184 lines
8.0 KiB
Plaintext
184 lines
8.0 KiB
Plaintext
ZZTONG-PREFABS READ-ME for V1.0.ZZ022
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GOAL:
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This modlet provides semi-plain "meat and potatoes" POIs, Tiles, Parts,
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Decorations and Stamps of an acceptable quality and in enough quantity to fill
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gaps in world generation and make a meaningful dent in player demands for
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variety.
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DEPENDENCIES:
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There are currently no dependencies. This modlet can stand alone.
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CLIENT INSTALLATION: (Windows)
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1. Go to %APPDATA%/7DaysToDie
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2. Locate or Create a "Mods" folder.
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The folder does not exist by default. If this is your first Mod, then you
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will need to create the Mods folder.
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3. Place the "ZZTong-Prefabs" folder in the Mods folder:
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%APPDATA%/7DaysToDie/Mods ... %APPDATA/7DaysToDie/Mods/ZZTong-Prefabs
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CLIENT INSTALLATION (Mac) - TBD
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CLIENT INSTALLATION (Linux) - TBD
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SERVER INSTALLATION - TBD
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WARNING: If you choose to extract POIs from this modlet you need to know
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how Parts and Localization work or you will not end up with complete POIs
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and Tiles! I suggest you leave everything packed up in the modlet.
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IS THE MODLET SERVER-SIDE OR CLIENT-SIDE?
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Both. You want the modlet on both the server and all the clients. Anyone who
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tells you POIs can be server-side only is conveying information information
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without enough nuance. Server-side only mostly works. (Keyword "mostly.")
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While a server-side only installation will convey the blocks of a POI, it does
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not convey the Localization information and the details of triggers linked to
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keyracks and similar blocks. These quirks are NOT bugs in the modlet or POIs.
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Perhaps someday TFP will allow the server to send the additional information
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necessary, but for now that is not the case.
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VANILLA RANDOM WORLD GENERATOR (RWG):
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Installing this Mod should be all that is necessary to include this content
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when generating a new world using the 7D2D built-in Random World Generator. Of
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course, it is up the the RWG to determine if, when, and where to place things.
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TERAGON:
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Support for Teragon is current as of the release date, but since Teragon is
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undergoing active development you may find that my support becomes out-of-date.
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Please let me know if that happens.
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You should refer to notes and configuration files found in the Teragon folder
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within this modlet. As I write this I am aware of bugs in Teragon, but also
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excited to see that the Teragon teams takes these issue seriously and works to
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resolve them.
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COMPOPACK:
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These POIs are also contributed to the CompoPack. If you are also using the
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CompoPack then you have a choice to make:
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(1) Do nothing. You'll run a chance of getting duplicate POIs close to each
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other in vanilla settlements. Some will be from the CompoPack and some will be
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from this modlet. They're likely to be slightly different. This is the easiest
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choice to accomplish.
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(2) Remove this modlet. This will eliminate the chance of duplication in
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vanilla settlements, but you'll probably be using older POIs and you might be
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missing a few new POIs.
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(3) Remove the "ZZTong" files found in the CompoPack's folders of POIs for
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vanilla settlements but leave the "ZZTong" POIs in all of the CompoPack's
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custom settlements. This gives you the best combination, but involves the most
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work.
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OVERHAUL MODS:
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Overhaul Mods make extensive changes to the game and I cannot give you a recipe
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for how to include these POIs. Plainly stated, I'm focused on Vanilla. There
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are too many overhauls to support them all, so I provide support when requsted
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so long as I don't have to make an overhaul-unique version of the modlet.
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Some Overhaul Mods choose to embed this modlet, or portions of this modlet,
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in their own distributions. I cannot predict the possible collisions and
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ramifications. I also cannot force overhaul modders to update to the latest
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versions of POIs.
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PLAYING WITHOUT TRADERS
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This modlet includes an alternative collections of Traders that you can use to
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replace the traders on a map that you have just made. You can find these
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trader files in the Prefabs/Traders/ folder. Filenames that end in "x" are dead
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trader versions, when the trader has been overrun by zombies and the trader is
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now just a POI.
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None of these files are rigged for RWG to detect them. To use them, you
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generate a world like normal. Then you find the "prefabs.xml" for your new
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world in your %AppData%/Roaming/7DaysToDie/GeneratedWorlds folder. You edit
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prefabs.xml in your favorite text editor, find all the POIs with that start
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with "trader_" and add "x" to the name.
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For example, change trader_jen to trader_jenx.
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Then, when somebody approaches those locations playing the game, the game will
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load the alternative POI instead. If you've already been playing the world, it
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won't retroactively revert the POI.
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Why would you use these? These are in support of people who play with heavily
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modified games. Have you ever wanted to play without any traders? Having these
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variant POIs in the modlet makes that easy to configure and play.
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LINUX SERVERS:
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I often get questions about how to install this modlet on a Linux Server.
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Server Admins have a lot of flexibility and I usually cannot provide a solid
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answer when I'm ignorant of what they've done. The best I can do is make my
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own notes available related to how I configure things for my little in-house
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test server. You can find those notes here:
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https://drive.google.com/drive/folders/1Hq8d-k37kOFs7xgft7P2IeZesasGuI5s?usp=sharing
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POI NOTES:
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If you'd like extra information about each POI, check out the ABOUT.txt file
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also located in this directory. I decided to put all the 'behind the scenes'
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stuff there.
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DECORATIONS
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Decorations are not questable POIs, but they do not take the place of POIs on
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your map so you're not missing anything. Beware, some of the Hunters Traps are
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deadly. If you do not want these to be included in your map then edit/remove
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the biomes.xml file found in the Mod's config directory.
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INCLUSION IN OTHER PACKS AND MODS:
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I am receptive to others including these POIs into their own packs and Overhaul
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mods. All I ask is that you give proper credit and/or attribution. (I prefer
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you use the handle "ZZTong" or "zztong".) If you do include these POIs in
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something you plan to distribute, I'd appreciate knowing. Just send me a quick
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message at zztong@gmail.com and let me know.
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Please note the GPLv3 license on this modlet. You should find it accomodating
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for your project. If not, reach out to me and we can discuss the matter.
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COPYRIGHT
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These original POIs (and derivatives) are copyright by Bruce Tong. This does
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not preclude derivitive works. It only establishes my rights in accordance with
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the GPLv3. Note that I am not able to express the copyright on the individual
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files of the modlet because they are often binary files. This notice covers the
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entire modlet. My copyright only applies to my changes to any POIs that are
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derivitite works, such as TFP POIs brought forward from older versions of the
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game. I don't think this violates TFP's copyrights. I'll also note the license
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for 7D2D gives TFP an automatic license to use any POIs I've created.
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THANKS:
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A few prefabs contain content that is a derivation from a vanilla POI. For
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example, you might find a trailer that was based on a vanilla trailer, but was
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modified. The TFP's front loader from their Saw Mill was also modified. My
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thanks to TFP for creating inspiring POIs and amazing arrangements of blocks.
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One or more POIs may include references to "Canuck Coffee" by Not-a-Gamer
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Gaming (DaphyDuck91 and Genosis). NAGG, as they are known, have provided to the
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community a number of POIs as well as providing YouTube/Twitch entertainment.
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I'd like to also thank the many folks with whom I collaborate, trade ideas,
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chat, and otherwise geek-out on 7D2D: Deverezieaux, Cranberry Monster,
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and everyone who leaves me feedback scattered about Discord. Thanks to Guppy
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for providing me an "office" channel on his Discord server.
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Finally, special thanks to Stallionsden and Battlepapi of CompoPack fame, plus
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any and all who lurk on in the #prefabbers-hangout Discord channel. Their
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guidance throughout the CompoPack submission process and advice via the
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CompoPack Discord channels taught me a lot about 7D2D Prefabs, the Prefab
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Editor, game performance issues, and more. You're awesome!
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