Files
7d2dXG/Mods/zzzzVoltralux's POI Pack 1.0 (1.2)/Prefabs/POIs/Little_Italy_Voltralux.xml
Nathaniel Cosford 062dfab2cd Patched
2025-05-30 01:04:40 +09:30

119 lines
6.3 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="5" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="60, 22, 60" />
<property name="RotationToFaceNorth" value="3" />
<property name="SleeperVolumeSize" value="21, 4, 11#21, 4, 11#9, 3, 4#9, 3, 4#21, 4, 13#26, 4, 13#7, 4, 13#11, 3, 8#13, 4, 6#9, 5, 11#9, 5, 13#21, 4, 5#10, 4, 11#10, 4, 11#8, 4, 9#5, 3, 9#10, 4, 11#10, 4, 11#10, 4, 5#16, 5, 13#11, 5, 8#16, 4, 14#11, 4, 10#13, 3, 5#10, 3, 7#9, 3, 9#8, 5, 5" />
<property name="SleeperVolumeStart" value="6, 5, 3#28, 5, 3#49, 5, 8#49, 5, 3#5, 10, 1#26, 10, 1#52, 10, 1#47, 5, 37#33, 5, 40#12, 5, 40#2, 5, 38#2, 5, 52#0, 11, 37#12, 11, 37#14, 11, 50#9, 11, 50#12, 16, 37#0, 16, 37#12, 16, 51#43, 11, 38#32, 11, 38#43, 16, 37#32, 16, 37#40, 1, 44#30, 1, 42#30, 1, 33#50, 5, 46" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,5,5,GroupGenericZombie,4,4,GroupGenericZombie,2,2,ZomFatCops,1,1,GroupNightClub,4,4,GroupNightClub,6,6,GroupNightClub,3,3,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,5,5,GroupGenericZombie,5,5,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,3,3,zombiePartyGirl,2,2,zombiePartyGirl,2,2,GroupGenericZombie,4,4,GroupGenericZombie,4,4,ZomJanitorOnly,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,5,5,GroupGenericZombie,5,5,GroupGenericZombie,1,1" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # # # " />
<property name="Tags" value="commercial, downtown" />
<property name="QuestTags" value="clear, fetch, restore_power, infested" />
<property name="Zoning" value="none" />
<property name="YOffset" value="-5" />
<property class="IndexedBlockOffsets">
<property class="POILight">
<property name="0" value="46, 14, 47" />
<property name="1" value="46, 19, 47" />
<property name="2" value="54, 14, 47" />
<property name="3" value="54, 19, 47" />
<property name="4" value="48, 10, 48" />
<property name="5" value="48, 15, 48" />
<property name="6" value="48, 10, 49" />
<property name="7" value="48, 15, 49" />
<property name="8" value="47, 8, 51" />
<property name="9" value="49, 6, 51" />
</property>
<property class="challenge_polymers">
<property name="0" value="54, 5, 47" />
<property name="1" value="56, 5, 48" />
<property name="2" value="53, 16, 51" />
<property name="3" value="53, 17, 51" />
<property name="4" value="53, 18, 51" />
<property name="5" value="53, 19, 51" />
<property name="6" value="56, 5, 52" />
<property name="7" value="57, 5, 52" />
</property>
<property class="TraderOnOff">
<property name="0" value="52, 1, 46" />
<property name="1" value="56, 5, 47" />
<property name="2" value="50, 5, 48" />
<property name="3" value="51, 11, 50" />
<property name="4" value="51, 16, 50" />
<property name="5" value="50, 5, 53" />
</property>
<property class="Rally">
<property name="0" value="0, 5, 25" />
</property>
<property class="challenge_gore">
<property name="0" value="50, 5, 5" />
</property>
<property class="FetchContainer">
<property name="0" value="46, 17, 39" />
</property>
<property class="challenge_sinks">
<property name="0" value="48, 12, 49" />
<property name="1" value="48, 17, 49" />
<property name="2" value="55, 12, 49" />
<property name="3" value="55, 17, 49" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="46, 11, 40" />
<property name="1" value="46, 16, 40" />
</property>
<property class="challenge_leather">
<property name="0" value="45, 7, 42" />
<property name="1" value="45, 8, 43" />
</property>
<property class="challenge_pallet">
<property name="0" value="35, 1, 48" />
<property name="1" value="36, 1, 48" />
</property>
<property class="QuestRestorePower">
<property name="0" value="30, 1, 44" />
</property>
</property>
<property class="Stats">
<property name="TotalVertices" value="2568922" />
<property name="TotalTriangles" value="1415778" />
<property class="BlockEntities">
<property name="Vertices" value="1991152" />
<property name="Triangles" value="945862" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="516190" />
<property name="Triangles" value="428848" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="49152" />
<property name="Triangles" value="24576" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="3280" />
<property name="Triangles" value="1640" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="864" />
<property name="Triangles" value="432" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="8284" />
<property name="Triangles" value="14420" />
</property>
</property>
</prefab>