Files
7d2dXG/XG-Rebirth/Mods/0B-FullautoLauncher/Harmony/Patches.cs
2025-05-30 00:19:27 +09:30

208 lines
8.0 KiB
C#

using FullautoLauncher.Scripts.ProjectileManager;
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
using System.Xml.Linq;
using UnityEngine;
[HarmonyPatch]
class ItemActionLauncherProjectilePatch
{
public static FieldInfo fldinfo_meta = AccessTools.Field(typeof(ItemValue), nameof(ItemValue.Meta));
public static MethodInfo mtdinfo_gbc = AccessTools.Method(typeof(ItemActionRanged), nameof(ItemActionRanged.GetBurstCount), new Type[] { typeof(ItemActionData) });
public static MethodInfo mtdinfo_gac = AccessTools.Method(typeof(AnimatorRangedReloadState), "GetAmmoCount", new Type[] { typeof(EntityAlive), typeof(ItemValue), typeof(Int32) });
public static MethodInfo mtdinfo_sta = AccessTools.Method(typeof(GameObject), nameof(GameObject.SetActive), new Type[] { typeof(bool) });
public static int getProjectileCount(ItemActionData _data)
{
int rps = 1;
ItemInventoryData invD = _data != null ? _data.invData : null;
if (invD != null)
{
ItemClass item = invD.itemValue != null ? invD.itemValue.ItemClass : null;
rps = (int)EffectManager.GetValue(PassiveEffects.RoundRayCount, invD.itemValue, rps, invD.holdingEntity, null, item != null ? item.ItemTags | _data.ActionTags : default);
}
return rps > 0 ? rps : 1;
}
[HarmonyPatch(typeof(ItemActionLauncher), nameof(ItemActionLauncher.StartHolding))]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> Transpiler_StartHolding_ItemActionLauncher(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var codes = new List<CodeInstruction>(instructions);
LocalBuilder lbd_rps = generator.DeclareLocal(typeof(int));
var list_insert = new List<CodeInstruction>
{
new CodeInstruction(OpCodes.Ldloc_S, lbd_rps),
new CodeInstruction(OpCodes.Mul)
};
for (int i = 0; i < codes.Count; i++)
{
if ( codes[i].LoadsField(fldinfo_meta))
{
codes.InsertRange(i + 1, list_insert);
i += list_insert.Count;
}
}
codes.InsertRange(0, new CodeInstruction[]
{
new CodeInstruction(OpCodes.Ldarg_1),
CodeInstruction.Call(typeof(ItemActionLauncherProjectilePatch), nameof(getProjectileCount), new Type[] { typeof(ItemActionData) }),
new CodeInstruction(OpCodes.Stloc_S, lbd_rps)
});
return codes;
}
[HarmonyPatch(typeof(ItemActionLauncher), nameof(ItemActionLauncher.ItemActionEffects))]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> Transpiler_ItemActionEffects_ItemActionLauncher(IEnumerable<CodeInstruction> instructions)
{
var codes = new List<CodeInstruction>(instructions);
for(int i = 0, totali = codes.Count; i < totali; i++)
{
if (codes[i].Calls(mtdinfo_gbc))
{
codes.InsertRange(i + 1, new CodeInstruction[]
{
new CodeInstruction(OpCodes.Ldarg_2),
CodeInstruction.Call(typeof(ItemActionLauncherProjectilePatch), nameof(getProjectileCount), new Type[] { typeof(ItemActionData) })
});
codes.RemoveRange(i - 2, 3);
break;
}
}
return codes;
}
[HarmonyPatch(typeof(ItemActionLauncher), nameof(ItemActionLauncher.ConsumeAmmo))]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> Transpiler_ConsumeAmmo_ItemActionLauncher(IEnumerable<CodeInstruction> instructions)
{
var codes = new List<CodeInstruction>()
{
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldarg_1),
CodeInstruction.Call(typeof(ItemActionRanged), nameof(ItemActionRanged.ConsumeAmmo), new Type[]{ typeof(ItemActionData) }),
new CodeInstruction(OpCodes.Ret)
};
return codes;
}
[HarmonyPatch(typeof(ItemClass), nameof(ItemClass.ExecuteAction))]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> Transpiler_ExecuteAction_ItemClass(IEnumerable<CodeInstruction> instructions)
{
var codes = new List<CodeInstruction>(instructions);
for (int i = 0; i < codes.Count; i++)
{
if (codes[i].opcode == OpCodes.Isinst && codes[i].OperandIs(typeof(ItemActionLauncher)))
{
codes.RemoveRange(i - 2, 4);
break;
}
}
return codes;
}
[HarmonyPatch(typeof(AnimatorRangedReloadState), nameof(AnimatorRangedReloadState.OnStateEnter))]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> Transpiler_OnStateEnter_AnimatorRangedReloadState(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var codes = new List<CodeInstruction>(instructions);
LocalBuilder lbd_rps = generator.DeclareLocal(typeof(int));
for (int i = 0, totali = codes.Count; i < totali; i++)
{
if (codes[i].Calls(mtdinfo_gac))
{
codes.InsertRange(i + 1, new CodeInstruction[]
{
new CodeInstruction(OpCodes.Ldloc_S, 6),
CodeInstruction.Call(typeof(ItemActionLauncherProjectilePatch), nameof(getProjectileCount), new Type[] { typeof(ItemActionData) }),
new CodeInstruction(OpCodes.Stloc_S, lbd_rps),
new CodeInstruction(OpCodes.Ldloc_S, lbd_rps),
new CodeInstruction(OpCodes.Mul)
});
totali += 5;
break;
}
//else if (codes[i].opcode == OpCodes.Ldc_R4 && codes[i].OperandIs(0.005f))
//{
// codes.Insert(i + 2, new CodeInstruction(OpCodes.Ldc_R4, 0f));
// codes.RemoveRange(i - 2, 4);
// break;
//}
}
return codes;
}
[HarmonyPatch(typeof(ItemActionLauncher), nameof(ItemActionLauncher.instantiateProjectile))]
[HarmonyPrefix]
private static bool Prefix_instantiateProjectile_ItemActionLauncher(ref Vector3 _positionOffset)
{
_positionOffset = Vector3.zero;
return true;
}
[HarmonyPatch(typeof(ItemActionLauncher), nameof(ItemActionLauncher.instantiateProjectile))]
[HarmonyPostfix]
private static void Postfix_instantiateProjectile_ItemActionLauncher(Transform __result, ItemActionLauncher __instance)
{
if (__instance.Properties.Contains("VisibleInMag") && !__instance.Properties.GetBool("VisibleInMag"))
{
__result.gameObject.SetActive(false);
}
}
[HarmonyPatch(typeof(GameManager), nameof(GameManager.FixedUpdate))]
[HarmonyPostfix]
private static void Postfix_FixedUpdate_GameManager()
{
CustomProjectileManager.FixedUpdate();
}
//custom projectile manager workarounds
private static void ParseProjectileType(XElement _node)
{
string itemName = _node.GetAttribute("name");
if (string.IsNullOrEmpty(itemName))
{
return;
}
ItemClass item = ItemClass.GetItemClass(itemName);
for (int i = 0; i < item.Actions.Length; i++)
{
if (item.Actions[i] is ItemActionProjectile proj && proj.Properties.Contains("CustomProjectileType"))
{
CustomProjectileManager.InitClass(item, proj.Properties.GetString("CustomProjectileType"));
}
}
}
[HarmonyPatch(typeof(ItemClassesFromXml), nameof(ItemClassesFromXml.parseItem))]
[HarmonyPostfix]
private static void Postfix_parseItem_ItemClassesFromXml(XElement _node)
{
ParseProjectileType(_node);
}
[HarmonyPatch(typeof(GameManager), nameof(GameManager.SaveAndCleanupWorld))]
[HarmonyPostfix]
private static void Postfix_SaveAndCleanupWorld_GameManager()
{
CustomProjectileManager.Cleanup();
}
}