Files
7d2dXG/XG-Rebirth/Mods/0A-KFCommonUtilityLib/KFAttached/KFUtilAttached/MuzzlePositionBinding.cs
2025-05-30 00:19:27 +09:30

34 lines
759 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
[AddComponentMenu("Muzzle Position Binding")]
public class MuzzlePositionBinding : MonoBehaviour
{
[SerializeField]
private Transform muzzleTrans;
[SerializeField]
private Vector3 newMuzzlePosition;
private Vector3 initialPosition;
private void Awake()
{
if (muzzleTrans)
initialPosition = transform.localPosition;
}
private void OnEnable()
{
if (muzzleTrans)
muzzleTrans.localPosition = newMuzzlePosition;
}
private void OnDisable()
{
if (muzzleTrans)
muzzleTrans.localPosition = initialPosition;
}
}