Files
7d2dXG/Mods/MPLogue_Prefabs_7D2D_V3_0/Config/rwgmixer.xml
Nathaniel Cosford e06f2bd282 Add All Mods
2025-05-29 23:33:28 +09:30

41 lines
2.5 KiB
XML

<rwgmixer>
<!--
<append xpath="/rwgmixer">
<streettile name="rwg_tile_rural_corner_mpl_01">
<property name="maxtiles" value="10"/>
<property name="mintiles" value="8"/>
<property name="maxdensity" value="120"/>
</streettile>
</append>
-->
<append xpath="/rwgmixer">
<prefab_spawn_adjust partial_name="trader_rekt_by_MPLogue" biomeTags="forest" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="trader_Temple_byMPLogue" biomeTags="snow" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="Svalbard_Seed_Vault_by_MPLogue" biomeTags="snow" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="trader_Wight_Multi_Trader_by_MPLogue" biomeTags="wasteland" bias="10" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="Petra_Indiana_Jones_by_MPLogue" biomeTags="desert" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="Rubble_wall_01_by_MPLogue" biomeTags="wasteland,burntforest" min_count="1" max_count="2"/>
<prefab_spawn_adjust partial_name="Skywalker_Homestead_by_MPLogue" biomeTags="desert" min_count="1" max_count="2"/>
<prefab_spawn_adjust partial_name="SnekCave_by_MPLogue" biomeTags="wasteland,burntforest" min_count="1" max_count="2"/>
<prefab_spawn_adjust partial_name="Swamp_Market_by_MPLogue" biomeTags="wasteland" min_count="1" max_count="2"/>
<prefab_spawn_adjust partial_name="trader_jen_by_MPLogue" biomeTags="burntforest" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="trader_joel_by_MPLogue" biomeTags="wasteland" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="trader_hugh_by_MPLogue" biomeTags="snow" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="trader_bob_by_MPLogue" biomeTags="desert" min_count="1" max_count="1"/>
<prefab_spawn_adjust partial_name="Rose_Abby_byMPLogue" biomeTags="forest,snow" min_count="1" max_count="2"/>
<prefab_spawn_adjust partial_name="BridgeHouse_by_MPLogue" biomeTags="forest,snow,desert" bias="20" min_count="3" max_count="5"/>
<prefab_spawn_adjust partial_name="Quarry_House_01_by_MPLogue" biomeTags="forest,snow,desert" bias="20" min_count="3" max_count="5"/>
<prefab_spawn_adjust partial_name="Cat_Statue_by_MPLogue" biomeTags="wasteland,burntforest" min_count="2" max_count="3"/>
</append>
<append xpath="/rwgmixer/township[@name='city']/property[@name='biomes']/@value">,forest,desert</append>
<append xpath="/rwgmixer/township[@name='citybig']/property[@name='biomes']/@value">,forest,snow</append>
</rwgmixer>