Files
7d2dXG/Mods/zzz_REBIRTH__Utils/Scripts/Network/NetPackageUpdateVehicleHealthRebirth.cs
Nathaniel Cosford 062dfab2cd Patched
2025-05-30 01:04:40 +09:30

50 lines
1.5 KiB
C#

using UnityEngine.Scripting;
[Preserve]
public class NetPackageUpdateVehicleHealthRebirth : NetPackage
{
public NetPackageUpdateVehicleHealthRebirth Setup(int _vehicleEntityID, int _health)
{
this.vehicleHealth = _health;
this.vehicleEntityID = _vehicleEntityID;
return this;
}
public override void read(PooledBinaryReader _reader)
{
this.vehicleHealth = _reader.ReadInt32();
this.vehicleEntityID = _reader.ReadInt32();
}
public override void write(PooledBinaryWriter _writer)
{
base.write(_writer);
_writer.Write(this.vehicleHealth);
_writer.Write(this.vehicleEntityID);
}
public override void ProcessPackage(World _world, GameManager _callbacks)
{
//Log.Out("NetPackageUpdateVehicleHealthRebirth-ProcessPackage this.vehicleEntityID: " + this.vehicleEntityID);
EntityAlive entityVehicle = _world.GetEntity(this.vehicleEntityID) as EntityAlive;
if (entityVehicle == null)
{
//Log.Out("NetPackageUpdateVehicleHealthRebirth-ProcessPackage 1");
return;
}
entityVehicle.Health = this.vehicleHealth;
entityVehicle.Stats.Health.Value = this.vehicleHealth;
//Log.Out("NetPackageUpdateVehicleHealthRebirth-ProcessPackage entityVehicle.Health: " + entityVehicle.Health);
}
public override int GetLength()
{
return 4;
}
private int vehicleHealth;
private int vehicleEntityID;
}