49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
using KFCommonUtilityLib.Scripts.Utilities;
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class NetPackageFixedReload : NetPackage
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{
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private int entityId;
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private byte actionIndex;
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public NetPackageFixedReload Setup(int entityId, int actionIndex)
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{
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this.entityId = entityId;
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this.actionIndex = (byte)actionIndex;
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return this;
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}
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public override int GetLength()
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{
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return 5;
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}
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public override void ProcessPackage(World _world, GameManager _callbacks)
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{
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if (_world == null)
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{
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return;
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}
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if (!_world.IsRemote())
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{
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MultiActionUtils.FixedItemReloadServer(entityId, actionIndex);
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}
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else
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{
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MultiActionUtils.FixedItemReloadClient(entityId, actionIndex);
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}
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}
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public override void read(PooledBinaryReader _reader)
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{
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entityId = _reader.ReadInt32();
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actionIndex = _reader.ReadByte();
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}
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public override void write(PooledBinaryWriter _writer)
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{
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base.write(_writer);
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_writer.Write(entityId);
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_writer.Write(actionIndex);
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}
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} |