Files
7d2dXG/Mods/zzz_REBIRTH__Utils/Harmony/Harmony_XUiC_SkillAttributeLevel.cs
Nathaniel Cosford 062dfab2cd Patched
2025-05-30 01:04:40 +09:30

27 lines
1.2 KiB
C#

namespace Harmony.XUiC_SkillAttributeLevelPatches
{
[HarmonyPatch(typeof(XUiC_SkillAttributeLevel))]
[HarmonyPatch("GetBindingValue")]
public class GetBindingValuePatch
{
public static void Postfix(XUiC_SkillAttributeLevel __instance, ref string _value, string _bindingName)
{
bool flag1 = __instance.CurrentSkill != null && __instance.CurrentSkill.ProgressionClass.MaxLevel >= __instance.level;
EntityPlayerLocal entityPlayer = __instance.xui.playerUI.entityPlayer;
bool flag2 = false;
bool flag3 = false;
if (flag1)
{
flag3 = __instance.CurrentSkill.Level >= __instance.level;
flag2 = __instance.CurrentSkill.Level + 1 == __instance.level && __instance.CurrentSkill.Level + 1 <= __instance.CurrentSkill.CalculatedMaxLevel((EntityAlive)entityPlayer);
}
if (_bindingName == "buyicon")
{
//_value = !flag3 ? (!flag2 ? "ui_game_symbol_lock" : "ui_game_symbol_shopping_cart") : "ui_game_symbol_check";
_value = !flag3 ? (!flag2 ? "ui_game_symbol_lock" : "ui_game_symbol_lock") : "ui_game_symbol_check";
}
}
}
}