Files
7d2dXG/XG-Rebirth/Mods/Z2_EFTX_Both_Ammo/Config/items.xml
2025-05-30 00:19:27 +09:30

4971 lines
319 KiB
XML

<configs>
<append xpath="/items">
<!-- *** Ammo Crafting Items -->
<item name="resource_item_other_powder"> <!-- Gunpowder "Kite" -->
<property name="Tags" value="chemicalEftItems,ammo9mm"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mdirt"/>
<property name="Stacknumber" value="10000"/>
<property name="EconomicValue" value="7.7"/>
<property name="EconomicBundleSize" value="10"/>
<property name="Group" value="Resources,Chemicals,CFChemicals"/>
<property name="CraftingIngredientTime" value=".5"/>
<property name="SoundPickup" value="cement_grab"/>
<property name="SoundPlace" value="cement_place"/>
</item>
<item name="resource_item_other_powder_green"> <!-- Gunpowder "Eagle" -->
<property name="Tags" value="chemicalEftItems,ammo762mmMC"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mdirt"/>
<property name="Stacknumber" value="10000"/>
<property name="EconomicValue" value="7.7"/>
<property name="EconomicBundleSize" value="10"/>
<property name="Group" value="Resources,Chemicals,CFChemicals"/>
<property name="CraftingIngredientTime" value=".5"/>
<property name="SoundPickup" value="cement_grab"/>
<property name="SoundPlace" value="cement_place"/>
</item>
<item name="resource_item_other_powder_red"> <!-- Gunpowder "Hawk" -->
<property name="Tags" value="chemicalEftItems,ammo762mmHC,ammoShells"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mdirt"/>
<property name="Stacknumber" value="10000"/>
<property name="EconomicValue" value="7.7"/>
<property name="EconomicBundleSize" value="10"/>
<property name="Group" value="Resources,Chemicals,CFChemicals"/>
<property name="CraftingIngredientTime" value=".5"/>
<property name="SoundPickup" value="cement_grab"/>
<property name="SoundPlace" value="cement_place"/>
</item>
<item name="resourceLowCaliberCasing">
<property name="Tags" value="ammo9mm"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="MresourceScrapBrassSmall"/>
<property name="Weight" value="4"/>
<property name="Stacknumber" value="6000"/>
<property name="EconomicValue" value="10"/>
<property name="EconomicBundleSize" value="10"/>
<property name="Group" value="Ammo/Weapons,Ammo"/>
<property name="CraftingIngredientTime" value="0.5"/>
<property name="SoundPickup" value="bulletcasings_grab"/>
<property name="SoundPlace" value="bulletcasings_place"/>
</item>
<item name="resourceMedCaliberCasing">
<property name="Tags" value="ammo762mmMC"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="MresourceScrapBrassSmall"/>
<property name="Weight" value="6"/>
<property name="Stacknumber" value="6000"/>
<property name="EconomicValue" value="15"/>
<property name="EconomicBundleSize" value="10"/>
<property name="Group" value="Ammo/Weapons,Ammo"/>
<property name="CraftingIngredientTime" value="0.5"/>
<property name="SoundPickup" value="bulletcasings_grab"/>
<property name="SoundPlace" value="bulletcasings_place"/>
</item>
<item name="resourceHighCaliberCasing">
<property name="Tags" value="ammo762mmHC"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="MresourceScrapBrassSmall"/>
<property name="Weight" value="8"/>
<property name="Stacknumber" value="6000"/>
<property name="EconomicValue" value="20"/>
<property name="EconomicBundleSize" value="10"/>
<property name="Group" value="Ammo/Weapons,Ammo"/>
<property name="CraftingIngredientTime" value="0.5"/>
<property name="SoundPickup" value="bulletcasings_grab"/>
<property name="SoundPlace" value="bulletcasings_place"/>
</item>
<item name="resourceEmptyShotgunShell">
<property name="Tags" value="ammoShells"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="MresourceScrapBrassSmall"/>
<property name="Weight" value="0"/>
<property name="Stacknumber" value="6000"/>
<property name="EconomicValue" value="10"/>
<property name="EconomicBundleSize" value="10"/>
<property name="Group" value="Ammo/Weapons,Ammo"/>
<property name="CraftingIngredientTime" value="0.5"/>
<property name="SoundPickup" value="shotgunshells_grab"/>
<property name="SoundPlace" value="shotgunshells_place"/>
</item>
<item name="resourceLowCaliberBulletTip">
<property name="Tags" value="ammo9mm"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="MresourceScrapLeadSmall"/>
<property name="Weight" value="2"/>
<property name="Stacknumber" value="6000"/>
<property name="EconomicValue" value="10"/>
<property name="EconomicBundleSize" value="10"/>
<property name="Group" value="Ammo/Weapons,Ammo"/>
<property name="CraftingIngredientTime" value="0.5"/>
<property name="SoundPickup" value="bullettips_grab"/>
<property name="SoundPlace" value="bullettips_place"/>
</item>
<item name="resourceMedCaliberBulletTip">
<property name="Tags" value="ammo762mmMC"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="MresourceScrapLeadSmall"/>
<property name="Weight" value="3"/>
<property name="Stacknumber" value="6000"/>
<property name="EconomicValue" value="15"/>
<property name="EconomicBundleSize" value="10"/>
<property name="Group" value="Ammo/Weapons,Ammo"/>
<property name="CraftingIngredientTime" value="0.5"/>
<property name="SoundPickup" value="bullettips_grab"/>
<property name="SoundPlace" value="bullettips_place"/>
</item>
<item name="resourceHighCaliberBulletTip">
<property name="Tags" value="ammo762mmHC"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="MresourceScrapLeadSmall"/>
<property name="Weight" value="4"/>
<property name="Stacknumber" value="6000"/>
<property name="EconomicValue" value="20"/>
<property name="EconomicBundleSize" value="10"/>
<property name="Group" value="Ammo/Weapons,Ammo"/>
<property name="CraftingIngredientTime" value="0.5"/>
<property name="SoundPickup" value="bullettips_grab"/>
<property name="SoundPlace" value="bullettips_place"/>
</item>
<!-- *** Ammo/Weapon Related Items -->
<item name="resourceOFZ30x165mmShell">
<!--property name="Tags" value="ammoEftCrafting"/-->
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="MresourceScrapBrassSmall"/>
<property name="Weight" value="80"/>
<property name="Stacknumber" value="500"/>
<property name="EconomicValue" value="500"/>
<property name="EconomicBundleSize" value="1"/>
<property name="Group" value="Resources"/>
<property name="CraftingIngredientTime" value="10"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
</item>
<item name="resourceTP200TNTBrick">
<property name="Tags" value="explosivesEftItems"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="MresourceScrapIron"/>
<property name="Stacknumber" value="500"/>
<property name="EconomicValue" value="60"/>
<property name="EconomicBundleSize" value="1"/>
<property name="Group" value="Resources"/>
<property name="CraftingIngredientTime" value="10"/>
<property name="SoundPickup" value="corn_grilled_grab"/>
<property name="SoundPlace" value="corn_grilled_grab"/>
</item>
<item name="resourceUZRGMGrenadeFuze">
<property name="Tags" value="explosivesEftItems"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="MresourceScrapIron"/>
<property name="Stacknumber" value="500"/>
<property name="EconomicValue" value="45"/>
<property name="EconomicBundleSize" value="1"/>
<property name="Group" value="Resources"/>
<property name="CraftingIngredientTime" value="10"/>
<property name="SoundPickup" value="corn_grilled_grab"/>
<property name="SoundPlace" value="corn_grilled_grab"/>
</item>
<!-- *** Ammo Box -->
<item name="bundleAmmoBoxAll">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="bundleAmmoBox"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="Stacknumber" value="1"/>
<property name="DescriptionKey" value="bundleAmmoBoxGroupDesc"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property class="Action0">
<property name="Create_item" value="resourcePaper"/>
<property name="Create_item_count" value="0"/>
<property name="Random_item" value="ammoEft54539,ammoEft55645NATO,ammoEft76239,ammoEft939,ammoEft300blk,ammoEft76251NATO,ammoEft76254R,ammoEft12755PS12,ammoEft12733,ammoEft7mmShotgun,ammoEft76225mmTokarev,ammoEft918mmPM,ammoEft919mm,group9x21T1,ammoEft45ACP,ammoEft5728FN,ammoEft4630mmHK"/>
<property name="Random_item_count" value="10-20,10-20,10-20,10-20,10-20,10-20,10-20,10-20,10-20,10-20,10-20,10-20,10-20,10-20,10-20,10-20,10-20"/>
<property name="Random_count" value="3"/>
<property name="Unique_random_only" value="true"/>
</property>
</item>
<item name="bundleAmmoBoxT1Ammo">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="bundleAmmoBox"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="Stacknumber" value="1"/>
<property name="DescriptionKey" value="bundleAmmoBoxGroupDesc"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property class="Action0">
<property name="Create_item" value="resourcePaper"/>
<property name="Create_item_count" value="0"/>
<property name="Random_item" value="ammoEft76254R,ammoEft7mmShotgun,ammoEft76225mmTokarev,ammoEft918mmPM,ammoEft919mm,group9x21T1,ammoEft45ACP"/>
<property name="Random_item_count" value="5-25,5-25,5-25,5-25,5-10,5-25,5-25"/>
<property name="Random_count" value="3"/>
<property name="Unique_random_only" value="true"/>
</property>
</item>
<item name="bundleAmmoBoxT2Ammo">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="bundleAmmoBox"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="Stacknumber" value="1"/>
<property name="DescriptionKey" value="bundleAmmoBoxGroupDesc"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property class="Action0">
<property name="Create_item" value="resourcePaper"/>
<property name="Create_item_count" value="0"/>
<property name="Random_item" value="ammoEft54539,ammoEft55645NATO,ammoEft76239,ammoEft939,ammoEft300blk,ammoEft76254R,ammoEft7mmShotgun,ammoEft919mm,ammoEft45ACP"/>
<property name="Random_item_count" value="10-30,10-30,10-30,10-30,10-30,10-30,10-30,10-30,10-30"/>
<property name="Random_count" value="3"/>
<property name="Unique_random_only" value="true"/>
</property>
</item>
<item name="bundleAmmoBoxT3Ammo">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="bundleAmmoBox"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="Stacknumber" value="1"/>
<property name="DescriptionKey" value="bundleAmmoBoxGroupDesc"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property class="Action0">
<property name="Create_item" value="resourcePaper"/>
<property name="Create_item_count" value="0"/>
<property name="Random_item" value="ammoEft54539,ammoEft55645NATO,ammoEft76239,ammoEft939,ammoEft300blk,ammoEft76251NATO,ammoEft76254R,ammoEft12755PS12,ammoEft12733,ammoEft7mmShotgun,ammoEft919mm,ammoEft45ACP,ammoEft5728FN,ammoEft4630mmHK"/>
<property name="Random_item_count" value="20-50,20-50,20-50,20-50,20-50,20-50,20-50,20-50,20-50,20-50,20-50,20-50,20-50,20-50"/>
<property name="Random_count" value="3"/>
<property name="Unique_random_only" value="true"/>
</property>
</item>
<!-- *** Grenade Box (lootable) -->
<item name="bundleGrenadebox">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="bundleGrenadebox"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="Stacknumber" value="1"/>
<property name="EconomicValue" value="1550"/>
<property name="DescriptionKey" value="bundleGrenadeboxDesc"/>
<property name="SoundPickup" value="drug_fortbites_grab"/>
<property name="SoundPlace" value="drug_fortbites_place"/>
<property class="Action0">
<property name="Create_item" value="thrownGrenade,thrownGrenadeContact,GrenadeImpactRGN,GrenadeM67"/>
<property name="Create_item_count" value="1-5,1-5,1-5,1-5"/>
<property name="Random_item" value="ammoEft4046381,ammoEft4053vog25"/>
<property name="Random_item_count" value="1-3,1-3"/>
<property name="Random_count" value="1"/>
<property name="Unique_random_only" value="true"/>
</property>
</item>
<item name="BigBoomBoomSkillMagazine">
<property name="Extends" value="masterSkillMagazine"/>
<property name="Tags" value="BigBoomBoomCSM,csm"/>
<property name="CustomIcon" value="BigBoomBoomSkillMagazine"/>
<property name="DescriptionKey" value="BigBoomBoomSkillMagazineDesc"/>
<property name="Unlocks" value="craftingBigBoomBoom"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingBigBoomBoom" level="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
<effect_group tiered="false">
<requirement name="HasBuff" buff="buffNerdOutfit"/>
<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingBigBoomBoom" level="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk"/>
<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message="Extra Point!"/> -->
</effect_group>
</item>
<!-- ### Ammo Schematics (Craftable)-->
<item name="schematicsAmmoEft54539AP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft54539AP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft54539AP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft54539AP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft54539HP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft54539HP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft54539HP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft54539HP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft55645NATOAP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft55645NATOAP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft55645NATOAP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft55645NATOAP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft55645NATOHP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft55645NATOHP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft55645NATOHP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft55645NATOHP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft300BblkAP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft300BblkAP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft300BblkAP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft300BblkAP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft300blkHP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft300blkHP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft300blkHP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft300blkHP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft76239AP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft76239AP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft76239AP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft76239AP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft76239HP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft76239HP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft76239HP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft76239HP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft939AP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft939AP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft939AP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft939AP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft939HP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft939HP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft939HP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft939HP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft76251NATOAP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft76251NATOAP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft76251NATOAP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft76251NATOAP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft76251NATOHP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft76251NATOHP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft76251NATOHP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft76251NATOHP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft76254RAP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft76254RAP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft76254RAP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft76254RAP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft76254RHP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft76254RHP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft76254RHP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft76254RHP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft12755PS12A">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft12755PS12A"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft12755PS12A"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft12755PS12A" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft12755PS12B">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft12755PS12B"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft12755PS12B"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft12755PS12B" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft338AP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft338AP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft338AP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft338AP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft338HP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft338HP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft338HP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft338HP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft919mmAP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft919mmAP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft919mmAP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft919mmAP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft919mmHP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft919mmHP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft919mmHP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft919mmHP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft921mmAP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft921mmAP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft921mmAP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft921mmAP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft921mmHP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft921mmHP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft921mmHP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft921mmHP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft45ACPAP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft45ACPAP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft45ACPAP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft45ACPAP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft45ACPRIP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft45ACPRIP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft45ACPRIP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft45ACPRIP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft4630mmHKAP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft4630mmHKAP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft4630mmHKAP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft4630mmHKAP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft4630mmHKHP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft4630mmHKHP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft4630mmHKHP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft4630mmHKHP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft5728FNAP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft5728FNAP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft5728FNAP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft5728FNAP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEft5728FNHP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft5728FNHP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft5728FNHP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft5728FNHP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsammoEft50aeHP">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft50aeHP"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEft50aeHP"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft50aeHP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEftFlechetteShotgun">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEftFlechetteShotgun"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEftFlechetteShotgun"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEftFlechetteShotgun" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEftAP20Slug">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEftAP20Slug"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEftAP20Slug"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEftAP20Slug" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="schematicsAmmoEftBarricadeSlug">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEftBarricadeSlug"/>
<property name="DescriptionKey" value="schematicsEftGunGeneralDesc"/>
<property name="Unlocks" value="ammoEftBarricadeSlug"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEftBarricadeSlug" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<!-- ### Ammo Disassembly (craftable) -->
<item name="disassembleAmmo0">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="resourceOFZ30x165mmShell"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceScrapLead,resource_item_other_powder_red,resourceScrapBrass"/>
<property name="Create_item_count" value="24,312,36"/>
</property>
</item>
<item name="disassembleAmmo1">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft54539"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
<property name="Create_item_count" value="1,16,1"/>
</property>
</item>
<item name="disassembleAmmo2">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft54539AP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
<property name="Create_item_count" value="1,17,1"/>
</property>
</item>
<item name="disassembleAmmo3">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft54539HP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
<property name="Create_item_count" value="2,15,1"/>
</property>
</item>
<item name="disassembleAmmo4">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft55645NATO"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
<property name="Create_item_count" value="1,16,1"/>
</property>
</item>
<item name="disassembleAmmo5">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft55645NATOAP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
<property name="Create_item_count" value="1,17,1"/>
</property>
</item>
<item name="disassembleAmmo6">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft55645NATOHP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
<property name="Create_item_count" value="2,15,1"/>
</property>
</item>
<item name="disassembleAmmo7">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft300blk"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
<property name="Create_item_count" value="1,13,1"/>
</property>
</item>
<item name="disassembleAmmo8">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft300BblkAP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
<property name="Create_item_count" value="1,13,1"/>
</property>
</item>
<item name="disassembleAmmo9">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft300blkHP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
<property name="Create_item_count" value="2,12,1"/>
</property>
</item>
<item name="disassembleAmmo10">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft76239"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
<property name="Create_item_count" value="1,18,1"/>
</property>
</item>
<item name="disassembleAmmo11">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft76239AP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
<property name="Create_item_count" value="1,19,1"/>
</property>
</item>
<item name="disassembleAmmo12">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft76239HP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="2,17,1"/>
</property>
</item>
<item name="disassembleAmmo13">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft939"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
<property name="Create_item_count" value="1,11,1"/>
</property>
</item>
<item name="disassembleAmmo14">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft939AP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
<property name="Create_item_count" value="1,12,1"/>
</property>
</item>
<item name="disassembleAmmo15">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft939HP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_green,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="2,10,1"/>
</property>
</item>
<item name="disassembleAmmo16">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft76251NATO"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="1,30,1"/>
</property>
</item>
<item name="disassembleAmmo17">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft76251NATOAP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="1,32,1"/>
</property>
</item>
<item name="disassembleAmmo18">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft76251NATOHP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="2,29,1"/>
</property>
</item>
<item name="disassembleAmmo19">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft76254R"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="1,31,1"/>
</property>
</item>
<item name="disassembleAmmo20">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft76254RAP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="1,33,1"/>
</property>
</item>
<item name="disassembleAmmo21">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft76254RHP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="2,30,1"/>
</property>
</item>
<item name="disassembleAmmo22">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft12755PS12"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="2,55,1"/>
</property>
</item>
<item name="disassembleAmmo23">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft12755PS12A"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="3,52,1"/>
</property>
</item>
<item name="disassembleAmmo24">
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<item name="disassembleAmmo9_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft300blkHP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
<property name="Create_item_count" value="200,1200,100"/>
</property>
</item>
<item name="disassembleAmmo10_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft76239"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
<property name="Create_item_count" value="100,1800,100"/>
</property>
</item>
<item name="disassembleAmmo11_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft76239AP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
<property name="Create_item_count" value="100,1900,100"/>
</property>
</item>
<item name="disassembleAmmo12_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft76239HP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceMedCaliberBulletTip,resource_item_other_powder_green,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="200,1700,100"/>
</property>
</item>
<item name="disassembleAmmo13_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft939"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
<property name="Create_item_count" value="100,1100,100"/>
</property>
</item>
<item name="disassembleAmmo14_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft939AP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_green,resourceMedCaliberCasing"/>
<property name="Create_item_count" value="100,1200,100"/>
</property>
</item>
<item name="disassembleAmmo15_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft939HP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="200,1000,100"/>
</property>
</item>
<item name="disassembleAmmo16_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft76251NATO"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="100,3000,100"/>
</property>
</item>
<item name="disassembleAmmo17_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft76251NATOAP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="100,3200,100"/>
</property>
</item>
<item name="disassembleAmmo18_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft76251NATOHP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="200,2900,100"/>
</property>
</item>
<item name="disassembleAmmo19_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft76254R"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="100,3100,100"/>
</property>
</item>
<item name="disassembleAmmo20_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft76254RAP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="100,3300,100"/>
</property>
</item>
<item name="disassembleAmmo21_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft76254RHP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="200,3000,100"/>
</property>
</item>
<item name="disassembleAmmo22_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft12755PS12"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="200,5500,100"/>
</property>
</item>
<item name="disassembleAmmo23_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft12755PS12A"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="300,5200,100"/>
</property>
</item>
<item name="disassembleAmmo24_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft12755PS12B"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="200,5800,100"/>
</property>
</item>
<item name="disassembleAmmo25_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft338"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="100,5400,100"/>
</property>
</item>
<item name="disassembleAmmo26_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft338AP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="100,5700,100"/>
</property>
</item>
<item name="disassembleAmmo27_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft338HP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="200,5100,100"/>
</property>
</item>
<item name="disassembleAmmo28_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft76225mmTokarev"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
<property name="Create_item_count" value="100,500,100"/>
</property>
</item>
<item name="disassembleAmmo29_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft918mmPM"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
<property name="Create_item_count" value="100,300,100"/>
</property>
</item>
<item name="disassembleAmmo30_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft919mm"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
<property name="Create_item_count" value="100,400,100"/>
</property>
</item>
<item name="disassembleAmmo31_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft919mmAP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
<property name="Create_item_count" value="100,400,100"/>
</property>
</item>
<item name="disassembleAmmo32_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft919mmHP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
<property name="Create_item_count" value="200,300,100"/>
</property>
</item>
<item name="disassembleAmmo33_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft921mm"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
<property name="Create_item_count" value="100,400,100"/>
</property>
</item>
<item name="disassembleAmmo34_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft921mmAP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
<property name="Create_item_count" value="100,400,100"/>
</property>
</item>
<item name="disassembleAmmo35_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft921mmHP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
<property name="Create_item_count" value="200,300,100"/>
</property>
</item>
<item name="disassembleAmmo36_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft45ACP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
<property name="Create_item_count" value="200,600,100"/>
</property>
</item>
<item name="disassembleAmmo37_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft45ACPAP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
<property name="Create_item_count" value="200,600,100"/>
</property>
</item>
<item name="disassembleAmmo38_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft45ACPRIP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
<property name="Create_item_count" value="300,500,100"/>
</property>
</item>
<item name="disassembleAmmo39_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft4630mmHK"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
<property name="Create_item_count" value="100,300,100"/>
</property>
</item>
<item name="disassembleAmmo40_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft4630mmHKAP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
<property name="Create_item_count" value="100,300,100"/>
</property>
</item>
<item name="disassembleAmmo41_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft4630mmHKHP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
<property name="Create_item_count" value="200,300,100"/>
</property>
</item>
<item name="disassembleAmmo42_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft5728FN"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
<property name="Create_item_count" value="100,400,100"/>
</property>
</item>
<item name="disassembleAmmo43_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft5728FNAP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
<property name="Create_item_count" value="100,400,100"/>
</property>
</item>
<item name="disassembleAmmo44_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft5728FNHP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceLowCaliberBulletTip,resource_item_other_powder,resourceLowCaliberCasing"/>
<property name="Create_item_count" value="200,400,100"/>
</property>
</item>
<item name="disassembleAmmo45_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft50ae"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="200,1800,100"/>
</property>
</item>
<item name="disassembleAmmo46_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft50aeHP"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceHighCaliberBulletTip,resource_item_other_powder_red,resourceHighCaliberCasing"/>
<property name="Create_item_count" value="300,1700,100"/>
</property>
</item>
<item name="disassembleAmmo47_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEft7mmShotgun"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceBuckshot,resource_item_other_powder_red,resourceEmptyShotgunShell"/>
<property name="Create_item_count" value="800,2600,100"/>
</property>
</item>
<item name="disassembleAmmo48_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEftFlechetteShotgun"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="ammoDartIron,resource_item_other_powder_red,resourceEmptyShotgunShell"/>
<property name="Create_item_count" value="800,2500,100"/>
</property>
</item>
<item name="disassembleAmmo49_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEftAP20Slug"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceScrapLead,resource_item_other_powder_red,resourceEmptyShotgunShell"/>
<property name="Create_item_count" value="2400,2700,100"/>
</property>
</item>
<item name="disassembleAmmo50_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEftShrapnel25Shotgun"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceBuckshot,resource_item_other_powder_red,resourceEmptyShotgunShell"/>
<property name="Create_item_count" value="800,8600,100"/>
</property>
</item>
<item name="disassembleAmmo51_x100">
<property name="Extends" value="disassembleAmmoMasterBundle"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEftBarricadeSlug"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="disassembleAmmoGroupDesc"/>
<property class="Action0">
<property name="Create_item" value="resourceScrapLead,resource_item_other_powder_red,resourceEmptyShotgunShell"/>
<property name="Create_item_count" value="2400,8900,100"/>
</property>
</item>
<!-- ### KS-23 Ammo Schematic -->
<item name="modAmmoShrap25Schematic">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEftShrapnel25Shotgun"/>
<property name="Unlocks" value="ammoEftShrapnel25Shotgun"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEftShrapnel25Shotgun" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="modAmmoBarricSchematic">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="ammoEftBarricadeSlug"/>
<property name="Unlocks" value="ammoEftBarricadeSlug"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEftBarricadeSlug" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
</append>
<!-- *** Quest Reward: ammo crafting bundles -->
<append xpath="//item[@name='questRewardAmmoCraftingBundle']/property[@class='Action0']/property[@name='Create_item']/@value">,resource_item_other_powder,resource_item_other_powder_green,resource_item_other_powder_red,resourcePaper</append>
<append xpath="/items">
<!-- Stacknumbers are volume-based -->
<!-- ### 5.45x39 -->
<item name="ammoEft54539">
<property name="Tags" value="ammo,ammo762mmMC"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="450"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="7.5"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="DescriptionKey" value="ammoEft54539Desc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="500" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="66" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="5" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="1"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkDeadEye,perkMachineGunner"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="1.6"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.01"/>
<passive_effect name="DismemberChance" operation="base_set" value=".1" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value=".1" tags="leg"/>
</effect_group>
</item>
<item name="ammoEft54539AP">
<property name="Tags" value="ammo,ammo762mmMC"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="450"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="7.7"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft54539AP"/>
<property name="DescriptionKey" value="ammoEft54539APDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="525" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="52" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="5" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="2"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="DegradationPerUse" operation="perc_add" value=".17"/>
<display_value name="dDegradationPerUse" value=".17"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkDeadEye,perkMachineGunner"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="1.68"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.01"/>
<passive_effect name="DismemberChance" operation="base_set" value=".1" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value=".1" tags="leg"/>
</effect_group>
</item>
<item name="ammoEft54539HP">
<property name="Tags" value="ammo,ammo762mmMC"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="450"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="9.6"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft54539HP"/>
<property name="DescriptionKey" value="ammoEft54539HPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="450" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="83" tags="perkDeadEye,perkMachineGunner,perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_set" value="5" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="0"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="1.54"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.01"/>
<passive_effect name="DismemberChance" operation="base_set" value=".1" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value=".1" tags="leg"/>
<!--passive_effect name="InternalDamageModifier" operation="perc_add" value=".25" tags="arms,legs"/--> <!-- Experimental HP Bonus (Might be too OP) -->
</effect_group>
</item>
<!-- ### 5.56x45 -->
<item name="ammoEft55645NATO">
<property name="Tags" value="ammo,ammo762mmMC"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="400"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="7.5"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="DescriptionKey" value="ammoEft55645NATODesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="500" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="68" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="5" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="1"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkDeadEye,perkMachineGunner"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="1.65"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.012"/>
<passive_effect name="DismemberChance" operation="base_set" value=".1" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value=".1" tags="leg"/>
</effect_group>
</item>
<item name="ammoEft55645NATOAP">
<property name="Tags" value="ammo,ammo762mmMC"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="400"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="7.7"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft55645NATOAP"/>
<property name="DescriptionKey" value="ammoEft55645NATOAPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="525" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="54" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="5" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="2"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="DegradationPerUse" operation="perc_add" value=".18"/>
<display_value name="dDegradationPerUse" value=".18"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkDeadEye,perkMachineGunner"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="1.73"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.013"/>
<passive_effect name="DismemberChance" operation="base_set" value=".1" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value=".1" tags="leg"/>
</effect_group>
</item>
<item name="ammoEft55645NATOHP">
<property name="Tags" value="ammo,ammo762mmMC"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="400"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="9.6"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft55645NATOHP"/>
<property name="DescriptionKey" value="ammoEft55645NATOHPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="450" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="85" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="5" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="0"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="1.57"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.012"/>
<passive_effect name="DismemberChance" operation="base_set" value=".1" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value=".1" tags="leg"/>
<!--passive_effect name="InternalDamageModifier" operation="perc_add" value=".25" tags="arms,legs"/--> <!-- Experimental HP Bonus (Might be too OP) -->
</effect_group>
</item>
<!-- ### .300 Blackout -->
<item name="ammoEft300blk">
<property name="Tags" value="ammo,ammo762mmMC"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="300"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="7.7"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="DescriptionKey" value="ammoEft300blkDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="400" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="65" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="1"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkDeadEye,perkMachineGunner"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="1.3"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.015"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="leg"/>
</effect_group>
</item>
<item name="ammoEft300BblkAP">
<property name="Tags" value="ammo,ammo762mmMC"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="300"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="7.7"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft300BblkAP"/>
<property name="DescriptionKey" value="ammoEft300BblkAPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="450" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="59" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="2"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="DegradationPerUse" operation="perc_add" value=".2"/>
<display_value name="dDegradationPerUse" value=".2"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkDeadEye,perkMachineGunner"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="1.37"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.014"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="leg"/>
</effect_group>
</item>
<item name="ammoEft300blkHP">
<property name="Tags" value="ammo,ammo762mmMC"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="300"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="10.5"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft300blkHP"/>
<property name="DescriptionKey" value="ammoEft300blkHPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="350" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="99" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="0"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="1.24"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.015"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="leg"/>
<!--passive_effect name="InternalDamageModifier" operation="perc_add" value=".25" tags="arms,legs"/--> <!-- Experimental HP Bonus (Might be too OP) -->
</effect_group>
</item>
<!-- ### 7.62x39 -->
<item name="ammoEft76239">
<property name="Tags" value="ammo,ammo762mmMC"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="300"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="7.9"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="DescriptionKey" value="ammoEft76239Desc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="400" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="75" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="1"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkDeadEye,perkMachineGunner"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="1.8"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.016"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="leg"/>
</effect_group>
</item>
<item name="ammoEft76239AP">
<property name="Tags" value="ammo,ammo762mmMC"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="300"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="8.1"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft76239AP"/>
<property name="DescriptionKey" value="ammoEft76239APDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="450" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="66" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="2"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="DegradationPerUse" operation="perc_add" value=".21"/>
<display_value name="dDegradationPerUse" value=".21"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkDeadEye,perkMachineGunner"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="1.89"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.015"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="leg"/>
</effect_group>
</item>
<item name="ammoEft76239HP">
<property name="Tags" value="ammo,ammo762mmMC"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="300"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="9.9"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft76239HP"/>
<property name="DescriptionKey" value="ammoEft76239HPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="350" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="100" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="0"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="1.66"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.012"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="leg"/>
<!--passive_effect name="InternalDamageModifier" operation="perc_add" value=".25" tags="arms,legs"/--> <!-- Experimental HP Bonus (Might be too OP) -->
</effect_group>
</item>
<!-- ### 9x39 -->
<item name="ammoEft939">
<property name="Tags" value="ammo,ammo762mmMC"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="250"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="7.3"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="DescriptionKey" value="ammoEft939Desc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="400" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="70" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="1"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkDeadEye,perkMachineGunner"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="1.1"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.023"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="leg"/>
</effect_group>
</item>
<item name="ammoEft939AP">
<property name="Tags" value="ammo,ammo762mmMC"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="250"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="7.5"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft939AP"/>
<property name="DescriptionKey" value="ammoEft939APDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="450" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="62" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="2"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="DegradationPerUse" operation="perc_add" value=".21"/>
<display_value name="dDegradationPerUse" value=".21"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkDeadEye,perkMachineGunner"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="1.16"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.023"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="leg"/>
</effect_group>
</item>
<item name="ammoEft939HP">
<property name="Tags" value="ammo,ammo762mmMC"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="250"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="10.1"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft939HP"/>
<property name="DescriptionKey" value="ammoEft939HPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="350" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="112" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="0"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="1.05"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.023"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="leg"/>
<!--passive_effect name="InternalDamageModifier" operation="perc_add" value=".25" tags="arms,legs"/--> <!-- Experimental HP Bonus (Might be too OP) -->
</effect_group>
</item>
<!-- ### 7.62x51 -->
<item name="ammoEft76251NATO">
<property name="Tags" value="ammo,ammo762mmMC"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="200"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="11.6"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="DescriptionKey" value="ammoEft76251NATODesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="700" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="125" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="2"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkDeadEye,perkMachineGunner"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="3"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.023"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="leg"/>
</effect_group>
</item>
<item name="ammoEft76251NATOAP">
<property name="Tags" value="ammo,ammoArmorPiercing,ammo762mmHC"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="200"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="12"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft76251NATOAP"/>
<property name="DescriptionKey" value="ammoEft76251NATOAPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="750" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="110" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="3" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="3"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="DegradationPerUse" operation="perc_add" value=".23"/>
<display_value name="dDegradationPerUse" value=".23"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkDeadEye,perkMachineGunner"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="3.15"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.022"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="leg"/>
</effect_group>
</item>
<item name="ammoEft76251NATOHP">
<property name="Tags" value="ammo,ammo762mmHC"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="200"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="14.4"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft76251NATOHP"/>
<property name="DescriptionKey" value="ammoEft76251NATOHPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="640" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="174" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="0"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="2.85"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.021"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="leg"/>
<!--passive_effect name="InternalDamageModifier" operation="perc_add" value=".25" tags="arms,legs"/--> <!-- Experimental HP Bonus (Might be too OP) -->
</effect_group>
</item>
<!-- ### 7.62x54R -->
<item name="ammoEft76254R">
<property name="Tags" value="ammo,ammo762mmHC"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="200"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="11.8"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="DescriptionKey" value="ammoEft76254RDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="800" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="121" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="2"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkDeadEye,perkMachineGunner"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="3.1"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.025"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="leg"/>
</effect_group>
</item>
<item name="ammoEft76254RAP">
<property name="Tags" value="ammo,ammo762mmHC"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="200"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="12.2"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft76254RAP"/>
<property name="DescriptionKey" value="ammoEft76254RAPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="850" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="111" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="3" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="3"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="DegradationPerUse" operation="perc_add" value=".25"/>
<display_value name="dDegradationPerUse" value=".25"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkDeadEye,perkMachineGunner"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="3.25"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.024"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="leg"/>
</effect_group>
</item>
<item name="ammoEft76254RHP">
<property name="Tags" value="ammo,ammo762mmHC"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="200"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="14.6"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft76254RHP"/>
<property name="DescriptionKey" value="ammoEft76254RHPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="720" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="159" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="1"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="2.94"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.024"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value=".25" tags="leg"/>
<!--passive_effect name="InternalDamageModifier" operation="perc_add" value=".25" tags="arms,legs"/--> <!-- Experimental HP Bonus (Might be too OP) -->
</effect_group>
</item>
<!-- ### 12.7x55-->
<item name="ammoEft12755PS12">
<property name="Tags" value="ammo,ammo762mmHC,ammo12755"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="100"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="19.3"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="DescriptionKey" value="ammoEft12755PS12Desc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="1000" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="MaxRange" operation="base_set" value="250" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="160" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/> <!-- 115 -->
<passive_effect name="BlockDamage" operation="base_set" value="10" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="1"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="DegradationPerUse" operation="perc_add" value=".12"/>
<display_value name="dDegradationPerUse" value=".12"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkGunslinger,perkMachineGunner"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="5.5"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.07"/>
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="leg"/>
</effect_group>
</item>
<item name="ammoEft12755PS12A">
<property name="Tags" value="ammo,ammo762mmHC,ammo12755"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="100"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="21.8"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft12755PS12A"/>
<property name="DescriptionKey" value="ammoEft12755PS12ADesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="950" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="MaxRange" operation="base_set" value="250" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="236" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/> <!-- 165 -->
<passive_effect name="BlockDamage" operation="base_set" value="10" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="0"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="5.23"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.044"/>
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="leg"/>
<!--passive_effect name="InternalDamageModifier" operation="perc_add" value=".25" tags="arms,legs"/--> <!-- Experimental HP Bonus (Might be too OP) -->
</effect_group>
</item>
<item name="ammoEft12755PS12B">
<property name="Tags" value="ammo,ammo762mmHC,ammo12755"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="100"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="19.9"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft12755PS12B"/>
<property name="DescriptionKey" value="ammoEft12755PS12BDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="1100" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="MaxRange" operation="base_set" value="250" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="127" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="10" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkGunslinger,perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="2"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="DegradationPerUse" operation="perc_add" value=".42"/>
<display_value name="dDegradationPerUse" value=".42"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="2500" tags="perkGunslinger,perkMachineGunner"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="5.78"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.055"/>
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="leg"/>
</effect_group>
</item>
<!-- ### .338 Lapua Magnum (8.6x70) -->
<item name="ammoEft338">
<property name="Tags" value="ammo,ammo762mmHC,ammo338"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="150"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="16.1"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="DescriptionKey" value="ammoEft338Desc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="1200" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="189" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="2"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="DegradationPerUse" operation="perc_add" value=".2"/>
<display_value name="dDegradationPerUse" value=".2"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkDeadEye,perkMachineGunner"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="5.4"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.047"/>
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="leg"/>
</effect_group>
</item>
<item name="ammoEft338AP">
<property name="Tags" value="ammo,ammo762mmHC,ammo338"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="150"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="16.7"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft338AP"/>
<property name="DescriptionKey" value="ammoEft338APDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="1250" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="163" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="3" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="3"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="DegradationPerUse" operation="perc_add" value=".4"/>
<display_value name="dDegradationPerUse" value=".4"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkDeadEye,perkMachineGunner"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="5.67"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.049"/>
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="leg"/>
</effect_group>
</item>
<item name="ammoEft338HP">
<property name="Tags" value="ammo,ammo762mmHC,ammo338"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="150"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="18.6"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft338HP"/>
<property name="DescriptionKey" value="ammoEft338HPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="1100" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="366" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="1"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="5.13"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.044"/>
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="leg"/>
<!--passive_effect name="InternalDamageModifier" operation="perc_add" value=".25" tags="arms,legs"/--> <!-- Experimental HP Bonus (Might be too OP) -->
</effect_group>
</item>
<!-- ### 7.62x25 -->
<item name="ammoEft76225mmTokarev">
<property name="Tags" value="ammo,ammo9mm"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="650"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="3.9"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="DescriptionKey" value="ammoEft76225mmTokarevDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="250" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="base_set" value="38" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="base_set" value="36" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="0"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkGunslinger"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="0.5"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.01"/>
</effect_group>
</item>
<!-- ### 9x18 -->
<item name="ammoEft918mmPM">
<property name="Tags" value="ammo,ammo9mm"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="900"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="3.6"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="DescriptionKey" value="ammoEft918mmPMDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="250" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="base_set" value="36" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="0"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkGunslinger"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="0.25"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.01"/>
</effect_group>
</item>
<!-- ### 9x19 -->
<item name="ammoEft919mm">
<property name="Tags" value="ammo,ammo9mm"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="800"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="3.8"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="DescriptionKey" value="ammoEft919mmDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="300" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="base_set" value="39" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="0"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkGunslinger"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="0.36"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.005"/>
</effect_group>
</item>
<item name="ammoEft919mmAP">
<property name="Tags" value="ammo,ammo9mm"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="800"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="3.8"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft919mmAP"/>
<property name="DescriptionKey" value="ammoEft919mmAPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="325" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="base_set" value="32" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="1"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="DegradationPerUse" operation="perc_add" value=".12"/>
<display_value name="dDegradationPerUse" value=".12"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkGunslinger"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="0.38"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.009"/>
</effect_group>
</item>
<item name="ammoEft919mmHP">
<property name="Tags" value="ammo,ammo9mm"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="800"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="5.1"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft919mmHP"/>
<property name="DescriptionKey" value="ammoEft919mmHPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="250" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="base_set" value="69" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="0"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="0.34"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.013"/>
<!--passive_effect name="InternalDamageModifier" operation="perc_add" value=".25" tags="arms,legs"/--> <!-- Experimental HP Bonus (Might be too OP) -->
</effect_group>
</item>
<!-- ### 9x21 -->
<item name="ammoEft921mm">
<property name="Tags" value="ammo,ammo9mm,ammo921"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="750"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="3.8"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="DescriptionKey" value="ammoEft921mmDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="300" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="base_set" value="41" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="0"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkGunslinger"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="0.35"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.007"/>
</effect_group>
</item>
<item name="ammoEft921mmAP">
<property name="Tags" value="ammo,ammo9mm,ammo921"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="750"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="3.8"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft921mmAP"/>
<property name="DescriptionKey" value="ammoEft921mmAPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="325" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="base_set" value="33" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="1"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="DegradationPerUse" operation="perc_add" value=".14"/>
<display_value name="dDegradationPerUse" value=".14"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkGunslinger"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="0.37"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.008"/>
</effect_group>
</item>
<item name="ammoEft921mmHP">
<property name="Tags" value="ammo,ammo9mm,ammo921"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="750"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="5.1"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft921mmHP"/>
<property name="DescriptionKey" value="ammoEft921mmHPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="250" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="base_set" value="68" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="0"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="0.33"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.008"/>
<!--passive_effect name="InternalDamageModifier" operation="perc_add" value=".25" tags="arms,legs"/--> <!-- Experimental HP Bonus (Might be too OP) -->
</effect_group>
</item>
<!-- ### .45 ACP -->
<item name="ammoEft45ACP">
<property name="Tags" value="ammo,ammo9mm"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="550"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="5.6"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="DescriptionKey" value="ammoEft45ACPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="250" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="base_set" value="45" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_set" value="4" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="0"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkGunslinger"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="0.55"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.015"/>
</effect_group>
</item>
<item name="ammoEft45ACPAP">
<property name="Tags" value="ammo,ammo9mm"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="550"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="5.6"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft45ACPAP"/>
<property name="DescriptionKey" value="ammoEft45ACPAPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="275" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="base_set" value="40" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_set" value="4" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="1"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="DegradationPerUse" operation="perc_add" value=".15"/>
<display_value name="dDegradationPerUse" value=".15"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkGunslinger"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="0.58"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.015"/>
</effect_group>
</item>
<item name="ammoEft45ACPRIP">
<property name="Tags" value="ammo,ammo9mm"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="550"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="6.9"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft45ACPRIP"/>
<property name="DescriptionKey" value="ammoEft45ACPRIPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="200" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="base_set" value="75" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_set" value="4" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="0"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="0.52"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.019"/>
<!--passive_effect name="InternalDamageModifier" operation="perc_add" value=".25" tags="arms,legs"/--> <!-- Experimental HP Bonus (Might be too OP) -->
</effect_group>
</item>
<!-- ### 4.6x30 -->
<item name="ammoEft4630mmHK">
<property name="Tags" value="ammo,ammo9mm,ammo4630"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="1500"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="3.6"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="DescriptionKey" value="ammoEft4630mmHKDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="400" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="base_set" value="40" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="1"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkGunslinger"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="0.3"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.007"/>
</effect_group>
</item>
<item name="ammoEft4630mmHKAP">
<property name="Tags" value="ammo,ammo9mm,ammo4630"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="1500"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="3.6"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft4630mmHKAP"/>
<property name="DescriptionKey" value="ammoEft4630mmHKAPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="425" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="base_set" value="35" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="2"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="DegradationPerUse" operation="perc_add" value=".1"/>
<display_value name="dDegradationPerUse" value=".1"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkGunslinger"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="0.32"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.007"/>
</effect_group>
</item>
<item name="ammoEft4630mmHKHP">
<property name="Tags" value="ammo,ammo9mm,ammo4630"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="1500"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="5.1"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft4630mmHKHP"/>
<property name="DescriptionKey" value="ammoEft4630mmHKHPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="380" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="base_set" value="65" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="0"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="0.28"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.007"/>
<!--passive_effect name="InternalDamageModifier" operation="perc_add" value=".25" tags="arms,legs"/--> <!-- Experimental HP Bonus (Might be too OP) -->
</effect_group>
</item>
<!-- ### 5.7x28 -->
<item name="ammoEft5728FN">
<property name="Tags" value="ammo,ammo9mm,ammo5728"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="1000"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="3.8"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="DescriptionKey" value="ammoEft5728FNDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="350" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="base_set" value="44" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="1"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkGunslinger"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="0.4"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.007"/>
</effect_group>
</item>
<item name="ammoEft5728FNAP">
<property name="Tags" value="ammo,ammo9mm,ammo5728"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="1000"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="3.8"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft5728FNAP"/>
<property name="DescriptionKey" value="ammoEft5728FNAPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="375" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="base_set" value="38" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="2"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="DegradationPerUse" operation="perc_add" value=".11"/>
<display_value name="dDegradationPerUse" value=".11"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkGunslinger"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="0.42"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.006"/>
</effect_group>
</item>
<item name="ammoEft5728FNHP">
<property name="Tags" value="ammo,ammo9mm,ammo5728"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="1000"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="5.3"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsAmmoEft5728FNHP"/>
<property name="DescriptionKey" value="ammoEft5728FNHPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="330" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="base_set" value="74" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="0"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="0.38"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.006"/>
<!--passive_effect name="InternalDamageModifier" operation="perc_add" value=".25" tags="arms,legs"/--> <!-- Experimental HP Bonus (Might be too OP) -->
</effect_group>
</item>
<!-- ### 12.7x33 | .50AE -->
<item name="ammoEft50ae">
<property name="Tags" value="ammo,ammo9mm,ammo50ae"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="200"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="10.9"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="DescriptionKey" value="ammoEft50aeDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="350" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="base_set" value="126" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="1"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkGunslinger"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="1.8"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.028"/>
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="leg"/>
</effect_group>
</item>
<item name="ammoEft50aeHP">
<property name="Tags" value="ammo,ammo9mm,ammo50ae"/>
<property name="DisplayType" value="ammoBulletEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="200"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="13.7"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="schematicsammoEft50aeHP"/>
<property name="DescriptionKey" value="ammoEft50aeHPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="330" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="base_set" value="232" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkGunslinger"/><display_value name="dTargetPenetration" value="0"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="1.71"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.029"/>
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="leg"/>
<!--passive_effect name="InternalDamageModifier" operation="perc_add" value=".25" tags="arms,legs"/--> <!-- Experimental HP Bonus (Might be too OP) -->
</effect_group>
</item>
<!-- ### 12/70 -->
<item name="ammoEft7mmShotgun">
<property name="Tags" value="ammo,shotgun,ammoShells"/>
<property name="DisplayType" value="ammoShotgunEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="150"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="13.1"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="shotgunshells_grab"/>
<property name="SoundPlace" value="shotgunshells_place"/>
<property name="DescriptionKey" value="ammoEft7mmShotgunDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="DegradationPerUse" operation="perc_add" value="1"/>
<passive_effect name="MaxRange" operation="base_set" value="48" tags="perkBoomstick"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="EntityDamage" operation="base_set" value="39" tags="perkBoomstick"/>
<passive_effect name="RoundRayCount" operation="base_set" value="8" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="base_set" value="2" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkBoomstick"/><display_value name="dTargetPenetration" value="0"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="wood"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="51" tags="perkBoomstick"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftShotgunAmmo" operation="set" value="0.75"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="2.6"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.05"/>
<passive_effect name="DismemberChance" operation="base_set" value="5" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value="5" tags="leg"/>
<passive_effect name="InternalDamageModifier" operation="perc_add" value=".5" tags="arms,legs"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.4" tags="perkBoomstick"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.4" tags="perkBoomstick"/>
</effect_group>
<effect_group tiered="false" name="Shell Display">
<requirement name="AmmoIndexIs" value="0"/>
<triggered_effect trigger="onReloadAboutToStart" action="AnimatorSetInt" property="ammoIndex" value="0"></triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetInt" property="ammoIndex" value="0"></triggered_effect>
</effect_group>
</item>
<item name="ammoEftFlechetteShotgun">
<property name="Tags" value="ammo,shotgun,ammoShells"/>
<property name="DisplayType" value="ammoShotgunEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="150"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="12.9"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="shotgunshells_grab"/>
<property name="SoundPlace" value="shotgunshells_place"/>
<property name="UnlockedBy" value="schematicsAmmoEftFlechetteShotgun"/>
<property name="DescriptionKey" value="ammoEftFlechetteShotgunDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="DegradationPerUse" operation="perc_add" value="1"/>
<passive_effect name="MaxRange" operation="base_set" value="42" tags="perkBoomstick"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="EntityDamage" operation="base_set" value="25" tags="perkBoomstick"/>
<passive_effect name="RoundRayCount" operation="base_set" value="8" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="base_set" value="2" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkBoomstick"/><display_value name="dTargetPenetration" value="0"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="wood"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftShotgunAmmo" operation="set" value="0.33"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="2.5"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.04"/>
<passive_effect name="DismemberChance" operation="base_set" value="3" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value="3" tags="leg"/>
<!--passive_effect name="InternalDamageModifier" operation="perc_add" value=".25" tags="arms,legs"/--> <!-- Experimental HP Bonus (Might be too OP) -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.4" tags="perkBoomstick"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.4" tags="perkBoomstick"/>
</effect_group>
<effect_group tiered="false" name="Shell Display">
<requirement name="AmmoIndexIs" value="1"/>
<triggered_effect trigger="onReloadAboutToStart" action="AnimatorSetInt" property="ammoIndex" value="1"></triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetInt" property="ammoIndex" value="1"></triggered_effect>
</effect_group>
</item>
<item name="ammoEftAP20Slug">
<property name="Tags" value="ammo,shotgun,ammoShells"/>
<property name="DisplayType" value="ammoShotgunEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="150"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="19.3"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="shotgunshells_grab"/>
<property name="SoundPlace" value="shotgunshells_place"/>
<property name="UnlockedBy" value="schematicsAmmoEftAP20Slug"/>
<property name="DescriptionKey" value="ammoEftAP20SlugDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="DegradationPerUse" operation="perc_add" value="1"/>
<passive_effect name="MaxRange" operation="base_set" value="77" tags="perkBoomstick"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="EntityDamage" operation="base_set" value="164" tags="perkBoomstick"/>
<passive_effect name="RoundRayCount" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="base_set" value="18" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkBoomstick"/><display_value name="dTargetPenetration" value="1"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="wood"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkBoomstick"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftShotgunAmmo" operation="set" value="0"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="2.73"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.05"/>
<passive_effect name="DismemberChance" operation="base_set" value="10" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value="10" tags="leg"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.4" tags="perkBoomstick"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.4" tags="perkBoomstick"/>
</effect_group>
<effect_group tiered="false" name="Shell Display">
<requirement name="AmmoIndexIs" value="2"/>
<triggered_effect trigger="onReloadAboutToStart" action="AnimatorSetInt" property="ammoIndex" value="2"></triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetInt" property="ammoIndex" value="2"></triggered_effect>
</effect_group>
</item>
<!-- ### 23/75 -->
<item name="ammoEftShrapnel25Shotgun">
<property name="Tags" value="ammo,shotgun,ammoShells,ammo2375"/>
<property name="DisplayType" value="ammoShotgunEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="100"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="24.4"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="shotgunshells_grab"/>
<property name="SoundPlace" value="shotgunshells_place"/>
<property name="DescriptionKey" value="ammoEftShrapnel25ShotgunDesc"/>
<effect_group tiered="false" name="internal attachment prefab (A19)">
<requirement name="HoldingItemHasTags" tags="ks23only"/>
<triggered_effect trigger="onReloadEnd" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="barikada"></triggered_effect>
</effect_group>
<effect_group name="ammo" tiered="false">
<passive_effect name="DegradationPerUse" operation="perc_add" value="1"/>
<passive_effect name="MaxRange" operation="base_set" value="44" tags="perkBoomstick"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="EntityDamage" operation="base_set" value="78" tags="perkBoomstick"/>
<passive_effect name="RoundRayCount" operation="base_set" value="8" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkBoomstick"/><display_value name="dTargetPenetration" value="0"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="wood"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="51" tags="perkBoomstick"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftShotgunAmmo" operation="set" value="0.75"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="8.6"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.08"/>
<passive_effect name="DismemberChance" operation="base_set" value="10" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value="10" tags="leg"/>
<passive_effect name="InternalDamageModifier" operation="perc_add" value=".5" tags="arms,legs"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.4" tags="perkBoomstick"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.4" tags="perkBoomstick"/>
</effect_group>
</item>
<item name="ammoEftBarricadeSlug">
<property name="Tags" value="ammo,shotgun,ammoShells,ammo2375"/>
<property name="DisplayType" value="ammoShotgunEft"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="100"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="24.9"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="shotgunshells_grab"/>
<property name="SoundPlace" value="shotgunshells_place"/>
<property name="UnlockedBy" value="schematicsAmmoEftBarricadeSlug"/>
<property name="DescriptionKey" value="ammoEftBarricadeSlugDesc"/>
<effect_group tiered="false" name="internal attachment prefab (A19)">
<requirement name="HoldingItemHasTags" tags="ks23only"/>
<triggered_effect trigger="onReloadEnd" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="barikada"></triggered_effect>
</effect_group>
<effect_group name="ammo" tiered="false">
<passive_effect name="DegradationPerUse" operation="perc_add" value="1"/>
<passive_effect name="MaxRange" operation="base_set" value="70" tags="perkBoomstick"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="EntityDamage" operation="base_set" value="192" tags="perkBoomstick"/>
<passive_effect name="RoundRayCount" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="base_set" value="26" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkBoomstick"/><display_value name="dTargetPenetration" value="1"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="wood"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkBoomstick"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftShotgunAmmo" operation="set" value="0"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="8.9"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.08"/>
<passive_effect name="DismemberChance" operation="base_set" value="10" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value="10" tags="leg"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.4" tags="perkBoomstick"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.4" tags="perkBoomstick"/>
</effect_group>
</item>
<!-- ### 40x46 & 40x53 -->
<item name="ammoEft4046381">
<property name="Tags" value="ammo,perkDemolitionsExpert"/>
<property name="DisplayType" value="ammoLauncher"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#@modfolder(EFTX_Pack_Core):Resources/grenades.unity3d?patron_40x46_m381.prefab"/>
<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mlead_scrap"/>
<property name="Stacknumber" value="10"/>
<property name="EconomicValue" value="309"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="UnlockedBy" value="craftingBigBoomBoom"/>
<property name="SoundPickup" value="parts_grab"/>
<property name="SoundPlace" value="parts_place"/>
<property name="DescriptionKey" value="ammoEft4046381Desc"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="CustomProjectileType" value="GameObject,FullautoLauncher"/>
<!--<property name="Explosion.ParticleIndex" value="#@modfolder(EFTX_Pack_Core):Resources/M16M203.unity3d?m203_explosion$M203Frag"/>-->
<property name="Explosion.ParticleIndex" value="13"/>
<property name="Explosion.AudioName" value="kaboomstick_explosion"/>
<property name="Explosion.BlockDamage" value="25"/>
<property name="Explosion.EntityDamage" value="1000"/>
<property name="Explosion.RadiusBlocks" value="8"/>
<property name="Explosion.RadiusEntities" value="8"/>
<property name="Explosion.BlastPower" value="225"/>
<property name="Gravity" value="-7"/>
<property name="FlyTime" value=".5"/>
<property name="LifeTime" value="12"/>
<property name="DeadTime" value="4"/>
</property>
<effect_group name="40x46grenade" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="500"/>
<passive_effect name="BlockDamage" operation="base_set" value="25"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<display_value name="dExEntityDamage" value="1000"/>
<display_value name="dExBlockDamage" value="25"/>
<display_value name="dExRadius" value="8"/>
<passive_effect name="ProjectileVelocity" operation="base_set" value="35" tags="perkDemolitionsExpert"/>
<!--passive_effect name="ProjectileImpactDamagePercentBlock" operation="base_set" value="0" tags="perkDemolitionsExpert"/>
<passive_effect name="ProjectileImpactDamagePercentEntity" operation="base_set" value="0" tags="perkDemolitionsExpert"/-->
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<!--passive_effect name="SpreadDegreesVertical" operation="base_set" value="5.5" tags="perkDemolitionsExpert"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5.5" tags="perkDemolitionsExpert"/-->
<passive_effect name="TargetArmor" operation="perc_add" value="-.8"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftShotgunAmmo" operation="set" value="0"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="2"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.35"/>
<passive_effect name="DismemberChance" operation="base_set" value="10"/>
</effect_group>
<effect_group tiered="false" name="Shell Display">
<requirement name="AmmoIndexIs" value="0"/>
<triggered_effect trigger="onReloadAboutToStart" action="AnimatorSetInt" property="ammoIndex" value="0"></triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetInt" property="ammoIndex" value="0"></triggered_effect>
</effect_group>
</item>
<item name="ammoEft4046576">
<property name="Tags" value="ammo,perkDemolitionsExpert"/>
<property name="DisplayType" value="ammoShotgunEft"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#@modfolder(EFTX_Pack_Core):Resources/grenades.unity3d?patron_40x46_m576.prefab"/>
<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="Material" value="Mlead_scrap"/>
<property name="Stacknumber" value="10"/>
<property name="EconomicValue" value="999999"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="UnlockedBy" value="craftingBigBoomBoom"/>
<property name="SoundPickup" value="parts_grab"/>
<property name="SoundPlace" value="parts_place"/>
<property name="DescriptionKey" value="ammoEft4046576Desc"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="CustomProjectileType" value="GameObject,FullautoLauncher"/>
<property name="Explosion.ParticleIndex" value="0"/>
<property name="Explosion.AudioName" value="kaboomstick_explosion"/>
<property name="Explosion.BlockDamage" value="0"/>
<property name="Explosion.EntityDamage" value="0"/>
<property name="Explosion.RadiusBlocks" value="0"/>
<property name="Explosion.RadiusEntities" value="0"/>
<property name="Explosion.BlastPower" value="0"/>
<property name="Explosion.DamageBonus.water" value="0"/>
<property name="Explosion.DamageBonus.stone" value="0"/>
<property name="Explosion.DamageBonus.metal" value="0"/>
<property name="Explosion.DamageBonus.earth" value="0"/>
<property name="Explosion.DamageBonus.wood" value="0"/>
<property name="Gravity" value="-3"/>
<property name="FlyTime" value=".8"/>
<property name="LifeTime" value="70"/>
</property>
<effect_group name="40x46grenade2" tiered="false">
<passive_effect name="ProjectileVelocity" operation="base_set" value="50" tags="perkDemolitionsExpert"/>
<passive_effect name="ProjectileImpactDamagePercentBlock" operation="base_set" value="0" tags="perkDemolitionsExpert"/>
<passive_effect name="ProjectileImpactDamagePercentEntity" operation="base_set" value="0" tags="perkDemolitionsExpert"/>
<passive_effect name="MaxRange" operation="base_set" value="88" tags="perkDemolitionsExpert"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
<passive_effect name="EntityDamage" operation="base_set" value="160" tags="perkDemolitionsExpert"/>
<passive_effect name="RoundRayCount" operation="base_set" value="15" tags="perkDemolitionsExpert"/>
<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkDemolitionsExpert"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="0" tags="perkDemolitionsExpert"/><display_value name="dTargetPenetration" value="0"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="6" tags="wood"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="51" tags="perkDemolitionsExpert"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftShotgunAmmo" operation="set" value="0.75"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="1.5"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.35"/>
<passive_effect name="DismemberChance" operation="base_set" value="10" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value="10" tags="leg"/>
<passive_effect name="InternalDamageModifier" operation="perc_add" value=".5" tags="arms,legs"/>
</effect_group>
<effect_group tiered="false" name="Shell Display">
<requirement name="AmmoIndexIs" value="1"/>
<triggered_effect trigger="onReloadAboutToStart" action="AnimatorSetInt" property="ammoIndex" value="1"></triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetInt" property="ammoIndex" value="1"></triggered_effect>
</effect_group>
</item>
<item name="ammoEft4053vog25">
<property name="Tags" value="ammo,perkDemolitionsExpert"/>
<property name="DisplayType" value="ammoLauncher"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#@modfolder(EFTX_Pack_Core):Resources/grenades.unity3d?patron_vog25_40mm.prefab"/>
<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mlead_scrap"/>
<property name="Stacknumber" value="10"/>
<property name="EconomicValue" value="304.9"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="UnlockedBy" value="craftingBigBoomBoom"/>
<property name="SoundPickup" value="parts_grab"/>
<property name="SoundPlace" value="parts_place"/>
<property name="DescriptionKey" value="ammoEft4053vog25Desc"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="CustomProjectileType" value="GameObject,FullautoLauncher"/>
<!--<property name="Explosion.ParticleIndex" value="#@modfolder(EFTX_Pack_Core):Resources/M16M203.unity3d?m203_explosion$M203Frag"/>-->
<property name="Explosion.ParticleIndex" value="13"/>
<property name="Explosion.AudioName" value="kaboomstick_explosion"/>
<property name="Explosion.BlockDamage" value="25"/>
<property name="Explosion.EntityDamage" value="1000"/>
<property name="Explosion.RadiusBlocks" value="4"/>
<property name="Explosion.RadiusEntities" value="8"/>
<property name="Explosion.BlastPower" value="225"/>
<property name="Gravity" value="-7"/>
<property name="FlyTime" value=".5"/>
<property name="LifeTime" value="12"/>
<property name="DeadTime" value="4"/>
</property>
<effect_group name="40x46grenade" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="500"/>
<passive_effect name="BlockDamage" operation="base_set" value="25"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<display_value name="dExEntityDamage" value="1000"/>
<display_value name="dExBlockDamage" value="25"/>
<display_value name="dExRadius" value="8"/>
<passive_effect name="ProjectileVelocity" operation="base_set" value="35" tags="perkDemolitionsExpert"/>
<!--passive_effect name="ProjectileImpactDamagePercentBlock" operation="base_set" value="0" tags="perkDemolitionsExpert"/>
<passive_effect name="ProjectileImpactDamagePercentEntity" operation="base_set" value="0" tags="perkDemolitionsExpert"/-->
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<!--passive_effect name="SpreadDegreesVertical" operation="base_set" value="5.5" tags="perkDemolitionsExpert"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5.5" tags="perkDemolitionsExpert"/-->
<passive_effect name="TargetArmor" operation="perc_add" value="-.8"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftShotgunAmmo" operation="set" value="0"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$gunEftPropellantAmount" operation="set" value="2"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="$eftBulletWeightKg" operation="set" value="0.35"/>
<passive_effect name="DismemberChance" operation="base_set" value="10"/>
</effect_group>
</item>
<!-- ### RPG7 Warhead -->
<item name="93x40mmRPG7Warhead">
<property name="Tags" value="ammo,perkDemolitionsExpert"/>
<property name="DisplayType" value="ammoLauncher"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#@modfolder(EFTX_Pack_Core):Resources/RPG7Warhead.unity3d?patron_rpg7_pg7vl_93x40mm.prefab"/>
<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mlead_scrap"/>
<property name="Stacknumber" value="10"/>
<property name="EconomicValue" value="540"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="UnlockedBy" value="craftingBigBoomBoom"/>
<property name="SoundPickup" value="parts_grab"/>
<property name="SoundPlace" value="parts_place"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="CustomProjectileType" value="GameObject,FullautoLauncher"/>
<!--<property name="Explosion.ParticleIndex" value="#@modfolder(EFTX_Pack_Core):Resources/M16M203.unity3d?m203_explosion$M203Frag"/>-->
<property name="Explosion.ParticleIndex" value="13"/>
<property name="Explosion.AudioName" value="kaboomstick_explosion"/>
<property name="Explosion.EntityDamage" value="1600"/>
<property name="Explosion.BlockDamage" value="800"/>
<property name="Explosion.RadiusBlocks" value="12.5"/>
<property name="Explosion.RadiusEntities" value="12.5"/>
<property name="Explosion.BlastPower" value="80"/>
<property name="Explosion.DamageBonus.water" value="0"/>
<property name="Gravity" value="0"/>
<property name="FlyTime" value="14"/>
<property name="LifeTime" value="70"/>
</property>
<effect_group name="40x46grenade" tiered="false">
<passive_effect name="ExplosionBlockDamage" operation="base_set" value="800" tags="perkDemolitionsExpert"/>
<passive_effect name="ExplosionEntityDamage" operation="base_set" value="1600" tags="perkDemolitionsExpert"/>
<display_value name="dEntityDamage" value="1600"/>
<passive_effect name="BlockDamage" operation="base_set" value="800" tags="perkDemolitionsExpert"/>
<display_value name="dExBlockDamage" value="800"/>
<passive_effect name="EntityDamage" operation="base_set" value="800" tags="perkDemolitionsExpert"/>
<display_value name="dImpactDamage" value="800"/>
<passive_effect name="ProjectileVelocity" operation="base_set" value="60" tags="perkDemolitionsExpert"/>
<display_value name="dExRadius" value="10"/>
<passive_effect name="RoundRayCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0" tags="perkDemolitionsExpert"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0" tags="perkDemolitionsExpert"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0" tag="shotgun" invert_tag_check="true"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
</effect_group>
</item>
<!-- EFT3 DVS AMMO -->
<item name="GrenadeImpactRGN">
<property name="Tags" value="ammo,weapon,attPerception,perkDemolitionsExpert,explosivesSkill"/>
<property name="ItemTypeIcon" value="explosion"/>
<property name="DisplayType" value="ammoGrenadeContact"/>
<property name="Class" value="ItemClassTimeBomb"/>
<property name="HoldType" value="57"/>
<property name="Meshfile" value="#@modfolder(EFTX_Pack_Core):Resources/EFTthrowables.unity3d?grenadetarkovRGNimpact.prefab"/>
<property name="DropMeshfile" value="#@modfolder(EFTX_Pack_Core):Resources/EFTthrowables.unity3d?rgnfuzed.prefab"/>
<property name="DropScale" value="1.5"/>
<property name="Material" value="Mmetal"/>
<property name="Stacknumber" value="25"/>
<property name="EconomicValue" value="175"/>
<property name="TraderStageTemplate" value="baseTier2"/><!-- thrownGrenadeContact -->
<property name="Weight" value="0"/>
<property name="Explosion.BlockDamage" value="10"/>
<property name="Explosion.EntityDamage" value="1000"/>
<property name="Explosion.ParticleIndex" value="13"/>
<property name="Explosion.RadiusBlocks" value="5"/>
<property name="Explosion.RadiusEntities" value="5"/>
<property name="Explosion.DamageBonus.earth" value="0"/> <!-- should work? -->
<property name="Explosion.DamageBonus.water" value="0"/>
<property name="Explosion.BlastPower" value="50"/> <!-- (int,100) how far ragdolls and such are flung -->
<property name="FuseTime" value="6"/>
<property name="FusePrimeOnActivate" value="true"/>
<property name="ExplodeOnHit" value="true"/>
<property name="StickPercent" value=".5"/>
<property name="UnlockedBy" value="craftingBigBoomBoom"/>
<property name="Group" value="Ammo/Weapons,Ammo"/>
<property name="SoundUnholster" value=""/>
<property name="SoundPickup" value="grenade_grab"/>
<property name="SoundPlace" value="grenade_place"/>
<property class="Action0">
<property name="Class" value="ThrowAway"/>
<!-- <property name="Hitmask_override" value="Arrow"/> unfortunately this cannot work without a serious rewrite of the hitmask system -->
<property name="Delay" value="1.2"/> <!-- obsolete if rounds per minute exists -->
<property name="Throw_strength_default" value="8"/>
<property name="Throw_strength_max" value="50"/>
<property name="Max_strain_time" value="1.25"/>
<property name="Sound_start" value=""/>
<property name="Gravity" value="-5"/>
<property name="FlyTime" value="14"/>
<property name="LifeTime" value="70"/>
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
<property name="triggerEffectShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Activate"/>
<property name="Delay" value="1"/>
<property name="Sound_start" value=""/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
</property>
<property name="ThrowableDecoy" value="true"/>
<effect_group tiered="false">
<display_value name="dExRadius" value="3"/>
<display_value name="dExBlockDamage" value="10"/>
<display_value name="dExEntityDamage" value="1000"/>
</effect_group>
</item>
<item name="GrenadeM67">
<property name="Tags" value="ammo,weapon,attPerception,perkDemolitionsExpert,explosivesSkill"/>
<property name="ItemTypeIcon" value="explosion"/>
<property name="DescriptionKey" value="GrenadeM67Desc"/>
<property name="DisplayType" value="ammoGrenadeContact"/>
<property name="Class" value="ItemClassTimeBomb"/>
<property name="HoldType" value="57"/>
<property name="Meshfile" value="#@modfolder(EFTX_Pack_Core):Resources/EFTthrowables.unity3d?grenadetarkovM67.prefab"/>
<property name="DropMeshfile" value="#@modfolder(EFTX_Pack_Core):Resources/EFTthrowables.unity3d?m67fuzed.prefab"/>
<property name="DropScale" value="1.5"/>
<property name="Material" value="Mmetal"/>
<property name="Stacknumber" value="25"/>
<property name="EconomicValue" value="175"/>
<property name="TraderStageTemplate" value="baseTier2"/><!-- thrownGrenadeContact -->
<property name="Weight" value="0"/>
<property name="Explosion.BlockDamage" value="10"/>
<property name="Explosion.EntityDamage" value="1000"/>
<property name="Explosion.ParticleIndex" value="13"/>
<property name="Explosion.RadiusBlocks" value="8"/>
<property name="Explosion.RadiusEntities" value="8"/>
<property name="Explosion.DamageBonus.earth" value="0"/> <!-- should work? -->
<property name="Explosion.DamageBonus.water" value="0"/>
<property name="Explosion.BlastPower" value="50"/> <!-- (int,100) how far ragdolls and such are flung -->
<property name="FuseTime" value="5"/>
<property name="FusePrimeOnActivate" value="true"/>
<property name="StickPercent" value=".5"/>
<property name="UnlockedBy" value="craftingBigBoomBoom"/>
<property name="Group" value="Ammo/Weapons,Ammo"/>
<property name="SoundUnholster" value=""/>
<property name="SoundPickup" value="grenade_grab"/>
<property name="SoundPlace" value="grenade_place"/>
<property class="Action0">
<property name="Class" value="ThrowAway"/>
<!-- <property name="Hitmask_override" value="Arrow"/> unfortunately this cannot work without a serious rewrite of the hitmask system -->
<property name="Delay" value="1.2"/> <!-- obsolete if rounds per minute exists -->
<property name="Throw_strength_default" value="8"/>
<property name="Throw_strength_max" value="50"/>
<property name="Max_strain_time" value="1.25"/>
<property name="Sound_start" value=""/>
<property name="Gravity" value="-5"/>
<property name="FlyTime" value="14"/>
<property name="LifeTime" value="70"/>
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
<property name="triggerEffectShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Activate"/>
<property name="Delay" value="1"/>
<property name="Sound_start" value=""/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
</property>
<property name="ThrowableDecoy" value="true"/>
<effect_group tiered="false">
<display_value name="dExRadius" value="5"/>
<display_value name="dExBlockDamage" value="10"/>
<display_value name="dExEntityDamage" value="1000"/>
</effect_group>
</item>
<!-- ### .338 Lapua Magnum (8.6x70) -->
<item name="ammoEft338">
<property name="Tags" value="ammo,ammo762mmHC"/>
<property name="DisplayType" value="ammoBullet_2"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="150"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="24"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="DescriptionKey" value="ammoEft338LAPUAmagnumDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="1200" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="189" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<display_value name="dTargetArmorDMG" value="83"/>
<display_value name="dTargetArmorPEN" value="47"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="2"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="750" tags="perkDeadEye,perkMachineGunner"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="gunEftPropellantAmount" operation="set" value="5.4"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="eftBulletWeightKg" operation="set" value="0.047"/>
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="leg"/>
<passive_effect name="DamageModifier" operation="base_add" value="96" tags="head"> <!-- Headshot-Bonus For Snipers -->
<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
</passive_effect>
</effect_group>
</item>
<item name="ammoEft338AP">
<property name="Tags" value="ammo,ammo762mmHC"/>
<property name="DisplayType" value="ammoBulletAP_2"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="150"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="32"/>
<property name="TraderStageTemplate" value="ammoTier3"/>
<property name="DescriptionKey" value="ammoEftAPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="perkSniperAPAmmo"/>
<property name="DescriptionKey" value="ammoEft338LAPUAmagnumAPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="1250" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="163" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<display_value name="dTargetArmorDMG" value="89"/>
<display_value name="dTargetArmorPEN" value="79"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="3" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="3"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<passive_effect name="DegradationPerUse" operation="perc_add" value=".25"/>
<display_value name="dDegradationPerUse" value=".25"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1500" tags="perkDeadEye,perkMachineGunner"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="gunEftPropellantAmount" operation="set" value="5.67"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="eftBulletWeightKg" operation="set" value="0.049"/>
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="leg"/>
<passive_effect name="DamageModifier" operation="base_add" value="96" tags="head"> <!-- Headshot-Bonus For Snipers -->
<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
</passive_effect>
</effect_group>
</item>
<item name="ammoEft338HP">
<property name="Tags" value="ammo,ammo762mmHC"/>
<property name="DisplayType" value="ammoBullet_2"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Stacknumber" value="150"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="EconomicValue" value="32"/>
<property name="TraderStageTemplate" value="ammoTier3"/>
<property name="DescriptionKey" value="ammoEftHPGroupDesc"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="perkSniperHPAmmo"/>
<property name="DescriptionKey" value="ammoEft338LAPUAmagnumHPDesc"/>
<effect_group name="ammo" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="1100" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="0" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_set" value="366" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="60" tags="barrelExplosive"/>
<display_value name="dTargetArmorDMG" value="55"/>
<display_value name="dTargetArmorPEN" value="18"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/><display_value name="dTargetPenetration" value="1"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="gunEftPropellantAmount" operation="set" value="5.13"/>
<triggered_effect trigger="onSelfPrimaryActionUpdate" action="ModifyCVar" cvar="eftBulletWeightKg" operation="set" value="0.044"/>
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="arm"/>
<passive_effect name="DismemberChance" operation="base_set" value="1" tags="leg"/>
<passive_effect name="DamageModifier" operation="base_add" value="96" tags="head"> <!-- Headshot-Bonus For Snipers -->
<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
</passive_effect>
</effect_group>
</item>
</append>
<append xpath="/items/item[@name='bundleWeaponsCaseT2_1']/property[@class='Action0']/property[@name='Create_item']/@value">,ammo762mmBulletBall,ammoEft54539</append>
<append xpath="/items/item[@name='bundleWeaponsCaseT2_1']/property[@class='Action0']/property[@name='Create_item_count']/@value">,30</append>
<append xpath="/items/item[@name='bundleWeaponsCaseT2_2']/property[@class='Action0']/property[@name='Create_item']/@value">,ammo762mmBulletBall,ammoEft55645NATO</append>
<append xpath="/items/item[@name='bundleWeaponsCaseT2_2']/property[@class='Action0']/property[@name='Create_item_count']/@value">,30</append>
<append xpath="/items/item[@name='bundlePistolCaseGoldenTT']/property[@class='Action0']/property[@name='Create_item']/@value">,ammo9mmBulletBall,ammoEft76225mmTokarev</append>
<append xpath="/items/item[@name='bundlePistolCaseGoldenTT']/property[@class='Action0']/property[@name='Create_item_count']/@value">,75-150,75,150</append>
<append xpath="/items/item[@name='bundlePistolCaseTT']/property[@class='Action0']/property[@name='Create_item']/@value">,ammo9mmBulletBall,ammoEft76225mmTokarev</append>
<append xpath="/items/item[@name='bundlePistolCaseTT']/property[@class='Action0']/property[@name='Create_item_count']/@value">,75-150,75,150</append>
<append xpath="/items/item[@name='bundlePistolCaseTTM']/property[@class='Action0']/property[@name='Create_item']/@value">,ammo9mmBulletBall,ammoEft76225mmTokarev</append>
<append xpath="/items/item[@name='bundlePistolCaseTTM']/property[@class='Action0']/property[@name='Create_item_count']/@value">,75-150,75,150</append>
<append xpath="/items/item[@name='bundlePistolCasePB']/property[@class='Action0']/property[@name='Create_item']/@value">,ammo9mmBulletBall,ammoEft918mmPM</append>
<append xpath="/items/item[@name='bundlePistolCasePB']/property[@class='Action0']/property[@name='Create_item_count']/@value">,75-150,75,150</append>
<append xpath="/items/item[@name='bundlePistolCasePM']/property[@class='Action0']/property[@name='Create_item']/@value">,ammo9mmBulletBall,ammoEft918mmPM</append>
<append xpath="/items/item[@name='bundlePistolCasePM']/property[@class='Action0']/property[@name='Create_item_count']/@value">,75-150,75,150</append>
<append xpath="/items/item[@name='bundlePistolCaseAPS']/property[@class='Action0']/property[@name='Create_item']/@value">,ammo9mmBulletBall,ammoEft918mmPM</append>
<append xpath="/items/item[@name='bundlePistolCaseAPS']/property[@class='Action0']/property[@name='Create_item_count']/@value">,75-150,75,150</append>
<append xpath="/items/item[@name='bundlePistolCaseG17']/property[@class='Action0']/property[@name='Create_item']/@value">,ammo9mmBulletBall,ammoEft919mm</append>
<append xpath="/items/item[@name='bundlePistolCaseG17']/property[@class='Action0']/property[@name='Create_item_count']/@value">,75-150,75,150</append>
<append xpath="/items/item[@name='bundlePistolCaseP226']/property[@class='Action0']/property[@name='Create_item']/@value">,ammo9mmBulletBall,ammoEft919mm</append>
<append xpath="/items/item[@name='bundlePistolCaseP226']/property[@class='Action0']/property[@name='Create_item_count']/@value">,75-150,75,150</append>
<append xpath="/items/item[@name='bundlePistolCaseM9A3']/property[@class='Action0']/property[@name='Create_item']/@value">,ammo9mmBulletBall,ammoEft919mm</append>
<append xpath="/items/item[@name='bundlePistolCaseM9A3']/property[@class='Action0']/property[@name='Create_item_count']/@value">,75-150,75,150</append>
<append xpath="/items/item[@name='bundlePistolCaseG18C']/property[@class='Action0']/property[@name='Create_item']/@value">,ammo9mmBulletBall,ammoEft919mm</append>
<append xpath="/items/item[@name='bundlePistolCaseG18C']/property[@class='Action0']/property[@name='Create_item_count']/@value">,75-150,75,150</append>
<append xpath="/items/item[@name='bundlePistolCaseSR1MP']/property[@class='Action0']/property[@name='Create_item']/@value">,ammo9mmBulletBall,ammoEft921mm</append>
<append xpath="/items/item[@name='bundlePistolCaseSR1MP']/property[@class='Action0']/property[@name='Create_item_count']/@value">,75-150,75,150</append>
<append xpath="/items/item[@name='bundlePistolCaseUSP45T']/property[@class='Action0']/property[@name='Create_item']/@value">,ammo44MagnumBulletBall,ammoEft45ACP</append>
<append xpath="/items/item[@name='bundlePistolCaseUSP45T']/property[@class='Action0']/property[@name='Create_item_count']/@value">,75-150,75,150</append>
<append xpath="/items/item[@name='bundlePistolCase1911']/property[@class='Action0']/property[@name='Create_item']/@value">,ammo44MagnumBulletBall,ammoEft45ACP</append>
<append xpath="/items/item[@name='bundlePistolCase1911']/property[@class='Action0']/property[@name='Create_item_count']/@value">,75-150,75,150</append>
<append xpath="/items/item[@name='bundlePistolCaseM45']/property[@class='Action0']/property[@name='Create_item']/@value">,ammo44MagnumBulletBall,ammoEft45ACP</append>
<append xpath="/items/item[@name='bundlePistolCaseM45']/property[@class='Action0']/property[@name='Create_item_count']/@value">,75-150,75,150</append>
<append xpath="/items/item[@name='bundlePistolCaseUSP45M']/property[@class='Action0']/property[@name='Create_item']/@value">,ammo44MagnumBulletBall,ammoEft45ACP</append>
<append xpath="/items/item[@name='bundlePistolCaseUSP45M']/property[@class='Action0']/property[@name='Create_item_count']/@value">,75-150,75,150</append>
<append xpath="/items/item[@name='bundlePistolCaseFS']/property[@class='Action0']/property[@name='Create_item']/@value">,ammo9mmBulletBall,ammoEft5728FN</append>
<append xpath="/items/item[@name='bundlePistolCaseFS']/property[@class='Action0']/property[@name='Create_item_count']/@value">,75-150,75,150</append>
<append xpath="/items/item[@name='bundlePistolCaseRSH']/property[@class='Action0']/property[@name='Create_item']/@value">,ammo9mmBulletBall,ammoEft12755PS12</append>
<append xpath="/items/item[@name='bundlePistolCaseRSH']/property[@class='Action0']/property[@name='Create_item_count']/@value">,75-150,75,150</append>
<!-- SMG -->
<set xpath="/items/item[@name='gunppsh41']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft76225mmTokarev</set>
<set xpath="/items/item[@name='gunpp9klin']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammoEft918mmPM</set>
<set xpath="/items/item[@name='gunmp5k']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP</set>
<set xpath="/items/item[@name='gunpp19bizon']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP</set>
<set xpath="/items/item[@name='gunmp5']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP</set>
<set xpath="/items/item[@name='gunmp5']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunuzi']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP</set>
<set xpath="/items/item[@name='gunpp19vityaz']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP</set>
<set xpath="/items/item[@name='gunmp9']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP</set>
<set xpath="/items/item[@name='gunuziprosmg']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP</set>
<set xpath="/items/item[@name='gunmp5sd']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP</set>
<set xpath="/items/item[@name='gunmp5sd']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunvector9']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP</set>
<set xpath="/items/item[@name='gunvector9']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunmpx']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP</set>
<set xpath="/items/item[@name='gunmpx']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunstm9']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP</set>
<set xpath="/items/item[@name='gunstm9']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunsr2mveresk']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft921mm,ammoEft921mmAP,ammoEft921mmHP</set>
<set xpath="/items/item[@name='gunump45']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammoEft45ACP,ammoEft45ACPAP,ammoEft45ACPRIP</set>
<set xpath="/items/item[@name='gunump45']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunthompson']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammoEft45ACP,ammoEft45ACPAP,ammoEft45ACPRIP</set>
<set xpath="/items/item[@name='gunvector45']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammoEft45ACP,ammoEft45ACPAP,ammoEft45ACPRIP</set>
<set xpath="/items/item[@name='gunvector45']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunmp7']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft4630mmHK,ammoEft4630mmHKAP,ammoEft4630mmHKHP</set>
<set xpath="/items/item[@name='gunmp7']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<!-- SMG -->
<!-- PISTOLS -->
<set xpath="/items/item[@name='gunp90']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft5728FN,ammoEft5728FNAP,ammoEft5728FNHP</set>
<set xpath="/items/item[@name='guntokarevtt']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft76225mmTokarev</set>
<set xpath="/items/item[@name='guntokarevgold']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft76225mmTokarev</set>
<set xpath="/items/item[@name='guntokarevmachine']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft76225mmTokarev</set>
<set xpath="/items/item[@name='gunpb']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammoEft918mmPM</set>
<set xpath="/items/item[@name='gunpmalphadog']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammoEft918mmPM</set>
<set xpath="/items/item[@name='gunstechkin']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammoEft918mmPM</set>
<set xpath="/items/item[@name='gunglock17']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP</set>
<set xpath="/items/item[@name='gunp226']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP</set>
<set xpath="/items/item[@name='gunm9a3']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP</set>
<set xpath="/items/item[@name='gunglock18c']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft919mm,ammoEft919mmAP,ammoEft919mmHP</set>
<set xpath="/items/item[@name='gunsr1mp']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft921mm,ammoEft921mmAP,ammoEft921mmHP</set>
<set xpath="/items/item[@name='gunusp45tac']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammoEft45ACP,ammoEft45ACPAP,ammoEft45ACPRIP</set>
<set xpath="/items/item[@name='gunm1911']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammoEft45ACP,ammoEft45ACPAP,ammoEft45ACPRIP</set>
<set xpath="/items/item[@name='gunm45']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammoEft45ACP,ammoEft45ACPAP,ammoEft45ACPRIP</set>
<set xpath="/items/item[@name='gunusp45match']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammoEft45ACP,ammoEft45ACPAP,ammoEft45ACPRIP</set>
<set xpath="/items/item[@name='gunfiveseven']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft5728FN,ammoEft5728FNAP,ammoEft5728FNHP</set>
<set xpath="/items/item[@name='gundeserteagle']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft50ae,ammoEft50aeHP</set>
<set xpath="/items/item[@name='gunrsh12']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammoEft12755PS12,ammoEft12755PS12A,ammoEft12755PS12B</set>
<!-- PISTOLS -->
<!-- SHOTGUNS -->
<set xpath="/items/item[@name='gunks23']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoEftShrapnel25Shotgun,ammoEftBarricadeSlug</set>
<set xpath="/items/item[@name='gunmp43']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoEft7mmShotgun,ammoEftFlechetteShotgun,ammoEftAP20Slug</set>
<set xpath="/items/item[@name='gunmts255']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoEft7mmShotgun,ammoEftFlechetteShotgun,ammoEftAP20Slug</set>
<set xpath="/items/item[@name='gunm590']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoEft7mmShotgun,ammoEftFlechetteShotgun,ammoEftAP20Slug</set>
<set xpath="/items/item[@name='gunm870']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoEft7mmShotgun,ammoEftFlechetteShotgun,ammoEftAP20Slug</set>
<set xpath="/items/item[@name='gunksg12']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoEft7mmShotgun,ammoEftFlechetteShotgun,ammoEftAP20Slug</set>
<set xpath="/items/item[@name='gunmp153']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoEft7mmShotgun,ammoEftFlechetteShotgun,ammoEftAP20Slug</set>
<set xpath="/items/item[@name='gunm3benelli']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoEft7mmShotgun,ammoEftFlechetteShotgun,ammoEftAP20Slug</set>
<set xpath="/items/item[@name='gunsaiga12']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoEft7mmShotgun,ammoEftFlechetteShotgun,ammoEftAP20Slug</set>
<set xpath="/items/item[@name='gunsaiga12']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunAA12']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoEft7mmShotgun,ammoEftFlechetteShotgun,ammoEftAP20Slug</set>
<!-- SHOTGUNS -->
<!-- GRENADE LAUNCHERS -->
<set xpath="/items/item[@name='gunfn40gl']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammoEft4046381,ammoEft4046576</set>
<set xpath="/items/item[@name='gunchinalake']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammoEft4046381,ammoEft4046576</set>
<set xpath="/items/item[@name='gunm32a1mgl']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammoEft4046381,ammoEft4046576</set>
<!-- GRENADE LAUNCHERS -->
<!-- ROCKET LAUNCHER -->
<set xpath="/items/item[@name='gunrpg7']/property[@class='Action0']/property[@name='Magazine_items']/@value">93x40mmRPG7Warhead</set>
<!-- ROCKET LAUNCHER -->
<!-- ASSAULT RIFLES -->
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<set xpath="/items/item[@name='gunauga3']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft55645NATO,ammoEft55645NATOAP,ammoEft55645NATOHP</set>
<set xpath="/items/item[@name='gunauga3']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gung36kv2']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft55645NATO,ammoEft55645NATOAP,ammoEft55645NATOHP</set>
<set xpath="/items/item[@name='gung36kv2']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunm4a1']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft55645NATO,ammoEft55645NATOAP,ammoEft55645NATOHP</set>
<set xpath="/items/item[@name='gunm4a1']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunm16a4']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft55645NATO,ammoEft55645NATOAP,ammoEft55645NATOHP</set>
<set xpath="/items/item[@name='gunm16a4']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunl85a2']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft55645NATO,ammoEft55645NATOAP,ammoEft55645NATOHP</set>
<set xpath="/items/item[@name='gunl85a2']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunmdr556']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft55645NATO,ammoEft55645NATOAP,ammoEft55645NATOHP</set>
<set xpath="/items/item[@name='gunmdr556']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunhk416']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft55645NATO,ammoEft55645NATOAP,ammoEft55645NATOHP</set>
<set xpath="/items/item[@name='gunhk416']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunIWItavorx95']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft55645NATO,ammoEft55645NATOAP,ammoEft55645NATOHP</set>
<set xpath="/items/item[@name='gunIWIcarmel']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft55645NATO,ammoEft55645NATOAP,ammoEft55645NATOHP</set>
<set xpath="/items/item[@name='gunak300velociraptor']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft300blk,ammoEft300BblkAP,ammoEft300blkHP</set>
<set xpath="/items/item[@name='gunstar15']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft300blk,ammoEft300BblkAP,ammoEft300blkHP</set>
<set xpath="/items/item[@name='gunhoneybadger']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft300blk,ammoEft300BblkAP,ammoEft300blkHP</set>
<set xpath="/items/item[@name='gunhoneybadger']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunmcx']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft300blk,ammoEft300BblkAP,ammoEft300blkHP</set>
<set xpath="/items/item[@name='gunmcx']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunm700']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP</set>
<set xpath="/items/item[@name='gundvl10']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP</set>
<set xpath="/items/item[@name='gunt5000']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP</set>
<set xpath="/items/item[@name='gunFALsa58dmr']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP</set>
<set xpath="/items/item[@name='gunFALsa58dmr']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunm1aEBR']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP</set>
<set xpath="/items/item[@name='gunrfb']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP</set>
<set xpath="/items/item[@name='gunsr25']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP</set>
<set xpath="/items/item[@name='gunsr25']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunrsass']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP</set>
<set xpath="/items/item[@name='gunrsass']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunhkg28']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP</set>
<set xpath="/items/item[@name='gunhkg28']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunFALsa58br']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP</set>
<set xpath="/items/item[@name='gunFALsa58br']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunmdr762']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP</set>
<set xpath="/items/item[@name='gunmdr762']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunscarh']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP</set>
<set xpath="/items/item[@name='gunscarh']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunhk417']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP</set>
<set xpath="/items/item[@name='gunhk417']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunm14sass']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP</set>
<set xpath="/items/item[@name='gunm14sass']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunmcxspear']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP</set>
<set xpath="/items/item[@name='gunmcxspear']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunmp18']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76254R,ammoEft76254RAP,ammoEft76254RHP</set>
<set xpath="/items/item[@name='gunmosin']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76254R,ammoEft76254RAP,ammoEft76254RHP</set>
<set xpath="/items/item[@name='gunsv98']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76254R,ammoEft76254RAP,ammoEft76254RHP</set>
<set xpath="/items/item[@name='gunsvt']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76254R,ammoEft76254RAP,ammoEft76254RHP</set>
<set xpath="/items/item[@name='gunsvd']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76254R,ammoEft76254RAP,ammoEft76254RHP</set>
<set xpath="/items/item[@name='gunsvd']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunash12']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft12755PS12,ammoEft12755PS12A,ammoEft12755PS12B</set>
<set xpath="/items/item[@name='gunash12']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunrpk16']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft54539,ammoEft54539AP,ammoEft54539HP</set>
<set xpath="/items/item[@name='gunrpk16']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunfnminimi']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft55645NATO,ammoEft55645NATOAP,ammoEft55645NATOHP</set>
<set xpath="/items/item[@name='gunrpd']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76239,ammoEft76239AP,ammoEft76239HP</set>
<set xpath="/items/item[@name='gunm60e6']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76251NATO,ammoEft76251NATOAP,ammoEft76251NATOHP</set>
<set xpath="/items/item[@name='gunpkp']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76254R,ammoEft76254RAP,ammoEft76254RHP</set>
<set xpath="/items/item[@name='gunaks74un']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft54539,ammoEft54539AP,ammoEft54539HP</set>
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<set xpath="/items/item[@name='gunak74n']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft54539,ammoEft54539AP,ammoEft54539HP</set>
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<set xpath="/items/item[@name='gunak74m']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft54539,ammoEft54539AP,ammoEft54539HP</set>
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<set xpath="/items/item[@name='gunak109']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381,ammoEft4053vog25</set>
<set xpath="/items/item[@name='gunrd704']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76239,ammoEft76239AP,ammoEft76239HP</set>
<set xpath="/items/item[@name='gunrd704']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gunmk47']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft76239,ammoEft76239AP,ammoEft76239HP</set>
<set xpath="/items/item[@name='gunmk47']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<set xpath="/items/item[@name='gun9a91']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft939,ammoEft939AP,ammoEft939HP</set>
<set xpath="/items/item[@name='gunvss']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft939,ammoEft939AP,ammoEft939HP</set>
<set xpath="/items/item[@name='gunasval']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft939,ammoEft939AP,ammoEft939HP</set>
<set xpath="/items/item[@name='gunaxmc']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft338,ammoEft338AP,ammoEft338HP</set>
<set xpath="/items/item[@name='gunswordmk18']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft338,ammoEft338AP,ammoEft338HP</set>
<set xpath="/items/item[@name='gunfamas']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammoEft55645NATO,ammoEft55645NATOAP,ammoEft55645NATOHP</set>
<set xpath="/items/item[@name='gunfamas']/property[@class='Action3']/property[@name='Magazine_items']/@value">ammoEft4046381</set>
<!-- ASSAULT RIFLES -->
<append xpath="//item[starts-with(@name,'adminModSchematic')]/effect_group">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft4046381" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft4053vog25" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft4046576" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft54539AP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft54539HP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft55645NATOAP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft55645NATOHP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft300BblkAP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft300blkHP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft76239AP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft76239HP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft939AP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft939HP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft76251NATOAP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft76251NATOHP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft76254RAP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft76254RHP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft12755PS12A" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft12755PS12B" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft338AP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft338HP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft919mmAP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft919mmHP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft921mmAP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft921mmHP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft45ACPAP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft45ACPRIP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft4630mmHKAP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft4630mmHKHP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft5728FNAP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft5728FNHP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEft50aeHP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEftFlechetteShotgun" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEftAP20Slug" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoEftBarricadeSlug" operation="set" value="1"/>
</append>
<append xpath="//item[starts-with(@name,'ammo9mmBullet')]/effect_group">
<passive_effect name="MaxRange" operation="base_set" value="25" tags="perkGunslinger"/>
</append>
<append xpath="//item[starts-with(@name,'ammo762mmBullet')]/effect_group">
<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkDeadEye,perkMachineGunner"/>
</append>
<append xpath="//item[starts-with(@name,'ammo44MagnumBullet')]/effect_group">
<passive_effect name="MaxRange" operation="base_set" value="75" tags="perkGunslinger"/>
</append>
<append xpath="//item[starts-with(@name,'ammoShotgun')]/effect_group">
<passive_effect name="MaxRange" operation="base_set" value="50" tags="perkBoomstick"/>
</append>
</configs>