42 lines
924 B
C#
42 lines
924 B
C#
public class NetPackagePrintDebug_TE : NetPackage
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{
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private int entity;
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public NetPackagePrintDebug_TE Setup(int _entity)
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{
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this.entity = _entity;
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return this;
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}
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public override void read(PooledBinaryReader _br)
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{
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this.entity = _br.ReadInt32();
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}
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public override void write(PooledBinaryWriter _bw)
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{
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base.write(_bw);
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_bw.Write(this.entity);
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}
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public override int GetLength()
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{
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return 4;
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}
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public override void ProcessPackage(World _world, GameManager _callbacks)
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{
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//Log.Out("NetPackagePrintDebug_TE-ProcessPackage START");
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if (_world == null)
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{
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//Log.Out("NetPackagePrintDebug_TE-ProcessPackage 1");
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return;
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}
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EntityPlayer myEntity = (EntityPlayer)_world.GetEntity(this.entity);
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ConsoleCmdPrintDebug_TE.PrintInfo(myEntity);
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}
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}
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