90 lines
4.0 KiB
XML
90 lines
4.0 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<prefab>
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<property name="CopyAirBlocks" value="True" />
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<property name="ExcludeDistantPOIMesh" value="False" />
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<property name="ExcludePOICulling" value="False" />
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<property name="DistantPOIYOffset" value="0" />
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<property name="AllowTopSoilDecorations" value="False" />
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<property name="DifficultyTier" value="2" />
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<property name="ShowQuestClearCount" value="1" />
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<property name="TraderArea" value="False" />
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<property name="PrefabSize" value="100, 87, 100" />
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<property name="RotationToFaceNorth" value="2" />
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<property name="Zoning" value="none" />
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<property name="EditorGroups" value="Wilderness" />
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<property name="Tags" value="wilderness" />
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<property name="YOffset" value="-1" />
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<property name="POIMarkerSize" value="7, 0, 10" />
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<property name="POIMarkerStart" value="51, 1, -10" />
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<property name="POIMarkerGroup" value="new" />
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<property name="POIMarkerTags" value="" />
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<property name="POIMarkerType" value="RoadExit" />
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<property name="POIMarkerPartToSpawn" value="" />
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<property name="POIMarkerPartRotations" value="2" />
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<property name="POIMarkerPartSpawnChance" value="1" />
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<property name="SleeperVolumeSize" value="15, 6, 19#9, 7, 21#8, 3, 4#8, 5, 7#10, 5, 7#3, 4, 5#3, 4, 5" />
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<property name="SleeperVolumeStart" value="72, 60, 6#16, 60, 72#42, 1, 63#60, 1, 50#60, 1, 57#65, 1, 64#61, 1, 64" />
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<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0" />
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<property name="SleeperVolumeGroup" value="S_Zom_Janitor_Only,4,4,S_Zom_Janitor_Only,3,3,S_-Group_Generic_Zombie,2,2,zombieBusinessMan,3,3,S_Zom_Janitor_Only,2,2,S_Zom_Janitor_Only,1,1,S_Zom_Janitor_Only,1,1" />
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<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False" />
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<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False" />
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<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0" />
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<property name="SleeperVolumeTriggeredBy" value=" # # # # # # " />
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<property name="QuestTags" value="clear, fetch, restore_power" />
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<property class="Stats">
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<property name="TotalVertices" value="728416" />
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<property name="TotalTriangles" value="344120" />
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<property class="BlockEntities">
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<property name="Vertices" value="483574" />
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<property name="Triangles" value="164931" />
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</property>
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<property class="ChunkMeshes0">
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<property name="Vertices" value="196758" />
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<property name="Triangles" value="127649" />
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</property>
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<property class="ChunkMeshes1">
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<property name="Vertices" value="0" />
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<property name="Triangles" value="0" />
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</property>
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<property class="ChunkMeshes2">
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<property name="Vertices" value="0" />
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<property name="Triangles" value="0" />
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</property>
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<property class="ChunkMeshes3">
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<property name="Vertices" value="208" />
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<property name="Triangles" value="104" />
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</property>
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<property class="ChunkMeshes4">
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<property name="Vertices" value="22360" />
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<property name="Triangles" value="11180" />
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</property>
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<property class="ChunkMeshes5">
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<property name="Vertices" value="0" />
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<property name="Triangles" value="0" />
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</property>
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<property class="ChunkMeshes6">
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<property name="Vertices" value="25516" />
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<property name="Triangles" value="40256" />
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</property>
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</property>
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<property class="IndexedBlockOffsets">
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<property class="TraderOnOff">
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<property name="0" value="66, 1, 57" />
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<property name="1" value="66, 1, 64" />
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</property>
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<property class="QuestRestorePower">
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<property name="0" value="81, 62, 18" />
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</property>
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<property class="FetchContainer">
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<property name="0" value="80, 63, 11" />
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</property>
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<property class="POILight">
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<property name="0" value="61, 2, 54" />
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<property name="1" value="64, 2, 54" />
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<property name="2" value="64, 5, 61" />
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</property>
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<property class="Rally">
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<property name="0" value="54, 1, 33" />
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</property>
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</property>
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</prefab> |