Files
7d2dXG/XG-Rebirth/Mods/0A-KFCommonUtilityLib/Scripts/Requirements/PercentInHoldingItem.cs
2025-05-30 00:19:27 +09:30

18 lines
801 B
C#

using KFCommonUtilityLib.Scripts.StaticManagers;
public class PercentInHoldingItem : RoundsInHoldingItem
{
public override bool IsValid(MinEventParams _params)
{
if (!ParamsValid(_params))
return false;
ItemValue holdingItemValue = _params.Self.inventory.holdingItemItemValue;
int actionIndex = MultiActionManager.GetActionIndexForEntity(_params.Self);
if (holdingItemValue.IsEmpty() || !(holdingItemValue.ItemClass.Actions[actionIndex] is ItemActionRanged _ranged))
return false;
return RequirementBase.compareValues((float)(roundsBeforeShot ? holdingItemValue.Meta + 1 : holdingItemValue.Meta) / _ranged.GetMaxAmmoCount(_params.Self.inventory.holdingItemData.actionData[actionIndex]), operation, value) ^ invert;
}
}