52 lines
1.3 KiB
C#
52 lines
1.3 KiB
C#
using static WeatherManager;
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public class TileEntityPlantGrowingRebirth : TileEntity
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{
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public ulong GameTimerTicks;
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public ulong AccumulatedTicks = 0UL;
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public bool bUpdating = false;
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public bool bWatered = false;
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//public int biome = -1;
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public TileEntityPlantGrowingRebirth(Chunk _chunk) : base(_chunk)
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{
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this.GameTimerTicks = GameTimer.Instance.ticks;
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}
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public override TileEntityType GetTileEntityType()
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{
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return (TileEntityType)RebirthUtilities.TileEntityRebirth.TileEntityPlantGrowingRebirth;
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}
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public override void read(PooledBinaryReader _br, TileEntity.StreamModeRead _eStreamMode)
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{
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base.read(_br, _eStreamMode);
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this.GameTimerTicks = _br.ReadUInt64();
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this.AccumulatedTicks = _br.ReadUInt64();
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try
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{
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this.bUpdating = _br.ReadBoolean();
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}
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catch (Exception)
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{
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}
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/*try
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{
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this.biome = _br.ReadInt32();
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}
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catch (Exception)
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{
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}*/
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}
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public override void write(PooledBinaryWriter stream, TileEntity.StreamModeWrite _eStreamMode)
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{
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base.write(stream, _eStreamMode);
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stream.Write(this.GameTimerTicks);
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stream.Write(this.AccumulatedTicks);
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stream.Write(this.bUpdating);
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//stream.Write(this.biome);
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}
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}
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