Files
7d2dXG/Mods/zzz_REBIRTH__Core/Config/loot.xml
Nathaniel Cosford 062dfab2cd Patched
2025-05-30 01:04:40 +09:30

11164 lines
557 KiB
XML

<Config>
<conditional>
<if cond="rebirth_scenario('hive')">
<insertBefore xpath="/lootcontainers/lootgroup[@name='groupSmallWeaponBag']">
<lootgroup name="groupWeaponsMeleeT1_FR">
<item name="meleeWpnSpearT1IronSpear" />
<item name="meleeWpnClubT1BaseballBat" />
<item name="meleeWpnSledgeT1IronSledgehammer" />
<item name="meleeWpnBatonT0PipeBaton" />
<item name="meleeWpnBladeT1HuntingKnife" />
<item name="meleeWpnKnucklesT1IronKnuckles" />
<item name="meleeWpnBladeT3Machete" />
<item name="ItemsWeaponsScythe004_FR" />
<item name="meleeToolAxeT1IronFireaxe" />
</lootgroup>
<lootgroup name="groupWeaponsMeleeT2_FR">
<item name="meleeWpnSpearT3SteelSpear" />
<item name="meleeWpnClubT3SteelClub" />
<item name="meleeWpnSledgeT3SteelSledgehammer" />
<item name="ItemsWeaponsJunkBaton001_FR" />
<item name="ItemsWeaponsCleaver001_FR" />
<item name="FuriousRamsayKnife002_FR" />
<item name="ItemsWeaponsKnuckles001_FR" />
<item name="ItemsWeaponsKatana001_FR" />
<item name="meleeToolAxeT2SteelAxe" />
</lootgroup>
<lootgroup name="groupWeaponsMeleeT3_FR">
<item name="ItemsWeaponsSpear003_FR" />
<item name="ItemsWeaponsClub005_FR" />
<item name="ItemsWeaponsClub001_FR" />
<item name="ItemsWeaponsSledgeHammer001_FR" />
<item name="ItemsWeaponsHammer003_FR" />
<item name="FuriousRamsayKnife001_FR" />
<item name="ItemsWeaponsKnuckles002_FR" />
<item name="ItemsWeaponsKatana002_FR" />
<item name="ItemsWeaponsScythe003_FR" />
<item name="ItemsWeaponsAxe005_FR" />
</lootgroup>
<lootgroup name="groupWeaponsMeleeT4_FR">
<item name="meleeWpnBatonT2StunBaton" />
<item name="ItemsWeaponsSpear001_FR" />
<item name="ItemsWeaponsSpear002_FR" />
<item name="ItemsWeaponsClub002_FR" />
<item name="ItemsWeaponsClub009_FR" />
<item name="ItemsWeaponsClub010_FR" />
<item name="ItemsWeaponsSledgeHammer002_FR" />
<item name="FuriousRamsayKnife003_FR" />
<item name="meleeWpnKnucklesT3SteelKnuckles" />
<item name="ItemsWeaponsSciFiSword001_FR" />
<item name="ItemsWeaponsScythe002_FR" />
<item name="ItemsWeaponsAxe001_FR" />
<item name="ItemsWeaponsAxe002_FR" />
</lootgroup>
<lootgroup name="groupWeaponsMeleeT5_FR">
<item name="ItemsWeaponsHammer001_FR" />
<item name="ItemsWeaponsHammer002_FR" />
<item name="ItemsWeaponsBaton001_FR" />
<item name="ItemsWeaponsSpear004_FR" />
<item name="ItemsWeaponsSpear005_FR" />
<item name="ItemsWeaponsClub004_FR" />
<item name="ItemsWeaponsClub006_FR" />
<item name="ItemsWeaponsClub008_FR" />
<item name="ItemsWeaponsSciFiSword003_FR" />
<item name="ItemsWeaponsAxe003_FR" />
</lootgroup>
<lootgroup name="groupWeaponsHandgunsT1_FR">
<item name="gunHandgunT1Pistol" />
<item name="gunHandgunT2Magnum44" />
</lootgroup>
<lootgroup name="groupWeaponsHandgunsT2_FR">
<item name="IZYgunT1DualPistolCOLTnavyRevolver" />
<item name="IZYgunT1Pistol45M1917" />
<item name="gunHandgunT3DesertVulture" />
</lootgroup>
<lootgroup name="groupWeaponsHandgunsT3_FR">
<item name="IZYgunT2DualPistolM9bs" />
<item name="IZYgunT2Pistol45M1911A1" />
<item name="Pistol01_FR" />
<item name="Revolver01_FR" />
</lootgroup>
<lootgroup name="groupWeaponsHandgunsT4_FR">
<item name="IZYgunT3DualPistolGlock18C" />
<item name="IZYgunT3Pistol45USP45" />
<item name="IZYgunT4Pistol45STIEAGLE6" />
<item name="HeavyPistol02_FR" />
</lootgroup>
<lootgroup name="groupWeaponsHandgunsT5_FR">
<item name="IZYgunT4DualPistolC96M" />
<item name="IZYgunT4SMGColt9mmsubmachinegun" />
<item name="Pistol02_FR" />
<item name="Revolver02_FR" />
<item name="HeavyPistol01_FR" />
</lootgroup>
<lootgroup name="groupWeaponsRangedT1_FR">
<item name="IZYgunT0SMGPIPEsubmachinegun" />
<item name="gunHandgunT1Pistol" />
<item name="gunHandgunT2Magnum44" />
<item name="gunShotgunT1DoubleBarrel" />
<item name="gunRifleT1HuntingRifle" />
<item name="gunBowT1WoodenBow" />
</lootgroup>
<lootgroup name="groupWeaponsRangedT2_FR">
<item name="IZYgunT1DualPistolCOLTnavyRevolver" />
<item name="IZYgunT1Pistol45M1917" />
<item name="IZYgunT1ARSTG44N" />
<item name="IZYgunT1TradshotgunDoubleBarrelOverUnder" />
<item name="gunHandgunT3DesertVulture" />
<item name="gunHandgunT3SMG5" />
<item name="gunShotgunT2PumpShotgun" />
<item name="gunRifleT2LeverActionRifle" />
<item name="gunBowT1IronCrossbow" />
</lootgroup>
<lootgroup name="groupWeaponsRangedT3_FR">
<item name="IZYgunT2DualPistolM9bs" />
<item name="IZYgunT2SMGUZIsubmachinegun" />
<item name="IZYgunT2Pistol45M1911A1" />
<item name="IZYgunT2ARCabineCAR15" />
<item name="IZYgunT2MarksManRifle762M1garandNavyconverted" />
<item name="IZYgunT2LGLChinalakeGrenadeLauncher" />
<item name="IZYgunT2TradshotgunLeveractionShotgunModel1887" />
<item name="gunShotgunT3AutoShotgun" />
<item name="gunRifleT3SniperRifle" />
<item name="Pistol01_FR" />
<item name="Revolver01_FR" />
<item name="gunBowT3CompoundBow" />
<item name="SubMachineGun01_FR" />
<item name="gunMGT2TacticalAR" />
<item name="gunMGT3M60" />
</lootgroup>
<lootgroup name="groupWeaponsRangedT4_FR">
<item name="IZYgunT3DualPistolGlock18C" />
<item name="IZYgunT3SMGMP5Ksubmachinegun" />
<item name="IZYgunT3Pistol45USP45" />
<item name="IZYgunT4Pistol45STIEAGLE6" />
<item name="IZYgunT3ARCabineM4Carbine" />
<item name="IZYgunT3LMGM249FNminimi" />
<item name="IZYgunT4BattleRifleSCARH" />
<item name="IZYgunT3MarksManRifle762HKPSG1" />
<item name="IZYgunT3LGLXM25" />
<item name="IZYgunT3TACshotgunSPAS12G" />
<item name="Shotgun01_FR" />
<item name="SniperRifle01_FR" />
<item name="HeavyPistol02_FR" />
<item name="gunBowT3CompoundCrossbow" />
<item name="TacticalAssaultRifle01_FR" />
<item name="MachineGun02_FR" />
<item name="GrenadeLauncher01_FR" />
</lootgroup>
<lootgroup name="groupWeaponsRangedT5_FR">
<item name="IZYgunT4DualPistolC96M" />
<item name="IZYgunT4SMGColt9mmsubmachinegun" />
<item name="IZYgunT345SMGM1thompson" />
<item name="IZYgunT445SMGM1928thompson" />
<item name="IZYgunT4BULLPUPHellionVHS2" />
<item name="IZYgunT3MarksManRifle556M16A2DMR" />
<item name="IZYgunT4SNIPERRIFLE762L96AWMRifle" />
<item name="IZYgunT4MarksManRifle762SVUprototypeRifle" />
<item name="IZYgunT4TACshotgunM1014" />
<item name="Shotgun02_FR" />
<item name="SniperRifle02_FR" />
<item name="Pistol02_FR" />
<item name="Revolver02_FR" />
<item name="HeavyPistol01_FR" />
<item name="SubMachineGun02_FR" />
<item name="TacticalAssaultRifle02_FR" />
<item name="MachineGun01_FR" />
</lootgroup>
<lootgroup name="groupWeaponsMeleeT1Group_FR">
<item group="groupWeaponsMeleeT1_FR" loot_prob_template="ProbT1Weapons_FR" />
</lootgroup>
<lootgroup name="groupWeaponsMeleeT2Group_FR">
<item group="groupWeaponsMeleeT1_FR" loot_prob_template="ProbT1Weapons_FR" />
<item group="groupWeaponsMeleeT2_FR" loot_prob_template="ProbT2Weapons_FR" />
</lootgroup>
<lootgroup name="groupWeaponsMeleeT3Group_FR">
<item group="groupWeaponsMeleeT1_FR" loot_prob_template="ProbT1Weapons_FR" />
<item group="groupWeaponsMeleeT2_FR" loot_prob_template="ProbT2Weapons_FR" />
<item group="groupWeaponsMeleeT3_FR" loot_prob_template="ProbT3Weapons_FR" />
</lootgroup>
<lootgroup name="groupWeaponsMeleeT4Group_FR">
<item group="groupWeaponsMeleeT1_FR" loot_prob_template="ProbT1Weapons_FR" />
<item group="groupWeaponsMeleeT2_FR" loot_prob_template="ProbT2Weapons_FR" />
<item group="groupWeaponsMeleeT3_FR" loot_prob_template="ProbT3Weapons_FR" />
<item group="groupWeaponsMeleeT4_FR" loot_prob_template="ProbT4Weapons_FR" />
</lootgroup>
<lootgroup name="groupWeaponsMeleeT5Group_FR">
<item group="groupWeaponsMeleeT1_FR" loot_prob_template="ProbT1Weapons_FR" />
<item group="groupWeaponsMeleeT2_FR" loot_prob_template="ProbT2Weapons_FR" />
<item group="groupWeaponsMeleeT3_FR" loot_prob_template="ProbT3Weapons_FR" />
<item group="groupWeaponsMeleeT4_FR" loot_prob_template="ProbT4Weapons_FR" />
<item group="groupWeaponsMeleeT5_FR" loot_prob_template="ProbT5Weapons_FR" />
</lootgroup>
<lootgroup name="groupWeaponsRangedT1Group_FR">
<item group="groupWeaponsRangedT1_FR" loot_prob_template="ProbT1Weapons_FR" />
</lootgroup>
<lootgroup name="groupWeaponsRangedT2Group_FR">
<item group="groupWeaponsRangedT1_FR" loot_prob_template="ProbT1Weapons_FR" />
<item group="groupWeaponsRangedT2_FR" loot_prob_template="ProbT2Weapons_FR" />
</lootgroup>
<lootgroup name="groupWeaponsRangedT3Group_FR">
<item group="groupWeaponsRangedT1_FR" loot_prob_template="ProbT1Weapons_FR" />
<item group="groupWeaponsRangedT2_FR" loot_prob_template="ProbT2Weapons_FR" />
<item group="groupWeaponsRangedT3_FR" loot_prob_template="ProbT3Weapons_FR" />
</lootgroup>
<lootgroup name="groupWeaponsRangedT4Group_FR">
<item group="groupWeaponsRangedT1_FR" loot_prob_template="ProbT1Weapons_FR" />
<item group="groupWeaponsRangedT2_FR" loot_prob_template="ProbT2Weapons_FR" />
<item group="groupWeaponsRangedT3_FR" loot_prob_template="ProbT3Weapons_FR" />
<item group="groupWeaponsRangedT4_FR" loot_prob_template="ProbT4Weapons_FR" />
</lootgroup>
<lootgroup name="groupWeaponsRangedT5Group_FR">
<item group="groupWeaponsRangedT1_FR" loot_prob_template="ProbT1Weapons_FR" />
<item group="groupWeaponsRangedT2_FR" loot_prob_template="ProbT2Weapons_FR" />
<item group="groupWeaponsRangedT3_FR" loot_prob_template="ProbT3Weapons_FR" />
<item group="groupWeaponsRangedT4_FR" loot_prob_template="ProbT4Weapons_FR" />
<item group="groupWeaponsRangedT5_FR" loot_prob_template="ProbT5Weapons_FR" />
</lootgroup>
<lootgroup name="groupWeaponsHandgunsT1Group_FR">
<item group="groupWeaponsHandgunsT1_FR" loot_prob_template="ProbT1Weapons_FR" />
</lootgroup>
<lootgroup name="groupWeaponsHandgunsT2Group_FR">
<item group="groupWeaponsHandgunsT1_FR" loot_prob_template="ProbT1Weapons_FR" />
<item group="groupWeaponsHandgunsT2_FR" loot_prob_template="ProbT2Weapons_FR" />
</lootgroup>
<lootgroup name="groupWeaponsHandgunsT3Group_FR">
<item group="groupWeaponsHandgunsT1_FR" loot_prob_template="ProbT1Weapons_FR" />
<item group="groupWeaponsHandgunsT2_FR" loot_prob_template="ProbT2Weapons_FR" />
<item group="groupWeaponsHandgunsT3_FR" loot_prob_template="ProbT3Weapons_FR" />
</lootgroup>
<lootgroup name="groupWeaponsHandgunsT4Group_FR">
<item group="groupWeaponsHandgunsT1_FR" loot_prob_template="ProbT1Weapons_FR" />
<item group="groupWeaponsHandgunsT2_FR" loot_prob_template="ProbT2Weapons_FR" />
<item group="groupWeaponsHandgunsT3_FR" loot_prob_template="ProbT3Weapons_FR" />
<item group="groupWeaponsHandgunsT4_FR" loot_prob_template="ProbT4Weapons_FR" />
</lootgroup>
<lootgroup name="groupWeaponsHandgunsT5Group_FR">
<item group="groupWeaponsHandgunsT1_FR" loot_prob_template="ProbT1Weapons_FR" />
<item group="groupWeaponsHandgunsT2_FR" loot_prob_template="ProbT2Weapons_FR" />
<item group="groupWeaponsHandgunsT3_FR" loot_prob_template="ProbT3Weapons_FR" />
<item group="groupWeaponsHandgunsT4_FR" loot_prob_template="ProbT4Weapons_FR" />
<item group="groupWeaponsHandgunsT5_FR" loot_prob_template="ProbT5Weapons_FR" />
</lootgroup>
<lootgroup name="groupWeaponsT1Group_FR">
<item group="groupWeaponsMeleeT1_FR" loot_prob_template="ProbT1Weapons_FR" />
<item group="groupWeaponsRangedT1_FR" loot_prob_template="ProbT1Weapons_FR" />
</lootgroup>
<lootgroup name="groupWeaponsT2Group_FR">
<item group="groupWeaponsMeleeT1_FR" loot_prob_template="ProbT1Weapons_FR" />
<item group="groupWeaponsMeleeT2_FR" loot_prob_template="ProbT2Weapons_FR" />
<item group="groupWeaponsRangedT1_FR" loot_prob_template="ProbT1Weapons_FR" />
<item group="groupWeaponsRangedT2_FR" loot_prob_template="ProbT2Weapons_FR" />
</lootgroup>
<lootgroup name="groupWeaponsT3Group_FR">
<item group="groupWeaponsMeleeT1_FR" loot_prob_template="ProbT1Weapons_FR" />
<item group="groupWeaponsMeleeT2_FR" loot_prob_template="ProbT2Weapons_FR" />
<item group="groupWeaponsMeleeT3_FR" loot_prob_template="ProbT3Weapons_FR" />
<item group="groupWeaponsRangedT1_FR" loot_prob_template="ProbT1Weapons_FR" />
<item group="groupWeaponsRangedT2_FR" loot_prob_template="ProbT2Weapons_FR" />
<item group="groupWeaponsRangedT3_FR" loot_prob_template="ProbT3Weapons_FR" />
</lootgroup>
<lootgroup name="groupWeaponsT4Group_FR">
<item group="groupWeaponsMeleeT1_FR" loot_prob_template="ProbT1Weapons_FR" />
<item group="groupWeaponsMeleeT2_FR" loot_prob_template="ProbT2Weapons_FR" />
<item group="groupWeaponsMeleeT3_FR" loot_prob_template="ProbT3Weapons_FR" />
<item group="groupWeaponsMeleeT4_FR" loot_prob_template="ProbT4Weapons_FR" />
<item group="groupWeaponsRangedT1_FR" loot_prob_template="ProbT1Weapons_FR" />
<item group="groupWeaponsRangedT2_FR" loot_prob_template="ProbT2Weapons_FR" />
<item group="groupWeaponsRangedT3_FR" loot_prob_template="ProbT3Weapons_FR" />
<item group="groupWeaponsRangedT4_FR" loot_prob_template="ProbT4Weapons_FR" />
</lootgroup>
<lootgroup name="groupWeaponsT5Group_FR">
<item group="groupWeaponsMeleeT1_FR" loot_prob_template="ProbT1Weapons_FR" />
<item group="groupWeaponsMeleeT2_FR" loot_prob_template="ProbT2Weapons_FR" />
<item group="groupWeaponsMeleeT3_FR" loot_prob_template="ProbT3Weapons_FR" />
<item group="groupWeaponsMeleeT4_FR" loot_prob_template="ProbT4Weapons_FR" />
<item group="groupWeaponsMeleeT5_FR" loot_prob_template="ProbT5Weapons_FR" />
<item group="groupWeaponsRangedT1_FR" loot_prob_template="ProbT1Weapons_FR" />
<item group="groupWeaponsRangedT2_FR" loot_prob_template="ProbT2Weapons_FR" />
<item group="groupWeaponsRangedT3_FR" loot_prob_template="ProbT3Weapons_FR" />
<item group="groupWeaponsRangedT4_FR" loot_prob_template="ProbT4Weapons_FR" />
<item group="groupWeaponsRangedT5_FR" loot_prob_template="ProbT5Weapons_FR" />
</lootgroup>
</insertBefore>
</if>
</conditional>
<conditional>
<if cond="rebirth_scenario('hive')">
<append xpath="//lootgroup[@name='groupDrinksRare']">
<item name="drinkJarYuccaJuice" />
<item name="drinkJarGoldenRodTea" />
<item name="drinkJarRedTea" />
<item name="drinkJarCoffee" />
<item name="drinkJarBeer" />
</append>
<append xpath="//lootgroup[@name='groupReinforcedChestT1_02']">
<item group="groupWeaponsT5Group_FR" />
</append>
<append xpath="//lootgroup[@name='groupReinforcedChestT2_02']">
<item group="groupWeaponsT5Group_FR" />
</append>
<append xpath="//lootgroup[@name='groupReinforcedChestT3_02']">
<item group="groupWeaponsT5Group_FR" count="1" />
</append>
<append xpath="//lootgroup[@name='groupHardenedChestT4_04']">
<item group="groupWeaponsT5Group_FR" count="1,2" />
</append>
<append xpath="//lootgroup[@name='groupHardenedChestT5_02']">
<item group="groupWeaponsT5Group_FR" count="2" />
</append>
</if>
</conditional>
<append xpath="//lootgroup[@name='groupToolsT1']">
<item name="meleeToolAxeT1IronFireaxe" />
</append>
<append xpath="//lootgroup[@name='groupToolsT1Bonus']">
<item name="meleeToolAxeT1IronFireaxe" />
</append>
<append xpath="//lootgroup[@name='groupQuestToolsT1']">
<item name="meleeToolAxeT1IronFireaxe" />
</append>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<append xpath="//lootgroup[@name='modGunMeleeT3']">
<item name="modRangedDegradation" loot_prob_template="low" />
</append>
</if>
</conditional>
<remove xpath="//lootgroup[@name='groupMilitaryFootlocker01']/item[@group='groupTreasureMaps']" />
<remove xpath="//lootgroup[@name='groupMilitaryFootlocker']/item[@group='groupMilitaryFootlocker02']" />
<remove xpath="//lootgroup[@name='groupZpackStrong04']/item[@group='vehiclePartsTiered']" />
<remove xpath="//lootgroup[@name='groupFootlocker02']/item[@group='groupTreasureMaps']" />
<remove xpath="//lootgroup[@name='groupZpackReg04']/item[@group='groupTreasureMaps']" />
<remove xpath="//lootgroup[@name='groupZpackStrong04']/item[@group='groupTreasureMaps']" />
<remove xpath="//lootgroup[@name='groupZpackBoss04']/item[@group='groupTreasureMaps']" />
<remove xpath="//lootgroup/item[@name='plantedGraceCorn1Schematic']" />
<remove xpath="//lootgroup/item[@name='modArmorNightVision']" />
<remove xpath="//lootgroup/item[@group='groupDewCollectorLoot03']" />
<remove xpath="//lootgroup/item[@name='vehicleWheels']" />
<remove xpath="/lootcontainers/lootgroup/item[@name='resourceScrapPolymers']"/>
<setattribute xpath="//lootgroup/item[@group='groupTreasureMaps']" name="force_prob">true</setattribute>
<setattribute xpath="//lootcontainer[@name='hardenedChestT5']" name="size">15,10</setattribute>
<setattribute xpath="//lootcontainer[@name='atmLoot']" name="size">6,6</setattribute>
<setattribute xpath="//lootgroup[@name='groupPoliceCar01']/item[@group='groupSmallAmmoMedMed']" name="count">10,15</setattribute>
<append xpath="/lootcontainers">
<lootcontainer name="VMVan" count="0" size="10,10" sound_open="UseActions/open_vehicle" open_time="0" sound_close="UseActions/close_vehicle" loot_quality_template="qualBaseTemplate_FR">
</lootcontainer>
<lootcontainer name="VMTrucks" count="0" size="12,10" sound_open="UseActions/open_vehicle" open_time="0" sound_close="UseActions/close_vehicle" loot_quality_template="qualBaseTemplate_FR">
</lootcontainer>
<lootcontainer name="VMMilitaryTrucks" count="0" size="14,10" sound_open="UseActions/open_vehicle" open_time="0" sound_close="UseActions/close_vehicle" loot_quality_template="qualBaseTemplate_FR">
</lootcontainer>
<lootcontainer name="VMRV" count="0" size="12,10" sound_open="UseActions/open_vehicle" open_time="0" sound_close="UseActions/close_vehicle" loot_quality_template="qualBaseTemplate_FR">
</lootcontainer>
</append>
<append xpath="/lootcontainers">
<lootcontainer name="metalDesk_player" count="1" size="6,5" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet" >
</lootcontainer>
<lootcontainer name="toolBox_player" count="2,3" size="6,4" sound_open="UseActions/open_toolchest" sound_close="UseActions/close_toolchest" >
</lootcontainer>
<lootcontainer name="rollingToolBox_player" count="2,3" size="8,4" sound_open="UseActions/open_toolchest" sound_close="UseActions/close_toolchest" >
</lootcontainer>
<lootcontainer name="shoes_player" count="1" size="6,3" sound_open="UseActions/open_garbage" sound_close="silencefiller" >
</lootcontainer>
<lootcontainer name="gasGrill_player" count="1,2" size="6,3" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet" >
</lootcontainer>
<lootcontainer name="coffeeMaker_player" count="1" size="6,3" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" >
</lootcontainer>
<lootcontainer name="coffeeMakerCommercial_player" count="1" size="6,4" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" >
</lootcontainer>
<lootcontainer name="cntBackpack_player" count="1" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" >
</lootcontainer>
<lootcontainer name="cntPurse_player" count="1" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" >
</lootcontainer>
<lootcontainer name="ammoDisplay_player" count="1" size="6,3" sound_open="UseActions/open_garbage" sound_close="silencefiller" >
</lootcontainer>
<lootcontainer name="ammoPileSmall_player" size="6,3" sound_open="UseActions/ammo_pile_sm_open" sound_close="ammo_pile_sm_close" >
</lootcontainer>
<lootcontainer name="armorRack_player" count="1,2" size="6,3" sound_open="UseActions/open_garbage" sound_close="silencefiller" >
</lootcontainer>
<lootcontainer name="bookcase_player" count="1" size="6,3" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer" >
</lootcontainer>
<lootcontainer name="charcoalGrill_player" count="1,2" size="6,3" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet" >
</lootcontainer>
<lootcontainer name="chemPileSmall_player" size="6,3" sound_open="UseActions/open_garbage" sound_close="silencefiller" >
</lootcontainer>
<lootcontainer name="chemPileMed_player" size="6,4" sound_open="UseActions/open_garbage" sound_close="silencefiller" >
</lootcontainer>
<lootcontainer name="chemPileLarge_player" size="6,5" sound_open="UseActions/open_garbage" sound_close="silencefiller" >
</lootcontainer>
<lootcontainer name="cooler_player" count="1" size="6,3" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" >
</lootcontainer>
<lootcontainer name="crackabookShelves_player" count="1" size="6,3" sound_open="UseActions/open_garbage" sound_close="clothdestroy" >
</lootcontainer>
<lootcontainer name="cupboard_player" count="1" size="6,4" sound_open="UseActions/open_cupboard" sound_close="UseActions/close_cupboard">
</lootcontainer>
<lootcontainer name="laundryBasket_player" count="1" size="6,3" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" >
</lootcontainer>
<lootcontainer name="luggage_player" count="1" size="6,3" sound_open="UseActions/open_suitcase" sound_close="UseActions/close_suitcase" >
</lootcontainer>
<lootcontainer name="medicalPileSmall_player" size="6,3" sound_open="UseActions/medicalsupplies_sm_open" sound_close="medicalsupplies_sm_close" >
</lootcontainer>
<lootcontainer name="medicalPileMedium_player" size="6,4" sound_open="UseActions/medicalsupplies_med_open" sound_close="medicalsupplies_med_close" >
</lootcontainer>
<lootcontainer name="medicalPillCase_player" count="1,2" size="6,3" sound_open="UseActions/open_pill_case" sound_close="UseActions/close_pill_case" >
</lootcontainer>
<lootcontainer name="microwave_player" count="1" size="6,3" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" >
</lootcontainer>
<lootcontainer name="mopowerShelves_player" count="1" size="6,3" sound_open="UseActions/open_garbage" sound_close="silencefiller" >
</lootcontainer>
<lootcontainer name="nightstand_player" count="1" size="6,3" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer" >
</lootcontainer>
<lootcontainer name="oven_player" count="1" size="6,3" sound_open="UseActions/open_mailbox" sound_close="UseActions/close_mailbox" >
</lootcontainer>
<lootcontainer name="waterCooler_player" count="1" size="6,3" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" >
</lootcontainer>
<lootcontainer name="weaponsBagSmall_player" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" >
</lootcontainer>
<lootcontainer name="weaponsBagLarge_player" size="6,5" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" >
</lootcontainer>
<lootcontainer name="caskets_player" count="1" size="6,6" sound_open="UseActions/casket_metal_open" sound_close="UseActions/casket_metal_close" >
</lootcontainer>
<lootcontainer name="gunRack_player" count="1,2" size="6,6" sound_open="UseActions/open_garbage" sound_close="silencefiller" >
</lootcontainer>
<lootcontainer name="laundry_player" count="1" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" >
</lootcontainer>
<lootcontainer name="clothesRacks_player" count="1" size="7,2" sound_open="open_clothes_rack" sound_close="close_clothes_rack" >
</lootcontainer>
<lootcontainer name="smallSafes_player" size="8,5" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" >
</lootcontainer>
<lootcontainer name="groupAmmoMediumNoArrow1_player" size="7,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" >
</lootcontainer>
<lootcontainer name="gunSafe_player" size="8,9" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" >
</lootcontainer>
<lootcontainer name="lockers_player" count="1" size="6,2" sound_open="UseActions/open_locker" sound_close="UseActions/close_locker" >
</lootcontainer>
</append>
<remove xpath="//lootgroup[@name='groupQuestFood']/item[@name='foodCornOnTheCob']" />
<remove xpath="//lootgroup[@name='groupQuestFood']/item[@name='foodBakedPotato']" />
<remove xpath="//lootgroup[@name='groupQuestFood']/item[@name='foodCornBread']" />
<remove xpath="//lootgroup[@name='groupQuestFood']/item[@name='foodCharredMeat']" />
<remove xpath="//lootgroup[@name='groupQuestFood']/item[@name='foodGrilledMeat']" />
<remove xpath="//lootgroup[@name='groupQuestFood']/item[@group='cannedfood']" />
<append xpath="//lootgroup[@name='groupZpackReg02']">
<item group="geneticBlueprint" count="2,3" loot_prob_template="high" />
</append>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<append xpath="//lootgroup[@name='groupReinforcedChestT3']">
<item group="groupExpertiseFragmentBundle" count="1" />
</append>
</if>
</conditional>
<append xpath="//lootgroup[@name='groupHardenedChestT4']">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item group="groupExpertiseFragmentBundle" count="1" />
</if>
</conditional>
<item group="FuriousRamsayLootAmmo" count="1" />
<item group="FuriousRamsayArmorMods" count="1" />
</append>
<append xpath="//lootgroup[@name='groupHardenedChestT5']">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item group="groupExpertiseFragmentBundle" count="1" />
</if>
</conditional>
<item group="FuriousRamsayLootAmmo" count="1" />
<item group="FuriousRamsayArmorMods" count="1" />
<item group="groupFRGenetics" count="1" />
<item group="FuriousRamsayLootGeneticBlue" count="1" />
</append>
<append xpath="//lootgroup[@name='modArmorT3']">
<item name="modArmorQuadStoragePocket" prob=".5" />
</append>
<append xpath="//lootgroup[@name='modGunMeleeT3']">
<item name="modGunMeleeRadRemover" loot_prob_template="veryLowDelayed" />
</append>
<remove xpath="//lootgroup[@name='groupZpackReg03']/item[@group='groupArmorParts']" />
<remove xpath="//lootgroup[@name='groupZpackReg03']/item[@group='groupToolsTiered']" />
<!--<remove xpath="//lootgroup[@name='groupZpackReg04']/item[@name='modArmorNightVision']" />-->
<remove xpath="//lootgroup[@name='groupZpackReg04']/item[@name='modArmorHelmetLight']" />
<setattribute xpath="//lootgroup[@name='groupZpackStrong']/item[@group='groupAmmoLarge']" name="count">3</setattribute>
<setattribute xpath="//lootgroup[@name='groupZpackStrong']/item[@group='groupZpackStrong02']" name="count">1</setattribute>
<setattribute xpath="//lootgroup[@name='groupZpackStrong02']" name="count">all</setattribute>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<append xpath="//lootgroup[@name='groupZpackStrong02']">
<item group="expertiseFragments" count="1,2" />
</append>
</if>
</conditional>
<append xpath="//lootgroup[@name='groupWorkingStiffsCrate']">
<item name="FuriousRamsayWoodPlank" count="15,30" />
</append>
<setattribute xpath="//lootgroup[@name='groupZpackBoss']/item[@group='groupZpackBoss02']" name="count">1</setattribute>
<append xpath="//lootgroup[@name='groupZpackBoss02']">
<item group="FuriousRamsayArmorMods" loot_prob_template="low" force_prob="true" />
</append>
<remove xpath="//lootgroup[@name='groupZpackStrong03']/item[@group='groupArmorParts']" />
<remove xpath="//lootgroup[@name='groupZpackStrong03']/item[@group='groupToolsTiered']" />
<remove xpath="//lootgroup[@name='groupZpackStrong04']/item[@group='groupRareToolsTiered']" />
<remove xpath="//lootgroup[@name='groupZpackBoss03']/item[@group='groupToolsTiered']" />
<remove xpath="//lootgroup[@name='groupZpackBoss04']/item[@group='groupRareToolsTiered']" />
<remove xpath="//lootgroup[@name='groupZpackBoss04']/item[@group='vehiclePartsTiered']" />
<!--<remove xpath="//lootgroup[@name='groupZpackBoss04']/item[@name='modArmorNightVision']" />-->
<remove xpath="//lootgroup[@name='groupZpackBoss04']/item[@name='modArmorHelmetLight']" />
<setattribute xpath="//lootgroup[@name='groupQuestFood']/item" name="count">2</setattribute>
<setattribute xpath="//lootgroup[@name='groupQuestFood']/item[@name='foodBaconAndEggs']" name="count">3</setattribute>
<setattribute xpath="//lootgroup[@name='groupAllArmor']" name="loot_quality_template">armorQualityTemplate_FR</setattribute>
<setattribute xpath="//lootgroup[@name='groupArmorChests']/item[@group='groupAllArmor']" name="count">0,1</setattribute>
<setattribute xpath="//lootgroup[@name='groupArmorScaled']/item[@group='groupAllArmor']" name="count">0,1</setattribute>
<setattribute xpath="//lootgroup[@name='groupRobotics']/item[@name='gunBotT1JunkSledge']" name="loot_prob_template">low</setattribute>
<setattribute xpath="//lootgroup[@name='groupRobotics']/item[@name='gunBotT2JunkTurret']" name="loot_prob_template">low</setattribute>
<setattribute xpath="//lootgroup[@name='groupRobotics']/item[@group='groupDrone']" name="loot_prob_template">veryLow</setattribute>
<set xpath="//lootgroup[@name='groupPurse03']">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item group="groupWeaponsT1_Gunslinger" loot_prob_template="veryLow" />
</if>
<if cond="rebirth_scenario('hive')">
<item group="groupWeaponsHandgunsT4Group_FR" loot_prob_template="med" force_prob="true"/>
</if>
</conditional>
</set>
<append xpath="//lootgroup[@name='groupFootlocker']">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="meleeToolFlashlight02" loot_prob_template="med" force_prob="true" />
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeToolFlashlight02" loot_prob_template="high" force_prob="true" />
</if>
</conditional>
</append>
<remove xpath="//lootgroup[@name='groupAllArmor']" />
<insertBefore xpath="//lootgroup[@name='groupArmorParts']">
<lootgroup name="groupAllArmor" loot_quality_template="armorQualityTemplate_FR">
<!-- T0 -->
<item name="armorLumberjackHelmet" loot_prob_template="ProbT0Armor_FR" />
<item name="armorLumberjackOutfit" loot_prob_template="ProbT0Armor_FR" />
<item name="armorLumberjackGloves" loot_prob_template="ProbT0Armor_FR" />
<item name="armorLumberjackBoots" loot_prob_template="ProbT0Armor_FR" />
<item name="armorScavengerHelmet" loot_prob_template="ProbT0Armor_FR" />
<item name="armorScavengerOutfit" loot_prob_template="ProbT0Armor_FR" />
<item name="armorScavengerGloves" loot_prob_template="ProbT1Armor_FR" />
<item name="armorScavengerBoots" loot_prob_template="ProbT0Armor_FR" />
<item name="armorFarmerHelmet" loot_prob_template="ProbT0Armor_FR" />
<item name="armorFarmerOutfit" loot_prob_template="ProbT0Armor_FR" />
<item name="armorFarmerGloves" loot_prob_template="ProbT0Armor_FR" />
<item name="armorFarmerBoots" loot_prob_template="ProbT1Armor_FR" />
<item name="armorAthleticHelmet" loot_prob_template="ProbT0Armor_FR" />
<item name="armorAthleticOutfit" loot_prob_template="ProbT0Armor_FR" />
<item name="armorAthleticGloves" loot_prob_template="ProbT0Armor_FR" />
<item name="armorAthleticBoots" loot_prob_template="ProbT0Armor_FR" />
<!-- T1 -->
<item name="armorRogueHelmet" loot_prob_template="ProbT1Armor_FR" />
<item name="armorRogueOutfit" loot_prob_template="ProbT1Armor_FR" />
<item name="armorRogueGloves" loot_prob_template="ProbT1Armor_FR" />
<item name="armorRogueBoots" loot_prob_template="ProbT1Armor_FR" />
<item name="armorPreacherHelmet" loot_prob_template="ProbT1Armor_FR" />
<item name="armorPreacherOutfit" loot_prob_template="ProbT1Armor_FR" />
<item name="armorPreacherGloves" loot_prob_template="ProbT1Armor_FR" />
<item name="armorPreacherBoots" loot_prob_template="ProbT1Armor_FR" />
<item name="armorEnforcerHelmet" loot_prob_template="ProbT1Armor_FR" />
<item name="armorEnforcerOutfit" loot_prob_template="ProbT1Armor_FR" />
<item name="armorEnforcerGloves" loot_prob_template="ProbT1Armor_FR" />
<item name="armorEnforcerBoots" loot_prob_template="ProbT1Armor_FR" />
<item name="armorRangerHelmet" loot_prob_template="ProbT1Armor_FR" />
<item name="armorRangerOutfit" loot_prob_template="ProbT1Armor_FR" />
<item name="armorRangerGloves" loot_prob_template="ProbT1Armor_FR" />
<item name="armorRangerBoots" loot_prob_template="ProbT1Armor_FR" />
<!-- T2 -->
<item name="armorMinerHelmet" loot_prob_template="ProbT3Armor_FR" />
<item name="armorMinerOutfit" loot_prob_template="ProbT2Armor_FR" />
<item name="armorMinerGloves" loot_prob_template="ProbT2Armor_FR" />
<item name="armorMinerBoots" loot_prob_template="ProbT2Armor_FR" />
<item name="armorNerdHelmet" loot_prob_template="ProbT2Armor_FR" />
<item name="armorNerdOutfit" loot_prob_template="ProbT2Armor_FR" />
<item name="armorNerdGloves" loot_prob_template="ProbT3Armor_FR" />
<item name="armorNerdBoots" loot_prob_template="ProbT2Armor_FR" />
<item name="armorCommandoHelmet" loot_prob_template="ProbT1Armor_FR" />
<item name="armorCommandoOutfit" loot_prob_template="ProbT2Armor_FR" />
<item name="armorCommandoGloves" loot_prob_template="ProbT2Armor_FR" />
<item name="armorCommandoBoots" loot_prob_template="ProbT2Armor_FR" />
<item name="armorNomadHelmet" loot_prob_template="ProbT2Armor_FR" />
<item name="armorNomadOutfit" loot_prob_template="ProbT2Armor_FR" />
<item name="armorNomadGloves" loot_prob_template="ProbT2Armor_FR" />
<item name="armorNomadBoots" loot_prob_template="ProbT2Armor_FR" />
<!-- T3 -->
<item name="armorBikerHelmet" loot_prob_template="ProbT3Armor_FR" />
<item name="armorBikerOutfit" loot_prob_template="ProbT3Armor_FR" />
<item name="armorBikerGloves" loot_prob_template="ProbT3Armor_FR" />
<item name="armorBikerBoots" loot_prob_template="ProbT3Armor_FR" />
<item name="armorAssassinHelmet" loot_prob_template="ProbT3Armor_FR" />
<item name="armorAssassinOutfit" loot_prob_template="ProbT3Armor_FR" />
<item name="armorAssassinGloves" loot_prob_template="ProbT3Armor_FR" />
<item name="armorAssassinBoots" loot_prob_template="ProbT3Armor_FR" />
<item name="armorRaiderHelmet" loot_prob_template="ProbT3Armor_FR" />
<item name="armorRaiderOutfit" loot_prob_template="ProbT3Armor_FR" />
<item name="armorRaiderGloves" loot_prob_template="ProbT3Armor_FR" />
<item name="armorRaiderBoots" loot_prob_template="ProbT3Armor_FR" />
</lootgroup>
</insertBefore>
<insertBefore xpath="//lootgroup[@name='groupAllArmor']">
<lootgroup name="groupArmorHelmets" loot_quality_template="armorQualityTemplate_FR">
<item name="armorLumberjackHelmet" loot_prob_template="ProbT0Armor_FR" />
<item name="armorScavengerHelmet" loot_prob_template="ProbT0Armor_FR" />
<item name="armorFarmerHelmet" loot_prob_template="ProbT0Armor_FR" />
<item name="armorAthleticHelmet" loot_prob_template="ProbT0Armor_FR" />
<!-- T1 -->
<item name="armorRogueHelmet" loot_prob_template="ProbT1Armor_FR" />
<item name="armorPreacherHelmet" loot_prob_template="ProbT1Armor_FR" />
<item name="armorEnforcerHelmet" loot_prob_template="ProbT1Armor_FR" />
<item name="armorRangerHelmet" loot_prob_template="ProbT1Armor_FR" />
<!-- T2 -->
<item name="armorMinerHelmet" loot_prob_template="ProbT3Armor_FR" />
<item name="armorNerdHelmet" loot_prob_template="ProbT2Armor_FR" />
<item name="armorCommandoHelmet" loot_prob_template="ProbT1Armor_FR" />
<item name="armorNomadHelmet" loot_prob_template="ProbT2Armor_FR" />
<!-- T3 -->
<item name="armorBikerHelmet" loot_prob_template="ProbT3Armor_FR" />
<item name="armorAssassinHelmet" loot_prob_template="ProbT3Armor_FR" />
<item name="armorRaiderHelmet" loot_prob_template="ProbT3Armor_FR" />
</lootgroup>
<lootgroup name="groupArmorOutfits" loot_quality_template="armorQualityTemplate_FR">
<item name="armorLumberjackOutfit" loot_prob_template="ProbT0Armor_FR" />
<item name="armorScavengerOutfit" loot_prob_template="ProbT0Armor_FR" />
<item name="armorFarmerOutfit" loot_prob_template="ProbT0Armor_FR" />
<item name="armorAthleticOutfit" loot_prob_template="ProbT0Armor_FR" />
<!-- T1 -->
<item name="armorRogueOutfit" loot_prob_template="ProbT1Armor_FR" />
<item name="armorPreacherOutfit" loot_prob_template="ProbT1Armor_FR" />
<item name="armorEnforcerOutfit" loot_prob_template="ProbT1Armor_FR" />
<item name="armorRangerOutfit" loot_prob_template="ProbT1Armor_FR" />
<!-- T2 -->
<item name="armorMinerOutfit" loot_prob_template="ProbT2Armor_FR" />
<item name="armorNerdOutfit" loot_prob_template="ProbT2Armor_FR" />
<item name="armorCommandoOutfit" loot_prob_template="ProbT2Armor_FR" />
<item name="armorNomadOutfit" loot_prob_template="ProbT2Armor_FR" />
<!-- T3 -->
<item name="armorBikerOutfit" loot_prob_template="ProbT3Armor_FR" />
<item name="armorAssassinOutfit" loot_prob_template="ProbT3Armor_FR" />
<item name="armorRaiderOutfit" loot_prob_template="ProbT3Armor_FR" />
</lootgroup>
<lootgroup name="groupArmorGloves" loot_quality_template="armorQualityTemplate_FR">
<item name="armorLumberjackGloves" loot_prob_template="ProbT0Armor_FR" />
<item name="armorScavengerGloves" loot_prob_template="ProbT1Armor_FR" />
<item name="armorFarmerGloves" loot_prob_template="ProbT0Armor_FR" />
<item name="armorAthleticGloves" loot_prob_template="ProbT0Armor_FR" />
<!-- T1 -->
<item name="armorRogueGloves" loot_prob_template="ProbT1Armor_FR" />
<item name="armorPreacherGloves" loot_prob_template="ProbT1Armor_FR" />
<item name="armorEnforcerGloves" loot_prob_template="ProbT1Armor_FR" />
<item name="armorRangerGloves" loot_prob_template="ProbT1Armor_FR" />
<!-- T2 -->
<item name="armorMinerGloves" loot_prob_template="ProbT2Armor_FR" />
<item name="armorNerdGloves" loot_prob_template="ProbT3Armor_FR" />
<item name="armorCommandoGloves" loot_prob_template="ProbT2Armor_FR" />
<item name="armorNomadGloves" loot_prob_template="ProbT2Armor_FR" />
<!-- T3 -->
<item name="armorBikerGloves" loot_prob_template="ProbT3Armor_FR" />
<item name="armorAssassinGloves" loot_prob_template="ProbT3Armor_FR" />
<item name="armorRaiderGloves" loot_prob_template="ProbT3Armor_FR" />
</lootgroup>
<lootgroup name="groupArmorBoots" loot_quality_template="armorQualityTemplate_FR">
<item name="armorLumberjackBoots" loot_prob_template="ProbT0Armor_FR" />
<item name="armorScavengerBoots" loot_prob_template="ProbT0Armor_FR" />
<item name="armorFarmerBoots" loot_prob_template="ProbT1Armor_FR" />
<item name="armorAthleticBoots" loot_prob_template="ProbT0Armor_FR" />
<!-- T1 -->
<item name="armorRogueBoots" loot_prob_template="ProbT1Armor_FR" />
<item name="armorPreacherBoots" loot_prob_template="ProbT1Armor_FR" />
<item name="armorEnforcerBoots" loot_prob_template="ProbT1Armor_FR" />
<item name="armorRangerBoots" loot_prob_template="ProbT1Armor_FR" />
<!-- T2 -->
<item name="armorMinerBoots" loot_prob_template="ProbT2Armor_FR" />
<item name="armorNerdBoots" loot_prob_template="ProbT2Armor_FR" />
<item name="armorCommandoBoots" loot_prob_template="ProbT2Armor_FR" />
<item name="armorNomadBoots" loot_prob_template="ProbT2Armor_FR" />
<!-- T3 -->
<item name="armorBikerBoots" loot_prob_template="ProbT3Armor_FR" />
<item name="armorAssassinBoots" loot_prob_template="ProbT3Armor_FR" />
<item name="armorRaiderBoots" loot_prob_template="ProbT3Armor_FR" />
</lootgroup>
</insertBefore>
<removeattribute xpath="/lootcontainers/lootgroup/item[@group='groupAllArmor']/@loot_prob_template" />
<removeattribute xpath="/lootcontainers/lootgroup/item[@group='groupAllArmor']/@force_prob" />
<remove xpath="//lootgroup[@name='groupPoliceCarBonus04']/item[@group='gunPartsOnly']" />
<set xpath="/lootcontainers/lootgroup[@name='groupPoliceCarBonus04']">
<item name="meleeToolFlashlight02" loot_prob_template="med" />
<item name="ItemsWeaponsCrowbar001_FR" loot_prob_template="low" />
<item name="meleeToolSalvageT2Ratchet" loot_prob_template="low" />
</set>
<append xpath="/lootcontainers/lootgroup[@name='groupPoliceCarBonus03']">
<item name="meleeToolSalvageT1Wrench" loot_prob_template="med" />
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupPoliceCarBonus02']">
<item group="groupAllArmor" count="0,1" />
</append>
<setattribute xpath="//lootgroup[@name='groupPoliceCar']/item[@group='groupPoliceCar03']" name="loot_prob_template">med</setattribute>
<remove xpath="//lootgroup[@name='groupCraftingUncommon']/item[@name='resourceOil']" />
<remove xpath="//lootgroup[@name='groupRollingToolbox02']/item[@name='resourceOil']" />
<remove xpath="//lootgroup/item[@name='resourceLegendaryParts']" />
<remove xpath="//lootgroup[@name='groupAutomotive']/item[@group='groupCarWeaponsTools']" />
<remove xpath="//lootgroup[@name='groupBackpacks01']/item[@group='groupArmorParts']" />
<remove xpath="//lootgroup[@name='groupCraftingUncommon']/item[@name='resourceSewingKit']" />
<remove xpath="//lootgroup[@name='groupSavageCountryCrate02']/item[@name='resourceSewingKit']" />
<remove xpath="//lootgroup[@name='groupLootChestBonusItems']/item[@name='resourceSewingKit']" />
<remove xpath="//lootgroup[@name='airdropMedicine']/item[@name='resourceSewingKit']" />
<!--<remove xpath="//lootgroup[@name='groupToilet01']/item[@name='drinkJarRiverWater']" />
<remove xpath="//lootgroup[@name='groupToilet02']/item[@name='plantedCorn1']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupToilet02']/item[@name='meleeWpnBladeT1HuntingKnife']" />-->
<set xpath="/lootcontainers/lootgroup[@name='groupToilet']">
<item name="resourceScrapPolymers" count="1,2" loot_prob_template="med" force_prob="true" />
<item name="FuriousRamsayDiapers" loot_prob_template="low" force_prob="true" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="gunHandgunT1Pistol" loot_prob_template="veryLow" force_prob="true" />
<item name="meleeWpnBladeT1HuntingKnife" loot_prob_template="veryLowDelayed" force_prob="true" />
</if>
</conditional>
<conditional>
<if cond="rebirth_scenario('hive')">
<item group="groupWeaponsHandgunsT4Group_FR" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</set>
<setattribute xpath="//lootcontainer[@name='wineBarrel']/item[@name='drinkJarRiverWater']" name="prob">0.2</setattribute>
<setattribute xpath="//lootgroup[@name='groupDrinksCommon']/item[@name='drinkJarRiverWater']" name="prob">0.2</setattribute>
<setattribute xpath="//lootgroup[@name='groupPassNGas02']/item[@name='resourceOil']" name="count">1</setattribute>
<setattribute xpath="//lootgroup[@name='groupCraftingCommon']/item[@name='resourceGlue']" name="count">0,1</setattribute>
<setattribute xpath="//lootgroup[@name='groupNightstand']" name="count">1,2</setattribute>
<insertBefore xpath="/lootcontainers/lootgroup[@name='groupBackpacks01']">
<lootgroup name="groupCassettes">
<item name="FuriousRamsayCassette01" />
<item name="FuriousRamsayCassette02" />
<item name="FuriousRamsayCassette03" />
<item name="FuriousRamsayCassette04" />
<item name="FuriousRamsayCassette05" />
<item name="FuriousRamsayCassette06" />
<item name="FuriousRamsayCassette07" />
<item name="FuriousRamsayCassette08" />
<item name="FuriousRamsayCassette09" />
<item name="FuriousRamsayCassette10" />
<item name="FuriousRamsayCassette11" />
<item name="FuriousRamsayCassette12" />
<item name="FuriousRamsayCassette13" />
<item name="FuriousRamsayCassette14" />
<item name="FuriousRamsayCassette15" />
<item name="FuriousRamsayCassette16" />
<item name="FuriousRamsayCassette17" />
<item name="FuriousRamsayCassette18" />
<item name="FuriousRamsayCassette19" />
<item name="FuriousRamsayCassette20" />
<item name="FuriousRamsayCassette21" />
<item name="FuriousRamsayCassette22" />
<item name="FuriousRamsayCassette23" />
</lootgroup>
<lootgroup name="groupWalkman">
<item name="FuriousRamsayHeadphones" />
<item name="FuriousRamsayWalkman" />
</lootgroup>
</insertBefore>
<set xpath="//lootgroup[@name='groupNightstand']">
<item group="groupJunkNoBMats" />
<item group="groupMedicalCommon" prob=".4"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item group="groupWalkman" prob=".35"/>
<item group="groupCassettes" prob=".75"/>
</if>
</conditional>
<conditional>
<if cond="rebirth_scenario('hive')">
<item group="groupWeaponsHandgunsT4Group_FR" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</set>
<set xpath="//lootgroup[@name='groupNightstand']">
<item group="groupJunkNoBMats" />
<item group="groupMedicalCommon" prob=".4"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item group="groupWalkman" prob=".35"/>
<item group="groupCassettes" prob=".75"/>
</if>
</conditional>
</set>
<set xpath="//lootgroup[@name='groupMedicalCommon']">
<item name="medicalBandage" loot_prob_template="high" />
<item name="medicalAloeCream" loot_prob_template="high" />
<item name="drugVitamins" loot_prob_template="med" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="FuriousRamsayHCL" loot_prob_template="low" />
</if>
</conditional>
<item name="foodHoney" loot_prob_template="veryLow" />
<!--<item name="resourceSewingKit" loot_prob_template="veryLow" />-->
</set>
<set xpath="//lootgroup[@name='groupMedicalUncommon']">
<item name="medicalFirstAidBandage" loot_prob_template="high" />
<item name="drugSteroids" loot_prob_template="med" />
<item name="FuriousRamsayDrinkPrussianBlue" loot_prob_template="low" />
<item name="drugHerbalAntibiotics" loot_prob_template="low" />
<item name="drugPainkillers" loot_prob_template="low" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" />
</if>
</conditional>
<item name="medicalPlasterCast" loot_prob_template="veryLow" />
</set>
<append xpath="/lootcontainers/lootgroup[@name='groupDesks02']">
<item name="gunHandgunT1Pistol" prob="veryLow" />
</append>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<setattribute xpath="//lootgroup[@name='groupDesks02']/item[@name='meleeToolFlashlight02']" name="loot_prob_template">low</setattribute>
</if>
<if cond="rebirth_scenario('hive')">
<setattribute xpath="//lootgroup[@name='groupDesks02']/item[@name='meleeToolFlashlight02']" name="loot_prob_template">med</setattribute>
<setattribute xpath="//lootgroup[@name='groupCoffeeMaker01']/item[@name='drinkJarCoffee']" name="loot_prob_template">low</setattribute>
<remove xpath="//lootgroup/item[@name='resourceCropCoffeeBeans']" />
</if>
</conditional>
<append xpath="/lootcontainers/lootgroup[@name='groupCraftingCommon']">
<item name="casinoCoin" count="5,15" />
<item name="resourceScrapIron" count="5,15" />
<item name="resourceBone" count="1" />
<item name="resourceFeather" count="1,2" />
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupBuriedTreasure']">
<item group="FuriousRamsayArmorMods" loot_prob_template="low" force_prob="true" />
</append>
<!--<setattribute xpath="//lootgroup[@name='groupMedicalCommon']/item[@name='resourceSewingKit']" name="loot_prob_template">low</setattribute>-->
<remove xpath="//lootgroup[@name='groupCraftingUncommon']/item[@name='resourceDuctTape']" />
<remove xpath="//lootgroup[@name='groupWorkbenchLoot02']/item[@name='resourceDuctTape']" />
<remove xpath="//lootgroup[@name='groupRollingToolbox02']/item[@name='resourceDuctTape']" />
<remove xpath="//lootgroup[@name='groupConstructionCrate01']/item[@name='resourceDuctTape']" />
<remove xpath="//lootgroup[@name='groupChem01']/item[@name='drinkJarRiverWater']" />
<remove xpath="//lootgroup[@name='groupCoffeeMaker01']/item[@name='drinkJarRiverWater']" />
<setattribute xpath="//lootgroup[@name='groupChemistryStationLoot02']/item[@name='resourceGlue']" name="count">1</setattribute>
<setattribute xpath="//lootgroup[@name='groupChem01']/item[@name='resourceGlue']" name="count">1</setattribute>
<setattribute xpath="//lootgroup[@name='groupConstructionCrate01']/item[@name='resourceGlue']" name="count">1</setattribute>
<conditional>
<if cond="rebirth_scenario('hive')">
<insertBefore xpath="/lootcontainers/lootgroup[@name='group9mmSmall']">
<lootgroup name="groupArrowIronSmall_FR">
<item name="ammoArrowIron" count="5,7" />
</lootgroup>
<lootgroup name="groupArrowIronMedium_FR">
<item name="ammoArrowIron" count="7,8" />
</lootgroup>
<lootgroup name="groupArrowIronLarge_FR">
<item name="ammoArrowIron" count="8,10" />
</lootgroup>
<lootgroup name="groupArrowSteelSmall_FR">
<item name="ammoArrowIron" count="5,7" />
</lootgroup>
<lootgroup name="groupArrowSteelMedium_FR">
<item name="ammoArrowIron" count="7,8" />
</lootgroup>
<lootgroup name="groupArrowSteelLarge_FR">
<item name="ammoArrowIron" count="8,10" />
</lootgroup>
<lootgroup name="groupArrowFlamingSmall_FR">
<item name="ammoArrowIron" count="2,4" />
</lootgroup>
<lootgroup name="groupArrowFlamingMedium_FR">
<item name="ammoArrowIron" count="4,5" />
</lootgroup>
<lootgroup name="groupArrowFlamingLarge_FR">
<item name="ammoArrowIron" count="5,7" />
</lootgroup>
<lootgroup name="groupArrowExplodingSmall_FR">
<item name="ammoArrowIron" count="1,3" />
</lootgroup>
<lootgroup name="groupArrowExplodingMedium_FR">
<item name="ammoArrowIron" count="3,4" />
</lootgroup>
<lootgroup name="groupArrowExplodingLarge_FR">
<item name="ammoArrowIron" count="4,6" />
</lootgroup>
</insertBefore>
<append xpath="/lootcontainers/lootgroup[@name='groupAmmoSmall']">
<item group="groupArrowIronSmall_FR" loot_prob_template="med" />
<item group="groupArrowSteelSmall_FR" loot_prob_template="medLow" />
<item group="groupArrowFlamingSmall_FR" loot_prob_template="low" />
<item group="groupArrowExplodingSmall_FR" loot_prob_template="veryLow" />
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupAmmoMedium']">
<item group="groupArrowIronMedium_FR" loot_prob_template="med" />
<item group="groupArrowSteelMedium_FR" loot_prob_template="med" />
<item group="groupArrowFlamingMedium_FR" loot_prob_template="medLow" />
<item group="groupArrowExplodingMedium_FR" loot_prob_template="low" />
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupAmmoLarge']">
<item group="groupArrowIronLarge_FR" loot_prob_template="medLow" />
<item group="groupArrowSteelLarge_FR" loot_prob_template="med" />
<item group="groupArrowFlamingLarge_FR" loot_prob_template="medLow" />
<item group="groupArrowExplodingLarge_FR" loot_prob_template="low" />
</append>
<setattribute xpath="//lootgroup[@name='groupSmallAmmoLowHigh']/item[@group='groupAmmoResourcesSmall']" name="group">groupAmmoSmall</setattribute>
<setattribute xpath="//lootgroup[@name='groupSmallAmmoMedMed']/item[@group='groupAmmoResourcesSmall']" name="group">groupAmmoSmall</setattribute>
<setattribute xpath="//lootgroup[@name='groupMedAmmoMedMed']/item[@group='groupAmmoResourcesMedium']" name="group">groupAmmoMedium</setattribute>
<setattribute xpath="//lootgroup[@name='groupMedAmmoHighMed']/item[@group='groupAmmoResourcesMedium']" name="group">groupAmmoMedium</setattribute>
<setattribute xpath="//lootgroup[@name='groupAmmoMedium01']/item[@group='groupAmmoResourcesLarge']" name="group">groupAmmoLarge</setattribute>
<setattribute xpath="//lootgroup[@name='groupAmmoPileLarge']/item[@group='groupAmmoResourcesLarge']" name="group">groupAmmoLarge</setattribute>
<setattribute xpath="//lootgroup[@name='groupJunkNoBMats02']/item[@group='groupAmmoResourcesSmall']" name="group">groupAmmoSmall</setattribute>
</if>
</conditional>
<setattribute xpath="//lootgroup[@name='groupArrowIronSmall']/item[@name='ammoArrowIron']" name="count">4,5</setattribute>
<setattribute xpath="//lootgroup[@name='groupArrowIronMedium']/item[@name='ammoArrowIron']" name="count">5,6</setattribute>
<setattribute xpath="//lootgroup[@name='groupArrowIronLarge']/item[@name='ammoArrowIron']" name="count">6,7</setattribute>
<setattribute xpath="//lootgroup[@name='groupCrossbowBoltIronSmall']/item[@name='ammoCrossbowBoltIron']" name="count">4,5</setattribute>
<setattribute xpath="//lootgroup[@name='groupCrossbowBoltIronMedium']/item[@name='ammoCrossbowBoltIron']" name="count">5,6</setattribute>
<setattribute xpath="//lootgroup[@name='groupCrossbowBoltIronLarge']/item[@name='ammoCrossbowBoltIron']" name="count">6,7</setattribute>
<set xpath="/lootcontainers/lootgroup[@name='group9mmSmall']">
<item name="ammo9mmBulletBall" count="6,8" loot_prob_template="ProbT0" loot_stage_count_mod="0.01"/>
<item name="ammo9mmBulletBall" count="6,8" loot_prob_template="ProbT1" loot_stage_count_mod="0.01"/>
<item name="ammo9mmBulletBall" count="6,8" loot_prob_template="ProbT2" loot_stage_count_mod="0.01"/>
<item name="ammo9mmBulletBall" count="6,8" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
<item name="ammo9mmBulletHP" count="6,8" loot_prob_template="ProbT1" loot_stage_count_mod="0.01"/>
<item name="ammo9mmBulletAP" count="6,8" loot_prob_template="ProbT2" loot_stage_count_mod="0.01"/>
<item name="ammo9mmBulletHP" count="6,8" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
<item name="ammo9mmBulletAP" count="6,8" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
</set>
<set xpath="/lootcontainers/lootgroup[@name='group9mmMedium']">
<item name="ammo9mmBulletBall" count="8,9" loot_prob_template="ProbT0" loot_stage_count_mod="0.01"/>
<item name="ammo9mmBulletBall" count="8,9" loot_prob_template="ProbT1" loot_stage_count_mod="0.01"/>
<item name="ammo9mmBulletBall" count="8,9" loot_prob_template="ProbT2" loot_stage_count_mod="0.01"/>
<item name="ammo9mmBulletBall" count="8,9" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
<item name="ammo9mmBulletHP" count="8,9" loot_prob_template="ProbT1" loot_stage_count_mod="0.01"/>
<item name="ammo9mmBulletAP" count="8,9" loot_prob_template="ProbT2" loot_stage_count_mod="0.01"/>
<item name="ammo9mmBulletHP" count="8,9" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
<item name="ammo9mmBulletAP" count="8,9" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
</set>
<set xpath="/lootcontainers/lootgroup[@name='group9mmLarge']">
<item name="ammo9mmBulletBall" count="9,12" loot_prob_template="ProbT0" loot_stage_count_mod="0.01"/>
<item name="ammo9mmBulletBall" count="9,12" loot_prob_template="ProbT1" loot_stage_count_mod="0.01"/>
<item name="ammo9mmBulletBall" count="9,12" loot_prob_template="ProbT2" loot_stage_count_mod="0.01"/>
<item name="ammo9mmBulletBall" count="9,12" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
<item name="ammo9mmBulletHP" count="9,12" loot_prob_template="ProbT1" loot_stage_count_mod="0.01"/>
<item name="ammo9mmBulletAP" count="9,12" loot_prob_template="ProbT2" loot_stage_count_mod="0.01"/>
<item name="ammo9mmBulletHP" count="9,12" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
<item name="ammo9mmBulletAP" count="9,12" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
</set>
<set xpath="/lootcontainers/lootgroup[@name='group762mmSmall']">
<item name="ammo762mmBulletBall" count="5,6" loot_prob_template="ProbT0" loot_stage_count_mod="0.01"/>
<item name="ammo762mmBulletBall" count="5,6" loot_prob_template="ProbT1" loot_stage_count_mod="0.01"/>
<item name="ammo762mmBulletBall" count="5,6" loot_prob_template="ProbT2" loot_stage_count_mod="0.01"/>
<item name="ammo762mmBulletBall" count="5,6" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
<item name="ammo762mmBulletHP" count="5,6" loot_prob_template="ProbT1" loot_stage_count_mod="0.01"/>
<item name="ammo762mmBulletAP" count="5,6" loot_prob_template="ProbT2" loot_stage_count_mod="0.01"/>
<item name="ammo762mmBulletHP" count="5,6" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
<item name="ammo762mmBulletAP" count="5,6" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
</set>
<set xpath="/lootcontainers/lootgroup[@name='group762mmMedium']">
<item name="ammo762mmBulletBall" count="6,7" loot_prob_template="ProbT0" loot_stage_count_mod="0.01"/>
<item name="ammo762mmBulletBall" count="6,7" loot_prob_template="ProbT1" loot_stage_count_mod="0.01"/>
<item name="ammo762mmBulletBall" count="6,7" loot_prob_template="ProbT2" loot_stage_count_mod="0.01"/>
<item name="ammo762mmBulletBall" count="6,7" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
<item name="ammo762mmBulletHP" count="6,7" loot_prob_template="ProbT1" loot_stage_count_mod="0.01"/>
<item name="ammo762mmBulletAP" count="6,7" loot_prob_template="ProbT2" loot_stage_count_mod="0.01"/>
<item name="ammo762mmBulletHP" count="6,7" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
<item name="ammo762mmBulletAP" count="6,7" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
</set>
<set xpath="/lootcontainers/lootgroup[@name='group762mmLarge']">
<item name="ammo762mmBulletBall" count="7,8" loot_prob_template="ProbT0" loot_stage_count_mod="0.01"/>
<item name="ammo762mmBulletBall" count="7,8" loot_prob_template="ProbT1" loot_stage_count_mod="0.01"/>
<item name="ammo762mmBulletBall" count="7,8" loot_prob_template="ProbT2" loot_stage_count_mod="0.01"/>
<item name="ammo762mmBulletBall" count="7,8" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
<item name="ammo762mmBulletHP" count="7,8" loot_prob_template="ProbT1" loot_stage_count_mod="0.01"/>
<item name="ammo762mmBulletAP" count="7,8" loot_prob_template="ProbT2" loot_stage_count_mod="0.01"/>
<item name="ammo762mmBulletHP" count="7,8" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
<item name="ammo762mmBulletAP" count="7,8" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
</set>
<set xpath="/lootcontainers/lootgroup[@name='group44MagnumSmall']">
<item name="ammo44MagnumBulletBall" count="5,6" loot_prob_template="ProbT0" loot_stage_count_mod="0.01"/>
<item name="ammo44MagnumBulletBall" count="5,6" loot_prob_template="ProbT1" loot_stage_count_mod="0.01"/>
<item name="ammo44MagnumBulletBall" count="5,6" loot_prob_template="ProbT2" loot_stage_count_mod="0.01"/>
<item name="ammo44MagnumBulletBall" count="5,6" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
<item name="ammo44MagnumBulletHP" count="5,6" loot_prob_template="ProbT1" loot_stage_count_mod="0.01"/>
<item name="ammo44MagnumBulletAP" count="5,6" loot_prob_template="ProbT2" loot_stage_count_mod="0.01"/>
<item name="ammo44MagnumBulletHP" count="5,6" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
<item name="ammo44MagnumBulletAP" count="5,6" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
</set>
<set xpath="/lootcontainers/lootgroup[@name='group44MagnumMedium']">
<item name="ammo44MagnumBulletBall" count="6,7" loot_prob_template="ProbT0" loot_stage_count_mod="0.01"/>
<item name="ammo44MagnumBulletBall" count="6,7" loot_prob_template="ProbT1" loot_stage_count_mod="0.01"/>
<item name="ammo44MagnumBulletBall" count="6,7" loot_prob_template="ProbT2" loot_stage_count_mod="0.01"/>
<item name="ammo44MagnumBulletBall" count="6,7" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
<item name="ammo44MagnumBulletHP" count="6,7" loot_prob_template="ProbT1" loot_stage_count_mod="0.01"/>
<item name="ammo44MagnumBulletAP" count="6,7" loot_prob_template="ProbT2" loot_stage_count_mod="0.01"/>
<item name="ammo44MagnumBulletHP" count="6,7" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
<item name="ammo44MagnumBulletAP" count="6,7" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
</set>
<set xpath="/lootcontainers/lootgroup[@name='group44MagnumLarge']">
<item name="ammo44MagnumBulletBall" count="7,8" loot_prob_template="ProbT0" loot_stage_count_mod="0.01"/>
<item name="ammo44MagnumBulletBall" count="7,8" loot_prob_template="ProbT1" loot_stage_count_mod="0.01"/>
<item name="ammo44MagnumBulletBall" count="7,8" loot_prob_template="ProbT2" loot_stage_count_mod="0.01"/>
<item name="ammo44MagnumBulletBall" count="7,8" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
<item name="ammo44MagnumBulletHP" count="7,8" loot_prob_template="ProbT1" loot_stage_count_mod="0.01"/>
<item name="ammo44MagnumBulletAP" count="7,8" loot_prob_template="ProbT2" loot_stage_count_mod="0.01"/>
<item name="ammo44MagnumBulletHP" count="7,8" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
<item name="ammo44MagnumBulletAP" count="7,8" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupShotgunShellSmall']">
<item name="ammoShotgunShell" count="4,5" loot_prob_template="ProbT0" loot_stage_count_mod="0.01"/>
<item name="ammoShotgunShell" count="4,5" loot_prob_template="ProbT1" loot_stage_count_mod="0.01"/>
<item name="ammoShotgunShell" count="4,5" loot_prob_template="ProbT2" loot_stage_count_mod="0.01"/>
<item name="ammoShotgunShell" count="4,5" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
<item name="ammoShotgunSlug" count="4,5" loot_prob_template="ProbT1" loot_stage_count_mod="0.01"/>
<item name="ammoShotgunBreachingSlug" count="4,5" loot_prob_template="ProbT2" loot_stage_count_mod="0.01"/>
<item name="ammoShotgunSlug" count="4,5" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
<item name="ammoShotgunBreachingSlug" count="4,5" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupShotgunShellMedium']">
<item name="ammoShotgunShell" count="5,6" loot_prob_template="ProbT0" loot_stage_count_mod="0.01"/>
<item name="ammoShotgunShell" count="5,6" loot_prob_template="ProbT1" loot_stage_count_mod="0.01"/>
<item name="ammoShotgunShell" count="5,6" loot_prob_template="ProbT2" loot_stage_count_mod="0.01"/>
<item name="ammoShotgunShell" count="5,6" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
<item name="ammoShotgunSlug" count="5,6" loot_prob_template="ProbT1" loot_stage_count_mod="0.01"/>
<item name="ammoShotgunBreachingSlug" count="5,6" loot_prob_template="ProbT2" loot_stage_count_mod="0.01"/>
<item name="ammoShotgunSlug" count="5,6" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
<item name="ammoShotgunBreachingSlug" count="5,6" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupShotgunShellLarge']">
<item name="ammoShotgunShell" count="6,7" loot_prob_template="ProbT0" loot_stage_count_mod="0.01"/>
<item name="ammoShotgunShell" count="6,7" loot_prob_template="ProbT1" loot_stage_count_mod="0.01"/>
<item name="ammoShotgunShell" count="6,7" loot_prob_template="ProbT2" loot_stage_count_mod="0.01"/>
<item name="ammoShotgunShell" count="6,7" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
<item name="ammoShotgunSlug" count="6,7" loot_prob_template="ProbT1" loot_stage_count_mod="0.01"/>
<item name="ammoShotgunBreachingSlug" count="6,7" loot_prob_template="ProbT2" loot_stage_count_mod="0.01"/>
<item name="ammoShotgunSlug" count="6,7" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
<item name="ammoShotgunBreachingSlug" count="6,7" loot_prob_template="ProbT3" loot_stage_count_mod="0.01"/>
</set>
<setattribute xpath="//lootgroup[@name='groupResourceBulletCasingSmall']/item[@name='resourceBulletCasing']" name="count">10,12</setattribute>
<setattribute xpath="//lootgroup[@name='groupResourceBulletCasingMedium']/item[@name='resourceBulletCasing']" name="count">12,14</setattribute>
<setattribute xpath="//lootgroup[@name='groupResourceBulletCasingLarge']/item[@name='resourceBulletCasing']" name="count">14,16</setattribute>
<setattribute xpath="//lootgroup[@name='groupResourceBulletTipSmall']/item[@name='resourceBulletTip']" name="count">10,12</setattribute>
<setattribute xpath="//lootgroup[@name='groupResourceBulletTipMedium']/item[@name='resourceBulletTip']" name="count">12,14</setattribute>
<setattribute xpath="//lootgroup[@name='groupResourceBulletTipLarge']/item[@name='resourceBulletTip']" name="count">14,16</setattribute>
<setattribute xpath="//lootgroup[@name='groupResourceBuckshotSmall']/item[@name='resourceBuckshot']" name="count">8,10</setattribute>
<setattribute xpath="//lootgroup[@name='groupResourceBuckshotMedium']/item[@name='resourceBuckshot']" name="count">10,12</setattribute>
<setattribute xpath="//lootgroup[@name='groupResourceBuckshotLarge']/item[@name='resourceBuckshot']" name="count">12,14</setattribute>
<setattribute xpath="//lootgroup[@name='groupResourceArrowHeadIronSmall']/item[@name='resourceArrowHeadIron']" name="count">7,9</setattribute>
<setattribute xpath="//lootgroup[@name='groupResourceArrowHeadIronMedium']/item[@name='resourceArrowHeadIron']" name="count">9,11</setattribute>
<setattribute xpath="//lootgroup[@name='groupResourceArrowHeadIronLarge']/item[@name='resourceArrowHeadIron']" name="count">11,13</setattribute>
<setattribute xpath="//lootgroup[@name='groupResourceArrowHeadSteelAPSmall']/item[@name='resourceArrowHeadSteelAP']" name="count">7,9</setattribute>
<setattribute xpath="//lootgroup[@name='groupResourceArrowHeadSteelAPMedium']/item[@name='resourceArrowHeadSteelAP']" name="count">9,11</setattribute>
<setattribute xpath="//lootgroup[@name='groupResourceArrowHeadSteelAPLarge']/item[@name='resourceArrowHeadSteelAP']" name="count">11,13</setattribute>
<insertBefore xpath="/lootcontainers/lootgroup[@name='groupPassNGas']">
<lootgroup name="FuriousRamsayGroupVehicleMods" count="1">
<item name="modVehicleFuelSaver" count="1"/>
<item name="modVehicleOffRoadHeadlights" count="1"/>
<item name="modVehicleSuperCharger" count="1"/>
<item name="modVehicleExpandedSeat" count="1"/>
<item name="modVehicleReserveFuelTank" count="1"/>
<item name="modVehiclePlow" count="1"/>
<item name="modVehicleArmor" count="1"/>
</lootgroup>
</insertBefore>
<append xpath="/lootcontainers/lootgroup[@name='groupPassNGas']">
<item group="groupVehiclePartsAll_FR" count="1" />
<item group="FuriousRamsayGroupVehicleMods" loot_prob_template="veryLowDelayed" force_prob="true" />
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupPassNGas02']">
<item name="smallEngine" loot_prob_template="low"/>
</append>
<setattribute xpath="//lootcontainer[@name='airDrop']" name="open_time">15</setattribute>
<setattribute xpath="//lootgroup[@name='survivalMedical']/item[@name='drugPainkillers']" name="loot_prob_template">veryLow</setattribute>
<!--<setattribute xpath="//lootgroup[@name='groupMedicalUncommon']/item[@name='drugPainkillers']" name="loot_prob_template">low</setattribute>-->
<setattribute xpath="//lootgroup[@name='groupQuestMedical']/item[@name='drugPainkillers']" name="count">1,2</setattribute>
<remove xpath="//lootgroup[@name='groupZpackReg']/item[@group='groupZpackReg01']" />
<remove xpath="//lootgroup[@name='groupZpackStrong']/item[@group='groupZpackStrong01']" />
<set xpath="/lootcontainers/lootgroup[@name='groupFoodCommon']">
<item name="foodCanMiso" />
<item name="foodCanSoup" />
<item name="foodCanPears" />
<item name="foodCanCatfood" />
<item name="foodCanDogfood" />
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupFoodPileCommon']">
<item name="foodCanMiso" />
<item name="foodCanSoup" />
<item name="foodCanPears" />
<item name="foodCanCatfood" />
<item name="foodCanDogfood" />
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupFoodUncommon']">
<item name="foodCanChicken" />
<item name="foodCanBeef" />
<item name="foodCanChili" />
<item name="foodCanDogfood" />
<item name="foodCanSham" prob=".5" />
<item name="foodCanLamb" />
<item name="foodCanPasta" />
<item name="foodCanPeas" />
<item name="foodCanSalmon" />
<item name="foodCanStock" />
<item name="foodCanTuna" />
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupDumpsterFood']">
<item name="foodCanMiso" />
<item name="foodCanSoup" />
<item name="foodCanPears" />
<item name="foodCanCatfood" />
<item name="foodCanDogfood" />
<item name="foodCanChicken" />
<item name="foodCanBeef" />
<item name="foodCanChili" />
<item name="foodCanDogfood" />
<item name="foodCanSham" prob=".5" />
<item name="foodCanLamb" />
<item name="foodCanPasta" />
<item name="foodCanPeas" />
<item name="foodCanSalmon" />
<item name="foodCanStock" />
<item name="foodCanTuna" />
</set>
<setattribute xpath="//lootgroup[@name='groupDumpster01']/item[@group='groupDumpsterFood']" name="prob">.5</setattribute>
<insertBefore xpath="/lootcontainers/lootgroup[@name='groupFoodPileCommon']">
<lootgroup name="groupFoodPileBackpack">
<item name="foodCanMiso" />
<item name="foodCanSoup" />
<item name="foodCanPears" />
<item name="foodCanCatfood" />
<item name="foodCanDogfood" />
<item name="foodTwinkies" loot_prob_template="med" />
</lootgroup>
</insertBefore>
<append xpath="/lootcontainers/lootgroup[@name='groupBackpacks01']">
<item group="groupFoodPileBackpack" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item group="groupWalkman" prob=".5"/>
<item group="groupCassettes" prob=".9"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeToolFlashlight02" loot_prob_template="med" force_prob="true" />
<item group="groupWeaponsHandgunsT4Group_FR" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</append>
<set xpath="/lootcontainers/lootgroup[@name='groupQuestMedical']">
<item name="drugVitamins" count="1,2" prob="1.5"/>
<item name="medicalFirstAidBandage" count="3,4" prob="1.5"/>
<item name="medicalFirstAidKit" count="1,2" prob="1.5"/>
<item name="drugAntibiotics" count="1,2" prob="1.5"/>
<item name="drugHerbalAntibiotics" count="1,3" prob="1.5"/>
<item name="drugPainkillers" count="1,2" prob="1.5"/>
<item name="drugSteroids" count="1,2" loot_prob_template="QuestT2Prob"/>
<item name="toolBeaker" loot_prob_template="QuestT2Prob"/>
</set>
<remove xpath="/lootcontainers/lootgroup/item[@group='groupScrapUncommon']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupAirDropT1Bundles']/item[@group='groupQuestT0Firearms']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupAirDropT1Bundles']/item[@group='groupQuestWrench']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupAirDropT1Bundles']/item[@group='groupQuestClawHammer']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupAirDropT2Bundles']/item[@group='groupQuestT1Firearms']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupAirDropT2Bundles']/item[@group='groupQuestForgedIron']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupAirDropT2Bundles']/item[@group='groupQuestLockPicks']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupAirDropT3Bundles']/item[@group='groupQuestTimedCharges']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupAirDropT3Bundles']/item[@group='groupQuestT2Firearms']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupAirDropT4Bundles']/item[@group='groupQuestT3Firearms']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupAirDropT5Bundles']/item[@group='groupQuestForgedSteel']" />
<remove xpath="/lootcontainers/lootgroup[@name='airdropdrink']/item[@name='drinkJarBoiledWater']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupAirDrop03']/item[@group='groupToolsTiered']" />
<remove xpath="/lootcontainers/lootgroup/item[@group='groupUtilityItems']" />
<set xpath="/lootcontainers/lootgroup[@name='groupAirDrop02']">
<item group="airdropfood" count="1" />
<item group="airdropdrink" count="1" />
<item group="airdropMedicine" count="1,2" />
</set>
<insertAfter xpath="/lootcontainers/lootgroup[@name='empty']">
<lootgroup name="FuriousRamsayEventLootTier1Ammo" count="all">
<item name="AmmoBundleBaseTier1" count="1"/>
<item name="ammo9mmBulletBall" count="12,15"/>
<item name="ammo762mmBulletBall" count="10,12"/>
<item name="ammoShotgunShell" count="8,10"/>
<item name="ammo44MagnumBulletBall" count="10,12"/>
</lootgroup>
<lootgroup name="FuriousRamsayEventLootTier2Ammo" count="all">
<item name="AmmoBundleBaseTier2" count="1"/>
<item name="ammo9mmBulletBall" count="15,18"/>
<item name="ammo762mmBulletBall" count="13,15"/>
<item name="ammoShotgunShell" count="11,13"/>
<item name="ammo44MagnumBulletBall" count="13,15"/>
</lootgroup>
<lootgroup name="FuriousRamsayEventLootTier3Ammo" count="all">
<item name="AmmoBundleBaseTier3" count="1"/>
<item name="ammo9mmBulletBall" count="18,21"/>
<item name="ammo762mmBulletBall" count="16,18"/>
<item name="ammoShotgunShell" count="14,16"/>
<item name="ammo44MagnumBulletBall" count="16,18"/>
</lootgroup>
<lootgroup name="FuriousRamsayEventLootTier4Ammo" count="all">
<item name="AmmoBundleBaseTier4" count="1"/>
<item name="ammo9mmBulletBall" count="21,23"/>
<item name="ammo762mmBulletBall" count="19,21"/>
<item name="ammoShotgunShell" count="17,19"/>
<item name="ammo44MagnumBulletBall" count="19,21"/>
</lootgroup>
<lootgroup name="FuriousRamsayEventLootTier5Ammo" count="all">
<item name="AmmoBundleBaseTier5" count="1"/>
<item name="ammo9mmBulletBall" count="24,26"/>
<item name="ammo762mmBulletBall" count="22,24"/>
<item name="ammoShotgunShell" count="20,22"/>
<item name="ammo44MagnumBulletBall" count="22,24"/>
</lootgroup>
<lootgroup name="FuriousRamsayPillAllLootGroup">
<item name="FuriousRamsayPillCharisma"/>
<item name="FuriousRamsayPillConstitution"/>
<item name="FuriousRamsayPillDexterity"/>
<item name="FuriousRamsayPillIntelligence"/>
<item name="FuriousRamsayPillStrength"/>
</lootgroup>
<lootgroup name="groupFRGenetics">
<item group="FuriousRamsayPillAllLootGroup" count="1" loot_prob_template="QuestT1Prob" />
<item group="FuriousRamsayPillAllLootGroup" count="1,2" loot_prob_template="QuestT2Prob" />
<item group="FuriousRamsayPillAllLootGroup" count="2,3" loot_prob_template="QuestT3Prob" />
</lootgroup>
<lootgroup name="FuriousRamsayLootAmmo">
<item group="FuriousRamsayEventLootTier1Ammo" count="1" loot_prob_template="ProbT0Weapons" />
<item group="FuriousRamsayEventLootTier2Ammo" count="1" loot_prob_template="ProbT1Weapons" />
<item group="FuriousRamsayEventLootTier3Ammo" count="1" loot_prob_template="ProbT2Weapons" />
<item group="FuriousRamsayEventLootTier4Ammo" count="1" loot_prob_template="ProbT3Weapons" />
<item group="FuriousRamsayEventLootTier5Ammo" count="1" loot_prob_template="ProbT4Weapons" />
</lootgroup>
<lootgroup name="FuriousRamsayLootGeneticBlue">
<item name="FuriousRamsayGeneticBlueprintTier1" count="1" loot_prob_template="ProbT0Weapons" />
<item name="FuriousRamsayGeneticBlueprintTier2" count="1" loot_prob_template="ProbT1Weapons" />
<item name="FuriousRamsayGeneticBlueprintTier3" count="1" loot_prob_template="ProbT2Weapons" />
<item name="FuriousRamsayGeneticBlueprintTier4" count="1" loot_prob_template="ProbT3Weapons" />
<item name="FuriousRamsayGeneticBlueprintTier5" count="1" loot_prob_template="ProbT4Weapons" />
</lootgroup>
<lootgroup name="groupExpertiseFragmentBundle">
<item name="FuriousRamsayExpertiseFragmentXPT1Bundle" count="1" loot_prob_template="ProbT0Weapons" />
<item name="FuriousRamsayExpertiseFragmentXPT2Bundle" count="1" loot_prob_template="ProbT1Weapons" />
<item name="FuriousRamsayExpertiseFragmentXPT3Bundle" count="1" loot_prob_template="ProbT2Weapons" />
<item name="FuriousRamsayExpertiseFragmentXPT4Bundle" count="1" loot_prob_template="ProbT3Weapons" />
<item name="FuriousRamsayExpertiseFragmentXPT5Bundle" count="1" loot_prob_template="ProbT4Weapons" />
</lootgroup>
<lootgroup name="groupExpertiseXPBundle">
<item name="FuriousRamsayExpertiseXPT1Bundle" count="1" loot_prob_template="ProbT2Weapons" />
<item name="FuriousRamsayExpertiseXPT2Bundle" count="1" loot_prob_template="ProbT3Weapons" />
<item name="FuriousRamsayExpertiseXPT3Bundle" count="1" loot_prob_template="ProbT4Weapons" />
<item name="FuriousRamsayExpertiseXPT4Bundle" count="1" loot_prob_template="ProbT5Weapons" />
</lootgroup>
<lootgroup name="groupExpertiseBundle">
<item name="FuriousRamsayExpertiseFragmentXPT1Bundle" count="1" loot_prob_template="ProbT0Weapons" />
<item name="FuriousRamsayExpertiseFragmentXPT2Bundle" count="1" loot_prob_template="ProbT1Weapons" />
<item name="FuriousRamsayExpertiseFragmentXPT3Bundle" count="1" loot_prob_template="ProbT2Weapons" />
<item name="FuriousRamsayExpertiseFragmentXPT4Bundle" count="1" loot_prob_template="ProbT3Weapons" />
<item name="FuriousRamsayExpertiseFragmentXPT5Bundle" count="1" loot_prob_template="ProbT4Weapons" />
<item name="FuriousRamsayExpertiseXPT1Bundle" count="1" loot_prob_template="ProbT1Weapons" />
<item name="FuriousRamsayExpertiseXPT1Bundle" count="1" loot_prob_template="ProbT2Weapons" />
<item name="FuriousRamsayExpertiseXPT2Bundle" count="1" loot_prob_template="ProbT3Weapons" />
<item name="FuriousRamsayExpertiseXPT3Bundle" count="1" loot_prob_template="ProbT4Weapons" />
<item name="FuriousRamsayExpertiseXPT4Bundle" count="1" loot_prob_template="ProbT5Weapons" />
</lootgroup>
</insertAfter>
<insertBefore xpath="/lootcontainers/lootgroup[@name='groupAirDrop']">
<lootgroup name="groupExpertiseXPQuestBundleT2">
<item name="FuriousRamsayExpertiseXPT2Bundle" />
</lootgroup>
<lootgroup name="groupExpertiseXPQuestBundleT3">
<item name="FuriousRamsayExpertiseXPT3Bundle" />
</lootgroup>
<lootgroup name="groupExpertiseXPQuestBundleT4">
<item name="FuriousRamsayExpertiseXPT4Bundle" />
</lootgroup>
<lootgroup name="groupExpertiseXPQuestBundleT5">
<item name="FuriousRamsayExpertiseXPT5Bundle" />
</lootgroup>
<lootgroup name="groupExpertiseXPQuestBundleT6">
<item name="FuriousRamsayExpertiseXPT6Bundle" />
</lootgroup>
<lootgroup name="groupWeaponPartsBundle">
<item name="FuriousRamsayWeaponPartsBundleTier1" count="1" loot_prob_template="ProbT0Weapons" />
<item name="FuriousRamsayWeaponPartsBundleTier2" count="1" loot_prob_template="ProbT1Weapons" />
<item name="FuriousRamsayWeaponPartsBundleTier3" count="1" loot_prob_template="ProbT2Weapons" />
<item name="FuriousRamsayWeaponPartsBundleTier4" count="1" loot_prob_template="ProbT3Weapons" />
<item name="FuriousRamsayWeaponPartsBundleTier5" count="1" loot_prob_template="ProbT4Weapons" />
<item name="FuriousRamsayWeaponPartsBundleTier5" count="1" loot_prob_template="ProbT5Weapons" />
</lootgroup>
<lootgroup name="groupMoneyMoney">
<item name="casinoCoin" count="500,750" loot_prob_template="ProbT0Weapons" />
<item name="casinoCoin" count="750,1000" loot_prob_template="ProbT1Weapons" />
<item name="casinoCoin" count="1000,1250" loot_prob_template="ProbT2Weapons" />
<item name="casinoCoin" count="1250,1500" loot_prob_template="ProbT3Weapons" />
<item name="casinoCoin" count="1500,1750" loot_prob_template="ProbT4Weapons" />
<item name="casinoCoin" count="1750,2000" loot_prob_template="ProbT5Weapons" />
<item name="resourceSilverNugget" count="1,2" loot_prob_template="ProbT3Weapons" />
<item name="resourceGoldNugget" count="1,2" loot_prob_template="ProbT4Weapons" />
<item name="resourceRawDiamond" count="1,2" loot_prob_template="ProbT5Weapons" />
<item name="resourceSilverNugget" count="2,3" loot_prob_template="ProbT4Weapons" />
<item name="resourceGoldNugget" count="2,3" loot_prob_template="ProbT5Weapons" />
<item name="resourceSilverNugget" count="3,4" loot_prob_template="ProbT5Weapons" />
</lootgroup>
</insertBefore>
<set xpath="/lootcontainers/lootgroup[@name='groupAirDrop']">
<item group="groupMoneyMoney" count="2" />
<item group="airdropfood" count="1" />
<item group="airdropdrink" count="1" />
<item group="airdropMedicine" count="1" />
<item group="groupAirDrop01" count="1" />
<item group="groupAirDrop03" count="1" />
<item group="groupZpackStrong" count="1" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item group="groupExpertiseXPBundle" count="1" />
</if>
</conditional>
<item group="FuriousRamsayArmorMods" loot_prob_template="low" force_prob="true" />
<item name="gunBotT3JunkDrone" count="1" loot_prob_template="low" force_prob="true" />
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupAirDrop03']">
<item group="groupAmmoLarge" />
<item name="toolForgeCrucible" count="1" loot_prob_template="ProbT0Weapons" />
<item name="meleeToolPickT2SteelPickaxe" count="1" loot_prob_template="ProbT1Weapons" />
<item name="meleeToolShovelT2SteelShovel" count="1" loot_prob_template="ProbT1Weapons" />
<item name="meleeToolSalvageT2Ratchet" count="1" loot_prob_template="ProbT2Weapons" />
<item name="toolBellows" count="1" loot_prob_template="ProbT2Weapons" />
<item name="toolBeaker" count="1" loot_prob_template="ProbT2Weapons" />
<item name="modArmorCigar" count="1" loot_prob_template="ProbT2Weapons" />
<item name="modArmorStealthBoots" count="1" loot_prob_template="ProbT3Weapons" />
<item name="meleeToolSalvageT3ImpactDriver" count="1" loot_prob_template="ProbT3Weapons" />
<item name="meleeToolAxeT3Chainsaw" count="1" loot_prob_template="ProbT3Weapons" />
<item name="meleeToolPickT3Auger" count="1" loot_prob_template="ProbT4Weapons" />
<item name="solarCell" count="1" loot_prob_template="ProbT4Weapons" />
<item name="FuriousRamsayCollapsedForge" count="1" loot_prob_template="ProbT0Weapons" />
<item name="FuriousRamsayCollapsedCircularMachine" count="1" loot_prob_template="ProbT0Weapons" />
<item name="FuriousRamsayCollapsedWorkbench" count="1" loot_prob_template="ProbT0Weapons" />
<item name="FuriousRamsayCollapsedGasStove" count="1" loot_prob_template="ProbT1Weapons" />
<item name="FuriousRamsayCollapsedGeneratorBank" count="1" loot_prob_template="ProbT1Weapons" />
<item name="FuriousRamsayCollapsedCementMixer" count="1" loot_prob_template="ProbT2Weapons" />
<item name="FuriousRamsayCollapsedShredder" count="1" loot_prob_template="ProbT2Weapons" />
<item name="FuriousRamsayCollapsedBatteryBank" count="1" loot_prob_template="ProbT3Weapons" />
<item name="FuriousRamsayCollapsedDistiller" count="1" loot_prob_template="ProbT3Weapons" />
<item name="FuriousRamsayCollapsedChemistryStation" count="1" loot_prob_template="ProbT4Weapons" />
<item name="FuriousRamsayCollapsedSolarBank" count="1" loot_prob_template="ProbT4Weapons" />
</set>
<set xpath="/lootcontainers/lootgroup[@name='airdropfood']">
<item name="foodBlueberryPie" count="1,2" prob="1" />
<item name="foodPumpkinPie" count="1,2" prob="1" />
<item name="foodSteakAndPotato" count="1,2" prob="0.8" />
<item name="foodTunaFishGravyToast" count="1,2" prob="0.8" />
<item name="foodChiliDog" count="1,2" prob="0.8" />
<item name="foodPumpkinCheesecake" count="1,2" prob="0.8" />
<item name="foodSpaghetti" count="1,2" prob="0.6" />
<item name="foodVegetableStew" count="1,2" prob="0.6" />
<item name="foodFishTacos" count="1,2" prob="0.6" />
<item name="foodShepardsPie" count="1,2" prob="0.6" />
<item name="foodMeatStew" count="1,2" prob="0.6" />
<item name="foodHoboStew" count="1,2" prob="0.4" />
<item name="foodShamChowder" count="1,2" prob="0.4" />
<item name="foodGumboStew" count="1,2" prob="0.4" />
</set>
<remove xpath="/lootcontainers/lootgroup[@name='schematicsVehiclesT0']/item[@group='vehicleModSchematics01']" />
<remove xpath="/lootcontainers/lootgroup[@name='schematicsVehiclesT1']/item[@group='vehicleModSchematics02']" />
<remove xpath="/lootcontainers/lootgroup[@name='schematicsVehiclesT2']/item[@group='vehicleModSchematics03']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupPassNGas03']/item[@group='vehicleModSchematics']" />
<remove xpath="/lootcontainers/lootgroup[@name='vehiclePartsTiered']/item[@group='vehicleMods']" />
<removeattribute xpath="/lootcontainers/lootgroup[starts-with(@name,'groupAmmo')]/item[starts-with(@group,'group44')]/@loot_prob_template" />
<set xpath="/lootcontainers/lootgroup[@name='groupQuestAmmo']">
<item name="ammoArrowIron" count="35" loot_prob_template="QuestT0Prob"/>
<item name="ammo9mmBulletBall" count="50" loot_prob_template="QuestT0Prob"/>
<item name="ammoShotgunShell" count="30" loot_prob_template="QuestT0Prob"/>
<item name="ammo762mmBulletBall" count="30" loot_prob_template="QuestT0Prob"/>
<item name="ammo44MagnumBulletBall" count="30" loot_prob_template="QuestT0Prob"/>
<item name="thrownAmmoPipeBomb" count="5" loot_prob_template="QuestT0Prob"/>
<item name="thrownAmmoMolotovCocktail" count="10" loot_prob_template="QuestT0Prob"/>
<item name="ammoArrowIron" count="50" loot_prob_template="QuestT1Prob"/>
<item name="ammo9mmBulletBall" count="75" loot_prob_template="QuestT1Prob"/>
<item name="ammo9mmBulletHP" count="50" loot_prob_template="QuestT1Prob"/>
<item name="ammoShotgunShell" count="45" loot_prob_template="QuestT1Prob"/>
<item name="ammoShotgunSlug" count="30" loot_prob_template="QuestT1Prob"/>
<item name="ammo762mmBulletBall" count="45" loot_prob_template="QuestT1Prob"/>
<item name="ammo762mmBulletHP" count="30" loot_prob_template="QuestT1Prob"/>
<item name="ammo44MagnumBulletBall" count="45" loot_prob_template="QuestT1Prob"/>
<item name="ammo44MagnumBulletHP" count="30" loot_prob_template="QuestT1Prob"/>
<item name="thrownAmmoPipeBomb" count="10" loot_prob_template="QuestT1Prob"/>
<item name="thrownAmmoMolotovCocktail" count="15" loot_prob_template="QuestT1Prob"/>
<item name="ammoArrowSteelAP" count="50" loot_prob_template="QuestT2Prob"/>
<item name="ammo9mmBulletBall" count="100" loot_prob_template="QuestT2Prob"/>
<item name="ammo9mmBulletHP" count="80" loot_prob_template="QuestT2Prob"/>
<item name="ammo9mmBulletAP" count="70" loot_prob_template="QuestT2Prob"/>
<item name="ammoShotgunShell" count="60" loot_prob_template="QuestT2Prob"/>
<item name="ammoShotgunSlug" count="45" loot_prob_template="QuestT2Prob"/>
<item name="ammo762mmBulletBall" count="60" loot_prob_template="QuestT2Prob"/>
<item name="ammo762mmBulletHP" count="45" loot_prob_template="QuestT2Prob"/>
<item name="ammo762mmBulletAP" count="35" loot_prob_template="QuestT2Prob"/>
<item name="ammo44MagnumBulletBall" count="60" loot_prob_template="QuestT2Prob"/>
<item name="ammo44MagnumBulletHP" count="45" loot_prob_template="QuestT2Prob"/>
<item name="ammo44MagnumBulletAP" count="35" loot_prob_template="QuestT2Prob"/>
<item name="thrownDynamite" count="5" loot_prob_template="QuestT2Prob"/>
<item name="thrownGrenade" count="10" loot_prob_template="QuestT2Prob"/>
<item name="ammoArrowFlaming" count="35" loot_prob_template="QuestT2Prob"/>
<item name="ammoArrowSteelAP" count="70" loot_prob_template="QuestT3Prob"/>
<item name="ammo9mmBulletBall" count="125" loot_prob_template="QuestT3Prob"/>
<item name="ammo9mmBulletHP" count="105" loot_prob_template="QuestT3Prob"/>
<item name="ammo9mmBulletAP" count="90" loot_prob_template="QuestT3Prob"/>
<item name="ammoShotgunShell" count="80" loot_prob_template="QuestT3Prob"/>
<item name="ammoShotgunSlug" count="65" loot_prob_template="QuestT3Prob"/>
<item name="ammo762mmBulletBall" count="80" loot_prob_template="QuestT3Prob"/>
<item name="ammo762mmBulletHP" count="65" loot_prob_template="QuestT3Prob"/>
<item name="ammo762mmBulletAP" count="55" loot_prob_template="QuestT3Prob"/>
<item name="ammo44MagnumBulletBall" count="80" loot_prob_template="QuestT3Prob"/>
<item name="ammo44MagnumBulletHP" count="65" loot_prob_template="QuestT3Prob"/>
<item name="ammo44MagnumBulletAP" count="55" loot_prob_template="QuestT3Prob"/>
<item name="thrownGrenadeContact" count="15" loot_prob_template="QuestT3Prob"/>
<item name="ammoArrowExploding" count="25" loot_prob_template="QuestT3Prob"/>
</set>
<append xpath="/lootcontainers/lootgroup[@name='groupZpackReg02']">
<item name="casinoCoin" count="50,100" loot_prob_template="med" />
<item name="booksAllTiers" count="1" loot_prob_template="veryLow" />
</append>
<remove xpath="/lootcontainers/lootgroup[@name='groupQuestSchematics']/item" />
<remove xpath="/lootcontainers/lootgroup[@name='groupQuestMods']/item" />
<append xpath="/lootcontainers/lootgroup[@name='groupQuestMods']">
<item group="FuriousRamsayPillAllLootGroup" count="1" loot_prob_template="QuestT1Prob" />
<item group="FuriousRamsayPillAllLootGroup" count="1,2" loot_prob_template="QuestT2Prob" />
<item group="FuriousRamsayPillAllLootGroup" count="1,3" loot_prob_template="QuestT3Prob" />
</append>
<remove xpath="/lootcontainers/lootgroup/item[@group='groupArrowIronSmall']" />
<remove xpath="/lootcontainers/lootgroup/item[@group='groupArrowIronMedium']" />
<remove xpath="/lootcontainers/lootgroup/item[@group='groupCrossbowBoltIronSmall']" />
<remove xpath="/lootcontainers/lootgroup/item[@group='groupCrossbowBoltIronMedium']" />
<setattribute xpath="//lootcontainer[@name='rollingTrashBin']" name="size">6,5</setattribute>
<setattribute xpath="//lootcontainer[@name='dumpster']" name="size">8,6</setattribute>
<remove xpath="/lootcontainers/lootgroup/item[@group='groupWeaponsAllScaled']" />
<remove xpath="/lootcontainers/lootgroup/item[@group='groupWeaponsAllScaledNoStone']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupSavageCountryCrate03']/item[@group='groupWeaponsMeleeScaled']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupSavageCountryCrate03']/item[@group='groupHuntingRanged']" />
<remove xpath="/lootcontainers/lootgroup/item[@group='groupWeaponsT1_Melee']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupToolsT1']/item[@name='meleeToolAxeT1IronFireaxe']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupToolsT1']/item[@name='meleeWpnSledgeT1IronSledgehammer']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupToolsT1Bonus']/item[@name='meleeToolAxeT1IronFireaxe']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupToolsT1Bonus']/item[@name='meleeWpnSledgeT1IronSledgehammer']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupToolsT2']/item[@name='meleeToolAxeT2SteelAxe']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupToolsT2']/item[@name='meleeWpnSledgeT3SteelSledgehammer']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupQuestToolsT1']/item[@name='meleeToolAxeT1IronFireaxe']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupQuestToolsT1']/item[@name='meleeWpnSledgeT1IronSledgehammer']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupQuestToolsT2']/item[@name='meleeToolAxeT2SteelAxe']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupQuestToolsT2']/item[@name='meleeWpnSledgeT3SteelSledgehammer']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupInfestedT5']/item[@group='groupInfestedT5MeleeRanged']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupCars03']/item[@group='groupWeaponsT0_Ranged']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupCars03']/item[@group='groupWeaponsT1_Ranged']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupBackpacks01']/item[@name='drinkJarRiverWater']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupBackpacks01']/item[@name='resourceGlue']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupBackpacks01']/item[@group='groupCupboard']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupBackpacks02']/item[@name='meleeToolFlashlight02']" />
<setattribute xpath="//lootgroup[@name='groupBackpacks02']/item[@group='groupArmorScaled']" name="loot_prob_template">medLow</setattribute>
<setattribute xpath="//lootgroup[@name='groupBackpacks']/item[@group='groupBackpacks01']" name="count">1</setattribute>
<remove xpath="/lootcontainers/lootgroup[@name='groupCarWeaponsTools']/item[@name='meleeToolFlashlight02']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupUtilityItems']/item[@name='meleeToolFlashlight02']" />
<append xpath="/lootcontainers/lootgroup[@name='groupBotSchematics']">
<item name="gunBotT3JunkDroneSchematic" loot_prob_template="low"/>
</append>
<append xpath="/lootcontainers/lootgroup[@name='schematicsModsAndGeneralT2']">
<item name="gunBotT3JunkDroneSchematic" loot_prob_template="low"/>
</append>
<!--<append xpath="/lootcontainers">
<lootcontainer name="VMVan" count="0" size="10,10" sound_open="UseActions/open_vehicle" open_time="0" sound_close="UseActions/close_vehicle" loot_quality_template="qualBaseTemplate_FR">
</lootcontainer>
<lootcontainer name="VMTrucks" count="0" size="12,10" sound_open="UseActions/open_vehicle" open_time="0" sound_close="UseActions/close_vehicle" loot_quality_template="qualBaseTemplate_FR">
</lootcontainer>
<lootcontainer name="VMMilitaryTrucks" count="0" size="14,10" sound_open="UseActions/open_vehicle" open_time="0" sound_close="UseActions/close_vehicle" loot_quality_template="qualBaseTemplate_FR">
</lootcontainer>
<lootcontainer name="VMRV" count="0" size="12,10" sound_open="UseActions/open_vehicle" open_time="0" sound_close="UseActions/close_vehicle" loot_quality_template="qualBaseTemplate_FR">
</lootcontainer>
</append>-->
<remove xpath="/lootcontainers/lootgroup[@name='groupPassNGas03']/item[@group='vehiclePartsTiered']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupSchematicsAll']/item[@group='schematicsVehiclesCommon']" />
<remove xpath="/lootcontainers/lootgroup[@name='twitch_schematics1']/item[@group='schematicsVehiclesT0']" />
<remove xpath="/lootcontainers/lootgroup[@name='twitch_schematics2']/item[@group='schematicsVehiclesT1']" />
<remove xpath="/lootcontainers/lootgroup[@name='twitch_schematics3']/item[@group='schematicsVehiclesT2']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupWorkbenchLoot04']/item[@group='vehiclePartsTiered']" />
<insertBefore xpath="/lootcontainers/lootgroup[@name='groupDumpster']">
<lootgroup name="groupVehiclePartsT0_FR">
<item name="partBicycleWheel_FR" count="1,2"/>
<item name="vehicleBicycleChassis"/>
<item name="vehicleBicycleHandlebars"/>
</lootgroup>
<lootgroup name="groupVehiclePartsT1_FR" count="2">
<item name="partBicycleWheel_FR" count="1,2"/>
<item name="vehicleBicycleChassis"/>
<item name="vehicleBicycleHandlebars"/>
<!--<item name="partMinibikeWheel_FR" />
<item name="vehicleMinibikeChassis"/>
<item name="vehicleMinibikeHandlebars"/>-->
</lootgroup>
<lootgroup name="groupVehiclePartsT2_FR" count="2">
<if cond="not_rebirth_scenario('hive')">
<append xpath="/lootcontainers/lootgroup[@name='groupDumpster']">
<item name="partSparkPlugs_FR" />
<item name="partBicycleWheel_FR" count="1,2"/>
<item name="vehicleBicycleChassis"/>
<item name="vehicleBicycleHandlebars"/>
</append>
</if>
<if cond="rebirth_scenario('hive')">
<append xpath="/lootcontainers/lootgroup[@name='groupDumpster']">
<item name="partSparkPlugs_FR" />
<item name="partMotorcycleEngine_FR" />
<item name="partMotorcycleWheel_FR" />
<item name="vehicleMotorcycleChassis"/>
<item name="vehicleMotorcycleHandlebars"/>
</append>
</if>
</lootgroup>
<lootgroup name="groupVehiclePartsT3_FR" count="2">
<item name="partSparkPlugs_FR" />
<item name="partV6Engine_FR" />
<item name="partCarStarter_FR" />
<item name="partFuelPump_FR" />
<item name="partCarRadiator_FR" />
<item name="partCarburetor_FR" />
<item name="partCarTransmission_FR" />
<item name="partAlternator_FR" />
<item name="partCarWheel_FR" />
<item name="partTruckRadiator_FR" />
<item name="partTruckWheel2_FR" />
<!--<item name="vehicleTruck4x4Chassis"/>
<item name="vehicleTruck4x4Accessories"/>-->
</lootgroup>
<lootgroup name="groupVehiclePartsT4_FR" count="2">
<item name="partSparkPlugs_FR" />
<item name="partCarStarter_FR" />
<item name="partFuelPump_FR" />
<item name="partGyroWheel_FR" />
<item name="partV8Engine_FR" />
<item name="partCarRadiator_FR" />
<item name="partCarburetor_FR" />
<item name="partCarTransmission_FR" />
<item name="partAlternator_FR" />
<item name="partCarWheel_FR" />
<item name="partTruckRadiator_FR" />
<item name="partMilitaryTruckWheel_FR" />
<item name="partHeavyWheel_FR" />
<item name="partTruckWheel2_FR" />
<!--<item name="vehicleGyroCopterChassis"/>
<item name="vehicleGyroCopterAccessories"/>-->
</lootgroup>
<lootgroup name="groupVehiclePartsAll_FR" count="1">
<if cond="not_rebirth_scenario('hive')">
<append xpath="/lootcontainers/lootgroup[@name='groupDumpster']">
<item group="groupVehiclePartsT0_FR" count="1" loot_prob_template="ProbT0Vehicles_FR"/>
<item group="groupVehiclePartsT1_FR" count="1" loot_prob_template="ProbT1Vehicles_FR"/>
</append>
</if>
<item group="groupVehiclePartsT2_FR" count="1" loot_prob_template="ProbT2Vehicles_FR"/>
<item group="groupVehiclePartsT3_FR" count="1" loot_prob_template="ProbT3Vehicles_FR"/>
<item group="groupVehiclePartsT4_FR" count="1" loot_prob_template="ProbT4Vehicles_FR"/>
</lootgroup>
</insertBefore>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<append xpath="/lootcontainers/lootgroup[@name='groupDumpster']">
<item group="groupVehiclePartsAll_FR" count="1" prob=".75" force_prob="true"/>
</append>
</if>
</conditional>
<setattribute xpath="//lootgroup/item[@name='resourceHeadlight']" name="count">1</setattribute>
<setattribute xpath="//lootgroup/item[@name='resourceHeadlight']" name="name">smallEngine</setattribute>
<setattribute xpath="//lootgroup/item[@name='smallEngine']" name="loot_prob_template">low</setattribute>
<remove xpath="/lootcontainers/lootgroup[@name='groupCraftingUncommon']/item[@name='smallEngine']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupAutomotive']/item[@group='groupRareAutomotive']" />
<remove xpath="/lootcontainers/lootgroup/item[starts-with(@name,'book')]" />
<remove xpath="/lootcontainers/lootgroup/item[contains(@name,'SkillMagazine')]" />
<remove xpath="/lootcontainers/lootgroup/item[contains(@group,'killMagazine')]" />
<remove xpath="/lootcontainers/lootgroup[@name='skillMagazines']" />
<remove xpath="/lootcontainers/lootgroup/item[contains(@group,'ooks')]" />
<remove xpath="/lootcontainers/lootcontainer/item[contains(@group,'ooks')]" />
<remove xpath="/lootcontainers/lootgroup[contains(@name,'ooks')]" />
<remove xpath="//lootgroup/item[@name='meleeToolPaintTool']"/>
<remove xpath="//lootgroup[@name='modGunT2']/item[@name='modGunSoundSuppressorSilencer']"/>
<remove xpath="//lootgroup[@name='groupAmmoResourcesSmall']/item[@group='groupResourceBuckshotSmall']"/>
<remove xpath="//lootgroup[@name='groupAmmoResourcesSmall']/item[@group='groupResourceArrowHeadIronSmall']"/>
<remove xpath="//lootgroup[@name='groupAmmoResourcesSmall']/item[@group='groupResourceArrowHeadSteelAPSmall']"/>
<remove xpath="//lootgroup[@name='groupAmmoResourcesMedium']/item[@group='groupResourceBuckshotMedium']"/>
<remove xpath="//lootgroup[@name='groupAmmoResourcesMedium']/item[@group='groupResourceArrowHeadIronMedium']"/>
<remove xpath="//lootgroup[@name='groupAmmoResourcesMedium']/item[@group='groupResourceArrowHeadSteelAPMedium']"/>
<remove xpath="//lootgroup[@name='groupAmmoResourcesLarge']/item[@group='groupResourceBuckshotLarge']"/>
<remove xpath="//lootgroup[@name='groupForge02']/item[@name='resourceArrowHeadIron']"/>
<remove xpath="//lootgroup[@name='groupForge02']/item[@name='resourceArrowHeadSteelAP']"/>
<remove xpath="//lootgroup/item[@name='modArmorHelmetLightSchematic']"/>
<remove xpath="//lootgroup[@name='schematicsModsAndGeneralT0']/item[@name='modArmorStoragePocketSchematic']"/>
<remove xpath="//lootgroup[@name='schematicsModsAndGeneralT1']/item[@name='modArmorDoubleStoragePocketSchematic']"/>
<remove xpath="//lootgroup[@name='schematicsModsAndGeneralT2']/item[@name='modArmorTripleStoragePocketSchematic']"/>
<remove xpath="//lootgroup[@name='schematicsModsAndGeneralT2']/item[@name='modArmorQuadStoragePocketSchematic']"/>
<remove xpath="//lootgroup[@name='schematicsModsAndGeneralT2']/item[@name='modGunSoundSuppressorSilencerSchematic']"/>
<remove xpath="//lootgroup[@name='schematicsModsAndGeneralT2']/item[@name='modArmorWaterPurifierSchematic']"/>
<remove xpath="//lootgroup[@name='groupReinforcedChestT2']/item[@group='groupReinforcedChestT2_07']"/>
<remove xpath="//lootgroup[@name='groupWeaponsT0_All']/item[@group='groupWeaponsT0_Archery']"/>
<remove xpath="//lootgroup[@name='groupWeaponsT0_Ranged']/item[@group='groupWeaponsT0_Archery']"/>
<remove xpath="//lootgroup[@name='groupWeaponsMeleeScaledNoStone']/item[@group='groupWeapons_MeleeParts']"/>
<remove xpath="//lootgroup[@name='groupWeaponsRangedScaledNoStone']/item[@group='groupWeapons_RangedParts']"/>
<remove xpath="//lootgroup[@name='groupAmmoResourcesSmall']/item[@group='groupResourceGunPowderSmall']"/>
<remove xpath="//lootgroup[@name='groupAmmoResourcesMedium']/item[@group='groupResourceGunPowderMedium']"/>
<remove xpath="//lootgroup[@name='groupAmmoResourcesLarge']/item[@group='groupResourceGunPowderLarge']"/>
<remove xpath="//lootgroup/item[@name='frameShapes:VariantHelper']"/>
<remove xpath="//lootgroup/item[@name='resourcePotassiumNitratePowder']"/>
<remove xpath="//lootgroup/item[@name='resourceCropChrysanthemumPlant']"/>
<remove xpath="//lootgroup/item[@name='resourceCropGoldenrodPlant']"/>
<remove xpath="//lootgroup/item[@name='foodCornMeal']"/>
<remove xpath="//lootgroup/item[@name='resourceScrapLead']"/>
<remove xpath="//lootgroup/item[@name='resourceGunPowder']"/>
<remove xpath="//lootgroup/item[@name='resourceScrapBrass']"/>
<remove xpath="//lootgroup/item[@name='resourceAnimalFat']"/>
<remove xpath="//lootgroup/item[@name='resourceElectricParts']"/>
<remove xpath="//lootgroup/item[@name='resourceBone']"/>
<remove xpath="//lootgroup/item[@name='resourceCoal']"/>
<remove xpath="//lootgroup/item[@name='resourceCloth']"/>
<remove xpath="//lootgroup/item[@name='resourceWood']"/>
<remove xpath="//lootgroup/item[@name='resourceNail']"/>
<remove xpath="//lootgroup/item[@name='drinkCanMegaCrush']"/>
<remove xpath="//lootgroup/item[@name='drinkJarBlackStrapCoffee']"/>
<remove xpath="//lootgroup/item[@name='drinkJarGrandpasAwesomeSauce']"/>
<remove xpath="//lootgroup/item[@name='drinkJarGrandpasLearningElixir']"/>
<remove xpath="//lootgroup/item[@name='drinkJarGrandpasForgettingElixir']"/>
<remove xpath="//lootgroup/item[@name='drinkJarGrandpasMoonshine']"/>
<remove xpath="//lootgroup/item[@name='drinkYuccaJuiceSmoothie']"/>
<remove xpath="//lootgroup/item[@name='resourceRepairKit']"/>
<remove xpath="//lootgroup[@name='groupWeaponsMeleeScaled']/item[@group='groupWeapons_MeleeParts']"/>
<remove xpath="//lootgroup[@name='groupWeaponsMeleeScaledTPlus']/item[@group='groupWeapons_MeleeParts']"/>
<remove xpath="//lootgroup[@name='groupWeaponsRangedScaled']/item[@group='groupWeapons_RangedParts']"/>
<remove xpath="//lootgroup[@name='groupWeaponsRangedScaledTPlus']/item[@group='groupWeapons_RangedParts']"/>
<remove xpath="//lootgroup/item[@name='meleeToolAllSteelParts']"/>
<remove xpath="//lootgroup/item[@name='meleeToolAxeT3ChainsawParts']"/>
<remove xpath="//lootgroup/item[@group='toolParts']"/>
<remove xpath="//lootgroup/item[@name='gunMGT1AK47Parts']"/>
<remove xpath="//lootgroup/item[@name='gunHandgunT1PistolParts']"/>
<remove xpath="//lootgroup/item[@name='gunBowT1WoodenBowParts']"/>
<remove xpath="//lootgroup/item[@name='gunRifleT1HuntingRifleParts']"/>
<remove xpath="//lootgroup/item[@name='gunShotgunT1DoubleBarrelParts']"/>
<remove xpath="//lootgroup/item[@name='gunExplosivesT3RocketLauncherParts']"/>
<remove xpath="//lootgroup/item[@name='gunBotRoboticsParts']"/>
<remove xpath="//lootgroup/item[@name='meleeWpnBatonT2StunBatonParts']"/>
<remove xpath="//lootgroup/item[@name='meleeWpnBladeT3MacheteParts']"/>
<remove xpath="//lootgroup/item[@name='meleeWpnSpearT3SteelSpearParts']"/>
<remove xpath="//lootgroup/item[@name='meleeWpnClubT3SteelClubParts']"/>
<remove xpath="//lootgroup/item[@name='meleeWpnSledgeT3SteelSledgehammerParts']"/>
<remove xpath="//lootgroup/item[@name='meleeWpnKnucklesT3SteelKnucklesParts']"/>
<remove xpath="//lootgroup/item[@group='weaponParts']"/>
<remove xpath="/lootcontainers/lootgroup/item[@name='oldCash']"/>
<remove xpath="/lootcontainers/lootcontainer/item[@name='oldCash']"/>
<remove xpath="//lootgroup/item[@group='groupToolsT0']"/>
<remove xpath="/lootcontainers/lootgroup/item[@group='seeds']"/>
<remove xpath="/lootcontainers/lootgroup[@name='seeds']"/>
<remove xpath="/lootcontainers/lootgroup/item[@name='gunBowT0PrimitiveBow']"/>
<remove xpath="/lootcontainers/lootgroup/item[@group='groupWeaponsT0_All']"/>
<remove xpath="/lootcontainers/lootgroup/item[@group='groupWeaponsT0_Melee']"/>
<remove xpath="/lootcontainers/lootgroup/item[@name='modArmorWaterPurifier']"/>
<remove xpath="/lootcontainers/lootgroup/item[@name='modArmorTreasureHunter']"/>
<remove xpath="/lootcontainers/lootgroup/item[@name='modArmorPerception']"/>
<remove xpath="/lootcontainers/lootgroup/item[@name='modArmorStrength']"/>
<remove xpath="/lootcontainers/lootgroup/item[@name='modArmorFortitude']"/>
<remove xpath="/lootcontainers/lootgroup/item[@name='modArmorAgility']"/>
<remove xpath="/lootcontainers/lootgroup/item[@name='modArmorIntellect']"/>
<remove xpath="/lootcontainers/lootgroup[@name='groupWorkbenchLoot03']/item[@name='resourceSewingKit']"/>
<remove xpath="/lootcontainers/lootgroup[@name='groupWorkbenchLoot02']/item[@name='resourceOil']"/>
<remove xpath="/lootcontainers/lootgroup[@name='groupWorkbenchLoot02']/item[@name='resourceSpring']"/>
<remove xpath="/lootcontainers/lootgroup[@name='groupWorkbenchLoot02']/item[@name='resourceGlue']"/>
<remove xpath="/lootcontainers/lootgroup/item[@name='meleeToolRepairT0StoneAxe']"/>
<remove xpath="/lootcontainers/lootgroup/item[@name='meleeToolShovelT0StoneShovel']"/>
<remove xpath="/lootcontainers/lootgroup/item[@name='drugRecog']"/>
<remove xpath="/lootcontainers/lootgroup/item[@name='drugFortBites']"/>
<remove xpath="/lootcontainers/lootgroup/item[@name='medicalSplint']"/>
<remove xpath="/lootcontainers/lootgroup/item[@name='resourceOilShale']"/>
<remove xpath="/lootcontainers/lootgroup/item[@name='ammoRocketHE']"/>
<remove xpath="/lootcontainers/lootgroup/item[@name='modGunBowPolymerString']"/>
<remove xpath="/lootcontainers/lootgroup/item[@name='foodRottingFlesh']"/>
<remove xpath="/lootcontainers/lootgroup/item[@group='dyes']"/>
<remove xpath="/lootcontainers/lootgroup/item[@name='resourceCropCottonPlant']"/>
<remove xpath="/lootcontainers/lootgroup/item[@name='resourceFeather']"/>
<remove xpath="/lootcontainers/lootgroup/item[@name='medicalBandage']"/>
<append xpath="/lootcontainers">
<lootcontainer name="FuriousRamsayTraderNPCRebirth" count="0" size="8,1" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="0" loot_quality_template="qualBaseTemplate_FR">
</lootcontainer>
<lootcontainer name="FuriousRamsayLootGatherer" count="0" size="12,10" sound_open="UseActions/chest_tier5_open" sound_close="UseActions/chest_tier5_close" open_time="0" loot_quality_template="qualBaseTemplate_FR">
</lootcontainer>
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupQuestT1SkillMagazineBundle']">
<item group="schematicsModsAndGeneralCommon" />
</append>
<insertAfter xpath="/lootcontainers/lootgroup[@name='schematicsModsAndGeneralCommon']">
<lootgroup name="groupQuestT1Books" count="all">
<item group="schematicsModsAndGeneralCommon" />
</lootgroup>
<lootgroup name="groupQuestT2Books" count="all">
<item group="schematicsModsAndGeneralCommon" />
</lootgroup>
<lootgroup name="groupQuestT3Books" count="all">
<item group="schematicsModsAndGeneralCommon" />
</lootgroup>
<lootgroup name="groupQuestT4Books" count="all">
<item group="schematicsModsAndGeneralCommon" />
</lootgroup>
<lootgroup name="groupQuestT5Books" count="all">
<item group="schematicsModsAndGeneralCommon" />
</lootgroup>
</insertAfter>
<append xpath="//lootgroup[@name='groupCupboard01']">
<item group="empty" />
</append>
<append xpath="//lootgroup[@name='groupShamwayProduce01']">
<item name="foodCropBlueberries" count="1,2" />
<item name="foodCropCorn" count="1,2"/>
<item name="foodCropPotato" count="1,2"/>
<item name="foodCropMushrooms" count="1,2"/>
<item name="foodCropPumpkin" count="1,2"/>
</append>
<!--<removeattribute xpath="//lootcontainer/@destroy_on_close" />-->
<removeattribute xpath="//lootcontainer[@name='collapsedDewCollector']/@destroy_on_close" />
<removeattribute xpath="//lootcontainer[starts-with(@name,'infestedT')]/@destroy_on_close" />
<setattribute xpath="//lootcontainer[contains(@name,'Pile')]" name="destroy_on_close">empty</setattribute>
<setattribute xpath="//lootcontainer[@name='airDrop']" name="destroy_on_close">empty</setattribute>
<setattribute xpath="//lootcontainer[@name='junk']" name="destroy_on_close">empty</setattribute>
<setattribute xpath="//lootcontainer[@name='birdNest']" name="destroy_on_close">empty</setattribute>
<setattribute xpath="//lootcontainer[@name='purse']" name="destroy_on_close">empty</setattribute>
<setattribute xpath="//lootcontainer[@name='cntBackpack']" name="destroy_on_close">empty</setattribute>
<setattribute xpath="//lootcontainer[@name='closet']" name="destroy_on_close">empty</setattribute>
<!--<append xpath="//lootgroup[@name='groupMedicalUncommon']">
<item name="FuriousRamsayHCL" count="1"/>
</append>-->
<append xpath="//lootgroup[@name='groupInfestedT1']">
<item group="FuriousRamsayArmorModsTier1" count="1" loot_prob_template="low" force_prob="true" />
<conditional>
<if cond="rebirth_scenario('hive')">
<item group="groupWeaponsT5Group_FR" count="1" />
<item group="FuriousRamsayPillAllLootGroup" count="1"/>
</if>
</conditional>
</append>
<append xpath="//lootgroup[@name='groupInfestedT2']">
<item group="FuriousRamsayArmorModsTier2" count="1" loot_prob_template="low" force_prob="true" />
<conditional>
<if cond="rebirth_scenario('hive')">
<item group="groupWeaponsT5Group_FR" count="1" />
<item group="FuriousRamsayPillAllLootGroup" count="1"/>
</if>
</conditional>
</append>
<append xpath="//lootgroup[@name='groupInfestedT3']">
<item group="FuriousRamsayArmorModsTier3" count="1" loot_prob_template="low" force_prob="true" />
<conditional>
<if cond="rebirth_scenario('hive')">
<item group="groupWeaponsT5Group_FR" count="1" />
<item name="FuriousRamsayPillGeneric" count="1"/>
</if>
</conditional>
</append>
<append xpath="//lootgroup[@name='groupInfestedT4']">
<item group="FuriousRamsayArmorModsTier4" count="1" loot_prob_template="low" force_prob="true" />
<conditional>
<if cond="rebirth_scenario('hive')">
<item group="groupWeaponsT5Group_FR" count="1" />
<item name="FuriousRamsayPillGeneric" count="1"/>
</if>
</conditional>
</append>
<append xpath="//lootgroup[@name='groupInfestedT5']">
<item group="FuriousRamsayArmorModsTier5" count="1" loot_prob_template="low" force_prob="true" />
<conditional>
<if cond="rebirth_scenario('hive')">
<item group="groupWeaponsT5Group_FR" count="1" />
<item name="FuriousRamsayPillGeneric" count="1"/>
</if>
</conditional>
</append>
<insertAfter xpath="//lootgroup[@name='empty']">
<lootgroup name="FuriousRamsayArmorModsTier1">
<!-- COMMON -->
<item name="ModBlockDamageIncreaseTier1" prob="1" />
<item name="ModHungerThirstReductionTier1" prob="1" />
<item name="ModStaminaLossReductionTier1" prob="1" />
<item name="ModStunResistanceTier1" prob="1" />
<item name="ModKnockdownResistanceTier1" prob="1" />
<item name="ModLootTimeDecreaseTier1" prob="1" />
<item name="ModDetermineEntityHealthTier1" prob="1" />
<!-- UNCOMMON -->
<item name="ModEntityDamageMeleeTier1" prob="0.75" />
<item name="ModEntityDamageRangedTier1" prob="0.75" />
<item name="ModAttackSpeedIncreaseTier1" prob="0.75" />
<item name="ModFireRateIncreaseTier1" prob="0.75" />
<item name="ModSneakEffectivenessIncreaseTier1" prob="0.75" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="ModRadiationPoisoningDecreaseTier1" prob="0.75" />
<item name="ModClassExperienceIncreaseTier1" prob="0.75" />
<item name="ModAuraTriggerIncreaseOtherDamageSelfTier1" prob="0.5" />
<item name="ModAuraTriggerIncreaseSelfDamageOtherTier1" prob="0.5" />
<item name="ModRebirthTier1" prob="0.5" />
</if>
</conditional>
<item name="ModGeneticsExperienceIncreaseTier1" prob="0.75" />
<item name="ModDismemberIncreaseTier1" prob="0.75" />
<!-- RARE -->
<item name="ModLootStageIncreaseTier1" prob="0.5" />
<item name="ModGamestageDecreaseTier1" prob="0.5" />
<item name="ModRampageIncreaseTier1" prob="0.5" />
<item name="modArmorDegradationTier1" prob="0.5" />
<item name="ModStructuralIntegrity" prob="0.2" />
<!--<item name="ModCarryingCapacityIncreaseTier1"/>-->
<conditional>
<if cond="rebirth_scenario('hive')">
<item name="modMeleeDegradationTier1" prob="0.5" />
<item name="modRangedDegradationTier1" prob="0.5" />
</if>
</conditional>
<item name="modRangedEntityDamageTier1" prob="0.5" />
<item name="modMeleeEntityDamageTier1" prob="0.5" />
<item name="modReloadSpeedTier1" prob="0.5" />
<item name="modMagazineSizeTier1" prob="0.5" />
<item name="modFireRateTier1" prob="0.5" />
<item name="modAttackSpeedTier1" prob="0.5" />
</lootgroup>
<lootgroup name="FuriousRamsayArmorModsTier2">
<!-- COMMON -->
<item name="ModBlockDamageIncreaseTier2" prob="1" />
<item name="ModHungerThirstReductionTier2" prob="1" />
<item name="ModStaminaLossReductionTier2" prob="1" />
<item name="ModStunResistanceTier2" prob="1" />
<item name="ModKnockdownResistanceTier2" prob="1" />
<item name="ModLootTimeDecreaseTier2" prob="1" />
<item name="ModDetermineEntityHealthTier2" prob="1" />
<!-- UNCOMMON -->
<item name="ModEntityDamageMeleeTier2" prob="0.75" />
<item name="ModEntityDamageRangedTier2" prob="0.75" />
<item name="ModAttackSpeedIncreaseTier2" prob="0.75" />
<item name="ModFireRateIncreaseTier2" prob="0.75" />
<item name="ModSneakEffectivenessIncreaseTier2" prob="0.75" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="ModRadiationPoisoningDecreaseTier2" prob="0.75" />
<item name="ModClassExperienceIncreaseTier2" prob="0.75" />
<item name="ModAuraTriggerIncreaseOtherDamageSelfTier2" prob="0.5" />
<item name="ModAuraTriggerIncreaseSelfDamageOtherTier2" prob="0.5" />
<item name="ModRebirthTier2" prob="0.5" />
</if>
</conditional>
<item name="ModGeneticsExperienceIncreaseTier2" prob="0.75" />
<item name="ModDismemberIncreaseTier2" prob="0.75" />
<!-- RARE -->
<item name="ModLootStageIncreaseTier2" prob="0.5" />
<item name="ModGamestageDecreaseTier2" prob="0.5" />
<item name="ModRampageIncreaseTier2" prob="0.5" />
<item name="modArmorDegradationTier2" prob="0.5" />
<item name="ModStructuralIntegrity" prob="0.2" />
<!--<item name="ModCarryingCapacityIncreaseTier2" />-->
<conditional>
<if cond="rebirth_scenario('hive')">
<item name="modMeleeDegradationTier2" prob="0.5" />
<item name="modRangedDegradationTier2" prob="0.5" />
</if>
</conditional>
<item name="modRangedEntityDamageTier2" prob="0.5" />
<item name="modMeleeEntityDamageTier2" prob="0.5" />
<item name="modReloadSpeedTier2" prob="0.5" />
<item name="modMagazineSizeTier2" prob="0.5" />
<item name="modFireRateTier2" prob="0.5" />
<item name="modAttackSpeedTier2" prob="0.5" />
</lootgroup>
<lootgroup name="FuriousRamsayArmorModsTier3">
<!-- COMMON -->
<item name="ModBlockDamageIncreaseTier3" prob="1" />
<item name="ModHungerThirstReductionTier3" prob="1" />
<item name="ModStaminaLossReductionTier3" prob="1" />
<item name="ModStunResistanceTier3" prob="1" />
<item name="ModKnockdownResistanceTier3" prob="1" />
<item name="ModLootTimeDecreaseTier3" prob="1" />
<item name="ModDetermineEntityHealthTier3" prob="1" />
<!-- UNCOMMON -->
<item name="ModEntityDamageMeleeTier3" prob="0.75" />
<item name="ModEntityDamageRangedTier3" prob="0.75" />
<item name="ModAttackSpeedIncreaseTier3" prob="0.75" />
<item name="ModFireRateIncreaseTier3" prob="0.75" />
<item name="ModSneakEffectivenessIncreaseTier3" prob="0.75" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="ModRadiationPoisoningDecreaseTier3" prob="0.75" />
<item name="ModClassExperienceIncreaseTier3" prob="0.75" />
<item name="ModAuraTriggerIncreaseOtherDamageSelfTier3" prob="0.5" />
<item name="ModAuraTriggerIncreaseSelfDamageOtherTier3" prob="0.5" />
<item name="ModRebirthTier3" prob="0.5" />
</if>
</conditional>
<item name="ModGeneticsExperienceIncreaseTier3" prob="0.75" />
<item name="ModDismemberIncreaseTier3" prob="0.75" />
<!-- RARE -->
<item name="ModLootStageIncreaseTier3" prob="0.5" />
<item name="ModGamestageDecreaseTier3" prob="0.5" />
<item name="ModRampageIncreaseTier3" prob="0.5" />
<item name="modArmorDegradationTier3" prob="0.5" />
<item name="ModStructuralIntegrity" prob="0.2" />
<!--<item name="ModCarryingCapacityIncreaseTier1" />-->
<conditional>
<if cond="rebirth_scenario('hive')">
<item name="modMeleeDegradationTier3" prob="0.5" />
<item name="modRangedDegradationTier3" prob="0.5" />
</if>
</conditional>
<item name="modRangedEntityDamageTier3" prob="0.5" />
<item name="modMeleeEntityDamageTier3" prob="0.5" />
<item name="modReloadSpeedTier3" prob="0.5" />
<item name="modMagazineSizeTier3" prob="0.5" />
<item name="modFireRateTier3" prob="0.5" />
<item name="modAttackSpeedTier3" prob="0.5" />
</lootgroup>
<lootgroup name="FuriousRamsayArmorModsTier4">
<!-- COMMON -->
<item name="ModBlockDamageIncreaseTier4" prob="1" />
<item name="ModHungerThirstReductionTier4" prob="1" />
<item name="ModStaminaLossReductionTier4" prob="1" />
<item name="ModStunResistanceTier4" prob="1" />
<item name="ModKnockdownResistanceTier4" prob="1" />
<item name="ModLootTimeDecreaseTier4" prob="1" />
<!-- UNCOMMON -->
<item name="ModEntityDamageMeleeTier4" prob="0.75" />
<item name="ModEntityDamageRangedTier4" prob="0.75" />
<item name="ModAttackSpeedIncreaseTier4" prob="0.75" />
<item name="ModFireRateIncreaseTier4" prob="0.75" />
<item name="ModSneakEffectivenessIncreaseTier4" prob="0.75" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="ModRadiationPoisoningDecreaseTier4" prob="0.75" />
<item name="ModClassExperienceIncreaseTier4" prob="0.75" />
<item name="ModAuraTriggerIncreaseOtherDamageSelfTier4" prob="0.5" />
<item name="ModAuraTriggerIncreaseSelfDamageOtherTier4" prob="0.5" />
<item name="ModRebirthTier4" prob="0.5" />
</if>
</conditional>
<item name="ModGeneticsExperienceIncreaseTier4" prob="0.75" />
<item name="ModDismemberIncreaseTier4" prob="0.75" />
<!-- RARE -->
<item name="ModLootStageIncreaseTier4" prob="0.5" />
<item name="ModGamestageDecreaseTier4" prob="0.5" />
<item name="ModRampageIncreaseTier4" prob="0.5" />
<item name="ModDetermineEntityHealthTier4" prob="0.5" />
<item name="modArmorDegradationTier4" prob="0.5" />
<item name="ModStructuralIntegrity" prob="0.2" />
<!--<item name="ModCarryingCapacityIncreaseTier4" />-->
<conditional>
<if cond="rebirth_scenario('hive')">
<item name="modMeleeDegradationTier4" prob="0.5" />
<item name="modRangedDegradationTier4" prob="0.5" />
</if>
</conditional>
<item name="modRangedEntityDamageTier4" prob="0.5" />
<item name="modMeleeEntityDamageTier4" prob="0.5" />
<item name="modReloadSpeedTier4" prob="0.5" />
<item name="modMagazineSizeTier4" prob="0.5" />
<item name="modFireRateTier4" prob="0.5" />
<item name="modAttackSpeedTier4" prob="0.5" />
</lootgroup>
<lootgroup name="FuriousRamsayArmorModsTier5">
<!-- COMMON -->
<item name="ModBlockDamageIncreaseTier5" prob="1" />
<item name="ModHungerThirstReductionTier5" prob="1" />
<item name="ModStaminaLossReductionTier5" prob="1" />
<item name="ModStunResistanceTier5" prob="1" />
<item name="ModKnockdownResistanceTier5" prob="1" />
<item name="ModLootTimeDecreaseTier5" prob="1" />
<!-- UNCOMMON -->
<item name="ModEntityDamageMeleeTier5" prob="0.75" />
<item name="ModEntityDamageRangedTier5" prob="0.75" />
<item name="ModAttackSpeedIncreaseTier5" prob="0.75" />
<item name="ModFireRateIncreaseTier5" prob="0.75" />
<item name="ModSneakEffectivenessIncreaseTier5" prob="0.75" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="ModRadiationPoisoningDecreaseTier4" prob="0.75" />
<item name="ModClassExperienceIncreaseTier4" prob="0.75" />
<item name="ModAuraTriggerIncreaseOtherDamageSelfTier4" prob="0.5" />
<item name="ModAuraTriggerIncreaseSelfDamageOtherTier4" prob="0.5" />
<item name="ModRebirthTier4" prob="0.5" />
</if>
</conditional>
<item name="ModGeneticsExperienceIncreaseTier5" prob="0.75" />
<item name="ModDismemberIncreaseTier5" prob="0.75" />
<!-- RARE -->
<item name="ModLootStageIncreaseTier5" prob="0.5" />
<item name="ModGamestageDecreaseTier5" prob="0.5" />
<item name="ModRampageIncreaseTier5" prob="0.5" />
<item name="ModDetermineEntityHealthTier5" prob="0.5" />
<item name="modArmorDegradationTier5" prob="0.5" />
<item name="ModStructuralIntegrity" prob="0.2" />
<!--<item name="ModCarryingCapacityIncreaseTier5" />-->
<conditional>
<if cond="rebirth_scenario('hive')">
<item name="modMeleeDegradationTier5" prob="0.5" />
<item name="modRangedDegradationTier5" prob="0.5" />
</if>
</conditional>
<item name="modRangedEntityDamageTier5" prob="0.5" />
<item name="modMeleeEntityDamageTier5" prob="0.5" />
<item name="modReloadSpeedTier5" prob="0.5" />
<item name="modMagazineSizeTier5" prob="0.5" />
<item name="modFireRateTier5" prob="0.5" />
<item name="modAttackSpeedTier5" prob="0.5" />
</lootgroup>
<lootgroup name="FuriousRamsayArmorMods">
<item group="FuriousRamsayArmorModsTier1" count ="1" loot_prob_template="ProbT1Mods"/>
<item group="FuriousRamsayArmorModsTier2" count ="1" loot_prob_template="ProbT2Mods"/>
<item group="FuriousRamsayArmorModsTier3" count ="1" loot_prob_template="ProbT3Mods"/>
<item group="FuriousRamsayArmorModsTier4" count ="1" loot_prob_template="ProbT4Mods"/>
<item group="FuriousRamsayArmorModsTier5" count ="1" loot_prob_template="ProbT5Mods"/>
</lootgroup>
<lootgroup name="FuriousRamsayArmorModsTier1Purge">
<!-- COMMON -->
<item name="ModBlockDamageIncreaseTier1" prob="1" />
<item name="ModHungerThirstReductionTier1" prob="1" />
<item name="ModStaminaLossReductionTier1" prob="1" />
<item name="ModStunResistanceTier1" prob="1" />
<item name="ModKnockdownResistanceTier1" prob="1" />
<item name="ModLootTimeDecreaseTier1" prob="1" />
<item name="ModDetermineEntityHealthTier1" prob="1" />
<!-- UNCOMMON -->
<item name="ModEntityDamageMeleeTier1" prob="0.75" />
<item name="ModEntityDamageRangedTier1" prob="0.75" />
<item name="ModAttackSpeedIncreaseTier1" prob="0.75" />
<item name="ModFireRateIncreaseTier1" prob="0.75" />
<item name="ModSneakEffectivenessIncreaseTier1" prob="0.75" />
<item name="ModRadiationPoisoningDecreaseTier1" prob="0.75" />
<item name="ModClassExperienceIncreaseTier1" prob="0.75" />
<item name="ModGeneticsExperienceIncreaseTier1" prob="0.75" />
<item name="ModDismemberIncreaseTier1" prob="0.75" />
<!-- RARE -->
<item name="ModAuraTriggerIncreaseOtherDamageSelfTier1" prob="0.5" />
<item name="ModAuraTriggerIncreaseSelfDamageOtherTier1" prob="0.5" />
<item name="ModLootStageIncreaseTier1" prob="0.5" />
<item name="ModGamestageDecreaseTier1" prob="0.5" />
<item name="ModRampageIncreaseTier1" prob="0.5" />
<item name="ModRebirthTier1" prob="0.5" />
<item name="modArmorDegradationTier1" prob="0.5" />
<item name="ModPurgeTier1" prob="0.5" />
<item name="ModStructuralIntegrity" prob="0.2" />
<!--<item name="ModCarryingCapacityIncreaseTier1"/>-->
</lootgroup>
<lootgroup name="FuriousRamsayArmorModsTier2Purge">
<!-- COMMON -->
<item name="ModBlockDamageIncreaseTier2" prob="1" />
<item name="ModHungerThirstReductionTier2" prob="1" />
<item name="ModStaminaLossReductionTier2" prob="1" />
<item name="ModStunResistanceTier2" prob="1" />
<item name="ModKnockdownResistanceTier2" prob="1" />
<item name="ModLootTimeDecreaseTier2" prob="1" />
<item name="ModDetermineEntityHealthTier2" prob="1" />
<!-- UNCOMMON -->
<item name="ModEntityDamageMeleeTier2" prob="0.75" />
<item name="ModEntityDamageRangedTier2" prob="0.75" />
<item name="ModAttackSpeedIncreaseTier2" prob="0.75" />
<item name="ModFireRateIncreaseTier2" prob="0.75" />
<item name="ModSneakEffectivenessIncreaseTier2" prob="0.75" />
<item name="ModRadiationPoisoningDecreaseTier2" prob="0.75" />
<item name="ModClassExperienceIncreaseTier2" prob="0.75" />
<item name="ModGeneticsExperienceIncreaseTier2" prob="0.75" />
<item name="ModDismemberIncreaseTier2" prob="0.75" />
<!-- RARE -->
<item name="ModAuraTriggerIncreaseOtherDamageSelfTier2" prob="0.5" />
<item name="ModAuraTriggerIncreaseSelfDamageOtherTier2" prob="0.5" />
<item name="ModLootStageIncreaseTier2" prob="0.5" />
<item name="ModGamestageDecreaseTier2" prob="0.5" />
<item name="ModRampageIncreaseTier2" prob="0.5" />
<item name="ModRebirthTier2" prob="0.5" />
<item name="modArmorDegradationTier2" prob="0.5" />
<item name="ModPurgeTier2" prob="0.5" />
<item name="ModStructuralIntegrity" prob="0.2" />
<!--<item name="ModCarryingCapacityIncreaseTier2" />-->
</lootgroup>
<lootgroup name="FuriousRamsayArmorModsTier3Purge">
<!-- COMMON -->
<item name="ModBlockDamageIncreaseTier3" prob="1" />
<item name="ModHungerThirstReductionTier3" prob="1" />
<item name="ModStaminaLossReductionTier3" prob="1" />
<item name="ModStunResistanceTier3" prob="1" />
<item name="ModKnockdownResistanceTier3" prob="1" />
<item name="ModLootTimeDecreaseTier3" prob="1" />
<item name="ModDetermineEntityHealthTier3" prob="1" />
<!-- UNCOMMON -->
<item name="ModEntityDamageMeleeTier3" prob="0.75" />
<item name="ModEntityDamageRangedTier3" prob="0.75" />
<item name="ModAttackSpeedIncreaseTier3" prob="0.75" />
<item name="ModFireRateIncreaseTier3" prob="0.75" />
<item name="ModSneakEffectivenessIncreaseTier3" prob="0.75" />
<item name="ModRadiationPoisoningDecreaseTier3" prob="0.75" />
<item name="ModClassExperienceIncreaseTier3" prob="0.75" />
<item name="ModGeneticsExperienceIncreaseTier3" prob="0.75" />
<item name="ModDismemberIncreaseTier3" prob="0.75" />
<!-- RARE -->
<item name="ModLootStageIncreaseTier3" prob="0.5" />
<item name="ModGamestageDecreaseTier3" prob="0.5" />
<item name="ModAuraTriggerIncreaseOtherDamageSelfTier3" prob="0.5" />
<item name="ModAuraTriggerIncreaseSelfDamageOtherTier3" prob="0.5" />
<item name="ModRampageIncreaseTier3" prob="0.5" />
<item name="ModRebirthTier3" prob="0.5" />
<item name="modArmorDegradationTier3" prob="0.5" />
<item name="ModPurgeTier3" prob="0.5" />
<item name="ModStructuralIntegrity" prob="0.2" />
<!--<item name="ModCarryingCapacityIncreaseTier1" />-->
</lootgroup>
<lootgroup name="FuriousRamsayArmorModsTier4Purge">
<!-- COMMON -->
<item name="ModBlockDamageIncreaseTier4" prob="1" />
<item name="ModHungerThirstReductionTier4" prob="1" />
<item name="ModStaminaLossReductionTier4" prob="1" />
<item name="ModStunResistanceTier4" prob="1" />
<item name="ModKnockdownResistanceTier4" prob="1" />
<item name="ModLootTimeDecreaseTier4" prob="1" />
<!-- UNCOMMON -->
<item name="ModEntityDamageMeleeTier4" prob="0.75" />
<item name="ModEntityDamageRangedTier4" prob="0.75" />
<item name="ModAttackSpeedIncreaseTier4" prob="0.75" />
<item name="ModFireRateIncreaseTier4" prob="0.75" />
<item name="ModSneakEffectivenessIncreaseTier4" prob="0.75" />
<item name="ModRadiationPoisoningDecreaseTier4" prob="0.75" />
<item name="ModClassExperienceIncreaseTier4" prob="0.75" />
<item name="ModGeneticsExperienceIncreaseTier4" prob="0.75" />
<item name="ModDismemberIncreaseTier4" prob="0.75" />
<!-- RARE -->
<item name="ModLootStageIncreaseTier4" prob="0.5" />
<item name="ModGamestageDecreaseTier4" prob="0.5" />
<item name="ModAuraTriggerIncreaseOtherDamageSelfTier4" prob="0.5" />
<item name="ModAuraTriggerIncreaseSelfDamageOtherTier4" prob="0.5" />
<item name="ModRampageIncreaseTier4" prob="0.5" />
<item name="ModDetermineEntityHealthTier4" prob="0.5" />
<item name="ModRebirthTier4" prob="0.5" />
<item name="modArmorDegradationTier4" prob="0.5" />
<item name="ModPurgeTier4" prob="0.5" />
<item name="ModStructuralIntegrity" prob="0.2" />
<!--<item name="ModCarryingCapacityIncreaseTier4" />-->
</lootgroup>
<lootgroup name="FuriousRamsayArmorModsTier5Purge">
<!-- COMMON -->
<item name="ModBlockDamageIncreaseTier5" prob="1" />
<item name="ModHungerThirstReductionTier5" prob="1" />
<item name="ModStaminaLossReductionTier5" prob="1" />
<item name="ModStunResistanceTier5" prob="1" />
<item name="ModKnockdownResistanceTier5" prob="1" />
<item name="ModLootTimeDecreaseTier5" prob="1" />
<!-- UNCOMMON -->
<item name="ModEntityDamageMeleeTier5" prob="0.75" />
<item name="ModEntityDamageRangedTier5" prob="0.75" />
<item name="ModAttackSpeedIncreaseTier5" prob="0.75" />
<item name="ModFireRateIncreaseTier5" prob="0.75" />
<item name="ModSneakEffectivenessIncreaseTier5" prob="0.75" />
<item name="ModRadiationPoisoningDecreaseTier5" prob="0.75" />
<item name="ModClassExperienceIncreaseTier5" prob="0.75" />
<item name="ModGeneticsExperienceIncreaseTier5" prob="0.75" />
<item name="ModDismemberIncreaseTier5" prob="0.75" />
<!-- RARE -->
<item name="ModAuraTriggerIncreaseOtherDamageSelfTier5" prob="0.5" />
<item name="ModAuraTriggerIncreaseSelfDamageOtherTier5" prob="0.5" />
<item name="ModLootStageIncreaseTier5" prob="0.5" />
<item name="ModGamestageDecreaseTier5" prob="0.5" />
<item name="ModRampageIncreaseTier5" prob="0.5" />
<item name="ModDetermineEntityHealthTier5" prob="0.5" />
<item name="ModRebirthTier5" prob="0.5" />
<item name="modArmorDegradationTier5" prob="0.5" />
<item name="ModPurgeTier5" prob="0.5" />
<item name="ModStructuralIntegrity" prob="0.2" />
<!--<item name="ModCarryingCapacityIncreaseTier5" />-->
</lootgroup>
<lootgroup name="FuriousRamsayArmorModsPurge">
<item group="FuriousRamsayArmorModsTier1Purge" count ="1" loot_prob_template="ProbT1Mods"/>
<item group="FuriousRamsayArmorModsTier2Purge" count ="1" loot_prob_template="ProbT2Mods"/>
<item group="FuriousRamsayArmorModsTier3Purge" count ="1" loot_prob_template="ProbT3Mods"/>
<item group="FuriousRamsayArmorModsTier4Purge" count ="1" loot_prob_template="ProbT4Mods"/>
<item group="FuriousRamsayArmorModsTier5Purge" count ="1" loot_prob_template="ProbT5Mods"/>
</lootgroup>
</insertAfter>
<append xpath="/lootcontainers">
<lootgroup name="junk">
<item name="resourcePaint" count="10,20" prob="0.2"/>
<item name="FuriousRamsayScrews" count="2,4"/>
<item name="FuriousRamsayWoodPlank" count="0,3" />
<item name="medicalBandage" count="0,1" />
<item group="cannedfood" count="0,1" prob="0.35" />
<item name="resourceElectricParts" count="1,5" prob="0.75" />
<item name="resourceMechanicalParts" count="1,5" prob="0.75" />
<item group="FuriousRamsayRepairKits" count="0,1" prob="0.15"/>
<item name="ammoGasCan" count="10,50"/>
<item name="resourceGlue" count ="0,1"/>
<item name="resourceScrapIron" count ="1,20"/>
<item name="resourceCobblestones" count ="10,50"/>
<item name="resourceCement" count ="10,50"/>
<item name="resourceMetalPipe" count ="1,3"/>
<item name="resourceScrapPolymers" count ="1,5"/>
<item name="resourceNail" count ="2,4"/>
<item name="resourceOilShale" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="resourceTrophy1" count ="1,2"/>
<item name="resourceTrophy2" count ="1,2"/>
<item name="resourceDoorKnob" count ="1,2"/>
<item name="FuriousRamsayHCL" count="0,1"/>
<item name="resourceScrapLead" count="10,50"/>
<item name="resourcePotassiumNitratePowder" count="10,50"/>
<item name="resourceCoal" count="10,50"/>
<item name="resourceScrapBrass" count="10,50"/>
</if>
<if cond="rebirth_scenario('hive')">
</if>
</conditional>
</lootgroup>
</append>
<remove xpath="//lootcontainer[@name='rollingToolBox']"/>
<append xpath="/lootcontainers">
<lootcontainer name="rollingToolBox" count="2,3" size="8,4" sound_open="UseActions/open_toolchest" sound_close="UseActions/close_toolchest" loot_quality_template="qualBaseTemplate_FR" destroy_on_close="empty">
<item name="FuriousRamsayCircularSawBlade" prob="0.7"/>
<item name="FuriousRamsayScrewdriver" prob="0.7"/>
<item name="FuriousRamsayPliers" prob="0.7"/>
<item name="toolAnvil" prob="0.6"/>
<item name="toolBellows" prob="0.25"/>
<item name="meleeToolWireTool" count="1" prob="0.5"/>
<item name="resourceElectricParts" count="5,10"/>
<item name="resourceMechanicalParts" count="5,10"/>
<item group="FuriousRamsayRepairKits" prob="0.3" />
<item name="meleeToolRepairT1ClawHammer" prob="0.8" />
<conditional>
<if cond="rebirth_scenario('hive')">
<item name="meleeToolSalvageT1Wrench" prob="0.7" />
<item name="meleeToolPickT1IronPickaxe" prob="0.7" />
<item name="meleeToolShovelT1IronShovel" prob="0.7" />
<item name="meleeToolAxeT1IronFireaxe" prob="0.7" />
</if>
</conditional>
</lootcontainer>
</append>
<remove xpath="//lootcontainer[@name='toolBox']"/>
<append xpath="/lootcontainers">
<lootcontainer name="gasBarrelQuad" count="1" size="6,3" sound_open="UseActions/open_trashcan" sound_close="UseActions/close_trashcan" loot_quality_template="qualBaseTemplate">
<item name="ammoGasCan" count="40,200"/>
</lootcontainer>
<lootcontainer name="toolBox" count="2,3" size="6,3" sound_open="UseActions/open_toolchest" sound_close="UseActions/close_toolchest" loot_quality_template="qualBaseTemplate_FR" destroy_on_close="empty" >
<item name="FuriousRamsayCircularSawBlade" prob="0.7"/>
<item name="FuriousRamsayScrewdriver" prob="0.7"/>
<item name="FuriousRamsayPliers" prob="0.7"/>
<item name="toolAnvil" prob="0.6"/>
<item name="toolBellows" prob="0.25"/>
<item name="meleeToolWireTool" count="1" prob="0.5"/>
<item name="resourceElectricParts" count="5,10"/>
<item name="resourceMechanicalParts" count="5,10"/>
<item group="FuriousRamsayRepairKits" prob="0.3" />
<item name="meleeToolRepairT1ClawHammer" prob="0.8" />
<conditional>
<if cond="rebirth_scenario('hive')">
<item name="meleeToolSalvageT1Wrench" prob="0.7" />
<item name="meleeToolPickT1IronPickaxe" prob="0.7" />
<item name="meleeToolShovelT1IronShovel" prob="0.7" />
<item name="meleeToolAxeT1IronFireaxe" prob="0.7" />
</if>
</conditional>
</lootcontainer>
</append>
<append xpath="//lootcontainer[@name='oven']">
<item group="cannedfood" count="0,1" prob="0.8" />
<item name="FuriousRamsayBakingPan" count="1" prob="0.35"/>
</append>
<append xpath="//lootcontainer[@name='singleBooks']">
<item group="groupBookPile" />
</append>
<set xpath="//lootgroup[@name='workstationToolsScaled']">
<item name="FuriousRamsayCircularSawBlade" prob="0.4"/>
<item name="FuriousRamsayScrewdriver" prob="0.4"/>
<item name="FuriousRamsayPliers" prob="0.4"/>
<item name="toolAnvil" prob="0.35"/>
<item name="toolBellows" prob="0.1"/>
<item name="resourceOil" count="1,2"/>
<item name="meleeToolWireTool" count="1" prob="0.25"/>
<item name="resourceElectricParts" count="5,10"/>
<item name="resourceMechanicalParts" count="5,10"/>
<item group="FuriousRamsayRepairKits" prob="0.15" />
</set>
<insertAfter xpath="//lootgroup[@name='empty']">
<lootgroup name="FuriousRamsayRepairKits">
<item name="FuriousRamsayRepairKit" prob="0.3"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="FuriousRamsayGunRepairKit" prob="0.15"/>
</if>
</conditional>
<item name="FuriousRamsayElectricalRepairKit" prob="0.1"/>
<item name="resourceRepairKit" prob="0.05"/>
</lootgroup>
</insertAfter>
<append xpath="/lootcontainers">
<lootcontainer name="vehicleHelicopter" count="0" size="15,9" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate_FR">
</lootcontainer>
</append>
<insertBefore xpath="/lootcontainers/lootgroup[@name='groupFileCabinet01']">
<lootgroup name="schematicsElectrical">
<item name="pressureplateSchematic" />
<item name="bladeTrapSchematic" />
<item name="dartTrapSchematic" />
<item name="shotgunTurretSchematic" />
<item name="autoTurretSchematic" />
<item name="electricfencepostSchematic" />
<item name="motionsensorSchematic" />
<item name="speakerSchematic" />
<item name="spotlightPlayerSchematic" />
<item name="switchSchematic" />
<item name="electrictimerrelaySchematic" />
<item name="electricwirerelaySchematic" />
<item name="batterybankSchematic" />
<item name="generatorbankSchematic" />
<item name="poweredDoorsSchematic" />
</lootgroup>
<lootgroup name="schematicsWeaponsArmorT2">
<item name="gunBotT3JunkDroneSchematic" loot_prob_template="med" />
<item name="modRoboticDroneCargoModSchematic" loot_prob_template="med" />
<item name="modRoboticDroneMedicModSchematic" loot_prob_template="med" />
<item name="modRoboticDroneHeadlampModSchematic" loot_prob_template="med" />
<item name="modRoboticDroneArmorPlatingModSchematic" loot_prob_template="med" />
<item name="modRoboticDroneMoraleBoosterModSchematic" loot_prob_template="med" />
</lootgroup>
<lootgroup name="booksT1">
<item group="schematicsElectrical" loot_prob_template="low" />
<item group="schematicsModsAndGeneralT0" loot_prob_template="med"/>
<item group="FuriousRamsayGroupRebirthBooksFoodLow" loot_prob_template="med"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item group="FuriousRamsayGroupRebirthBooksDrinks" loot_prob_template="med"/>
</if>
</conditional>
<item group="FuriousRamsayGroupRebirthBooksMeds" loot_prob_template="med"/>
</lootgroup>
<lootgroup name="booksT2">
<item group="schematicsElectrical" loot_prob_template="med" />
<item group="FuriousRamsayGroupRebirthBooksFoodHigh" loot_prob_template="low"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item group="FuriousRamsayGroupRebirthBooksDrinks" loot_prob_template="med"/>
</if>
</conditional>
<item group="schematicsModsAndGeneralT1" loot_prob_template="med"/>
<item group="FuriousRamsayGroupRebirthBooksMeds" loot_prob_template="med"/>
</lootgroup>
<lootgroup name="booksT3">
<item group="schematicsElectrical" loot_prob_template="low" />
<item group="schematicsModsAndGeneralT2" loot_prob_template="med"/>
<item group="FuriousRamsayGroupRebirthBooksFoodHigh" loot_prob_template="med"/>
<item group="schematicsVehiclesT2" loot_prob_template="low"/>
<item group="schematicsWeaponsArmorT2" loot_prob_template="med"/>
</lootgroup>
<lootgroup name="booksAllTiers">
<item group="booksT1" loot_prob_template="med" />
<item group="booksT2" loot_prob_template="low"/>
<item group="booksT3" loot_prob_template="veryLow"/>
</lootgroup>
<lootgroup name="blueprintsFragments">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" />
<item name="RangedExpertiseBoostPaper" />
<item name="geneticBlueprintStrength" />
<item name="geneticBlueprintDexterity" />
<item name="geneticBlueprintConstitution" />
<item name="geneticBlueprintIntelligence" />
<item name="geneticBlueprintCharisma" />
</if>
<if cond="rebirth_scenario('hive')">
<item name="geneticBlueprintStrength" count="2"/>
<item name="geneticBlueprintDexterity" count="2" />
<item name="geneticBlueprintConstitution" count="2" />
<item name="geneticBlueprintIntelligence" count="2" />
<item name="geneticBlueprintCharisma" count="2" />
</if>
</conditional>
</lootgroup>
<lootgroup name="expertiseFragments">
<item name="MeleeExpertiseBoostPaper" />
<item name="RangedExpertiseBoostPaper" />
</lootgroup>
</insertBefore>
<set xpath="/lootcontainers/lootgroup[@name='groupBookcase01']">
<item group="blueprintsFragments" count="1,2" loot_prob_template="med" />
<item group="booksT1" loot_prob_template="medLow" />
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupBookcase02']">
<item group="blueprintsFragments" count="1,2" loot_prob_template="med" />
<item group="booksT2" loot_prob_template="medLow" />
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupMailbox01']">
<item group="blueprintsFragments" count="1,2" loot_prob_template="med" />
<item group="booksT1" loot_prob_template="medLow" />
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupMailbox02']">
<item group="blueprintsFragments" count="1,2" loot_prob_template="med" />
<item group="booksT2" loot_prob_template="medLow" />
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupBookPile01']">
<item group="blueprintsFragments" count="1,2" loot_prob_template="med" />
<item group="booksT1" loot_prob_template="medLow" />
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupCrackabookShelves01']">
<item group="blueprintsFragments" count="1,2" loot_prob_template="med" />
<item group="booksT1" loot_prob_template="medLow" />
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupCrackabookShelves02']">
<item group="blueprintsFragments" count="1,2" loot_prob_template="med" />
<item group="booksT2" loot_prob_template="medLow" />
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupCrackabookCrate01']" count="all">
<item group="blueprintsFragments" count="1,2" loot_prob_template="med" />
<item group="booksT1" loot_prob_template="medLow" />
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupCrackabookCrate02']">
<item group="blueprintsFragments" count="1,2" loot_prob_template="med" />
<item group="booksT2" loot_prob_template="medLow" />
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupCrackabookCrate03']">
<item group="blueprintsFragments" count="1,2" loot_prob_template="med" />
<item group="booksT3" loot_prob_template="medLow" />
</set>
<setattribute xpath="//lootcontainer" name="loot_quality_template">qualBaseTemplate_FR</setattribute>
<setattribute xpath="//lootcontainer[@name='dumpster']" name="loot_quality_template">qualBaseTemplateParts_FR</setattribute>
<insertAfter xpath="/lootcontainers/lootprobtemplates">
<lootqualitytemplates>
<lootqualitytemplate name="armorQualityTemplate_FR">
<qualitytemplate level="0,57" default_quality="1">
<loot quality="1" prob="1"/>
</qualitytemplate>
<qualitytemplate level="58,63" default_quality="1">
<loot quality="1" prob="0.9"/>
<loot quality="2" prob="0.1"/>
</qualitytemplate>
<qualitytemplate level="64,67" default_quality="1">
<loot quality="1" prob="0.8"/>
<loot quality="2" prob="0.2"/>
</qualitytemplate>
<qualitytemplate level="68,73" default_quality="1">
<loot quality="1" prob="0.7"/>
<loot quality="2" prob="0.3"/>
</qualitytemplate>
<qualitytemplate level="74,77" default_quality="1">
<loot quality="1" prob="0.6"/>
<loot quality="2" prob="0.4"/>
</qualitytemplate>
<qualitytemplate level="78,81" default_quality="1">
<loot quality="1" prob="0.5"/>
<loot quality="2" prob="0.5"/>
</qualitytemplate>
<qualitytemplate level="82,87" default_quality="2">
<loot quality="1" prob="0.4"/>
<loot quality="2" prob="0.6"/>
</qualitytemplate>
<qualitytemplate level="88,91" default_quality="2">
<loot quality="1" prob="0.3"/>
<loot quality="2" prob="0.7"/>
</qualitytemplate>
<qualitytemplate level="92,97" default_quality="2">
<loot quality="1" prob="0.2"/>
<loot quality="2" prob="0.7"/>
<loot quality="3" prob="0.1"/>
</qualitytemplate>
<qualitytemplate level="98,101" default_quality="2">
<loot quality="1" prob="0.1"/>
<loot quality="2" prob="0.65"/>
<loot quality="3" prob="0.25"/>
</qualitytemplate>
<qualitytemplate level="102,105" default_quality="2">
<loot quality="2" prob="0.6"/>
<loot quality="3" prob="0.4"/>
</qualitytemplate>
<qualitytemplate level="106,111" default_quality="2">
<loot quality="2" prob="0.5"/>
<loot quality="3" prob="0.5"/>
</qualitytemplate>
<qualitytemplate level="112,115" default_quality="3">
<loot quality="2" prob="0.4"/>
<loot quality="3" prob="0.6"/>
</qualitytemplate>
<qualitytemplate level="116,121" default_quality="3">
<loot quality="2" prob="0.3"/>
<loot quality="3" prob="0.7"/>
</qualitytemplate>
<qualitytemplate level="122,125" default_quality="3">
<loot quality="2" prob="0.2"/>
<loot quality="3" prob="0.8"/>
</qualitytemplate>
<qualitytemplate level="126,129" default_quality="3">
<loot quality="2" prob="0.15"/>
<loot quality="3" prob="0.8"/>
<loot quality="4" prob="0.05"/>
</qualitytemplate>
<qualitytemplate level="130,135" default_quality="3">
<loot quality="2" prob="0.1"/>
<loot quality="3" prob="0.8"/>
<loot quality="4" prob="0.1"/>
</qualitytemplate>
<qualitytemplate level="136,144" default_quality="3">
<loot quality="2" prob="0.05"/>
<loot quality="3" prob="0.75"/>
<loot quality="4" prob="0.15"/>
</qualitytemplate>
<qualitytemplate level="140,145" default_quality="3">
<loot quality="3" prob="0.75"/>
<loot quality="4" prob="0.2"/>
</qualitytemplate>
<qualitytemplate level="146,149" default_quality="3">
<loot quality="3" prob="0.75"/>
<loot quality="4" prob="0.25"/>
</qualitytemplate>
<qualitytemplate level="150,153" default_quality="3">
<loot quality="3" prob="0.7"/>
<loot quality="4" prob="0.3"/>
</qualitytemplate>
<qualitytemplate level="154,159" default_quality="3">
<loot quality="3" prob="0.65"/>
<loot quality="4" prob="0.35"/>
</qualitytemplate>
<qualitytemplate level="160,163" default_quality="3">
<loot quality="3" prob="0.6"/>
<loot quality="4" prob="0.4"/>
</qualitytemplate>
<qualitytemplate level="164,169" default_quality="3">
<loot quality="3" prob="0.55"/>
<loot quality="4" prob="0.45"/>
</qualitytemplate>
<qualitytemplate level="170,173" default_quality="3">
<loot quality="3" prob="0.5"/>
<loot quality="4" prob="0.5"/>
</qualitytemplate>
<qualitytemplate level="174,177" default_quality="4">
<loot quality="3" prob="0.45"/>
<loot quality="4" prob="0.55"/>
</qualitytemplate>
<qualitytemplate level="178,183" default_quality="4">
<loot quality="3" prob="0.4"/>
<loot quality="4" prob="0.6"/>
</qualitytemplate>
<qualitytemplate level="184,187" default_quality="4">
<loot quality="3" prob="0.35"/>
<loot quality="4" prob="0.65"/>
</qualitytemplate>
<qualitytemplate level="188,193" default_quality="4">
<loot quality="3" prob="0.3"/>
<loot quality="4" prob="0.7"/>
</qualitytemplate>
<qualitytemplate level="194,196" default_quality="4">
<loot quality="3" prob="0.25"/>
<loot quality="4" prob="0.75"/>
</qualitytemplate>
<qualitytemplate level="198,201" default_quality="4">
<loot quality="3" prob="0.2"/>
<loot quality="4" prob="0.8"/>
<loot quality="5" prob="0.025"/>
</qualitytemplate>
<qualitytemplate level="202,207" default_quality="4">
<loot quality="3" prob="0.15"/>
<loot quality="4" prob="0.825"/>
<loot quality="5" prob="0.05"/>
</qualitytemplate>
<qualitytemplate level="208,211" default_quality="4">
<loot quality="3" prob="0.1"/>
<loot quality="4" prob="0.825"/>
<loot quality="5" prob="0.075"/>
</qualitytemplate>
<qualitytemplate level="212,217" default_quality="4">
<loot quality="3" prob="0.05"/>
<loot quality="4" prob="0.8"/>
<loot quality="5" prob="0.1"/>
</qualitytemplate>
<qualitytemplate level="218,221" default_quality="4">
<loot quality="4" prob="0.8"/>
<loot quality="5" prob="0.125"/>
</qualitytemplate>
<qualitytemplate level="222,225" default_quality="4">
<loot quality="4" prob="0.8"/>
<loot quality="5" prob="0.15"/>
</qualitytemplate>
<qualitytemplate level="226,231" default_quality="4">
<loot quality="4" prob="0.8"/>
<loot quality="5" prob="0.175"/>
</qualitytemplate>
<qualitytemplate level="232,999999" default_quality="4">
<loot quality="4" prob="0.75"/>
<loot quality="5" prob="0.2"/>
<loot quality="6" prob="0.05"/>
</qualitytemplate>
</lootqualitytemplate>
</lootqualitytemplates>
<lootqualitytemplates>
<lootqualitytemplate name="banditLootQuality">
<qualitytemplate level="0,999999" default_quality="1">
<loot quality="1" prob="0.9"/>
<loot quality="2" prob="0.1"/>
</qualitytemplate>
</lootqualitytemplate>
</lootqualitytemplates>
<lootqualitytemplates>
<lootqualitytemplate name="qualBaseTemplate_FR">
<qualitytemplate level="0,19" default_quality="1">
<loot quality="1" prob="1"/>
<loot quality="2" prob="0.5"/>
<loot quality="3" prob="0.125"/>
<loot quality="4" prob="0"/>
<loot quality="5" prob="0"/>
<loot quality="6" prob="0"/>
</qualitytemplate>
<qualitytemplate level="20,39" default_quality="2">
<loot quality="1" prob="0.5"/>
<loot quality="2" prob="1"/>
<loot quality="3" prob="0.25"/>
<loot quality="4" prob="0"/>
<loot quality="5" prob="0"/>
<loot quality="6" prob="0"/>
</qualitytemplate>
<qualitytemplate level="40,59" default_quality="2">
<loot quality="1" prob="0.25"/>
<loot quality="2" prob="1"/>
<loot quality="3" prob="0.5"/>
<loot quality="4" prob="0.125"/>
<loot quality="5" prob="0"/>
<loot quality="6" prob="0"/>
</qualitytemplate>
<qualitytemplate level="60,79" default_quality="3">
<loot quality="1" prob="0.125"/>
<loot quality="2" prob="0.5"/>
<loot quality="3" prob="1"/>
<loot quality="4" prob="0.25"/>
<loot quality="5" prob="0"/>
<loot quality="6" prob="0"/>
</qualitytemplate>
<qualitytemplate level="80,99" default_quality="3">
<loot quality="1" prob="0"/>
<loot quality="2" prob="0.25"/>
<loot quality="3" prob="1"/>
<loot quality="4" prob="0.5"/>
<loot quality="5" prob="0.125"/>
<loot quality="6" prob="0"/>
</qualitytemplate>
<qualitytemplate level="100,129" default_quality="4">
<loot quality="1" prob="0"/>
<loot quality="2" prob="0.125"/>
<loot quality="3" prob="0.5"/>
<loot quality="4" prob="1"/>
<loot quality="5" prob="0.25"/>
<loot quality="6" prob="0"/>
</qualitytemplate>
<qualitytemplate level="130,159" default_quality="4">
<loot quality="1" prob="0"/>
<loot quality="2" prob="0"/>
<loot quality="3" prob="0.25"/>
<loot quality="4" prob="1"/>
<loot quality="5" prob="0.5"/>
<loot quality="6" prob="0.125"/>
</qualitytemplate>
<qualitytemplate level="160,189" default_quality="5">
<loot quality="1" prob="0"/>
<loot quality="2" prob="0"/>
<loot quality="3" prob="0.125"/>
<loot quality="4" prob="0.5"/>
<loot quality="5" prob="1"/>
<loot quality="6" prob="0.25"/>
</qualitytemplate>
<qualitytemplate level="190,219" default_quality="5">
<loot quality="1" prob="0"/>
<loot quality="2" prob="0"/>
<loot quality="3" prob="0"/>
<loot quality="4" prob="0.25"/>
<loot quality="5" prob="1"/>
<loot quality="6" prob="0.5"/>
</qualitytemplate>
<qualitytemplate level="220,249" default_quality="6">
<loot quality="1" prob="0"/>
<loot quality="2" prob="0"/>
<loot quality="3" prob="0"/>
<loot quality="4" prob="0.125"/>
<loot quality="5" prob="0.5"/>
<loot quality="6" prob="1"/>
</qualitytemplate>
<qualitytemplate level="250,999999" default_quality="6">
<loot quality="1" prob="0"/>
<loot quality="2" prob="0"/>
<loot quality="3" prob="0"/>
<loot quality="4" prob="0"/>
<loot quality="5" prob="0.25"/>
<loot quality="6" prob="1"/>
</qualitytemplate>
</lootqualitytemplate>
<lootqualitytemplate name="qualBaseTemplateParts_FR">
<qualitytemplate level="0,15" default_quality="1">
<loot quality="1" prob="1"/>
<loot quality="2" prob="0"/>
<loot quality="3" prob="0"/>
<loot quality="4" prob="0"/>
<loot quality="5" prob="0"/>
<loot quality="6" prob="0"/>
</qualitytemplate>
<qualitytemplate level="16,45" default_quality="2">
<loot quality="1" prob="0.5"/>
<loot quality="2" prob="1"/>
<loot quality="3" prob="0"/>
<loot quality="4" prob="0"/>
<loot quality="5" prob="0"/>
<loot quality="6" prob="0"/>
</qualitytemplate>
<qualitytemplate level="46,85" default_quality="2">
<loot quality="1" prob="0.125"/>
<loot quality="2" prob="1"/>
<loot quality="3" prob="0.5"/>
<loot quality="4" prob="0"/>
<loot quality="5" prob="0"/>
<loot quality="6" prob="0"/>
</qualitytemplate>
<qualitytemplate level="86,135" default_quality="3">
<loot quality="1" prob="0"/>
<loot quality="2" prob="0.25"/>
<loot quality="3" prob="1"/>
<loot quality="4" prob="0.5"/>
<loot quality="5" prob="0"/>
<loot quality="6" prob="0"/>
</qualitytemplate>
<qualitytemplate level="136,185" default_quality="4">
<loot quality="1" prob="0"/>
<loot quality="2" prob="0.125"/>
<loot quality="3" prob="0.5"/>
<loot quality="4" prob="1"/>
<loot quality="5" prob="0.5"/>
<loot quality="6" prob="0"/>
</qualitytemplate>
<qualitytemplate level="186,999999" default_quality="5">
<loot quality="1" prob="0"/>
<loot quality="2" prob="0"/>
<loot quality="3" prob="0.125"/>
<loot quality="4" prob="0.5"/>
<loot quality="5" prob="1"/>
<loot quality="6" prob="0.25"/>
</qualitytemplate>
</lootqualitytemplate>
</lootqualitytemplates>
</insertAfter>
<append xpath="/lootcontainers/lootprobtemplates">
<lootprobtemplate name="ProbT0Armor_FR">
<loot level="0,39" prob="0.32" />
<loot level="40,41" prob="0.38" />
<loot level="42,44" prob="0.4" />
<loot level="45,46" prob="0.43" />
<loot level="47,48" prob="0.45" />
<loot level="49,51" prob="0.47" />
<loot level="52,53" prob="0.54" />
<loot level="54,56" prob="0.56" />
<loot level="57,58" prob="0.59" />
<loot level="59,60" prob="0.62" />
<loot level="61,63" prob="0.64" />
<loot level="64,65" prob="0.67" />
<loot level="66,68" prob="0.75" />
<loot level="69,70" prob="0.78" />
<loot level="71,72" prob="0.81" />
<loot level="73,75" prob="0.84" />
<loot level="76,77" prob="0.87" />
<loot level="78,80" prob="0.91" />
<loot level="81,82" prob="0.94" />
<loot level="83,84" prob="0.97" />
<loot level="85,87" prob="1" />
<loot level="88,89" prob="0.79" />
<loot level="90,92" prob="0.81" />
<loot level="93,94" prob="0.84" />
<loot level="95,96" prob="0.87" />
<loot level="97,99" prob="0.89" />
<loot level="100,101" prob="0.68" />
<loot level="102,104" prob="0.7" />
<loot level="105,106" prob="0.72" />
<loot level="107,108" prob="0.74" />
<loot level="109,111" prob="0.76" />
<loot level="112,113" prob="0.78" />
<loot level="114,116" prob="0.56" />
<loot level="117,118" prob="0.57" />
<loot level="119,120" prob="0.59" />
<loot level="121,123" prob="0.61" />
<loot level="124,125" prob="0.62" />
<loot level="126,128" prob="0.59" />
<loot level="129,130" prob="0.6" />
<loot level="131,132" prob="0.61" />
<loot level="133,135" prob="0.62" />
<loot level="136,137" prob="0.63" />
<loot level="138,140" prob="0.64" />
<loot level="141,142" prob="0.65" />
<loot level="143,144" prob="0.65" />
<loot level="145,147" prob="0.66" />
<loot level="148,149" prob="0.67" />
<loot level="150,152" prob="0.67" />
<loot level="153,154" prob="0.68" />
<loot level="155,156" prob="0.43" />
<loot level="157,999999" prob="0.3" />
</lootprobtemplate>
<lootprobtemplate name="ProbT1Armor_FR">
<loot level="0,79" prob="0.32" />
<loot level="80,81" prob="0.38" />
<loot level="82,84" prob="0.4" />
<loot level="85,86" prob="0.43" />
<loot level="87,88" prob="0.45" />
<loot level="89,91" prob="0.47" />
<loot level="92,93" prob="0.54" />
<loot level="94,96" prob="0.56" />
<loot level="97,98" prob="0.59" />
<loot level="99,100" prob="0.62" />
<loot level="101,103" prob="0.64" />
<loot level="104,105" prob="0.67" />
<loot level="106,108" prob="0.75" />
<loot level="109,110" prob="0.78" />
<loot level="111,112" prob="0.81" />
<loot level="113,115" prob="0.84" />
<loot level="116,117" prob="0.87" />
<loot level="118,120" prob="0.91" />
<loot level="121,122" prob="0.94" />
<loot level="123,124" prob="0.97" />
<loot level="125,127" prob="1" />
<loot level="128,129" prob="0.79" />
<loot level="130,132" prob="0.81" />
<loot level="133,134" prob="0.84" />
<loot level="135,136" prob="0.87" />
<loot level="137,139" prob="0.89" />
<loot level="140,141" prob="0.68" />
<loot level="142,144" prob="0.7" />
<loot level="145,146" prob="0.72" />
<loot level="147,148" prob="0.74" />
<loot level="149,151" prob="0.76" />
<loot level="152,153" prob="0.78" />
<loot level="154,156" prob="0.56" />
<loot level="157,158" prob="0.57" />
<loot level="159,160" prob="0.59" />
<loot level="161,163" prob="0.61" />
<loot level="164,165" prob="0.62" />
<loot level="166,168" prob="0.59" />
<loot level="169,170" prob="0.6" />
<loot level="171,172" prob="0.61" />
<loot level="173,175" prob="0.62" />
<loot level="176,177" prob="0.63" />
<loot level="178,180" prob="0.64" />
<loot level="181,182" prob="0.65" />
<loot level="183,184" prob="0.65" />
<loot level="185,187" prob="0.66" />
<loot level="188,189" prob="0.67" />
<loot level="190,192" prob="0.67" />
<loot level="193,194" prob="0.68" />
<loot level="195,196" prob="0.43" />
<loot level="197,999999" prob="0.3" />
</lootprobtemplate>
<lootprobtemplate name="ProbT2Armor_FR">
<loot level="0,79" prob="0" />
<loot level="80,81" prob="0.05" />
<loot level="82,84" prob="0.06" />
<loot level="85,86" prob="0.06" />
<loot level="87,88" prob="0.07" />
<loot level="89,91" prob="0.07" />
<loot level="92,93" prob="0.13" />
<loot level="94,96" prob="0.14" />
<loot level="97,98" prob="0.15" />
<loot level="99,100" prob="0.16" />
<loot level="101,103" prob="0.17" />
<loot level="104,105" prob="0.18" />
<loot level="106,108" prob="0.25" />
<loot level="109,110" prob="0.26" />
<loot level="111,112" prob="0.28" />
<loot level="113,115" prob="0.3" />
<loot level="116,117" prob="0.31" />
<loot level="118,120" prob="0.38" />
<loot level="121,122" prob="0.4" />
<loot level="123,124" prob="0.42" />
<loot level="125,127" prob="0.44" />
<loot level="128,129" prob="0.46" />
<loot level="130,132" prob="0.48" />
<loot level="133,134" prob="0.56" />
<loot level="135,136" prob="0.58" />
<loot level="137,139" prob="0.61" />
<loot level="140,141" prob="0.64" />
<loot level="142,144" prob="0.67" />
<loot level="145,146" prob="0.69" />
<loot level="147,148" prob="0.77" />
<loot level="149,151" prob="0.81" />
<loot level="152,153" prob="0.84" />
<loot level="154,156" prob="0.87" />
<loot level="157,158" prob="0.9" />
<loot level="159,160" prob="0.94" />
<loot level="161,163" prob="0.97" />
<loot level="164,165" prob="1" />
<loot level="166,168" prob="0.79" />
<loot level="169,170" prob="0.81" />
<loot level="171,172" prob="0.84" />
<loot level="173,175" prob="0.87" />
<loot level="176,177" prob="0.89" />
<loot level="178,180" prob="0.92" />
<loot level="181,182" prob="0.7" />
<loot level="183,184" prob="0.72" />
<loot level="185,187" prob="0.74" />
<loot level="188,189" prob="0.76" />
<loot level="190,192" prob="0.78" />
<loot level="193,194" prob="0.81" />
<loot level="195,196" prob="0.58" />
<loot level="197,199" prob="0.59" />
<loot level="200,201" prob="0.61" />
<loot level="202,204" prob="0.62" />
<loot level="205,206" prob="0.64" />
<loot level="207,208" prob="0.61" />
<loot level="209,211" prob="0.62" />
<loot level="212,213" prob="0.63" />
<loot level="214,216" prob="0.64" />
<loot level="217,218" prob="0.65" />
<loot level="219,220" prob="0.66" />
<loot level="221,223" prob="0.67" />
<loot level="224,225" prob="0.67" />
<loot level="226,228" prob="0.68" />
<loot level="229,230" prob="0.68" />
<loot level="231,232" prob="0.69" />
<loot level="233,235" prob="0.64" />
<loot level="236,999999" prob="0.4" />
</lootprobtemplate>
<lootprobtemplate name="ProbT3Armor_FR">
<loot level="0,117" prob="0" />
<loot level="118,120" prob="0.05" />
<loot level="121,122" prob="0.05" />
<loot level="123,124" prob="0.06" />
<loot level="125,127" prob="0.06" />
<loot level="128,129" prob="0.07" />
<loot level="130,132" prob="0.08" />
<loot level="133,134" prob="0.13" />
<loot level="135,136" prob="0.14" />
<loot level="137,139" prob="0.15" />
<loot level="140,141" prob="0.16" />
<loot level="142,144" prob="0.17" />
<loot level="145,146" prob="0.19" />
<loot level="147,148" prob="0.25" />
<loot level="149,151" prob="0.27" />
<loot level="152,153" prob="0.28" />
<loot level="154,156" prob="0.3" />
<loot level="157,158" prob="0.31" />
<loot level="159,160" prob="0.38" />
<loot level="161,163" prob="0.4" />
<loot level="164,165" prob="0.42" />
<loot level="166,168" prob="0.44" />
<loot level="169,170" prob="0.47" />
<loot level="171,172" prob="0.49" />
<loot level="173,175" prob="0.56" />
<loot level="176,177" prob="0.59" />
<loot level="178,180" prob="0.61" />
<loot level="181,182" prob="0.64" />
<loot level="183,184" prob="0.67" />
<loot level="185,187" prob="0.74" />
<loot level="188,189" prob="0.78" />
<loot level="190,192" prob="0.81" />
<loot level="193,194" prob="0.84" />
<loot level="195,196" prob="0.87" />
<loot level="197,199" prob="0.9" />
<loot level="200,201" prob="0.94" />
<loot level="202,204" prob="0.97" />
<loot level="205,999999" prob="1" />
</lootprobtemplate>
<lootprobtemplate name="ProbT0Vehicles_FR">
<loot level="0,1" prob="0.55"/>
<loot level="2" prob="0.60"/>
<loot level="3" prob="0.65"/>
<loot level="4" prob="0.69"/>
<loot level="5" prob="0.73"/>
<loot level="6" prob="0.77"/>
<loot level="7" prob="0.81"/>
<loot level="8" prob="0.84"/>
<loot level="9" prob="0.87"/>
<loot level="10" prob="0.90"/>
<loot level="11" prob="0.92"/>
<loot level="12" prob="0.94"/>
<loot level="13" prob="0.96"/>
<loot level="14" prob="0.98"/>
<loot level="15" prob="1.00"/>
<loot level="16" prob="0.98"/>
<loot level="17" prob="0.96"/>
<loot level="18" prob="0.94"/>
<loot level="19" prob="0.92"/>
<loot level="20" prob="0.90"/>
<loot level="21" prob="0.87"/>
<loot level="22" prob="0.84"/>
<loot level="23" prob="0.81"/>
<loot level="24" prob="0.78"/>
<loot level="25" prob="0.75"/>
<loot level="26" prob="0.71"/>
<loot level="27" prob="0.67"/>
<loot level="28" prob="0.63"/>
<loot level="29" prob="0.59"/>
<loot level="30" prob="0.55"/>
<loot level="31" prob="0.50"/>
<loot level="32" prob="0.45"/>
<loot level="33" prob="0.40"/>
<loot level="34" prob="0.35"/>
<loot level="35" prob="0.30"/>
<loot level="36" prob="0.25"/>
<loot level="37" prob="0.20"/>
<loot level="38" prob="0.15"/>
<loot level="39" prob="0.10"/>
<loot level="40,999999" prob="0"/>
</lootprobtemplate>
<lootprobtemplate name="ProbT1Vehicles_FR">
<loot level="0,20" prob="0.08"/>
<loot level="21" prob="0.11"/>
<loot level="22" prob="0.15"/>
<loot level="23" prob="0.19"/>
<loot level="24" prob="0.23"/>
<loot level="25" prob="0.27"/>
<loot level="26" prob="0.31"/>
<loot level="27" prob="0.35"/>
<loot level="28" prob="0.39"/>
<loot level="29" prob="0.43"/>
<loot level="30" prob="0.47"/>
<loot level="31" prob="0.51"/>
<loot level="32" prob="0.55"/>
<loot level="33" prob="0.59"/>
<loot level="34" prob="0.63"/>
<loot level="35" prob="0.67"/>
<loot level="36" prob="0.71"/>
<loot level="37" prob="0.75"/>
<loot level="38" prob="0.79"/>
<loot level="39" prob="0.82"/>
<loot level="40" prob="0.85"/>
<loot level="41" prob="0.88"/>
<loot level="42" prob="0.91"/>
<loot level="43" prob="0.94"/>
<loot level="44" prob="0.97"/>
<loot level="45" prob="1.00"/>
<loot level="46" prob="0.98"/>
<loot level="47" prob="0.96"/>
<loot level="48" prob="0.94"/>
<loot level="49" prob="0.92"/>
<loot level="50" prob="0.90"/>
<loot level="51" prob="0.88"/>
<loot level="52" prob="0.86"/>
<loot level="53" prob="0.84"/>
<loot level="54" prob="0.82"/>
<loot level="55" prob="0.80"/>
<loot level="56" prob="0.78"/>
<loot level="57" prob="0.76"/>
<loot level="58" prob="0.74"/>
<loot level="59" prob="0.72"/>
<loot level="60" prob="0.70"/>
<loot level="61" prob="0.68"/>
<loot level="62" prob="0.66"/>
<loot level="63" prob="0.64"/>
<loot level="64" prob="0.62"/>
<loot level="65" prob="0.60"/>
<loot level="66" prob="0.58"/>
<loot level="67" prob="0.56"/>
<loot level="68" prob="0.54"/>
<loot level="69" prob="0.52"/>
<loot level="70" prob="0.50"/>
<loot level="71" prob="0.45"/>
<loot level="72" prob="0.40"/>
<loot level="73" prob="0.35"/>
<loot level="74" prob="0.30"/>
<loot level="75" prob="0.25"/>
<loot level="76" prob="0.2"/>
<loot level="77" prob="0.15"/>
<loot level="78" prob="0.10"/>
<loot level="79" prob="0.05"/>
<loot level="80,999999" prob="0"/>
</lootprobtemplate>
<lootprobtemplate name="ProbT2Vehicles_FR">
<loot level="0,60" prob="0.06"/>
<loot level="61" prob="0.11"/>
<loot level="62" prob="0.15"/>
<loot level="63" prob="0.19"/>
<loot level="64" prob="0.23"/>
<loot level="65" prob="0.27"/>
<loot level="66" prob="0.31"/>
<loot level="67" prob="0.35"/>
<loot level="68" prob="0.39"/>
<loot level="69" prob="0.43"/>
<loot level="70" prob="0.47"/>
<loot level="71" prob="0.51"/>
<loot level="72" prob="0.55"/>
<loot level="73" prob="0.59"/>
<loot level="74" prob="0.63"/>
<loot level="75" prob="0.67"/>
<loot level="76" prob="0.71"/>
<loot level="77" prob="0.75"/>
<loot level="78" prob="0.79"/>
<loot level="79" prob="0.82"/>
<loot level="80" prob="0.85"/>
<loot level="81" prob="0.88"/>
<loot level="82" prob="0.91"/>
<loot level="83" prob="0.94"/>
<loot level="84" prob="0.97"/>
<loot level="85" prob="1.00"/>
<loot level="86" prob="0.98"/>
<loot level="87" prob="0.96"/>
<loot level="88" prob="0.94"/>
<loot level="89" prob="0.92"/>
<loot level="90" prob="0.90"/>
<loot level="91" prob="0.88"/>
<loot level="92" prob="0.86"/>
<loot level="93" prob="0.84"/>
<loot level="94" prob="0.82"/>
<loot level="95" prob="0.80"/>
<loot level="96" prob="0.78"/>
<loot level="97" prob="0.76"/>
<loot level="98" prob="0.74"/>
<loot level="99" prob="0.72"/>
<loot level="100" prob="0.70"/>
<loot level="101" prob="0.68"/>
<loot level="102" prob="0.66"/>
<loot level="103" prob="0.64"/>
<loot level="104" prob="0.62"/>
<loot level="105" prob="0.60"/>
<loot level="106" prob="0.58"/>
<loot level="107" prob="0.56"/>
<loot level="108" prob="0.54"/>
<loot level="109" prob="0.52"/>
<loot level="110" prob="0.50"/>
<loot level="111" prob="0.45"/>
<loot level="112" prob="0.40"/>
<loot level="113" prob="0.35"/>
<loot level="114" prob="0.30"/>
<loot level="115" prob="0.25"/>
<loot level="116" prob="0.2"/>
<loot level="117" prob="0.15"/>
<loot level="118" prob="0.10"/>
<loot level="119" prob="0.05"/>
<loot level="120,999999" prob="0"/>
</lootprobtemplate>
<lootprobtemplate name="ProbT3Vehicles_FR">
<loot level="0,110" prob="0.04"/>
<loot level="111" prob="0.11"/>
<loot level="112" prob="0.15"/>
<loot level="113" prob="0.19"/>
<loot level="114" prob="0.23"/>
<loot level="115" prob="0.27"/>
<loot level="116" prob="0.31"/>
<loot level="117" prob="0.35"/>
<loot level="118" prob="0.39"/>
<loot level="119" prob="0.43"/>
<loot level="120" prob="0.47"/>
<loot level="121" prob="0.51"/>
<loot level="122" prob="0.55"/>
<loot level="123" prob="0.59"/>
<loot level="124" prob="0.63"/>
<loot level="125" prob="0.67"/>
<loot level="126" prob="0.71"/>
<loot level="127" prob="0.75"/>
<loot level="128" prob="0.79"/>
<loot level="129" prob="0.82"/>
<loot level="130" prob="0.85"/>
<loot level="131" prob="0.88"/>
<loot level="132" prob="0.91"/>
<loot level="133" prob="0.94"/>
<loot level="134" prob="0.97"/>
<loot level="135" prob="1.00"/>
<loot level="136" prob="0.98"/>
<loot level="137" prob="0.96"/>
<loot level="138" prob="0.94"/>
<loot level="139" prob="0.92"/>
<loot level="140" prob="0.90"/>
<loot level="141" prob="0.88"/>
<loot level="142" prob="0.86"/>
<loot level="143" prob="0.84"/>
<loot level="144" prob="0.82"/>
<loot level="145" prob="0.80"/>
<loot level="146" prob="0.78"/>
<loot level="147" prob="0.76"/>
<loot level="148" prob="0.74"/>
<loot level="149" prob="0.72"/>
<loot level="150" prob="0.70"/>
<loot level="151" prob="0.68"/>
<loot level="152" prob="0.66"/>
<loot level="153" prob="0.64"/>
<loot level="154" prob="0.62"/>
<loot level="155" prob="0.60"/>
<loot level="156" prob="0.58"/>
<loot level="157" prob="0.56"/>
<loot level="158" prob="0.54"/>
<loot level="159" prob="0.52"/>
<loot level="150,999999" prob="0.5"/>
</lootprobtemplate>
<lootprobtemplate name="ProbT4Vehicles_FR">
<loot level="0,160" prob="0.2"/>
<loot level="161" prob="0.11"/>
<loot level="162" prob="0.15"/>
<loot level="163" prob="0.19"/>
<loot level="164" prob="0.23"/>
<loot level="165" prob="0.27"/>
<loot level="166" prob="0.31"/>
<loot level="167" prob="0.35"/>
<loot level="168" prob="0.39"/>
<loot level="169" prob="0.43"/>
<loot level="170" prob="0.47"/>
<loot level="171" prob="0.51"/>
<loot level="172" prob="0.55"/>
<loot level="173" prob="0.59"/>
<loot level="174" prob="0.63"/>
<loot level="175" prob="0.67"/>
<loot level="176" prob="0.71"/>
<loot level="177" prob="0.75"/>
<loot level="178" prob="0.79"/>
<loot level="179" prob="0.82"/>
<loot level="180" prob="0.85"/>
<loot level="181" prob="0.88"/>
<loot level="182" prob="0.91"/>
<loot level="183" prob="0.94"/>
<loot level="184" prob="0.97"/>
<loot level="185,999999" prob="1"/>
</lootprobtemplate>
<lootprobtemplate name="ProbT1WeaponParts">
<loot level="0,3" prob="0.50" />
<loot level="4,6" prob="0.54" />
<loot level="6,7" prob="0.56" />
<loot level="8,9" prob="0.58" />
<loot level="10,11" prob="0.60" />
<loot level="12,13" prob="0.62" />
<loot level="14,15" prob="0.64" />
<loot level="16,17" prob="0.66" />
<loot level="18,19" prob="0.68" />
<loot level="20,21" prob="0.70" />
<loot level="22,23" prob="0.72" />
<loot level="24,25" prob="0.74" />
<loot level="26,27" prob="0.76" />
<loot level="28,29" prob="0.78" />
<loot level="30,31" prob="0.80" />
<loot level="32,33" prob="0.82" />
<loot level="34,35" prob="0.84" />
<loot level="36,37" prob="0.86" />
<loot level="38,39" prob="0.88" />
<loot level="40,41" prob="0.90" />
<loot level="42,43" prob="0.92" />
<loot level="44,45" prob="0.94" />
<loot level="46,47" prob="0.96" />
<loot level="48,49" prob="0.98" />
<loot level="50,51" prob="1.00" />
<loot level="52,53" prob="0.97" />
<loot level="54,55" prob="0.93" />
<loot level="56,57" prob="0.89" />
<loot level="58,59" prob="0.85" />
<loot level="60,61" prob="0.81" />
<loot level="62,63" prob="0.77" />
<loot level="64,65" prob="0.73" />
<loot level="66,67" prob="0.69" />
<loot level="68,69" prob="0.65" />
<loot level="70,71" prob="0.61" />
<loot level="72,73" prob="0.57" />
<loot level="74,75" prob="0.53" />
<loot level="76,77" prob="0.49" />
<loot level="78,79" prob="0.45" />
<loot level="80,81" prob="0.41" />
<loot level="82,83" prob="0.37" />
<loot level="84,85" prob="0.33" />
<loot level="86,87" prob="0.29" />
<loot level="88,89" prob="0.25" />
<loot level="90,91" prob="0.21" />
<loot level="92,93" prob="0.17" />
<loot level="94,95" prob="0.13" />
<loot level="96,97" prob="0.09" />
<loot level="98,99" prob="0.05" />
<loot level="100,999999" prob="0.05" />
</lootprobtemplate>
<lootprobtemplate name="ProbT2WeaponParts">
<loot level="0,41" prob="0.00" />
<loot level="42,53" prob="0.52" />
<loot level="54,55" prob="0.54" />
<loot level="56,57" prob="0.56" />
<loot level="58,59" prob="0.58" />
<loot level="60,61" prob="0.60" />
<loot level="62,63" prob="0.62" />
<loot level="64,65" prob="0.64" />
<loot level="66,67" prob="0.66" />
<loot level="68,69" prob="0.68" />
<loot level="70,71" prob="0.70" />
<loot level="72,73" prob="0.72" />
<loot level="74,75" prob="0.74" />
<loot level="76,77" prob="0.76" />
<loot level="78,79" prob="0.78" />
<loot level="80,81" prob="0.80" />
<loot level="82,83" prob="0.82" />
<loot level="84,85" prob="0.84" />
<loot level="86,87" prob="0.86" />
<loot level="88,89" prob="0.88" />
<loot level="90,91" prob="0.90" />
<loot level="92,93" prob="0.92" />
<loot level="94,95" prob="0.94" />
<loot level="96,97" prob="0.96" />
<loot level="98,99" prob="0.98" />
<loot level="100,101" prob="1.00" />
<loot level="102,103" prob="0.97" />
<loot level="104,105" prob="0.93" />
<loot level="106,107" prob="0.89" />
<loot level="108,109" prob="0.85" />
<loot level="110,111" prob="0.81" />
<loot level="112,113" prob="0.77" />
<loot level="114,115" prob="0.73" />
<loot level="116,117" prob="0.69" />
<loot level="118,119" prob="0.65" />
<loot level="120,121" prob="0.61" />
<loot level="122,123" prob="0.57" />
<loot level="124,125" prob="0.53" />
<loot level="126,127" prob="0.49" />
<loot level="128,129" prob="0.45" />
<loot level="130,131" prob="0.41" />
<loot level="132,133" prob="0.37" />
<loot level="134,135" prob="0.33" />
<loot level="136,137" prob="0.29" />
<loot level="138,139" prob="0.25" />
<loot level="140,141" prob="0.21" />
<loot level="142,143" prob="0.17" />
<loot level="144,145" prob="0.13" />
<loot level="146,147" prob="0.09" />
<loot level="148,149" prob="0.05" />
<loot level="150,999999" prob="0.05" />
</lootprobtemplate>
<lootprobtemplate name="ProbT3WeaponParts">
<loot level="0,91" prob="0.00" />
<loot level="92,103" prob="0.52" />
<loot level="104,105" prob="0.54" />
<loot level="106,107" prob="0.56" />
<loot level="108,109" prob="0.58" />
<loot level="110,111" prob="0.60" />
<loot level="112,113" prob="0.62" />
<loot level="114,115" prob="0.64" />
<loot level="116,117" prob="0.66" />
<loot level="118,119" prob="0.68" />
<loot level="120,121" prob="0.70" />
<loot level="122,123" prob="0.72" />
<loot level="124,125" prob="0.74" />
<loot level="126,127" prob="0.76" />
<loot level="128,129" prob="0.78" />
<loot level="130,131" prob="0.80" />
<loot level="132,133" prob="0.82" />
<loot level="134,135" prob="0.84" />
<loot level="136,137" prob="0.86" />
<loot level="138,139" prob="0.88" />
<loot level="140,141" prob="0.90" />
<loot level="142,143" prob="0.92" />
<loot level="144,145" prob="0.94" />
<loot level="146,147" prob="0.96" />
<loot level="148,149" prob="0.98" />
<loot level="150,151" prob="1.00" />
<loot level="152,999999" prob="1.00" />
</lootprobtemplate>
<lootprobtemplate name="ProbT4WeaponParts">
<loot level="0,141" prob="0.00" />
<loot level="142,152" prob="0.025" />
<loot level="154,155" prob="0.09" />
<loot level="156,157" prob="0.13" />
<loot level="158,159" prob="0.17" />
<loot level="160,161" prob="0.21" />
<loot level="162,163" prob="0.25" />
<loot level="164,165" prob="0.29" />
<loot level="166,167" prob="0.33" />
<loot level="168,169" prob="0.37" />
<loot level="170,171" prob="0.41" />
<loot level="172,173" prob="0.45" />
<loot level="174,175" prob="0.49" />
<loot level="176,177" prob="0.53" />
<loot level="178,179" prob="0.57" />
<loot level="180,181" prob="0.61" />
<loot level="182,183" prob="0.65" />
<loot level="184,185" prob="0.69" />
<loot level="186,187" prob="0.73" />
<loot level="188,189" prob="0.77" />
<loot level="190,191" prob="0.81" />
<loot level="192,193" prob="0.85" />
<loot level="194,195" prob="0.89" />
<loot level="196,197" prob="0.93" />
<loot level="198,199" prob="0.97" />
<loot level="200,201" prob="1.00" />
<loot level="202,203" prob="0.97" />
<loot level="204,205" prob="0.93" />
<loot level="206,207" prob="0.89" />
<loot level="208,209" prob="0.85" />
<loot level="210,211" prob="0.81" />
<loot level="212,213" prob="0.77" />
<loot level="214,215" prob="0.73" />
<loot level="216,217" prob="0.69" />
<loot level="218,219" prob="0.65" />
<loot level="220,221" prob="0.61" />
<loot level="222,223" prob="0.57" />
<loot level="224,225" prob="0.53" />
<loot level="226,227" prob="0.49" />
<loot level="228,229" prob="0.45" />
<loot level="230,231" prob="0.41" />
<loot level="232,233" prob="0.37" />
<loot level="234,235" prob="0.33" />
<loot level="236,237" prob="0.29" />
<loot level="238,239" prob="0.25" />
<loot level="240,241" prob="0.21" />
<loot level="242,243" prob="0.17" />
<loot level="244,245" prob="0.13" />
<loot level="246,247" prob="0.09" />
<loot level="248,249" prob="0.05" />
<loot level="250,999999" prob="0.05" />
</lootprobtemplate>
<lootprobtemplate name="ProbT0Weapons">
<loot level="0,3" prob="0.45" />
<loot level="4,5" prob="0.50" />
<loot level="6,7" prob="0.55" />
<loot level="8,9" prob="0.60" />
<loot level="10,11" prob="0.65" />
<loot level="12,13" prob="0.70" />
<loot level="14,15" prob="0.75" />
<loot level="16,17" prob="0.80" />
<loot level="18,19" prob="0.85" />
<loot level="20,21" prob="0.90" />
<loot level="22,23" prob="0.95" />
<loot level="24,25" prob="1.00" />
<loot level="26,27" prob="0.9" />
<loot level="28,29" prob="0.8" />
<loot level="30,31" prob="0.7" />
<loot level="32,33" prob="0.6" />
<loot level="34,35" prob="0.5" />
<loot level="36,37" prob="0.4" />
<loot level="38,39" prob="0.3" />
<loot level="40,41" prob="0.2" />
<loot level="42,43" prob="0.1" />
<loot level="44,999999" prob="0.00" />
</lootprobtemplate>
<lootprobtemplate name="ProbT1Weapons">
<loot level="0,25" prob="0.0" />
<loot level="26,30" prob="0.5" />
<loot level="31,35" prob="0.55" />
<loot level="36,40" prob="0.6" />
<loot level="41,45" prob="0.65" />
<loot level="46,49" prob="0.7" />
<loot level="50,51" prob="0.75" />
<loot level="52,53" prob="0.8" />
<loot level="54,55" prob="0.85" />
<loot level="56,57" prob="0.9" />
<loot level="58,59" prob="0.95" />
<loot level="60,61" prob="1.00" />
<loot level="62,63" prob="0.95" />
<loot level="64,65" prob="0.90" />
<loot level="66,67" prob="0.85" />
<loot level="68,69" prob="0.80" />
<loot level="70,71" prob="0.75" />
<loot level="72,73" prob="0.70" />
<loot level="74,75" prob="0.65" />
<loot level="76,77" prob="0.60" />
<loot level="78,79" prob="0.55" />
<loot level="80,81" prob="0.50" />
<loot level="82,83" prob="0.45" />
<loot level="84,85" prob="0.40" />
<loot level="86,87" prob="0.35" />
<loot level="88,89" prob="0.30" />
<loot level="90,91" prob="0.25" />
<loot level="92,93" prob="0.20" />
<loot level="94,95" prob="0.15" />
<loot level="96,97" prob="0.10" />
<loot level="98,99" prob="0.05" />
<loot level="100,999999" prob="0.05" />
</lootprobtemplate>
<lootprobtemplate name="ProbT2Weapons">
<loot level="0,61" prob="0.00" />
<loot level="62,63" prob="0.3" />
<loot level="64,65" prob="0.35" />
<loot level="66,67" prob="0.4" />
<loot level="68,69" prob="0.45" />
<loot level="70,71" prob="0.5" />
<loot level="72,73" prob="0.55" />
<loot level="74,75" prob="0.6" />
<loot level="76,77" prob="0.65" />
<loot level="78,79" prob="0.7" />
<loot level="80,81" prob="0.75" />
<loot level="82,83" prob="0.8" />
<loot level="84,85" prob="0.85" />
<loot level="86,87" prob="0.9" />
<loot level="88,89" prob="0.95" />
<loot level="90,91" prob="1.00" />
<loot level="92,93" prob="0.95" />
<loot level="94,95" prob="0.90" />
<loot level="96,97" prob="0.85" />
<loot level="98,99" prob="0.80" />
<loot level="100,101" prob="0.75" />
<loot level="102,103" prob="0.70" />
<loot level="104,105" prob="0.65" />
<loot level="106,107" prob="0.60" />
<loot level="108,109" prob="0.55" />
<loot level="110,111" prob="0.50" />
<loot level="112,113" prob="0.45" />
<loot level="114,115" prob="0.40" />
<loot level="116,117" prob="0.35" />
<loot level="118,119" prob="0.30" />
<loot level="120,121" prob="0.25" />
<loot level="122,123" prob="0.20" />
<loot level="124,125" prob="0.15" />
<loot level="126,127" prob="0.10" />
<loot level="128,129" prob="0.05" />
<loot level="130,999999" prob="0.05" />
</lootprobtemplate>
<lootprobtemplate name="ProbT3Weapons">
<loot level="0,91" prob="0.00" />
<loot level="92,93" prob="0.3" />
<loot level="94,95" prob="0.35" />
<loot level="96,97" prob="0.4" />
<loot level="98,99" prob="0.45" />
<loot level="100,101" prob="0.5" />
<loot level="102,103" prob="0.55" />
<loot level="104,105" prob="0.6" />
<loot level="106,107" prob="0.65" />
<loot level="108,109" prob="0.7" />
<loot level="110,111" prob="0.75" />
<loot level="112,113" prob="0.8" />
<loot level="114,115" prob="0.85" />
<loot level="116,117" prob="0.9" />
<loot level="118,119" prob="0.95" />
<loot level="120,121" prob="1.00" />
<loot level="122,123" prob="0.95" />
<loot level="124,125" prob="0.90" />
<loot level="126,127" prob="0.85" />
<loot level="128,129" prob="0.80" />
<loot level="130,131" prob="0.75" />
<loot level="132,133" prob="0.70" />
<loot level="134,135" prob="0.65" />
<loot level="136,137" prob="0.60" />
<loot level="138,139" prob="0.55" />
<loot level="140,141" prob="0.50" />
<loot level="142,143" prob="0.45" />
<loot level="144,145" prob="0.40" />
<loot level="146,147" prob="0.35" />
<loot level="148,149" prob="0.30" />
<loot level="150,151" prob="0.25" />
<loot level="152,153" prob="0.20" />
<loot level="154,155" prob="0.15" />
<loot level="156,157" prob="0.10" />
<loot level="158,159" prob="0.05" />
<loot level="160,999999" prob="0.05" />
</lootprobtemplate>
<lootprobtemplate name="ProbT4Weapons">
<loot level="0,121" prob="0.00" />
<loot level="122,123" prob="0.3" />
<loot level="124,125" prob="0.35" />
<loot level="126,127" prob="0.4" />
<loot level="128,129" prob="0.45" />
<loot level="130,131" prob="0.5" />
<loot level="132,133" prob="0.55" />
<loot level="134,135" prob="0.6" />
<loot level="136,137" prob="0.65" />
<loot level="138,139" prob="0.7" />
<loot level="140,141" prob="0.75" />
<loot level="142,143" prob="0.8" />
<loot level="144,145" prob="0.85" />
<loot level="146,147" prob="0.9" />
<loot level="148,149" prob="0.95" />
<loot level="150,151" prob="1.00" />
<loot level="152,153" prob="0.95" />
<loot level="154,155" prob="0.90" />
<loot level="156,157" prob="0.85" />
<loot level="158,159" prob="0.80" />
<loot level="160,161" prob="0.75" />
<loot level="162,163" prob="0.70" />
<loot level="164,165" prob="0.65" />
<loot level="166,167" prob="0.60" />
<loot level="168,169" prob="0.55" />
<loot level="170,171" prob="0.50" />
<loot level="172,173" prob="0.45" />
<loot level="174,175" prob="0.40" />
<loot level="176,177" prob="0.35" />
<loot level="178,179" prob="0.30" />
<loot level="180,181" prob="0.25" />
<loot level="182,183" prob="0.20" />
<loot level="184,185" prob="0.15" />
<loot level="186,187" prob="0.10" />
<loot level="188,189" prob="0.05" />
<loot level="190,999999" prob="0.05" />
</lootprobtemplate>
<lootprobtemplate name="ProbT5Weapons">
<loot level="0,151" prob="0.00" />
<loot level="152,153" prob="0.3" />
<loot level="154,155" prob="0.35" />
<loot level="156,157" prob="0.4" />
<loot level="158,159" prob="0.45" />
<loot level="160,161" prob="0.5" />
<loot level="162,163" prob="0.55" />
<loot level="164,165" prob="0.6" />
<loot level="166,167" prob="0.66" />
<loot level="168,169" prob="0.7" />
<loot level="170,171" prob="0.75" />
<loot level="172,173" prob="0.8" />
<loot level="174,175" prob="0.85" />
<loot level="176,177" prob="0.9" />
<loot level="178,179" prob="0.95" />
<loot level="180,181" prob="1.00" />
<loot level="182,999999" prob="1"/>
</lootprobtemplate>
<lootprobtemplate name="ProbT1Mods">
<loot level="0,25" prob="0.45" />
<loot level="26,30" prob="0.5" />
<loot level="31,35" prob="0.55" />
<loot level="36,40" prob="0.6" />
<loot level="41,45" prob="0.65" />
<loot level="46,49" prob="0.7" />
<loot level="50,51" prob="0.75" />
<loot level="52,53" prob="0.8" />
<loot level="54,55" prob="0.85" />
<loot level="56,57" prob="0.9" />
<loot level="58,59" prob="0.95" />
<loot level="60,61" prob="1.00" />
<loot level="62,63" prob="0.95" />
<loot level="64,65" prob="0.90" />
<loot level="66,67" prob="0.85" />
<loot level="68,69" prob="0.80" />
<loot level="70,71" prob="0.75" />
<loot level="72,73" prob="0.70" />
<loot level="74,75" prob="0.65" />
<loot level="76,77" prob="0.60" />
<loot level="78,79" prob="0.55" />
<loot level="80,81" prob="0.50" />
<loot level="82,83" prob="0.45" />
<loot level="84,85" prob="0.40" />
<loot level="86,87" prob="0.35" />
<loot level="88,89" prob="0.30" />
<loot level="90,91" prob="0.25" />
<loot level="92,93" prob="0.20" />
<loot level="94,95" prob="0.15" />
<loot level="96,97" prob="0.10" />
<loot level="98,99" prob="0.05" />
<loot level="100,999999" prob="0" />
</lootprobtemplate>
<lootprobtemplate name="ProbT2Mods">
<loot level="0,61" prob="0.00" />
<loot level="62,63" prob="0.3" />
<loot level="64,65" prob="0.35" />
<loot level="66,67" prob="0.4" />
<loot level="68,69" prob="0.45" />
<loot level="70,71" prob="0.5" />
<loot level="72,73" prob="0.55" />
<loot level="74,75" prob="0.6" />
<loot level="76,77" prob="0.65" />
<loot level="78,79" prob="0.7" />
<loot level="80,81" prob="0.75" />
<loot level="82,83" prob="0.8" />
<loot level="84,85" prob="0.85" />
<loot level="86,87" prob="0.9" />
<loot level="88,89" prob="0.95" />
<loot level="90,91" prob="1.00" />
<loot level="92,93" prob="0.95" />
<loot level="94,95" prob="0.90" />
<loot level="96,97" prob="0.85" />
<loot level="98,99" prob="0.80" />
<loot level="100,101" prob="0.75" />
<loot level="102,103" prob="0.70" />
<loot level="104,105" prob="0.65" />
<loot level="106,107" prob="0.60" />
<loot level="108,109" prob="0.55" />
<loot level="110,111" prob="0.50" />
<loot level="112,113" prob="0.45" />
<loot level="114,115" prob="0.40" />
<loot level="116,117" prob="0.35" />
<loot level="118,119" prob="0.30" />
<loot level="120,121" prob="0.25" />
<loot level="122,123" prob="0.20" />
<loot level="124,125" prob="0.15" />
<loot level="126,127" prob="0.10" />
<loot level="128,129" prob="0.05" />
<loot level="130,999999" prob="0" />
</lootprobtemplate>
<lootprobtemplate name="ProbT3Mods">
<loot level="0,91" prob="0.00" />
<loot level="92,93" prob="0.3" />
<loot level="94,95" prob="0.35" />
<loot level="96,97" prob="0.4" />
<loot level="98,99" prob="0.45" />
<loot level="100,101" prob="0.5" />
<loot level="102,103" prob="0.55" />
<loot level="104,105" prob="0.6" />
<loot level="106,107" prob="0.65" />
<loot level="108,109" prob="0.7" />
<loot level="110,111" prob="0.75" />
<loot level="112,113" prob="0.8" />
<loot level="114,115" prob="0.85" />
<loot level="116,117" prob="0.9" />
<loot level="118,119" prob="0.95" />
<loot level="120,121" prob="1.00" />
<loot level="122,123" prob="0.95" />
<loot level="124,125" prob="0.90" />
<loot level="126,127" prob="0.85" />
<loot level="128,129" prob="0.80" />
<loot level="130,131" prob="0.75" />
<loot level="132,133" prob="0.70" />
<loot level="134,135" prob="0.65" />
<loot level="136,137" prob="0.60" />
<loot level="138,139" prob="0.55" />
<loot level="140,141" prob="0.50" />
<loot level="142,143" prob="0.45" />
<loot level="144,145" prob="0.40" />
<loot level="146,147" prob="0.35" />
<loot level="148,149" prob="0.30" />
<loot level="150,151" prob="0.25" />
<loot level="152,153" prob="0.20" />
<loot level="154,155" prob="0.15" />
<loot level="156,157" prob="0.10" />
<loot level="158,999999" prob="0.1" />
</lootprobtemplate>
<lootprobtemplate name="ProbT4Mods">
<loot level="0,120" prob="0.00" />
<loot level="121,125" prob="0.3" />
<loot level="126,130" prob="0.35" />
<loot level="131,135" prob="0.4" />
<loot level="136,140" prob="0.45" />
<loot level="141,145" prob="0.5" />
<loot level="146,150" prob="0.55" />
<loot level="151,155" prob="0.6" />
<loot level="156,160" prob="0.65" />
<loot level="161,165" prob="0.7" />
<loot level="166,170" prob="0.75" />
<loot level="171,175" prob="0.8" />
<loot level="176,180" prob="0.85" />
<loot level="181,185" prob="0.9" />
<loot level="186,190" prob="0.95" />
<loot level="191,195" prob="1.00" />
<loot level="196,200" prob="0.95" />
<loot level="201,205" prob="0.90" />
<loot level="206,210" prob="0.85" />
<loot level="211,215" prob="0.80" />
<loot level="216,220" prob="0.75" />
<loot level="221,225" prob="0.70" />
<loot level="226,230" prob="0.65" />
<loot level="231,235" prob="0.60" />
<loot level="236,240" prob="0.55" />
<loot level="241,245" prob="0.50" />
<loot level="246,250" prob="0.45" />
<loot level="251,255" prob="0.40" />
<loot level="256,260" prob="0.35" />
<loot level="261,265" prob="0.30" />
<loot level="266,270" prob="0.25" />
<loot level="271,275" prob="0.20" />
<loot level="276,280" prob="0.15" />
<loot level="281,285" prob="0.10" />
<loot level="286,999999" prob="0.1" />
</lootprobtemplate>
<lootprobtemplate name="ProbT5Mods">
<loot level="0,195" prob="0.00" />
<loot level="196,200" prob="0.25" />
<loot level="201,205" prob="0.3" />
<loot level="206,210" prob="0.35" />
<loot level="211,215" prob="0.4" />
<loot level="216,220" prob="0.45" />
<loot level="221,225" prob="0.5" />
<loot level="226,230" prob="0.55" />
<loot level="231,235" prob="0.6" />
<loot level="236,240" prob="0.65" />
<loot level="241,245" prob="0.7" />
<loot level="246,250" prob="0.75" />
<loot level="251,255" prob="0.8" />
<loot level="256,260" prob="0.85" />
<loot level="261,265" prob="0.9" />
<loot level="266,270" prob="0.95" />
<loot level="271,999999" prob="1.00" />
</lootprobtemplate>
<lootprobtemplate name="ProbT1Weapons_FR">
<loot level="0,25" prob="1.00" />
<loot level="26,27" prob="0.90" />
<loot level="28,29" prob="0.80" />
<loot level="30,31" prob="0.70" />
<loot level="32,33" prob="0.60" />
<loot level="34,35" prob="0.50" />
<loot level="36,37" prob="0.40" />
<loot level="38,39" prob="0.30" />
<loot level="40,41" prob="0.20" />
<loot level="42,43" prob="0.10" />
<loot level="44,999999" prob="0" />
</lootprobtemplate>
<lootprobtemplate name="ProbT2Weapons_FR">
<loot level="0,25" prob="0.00" />
<loot level="26,27" prob="0.1" />
<loot level="28,29" prob="0.2" />
<loot level="30,31" prob="0.3" />
<loot level="32,33" prob="0.4" />
<loot level="34,35" prob="0.5" />
<loot level="36,37" prob="0.6" />
<loot level="38,39" prob="0.7" />
<loot level="40,41" prob="0.8" />
<loot level="42,43" prob="0.9" />
<loot level="44,45" prob="1.0" />
<loot level="46,47" prob="0.9" />
<loot level="48,49" prob="0.8" />
<loot level="50,51" prob="0.7" />
<loot level="52,53" prob="0.6" />
<loot level="54,55" prob="0.5" />
<loot level="56,57" prob="0.4" />
<loot level="58,59" prob="0.3" />
<loot level="60,61" prob="0.2" />
<loot level="62,63" prob="0.1" />
<loot level="64,999999" prob="0" />
</lootprobtemplate>
<lootprobtemplate name="ProbT3Weapons_FR">
<loot level="0,45" prob="0.00" />
<loot level="46,48" prob="0.1" />
<loot level="49,51" prob="0.2" />
<loot level="52,54" prob="0.3" />
<loot level="55,57" prob="0.4" />
<loot level="58,60" prob="0.5" />
<loot level="61,63" prob="0.6" />
<loot level="64,66" prob="0.7" />
<loot level="67,69" prob="0.8" />
<loot level="70,72" prob="0.9" />
<loot level="73,75" prob="1.0" />
<loot level="76,78" prob="0.9" />
<loot level="79,81" prob="0.8" />
<loot level="82,84" prob="0.7" />
<loot level="85,87" prob="0.6" />
<loot level="88,90" prob="0.5" />
<loot level="91,92" prob="0.4" />
<loot level="93,95" prob="0.3" />
<loot level="97,99" prob="0.2" />
<loot level="100,102" prob="0.1" />
<loot level="103,999999" prob="0" />
</lootprobtemplate>
<lootprobtemplate name="ProbT4Weapons_FR">
<loot level="0,75" prob="0.00" />
<loot level="76,80" prob="0.1" />
<loot level="81,85" prob="0.2" />
<loot level="86,90" prob="0.3" />
<loot level="91,95" prob="0.4" />
<loot level="96,100" prob="0.5" />
<loot level="101,105" prob="0.6" />
<loot level="106,110" prob="0.7" />
<loot level="111,115" prob="0.8" />
<loot level="116,120" prob="0.9" />
<loot level="121,125" prob="1.0" />
<loot level="126,130" prob="0.9" />
<loot level="131,135" prob="0.8" />
<loot level="136,140" prob="0.7" />
<loot level="141,145" prob="0.6" />
<loot level="146,150" prob="0.5" />
<loot level="151,155" prob="0.4" />
<loot level="156,160" prob="0.3" />
<loot level="161,165" prob="0.2" />
<loot level="166,170" prob="0.1" />
<loot level="171,999999" prob="0" />
</lootprobtemplate>
<lootprobtemplate name="ProbT5Weapons_FR">
<loot level="0,125" prob="0.00" />
<loot level="126,132" prob="0.1" />
<loot level="133,139" prob="0.2" />
<loot level="140,146" prob="0.3" />
<loot level="147,153" prob="0.4" />
<loot level="154,160" prob="0.5" />
<loot level="161,167" prob="0.6" />
<loot level="168,174" prob="0.7" />
<loot level="175,181" prob="0.8" />
<loot level="182,188" prob="0.9" />
<loot level="189,999999" prob="1" />
</lootprobtemplate>
</append>
<!--<append xpath="/lootcontainers/lootgroup[@name='schematicsVehiclesT0']">
<item name="vehicleBicycleHandlebarsSchematic" />
<item name="vehicleBicycleChassisSchematic" />
<item name="vehicleBicyclePlaceableSchematic" />
<item name="vehicleMinibikeChassisSchematic" />
<item name="vehicleMinibikeHandlebarsSchematic" />
<item name="vehicleMinibikePlaceableSchematic" />
</append>
<append xpath="/lootcontainers/lootgroup[@name='schematicsVehiclesT1']">
<item name="vehicleMotorcycleChassisSchematic" />
<item name="vehicleMotorcycleHandlebarsSchematic" />
<item name="vehicleMotorcyclePlaceableSchematic" />
</append>
<append xpath="/lootcontainers/lootgroup[@name='schematicsVehiclesT2']">
<item name="vehicleTruck4x4ChassisSchematic" />
<item name="vehicleTruck4x4AccessoriesSchematic" />
<item name="vehicle4x4TruckPlaceableSchematic" />
<item name="vehicleGyroCopterChassisSchematic" />
<item name="vehicleGyroCopterAccessoriesSchematic" />
<item name="vehicleGyrocopterPlaceableSchematic" />
</append>-->
<insertBefore xpath="/lootcontainers/lootgroup[@name='groupZpackStrong']">
<lootgroup name="FuriousRamsayRangedWeaponParts" count="1">
<item group="FuriousRamsayRangedWeaponParts1" count ="1,2" loot_prob_template="ProbT1WeaponParts"/>
<item group="FuriousRamsayRangedWeaponParts2" count ="1,2" loot_prob_template="ProbT2WeaponParts"/>
<item group="FuriousRamsayRangedWeaponParts3" count ="1,2" loot_prob_template="ProbT3WeaponParts"/>
</lootgroup>
</insertBefore>
<insertAfter xpath="/lootcontainers/lootgroup[@name='groupWeaponsT2_Melee']">
<lootgroup name="groupWeaponsT3_Melee">
<item name="ItemsWeaponsScythe002_FR" />
<item name="FuriousRamsayKnife001_FR" />
<item name="FuriousRamsayKnife003_FR" />
<item name="ItemsWeaponsSciFiSword001_FR" />
<item name="ItemsWeaponsSciFiSword003_FR" />
<item name="ItemsWeaponsAxe001_FR" />
<item name="ItemsWeaponsAxe002_FR" />
<item name="ItemsWeaponsAxe003_FR" />
<item name="ItemsWeaponsSledgeHammer002_FR" />
<item name="ItemsWeaponsHammer001_FR" />
<item name="ItemsWeaponsHammer002_FR" />
<item name="ItemsWeaponsSpear001_FR" />
<item name="ItemsWeaponsSpear002_FR" />
<item name="ItemsWeaponsClub002_FR" />
<item name="ItemsWeaponsClub009_FR" />
<item name="ItemsWeaponsClub010_FR" />
<item name="ItemsWeaponsKnuckles002_FR" />
</lootgroup>
<lootgroup name="groupWeaponsT4_Melee">
<item name="ItemsWeaponsSpear004_FR" />
<item name="ItemsWeaponsSpear005_FR" />
<item name="ItemsWeaponsClub004_FR" />
<item name="ItemsWeaponsClub006_FR" />
<item name="ItemsWeaponsClub008_FR" />
<item name="ItemsWeaponsBaton001_FR" />
<item name="ItemsWeaponsKnuckles001_FR" />
</lootgroup>
<lootgroup name="groupWeaponsT5_Melee">
<item name="FuriousRamsayKnife005_FR" />
<item name="ItemsWeaponsKatana003_FR" />
<item name="ItemsWeaponsAxe004_FR" />
<item name="ItemsWeaponsSledgeHammer003_FR" />
<item name="ItemsWeaponsSpear006_FR" />
<item name="ItemsWeaponsClub003_FR" />
<item name="ItemsWeaponsKnuckles003_FR" />
<item name="ItemsWeaponsBaton002_FR" />
<item name="ItemsWeaponsScythe001_FR" />
</lootgroup>
</insertAfter>
<insertAfter xpath="/lootcontainers/lootgroup[@name='groupWeaponsT3_Ranged']">
<lootgroup name="groupWeaponsT4_Ranged">
<item name="HeavyPistol02_FR" />
<item name="TacticalAssaultRifle01_FR" />
<item name="SniperRifle01_FR" />
<item name="Revolver01_FR" />
<item name="MachineGun02_FR" />
<item name="GrenadeLauncher01_FR" />
<item name="Shotgun01_FR" />
<item name="Pistol01_FR" />
<item name="AssaultRifle02_FR" />
<item name="SubMachineGun01_FR" />
</lootgroup>
<lootgroup name="groupWeaponsT5_Ranged">
<item name="HeavyPistol02_FR" />
<item name="HeavyPistol01_FR" />
<item name="TacticalAssaultRifle02_FR" />
<item name="SniperRifle02_FR" />
<item name="Revolver02_FR" />
<item name="MachineGun01_FR" />
<item name="Shotgun02_FR" />
<item name="Pistol02_FR" />
<item name="AssaultRifle01_FR" />
<item name="SubMachineGun02_FR" />
</lootgroup>
</insertAfter>
<set xpath="/lootcontainers/lootgroup[@name='groupWeaponsAllScaled']">
<item group="groupWeaponsMeleeScaled" />
<item group="groupWeaponsRangedScaled" />
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupWeaponsAllScaledTPlus']">
<item group="groupWeaponsMeleeScaledTPlus" />
<item group="groupWeaponsRangedScaledTPlus" />
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupWeaponsAllScaledNoStone']">
<item group="groupWeaponsMeleeScaledNoStone" />
<item group="groupWeaponsRangedScaled" />
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupWeaponsMeleeScaled']">
<item group="groupWeaponsT1_Melee" loot_prob_template="ProbT1Weapons" />
<item group="groupWeaponsT2_Melee" loot_prob_template="ProbT2Weapons" />
<item group="groupWeaponsT3_Melee" loot_prob_template="ProbT3Weapons" />
<item group="groupWeaponsT4_Melee" loot_prob_template="ProbT4Weapons" />
<item group="groupWeaponsT5_Melee" loot_prob_template="ProbT5Weapons" />
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupWeaponsMeleeScaledTPlus']">
<item group="groupWeaponsT1_Melee" loot_prob_template="ProbT1Weapons" />
<item group="groupWeaponsT2_Melee" loot_prob_template="ProbT2Weapons" />
<item group="groupWeaponsT3_Melee" loot_prob_template="ProbT3Weapons" />
<item group="groupWeaponsT4_Melee" loot_prob_template="ProbT4Weapons" />
<item group="groupWeaponsT5_Melee" loot_prob_template="ProbT5Weapons" />
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupWeaponsMeleeScaledNoStone']">
<item group="groupWeaponsT1_Melee" loot_prob_template="ProbT1Weapons" />
<item group="groupWeaponsT2_Melee" loot_prob_template="ProbT2Weapons" />
<item group="groupWeaponsT3_Melee" loot_prob_template="ProbT3Weapons" />
<item group="groupWeaponsT4_Melee" loot_prob_template="ProbT4Weapons" />
<item group="groupWeaponsT5_Melee" loot_prob_template="ProbT5Weapons" />
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupWeaponsRangedScaled']">
<item group="groupWeaponsT0_Ranged" loot_prob_template="ProbT0Weapons"/>
<item group="groupWeaponsT1_Ranged" loot_prob_template="ProbT1Weapons"/>
<item group="groupWeaponsT2_Ranged" loot_prob_template="ProbT2Weapons"/>
<item group="groupWeaponsT3_Ranged" loot_prob_template="ProbT3Weapons"/>
<item group="groupWeaponsT4_Ranged" loot_prob_template="ProbT4Weapons"/>
<item group="groupWeaponsT5_Ranged" loot_prob_template="ProbT5Weapons"/>
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupWeaponsRangedScaledTPlus']">
<item group="groupWeaponsT0_Ranged" loot_prob_template="ProbT0Weapons"/>
<item group="groupWeaponsT1_Ranged" loot_prob_template="ProbT1Weapons"/>
<item group="groupWeaponsT2_Ranged" loot_prob_template="ProbT2Weapons"/>
<item group="groupWeaponsT3_Ranged" loot_prob_template="ProbT3Weapons"/>
<item group="groupWeaponsT4_Ranged" loot_prob_template="ProbT4Weapons"/>
<item group="groupWeaponsT5_Ranged" loot_prob_template="ProbT5Weapons"/>
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupWeaponsRangedScaledNoStone']">
<item group="groupWeaponsT0_Ranged" loot_prob_template="ProbT0Weapons"/>
<item group="groupWeaponsT1_Ranged" loot_prob_template="ProbT1Weapons"/>
<item group="groupWeaponsT2_Ranged" loot_prob_template="ProbT2Weapons"/>
<item group="groupWeaponsT3_Ranged" loot_prob_template="ProbT3Weapons"/>
<item group="groupWeaponsT4_Ranged" loot_prob_template="ProbT4Weapons"/>
<item group="groupWeaponsT5_Ranged" loot_prob_template="ProbT5Weapons"/>
</set>
<insertBefore xpath="/lootcontainers/lootgroup[@name='groupModAllT1']">
<lootgroup name="FuriousRamsayRangedWeaponParts1">
<item name="FuriousRamsayRangedWeaponPartMagazine1" count ="1"/>
<item name="FuriousRamsayRangedWeaponPartHandle1" count ="1"/>
<item name="FuriousRamsayRangedWeaponPartBarrel1" count ="1"/>
<item name="FuriousRamsayRangedWeaponPartBow1" count ="1" prob="0.2"/>
</lootgroup>
<lootgroup name="FuriousRamsayRangedWeaponParts2">
<item name="FuriousRamsayRangedWeaponPartMagazine2" count ="1"/>
<item name="FuriousRamsayRangedWeaponPartHandle2" count ="1"/>
<item name="FuriousRamsayRangedWeaponPartBarrel2" count ="1"/>
<item name="FuriousRamsayRangedWeaponPartBow2" count ="1" prob="0.2"/>
<item name="FuriousRamsayRangedWeaponPartExplosives1" count ="1" prob="0.1"/>
</lootgroup>
<lootgroup name="FuriousRamsayRangedWeaponParts3">
<item name="FuriousRamsayRangedWeaponPartMagazine3" count ="1"/>
<item name="FuriousRamsayRangedWeaponPartHandle3" count ="1"/>
<item name="FuriousRamsayRangedWeaponPartBarrel3" count ="1"/>
<item name="FuriousRamsayRangedWeaponPartExplosives2" count ="1" prob="0.1"/>
</lootgroup>
<lootgroup name="FuriousRamsayRangedWeaponParts4">
<item name="FuriousRamsayRangedWeaponPartMagazine4" count ="1"/>
<item name="FuriousRamsayRangedWeaponPartHandle4" count ="1"/>
<item name="FuriousRamsayRangedWeaponPartBarrel4" count ="1"/>
</lootgroup>
<lootgroup name="FuriousRamsayRangedWeaponPartsLow">
<item group="FuriousRamsayRangedWeaponParts1" count ="1,2" loot_prob_template="ProbT1WeaponParts"/>
<item group="FuriousRamsayRangedWeaponParts2" count ="1,2" loot_prob_template="ProbT2WeaponParts"/>
<item group="FuriousRamsayRangedWeaponParts3" count ="1,2" loot_prob_template="ProbT3WeaponParts"/>
</lootgroup>
<lootgroup name="FuriousRamsayRangedWeaponPartsMedium">
<item group="FuriousRamsayRangedWeaponParts1" count ="2,3" loot_prob_template="ProbT1WeaponParts"/>
<item group="FuriousRamsayRangedWeaponParts2" count ="2,3" loot_prob_template="ProbT2WeaponParts"/>
<item group="FuriousRamsayRangedWeaponParts3" count ="2,3" loot_prob_template="ProbT3WeaponParts"/>
</lootgroup>
<lootgroup name="FuriousRamsayRangedWeaponPartsHigh">
<item group="FuriousRamsayRangedWeaponParts1" count ="3,4" loot_prob_template="ProbT1WeaponParts"/>
<item group="FuriousRamsayRangedWeaponParts2" count ="3,4" loot_prob_template="ProbT2WeaponParts"/>
<item group="FuriousRamsayRangedWeaponParts3" count ="3,4" loot_prob_template="ProbT3WeaponParts"/>
</lootgroup>
<lootgroup name="ExpertiseBoost" count="1">
<item name="FuriousRamsayExpertiseXPGeneric" prob="1"/>
<item name="FuriousRamsayExpertiseXPSpears" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPClubs" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPSwords" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPAxes" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPBatons" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPKnuckles" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPHammers" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPKnives" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPScythes" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPLongRangeRifles" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPShotguns" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPAssaultRifles" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPMachineGuns" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPRevolvers" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPSubmachineGuns" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPPistols" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPHeavyHandguns" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPTacticalRifles" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPBows" prob="0.25"/>
</lootgroup>
<lootgroup name="ExpertiseBoostNoGeneric" count="1">
<item name="FuriousRamsayExpertiseXPSpears" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPClubs" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPSwords" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPAxes" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPBatons" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPKnuckles" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPHammers" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPKnives" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPScythes" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPLongRangeRifles" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPShotguns" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPAssaultRifles" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPMachineGuns" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPRevolvers" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPSubmachineGuns" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPPistols" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPHeavyHandguns" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPTacticalRifles" prob="0.25"/>
<item name="FuriousRamsayExpertiseXPBows" prob="0.25"/>
</lootgroup>
</insertBefore>
<append xpath="/lootcontainers/lootgroup[@name='groupSmallWeaponBag']">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item group="FuriousRamsayRangedWeaponPartsLow" loot_prob_template="guaranteed" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item group="groupWeaponsT5Group_FR" count="1"/>
</if>
</conditional>
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupLargeWeaponBag']">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item group="FuriousRamsayRangedWeaponPartsMedium" loot_prob_template="guaranteed" force_prob="true"/>
<item name="FuriousRamsayExpertiseFragmentXPT3Bundle" loot_prob_template="guaranteed" force_prob="true"/>
<item group="groupAmmoResourcesMedium" loot_prob_template="guaranteed" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item group="groupAmmoMedium" loot_prob_template="guaranteed" force_prob="true"/>
<item group="groupWeaponsT5Group_FR" count="2"/>
</if>
</conditional>
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupGunRack']">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item group="FuriousRamsayRangedWeaponPartsMedium" loot_prob_template="guaranteed" force_prob="true"/>
<item name="FuriousRamsayExpertiseFragmentXPT3Bundle" loot_prob_template="guaranteed" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item group="groupWeaponsRangedT4Group_FR" count="1,2"/>
</if>
</conditional>
</append>
<setattribute xpath="/lootcontainers/lootgroup[@name='groupShotgunMessiahCrate01']" name="count">all</setattribute>
<setattribute xpath="/lootcontainers/lootgroup[@name='groupShotgunMessiahCrate02']" name="count">all</setattribute>
<setattribute xpath="/lootcontainers/lootgroup[@name='groupShotgunMessiahCrate03']" name="count">all</setattribute>
<setattribute xpath="/lootcontainers/lootgroup[@name='groupShotgunMessiahCrate04']" name="count">all</setattribute>
<set xpath="/lootcontainers/lootgroup[@name='groupShotgunMessiahCrate']">
<item group="groupShotgunMessiahCrate01" count="1" />
<item group="groupShotgunMessiahCrate02" loot_prob_template="ProbT1WeaponParts" force_prob="true" />
<item group="groupShotgunMessiahCrate03" loot_prob_template="ProbT2WeaponParts" force_prob="true" />
<item group="groupShotgunMessiahCrate04" loot_prob_template="ProbT3WeaponParts" force_prob="true" />
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupShotgunMessiahCrate01']">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item group="groupAmmoSmallNoArrow" loot_prob_template="high"/>
</if>
</conditional>
<conditional>
<if cond="rebirth_scenario('hive')">
<item group="groupAmmoSmall" loot_prob_template="high"/>
</if>
</conditional>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item group="FuriousRamsayRangedWeaponPartsLow" count="1" loot_prob_template="med" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item group="groupWeaponsT5Group_FR" count="1"/>
</if>
</conditional>
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupShotgunMessiahCrate02']">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item group="groupAmmoSmallNoArrow" loot_prob_template="high"/>
<item group="groupAmmoResourcesSmall" loot_prob_template="high" />
<item group="FuriousRamsayRangedWeaponPartsMedium" count="1" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
<conditional>
<if cond="rebirth_scenario('hive')">
<item group="groupAmmoSmall" loot_prob_template="high"/>
</if>
</conditional>
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupShotgunMessiahCrate03']">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item group="groupAmmoMediumNoArrow" loot_prob_template="high"/>
<item group="groupAmmoResourcesMedium" loot_prob_template="high" />
<item group="FuriousRamsayRangedWeaponPartsMedium" count="1" loot_prob_template="med" force_prob="true"/>
</if>
</conditional>
<conditional>
<if cond="rebirth_scenario('hive')">
<item group="groupAmmoMedium" loot_prob_template="high"/>
</if>
</conditional>
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupShotgunMessiahCrate04']">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item group="groupAmmoLarge" loot_prob_template="high" />
<item group="groupAmmoResourcesLarge" loot_prob_template="high" />
<item group="FuriousRamsayRangedWeaponPartsHigh" count="1" loot_prob_template="med" force_prob="true"/>
</if>
</conditional>
<conditional>
<if cond="rebirth_scenario('hive')">
<item group="groupAmmoLarge" loot_prob_template="high"/>
</if>
</conditional>
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupGunSafeSecure']">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item group="groupAmmoResourcesLarge" loot_prob_template="guaranteed" force_prob="true"/>
<item name="resourceGunPowder" count="20,40" loot_prob_template="guaranteed" force_prob="true"/>
<item name="FuriousRamsayExpertiseXPT3Bundle" count="1" loot_prob_template="guaranteed" force_prob="true"/>
<item group="FuriousRamsayRangedWeaponPartsMedium" loot_prob_template="guaranteed" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item group="groupAmmoLarge" count="3" loot_prob_template="guaranteed" force_prob="true"/>
<item group="groupWeaponsLowHighMed" count="1" />
<item group="groupWeaponsHighMedLow" loot_prob_template="med" force_prob="true" />
<item group="FuriousRamsayArmorMods" loot_prob_template="guaranteed" force_prob="true"/>
<item group="groupWeaponsT5Group_FR" count="1" />
</if>
</conditional>
</set>
<append xpath="/lootcontainers/lootgroup[@name='groupQuestToolsT1']">
<item name="FuriousRamsayPillGeneric" prob=".2"/>
<item name="ItemsWeaponsCrowbar001_FR" prob=".05"/>
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupQuestToolsT2']">
<item name="FuriousRamsayPillGeneric" prob=".3"/>
<item name="ItemsWeaponsCrowbar001_FR" prob=".1"/>
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupQuestToolsT3']">
<item name="FuriousRamsayPillGeneric" prob=".4"/>
<item name="ItemsWeaponsCrowbar001_FR" prob=".2"/>
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupChem01']">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="FuriousRamsayActivatedCharcoal" count="1,2" loot_prob_template="med"/>
<item name="FuriousRamsayCalciumChloride" count="1,2" loot_prob_template="med"/>
</if>
</conditional>
</append>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<append xpath="/lootcontainers/lootgroup[@name='schematicsModsAndGeneralT1']">
<item name="thrownAmmoPipeBombSchematic" />
<item name="thrownGrenadeSchematic" />
<item name="meleeToolSalvageT2RatchetSchematic" />
</append>
<append xpath="/lootcontainers/lootgroup[@name='schematicsModsAndGeneralT2']">
<item name="thrownDynamiteSchematic" />
<item name="thrownGrenadeContactSchematic" />
<item name="meleeToolSalvageT3ImpactDriverSchematic" />
<item name="meleeToolRepairT3NailgunSchematic" />
</append>
</if>
</conditional>
<append xpath="/lootcontainers">
<lootgroup name="FuriousRamsayFreezer" count="1">
<item group="groupFoodCommon" count="1" loot_prob_template="med"/>
<item group="groupFoodUncommon" count="1" loot_prob_template="low"/>
<!--<item group="groupFoodRare" count="1" loot_prob_template="veryLow"/>-->
</lootgroup>
<lootgroup name="FuriousRamsayGroupQuestCookedFoodsTier1">
<item name="foodBoiledMeat" count="2"/>
<item name="foodPumpkinBread" count="2"/>
<item name="foodBaconAndEggs" count="2"/>
</lootgroup>
<lootgroup name="FuriousRamsayGroupQuestCookedFoodsTier2">
<item name="foodBlueberryPie" count="1"/>
<item name="foodPumpkinPie" count="1"/>
<item name="foodSteakAndPotato" count="1"/>
<item name="foodTunaFishGravyToast" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsayGroupQuestCookedFoodsTier3">
<item name="foodChiliDog" count="1"/>
<item name="foodPumpkinCheesecake" count="1"/>
<item name="foodSpaghetti" count="1"/>
<item name="foodVegetableStew" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsayGroupQuestCookedFoodsTier4">
<item name="foodFishTacos" count="1"/>
<item name="foodShepardsPie" count="1"/>
<item name="foodMeatStew" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsayGroupQuestCookedFoodsTier5">
<item name="foodHoboStew" count="1"/>
<item name="foodShamChowder" count="1"/>
<item name="foodGumboStew" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsayEventBossWeaponLootGroupTier1" count="0,1">
<item name="meleeToolAxeT2SteelAxe" prob="0.25"/>
<item name="meleeWpnSledgeT3SteelSledgehammer" prob="0.25"/>
<item name="meleeWpnSpearT3SteelSpear" prob="0.25"/>
<item name="meleeWpnClubT3SteelClub" prob="0.25"/>
<item name="meleeWpnKnucklesT3SteelKnuckles" prob="0.25"/>
<item name="ItemsWeaponsScythe003_FR" prob="0.25"/>
<item name="FuriousRamsayKnife002_FR" prob="0.25"/>
<item name="ItemsWeaponsCleaver001_FR" prob="0.25"/>
<item name="ItemsWeaponsKatana001_FR" prob="0.25"/>
<item name="ItemsWeaponsKatana002_FR" prob="0.25"/>
<item name="ItemsWeaponsAxe005_FR" prob="0.25"/>
<item name="ItemsWeaponsSledgeHammer001_FR" prob="0.25"/>
<item name="ItemsWeaponsHammer003_FR" prob="0.25"/>
<item name="ItemsWeaponsSpear003_FR" prob="0.25"/>
<item name="ItemsWeaponsClub001_FR" prob="0.25"/>
<item name="ItemsWeaponsClub005_FR" prob="0.25"/>
<item name="ItemsWeaponsJunkBaton001_FR" prob="0.25"/>
<item name="FuriousRamsayKnife004_FR" prob="0.25"/>
</lootgroup>
<lootgroup name="FuriousRamsayEventBossWeaponLootGroupTier2" count="0,1">
<item name="meleeToolAxeT2SteelAxe" prob="0.2"/>
<item name="meleeWpnSledgeT3SteelSledgehammer" prob="0.2"/>
<item name="meleeWpnSpearT3SteelSpear" prob="0.2"/>
<item name="meleeWpnClubT3SteelClub" prob="0.2"/>
<item name="meleeWpnKnucklesT3SteelKnuckles" prob="0.2"/>
<item name="ItemsWeaponsScythe003_FR" prob="0.2"/>
<item name="FuriousRamsayKnife002_FR" prob="0.2"/>
<item name="ItemsWeaponsCleaver001_FR" prob="0.2"/>
<item name="ItemsWeaponsKatana001_FR" prob="0.2"/>
<item name="ItemsWeaponsKatana002_FR" prob="0.2"/>
<item name="ItemsWeaponsAxe005_FR" prob="0.2"/>
<item name="ItemsWeaponsSledgeHammer001_FR" prob="0.2"/>
<item name="ItemsWeaponsHammer003_FR" prob="0.2"/>
<item name="ItemsWeaponsSpear003_FR" prob="0.2"/>
<item name="ItemsWeaponsClub001_FR" prob="0.2"/>
<item name="ItemsWeaponsClub005_FR" prob="0.2"/>
<item name="ItemsWeaponsJunkBaton001_FR" prob="0.2"/>
<item name="FuriousRamsayKnife004_FR" prob="0.2"/>
<item name="meleeWpnBatonT2StunBaton" prob="0.15"/>
<item name="ItemsWeaponsScythe002_FR" prob="0.15"/>
<item name="FuriousRamsayKnife001_FR" prob="0.15"/>
<item name="FuriousRamsayKnife003_FR" prob="0.15"/>
<item name="ItemsWeaponsSciFiSword001_FR" prob="0.15"/>
<item name="ItemsWeaponsSciFiSword003_FR" prob="0.15"/>
<item name="ItemsWeaponsAxe001_FR" prob="0.15"/>
<item name="ItemsWeaponsAxe002_FR" prob="0.15"/>
<item name="ItemsWeaponsAxe003_FR" prob="0.15"/>
<item name="ItemsWeaponsSledgeHammer002_FR" prob="0.15"/>
<item name="ItemsWeaponsHammer001_FR" prob="0.15"/>
<item name="ItemsWeaponsHammer002_FR" prob="0.15"/>
<item name="ItemsWeaponsSpear001_FR" prob="0.15"/>
<item name="ItemsWeaponsSpear002_FR" prob="0.15"/>
<item name="ItemsWeaponsClub002_FR" prob="0.15"/>
<item name="ItemsWeaponsClub009_FR" prob="0.15"/>
<item name="ItemsWeaponsClub010_FR" prob="0.15"/>
<item name="ItemsWeaponsKnuckles002_FR" prob="0.15"/>
</lootgroup>
<lootgroup name="FuriousRamsayEventBossWeaponLootGroupTier3" count="0,1">
<item name="meleeToolAxeT2SteelAxe" prob="0.15"/>
<item name="meleeWpnSledgeT3SteelSledgehammer" prob="0.15"/>
<item name="meleeWpnSpearT3SteelSpear" prob="0.15"/>
<item name="meleeWpnClubT3SteelClub" prob="0.15"/>
<item name="meleeWpnKnucklesT3SteelKnuckles" prob="0.15"/>
<item name="ItemsWeaponsScythe003_FR" prob="0.15"/>
<item name="FuriousRamsayKnife002_FR" prob="0.15"/>
<item name="ItemsWeaponsCleaver001_FR" prob="0.15"/>
<item name="ItemsWeaponsKatana001_FR" prob="0.15"/>
<item name="ItemsWeaponsKatana002_FR" prob="0.15"/>
<item name="ItemsWeaponsAxe005_FR" prob="0.15"/>
<item name="ItemsWeaponsSledgeHammer001_FR" prob="0.15"/>
<item name="ItemsWeaponsHammer003_FR" prob="0.15"/>
<item name="ItemsWeaponsSpear003_FR" prob="0.15"/>
<item name="ItemsWeaponsClub001_FR" prob="0.15"/>
<item name="ItemsWeaponsClub005_FR" prob="0.15"/>
<item name="ItemsWeaponsJunkBaton001_FR" prob="0.15"/>
<item name="FuriousRamsayKnife004_FR" prob="0.15"/>
<item name="meleeWpnBatonT2StunBaton" prob="0.2"/>
<item name="ItemsWeaponsScythe002_FR" prob="0.2"/>
<item name="FuriousRamsayKnife001_FR" prob="0.2"/>
<item name="FuriousRamsayKnife003_FR" prob="0.2"/>
<item name="ItemsWeaponsSciFiSword001_FR" prob="0.2"/>
<item name="ItemsWeaponsSciFiSword003_FR" prob="0.2"/>
<item name="ItemsWeaponsAxe001_FR" prob="0.2"/>
<item name="ItemsWeaponsAxe002_FR" prob="0.2"/>
<item name="ItemsWeaponsAxe003_FR" prob="0.2"/>
<item name="ItemsWeaponsSledgeHammer002_FR" prob="0.2"/>
<item name="ItemsWeaponsHammer001_FR" prob="0.2"/>
<item name="ItemsWeaponsHammer002_FR" prob="0.2"/>
<item name="ItemsWeaponsSpear001_FR" prob="0.2"/>
<item name="ItemsWeaponsSpear002_FR" prob="0.2"/>
<item name="ItemsWeaponsClub002_FR" prob="0.2"/>
<item name="ItemsWeaponsClub009_FR" prob="0.2"/>
<item name="ItemsWeaponsClub010_FR" prob="0.2"/>
<item name="ItemsWeaponsKnuckles002_FR" prob="0.2"/>
<item name="ItemsWeaponsSpear004_FR" prob="0.1"/>
<item name="ItemsWeaponsSpear005_FR" prob="0.1"/>
<item name="ItemsWeaponsClub004_FR" prob="0.1"/>
<item name="ItemsWeaponsClub006_FR" prob="0.1"/>
<item name="ItemsWeaponsClub008_FR" prob="0.1"/>
<item name="ItemsWeaponsBaton001_FR" prob="0.1"/>
<item name="ItemsWeaponsKnuckles001_FR" prob="0.1"/>
</lootgroup>
<lootgroup name="FuriousRamsayEventBossWeaponLootGroupTier4" count="0,1">
<item name="meleeWpnBatonT2StunBaton" prob="0.15"/>
<item name="ItemsWeaponsScythe002_FR" prob="0.15"/>
<item name="FuriousRamsayKnife001_FR" prob="0.15"/>
<item name="FuriousRamsayKnife003_FR" prob="0.15"/>
<item name="ItemsWeaponsSciFiSword001_FR" prob="0.15"/>
<item name="ItemsWeaponsSciFiSword003_FR" prob="0.15"/>
<item name="ItemsWeaponsAxe001_FR" prob="0.15"/>
<item name="ItemsWeaponsAxe002_FR" prob="0.15"/>
<item name="ItemsWeaponsAxe003_FR" prob="0.15"/>
<item name="ItemsWeaponsSledgeHammer002_FR" prob="0.15"/>
<item name="ItemsWeaponsHammer001_FR" prob="0.15"/>
<item name="ItemsWeaponsHammer002_FR" prob="0.15"/>
<item name="ItemsWeaponsSpear001_FR" prob="0.15"/>
<item name="ItemsWeaponsSpear002_FR" prob="0.15"/>
<item name="ItemsWeaponsClub002_FR" prob="0.15"/>
<item name="ItemsWeaponsClub009_FR" prob="0.15"/>
<item name="ItemsWeaponsClub010_FR" prob="0.15"/>
<item name="ItemsWeaponsKnuckles002_FR" prob="0.15"/>
<item name="ItemsWeaponsSpear004_FR" prob="0.2"/>
<item name="ItemsWeaponsSpear005_FR" prob="0.2"/>
<item name="ItemsWeaponsClub004_FR" prob="0.2"/>
<item name="ItemsWeaponsClub006_FR" prob="0.2"/>
<item name="ItemsWeaponsClub008_FR" prob="0.2"/>
<item name="ItemsWeaponsBaton001_FR" prob="0.2"/>
<item name="ItemsWeaponsKnuckles001_FR" prob="0.2"/>
<item name="FuriousRamsayKnife005_FR" prob="0.05"/>
<item name="ItemsWeaponsKatana003_FR" prob="0.05"/>
<item name="ItemsWeaponsAxe004_FR" prob="0.05"/>
<item name="ItemsWeaponsSledgeHammer003_FR" prob="0.05"/>
<item name="ItemsWeaponsSpear006_FR" prob="0.05"/>
<item name="ItemsWeaponsClub003_FR" prob="0.05"/>
<item name="ItemsWeaponsKnuckles003_FR" prob="0.05"/>
<item name="ItemsWeaponsBaton002_FR" prob="0.05"/>
<item name="ItemsWeaponsScythe001_FR" prob="0.05"/>
</lootgroup>
<lootgroup name="FuriousRamsayEventBossWeaponLootGroupTier5" count="0,1">
<item name="ItemsWeaponsSpear004_FR" prob="0.25"/>
<item name="ItemsWeaponsSpear005_FR" prob="0.25"/>
<item name="ItemsWeaponsClub004_FR" prob="0.25"/>
<item name="ItemsWeaponsClub006_FR" prob="0.25"/>
<item name="ItemsWeaponsClub008_FR" prob="0.25"/>
<item name="ItemsWeaponsBaton001_FR" prob="0.25"/>
<item name="ItemsWeaponsKnuckles001_FR" prob="0.25"/>
<item name="FuriousRamsayKnife005_FR" prob="0.1"/>
<item name="ItemsWeaponsKatana003_FR" prob="0.1"/>
<item name="ItemsWeaponsAxe004_FR" prob="0.1"/>
<item name="ItemsWeaponsSledgeHammer003_FR" prob="0.1"/>
<item name="ItemsWeaponsSpear006_FR" prob="0.1"/>
<item name="ItemsWeaponsClub003_FR" prob="0.1"/>
<item name="ItemsWeaponsKnuckles003_FR" prob="0.1"/>
<item name="ItemsWeaponsBaton002_FR" prob="0.1"/>
<item name="ItemsWeaponsScythe001_FR" prob="0.1"/>
</lootgroup>
<lootgroup name="FuriousRamsayT5RewardA">
<item name="FuriousRamsayQuestRewardT5BundleA" />
</lootgroup>
<lootgroup name="FuriousRamsayT5RewardB">
<item name="FuriousRamsayQuestRewardT5BundleB" />
</lootgroup>
<lootgroup name="FuriousRamsayT5RewardC">
<item name="FuriousRamsayQuestRewardT5BundleC" />
</lootgroup>
<lootgroup name="FuriousRamsayT5RewardD">
<item name="FuriousRamsayQuestRewardT5BundleC" />
</lootgroup>
<lootgroup name="FuriousRamsayT5RewardE">
<item name="Pistol01_FRSchematic" prob="1"/>
<item name="SniperRifle01_FRSchematic" prob="1"/>
<item name="Shotgun01_FRSchematic" prob="1"/>
<item name="AssaultRifle02_FRSchematic" prob="1"/>
<item name="MachineGun02_FRSchematic" prob="1"/>
<item name="SubMachineGun01_FRSchematic" prob="1"/>
<item name="Pistol02_FRSchematic" prob="1"/>
<item name="Revolver02_FRSchematic" prob="1"/>
<item name="HeavyPistol02_FRSchematic" prob="1"/>
<item name="TacticalAssaultRifle01_FRSchematic" prob="1"/>
<item name="SniperRifle02_FRSchematic" prob="0.5"/>
<item name="Shotgun02_FRSchematic" prob="0.5"/>
<item name="AssaultRifle01_FRSchematic" prob="0.5"/>
<item name="MachineGun01_FRSchematic" prob="0.5"/>
<item name="SubMachineGun02_FRSchematic" prob="0.5"/>
<item name="HeavyPistol01_FRSchematic" prob="0.5"/>
<item name="TacticalAssaultRifle02_FRSchematic" prob="0.5"/>
<item name="GrenadeLauncher01_FRSchematic" prob="0.5"/>
</lootgroup>
<lootgroup name="FuriousRamsayPillGenericLootGroup">
<item name="FuriousRamsayPillGeneric"/>
</lootgroup>
<lootgroup name="FuriousRamsayPerkGenericLootGroup">
<item name="FuriousRamsayGeneticsPerBook"/>
</lootgroup>
<lootgroup name="FuriousRamsayEventLootGroupAmmoMachine" count="all">
<item name="FuriousRamsaySchematicAmmoMachine" />
<item group="FuriousRamsayEventLootTier1Ammo" />
<item group="FuriousRamsayPerkGenericLootGroup" loot_prob_template="low" force_prob="true"/>
<item group="FuriousRamsayPillAllLootGroup" loot_prob_template="med" force_prob="true"/>
</lootgroup>
<lootgroup name="FuriousRamsayEventLootGroupTier1" count="all">
<item group="FuriousRamsayEventLootTier1Ammo" />
<item group="FuriousRamsayPerkGenericLootGroup" loot_prob_template="low" force_prob="true"/>
<item group="FuriousRamsayPillAllLootGroup" count="1"/>
<item group="FuriousRamsayArmorMods" loot_prob_template="low" force_prob="true" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="FuriousRamsayExpertiseFragmentXPT1Bundle" />
</if>
</conditional>
<item name="FuriousRamsayGeneticBlueprintTier1" />
</lootgroup>
<lootgroup name="FuriousRamsayEventLootGroupTier2" count="all">
<item group="FuriousRamsayEventLootTier2Ammo" />
<item group="FuriousRamsayPerkGenericLootGroup" loot_prob_template="low" force_prob="true"/>
<item group="FuriousRamsayPillAllLootGroup" count="1"/>
<item group="FuriousRamsayArmorMods" loot_prob_template="low" force_prob="true" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="FuriousRamsayExpertiseFragmentXPT2Bundle" />
</if>
</conditional>
<item name="FuriousRamsayGeneticBlueprintTier2" />
</lootgroup>
<lootgroup name="FuriousRamsayEventLootGroupTier3" count="all">
<item group="FuriousRamsayEventLootTier3Ammo" />
<item group="FuriousRamsayPerkGenericLootGroup" loot_prob_template="low" force_prob="true"/>
<item group="FuriousRamsayPillGenericLootGroup" count="1"/>
<item group="FuriousRamsayArmorMods" loot_prob_template="low" force_prob="true" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="FuriousRamsayExpertiseFragmentXPT3Bundle" />
</if>
</conditional>
<item name="FuriousRamsayGeneticBlueprintTier3" />
</lootgroup>
<lootgroup name="FuriousRamsayEventLootGroupTier4" count="all">
<item group="FuriousRamsayEventLootTier4Ammo" />
<item group="FuriousRamsayPerkGenericLootGroup" loot_prob_template="low" force_prob="true"/>
<item group="FuriousRamsayPillGenericLootGroup" count="1"/>
<item group="FuriousRamsayArmorMods" loot_prob_template="low" force_prob="true" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="FuriousRamsayExpertiseFragmentXPT4Bundle" />
</if>
</conditional>
<item name="FuriousRamsayGeneticBlueprintTier4" />
</lootgroup>
<lootgroup name="FuriousRamsayEventLootGroupTier5" count="all">
<item group="FuriousRamsayEventLootTier5Ammo" />
<item group="FuriousRamsayPerkGenericLootGroup" loot_prob_template="low" force_prob="true"/>
<item group="FuriousRamsayPillGenericLootGroup" count="1"/>
<item group="FuriousRamsayArmorMods" loot_prob_template="low" force_prob="true" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="FuriousRamsayExpertiseFragmentXPT5Bundle" />
</if>
</conditional>
<item name="FuriousRamsayGeneticBlueprintTier5" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupQuestMedicalLow">
<item name="drugPainkillers" count="1,2"/>
<item name="medicalFirstAidBandage" count="2,3"/>
<item name="FuriousRamsayDrinkPrussianBlue" count="1,2"/>
</lootgroup>
<lootgroup name="FuriousRamsayGroupQuestMedicalHigh">
<item name="medicalFirstAidBandage" count="2,4"/>
<item name="medicalFirstAidKit" count="1,2"/>
<item name="FuriousRamsayDrinkPrussianBlue" count="2,3"/>
</lootgroup>
<lootgroup name="FuriousRamsayBanditCyborg001AxeBossTier1Loot" count="all">
<item name="FuriousRamsaySchematicWorkbenchGasStove001_FR"/>
</lootgroup>
<lootgroup name="FuriousRamsayPandemicMan002aMacheteBossTier1Loot" count="all">
<item name="FuriousRamsaySchematicWorkbenchDistiller001_FR"/>
</lootgroup>
<lootgroup name="FuriousRamsayZombieAmmoLoot" count="1">
<item name="ammo9mmBulletBall" count="1,3" prob="15"/>
<item name="ammo762mmBulletBall" count="1,2" prob="15"/>
<item name="ammoShotgunShell" count="1,2" prob="15"/>
<item name="ammo44MagnumBulletBall" count="1,2" prob="15"/>
</lootgroup>
<lootgroup name="FuriousRamsayZombieAmmoLootFeral" count="1">
<item name="ammo9mmBulletBall" count="3,5" prob="15"/>
<item name="ammo762mmBulletBall" count="2,3" prob="15"/>
<item name="ammoShotgunShell" count="2,3" prob="15"/>
<item name="ammo44MagnumBulletBall" count="2,3" prob="15"/>
</lootgroup>
<lootgroup name="FuriousRamsayZombieAmmoLootRadiated" count="1">
<item name="ammo9mmBulletBall" count="4,6" prob="15"/>
<item name="ammo762mmBulletBall" count="3,4" prob="15"/>
<item name="ammoShotgunShell" count="3,4" prob="15"/>
<item name="ammo44MagnumBulletBall" count="3,4" prob="15"/>
</lootgroup>
<lootgroup name="FuriousRamsayGroupSoldierClothes" count="all">
<item group="FuriousRamsayZombieAmmoLoot" />
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothesBrains" count="all">
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothesZombieShorts" count="all">
<!--<item name="apparelDenimShortsPants" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupClothesZombieGiantPants" count="all">
<!--<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupClothesZombieGiantTShirt" count="all">
<!--<item name="apparelTShirtPlain" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelRunningShoesRegular" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupClothesZombieGiantTankTop" count="all">
<!--<item name="apparelTankTop" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelRunningShoesRegular" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothesZombieFat" count="all">
<!--<item name="apparelDenimShortsPants" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothesGrudge" count="all">
<!--<item name="apparelTankTop" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimShortsPants" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes00" count="all">
<!--<item name="apparelLongShirt" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothesZombieButcher" count="all">
<!--<item name="apparelLongShirt" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieLoot" />
<item group="FuriousRamsayZombieLootFat" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupClothesFisherman" count="all">
<!--<item name="apparelLongShirt" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="resourceFishingWeight" count="0,1" mods="dye" mod_chance="0"/>
</if>
</conditional>
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes01" count="all">
<!--<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes02" count="all">
<!--<item name="apparelTankTop" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes03" count="all">
<!--<item name="apparelHoodySweatshirt" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes1" count="all">
<!--<item name="apparelLongShirt" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelRunningShoesRegular" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes2" count="all">
<!--<item name="apparelTankTop" count="1" mods="dye" mod_chance="0"/>
<item name="apparelSkirt" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes2b" count="all">
<!--<item name="apparelTankTop" count="1" mods="dye" mod_chance="0"/>
<item name="apparelSkirt" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes3" count="all">
<!--<item name="apparelTShirtPlain" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelRunningShoesRegular" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes4" count="all">
<!--<item name="apparelTShirtPlain" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes5" count="all">
<!--<item name="apparelTankTop" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimShortsPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelRunningShoesRegular" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes5a" count="all">
<!--<item name="apparelTankTop" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelRunningShoesRegular" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes6" count="all">
<!--<item name="apparelFlannelShirt" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes7" count="all">
<!--<item name="apparelTShirtPlain" count="1" mods="dye" mod_chance="0"/>
<item name="apparelGothPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelRunningShoesRegular" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes8" count="all">
<!--<item name="apparelSuitJacket" count="1" mods="dye" mod_chance="0"/>
<item name="apparelSuitPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelSuitDressShoes" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes9" count="all">
<!--<item name="apparelCowboyHat" count="1" mods="dye" mod_chance="0"/>
<item name="apparelCoatLeatherPoncho" count="1" mods="dye" mod_chance="0"/>
<item name="apparelLongShirt" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes10" count="all">
<!--<item name="apparelHoodySweatshirt" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes11" count="all">
<!--<item name="apparelTankTop" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimShortsPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupSoldierClothesFeral" count="all">
<item group="FuriousRamsayZombieAmmoLootFeral" />
<item group="FuriousRamsayZombieFeralLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothesBrainsFeral" count="all">
<item group="FuriousRamsayZombieFeralLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothesZombieShortsFeral" count="all">
<!--<item name="apparelDenimShortsPants" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieFeralLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupClothesZombieGiantPantsFeral" count="all">
<!--<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieFeralLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupClothesZombieGiantTShirtFeral" count="all">
<!--<item name="apparelTShirtPlain" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelRunningShoesRegular" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieFeralLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupClothesZombieGiantTankTopFeral" count="all">
<!--<item name="apparelTankTop" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelRunningShoesRegular" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieFeralLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothesZombieFatFeral" count="all">
<!--<item name="apparelDenimShortsPants" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieFeralLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothesGrudgeFeral" count="all">
<!--<item name="apparelTankTop" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimShortsPants" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieFeralLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes00Feral" count="all">
<!--<item name="apparelLongShirt" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieFeralLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes01Feral" count="all">
<!--<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieFeralLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes02Feral" count="all">
<!--<item name="apparelTankTop" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieFeralLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes03Feral" count="all">
<!--<item name="apparelHoodySweatshirt" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieFeralLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes1Feral" count="all">
<!--<item name="apparelLongShirt" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelRunningShoesRegular" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieFeralLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes2Feral" count="all">
<!--<item name="apparelTankTop" count="1" mods="dye" mod_chance="0"/>
<item name="apparelSkirt" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieFeralLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes2bFeral" count="all">
<!--<item name="apparelTankTop" count="1" mods="dye" mod_chance="0"/>
<item name="apparelSkirt" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieFeralLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes3Feral" count="all">
<!--<item name="apparelTShirtPlain" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelRunningShoesRegular" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieFeralLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes4Feral" count="all">
<!--<item name="apparelTShirtPlain" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieFeralLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes5Feral" count="all">
<!--<item name="apparelTankTop" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimShortsPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelRunningShoesRegular" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieFeralLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes5aFeral" count="all">
<!--<item name="apparelTankTop" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelRunningShoesRegular" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieFeralLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes6Feral" count="all">
<!--<item name="apparelFlannelShirt" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieFeralLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes7Feral" count="all">
<!--<item name="apparelTShirtPlain" count="1" mods="dye" mod_chance="0"/>
<item name="apparelGothPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelRunningShoesRegular" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieFeralLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes8Feral" count="all">
<!--<item name="apparelSuitJacket" count="1" mods="dye" mod_chance="0"/>
<item name="apparelSuitPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelSuitDressShoes" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieFeralLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes9Feral" count="all">
<!--<item name="apparelCowboyHat" count="1" mods="dye" mod_chance="0"/>
<item name="apparelCoatLeatherPoncho" count="1" mods="dye" mod_chance="0"/>
<item name="apparelLongShirt" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieFeralLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes10Feral" count="all">
<!--<item name="apparelHoodySweatshirt" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieFeralLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes11Feral" count="all">
<!--<item name="apparelTankTop" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimShortsPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieFeralLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupSoldierClothesRadiated" count="all">
<item group="FuriousRamsayZombieAmmoLootRadiated" />
<item group="FuriousRamsayZombieRadiatedLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothesBrainsRadiated" count="all">
<item group="FuriousRamsayZombieRadiatedLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothesZombieShortsRadiated" count="all">
<!--<item name="apparelDenimShortsPants" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieRadiatedLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupClothesZombieGiantPantsRadiated" count="all">
<!--<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieRadiatedLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupClothesZombieGiantTShirtRadiated" count="all">
<!--<item name="apparelTShirtPlain" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelRunningShoesRegular" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieRadiatedLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupClothesZombieGiantTankTopRadiated" count="all">
<!--<item name="apparelTankTop" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelRunningShoesRegular" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieRadiatedLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothesZombieFatRadiated" count="all">
<!--<item name="apparelDenimShortsPants" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieRadiatedLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothesGrudgeRadiated" count="all">
<!--<item name="apparelTankTop" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimShortsPants" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieRadiatedLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes00Radiated" count="all">
<!--<item name="apparelLongShirt" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieRadiatedLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes01Radiated" count="all">
<!--<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieRadiatedLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes02Radiated" count="all">
<!--<item name="apparelTankTop" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieRadiatedLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes03Radiated" count="all">
<!--<item name="apparelHoodySweatshirt" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieRadiatedLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes1Radiated" count="all">
<!--<item name="apparelLongShirt" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelRunningShoesRegular" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieRadiatedLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes2Radiated" count="all">
<!--<item name="apparelTankTop" count="1" mods="dye" mod_chance="0"/>
<item name="apparelSkirt" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieRadiatedLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes2bRadiated" count="all">
<!--<item name="apparelTankTop" count="1" mods="dye" mod_chance="0"/>
<item name="apparelSkirt" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieRadiatedLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes3Radiated" count="all">
<!--<item name="apparelTShirtPlain" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelRunningShoesRegular" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieRadiatedLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes4Radiated" count="all">
<!--<item name="apparelTShirtPlain" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieRadiatedLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes5Radiated" count="all">
<!--<item name="apparelTankTop" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimShortsPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelRunningShoesRegular" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieRadiatedLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes5aRadiated" count="all">
<!--<item name="apparelTankTop" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelRunningShoesRegular" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieRadiatedLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes6Radiated" count="all">
<!--<item name="apparelFlannelShirt" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieRadiatedLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes7Radiated" count="all">
<!--<item name="apparelTShirtPlain" count="1" mods="dye" mod_chance="0"/>
<item name="apparelGothPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelRunningShoesRegular" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieRadiatedLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes8Radiated" count="all">
<!--<item name="apparelSuitJacket" count="1" mods="dye" mod_chance="0"/>
<item name="apparelSuitPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelSuitDressShoes" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieRadiatedLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes9Radiated" count="all">
<!--<item name="apparelCowboyHat" count="1" mods="dye" mod_chance="0"/>
<item name="apparelCoatLeatherPoncho" count="1" mods="dye" mod_chance="0"/>
<item name="apparelLongShirt" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieRadiatedLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes10Radiated" count="all">
<!--<item name="apparelHoodySweatshirt" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieRadiatedLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupStarterClothes11Radiated" count="all">
<!--<item name="apparelTankTop" count="1" mods="dye" mod_chance="0"/>
<item name="apparelDenimShortsPants" count="1" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots" count="1" mods="dye" mod_chance="0"/>-->
<item group="FuriousRamsayZombieRadiatedLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayZombieRemainsFireLoot" count="all">
<item name="FuriousRamsayZombieRemainsFire" count="1"/>
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayZombieRemainsShockLoot" count="all">
<item name="FuriousRamsayZombieRemainsShock" count="1"/>
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayZombieRemainsFireShockLoot" count="all">
<item name="FuriousRamsayZombieRemainsFireShock" count="1"/>
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayZombieRemainsSmokeLoot" count="all">
<item name="FuriousRamsayZombieRemainsSmoke" count="1"/>
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootgroup name="FuriousRamsayZombieRemainsFireShockSmokeLoot" count="all">
<item name="FuriousRamsayZombieRemainsFireShockSmoke" count="1"/>
<item group="FuriousRamsayZombieLoot" />
</lootgroup>
<lootcontainer name="FuriousRamsayGunSafeSmall" size="6,3" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="qualPlus1Template">
<item group="groupGunSafeSecure" />
</lootcontainer>
</append>
<setattribute xpath="/lootcontainers/lootcontainer[@name='mailbox']/item" name="group">groupMailbox02</setattribute>
<append xpath="/lootcontainers/lootcontainer[@name='atmLoot']">
<item name="casinoCoin" count="250,375"/>
</append>
<setattribute xpath="/lootcontainers/lootgroup[@name='groupWorkingStiffsCrate']/item[@group='groupWorkingStiffs01']" name="count">2</setattribute>
<append xpath="/lootcontainers/lootgroup[@name='groupWorkingStiffs01']">
<item name="frameShapes:VariantHelper" count ="10,20" loot_prob_template="med"/>
<item group="groupBuildingUncommon" loot_prob_template="med" />
</append>
<remove xpath="//lootgroup[@name='groupQuestWeaponsMeleeT2']/item[@name='meleeWpnBatonT2StunBaton']"/>
<remove xpath="//lootgroup[@name='groupStunBaton']/item[@name='meleeWpnBatonT2StunBaton']"/>
<remove xpath="//lootgroup[@name='twitch_tier2melee']/item[@name='meleeWpnBatonT2StunBaton']"/>
<remove xpath="//lootgroup[@name='groupMoPower03']/item[@group='groupStunBaton']"/>
<remove xpath="//lootgroup[@name='groupJunk02']/item[@group='groupAmmoResourcesSmall']"/>
<append xpath="/lootcontainers/lootgroup[@name='groupBathtub']">
<item group="groupAmmoSmall"/>
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupLaundry01']">
<item group="groupAmmoSmall"/>
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupLuggage01']">
<item group="groupAmmoSmall"/>
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupCoffins01']">
<item group="groupAmmoSmall"/>
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupCoffins02']">
<item group="groupAmmoSmall"/>
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupCaskets01']">
<item group="groupAmmoSmall"/>
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupCaskets02']">
<item group="groupAmmoSmall"/>
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupIngredientsCommon']">
<item name="FuriousRamsaySalt" count="10"/>
<item name="FuriousRamsayVinegar" count="1"/>
<item name="FuriousRamsayBakingSoda" count="1"/>
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupWeaponsT1_Melee']">
<item name="meleeWpnBladeT3Machete" />
<item name="ItemsWeaponsScythe004_FR" />
<item name="ItemsWeaponsCrowbar001_FR" />
<item name="meleeWpnBatonT0PipeBaton" />
</append>
<remove xpath="/lootcontainers/lootgroup[@name='groupWeaponsT2_Melee']/item[@name='meleeWpnBladeT3Machete']"/>
<append xpath="/lootcontainers/lootgroup[@name='groupWeaponsT2_Melee']">
<item name="ItemsWeaponsCleaver001_FR" prob="0.8"/>
<item name="FuriousRamsayKnife002_FR" prob="0.8"/>
<item name="ItemsWeaponsSciFiSword001_FR" prob="0.8"/>
<item name="ItemsWeaponsKatana002_FR" prob="0.8"/>
<item name="ItemsWeaponsAxe005_FR" prob="0.8"/>
<item name="ItemsWeaponsHammer003_FR" prob="0.8"/>
<item name="ItemsWeaponsSledgeHammer001_FR" prob="0.8"/>
<item name="ItemsWeaponsSpear003_FR" prob="0.8"/>
<item name="ItemsWeaponsClub005_FR" prob="0.8"/>
<item name="ItemsWeaponsClub001_FR" prob="0.8"/>
<item name="ItemsWeaponsJunkBaton001_FR" prob="0.8"/>
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupQuestWeaponsMeleeT2']">
<item name="ItemsWeaponsCleaver001_FR" prob="0.8"/>
<item name="FuriousRamsayKnife002_FR" prob="0.8"/>
<item name="ItemsWeaponsSciFiSword001_FR" prob="0.8"/>
<item name="ItemsWeaponsKatana002_FR" prob="0.8"/>
<item name="meleeToolAxeT2SteelAxe" prob="0.8"/>
<item name="ItemsWeaponsAxe005_FR" prob="0.8"/>
<item name="ItemsWeaponsHammer003_FR" prob="0.8"/>
<item name="ItemsWeaponsSledgeHammer001_FR" prob="0.8"/>
<item name="ItemsWeaponsSpear003_FR" prob="0.8"/>
<item name="ItemsWeaponsClub005_FR" prob="0.8"/>
<item name="ItemsWeaponsClub001_FR" prob="0.8"/>
<item name="ItemsWeaponsJunkBaton001_FR" prob="0.8"/>
</append>
<append xpath="/lootcontainers/lootgroup[@name='twitch_tier2melee']">
<item name="ItemsWeaponsCleaver001_FR" prob="0.8"/>
<item name="FuriousRamsayKnife002_FR" prob="0.8"/>
<item name="ItemsWeaponsSciFiSword001_FR" prob="0.8"/>
<item name="ItemsWeaponsKatana002_FR" prob="0.8"/>
<item name="meleeToolAxeT2SteelAxe" prob="0.8"/>
<item name="ItemsWeaponsAxe005_FR" prob="0.8"/>
<item name="ItemsWeaponsHammer003_FR" prob="0.8"/>
<item name="ItemsWeaponsSledgeHammer001_FR" prob="0.8"/>
<item name="meleeWpnSpearT3SteelSpear" prob="0.8"/>
<item name="ItemsWeaponsSpear003_FR" prob="0.8"/>
<item name="ItemsWeaponsClub005_FR" prob="0.8"/>
<item name="ItemsWeaponsClub001_FR" prob="0.8"/>
<item name="ItemsWeaponsJunkBaton001_FR" prob="0.8"/>
</append>
<append xpath="/lootcontainers/lootgroup[@name='survivalMedical']">
<item name="FuriousRamsayDrinkPrussianBlue" loot_prob_template="low"/>
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupQuestMedical']">
<item name="FuriousRamsayDrinkPrussianBlue" loot_prob_template="low"/>
</append>
<!--<append xpath="/lootcontainers/lootgroup[@name='groupMedicalUncommon']">
<item name="FuriousRamsayDrinkPrussianBlue" loot_prob_template="low"/>
</append>-->
<remove xpath="/lootcontainers/lootgroup[@name='groupGrills']/item[@name='meleeWpnBladeT1HuntingKnife']"/>
<setattribute xpath="/lootcontainers/lootgroup[@name='groupGrills']/item[@name='toolCookingGrill']" name="loot_prob_template">low</setattribute>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<append xpath="/lootcontainers/lootgroup[@name='groupGrills']">
<item name="FuriousRamsayCharcoal" count="5" loot_prob_template="low"/>
</append>
</if>
</conditional>
<remove xpath="/lootcontainers/lootgroup[@name='groupDesks02']/item[@group='groupMedicalCommon']"/>
<remove xpath="/lootcontainers/lootgroup[@name='groupDesks02']/item[@name='gunHandgunT1Pistol']"/>
<setattribute xpath="/lootcontainers/lootgroup[@name='groupDesks']/item[@group='groupDesks02']" name="loot_prob_template">low</setattribute>
<!--<setattribute xpath="/lootcontainers/lootgroup[@name='groupDesks02']/item[@name='apparelCigar']" name="loot_prob_template">low</setattribute>-->
<setattribute xpath="/lootcontainers/lootgroup[@name='groupDesks']/item[@group='groupDesks02']" name="loot_prob_template">medLow</setattribute>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<append xpath="/lootcontainers/lootgroup[@name='groupDesks02']">
<item name="FuriousRamsayFountainPen" loot_prob_template="low"/>
</append>
</if>
</conditional>
<setattribute xpath="/lootcontainers/lootgroup[@name='groupSinks01']/item[@group='groupScrapCommon']" name="group">FuriousRamsaygroupScrapCommon</setattribute>
<remove xpath="/lootcontainers/lootgroup[@name='groupSinks03']/item[@name='meleeWpnBladeT1HuntingKnife']"/>
<insertAfter xpath="/lootcontainers/lootgroup[@name='cannedfood']">
<lootgroup name="FuriousRamsayQuestLootGhostsTier1" count="1">
<item name="ammo9mmBulletBall" count="5,8"/>
<item name="ammo762mmBulletBall" count="4,6"/>
<item name="ammoShotgunShell" count="3,5"/>
<item name="ammo44MagnumBulletBall" count="4,6"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootGhostsTier1Loot" count="all">
<item group="FuriousRamsayQuestLootGhostsTier1" />
<item group="FuriousRamsayQuestLootRandomFood" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootHuntTier1" count="1">
<item name="ammo9mmBulletBall" count="5,8"/>
<item name="ammo762mmBulletBall" count="4,6"/>
<item name="ammoShotgunShell" count="3,5"/>
<item name="ammo44MagnumBulletBall" count="4,6"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootHuntTier1Loot" count="all">
<item group="FuriousRamsayQuestLootHuntTier1" />
<item group="FuriousRamsayQuestLootRandomFood" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootMiningTier1" count="1">
<item name="ammo9mmBulletBall" count="5,8"/>
<item name="ammo762mmBulletBall" count="4,6"/>
<item name="ammoShotgunShell" count="3,5"/>
<item name="ammo44MagnumBulletBall" count="4,6"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootMiningTier1Loot" count="all">
<item group="FuriousRamsayQuestLootMiningTier1" />
<item group="FuriousRamsayQuestLootRandomFood" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootHazardTier1" count="1">
<item name="ammo9mmBulletBall" count="5,8"/>
<item name="ammo762mmBulletBall" count="4,6"/>
<item name="ammoShotgunShell" count="3,5"/>
<item name="ammo44MagnumBulletBall" count="4,6"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootHazardTier1Loot" count="all">
<item group="FuriousRamsayQuestLootHazardTier1" />
<item group="FuriousRamsayQuestLootRandomFood" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootToxicTier1" count="1">
<item name="ammo9mmBulletBall" count="5,8"/>
<item name="ammo762mmBulletBall" count="4,6"/>
<item name="ammoShotgunShell" count="3,5"/>
<item name="ammo44MagnumBulletBall" count="4,6"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootToxicTier1Loot" count="all">
<item group="FuriousRamsayQuestLootToxicTier1" />
<item group="FuriousRamsayQuestLootRandomFood" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootBuredSuppliesTier1" count="1">
<item name="ammo9mmBulletBall" count="5,8"/>
<item name="ammo762mmBulletBall" count="4,6"/>
<item name="ammoShotgunShell" count="3,5"/>
<item name="ammo44MagnumBulletBall" count="4,6"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootBuredSuppliesTier1Loot" count="all">
<item group="FuriousRamsayQuestLootBuredSuppliesTier1" />
<item group="FuriousRamsayQuestLootRandomFood" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootBlackGoldTier1" count="1">
<item name="ammo9mmBulletBall" count="5,8"/>
<item name="ammo762mmBulletBall" count="4,6"/>
<item name="ammoShotgunShell" count="3,5"/>
<item name="ammo44MagnumBulletBall" count="4,6"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootBlackGoldTier1Loot" count="all">
<item group="FuriousRamsayQuestLootBlackGoldTier1" />
<item group="FuriousRamsayQuestLootRandomFood" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootFactionWarTier1" count="1">
<item name="ammo9mmBulletBall" count="5,8"/>
<item name="ammo762mmBulletBall" count="4,6"/>
<item name="ammoShotgunShell" count="3,5"/>
<item name="ammo44MagnumBulletBall" count="4,6"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootFactionWarTier1Loot" count="all">
<item group="FuriousRamsayQuestLootFactionWarTier1" />
<item group="FuriousRamsayQuestLootRandomFood" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootDecoyTier1" count="1">
<item name="ammo9mmBulletBall" count="5,8"/>
<item name="ammo762mmBulletBall" count="4,6"/>
<item name="ammoShotgunShell" count="3,5"/>
<item name="ammo44MagnumBulletBall" count="4,6"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootDecoyTier1Loot" count="all">
<item group="FuriousRamsayQuestLootDecoyTier1" />
<item group="FuriousRamsayQuestLootRandomFood" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootMiniHordeTier1" count="1">
<item name="ammo9mmBulletBall" count="5,8"/>
<item name="ammo762mmBulletBall" count="4,6"/>
<item name="ammoShotgunShell" count="3,5"/>
<item name="ammo44MagnumBulletBall" count="4,6"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootMiniHordeTier1Loot" count="all">
<item group="FuriousRamsayQuestLootMiniHordeTier1" />
<item group="FuriousRamsayQuestLootRandomFood" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootKamikazeTier1" count="1">
<item name="ammo9mmBulletBall" count="5,8"/>
<item name="ammo762mmBulletBall" count="4,6"/>
<item name="ammoShotgunShell" count="3,5"/>
<item name="ammo44MagnumBulletBall" count="4,6"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootKamikazeTier1Loot" count="all">
<item group="FuriousRamsayQuestLootKamikazeTier1" />
<item group="FuriousRamsayQuestLootRandomFood" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootSkullsTier1" count="1">
<item name="ammo9mmBulletBall" count="5,8"/>
<item name="ammo762mmBulletBall" count="4,6"/>
<item name="ammoShotgunShell" count="3,5"/>
<item name="ammo44MagnumBulletBall" count="4,6"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootSkullsTier1Loot" count="all">
<item group="FuriousRamsayQuestLootSkullsTier1" />
<item group="FuriousRamsayQuestLootRandomFood" count="1"/>
</lootgroup>
</insertAfter>
<insertAfter xpath="/lootcontainers/lootgroup[@name='empty']">
<lootgroup name="FuriousRamsaygroupScrapCommon" count="1">
<item name="resourceScrapIron" count="1,20" />
<item name="resourceScrapPolymers" count="1,10" />
</lootgroup>
<lootgroup name="FuriousRamsayKamikazeLoot" count="1">
<item name="thrownTimedCharge"/>
</lootgroup>
<lootgroup name="FuriousRamsayKamikazeFeralLoot" count="2">
<item name="thrownTimedCharge"/>
</lootgroup>
<lootgroup name="FuriousRamsayKamikazeRadiatedLoot" count="3">
<item name="thrownTimedCharge"/>
</lootgroup>
<lootgroup name="geneticBlueprint" count="1">
<item name="geneticBlueprintStrength"/>
<item name="geneticBlueprintDexterity"/>
<item name="geneticBlueprintConstitution"/>
<item name="geneticBlueprintIntelligence"/>
<item name="geneticBlueprintCharisma"/>
</lootgroup>
<lootgroup name="FuriousRamsayZombieLootAmmo" count="1">
<item name="ammo9mmBulletBall" count="2"/>
<item name="ammo762mmBulletBall" count="1"/>
<item name="ammoShotgunShell" count="1"/>
<item name="ammo44MagnumBulletBall" count="1"/>
</lootgroup>
<lootgroup name="cannedfood_FR">
<item name="foodCanBeef"/>
<item name="foodCanCatfood"/>
<item name="foodCanChicken"/>
<item name="foodCanChili"/>
<item name="foodCanDogfood"/>
<item name="foodCanSham"/>
<item name="foodCanLamb"/>
<item name="foodCanMiso"/>
<item name="foodCanPasta"/>
<item name="foodCanPeas"/>
<item name="foodCanSalmon"/>
<item name="foodCanSoup"/>
<item name="foodCanStock"/>
<item name="foodCanTuna"/>
<item name="foodCanPears"/>
</lootgroup>
<lootgroup name="FuriousRamsayZombieLoot" count="all">
<item name="foodRottingFlesh" count="0,1" />
<item name="resourceCloth" count="0,1" />
<item group="geneticBlueprint" count="1" prob=".25" force_prob="true" />
<item group="FuriousRamsayZombieLootAmmo" count="1,2" prob=".5" force_prob="true" />
<item name="casinoCoin" count="15,25" prob=".4" force_prob="true" />
<item name="resourceLeather" count="1" prob=".2" force_prob="true" />
<item group="cannedfood_FR" count="1" prob=".02" force_prob="true" />
<item name="apparelCoatJacketLetterZU" count="1" prob=".0125" force_prob="true" />
<item name="apparelRunningShoesHP" count="1" prob=".0125" force_prob="true" />
<item name="qt_taylor" prob=".00005" force_prob="true" />
<item name="qt_nickole" prob=".00005" force_prob="true" />
<item name="qt_stephan" prob=".00005" force_prob="true" />
<item name="qt_jennifer" prob=".00005" force_prob="true" />
<item name="qt_claude" prob=".00005" force_prob="true" />
<item name="qt_sarah" prob=".00005" force_prob="true" />
<item name="qt_raphael" prob=".00005" force_prob="true" />
</lootgroup>
<lootgroup name="FuriousRamsayZombieFeralLoot" count="all">
<item name="foodRottingFlesh" count="0,1" />
<item name="resourceCloth" count="0,2" />
<item group="geneticBlueprint" count="1" prob=".35" force_prob="true" />
<item group="FuriousRamsayZombieLootAmmo" count="2,3" prob=".6" force_prob="true" />
<item name="casinoCoin" count="25,35" prob=".5" force_prob="true" />
<item name="resourceLeather" count="1" prob=".25" force_prob="true" />
<item group="cannedfood_FR" count="1" prob=".02" force_prob="true" />
<item name="FuriousRamsayRageCapsuleOther" count="1" prob=".025" force_prob="true" />
<item name="foodTwinkies" count="1" prob=".005" force_prob="true" />
<item name="apparelCoatJacketLetterZU" count="1" prob=".01" force_prob="true" />
<item name="apparelRunningShoesHP" count="1" prob=".01" force_prob="true" />
<item name="qt_taylor" prob=".00005" force_prob="true" />
<item name="qt_nickole" prob=".00005" force_prob="true" />
<item name="qt_stephan" prob=".00005" force_prob="true" />
<item name="qt_jennifer" prob=".00005" force_prob="true" />
<item name="qt_claude" prob=".00005" force_prob="true" />
<item name="qt_sarah" prob=".00005" force_prob="true" />
<item name="qt_raphael" prob=".00005" force_prob="true" />
</lootgroup>
<lootgroup name="FuriousRamsayZombieRadiatedLoot" count="all">
<item name="foodRottingFlesh" count="0,1" />
<item name="resourceCloth" count="1,3" />
<item group="geneticBlueprint" count="1" prob=".45" force_prob="true" />
<item group="FuriousRamsayZombieLootAmmo" count="3,4" prob=".7" force_prob="true" />
<item name="casinoCoin" count="35,45" prob=".6" force_prob="true" />
<item name="resourceLeather" count="1" prob=".25" force_prob="true" />
<item group="cannedfood_FR" count="1" prob=".02" force_prob="true" />
<item name="FuriousRamsayRageCapsuleOther" count="1" prob=".025" force_prob="true" />
<item name="foodTwinkies" count="1" prob=".005" force_prob="true" />
<item name="apparelCoatJacketLetterZU" count="1" prob=".005" force_prob="true" />
<item name="apparelRunningShoesHP" count="1" prob=".005" force_prob="true" />
<item name="qt_taylor" prob=".00005" force_prob="true" />
<item name="qt_nickole" prob=".00005" force_prob="true" />
<item name="qt_stephan" prob=".00005" force_prob="true" />
<item name="qt_jennifer" prob=".00005" force_prob="true" />
<item name="qt_claude" prob=".00005" force_prob="true" />
<item name="qt_sarah" prob=".00005" force_prob="true" />
<item name="qt_raphael" prob=".00005" force_prob="true" />
</lootgroup>
<lootgroup name="FuriousRamsayZombieLootFat" count="1">
<item name="resourceAnimalFat" prob=".2"/>
</lootgroup>
<lootgroup name="FuriousRamsayBoost" count="0,1">
<item name="FuriousRamsayPillCharisma" prob="0.5"/>
<item name="FuriousRamsayPillConstitution" prob="0.5"/>
<item name="FuriousRamsayPillDexterity" prob="0.5"/>
<item name="FuriousRamsayPillIntelligence" prob="0.5"/>
<item name="FuriousRamsayPillStrength" prob="0.5"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootNanoTier1" count="all">
<item name="ammo9mmBulletBall" count="25,40"/>
<item name="ammo762mmBulletBall" count="20,30"/>
<item name="ammoShotgunShell" count="15,25"/>
<item name="ammo44MagnumBulletBall" count="20,30"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootNanoTier1Loot" count="all">
<item group="FuriousRamsayQuestLootNanoTier1" />
<item name="modGunSoundSuppressorSilencerSchematic" count="1"/>
<item name="resourceRawDiamond" count="2"/>
</lootgroup>
<lootgroup name="FuriousRamsayQuestLootRandomFood" count="1">
<item name="foodBaconAndEggs" count="3" loot_prob_template="QuestT1Prob" />
<item name="foodBlueberryPie" count="2" loot_prob_template="QuestT1Prob" />
<item name="foodVegetableStew" count="2" loot_prob_template="QuestT1Prob" />
<item name="foodMeatStew" count="2" loot_prob_template="QuestT2Prob" />
<item name="foodHoboStew" count="2" loot_prob_template="QuestT2Prob" />
<item name="foodShamChowder" count="2" loot_prob_template="QuestT2Prob" />
<item name="foodMeatStew" count="2" loot_prob_template="QuestT3Prob" />
<item name="foodHoboStew" count="2" loot_prob_template="QuestT3Prob" />
<item name="foodShamChowder" count="2" loot_prob_template="QuestT3Prob" />
<item name="foodChiliDog" count="2" loot_prob_template="QuestT3Prob" />
<item name="foodFishTacos" count="2" loot_prob_template="QuestT3Prob" />
<item name="foodShepardsPie" count="2" loot_prob_template="QuestT3Prob" />
</lootgroup>
<lootgroup name="FuriousRamsayCloakedSnakeLoot" count="all">
<item name="FuriousRamsaySchematicWorkbenchMortarPestle001_FR"/>
</lootgroup>
<lootgroup name="FuriousRamsayWerewolfBossTier1Loot" count="all">
<item name="FuriousRamsaySchematicWorkbenchCircularMachine001_FR"/>
</lootgroup>
<lootgroup name="FuriousRamsayToxicBossLoot" count="all">
<item name="FuriousRamsaySchematicWorkbenchWoodWorking001_FR"/>
</lootgroup>
<lootgroup name="FuriousRamsayMiniHordeBossTier1Loot" count="all">
<item name="FuriousRamsaySchematicWorkbenchConcreteMixer001_FR"/>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupBat1" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeWpnClubT1BaseballBat" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupBat2" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeWpnClubT1BaseballBat" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupBat3" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeWpnClubT1BaseballBat" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupBat4" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeWpnClubT1BaseballBat" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupBat5" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeWpnClubT1BaseballBat" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupBat6" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeWpnClubT1BaseballBat" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupBat7" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeWpnClubT1BaseballBat" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupBat8" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeWpnClubT1BaseballBat" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupBat9" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeWpnClubT1BaseballBat" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupBat10" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeWpnClubT1BaseballBat" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAxe1" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeToolAxeT1IronFireaxe" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAxe2" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeToolAxeT1IronFireaxe" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAxe3" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeToolAxeT1IronFireaxe" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAxe4" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeToolAxeT1IronFireaxe" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAxe5" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeToolAxeT1IronFireaxe" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAxe6" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeToolAxeT1IronFireaxe" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAxe7" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeToolAxeT1IronFireaxe" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAxe8" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeToolAxeT1IronFireaxe" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAxe9" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeToolAxeT1IronFireaxe" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAxe10" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeToolAxeT1IronFireaxe" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupClub1" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeWpnClubT0WoodenClub" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupClub2" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeWpnClubT0WoodenClub" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupClub3" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeWpnClubT0WoodenClub" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupClub4" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeWpnClubT0WoodenClub" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupClub5" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeWpnClubT0WoodenClub" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupClub6" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeWpnClubT0WoodenClub" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupClub7" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeWpnClubT0WoodenClub" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupClub8" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeWpnClubT0WoodenClub" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupClub9" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeWpnClubT0WoodenClub" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupClub10" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeWpnClubT0WoodenClub" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupKnife1" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeWpnBladeT1HuntingKnife" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupKnife2" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeWpnBladeT1HuntingKnife" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupKnife3" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeWpnBladeT1HuntingKnife" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupKnife4" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeWpnBladeT1HuntingKnife" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupKnife5" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeWpnBladeT1HuntingKnife" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupKnife6" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeWpnBladeT1HuntingKnife" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupKnife7" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeWpnBladeT1HuntingKnife" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupKnife8" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeWpnBladeT1HuntingKnife" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupKnife9" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeWpnBladeT1HuntingKnife" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupKnife10" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeWpnBladeT1HuntingKnife" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSpear1" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeWpnSpearT1IronSpear" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSpear2" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeWpnSpearT1IronSpear" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSpear3" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeWpnSpearT1IronSpear" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSpear4" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeWpnSpearT1IronSpear" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSpear5" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeWpnSpearT1IronSpear" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSpear6" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeWpnSpearT1IronSpear" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSpear7" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeWpnSpearT1IronSpear" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSpear8" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeWpnSpearT1IronSpear" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSpear9" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeWpnSpearT1IronSpear" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSpear10" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeWpnSpearT1IronSpear" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupMachete1" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeWpnBladeT3Machete" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupMachete2" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeWpnBladeT3Machete" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupMachete3" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeWpnBladeT3Machete" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupMachete4" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeWpnBladeT3Machete" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupMachete5" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="meleeWpnBladeT3Machete" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupMachete6" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeWpnBladeT3Machete" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupMachete7" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeWpnBladeT3Machete" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupMachete8" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeWpnBladeT3Machete" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupMachete9" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeWpnBladeT3Machete" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupMachete10" count="all">
<item name="casinoCoin" count="10,50"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="MeleeExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="low" force_prob="true"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="meleeWpnBladeT3Machete" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipePistol1" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<item name="gunHandgunT0PipePistol" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipePistol2" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<item name="gunHandgunT0PipePistol" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipePistol3" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<item name="gunHandgunT0PipePistol" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipePistol4" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<item name="gunHandgunT0PipePistol" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipePistol5" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<item name="gunHandgunT0PipePistol" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipePistol6" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="1"/>
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunHandgunT0PipePistol" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipePistol7" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="1"/>
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunHandgunT0PipePistol" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipePistol8" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="1"/>
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunHandgunT0PipePistol" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipePistol9" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="1"/>
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunHandgunT0PipePistol" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipePistol10" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="1"/>
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunHandgunT0PipePistol" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeMachineGun1" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunMGT0PipeMachineGun" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeMachineGun2" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunMGT0PipeMachineGun" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeMachineGun3" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunMGT0PipeMachineGun" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeMachineGun4" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunMGT0PipeMachineGun" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeMachineGun5" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunMGT0PipeMachineGun" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeMachineGun6" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="1"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunMGT0PipeMachineGun" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeMachineGun7" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="1"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunMGT0PipeMachineGun" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeMachineGun8" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="1"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunMGT0PipeMachineGun" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeMachineGun9" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="1"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunMGT0PipeMachineGun" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeMachineGun10" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="1"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunMGT0PipeMachineGun" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeShotgun1" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<item name="gunShotgunT0PipeShotgun" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeShotgun2" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<item name="gunShotgunT0PipeShotgun" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeShotgun3" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<item name="gunShotgunT0PipeShotgun" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeShotgun4" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<item name="gunShotgunT0PipeShotgun" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeShotgun5" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<item name="gunShotgunT0PipeShotgun" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeShotgun6" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="1"/>
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunShotgunT0PipeShotgun" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeShotgun7" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="1"/>
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunShotgunT0PipeShotgun" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeShotgun8" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="1"/>
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunShotgunT0PipeShotgun" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeShotgun9" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="1"/>
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunShotgunT0PipeShotgun" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeShotgun10" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="1"/>
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunShotgunT0PipeShotgun" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeRifle1" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunRifleT0PipeRifle" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeRifle2" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunRifleT0PipeRifle" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeRifle3" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunRifleT0PipeRifle" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeRifle4" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunRifleT0PipeRifle" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeRifle5" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunRifleT0PipeRifle" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeRifle6" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="1"/>
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunRifleT0PipeRifle" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeRifle7" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="1"/>
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunRifleT0PipeRifle" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeRifle8" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="1"/>
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunRifleT0PipeRifle" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeRifle9" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="1"/>
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunRifleT0PipeRifle" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPipeRifle10" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="1"/>
<item name="medicalBloodBag" loot_prob_template="medLow" force_prob="true" count="1,2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunRifleT0PipeRifle" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPistol1" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<item name="gunHandgunT1Pistol" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPistol2" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<item name="gunHandgunT1Pistol" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPistol3" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<item name="gunHandgunT1Pistol" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPistol4" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<item name="gunHandgunT1Pistol" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPistol5" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<item name="gunHandgunT1Pistol" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPistol6" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunHandgunT1Pistol" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPistol7" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunHandgunT1Pistol" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPistol8" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunHandgunT1Pistol" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPistol9" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunHandgunT1Pistol" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPistol10" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunHandgunT1Pistol" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupDesertVulture1" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo44MagnumBulletBall" count="4,8"/>
<item name="gunHandgunT3DesertVulture" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupDesertVulture2" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo44MagnumBulletBall" count="4,8"/>
<item name="gunHandgunT3DesertVulture" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupDesertVulture3" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo44MagnumBulletBall" count="4,8"/>
<item name="gunHandgunT3DesertVulture" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupDesertVulture4" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo44MagnumBulletBall" count="4,8"/>
<item name="gunHandgunT3DesertVulture" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupDesertVulture5" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo44MagnumBulletBall" count="4,8"/>
<item name="gunHandgunT3DesertVulture" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupDesertVulture6" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo44MagnumBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunHandgunT3DesertVulture" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupDesertVulture7" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo44MagnumBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunHandgunT3DesertVulture" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupDesertVulture8" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo44MagnumBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunHandgunT3DesertVulture" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupDesertVulture9" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo44MagnumBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunHandgunT3DesertVulture" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupDesertVulture10" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo44MagnumBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunHandgunT3DesertVulture" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSMG51" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<item name="gunHandgunT3SMG5" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSMG52" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<item name="gunHandgunT3SMG5" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSMG53" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<item name="gunHandgunT3SMG5" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSMG54" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<item name="gunHandgunT3SMG5" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSMG55" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<item name="gunHandgunT3SMG5" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSMG56" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunHandgunT3SMG5" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSMG57" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunHandgunT3SMG5" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSMG58" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunHandgunT3SMG5" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSMG59" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunHandgunT3SMG5" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSMG510" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo9mmBulletBall" count="5,10"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunHandgunT3SMG5" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupM601" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunMGT3M60" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupM602" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunMGT3M60" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupM603" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunMGT3M60" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupM604" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunMGT3M60" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupM605" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunMGT3M60" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupM606" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunMGT3M60" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupM607" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunMGT3M60" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupM608" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunMGT3M60" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupM609" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunMGT3M60" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupM6010" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunMGT3M60" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAK471" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunMGT1AK47" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAK472" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunMGT1AK47" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAK473" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunMGT1AK47" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAK474" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunMGT1AK47" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAK475" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunMGT1AK47" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAK476" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunMGT1AK47" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAK477" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunMGT1AK47" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAK478" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunMGT1AK47" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAK479" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunMGT1AK47" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAK4710" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunMGT1AK47" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAssaultRifle1" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunMGT2TacticalAR" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAssaultRifle2" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunMGT2TacticalAR" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAssaultRifle3" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunMGT2TacticalAR" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAssaultRifle4" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunMGT2TacticalAR" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAssaultRifle5" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunMGT2TacticalAR" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAssaultRifle6" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunMGT2TacticalAR" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAssaultRifle7" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunMGT2TacticalAR" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAssaultRifle8" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunMGT2TacticalAR" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAssaultRifle9" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunMGT2TacticalAR" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAssaultRifle10" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunMGT2TacticalAR" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupHuntingRifle1" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunRifleT1HuntingRifle" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupHuntingRifle2" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunRifleT1HuntingRifle" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupHuntingRifle3" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunRifleT1HuntingRifle" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupHuntingRifle4" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunRifleT1HuntingRifle" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupHuntingRifle5" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunRifleT1HuntingRifle" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupHuntingRifle6" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunRifleT1HuntingRifle" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupHuntingRifle7" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunRifleT1HuntingRifle" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupHuntingRifle8" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunRifleT1HuntingRifle" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupHuntingRifle9" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunRifleT1HuntingRifle" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupHuntingRifle10" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunRifleT1HuntingRifle" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSniperRifle1" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunRifleT3SniperRifle" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSniperRifle2" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunRifleT3SniperRifle" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSniperRifle3" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunRifleT3SniperRifle" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSniperRifle4" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunRifleT3SniperRifle" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSniperRifle5" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<item name="gunRifleT3SniperRifle" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSniperRifle6" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunRifleT3SniperRifle" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSniperRifle7" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunRifleT3SniperRifle" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSniperRifle8" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunRifleT3SniperRifle" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSniperRifle9" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunRifleT3SniperRifle" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupSniperRifle10" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammo762mmBulletBall" count="4,8"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunRifleT3SniperRifle" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPumpShotgun1" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<item name="gunShotgunT2PumpShotgun" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPumpShotgun2" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<item name="gunShotgunT2PumpShotgun" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPumpShotgun3" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<item name="gunShotgunT2PumpShotgun" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPumpShotgun4" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<item name="gunShotgunT2PumpShotgun" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPumpShotgun5" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<item name="gunShotgunT2PumpShotgun" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPumpShotgun6" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunShotgunT2PumpShotgun" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPumpShotgun7" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunShotgunT2PumpShotgun" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPumpShotgun8" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunShotgunT2PumpShotgun" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPumpShotgun9" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunShotgunT2PumpShotgun" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupPumpShotgun10" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunShotgunT2PumpShotgun" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAutoShotgun1" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<item name="gunShotgunT3AutoShotgun" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAutoShotgun2" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<item name="gunShotgunT3AutoShotgun" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAutoShotgun3" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<item name="gunShotgunT3AutoShotgun" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAutoShotgun4" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<item name="gunShotgunT3AutoShotgun" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAutoShotgun5" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<item name="gunShotgunT3AutoShotgun" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAutoShotgun6" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunShotgunT3AutoShotgun" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAutoShotgun7" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunShotgunT3AutoShotgun" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAutoShotgun8" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunShotgunT3AutoShotgun" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAutoShotgun9" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunShotgunT3AutoShotgun" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupAutoShotgun10" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoShotgunShell" count="3,6"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunShotgunT3AutoShotgun" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupWoodenBow1" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoArrowIron" count="2,10"/>
<item name="gunBowT1WoodenBow" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupWoodenBow2" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoArrowIron" count="2,10"/>
<item name="gunBowT1WoodenBow" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupWoodenBow3" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoArrowIron" count="2,10"/>
<item name="gunBowT1WoodenBow" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupWoodenBow4" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoArrowIron" count="2,10"/>
<item name="gunBowT1WoodenBow" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupWoodenBow5" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoArrowIron" count="2,10"/>
<item name="gunBowT1WoodenBow" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupWoodenBow6" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoArrowIron" count="2,10"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunBowT1WoodenBow" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupWoodenBow7" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoArrowIron" count="2,10"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunBowT1WoodenBow" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupWoodenBow8" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoArrowIron" count="2,10"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunBowT1WoodenBow" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupWoodenBow9" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoArrowIron" count="2,10"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunBowT1WoodenBow" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupWoodenBow10" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoArrowIron" count="2,10"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="1,2"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunBowT1WoodenBow" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupCrossbow1" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoCrossbowBoltIron" count="2,10"/>
<item name="gunBowT1IronCrossbow" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupCrossbow2" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoCrossbowBoltIron" count="2,10"/>
<item name="gunBowT1IronCrossbow" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupCrossbow3" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoCrossbowBoltIron" count="2,10"/>
<item name="gunBowT1IronCrossbow" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupCrossbow4" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoCrossbowBoltIron" count="2,10"/>
<item name="gunBowT1IronCrossbow" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupCrossbow5" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoCrossbowBoltIron" count="2,10"/>
<item name="gunBowT1IronCrossbow" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupCrossbow6" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoCrossbowBoltIron" count="2,10"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,3"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunBowT1IronCrossbow" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupCrossbow7" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoCrossbowBoltIron" count="2,10"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,3"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunBowT1IronCrossbow" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupCrossbow8" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoCrossbowBoltIron" count="2,10"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,3"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunBowT1IronCrossbow" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupCrossbow9" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoCrossbowBoltIron" count="2,10"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,3"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunBowT1IronCrossbow" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupCrossbow10" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoCrossbowBoltIron" count="2,10"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,3"/>
<item name="medicalBloodBag" loot_prob_template="med" force_prob="true" count="2"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunBowT1IronCrossbow" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupRocketLauncher1" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoRocketFrag" count="1,2"/>
<item name="gunExplosivesT3RocketLauncher" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupRocketLauncher2" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoRocketFrag" count="1,2"/>
<item name="gunExplosivesT3RocketLauncher" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupRocketLauncher3" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoRocketFrag" count="1,2"/>
<item name="gunExplosivesT3RocketLauncher" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupRocketLauncher4" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoRocketFrag" count="1,2"/>
<item name="gunExplosivesT3RocketLauncher" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupRocketLauncher5" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoRocketFrag" count="1,2"/>
<item name="gunExplosivesT3RocketLauncher" count="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupRocketLauncher6" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoRocketFrag" count="1,2"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunExplosivesT3RocketLauncher" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupRocketLauncher7" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoRocketFrag" count="1,2"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunExplosivesT3RocketLauncher" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupRocketLauncher8" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoRocketFrag" count="1,2"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunExplosivesT3RocketLauncher" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupRocketLauncher9" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoRocketFrag" count="1,2"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunExplosivesT3RocketLauncher" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayRandomLootGroupRocketLauncher10" count="all">
<item name="casinoCoin" count="10,50"/>
<item name="ammoRocketFrag" count="1,2"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="RangedExpertiseBoostPaper" count="2,4"/>
<item name="medicalBloodBag" loot_prob_template="high" force_prob="true" count="2,3"/>
</if>
<if cond="rebirth_scenario('hive')">
<item name="gunExplosivesT3RocketLauncher" count="1"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayGroupRebirthBooksMeds">
<item name="drugHerbalAntibioticsSchematic" prob="1"/>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="medicalPlasterCastSchematic" prob="0.8"/>
<item name="medicalFirstAidKitSchematic" prob="0.3"/>
<item name="drugAntibioticsSchematic" prob="0.1"/>
<item name="drugSteroidsSchematic" prob="0.3"/>
</if>
</conditional>
</lootgroup>
<lootgroup name="FuriousRamsayGroupRebirthBooksFoodLow">
<item name="foodPumpkinBreadSchematic" prob="0.9"/>
<item name="foodTunaFishGravyToastSchematic" prob="0.8"/>
<item name="foodPumpkinPieSchematic" prob="0.75"/>
<item name="foodChiliDogSchematic" prob="0.7"/>
<item name="foodFishTacosSchematic" prob="0.6"/>
</lootgroup>
<lootgroup name="FuriousRamsayGroupRebirthBooksFoodHigh">
<item name="foodVegetableStewSchematic" prob="1"/>
<item name="foodPumpkinCheesecakeSchematic" prob="0.95"/>
<item name="foodMeatStewSchematic" prob="0.9"/>
<item name="foodShepardsPieSchematic" prob="0.8"/>
<item name="foodBlueberryPieSchematic" prob="0.75"/>
<item name="foodGumboStewSchematic" prob="0.65"/>
<item name="foodHoboStewSchematic" prob="0.55"/>
<item name="foodShamChowderSchematic" prob="0.5"/>
</lootgroup>
<lootgroup name="FuriousRamsayGroupRebirthBooksDrinks">
<item name="drinkJarGoldenRodTeaSchematic" prob="1"/>
<item name="drinkJarRedTeaSchematic" prob="1"/>
<item name="drinkJarYuccaJuiceSchematic" prob="1"/>
<item name="drinkJarBeerSchematic" prob="0.8"/>
</lootgroup>
</insertAfter>
<append xpath="/lootcontainers">
<lootgroup name="FuriousRamsaySurvivalSupplies" count="all">
</lootgroup>
<lootgroup name="FuriousRamsayGroupContainerTrainerHunter" count="all">
<item name="meleeWpnSpearT1IronSpear" quality="1" count="1"/>
<item name="gunBowT1WoodenBow" count="1"/>
<item name="ammoArrowIron" count="50"/>
<item name="FuriousRamsayAttributeHunterClass" count="1"/>
<item name="meleeToolShovelT1IronShovel"/>
<item name="meleeToolPickT1IronPickaxe"/>
<item name="FuriousRamsayPillGeneric25"/>
<item name="FuriousRamsayPillGeneric50"/>
</lootgroup>
<lootgroup name="FuriousRamsayGroupContainerTrainerThug" count="all">
<item name="meleeWpnClubT1BaseballBat" quality="1" count="1"/>
<item name="FuriousRamsayAttributeThugClass" count="1"/>
<item name="meleeToolShovelT1IronShovel"/>
<item name="meleeToolPickT1IronPickaxe"/>
<item name="FuriousRamsayPillGeneric25"/>
<item name="FuriousRamsayPillGeneric50"/>
</lootgroup>
<lootgroup name="FuriousRamsayGroupContainerTrainerButcher" count="all">
<item name="meleeWpnBladeT3Machete" quality="1" count="1"/>
<item name="FuriousRamsayAttributeButcherClass" count="1"/>
<item name="meleeToolShovelT1IronShovel"/>
<item name="meleeToolPickT1IronPickaxe"/>
<item name="FuriousRamsayPillGeneric25"/>
<item name="FuriousRamsayPillGeneric50"/>
</lootgroup>
<lootgroup name="FuriousRamsayGroupContainerTrainerSoldier" count="all">
<item name="meleeToolAxeT1IronFireaxe" quality="1" count="1"/>
<item name="FuriousRamsayAttributeSoldierClass" count="1"/>
<item name="meleeToolShovelT1IronShovel"/>
<item name="meleeToolPickT1IronPickaxe"/>
<item name="FuriousRamsayPillGeneric25"/>
<item name="FuriousRamsayPillGeneric50"/>
</lootgroup>
<lootgroup name="FuriousRamsayGroupContainerTrainerTechnogeek" count="all">
<item name="meleeWpnBatonT0PipeBaton" quality="1" count="1"/>
<item name="FuriousRamsayAttributeTechnogeekClass" count="1"/>
<item name="meleeToolShovelT1IronShovel"/>
<item name="meleeToolPickT1IronPickaxe"/>
<item name="FuriousRamsayPillGeneric25"/>
<item name="FuriousRamsayPillGeneric50"/>
</lootgroup>
<lootgroup name="FuriousRamsayGroupContainerTrainerMadman" count="all">
<item name="meleeWpnKnucklesT1IronKnuckles" quality="1" count="1"/>
<item name="FuriousRamsayAttributeMadmanClass" count="1"/>
<item name="meleeToolShovelT1IronShovel"/>
<item name="meleeToolPickT1IronPickaxe"/>
<item name="FuriousRamsayPillGeneric25"/>
<item name="FuriousRamsayPillGeneric50"/>
</lootgroup>
<lootgroup name="FuriousRamsayGroupContainerTrainerBuilder" count="all">
<item name="meleeWpnSledgeT1IronSledgehammer" quality="1" count="1"/>
<item name="FuriousRamsayAttributeBuilderClass" count="1"/>
<item name="meleeToolShovelT1IronShovel"/>
<item name="meleeToolPickT1IronPickaxe"/>
<item name="FuriousRamsayPillGeneric25"/>
<item name="FuriousRamsayPillGeneric50"/>
<!--<item name="FuriousRamsayBuilderGlasses"/>-->
</lootgroup>
<lootgroup name="FuriousRamsayGroupContainerTrainerChef" count="all">
<item name="meleeWpnBladeT1HuntingKnife" quality="1" count="1"/>
<item name="FuriousRamsayAttributeChefClass" count="1"/>
<item name="meleeToolShovelT1IronShovel"/>
<item name="meleeToolPickT1IronPickaxe"/>
<item name="FuriousRamsayPillGeneric25"/>
<item name="FuriousRamsayPillGeneric50"/>
</lootgroup>
<lootgroup name="FuriousRamsayGroupContainerTrainerWitchDoctor" count="all">
<item name="ItemsWeaponsScythe004_FR" quality="1" count="1"/>
<item name="FuriousRamsayAttributeWitchDoctorClass" count="1"/>
<item name="gunBowT1IronCrossbow"/>
<item name="meleeToolShovelT1IronShovel"/>
<item name="meleeToolPickT1IronPickaxe"/>
<item name="FuriousRamsayPillGeneric25"/>
<item name="FuriousRamsayPillGeneric50"/>
</lootgroup>
<lootgroup name="FuriousRamsayGroupContainerTrainerBerserker" count="all">
<item name="ItemsWeaponsCrowbar001_FR" quality="1" count="1"/>
<item name="FuriousRamsayKnife004_FR" count="2"/>
<item name="FuriousRamsayAttributeBerserkerClass" count="1"/>
<item name="meleeToolShovelT1IronShovel"/>
<item name="meleeToolPickT1IronPickaxe"/>
<item name="FuriousRamsayPillGeneric25"/>
<item name="FuriousRamsayPillGeneric50"/>
</lootgroup>
<lootgroup name="FuriousRamsaySwitchGroupContainerTrainerHunter" count="all">
<item name="meleeWpnSpearT1IronSpear" quality="1" count="1"/>
<item name="gunBowT1WoodenBow" count="1"/>
<item name="ammoArrowIron" count="50"/>
<item name="FuriousRamsayAttributeHunterClass" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsaySwitchGroupContainerTrainerThug" count="all">
<item name="meleeWpnClubT1BaseballBat" quality="1" count="1"/>
<item name="FuriousRamsayAttributeThugClass" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsaySwitchGroupContainerTrainerButcher" count="all">
<item name="meleeWpnBladeT3Machete" quality="1" count="1"/>
<item name="FuriousRamsayAttributeButcherClass" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsaySwitchGroupContainerTrainerSoldier" count="all">
<item name="meleeToolAxeT1IronFireaxe" quality="1" count="1"/>
<item name="FuriousRamsayAttributeSoldierClass" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsaySwitchGroupContainerTrainerTechnogeek" count="all">
<item name="meleeWpnBatonT0PipeBaton" quality="1" count="1"/>
<item name="FuriousRamsayAttributeTechnogeekClass" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsaySwitchGroupContainerTrainerMadman" count="all">
<item name="meleeWpnKnucklesT1IronKnuckles" quality="1" count="1"/>
<item name="FuriousRamsayAttributeMadmanClass" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsaySwitchGroupContainerTrainerBuilder" count="all">
<item name="meleeWpnSledgeT1IronSledgehammer" quality="1" count="1"/>
<item name="FuriousRamsayAttributeBuilderClass" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsaySwitchGroupContainerTrainerChef" count="all">
<item name="meleeWpnBladeT1HuntingKnife" quality="1" count="1"/>
<item name="FuriousRamsayAttributeChefClass" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsaySwitchGroupContainerTrainerWitchDoctor" count="all">
<item name="ItemsWeaponsScythe004_FR" quality="1" count="1"/>
<item name="FuriousRamsayAttributeWitchDoctorClass" count="1"/>
<item name="gunBowT1IronCrossbow"/>
</lootgroup>
<lootgroup name="FuriousRamsaySwitchGroupContainerTrainerBerserker" count="all">
<item name="ItemsWeaponsCrowbar001_FR" quality="1" count="1"/>
<item name="FuriousRamsayAttributeBerserkerClass" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsayStarterBackpackStrengthLootGroup">
<item name="FuriousRamsayStarterBackpackStrength" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsayStarterBackpackDexterityLootGroup">
<item name="FuriousRamsayStarterBackpackDexterity" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsayStarterBackpackConstitutionLootGroup">
<item name="FuriousRamsayStarterBackpackConstitution" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsayStarterBackpackIntelligenceLootGroup">
<item name="FuriousRamsayStarterBackpackIntelligence" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsayStarterBackpackCharismaLootGroup">
<item name="FuriousRamsayStarterBackpackCharisma" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsayGasGrills" count="1">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="FuriousRamsayCharcoal" count="5" prob="1"/>
</if>
</conditional>
<item name="FuriousRamsayPropaneTank" prob="0.6"/>
</lootgroup>
<lootgroup name="FuriousRamsayTableSaw" count="all">
<item name="FuriousRamsayMotor" count="1"/>
<item name="FuriousRamsayCircularSawBlade" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsayGroupHazmatStarter" count="all">
<item name="casinoCoin" count="10,15"/>
<item name="FuriousRamsayHazmatHazardStarter" quality="1" count="1"/>
</lootgroup>
<lootgroup name="FuriousRamsayGroupBirdNest" count="all">
<item name="foodEgg" count="1,2"/>
<item name="resourceFeather" count="8,10"/>
</lootgroup>
<lootgroup name="FuriousRamsayGroupBirdNestEggs" count="all">
<item name="foodEgg" count="3,4"/>
</lootgroup>
<lootgroup name="FuriousRamsayBucket001Group">
</lootgroup>
<lootgroup name="FuriousRamsayGroupBirdNestFeathers" count="all">
<item name="resourceFeather" count="10,15"/>
</lootgroup>
<lootgroup name="FuriousRamsayGroupLegendaryArmorTier1" count="1">
<item name="armorLumberjackHelmet" quality="6" />
<item name="armorLumberjackOutfit" quality="6" />
<item name="armorLumberjackGloves" quality="6" />
<item name="armorLumberjackBoots" quality="6" />
<item name="armorScavengerHelmet" quality="6" />
<item name="armorScavengerOutfit" quality="6" />
<item name="armorScavengerGloves" quality="6" />
<item name="armorScavengerBoots" quality="6" />
<item name="armorFarmerHelmet" quality="6" />
<item name="armorFarmerOutfit" quality="6" />
<item name="armorFarmerGloves" quality="6" />
<item name="armorFarmerBoots" quality="6" />
<item name="armorAthleticHelmet" quality="6" />
<item name="armorAthleticOutfit" quality="6" />
<item name="armorAthleticGloves" quality="6" />
<item name="armorAthleticBoots" quality="6" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupLegendaryArmorTier2" count="1">
<item name="armorRogueHelmet" quality="6" />
<item name="armorRogueOutfit" quality="6" />
<item name="armorRogueGloves" quality="6" />
<item name="armorRogueBoots" quality="6" />
<item name="armorPreacherHelmet" quality="6" />
<item name="armorPreacherOutfit" quality="6" />
<item name="armorPreacherGloves" quality="6" />
<item name="armorPreacherBoots" quality="6" />
<item name="armorEnforcerHelmet" quality="6" />
<item name="armorEnforcerOutfit" quality="6" />
<item name="armorEnforcerGloves" quality="6" />
<item name="armorEnforcerBoots" quality="6" />
<item name="armorRangerHelmet" quality="6" />
<item name="armorRangerOutfit" quality="6" />
<item name="armorRangerGloves" quality="6" />
<item name="armorRangerBoots" quality="6" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupLegendaryArmorTier3" count="1">
<item name="armorMinerHelmet" quality="6" />
<item name="armorMinerOutfit" quality="6" />
<item name="armorMinerGloves" quality="6" />
<item name="armorMinerBoots" quality="6" />
<item name="armorNerdHelmet" quality="6" />
<item name="armorNerdOutfit" quality="6" />
<item name="armorNerdGloves" quality="6" />
<item name="armorNerdBoots" quality="6" />
<item name="armorCommandoHelmet" quality="6" />
<item name="armorCommandoOutfit" quality="6" />
<item name="armorCommandoGloves" quality="6" />
<item name="armorCommandoBoots" quality="6" />
<item name="armorNomadHelmet" quality="6" />
<item name="armorNomadOutfit" quality="6" />
<item name="armorNomadGloves" quality="6" />
<item name="armorNomadBoots" quality="6" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupLegendaryArmorTier4" count="1">
<item name="armorBikerHelmet" quality="6" />
<item name="armorBikerOutfit" quality="6" />
<item name="armorBikerGloves" quality="6" />
<item name="armorBikerBoots" quality="6" />
<item name="armorAssassinHelmet" quality="6" />
<item name="armorAssassinOutfit" quality="6" />
<item name="armorAssassinGloves" quality="6" />
<item name="armorAssassinBoots" quality="6" />
<item name="armorRaiderHelmet" quality="6" />
<item name="armorRaiderOutfit" quality="6" />
<item name="armorRaiderGloves" quality="6" />
<item name="armorRaiderBoots" quality="6" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupLegendaryMelee" count="1">
<item name="ItemsWeaponsSpear006_FR" quality="6" />
<item name="ItemsWeaponsClub003_FR" quality="6" />
<item name="ItemsWeaponsSledgeHammer003_FR" quality="6" />
<item name="ItemsWeaponsBaton002_FR" quality="6" />
<item name="FuriousRamsayKnife005_FR" quality="6" />
<item name="ItemsWeaponsKnuckles003_FR" quality="6" />
<item name="ItemsWeaponsKatana003_FR" quality="6" />
<item name="ItemsWeaponsScythe001_FR" quality="6" />
<item name="ItemsWeaponsAxe004_FR" quality="6" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupLegendaryRanged" count="1">
<item name="SniperRifle02_FR" quality="6" />
<item name="Shotgun02_FR" quality="6" />
<item name="Pistol02_FR" quality="6" />
<item name="Revolver02_FR" quality="6" />
<item name="HeavyPistol01_FR" quality="6" />
<item name="SubMachineGun02_FR" quality="6" />
<item name="AssaultRifle01_FR" quality="6" />
<item name="TacticalAssaultRifle02_FR" quality="6" />
<item name="MachineGun02_FR" quality="6" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupSPD_pine_forest" count="1">
<item group="groupAmmoLarge" />
<item name="toolForgeCrucible" count="1" loot_prob_template="veryLow" />
<item name="toolBellows" count="1" loot_prob_template="veryLow" />
<item name="toolBeaker" count="1" loot_prob_template="veryLow" />
<item name="modArmorCigar" count="1" loot_prob_template="veryLow" />
<item name="FuriousRamsayCollapsedForge" count="1" loot_prob_template="medHigh" />
<item name="FuriousRamsayCollapsedWorkbench" count="1" loot_prob_template="med" />
<item name="FuriousRamsayCollapsedCircularMachine" count="1" loot_prob_template="medLow" />
<item name="FuriousRamsayCollapsedShredder" count="1" loot_prob_template="medLow" />
<item name="FuriousRamsayCollapsedGasStove" count="1" loot_prob_template="low" />
<item name="FuriousRamsayCollapsedDistiller" count="1" loot_prob_template="veryLow" />
<item name="FuriousRamsayCollapsedChemistryStation" count="1" loot_prob_template="veryLow" />
<item name="meleeToolShovelT2SteelShovel" count="1" loot_prob_template="veryLow" />
<item name="meleeToolPickT2SteelPickaxe" count="1" loot_prob_template="veryLow" />
<item name="meleeToolSalvageT2Ratchet" count="1" loot_prob_template="veryLow" />
<item name="meleeToolSalvageT3ImpactDriver" count="1" loot_prob_template="veryLow" />
<item name="meleeToolAxeT3Chainsaw" count="1" loot_prob_template="veryLow" />
<item name="meleeToolPickT3Auger" count="1" loot_prob_template="veryLow" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupSPD_desert" count="1">
<item group="groupAmmoLarge" count="2"/>
<item name="FuriousRamsayCollapsedShredder" count="1" loot_prob_template="medLow" />
<item name="FuriousRamsayCollapsedGasStove" count="1" loot_prob_template="low" />
<item name="FuriousRamsayCollapsedDistiller" count="1" loot_prob_template="veryLow" />
<item name="FuriousRamsayCollapsedChemistryStation" count="1" loot_prob_template="veryLow" />
<item name="meleeToolShovelT2SteelShovel" quality="6" count="1" loot_prob_template="veryLow" />
<item name="meleeToolPickT2SteelPickaxe" quality="6" count="1" loot_prob_template="veryLow" />
<item name="meleeToolSalvageT2Ratchet" quality="6" count="1" loot_prob_template="veryLow" />
<item name="meleeToolSalvageT3ImpactDriver" cquality="6" ount="1" loot_prob_template="veryLow" />
<item name="meleeToolAxeT3Chainsaw" quality="6" count="1" loot_prob_template="veryLow" />
<item name="meleeToolPickT3Auger" quality="6" count="1" loot_prob_template="veryLow" />
</lootgroup>
<lootgroup name="FuriousRamsayGroupSPD_pine_snow" count="1">
<item group="groupAmmoLarge" count="2,3"/>
</lootgroup>
<lootgroup name="FuriousRamsayGroupSPD_wasteland" count="1">
<item group="groupAmmoLarge" count="2,4"/>
</lootgroup>
<lootgroup name="FuriousRamsayGroupSPD_burnt_forest" count="1">
<item group="groupAmmoLarge" count="3,4"/>
</lootgroup>
<lootgroup name="groupAirDropPurge_pine_forest" count="all">
<!--<item name="modDyeGreen" count="1" />-->
<item group="groupMoneyMoney" count="1" />
<item group="airdropfood" count="1" />
<item group="airdropdrink" count="1" />
<item group="airdropMedicine" count="1" />
<item group="groupAirDrop01" count="1" />
<item group="FuriousRamsayGroupSPD_pine_forest" count="1" />
<item group="groupZpackStrong" count="1" />
<item group="groupExpertiseXPBundle" count="1" />
<item group="FuriousRamsayArmorModsPurge" count="1,2" />
<item name="thrownAmmoPipeBomb" count="10,15" />
<item name="foodTwinkies" count="1,2" />
<item name="FuriousRamsayPillCharisma" count="4" />
<item name="FuriousRamsayWeaponPartsBundleTier1" count="2" />
<item group="FuriousRamsayGroupLegendaryArmorTier1" count="1" loot_prob_template="veryLow" force_prob="true" />
<item group="FuriousRamsayGroupVehicleMods" count="1" loot_prob_template="low" force_prob="true" />
<item name="modArmorTripleStoragePocket" count="1" loot_prob_template="low" force_prob="true" />
<item name="modGunSoundSuppressorSilencer" count="1" loot_prob_template="veryLow" force_prob="true" />
<item name="gunBotT3JunkDrone" count="1" loot_prob_template="veryLow" force_prob="true" />
</lootgroup>
<lootgroup name="groupAirDropPurge_desert" count="all">
<!--<item name="modDyeYellow" count="1" />-->
<item group="groupMoneyMoney" count="1,2" />
<item group="airdropfood" count="1" />
<item group="airdropdrink" count="1" />
<item group="airdropMedicine" count="1" />
<item group="groupAirDrop01" count="1" />
<item group="FuriousRamsayGroupSPD_desert" count="1" />
<item group="groupZpackStrong" count="1" />
<item group="groupExpertiseXPBundle" count="1" />
<item group="FuriousRamsayArmorModsPurge" count="1,2" />
<item name="foodTwinkies" count="2,3" />
<item name="FuriousRamsayPillCharisma" count="4" />
<item name="FuriousRamsayWeaponPartsBundleTier2" count="2" />
<item name="thrownGrenade" count="10,15" />
<item group="FuriousRamsayGroupLegendaryArmorTier1" count="1" loot_prob_template="low" force_prob="true" />
<item group="FuriousRamsayGroupLegendaryArmorTier2" count="1" loot_prob_template="veryLow" force_prob="true" />
<item group="FuriousRamsayGroupVehicleMods" count="1" loot_prob_template="medLow" force_prob="true" />
<item name="modArmorQuadStoragePocket" count="1" loot_prob_template="low" force_prob="true" />
<item name="GrenadeLauncher01_FR" count="1" quality="6" loot_prob_template="low" force_prob="true" />
<item name="FuriousRamsayAmmoMachine" count="1" loot_prob_template="low" force_prob="true" />
<item name="modGunSoundSuppressorSilencer" count="1" loot_prob_template="low" force_prob="true" />
<item name="gunBotT3JunkDrone" count="1" loot_prob_template="low" force_prob="true" />
</lootgroup>
<lootgroup name="groupAirDropPurge_snow" count="all">
<!--<item name="modDyeWhite" count="1" />-->
<item group="groupMoneyMoney" count="2" />
<item group="airdropfood" count="1" />
<item group="airdropdrink" count="1" />
<item group="airdropMedicine" count="1" />
<item group="groupAirDrop01" count="1" />
<item group="FuriousRamsayGroupSPD_pine_snow" count="1" />
<item group="groupZpackStrong" count="1" />
<item group="groupExpertiseXPBundle" count="1" />
<item group="FuriousRamsayArmorModsPurge" count="1,2" />
<item name="thrownGrenadeContact" count="10,15" />
<item name="foodTwinkies" count="3,4" />
<item name="FuriousRamsayPillCharisma" count="4" />
<item name="FuriousRamsayPillGeneric" count="1,2" />
<item name="FuriousRamsayWeaponPartsBundleTier3" count="2" />
<item group="FuriousRamsayGroupLegendaryArmorTier1" count="1" loot_prob_template="medLow" force_prob="true" />
<item group="FuriousRamsayGroupLegendaryArmorTier2" count="1" loot_prob_template="low" force_prob="true" />
<item group="FuriousRamsayGroupLegendaryArmorTier3" count="1" loot_prob_template="veryLow" force_prob="true" />
<item name="gunExplosivesT3RocketLauncher" count="1" quality="4" loot_prob_template="low" force_prob="true" />
<item group="FuriousRamsayGroupVehicleMods" count="1" loot_prob_template="med" force_prob="true" />
<item name="modArmorQuadStoragePocket" count="1" loot_prob_template="medLow" force_prob="true" />
<item name="FuriousRamsayAmmoMachine" count="1" loot_prob_template="medLow" force_prob="true" />
<item name="modGunSoundSuppressorSilencer" count="1" loot_prob_template="medLow" force_prob="true" />
<item name="gunBotT3JunkDrone" count="1" quality="6" force_prob="true" />
<item group="FuriousRamsayGroupLegendaryMelee" count="1" loot_prob_template="veryLow" force_prob="true" />
</lootgroup>
<lootgroup name="groupAirDropPurge_wasteland" count="all">
<!--<item name="modDyeOrange" count="1" />-->
<item group="groupMoneyMoney" count="2,3" />
<item group="airdropfood" count="1" />
<item group="airdropdrink" count="1" />
<item group="airdropMedicine" count="1" />
<item group="groupAirDrop01" count="1" />
<item group="FuriousRamsayGroupSPD_wasteland" count="1" />
<item group="groupZpackStrong" count="1" />
<item group="groupExpertiseXPBundle" count="1" />
<item group="FuriousRamsayArmorModsPurge" count="1,2" />
<item name="thrownGrenadeContact" count="15,20" />
<item name="foodTwinkies" count="4,5" />
<item name="FuriousRamsayPillCharisma" count="4" />
<item name="FuriousRamsayPillGeneric" count="1,3" />
<item name="FuriousRamsayWeaponPartsBundleTier4" count="2" />
<item group="FuriousRamsayGroupLegendaryArmorTier1" count="1" loot_prob_template="med" force_prob="true" />
<item group="FuriousRamsayGroupLegendaryArmorTier2" count="1" loot_prob_template="medLow" force_prob="true" />
<item group="FuriousRamsayGroupLegendaryArmorTier3" count="1" loot_prob_template="low" force_prob="true" />
<item group="FuriousRamsayGroupLegendaryArmorTier4" count="1" loot_prob_template="veryLow" force_prob="true" />
<item name="gunExplosivesT3RocketLauncher" count="1" quality="6" loot_prob_template="med" force_prob="true" />
<item group="FuriousRamsayGroupVehicleMods" count="1" loot_prob_template="medHigh" force_prob="true" />
<item name="modGunSoundSuppressorSilencer" count="1" loot_prob_template="med" force_prob="true" />
<item group="FuriousRamsayGroupLegendaryMelee" count="1" loot_prob_template="low" force_prob="true" />
<item group="FuriousRamsayGroupLegendaryRanged" count="1" loot_prob_template="veryLow" force_prob="true" />
</lootgroup>
<lootgroup name="groupAirDropPurge_burnt_forest" count="all">
<!--<item name="modDyePurple" count="1" />-->
<item group="groupMoneyMoney" count="3" />
<item group="airdropfood" count="1" />
<item group="airdropdrink" count="1" />
<item group="airdropMedicine" count="1" />
<item group="groupAirDrop01" count="1" />
<item group="FuriousRamsayGroupSPD_burnt_forest" count="1" />
<item group="groupZpackStrong" count="1" />
<item group="groupExpertiseXPBundle" count="1" />
<item group="FuriousRamsayArmorModsPurge" count="1,2" />
<item name="thrownGrenadeContact" count="20,25" />
<item name="foodTwinkies" count="5,6" />
<item name="FuriousRamsayPillCharisma" count="2" />
<item name="FuriousRamsayPillGeneric" count="2,3" />
<item name="FuriousRamsayWeaponPartsBundleTier5" count="2" />
<item group="FuriousRamsayGroupLegendaryArmorTier1" count="1" loot_prob_template="medHigh" force_prob="true" />
<item group="FuriousRamsayGroupLegendaryArmorTier2" count="1" loot_prob_template="med" force_prob="true" />
<item group="FuriousRamsayGroupLegendaryArmorTier3" count="1" loot_prob_template="medLow" force_prob="true" />
<item group="FuriousRamsayGroupLegendaryArmorTier4" count="1" loot_prob_template="low" force_prob="true" />
<item group="FuriousRamsayGroupVehicleMods" count="1" loot_prob_template="high" force_prob="true" />
<item group="FuriousRamsayGroupLegendaryMelee" count="1" loot_prob_template="medLow" force_prob="true" />
<item group="FuriousRamsayGroupLegendaryRanged" count="1" loot_prob_template="low" force_prob="true" />
</lootgroup>
<lootcontainer name="airDropPurge_pine_forest" count="1" size="8,4" destroy_on_close="empty" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate_FR" ignore_loot_abundance="true" open_time="15">
<item group="groupAirDropPurge_pine_forest" />
</lootcontainer>
<lootcontainer name="airDropPurge_desert" count="1" size="8,4" destroy_on_close="empty" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate_FR" ignore_loot_abundance="true" open_time="15">
<item group="groupAirDropPurge_desert" />
</lootcontainer>
<lootcontainer name="airDropPurge_snow" count="1" size="8,4" destroy_on_close="empty" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate_FR" ignore_loot_abundance="true" open_time="15">
<item group="groupAirDropPurge_snow" />
</lootcontainer>
<lootcontainer name="airDropPurge_wasteland" count="1" size="8,4" destroy_on_close="empty" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate_FR" ignore_loot_abundance="true" open_time="15">
<item group="groupAirDropPurge_wasteland" />
</lootcontainer>
<lootcontainer name="airDropPurge_burnt_forest" count="1" size="8,4" destroy_on_close="empty" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate_FR" ignore_loot_abundance="true" open_time="15">
<item group="groupAirDropPurge_burnt_forest" />
</lootcontainer>
<lootcontainer name="FuriousRamsay826" id="826" size="5,3" destroy_on_close="true" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" open_time="1">
<item group="FuriousRamsayGroupContainerTrainerHunter" />
</lootcontainer>
<lootcontainer name="FuriousRamsay827" id="827" size="5,3" destroy_on_close="true" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" open_time="1">
<item group="FuriousRamsayGroupContainerTrainerThug" />
</lootcontainer>
<lootcontainer name="FuriousRamsay828" id="828" size="5,3" destroy_on_close="true" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" open_time="1">
<item group="FuriousRamsayGroupContainerTrainerButcher" />
</lootcontainer>
<lootcontainer name="FuriousRamsay829" id="829" size="5,3" destroy_on_close="true" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" open_time="1">
<item group="FuriousRamsayGroupContainerTrainerSoldier" />
</lootcontainer>
<lootcontainer name="FuriousRamsay830" id="830" size="5,3" destroy_on_close="true" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" open_time="1">
<item group="FuriousRamsayGroupContainerTrainerTechnogeek" />
</lootcontainer>
<lootcontainer name="FuriousRamsay831" id="831" size="5,3" destroy_on_close="true" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" open_time="1">
<item group="FuriousRamsayGroupContainerTrainerMadman" />
</lootcontainer>
<lootcontainer name="FuriousRamsay832" id="832" size="5,3" destroy_on_close="true" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" open_time="1">
<item group="FuriousRamsayGroupContainerTrainerBuilder" />
</lootcontainer>
<lootcontainer name="FuriousRamsay833" id="833" size="5,3" destroy_on_close="true" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" open_time="1">
<item group="FuriousRamsayGroupContainerTrainerChef" />
</lootcontainer>
<lootcontainer name="FuriousRamsayLootContainerTrainerWitchDoctor" id="833" size="5,3" destroy_on_close="true" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" open_time="1">
<item group="FuriousRamsayGroupContainerTrainerWitchDoctor" />
</lootcontainer>
<lootcontainer name="FuriousRamsayLootContainerTrainerBerserker" id="833" size="5,3" destroy_on_close="true" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" open_time="1">
<item group="FuriousRamsayGroupContainerTrainerBerserker" />
</lootcontainer>
<lootcontainer name="FuriousRamsaySwitch826" size="5,3" destroy_on_close="true" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" open_time="1">
<item group="FuriousRamsaySwitchGroupContainerTrainerHunter" />
</lootcontainer>
<lootcontainer name="FuriousRamsaySwitch827" size="5,3" destroy_on_close="true" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" open_time="1">
<item group="FuriousRamsaySwitchGroupContainerTrainerThug" />
</lootcontainer>
<lootcontainer name="FuriousRamsaySwitch828" size="5,3" destroy_on_close="true" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" open_time="1">
<item group="FuriousRamsaySwitchGroupContainerTrainerButcher" />
</lootcontainer>
<lootcontainer name="FuriousRamsaySwitch829" size="5,3" destroy_on_close="true" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" open_time="1">
<item group="FuriousRamsaySwitchGroupContainerTrainerSoldier" />
</lootcontainer>
<lootcontainer name="FuriousRamsaySwitch830" size="5,3" destroy_on_close="true" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" open_time="1">
<item group="FuriousRamsaySwitchGroupContainerTrainerTechnogeek" />
</lootcontainer>
<lootcontainer name="FuriousRamsaySwitch831" size="5,3" destroy_on_close="true" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" open_time="1">
<item group="FuriousRamsaySwitchGroupContainerTrainerMadman" />
</lootcontainer>
<lootcontainer name="FuriousRamsaySwitch832" size="5,3" destroy_on_close="true" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" open_time="1">
<item group="FuriousRamsaySwitchGroupContainerTrainerBuilder" />
</lootcontainer>
<lootcontainer name="FuriousRamsaySwitch833" size="5,3" destroy_on_close="true" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" open_time="1">
<item group="FuriousRamsaySwitchGroupContainerTrainerChef" />
</lootcontainer>
<lootcontainer name="FuriousRamsaySwitchLootContainerTrainerWitchDoctor" id="833" size="5,3" destroy_on_close="true" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" open_time="1">
<item group="FuriousRamsaySwitchGroupContainerTrainerWitchDoctor" />
</lootcontainer>
<lootcontainer name="FuriousRamsaySwitchLootContainerTrainerBerserker" id="833" size="5,3" destroy_on_close="true" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" open_time="1">
<item group="FuriousRamsaySwitchGroupContainerTrainerBerserker" />
</lootcontainer>
<lootcontainer name="FuriousRamsayBrownBox" count="1,3" size="6,2" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate_FR" open_time="1" destroy_on_close="empty">
<item group="junk"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayBrownBoxPlayer" count="1,3" size="6,2" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate_FR" open_time="1">
<item group="junk"/>
</lootcontainer>
<lootcontainer name="FuriousRamsay865" id="865" count="1,3" size="6,2" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate_FR" open_time="1">
<item group="junk"/>
</lootcontainer>
<lootcontainer name="FuriousRamsay869" id="869" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsayGroupHazmatStarter"/>
</lootcontainer>
<lootcontainer name="FuriousRamsay870" id="870" size="2,2" sound_open="" sound_close="" open_time="5" destroy_on_close="false">
<item group="FuriousRamsayTableSaw"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayGasGrills" id="871" count="1" size="2,2" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet" open_time="2" destroy_on_close="empty">
<item group="FuriousRamsayGasGrills" />
</lootcontainer>
<lootcontainer name="FuriousRamsay872" id="872" count="1,2" size="6,2" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="qualBaseTemplate_FR">
<item group="junk" />
</lootcontainer>
<lootcontainer name="FuriousRamsay873" id="873" count="1,2" size="6,3" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet" open_time="1">
<item group="junk" />
</lootcontainer>
<lootcontainer name="FuriousRamsay874" id="874" count="1" size="2,2" destroy_on_close="true" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage">
<item group="FuriousRamsayGroupBirdNest"/>
</lootcontainer>
<lootcontainer name="FuriousRamsay875" id="875" count="1" size="2,2" destroy_on_close="true" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage">
<item group="FuriousRamsayGroupBirdNestEggs"/>
</lootcontainer>
<lootcontainer name="FuriousRamsay876" id="876" count="1" size="2,2" destroy_on_close="true" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage">
<item group="FuriousRamsayGroupBirdNestFeathers"/>
</lootcontainer>
<lootcontainer name="FuriousRamsay888" id="888" count="1,3" size="6,2" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="qualBaseTemplate_FR" open_time="1">
<item group="junk" />
</lootcontainer>
<lootcontainer name="FuriousRamsayBucket001Loot" count="1" size="6,2" destroy_on_close="false" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage">
<item group="FuriousRamsayBucket001Group"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootBat-10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality" />
<lootcontainer name="FuriousRamsayRandomLootBat1" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupBat1"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootBat2" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupBat2"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootBat3" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupBat3"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootBat4" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupBat4"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootBat5" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupBat5"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootBat6" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupBat6"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootBat7" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupBat7"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootBat8" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupBat8"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootBat9" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupBat9"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootBat10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupBat10"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAxe-10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality" />
<lootcontainer name="FuriousRamsayRandomLootAxe1" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAxe1"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAxe2" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAxe2"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAxe3" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAxe3"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAxe4" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAxe4"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAxe5" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAxe5"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAxe6" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAxe6"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAxe7" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAxe7"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAxe8" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAxe8"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAxe9" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAxe9"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAxe10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAxe10"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootClub-10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality" />
<lootcontainer name="FuriousRamsayRandomLootClub1" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupClub1"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootClub2" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupClub2"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootClub3" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupClub3"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootClub4" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupClub4"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootClub5" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupClub5"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootClub6" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupClub6"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootClub7" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupClub7"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootClub8" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupClub8"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootClub9" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupClub9"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootClub10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupClub10"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootKnife-10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality" />
<lootcontainer name="FuriousRamsayRandomLootKnife1" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupKnife1"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootKnife2" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupKnife2"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootKnife3" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupKnife3"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootKnife4" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupKnife4"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootKnife5" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupKnife5"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootKnife6" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupKnife6"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootKnife7" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupKnife7"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootKnife8" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupKnife8"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootKnife9" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupKnife9"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootKnife10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupKnife10"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSpear-10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality" />
<lootcontainer name="FuriousRamsayRandomLootSpear1" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSpear1"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSpear2" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSpear2"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSpear3" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSpear3"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSpear4" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSpear4"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSpear5" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSpear5"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSpear6" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSpear6"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSpear7" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSpear7"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSpear8" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSpear8"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSpear9" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSpear9"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSpear10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSpear10"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootMachete-10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality" />
<lootcontainer name="FuriousRamsayRandomLootMachete1" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupMachete1"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootMachete2" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupMachete2"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootMachete3" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupMachete3"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootMachete4" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupMachete4"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootMachete5" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupMachete5"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootMachete6" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupMachete6"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootMachete7" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupMachete7"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootMachete8" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupMachete8"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootMachete9" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupMachete9"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootMachete10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupMachete10"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipePistol-10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality" />
<lootcontainer name="FuriousRamsayRandomLootPipePistol1" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipePistol1"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipePistol2" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipePistol2"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipePistol3" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipePistol3"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipePistol4" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipePistol4"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipePistol5" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipePistol5"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipePistol6" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipePistol6"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipePistol7" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipePistol7"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipePistol8" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipePistol8"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipePistol9" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipePistol9"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipePistol10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipePistol10"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeMachineGun-10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality" />
<lootcontainer name="FuriousRamsayRandomLootPipeMachineGun1" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeMachineGun1"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeMachineGun2" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeMachineGun2"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeMachineGun3" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeMachineGun3"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeMachineGun4" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeMachineGun4"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeMachineGun5" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeMachineGun5"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeMachineGun6" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeMachineGun6"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeMachineGun7" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeMachineGun7"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeMachineGun8" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeMachineGun8"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeMachineGun9" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeMachineGun9"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeMachineGun10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeMachineGun10"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeShotgun-10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality" />
<lootcontainer name="FuriousRamsayRandomLootPipeShotgun1" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeShotgun1"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeShotgun2" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeShotgun2"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeShotgun3" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeShotgun3"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeShotgun4" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeShotgun4"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeShotgun5" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeShotgun5"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeShotgun6" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeShotgun6"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeShotgun7" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeShotgun7"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeShotgun8" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeShotgun8"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeShotgun9" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeShotgun9"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeShotgun10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeShotgun10"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeRifle-10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality" />
<lootcontainer name="FuriousRamsayRandomLootPipeRifle1" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeRifle1"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeRifle2" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeRifle2"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeRifle3" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeRifle3"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeRifle4" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeRifle4"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeRifle5" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeRifle5"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeRifle6" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeRifle6"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeRifle7" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeRifle7"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeRifle8" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeRifle8"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeRifle9" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeRifle9"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPipeRifle10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPipeRifle10"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPistol-10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality" />
<lootcontainer name="FuriousRamsayRandomLootPistol1" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPistol1"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPistol2" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPistol2"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPistol3" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPistol3"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPistol4" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPistol4"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPistol5" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPistol5"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPistol6" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPistol6"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPistol7" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPistol7"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPistol8" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPistol8"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPistol9" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPistol9"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPistol10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPistol10"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootDesertVulture-10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality" />
<lootcontainer name="FuriousRamsayRandomLootDesertVulture1" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupDesertVulture1"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootDesertVulture2" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupDesertVulture2"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootDesertVulture3" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupDesertVulture3"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootDesertVulture4" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupDesertVulture4"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootDesertVulture5" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupDesertVulture5"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootDesertVulture6" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupDesertVulture6"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootDesertVulture7" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupDesertVulture7"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootDesertVulture8" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupDesertVulture8"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootDesertVulture9" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupDesertVulture9"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootDesertVulture10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupDesertVulture10"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSMG5-10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality" />
<lootcontainer name="FuriousRamsayRandomLootSMG51" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSMG51"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSMG52" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSMG52"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSMG53" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSMG53"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSMG54" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSMG54"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSMG55" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSMG55"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSMG56" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSMG56"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSMG57" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSMG57"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSMG58" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSMG58"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSMG59" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSMG59"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSMG510" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSMG510"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootM60-10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality" />
<lootcontainer name="FuriousRamsayRandomLootM601" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupM601"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootM602" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupM602"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootM603" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupM603"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootM604" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupM604"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootM605" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupM605"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootM606" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupM606"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootM607" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupM607"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootM608" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupM608"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootM609" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupM609"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootM6010" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupM6010"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAK47-10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality" />
<lootcontainer name="FuriousRamsayRandomLootAK471" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAK471"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAK472" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAK472"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAK473" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAK473"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAK474" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAK474"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAK475" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAK475"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAK476" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAK476"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAK477" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAK477"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAK478" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAK478"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAK479" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAK479"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAK4710" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAK4710"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAssaultRifle-10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality" />
<lootcontainer name="FuriousRamsayRandomLootAssaultRifle1" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAssaultRifle1"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAssaultRifle2" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAssaultRifle2"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAssaultRifle3" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAssaultRifle3"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAssaultRifle4" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAssaultRifle4"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAssaultRifle5" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAssaultRifle5"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAssaultRifle6" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAssaultRifle6"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAssaultRifle7" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAssaultRifle7"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAssaultRifle8" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAssaultRifle8"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAssaultRifle9" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAssaultRifle9"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAssaultRifle10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAssaultRifle10"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootHuntingRifle-10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality" />
<lootcontainer name="FuriousRamsayRandomLootHuntingRifle1" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupHuntingRifle1"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootHuntingRifle2" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupHuntingRifle2"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootHuntingRifle3" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupHuntingRifle3"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootHuntingRifle4" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupHuntingRifle4"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootHuntingRifle5" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupHuntingRifle5"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootHuntingRifle6" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupHuntingRifle6"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootHuntingRifle7" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupHuntingRifle7"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootHuntingRifle8" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupHuntingRifle8"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootHuntingRifle9" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupHuntingRifle9"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootHuntingRifle10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupHuntingRifle10"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSniperRifle-10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality" />
<lootcontainer name="FuriousRamsayRandomLootSniperRifle1" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSniperRifle1"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSniperRifle2" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSniperRifle2"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSniperRifle3" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSniperRifle3"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSniperRifle4" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSniperRifle4"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSniperRifle5" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSniperRifle5"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSniperRifle6" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSniperRifle6"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSniperRifle7" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSniperRifle7"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSniperRifle8" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSniperRifle8"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSniperRifle9" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSniperRifle9"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootSniperRifle10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupSniperRifle10"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPumpShotgun-10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality" />
<lootcontainer name="FuriousRamsayRandomLootPumpShotgun1" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPumpShotgun1"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPumpShotgun2" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPumpShotgun2"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPumpShotgun3" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPumpShotgun3"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPumpShotgun4" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPumpShotgun4"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPumpShotgun5" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPumpShotgun5"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPumpShotgun6" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPumpShotgun6"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPumpShotgun7" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPumpShotgun7"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPumpShotgun8" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPumpShotgun8"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPumpShotgun9" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPumpShotgun9"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootPumpShotgun10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupPumpShotgun10"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAutoShotgun-10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality" />
<lootcontainer name="FuriousRamsayRandomLootAutoShotgun1" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAutoShotgun1"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAutoShotgun2" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAutoShotgun2"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAutoShotgun3" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAutoShotgun3"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAutoShotgun4" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAutoShotgun4"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAutoShotgun5" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAutoShotgun5"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAutoShotgun6" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAutoShotgun6"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAutoShotgun7" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAutoShotgun7"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAutoShotgun8" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAutoShotgun8"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAutoShotgun9" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAutoShotgun9"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootAutoShotgun10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupAutoShotgun10"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootWoodenBow-10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality" />
<lootcontainer name="FuriousRamsayRandomLootWoodenBow1" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupWoodenBow1"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootWoodenBow2" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupWoodenBow2"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootWoodenBow3" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupWoodenBow3"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootWoodenBow4" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupWoodenBow4"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootWoodenBow5" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupWoodenBow5"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootWoodenBow6" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupWoodenBow6"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootWoodenBow7" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupWoodenBow7"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootWoodenBow8" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupWoodenBow8"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootWoodenBow9" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupWoodenBow9"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootWoodenBow10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupWoodenBow10"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootCrossbow-10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality" />
<lootcontainer name="FuriousRamsayRandomLootCrossbow1" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupCrossbow1"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootCrossbow2" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupCrossbow2"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootCrossbow3" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupCrossbow3"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootCrossbow4" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupCrossbow4"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootCrossbow5" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupCrossbow5"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootCrossbow6" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupCrossbow6"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootCrossbow7" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupCrossbow7"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootCrossbow8" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupCrossbow8"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootCrossbow9" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupCrossbow9"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootCrossbow10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupCrossbow10"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootLauncher-10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality" />
<lootcontainer name="FuriousRamsayRandomLootRocketLauncher1" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupRocketLauncher1"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootRocketLauncher2" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupRocketLauncher2"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootRocketLauncher3" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupRocketLauncher3"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootRocketLauncher4" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupRocketLauncher4"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootRocketLauncher5" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupRocketLauncher5"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootRocketLauncher6" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupRocketLauncher6"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootRocketLauncher7" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupRocketLauncher7"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootRocketLauncher8" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupRocketLauncher8"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootRocketLauncher9" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupRocketLauncher9"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRandomLootRocketLauncher10" size="2,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" destroy_on_close="false" loot_quality_template="banditLootQuality">
<item group="FuriousRamsayRandomLootGroupRocketLauncher10"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayBanditCyborg001AxeBossTier1Loot" size="4,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25">
<item group="FuriousRamsayBanditCyborg001AxeBossTier1Loot" />
</lootcontainer>
<lootcontainer name="FuriousRamsayPandemicMan002aMacheteBossTier1Loot" size="4,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25">
<item group="FuriousRamsayPandemicMan002aMacheteBossTier1Loot" />
</lootcontainer>
<lootcontainer name="FuriousRamsayCloakedSnakeLoot" size="4,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25">
<item group="FuriousRamsayCloakedSnakeLoot" />
</lootcontainer>
<lootcontainer name="FuriousRamsayWerewolfBossTier1Loot" size="4,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25">
<item group="FuriousRamsayWerewolfBossTier1Loot" />
</lootcontainer>
<lootcontainer name="FuriousRamsayToxicBossLoot" size="4,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25">
<item group="FuriousRamsayToxicBossLoot" />
</lootcontainer>
<lootcontainer name="FuriousRamsayMiniHordeBossTier1Loot" size="4,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25">
<item group="FuriousRamsayMiniHordeBossTier1Loot" />
</lootcontainer>
<lootcontainer name="FuriousRamsayQuestLootNanoTier1" size="4,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25">
<item group="FuriousRamsayQuestLootNanoTier1Loot" />
</lootcontainer>
<lootcontainer name="FuriousRamsayQuestLootGhostsTier1" size="4,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25">
<item group="FuriousRamsayQuestLootGhostsTier1Loot" />
</lootcontainer>
<lootcontainer name="FuriousRamsayQuestLootHuntTier1" size="4,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25">
<item group="FuriousRamsayQuestLootHuntTier1Loot" />
</lootcontainer>
<lootcontainer name="FuriousRamsayQuestLootMiningTier1" size="4,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25">
<item group="FuriousRamsayQuestLootMiningTier1Loot" />
</lootcontainer>
<lootcontainer name="FuriousRamsayQuestLootHazardTier1" size="4,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25">
<item group="FuriousRamsayQuestLootHazardTier1Loot" />
</lootcontainer>
<lootcontainer name="FuriousRamsayQuestLootToxicTier1" size="4,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25">
<item group="FuriousRamsayQuestLootToxicTier1Loot" />
</lootcontainer>
<lootcontainer name="FuriousRamsayQuestLootBuredSuppliesTier1" size="4,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25">
<item group="FuriousRamsayQuestLootBuredSuppliesTier1Loot" />
</lootcontainer>
<lootcontainer name="FuriousRamsayQuestLootBlackGoldTier1" size="4,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25">
<item group="FuriousRamsayQuestLootBlackGoldTier1Loot" />
</lootcontainer>
<lootcontainer name="FuriousRamsayQuestLootFactionWarTier1" size="4,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25">
<item group="FuriousRamsayQuestLootFactionWarTier1Loot" />
</lootcontainer>
<lootcontainer name="FuriousRamsayQuestLootDecoyTier1" size="4,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25">
<item group="FuriousRamsayQuestLootDecoyTier1Loot" />
</lootcontainer>
<lootcontainer name="FuriousRamsayQuestLootMiniHordeTier1" size="4,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25">
<item group="FuriousRamsayQuestLootMiniHordeTier1Loot" />
</lootcontainer>
<lootcontainer name="FuriousRamsayQuestLootKamikazeTier1" size="4,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25">
<item group="FuriousRamsayQuestLootKamikazeTier1Loot" />
</lootcontainer>
<lootcontainer name="FuriousRamsayQuestLootSkullsTier1" size="4,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25">
<item group="FuriousRamsayQuestLootSkullsTier1Loot" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieLoot" size="4,3" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsayZombieLoot" />
</lootcontainer>
<lootcontainer name="FuriousRamsayKamikazeLoot" size="4,3" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsayKamikazeLoot" />
</lootcontainer>
<lootcontainer name="FuriousRamsayKamikazeFeralLoot" size="4,3" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsayKamikazeFeralLoot" />
</lootcontainer>
<lootcontainer name="FuriousRamsayKamikazeRadiatedLoot" size="4,3" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsayKamikazeRadiatedLoot" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieFatHawaiian" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes11" />
</lootcontainer>
<lootcontainer name="FuriousRamsayGroupSoldierClothes" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupSoldierClothes" />
</lootcontainer>
<lootcontainer name="FuriousRamsayGroupStarterClothes01" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes01" />
</lootcontainer>
<lootcontainer name="FuriousRamsayGroupStarterClothes02" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes02" />
</lootcontainer>
<lootcontainer name="FuriousRamsayGroupStarterClothes03" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes03" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothesBrains" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothesBrains" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothesGrudge" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothesGrudge" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothesZombieShorts" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothesZombieShorts" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothesZombieFat" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothesZombieFat" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothesZombieButcher" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothesZombieButcher" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothesZombieGiantPants" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupClothesZombieGiantPants" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothesZombieGiantTShirt" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupClothesZombieGiantTShirt" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothesZombieGiantTankTop" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupClothesZombieGiantTankTop" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothesFisherman" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupClothesFisherman" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothes" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes00" />
</lootcontainer>
<lootcontainer name="FuriousRamsay818" id="818" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes2" />
</lootcontainer>
<lootcontainer name="FuriousRamsay818b" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes2b" />
</lootcontainer>
<lootcontainer name="FuriousRamsay819" id="819" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes3" />
</lootcontainer>
<lootcontainer name="FuriousRamsay820" id="820" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes7" />
</lootcontainer>
<lootcontainer name="FuriousRamsay821" id="821" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes6" />
</lootcontainer>
<lootcontainer name="FuriousRamsay822" id="822" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes5" />
</lootcontainer>
<lootcontainer name="FuriousRamsay822a" id="822" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes5" />
</lootcontainer>
<lootcontainer name="FuriousRamsay823" id="823" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes1" />
</lootcontainer>
<lootcontainer name="FuriousRamsay824" id="824" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes4" />
</lootcontainer>
<lootcontainer name="FuriousRamsay825" id="825" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes8" />
</lootcontainer>
<lootcontainer name="FuriousRamsay867" id="867" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes10" />
</lootcontainer>
<lootcontainer name="FuriousRamsay868" id="868" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes11" />
</lootcontainer>
<lootcontainer name="FuriousRamsayGroupSoldierClothesFeral" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupSoldierClothesFeral" />
</lootcontainer>
<lootcontainer name="FuriousRamsayGroupStarterClothes01Feral" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes01Feral" />
</lootcontainer>
<lootcontainer name="FuriousRamsayGroupStarterClothes02Feral" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes02Feral" />
</lootcontainer>
<lootcontainer name="FuriousRamsayGroupStarterClothes03Feral" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes03Feral" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothesBrainsFeral" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothesBrainsFeral" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothesGrudgeFeral" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothesGrudgeFeral" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothesZombieShortsFeral" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothesZombieShortsFeral" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothesZombieFatFeral" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothesZombieFatFeral" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothesZombieGiantPantsFeral" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupClothesZombieGiantPantsFeral" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothesZombieGiantTShirtFeral" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupClothesZombieGiantTShirtFeral" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothesZombieGiantTankTopFeral" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupClothesZombieGiantTankTopFeral" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothesFeral" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes00Feral" />
</lootcontainer>
<lootcontainer name="FuriousRamsay818Feral" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes2Feral" />
</lootcontainer>
<lootcontainer name="FuriousRamsay818bFeral" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes2bFeral" />
</lootcontainer>
<lootcontainer name="FuriousRamsay819Feral" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes3Feral" />
</lootcontainer>
<lootcontainer name="FuriousRamsay820Feral" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes7Feral" />
</lootcontainer>
<lootcontainer name="FuriousRamsay821Feral" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes6Feral" />
</lootcontainer>
<lootcontainer name="FuriousRamsay822Feral" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes5Feral" />
</lootcontainer>
<lootcontainer name="FuriousRamsay822aFeral" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes5Feral" />
</lootcontainer>
<lootcontainer name="FuriousRamsay823Feral" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes1Feral" />
</lootcontainer>
<lootcontainer name="FuriousRamsay824Feral" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes4Feral" />
</lootcontainer>
<lootcontainer name="FuriousRamsay825Feral" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes8Feral" />
</lootcontainer>
<lootcontainer name="FuriousRamsay867Feral" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes10Feral" />
</lootcontainer>
<lootcontainer name="FuriousRamsay868Feral" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes11Feral" />
</lootcontainer>
<lootcontainer name="FuriousRamsayGroupSoldierClothesRadiated" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupSoldierClothesRadiated" />
</lootcontainer>
<lootcontainer name="FuriousRamsayGroupStarterClothes01Radiated" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes01Radiated" />
</lootcontainer>
<lootcontainer name="FuriousRamsayGroupStarterClothes02Radiated" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes02Radiated" />
</lootcontainer>
<lootcontainer name="FuriousRamsayGroupStarterClothes03Radiated" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes03Radiated" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothesBrainsRadiated" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothesBrainsRadiated" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothesGrudgeRadiated" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothesGrudgeRadiated" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothesZombieShortsRadiated" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothesZombieShortsRadiated" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothesZombieFatRadiated" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothesZombieFatRadiated" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothesZombieGiantPantsRadiated" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupClothesZombieGiantPantsRadiated" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothesZombieGiantTShirtRadiated" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupClothesZombieGiantTShirtRadiated" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothesZombieGiantTankTopRadiated" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupClothesZombieGiantTankTopRadiated" />
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieClothesRadiated" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes00Radiated" />
</lootcontainer>
<lootcontainer name="FuriousRamsay818Radiated" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes2Radiated" />
</lootcontainer>
<lootcontainer name="FuriousRamsay818bRadiated" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes2bRadiated" />
</lootcontainer>
<lootcontainer name="FuriousRamsay819Radiated" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes3Radiated" />
</lootcontainer>
<lootcontainer name="FuriousRamsay820Radiated" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes7Radiated" />
</lootcontainer>
<lootcontainer name="FuriousRamsay821Radiated" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes6Radiated" />
</lootcontainer>
<lootcontainer name="FuriousRamsay822Radiated" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes5Radiated" />
</lootcontainer>
<lootcontainer name="FuriousRamsay822aRadiated" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes5Radiated" />
</lootcontainer>
<lootcontainer name="FuriousRamsay823Radiated" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes1Radiated" />
</lootcontainer>
<lootcontainer name="FuriousRamsay824Radiated" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes4Radiated" />
</lootcontainer>
<lootcontainer name="FuriousRamsay825Radiated" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes8Radiated" />
</lootcontainer>
<lootcontainer name="FuriousRamsay867Radiated" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes10Radiated" />
</lootcontainer>
<lootcontainer name="FuriousRamsay868Radiated" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayGroupStarterClothes11Radiated" />
</lootcontainer>
<lootcontainer name="FuriousRamsay877" id="877" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayZombieRemainsFireLoot"/>
</lootcontainer>
<lootcontainer name="FuriousRamsay878" id="878" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayZombieRemainsShockLoot"/>
</lootcontainer>
<lootcontainer name="FuriousRamsay879" id="879" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayZombieRemainsFireShockLoot"/>
</lootcontainer>
<lootcontainer name="FuriousRamsay880" id="880" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayZombieRemainsSmokeLoot"/>
</lootcontainer>
<lootcontainer name="FuriousRamsay881" id="881" size="3,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayZombieRemainsFireShockSmokeLoot"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayQuestBanditEventTier1" size="4,3" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" destroy_on_close="false">
<item group="FuriousRamsayEventLootGroupTier1" />
</lootcontainer>
<lootcontainer name="FuriousRamsayEventLootContainerAmmoMachine" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate_FR" ignore_loot_abundance="true">
<item group="FuriousRamsayEventLootGroupAmmoMachine"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayEventLootContainerTier1" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate_FR" ignore_loot_abundance="true">
<item group="FuriousRamsayEventLootGroupTier1"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayEventLootContainerTier2" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate_FR" ignore_loot_abundance="true">
<item group="FuriousRamsayEventLootGroupTier2"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayEventLootContainerTier3" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate_FR" ignore_loot_abundance="true">
<item group="FuriousRamsayEventLootGroupTier3"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayEventLootContainerTier4" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate_FR" ignore_loot_abundance="true">
<item group="FuriousRamsayEventLootGroupTier4"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayEventLootContainerTier5" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate_FR" ignore_loot_abundance="true">
<item group="FuriousRamsayEventLootGroupTier5"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayFreezer" count="1" size="6,8" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" open_time="1.5" loot_quality_template="qualBaseTemplate_FR">
<item group="FuriousRamsayFreezer"/>
</lootcontainer>
<lootgroup name="FuriousRamsayWraith001LootGroupSpecial" count="0,1">
<item name="FuriousRamsayPotionBottleSkeleton1Other" count="1,2" prob="0.15"/>
<item name="FuriousRamsayMindControlArrowStone" count="1,2" prob="0.25"/>
</lootgroup>
<lootgroup name="FuriousRamsayWraith001LootGroup" count="all">
<item name="FuriousRamsayProtectionShield" count="1"/>
<item group="FuriousRamsayWraith001LootGroupSpecial"/>
</lootgroup>
<lootgroup name="FuriousRamsayWraith002LootGroupSpecial" count="0,1">
<item name="FuriousRamsayPotionBottleSkeleton2Other" count="1,2" prob="0.15"/>
<item name="FuriousRamsayMindControlArrowStone" count="1,2" prob="0.25"/>
</lootgroup>
<lootgroup name="FuriousRamsayWraith002LootGroup" count="all">
<item name="FuriousRamsayProtectionShield" count="1,2"/>
<item group="FuriousRamsayWraith002LootGroupSpecial"/>
</lootgroup>
<lootgroup name="FuriousRamsayWraith003LootGroupSpecial" count="0,1">
<item name="FuriousRamsayPotionBottleSkeleton3Other" count="1,2" prob="0.15"/>
<item name="FuriousRamsayMindControlArrowIron" count="1,2" prob="0.25"/>
</lootgroup>
<lootgroup name="FuriousRamsayWraith003LootGroup" count="all">
<item name="FuriousRamsayProtectionShield" count="2"/>
<item group="FuriousRamsayWraith003LootGroupSpecial"/>
</lootgroup>
<lootgroup name="FuriousRamsayWraith004LootGroupSpecial" count="0,1">
<item name="FuriousRamsayPotionBottleSkeleton4Other" count="1,2" prob="0.15"/>
<item name="FuriousRamsayMindControlArrowIron" count="1,2" prob="0.25"/>
</lootgroup>
<lootgroup name="FuriousRamsayWraith004LootGroup" count="all">
<item name="FuriousRamsayProtectionShield" count="1,3"/>
<item group="FuriousRamsayWraith004LootGroupSpecial"/>
</lootgroup>
<lootgroup name="FuriousRamsayWraith005LootGroupSpecial" count="0,1">
<item name="FuriousRamsayPotionBottleSkeleton5Other" count="1,2" prob="0.15"/>
<item name="FuriousRamsayMindControlArrowSteel" count="1,2" prob="0.25"/>
</lootgroup>
<lootgroup name="FuriousRamsayWraith005LootGroup" count="all">
<item name="FuriousRamsayProtectionShield" count="2,3"/>
<item group="FuriousRamsayWraith005LootGroupSpecial"/>
</lootgroup>
<lootgroup name="FuriousRamsayCyborg001LootGroupSpecial" count="0,1">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="resourceBulletCasing" count="5" prob="0.05"/>
</if>
</conditional>
<item name="resourceSilverNugget" count="1" prob="0.003"/>
<item name="resourceGoldNugget" count="1" prob="0.002"/>
<item name="resourceRawDiamond" count="1" prob="0.001"/>
</lootgroup>
<lootgroup name="FuriousRamsayCyborg001LootGroup" count="all">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="resourceScrapBrass" count="20,40"/>
</if>
</conditional>
<item name="resourceMechanicalParts" count="2,4"/>
<item name="resourceScrapIron" count="10,20"/>
<item name="resourceSpring" count="1,2"/>
<item name="resourceMetalPipe" count="1,2"/>
<item name="FuriousRamsayScrews" count="5,10"/>
<item group="FuriousRamsayCyborg001LootGroupSpecial"/>
</lootgroup>
<lootgroup name="FuriousRamsayCyborg002LootGroupSpecial" count="0,1">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="resourceBulletCasing" count="10" prob="0.15"/>
</if>
</conditional>
<item name="resourceSilverNugget" count="1" prob="0.0025"/>
<item name="resourceGoldNugget" count="1" prob="0.00225"/>
<item name="resourceRawDiamond" count="1" prob="0.0015"/>
</lootgroup>
<lootgroup name="FuriousRamsayCyborg002LootGroup" count="all">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="resourceScrapBrass" count="40,60"/>
</if>
</conditional>
<item name="resourceMechanicalParts" count="3,5"/>
<item name="resourceScrapIron" count="20,30"/>
<item name="resourceSpring" count="1,3"/>
<item name="resourceMetalPipe" count="1,3"/>
<item name="FuriousRamsayScrews" count="5,15"/>
<item group="FuriousRamsayCyborg002LootGroupSpecial"/>
</lootgroup>
<lootgroup name="FuriousRamsayCyborg003LootGroupSpecial" count="0,1">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="resourceBulletCasing" count="15" prob="0.25"/>
</if>
</conditional>
<item name="resourceSilverNugget" count="1" prob="0.002"/>
<item name="resourceGoldNugget" count="1" prob="0.0025"/>
<item name="resourceRawDiamond" count="1" prob="0.002"/>
</lootgroup>
<lootgroup name="FuriousRamsayCyborg003LootGroup" count="all">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="resourceScrapBrass" count="60,80"/>
</if>
</conditional>
<item name="resourceMechanicalParts" count="4,6"/>
<item name="resourceScrapIron" count="30,40"/>
<item name="resourceSpring" count="1,4"/>
<item name="resourceMetalPipe" count="1,4"/>
<item name="FuriousRamsayScrews" count="5,20"/>
<item group="FuriousRamsayCyborg003LootGroupSpecial"/>
</lootgroup>
<lootgroup name="FuriousRamsayCyborg004LootGroupSpecial" count="0,1">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="resourceBulletCasing" count="20" prob="0.35"/>
</if>
</conditional>
<item name="resourceSilverNugget" count="1" prob="0.0025"/>
<item name="resourceGoldNugget" count="1" prob="0.00275"/>
<item name="resourceRawDiamond" count="1" prob="0.0025"/>
</lootgroup>
<lootgroup name="FuriousRamsayCyborg004LootGroup" count="all">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="resourceScrapBrass" count="80,100"/>
</if>
</conditional>
<item name="resourceMechanicalParts" count="5,7"/>
<item name="resourceScrapIron" count="40,50"/>
<item name="resourceSpring" count="1,5"/>
<item name="resourceMetalPipe" count="1,5"/>
<item name="FuriousRamsayScrews" count="5,25"/>
<item group="FuriousRamsayCyborg004LootGroupSpecial"/>
</lootgroup>
<lootgroup name="FuriousRamsayCyborg005LootGroupSpecial" count="0,1">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="resourceBulletCasing" count="25" prob="0.45"/>
</if>
</conditional>
<item name="resourceSilverNugget" count="1" prob="0.002"/>
<item name="resourceGoldNugget" count="1" prob="0.003"/>
<item name="resourceRawDiamond" count="1" prob="0.003"/>
</lootgroup>
<lootgroup name="FuriousRamsayCyborg005LootGroup" count="all">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="resourceScrapBrass" count="100,120"/>
</if>
</conditional>
<item name="resourceMechanicalParts" count="6,8"/>
<item name="resourceScrapIron" count="50,60"/>
<item name="resourceSpring" count="1,6"/>
<item name="resourceMetalPipe" count="1,6"/>
<item name="FuriousRamsayScrews" count="5,30"/>
<item group="FuriousRamsayCyborg005LootGroupSpecial"/>
</lootgroup>
<lootgroup name="FuriousRamsayRobot001LootGroupSpecial" count="0,1">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="resourceBulletTip" count="5" prob="0.1"/>
<item name="resourceGunPowder" count="5" prob="0.1"/>
</if>
</conditional>
<item name="resourceSilverNugget" count="1" prob="0.003"/>
<item name="resourceGoldNugget" count="1" prob="0.002"/>
<item name="resourceRawDiamond" count="1" prob="0.001"/>
<item name="thrownAmmoPipeBomb" count="1,2" prob="0.01"/>
<item name="thrownGrenade" count="1" prob="0.008"/>
</lootgroup>
<lootgroup name="FuriousRamsayRobot001LootGroup" count="all">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="resourceScrapLead" count="20,40"/>
</if>
</conditional>
<item name="resourceElectricParts" count="3,6"/>
<item name="resourceMechanicalParts" count="2,4"/>
<item name="resourceScrapIron" count="20,40"/>
<item name="resourceSpring" count="2,3"/>
<item name="resourceMetalPipe" count="2,3"/>
<item name="FuriousRamsayScrews" count="10,15"/>
<item group="FuriousRamsayRobot001LootGroupSpecial"/>
</lootgroup>
<lootgroup name="FuriousRamsayRobot002LootGroupSpecial" count="0,1">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="resourceBulletTip" count="10" prob="0.15"/>
<item name="resourceGunPowder" count="10" prob="0.15"/>
</if>
</conditional>
<item name="resourceSilverNugget" count="1" prob="0.0025"/>
<item name="resourceGoldNugget" count="1" prob="0.00225"/>
<item name="resourceRawDiamond" count="1" prob="0.0015"/>
<item name="thrownAmmoPipeBomb" count="1,4" prob="0.004"/>
<item name="thrownGrenade" count="1,3" prob="0.006"/>
</lootgroup>
<lootgroup name="FuriousRamsayRobot002LootGroup" count="all">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="resourceScrapLead" count="40,60"/>
</if>
</conditional>
<item name="resourceElectricParts" count="4,7"/>
<item name="resourceMechanicalParts" count="2,4"/>
<item name="resourceScrapIron" count="30,50"/>
<item name="resourceSpring" count="2,4"/>
<item name="resourceMetalPipe" count="2,4"/>
<item name="FuriousRamsayScrews" count="10,20"/>
<item group="FuriousRamsayRobot002LootGroupSpecial"/>
</lootgroup>
<lootgroup name="FuriousRamsayRobot003LootGroupSpecial" count="0,1">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="resourceBulletTip" count="15" prob="0.25"/>
<item name="resourceGunPowder" count="15" prob="0.25"/>
</if>
</conditional>
<item name="resourceSilverNugget" count="1" prob="0.002"/>
<item name="resourceGoldNugget" count="1" prob="0.0025"/>
<item name="resourceRawDiamond" count="1" prob="0.002"/>
<item name="thrownAmmoPipeBomb" count="1,3" prob="0.008"/>
<item name="thrownGrenade" count="1,2" prob="0.01"/>
<item name="thrownGrenadeContact" count="1" prob="0.006"/>
</lootgroup>
<lootgroup name="FuriousRamsayRobot003LootGroup" count="all">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="resourceScrapLead" count="60,80"/>
</if>
</conditional>
<item name="resourceElectricParts" count="5,8"/>
<item name="resourceMechanicalParts" count="2,4"/>
<item name="resourceScrapIron" count="40,60"/>
<item name="resourceSpring" count="2,5"/>
<item name="resourceMetalPipe" count="2,5"/>
<item name="FuriousRamsayScrews" count="10,25"/>
<item group="FuriousRamsayRobot003LootGroupSpecial"/>
</lootgroup>
<lootgroup name="FuriousRamsayRobot004LootGroupSpecial" count="0,1">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="resourceBulletTip" count="20" prob="0.35"/>
<item name="resourceGunPowder" count="20" prob="0.35"/>
</if>
</conditional>
<item name="resourceSilverNugget" count="1" prob="0.0025"/>
<item name="resourceGoldNugget" count="1" prob="0.00275"/>
<item name="resourceRawDiamond" count="1" prob="0.0025"/>
<item name="thrownAmmoPipeBomb" count="1,4" prob="0.006"/>
<item name="thrownGrenade" count="1,3" prob="0.008"/>
<item name="thrownGrenadeContact" count="1,2" prob="0.01"/>
<item name="thrownDynamite" count="1" prob="0.006"/>
</lootgroup>
<lootgroup name="FuriousRamsayRobot004LootGroup" count="all">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="resourceScrapLead" count="80,100"/>
</if>
</conditional>
<item name="resourceElectricParts" count="6,9"/>
<item name="resourceMechanicalParts" count="2,4"/>
<item name="resourceScrapIron" count="50,70"/>
<item name="resourceSpring" count="2,6"/>
<item name="resourceMetalPipe" count="2,6"/>
<item name="FuriousRamsayScrews" count="10,30"/>
<item group="FuriousRamsayRobot004LootGroupSpecial"/>
</lootgroup>
<lootgroup name="FuriousRamsayRobot005LootGroupSpecial" count="0,1">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="resourceBulletTip" count="25" prob="0.45"/>
<item name="resourceGunPowder" count="25" prob="0.45"/>
</if>
</conditional>
<item name="resourceSilverNugget" count="1" prob="0.002"/>
<item name="resourceGoldNugget" count="1" prob="0.003"/>
<item name="resourceRawDiamond" count="1" prob="0.003"/>
<item name="thrownAmmoPipeBomb" count="1,5" prob="0.004"/>
<item name="thrownGrenade" count="1,4" prob="0.006"/>
<item name="thrownGrenadeContact" count="1,3" prob="0.008"/>
<item name="thrownDynamite" count="1,2" prob="0.01"/>
</lootgroup>
<lootgroup name="FuriousRamsayRobot005LootGroup" count="all">
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="resourceScrapLead" count="100,120"/>
</if>
</conditional>
<item name="resourceElectricParts" count="7,10"/>
<item name="resourceMechanicalParts" count="2,4"/>
<item name="resourceScrapIron" count="60,80"/>
<item name="resourceSpring" count="2,7"/>
<item name="resourceMetalPipe" count="2,7"/>
<item name="FuriousRamsayScrews" count="10,35"/>
<item group="FuriousRamsayRobot005LootGroupSpecial"/>
</lootgroup>
<lootgroup name="FatCopLootContainerLootGroup" count="all">
<item name="casinoCoin" count="50,100"/>
<item group="FuriousRamsayZombieAmmoLoot"/>
</lootgroup>
<lootgroup name="FatCopFeralLootContainerLootGroup" count="all">
<item name="casinoCoin" count="75,150"/>
<item group="FuriousRamsayZombieAmmoLootFeral"/>
</lootgroup>
<lootgroup name="FatCopRadiatedLootContainerLootGroup" count="all">
<item name="casinoCoin" count="100,200"/>
<item group="FuriousRamsayZombieAmmoLootRadiated"/>
</lootgroup>
<lootgroup name="FuriousRamsayZombieLeaderTier1LootGroupSpecial" count="0,1">
<item name="resourceRawDiamond" count="1" prob="0.5"/>
<item name="resourceGoldNugget" count="1" prob="0.75"/>
<item name="resourceSilverNugget" count="1" prob="1"/>
</lootgroup>
<lootgroup name="FuriousRamsayZombieLeaderTier1LootGroup" count="all">
<item name="casinoCoin" count="300,400"/>
<item group="groupZpackReg"/>
<item name="foodRottingFlesh"/>
<item group="FuriousRamsayZombieLeaderTier1LootGroupSpecial"/>
</lootgroup>
<lootgroup name="FuriousRamsaySeeker001LootGroupSpecial" count="0,1">
<item name="resourceRawDiamond" count="1" prob="0.05"/>
<item name="resourceGoldNugget" count="1" prob="0.20"/>
<item name="resourceSilverNugget" count="1" prob="0.35"/>
</lootgroup>
<lootgroup name="FuriousRamsaySeeker001LootGroup" count="all">
<item name="casinoCoin" count="1000,1200"/>
<item group="groupZpackStrong"/>
<item group="FuriousRamsaySeeker001LootGroupSpecial"/>
<item group="FuriousRamsayArmorMods" loot_prob_template="low" force_prob="true" />
</lootgroup>
<lootgroup name="FuriousRamsaySeeker002LootGroupSpecial" count="0,1">
<item name="resourceRawDiamond" count="1" prob="0.075"/>
<item name="resourceGoldNugget" count="1" prob="0.18"/>
<item name="resourceSilverNugget" count="1" prob="0.3"/>
</lootgroup>
<lootgroup name="FuriousRamsaySeeker002LootGroup" count="all">
<item name="casinoCoin" count="1100,1300"/>
<item group="groupZpackStrong"/>
<item group="FuriousRamsaySeeker002LootGroupSpecial"/>
<item group="FuriousRamsayArmorMods" loot_prob_template="low" force_prob="true" />
</lootgroup>
<lootgroup name="FuriousRamsaySeeker003LootGroupSpecial" count="0,1">
<item name="resourceRawDiamond" count="1" prob="0.1"/>
<item name="resourceGoldNugget" count="1" prob="0.16"/>
<item name="resourceSilverNugget" count="1" prob="0.25"/>
</lootgroup>
<lootgroup name="FuriousRamsaySeeker003LootGroup" count="all">
<item name="casinoCoin" count="1200,1400"/>
<item group="groupZpackStrong"/>
<item group="FuriousRamsaySeeker003LootGroupSpecial"/>
<item group="FuriousRamsayArmorMods" loot_prob_template="low" force_prob="true" />
</lootgroup>
<lootgroup name="FuriousRamsaySeeker004LootGroupSpecial" count="0,1">
<item name="resourceRawDiamond" count="1" prob="0.125"/>
<item name="resourceGoldNugget" count="1" prob="0.14"/>
<item name="resourceSilverNugget" count="1" prob="0.2"/>
</lootgroup>
<lootgroup name="FuriousRamsaySeeker004LootGroup" count="all">
<item name="casinoCoin" count="1300,1500"/>
<item group="groupZpackStrong"/>
<item group="FuriousRamsaySeeker004LootGroupSpecial"/>
<item group="FuriousRamsayArmorMods" loot_prob_template="low" force_prob="true" />
</lootgroup>
<lootgroup name="FuriousRamsaySeeker005LootGroupSpecial" count="0,1">
<item name="resourceRawDiamond" count="1" prob="0.15"/>
<item name="resourceGoldNugget" count="1" prob="0.12"/>
<item name="resourceSilverNugget" count="1" prob="0.15"/>
</lootgroup>
<lootgroup name="FuriousRamsaySeeker005LootGroup" count="all">
<item name="casinoCoin" count="1400,1600"/>
<item group="groupZpackStrong"/>
<item group="FuriousRamsaySeeker005LootGroupSpecial"/>
<item group="FuriousRamsayArmorMods" loot_prob_template="low" force_prob="true" />
</lootgroup>
<lootgroup name="FuriousRamsaySeeker006LootGroupSpecial" count="0,1">
<item name="resourceRawDiamond" count="1" prob="0.175"/>
<item name="resourceGoldNugget" count="1" prob="0.1"/>
<item name="resourceSilverNugget" count="1" prob="0.1"/>
</lootgroup>
<lootgroup name="FuriousRamsaySeeker006LootGroup" count="all">
<item name="casinoCoin" count="1500,1700"/>
<item group="groupZpackStrong"/>
<item group="FuriousRamsaySeeker006LootGroupSpecial"/>
<item group="FuriousRamsayArmorMods" loot_prob_template="low" force_prob="true" />
</lootgroup>
<lootgroup name="FuriousRamsaySeeker007LootGroupSpecial" count="0,1">
<item name="resourceRawDiamond" count="1" prob="0.4"/>
<item name="resourceGoldNugget" count="1" prob="0.08"/>
<item name="resourceSilverNugget" count="1" prob="0.05"/>
</lootgroup>
<lootgroup name="FuriousRamsaySeeker007LootGroup" count="all">
<item name="casinoCoin" count="1600,1800"/>
<item group="groupZpackStrong"/>
<item group="FuriousRamsaySeeker007LootGroupSpecial"/>
<item group="FuriousRamsayArmorMods" loot_prob_template="low" force_prob="true" />
</lootgroup>
<lootcontainer name="FuriousRamsayCyborg001LootContainer" size="4,3" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsayCyborg001LootGroup"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayCyborg002LootContainer" size="4,3" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsayCyborg002LootGroup"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayCyborg003LootContainer" size="4,3" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsayCyborg003LootGroup"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayCyborg004LootContainer" size="4,3" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsayCyborg004LootGroup"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayCyborg005LootContainer" size="4,3" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsayCyborg005LootGroup"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRobot001LootContainer" size="4,3" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsayRobot001LootGroup"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRobot002LootContainer" size="4,3" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsayRobot002LootGroup"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRobot003LootContainer" size="4,3" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsayRobot003LootGroup"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRobot004LootContainer" size="4,3" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsayRobot004LootGroup"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayRobot005LootContainer" size="4,3" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsayRobot005LootGroup"/>
</lootcontainer>
<lootcontainer name="FatCopLootContainer" size="4,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FatCopLootContainerLootGroup"/>
</lootcontainer>
<lootcontainer name="FatCopFeralLootContainer" size="4,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FatCopFeralLootContainerLootGroup"/>
</lootcontainer>
<lootcontainer name="FatCopRadiatedLootContainer" size="4,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FatCopRadiatedLootContainerLootGroup"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayZombieLeaderTier1LootContainer" size="4,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsayZombieLeaderTier1LootGroup"/>
</lootcontainer>
<lootcontainer name="FuriousRamsaySeeker001LootContainer" size="4,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsaySeeker001LootGroup"/>
</lootcontainer>
<lootcontainer name="FuriousRamsaySeeker002LootContainer" size="4,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsaySeeker002LootGroup"/>
</lootcontainer>
<lootcontainer name="FuriousRamsaySeeker003LootContainer" size="4,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsaySeeker003LootGroup"/>
</lootcontainer>
<lootcontainer name="FuriousRamsaySeeker004LootContainer" size="4,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsaySeeker004LootGroup"/>
</lootcontainer>
<lootcontainer name="FuriousRamsaySeeker005LootContainer" size="4,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsaySeeker005LootGroup"/>
</lootcontainer>
<lootcontainer name="FuriousRamsaySeeker006LootContainer" size="4,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsaySeeker006LootGroup"/>
</lootcontainer>
<lootcontainer name="FuriousRamsaySeeker007LootContainer" size="4,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsaySeeker007LootGroup"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayWraith001LootContainer" size="2,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsayWraith001LootGroup"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayWraith002LootContainer" size="2,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsayWraith002LootGroup"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayWraith003LootContainer" size="2,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsayWraith003LootGroup"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayWraith004LootContainer" size="2,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsayWraith004LootGroup"/>
</lootcontainer>
<lootcontainer name="FuriousRamsayWraith005LootContainer" size="2,2" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1.5" destroy_on_close="false">
<item group="FuriousRamsayWraith005LootGroup"/>
</lootcontainer>
<lootcontainer name="plasticBarrel" count="1" size="6,2" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="qualBaseTemplate_FR">
<item name="drinkJarRiverWater" count="1" prob="0.2"/>
</lootcontainer>
<lootcontainer name="plasticBarrelx4" count="1" size="6,2" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="qualBaseTemplate_FR">
<item name="drinkJarRiverWater" count="1,4" prob="0.2"/>
</lootcontainer>
<lootcontainer name="gasBarrelx4" count="1" size="6,3" sound_open="UseActions/open_trashcan" sound_close="UseActions/close_trashcan" loot_quality_template="qualBaseTemplate_FR">
<item name="ammoGasCan" count="40,200"/>
</lootcontainer>
</append>
<setattribute xpath="/lootcontainers/lootcontainer[@size='6,4']" name="size">6,5</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@size='6,3']" name="size">6,4</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@size='6,2']" name="size">6,3</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[starts-with(@name,'refrigerator')]" name="size">6,7</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='ammoPileSmall']" name="size">6,3</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='ammoPileMed']" name="size">6,4</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='ammoPileLarge']" name="size">6,5</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='chemPileSmall']" name="size">6,3</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='chemPileMed']" name="size">6,4</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='chemPileLarge']" name="size">6,5</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='medicalPileSmall']" name="size">6,3</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='medicalPileMedium']" name="size">6,4</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='weaponsBagLarge']" name="size">6,5</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='constructionCrate']" name="size">6,4</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='crackabookCrate']" name="size">6,4</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='hiddenStash']" name="size">6,4</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='laundry']" name="size">6,4</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='mopowerCrate']" name="size">6,4</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='passngasCrate']" name="size">6,4</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='poiStorageBox']" name="size">6,4</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='popnpillsCrate']" name="size">6,4</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='savageCountryCrate']" name="size">6,4</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='shamwayCrate']" name="size">6,4</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='shotgunMessiahCrate']" name="size">6,4</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='trashCompactor']" name="size">6,4</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='workingStiffsCrate']" name="size">6,4</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='caskets']" name="size">6,6</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='coffins']" name="size">6,6</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='gunRack']" name="size">6,6</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='lockers']" name="size">6,6</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='metalDesk']" name="size">6,5</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='woodenDesk']" name="size">6,5</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='FuriousRamsayFreezer']" name="size">6,7</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='munitions']" name="size">7,4</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='gasPump']" name="size">6,5</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='reinforcedChestT1']" name="size">6,5</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='reinforcedChestT2']" name="size">6,5</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='reinforcedChestT3']" name="size">6,5</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='wineBarrel']" name="size">6,4</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='coffeeMaker']" name="size">6,2</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='cntBackpack']" name="destroy_on_close">true</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='shoppingBasket']" name="destroy_on_close">true</setattribute>
<setattribute xpath="/lootcontainers/lootgroup[@name='groupSodaFountain01']/item" name="count">0,1</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='coffeeMaker']" name="size">6,3</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='sodaFountain']" name="size">6,3</setattribute>
<setattribute xpath="/lootcontainers/lootgroup[@name='groupOven01']/item[@name='toolCookingPot']" name="loot_prob_template">low</setattribute>
<setattribute xpath="/lootcontainers/lootcontainer[@name='playerBackpack']" name="size">12,10</setattribute>
<setattribute xpath="/lootcontainers/lootgroup/item[@name='resourcePaper']" name="group">empty</setattribute>
<removeattribute xpath="/lootcontainers/lootgroup/item[@name='resourcePaper']/@name" />
<set xpath="/lootcontainers/lootgroup[@name='twitch_drink']">
<item name="drinkJarPureMineralWater" count="1,2" />
<item name="drinkJarBeer" count="1,2" />
<item name="drinkJarYuccaJuice" count="1,2" />
</set>
<set xpath="/lootcontainers/lootgroup[@name='twitch_drinkspecial1']">
<item name="drinkJarCoffee" count="1,2" />
<item name="drinkJarGoldenRodTea" count="1,2" />
</set>
<set xpath="/lootcontainers/lootgroup[@name='twitch_drinkspecial2']">
<item name="drinkJarCoffee" count="1,2" />
<item name="drinkJarRedTea" count="1,2" />
</set>
<set xpath="//lootgroup[@name='groupFileCabinet01']" >
<item group="blueprintsFragments" count="1,2" loot_prob_template="high" />
<item group="booksAllTiers" loot_prob_template="low" />
</set>
<set xpath="/lootcontainers/lootgroup[@name='groupCloset01']">
<item name="resourceCloth" count="3,5" />
<item group="groupArmorParts" loot_prob_template="med" />
</set>
<remove xpath="/lootcontainers/lootgroup[@name='groupFoodTrashUncommon']/item[@name='foodShamSandwich']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupBuriedSuppliesT1_02']/item[@group='groupDrinksCommon']" />
<remove xpath="/lootcontainers/lootgroup[@name='groupOven01']/item[@name='foodCharredMeat']" />
<append xpath="/lootcontainers/lootgroup[@name='groupFoodTrashCommon']">
<item name="resourceAcid" count="1" loot_prob_template="veryLowDelayed" />
<!--<item name="foodHoney" count="1" loot_prob_template="low" />-->
<item group="empty" loot_prob_template="low" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="FuriousRamsayHCL" count="1" loot_prob_template="low" />
<item name="FuriousRamsayCalciumChloride" count="1" loot_prob_template="low" />
<item name="FuriousRamsayActivatedCharcoal" count="1" loot_prob_template="low" />
</if>
<if cond="rebirth_scenario('hive')">
<item group="cannedfood_FR" count="1" loot_prob_template="low" />
<item name="FuriousRamsayScrews" count="2,4" loot_prob_template="med" />
<item name="resourceScrapIron" count="1,20" loot_prob_template="med" />
<item name="resourceNail" count="2,4" loot_prob_template="med" />
<item name="resourceGlue" count="1" loot_prob_template="low"/>
</if>
</conditional>
</append>
<append xpath="/lootcontainers">
<lootcontainer name="groupAmmoSmallNoArrow" size="7,4" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1">
<item group="groupAmmoSmallNoArrow" count="1,2" />
</lootcontainer>
<lootcontainer name="groupAmmoMediumNoArrow1" size="7,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" open_time="1">
<item group="groupAmmoMediumNoArrow" count="1,2" />
</lootcontainer>
<lootcontainer name="groupAmmoMediumNoArrow2" size="7,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" open_time="1">
<item group="groupAmmoMediumNoArrow" count="1,2" />
</lootcontainer>
<lootcontainer name="groupAmmoMediumNoArrow3" size="7,4" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1">
<item group="groupAmmoMediumNoArrow" count="1,2" />
</lootcontainer>
<lootcontainer name="groupAmmoLarge1" size="7,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" open_time="1">
<item group="groupAmmoLarge" count="1" />
</lootcontainer>
<lootcontainer name="groupAmmoLarge2" size="7,4" sound_open="open_clothes_rack" sound_close="close_clothes_rack" open_time="1">
<item group="groupAmmoLarge" count="1,2" />
</lootcontainer>
<lootcontainer name="groupAmmoLarger" size="7,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" open_time="1">
<item group="groupAmmoLarge" count="1,3" />
</lootcontainer>
<lootcontainer name="FuriousRamsayJunk" count="1,2" size="6,2" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" open_time="1">
<item group="groupJunk"/>
</lootcontainer>
</append>
<insertBefore xpath="/lootcontainers/lootcontainer[@name='playerWoodWritableStorage']">
<lootgroup name="groupQuestDrinks">
<item name="drinkJarYuccaJuice" count="2" loot_prob_template="QuestT1Prob" />
<item name="drinkJarGoldenRodTea" count="2" loot_prob_template="QuestT1Prob" />
<item name="drinkJarRedTea" count="2" loot_prob_template="QuestT1Prob" />
<item name="drinkJarCoffee" count="2" loot_prob_template="QuestT1Prob" />
<item name="drinkJarBeer" count="2" loot_prob_template="QuestT1Prob" />
<item name="drinkJarYuccaJuice" count="2,3" loot_prob_template="QuestT2Prob" />
<item name="drinkJarGoldenRodTea" count="2,3" loot_prob_template="QuestT2Prob" />
<item name="drinkJarRedTea" count="2,3" loot_prob_template="QuestT2Prob" />
<item name="drinkJarCoffee" count="2,3" loot_prob_template="QuestT2Prob" />
<item name="drinkJarBeer" count="2,3" loot_prob_template="QuestT2Prob" />
<item name="drinkJarYuccaJuice" count="3,4" loot_prob_template="QuestT3Prob" />
<item name="drinkJarGoldenRodTea" count="3,4" loot_prob_template="QuestT3Prob" />
<item name="drinkJarRedTea" count="3,4" loot_prob_template="QuestT3Prob" />
<item name="drinkJarCoffee" count="3,4" loot_prob_template="QuestT3Prob" />
<item name="drinkJarBeer" count="3,4" loot_prob_template="QuestT3Prob" />
</lootgroup>
<lootgroup name="groupFRMulla">
<item name="casinoCoin" count="500,1000" loot_prob_template="QuestT1Prob" />
<item name="resourceSilverNugget" count="3" loot_prob_template="QuestT1Prob" />
<item name="resourceGoldNugget" count="2" loot_prob_template="QuestT1Prob" />
<item name="resourceRawDiamond" count="1" loot_prob_template="QuestT1Prob" />
<item name="casinoCoin" count="750,1250" loot_prob_template="QuestT2Prob" />
<item name="resourceSilverNugget" count="3,4" loot_prob_template="QuestT2Prob" />
<item name="resourceGoldNugget" count="2,3" loot_prob_template="QuestT2Prob" />
<item name="resourceRawDiamond" count="1,2" loot_prob_template="QuestT2Prob" />
<item name="casinoCoin" count="1000,1500" loot_prob_template="QuestT3Prob" />
<item name="resourceSilverNugget" count="4,5" loot_prob_template="QuestT3Prob" />
<item name="resourceGoldNugget" count="3,4" loot_prob_template="QuestT3Prob" />
<item name="resourceRawDiamond" count="2,3" loot_prob_template="QuestT3Prob" />
</lootgroup>
<lootgroup name="groupFRPerks">
<item name="FuriousRamsayStrengthperkMeleeDamage" />
<item name="FuriousRamsayStrengthperkSexualTrex" />
<item name="FuriousRamsayStrengthperkMiner69r" />
<item name="FuriousRamsayStrengthperkMotherLode" />
<item name="FuriousRamsayDexterityperkRuleOneCardio" />
<item name="FuriousRamsayDexterityperkParkour" />
<item name="FuriousRamsayDexterityperkDodge" />
<item name="FuriousRamsayConstitutionperkPackMule" />
<item name="FuriousRamsayConstitutionperkHealingFactor" />
<item name="FuriousRamsayConstitutionperkSlowMetabolism" />
<item name="FuriousRamsayIntelligenceperkLuckyLooter" />
<item name="FuriousRamsayIntelligenceperkTreasureHunter" />
<item name="FuriousRamsayIntelligenceperkPhysician" />
<item name="FuriousRamsayIntelligenceperkDeepCuts" />
<item name="FuriousRamsayCharismaperkDaringAdventurer" />
<item name="FuriousRamsayCharismaperkBetterBarter" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item name="FuriousRamsayCharismaperkCharismaticNature" />
</if>
</conditional>
</lootgroup>
<lootgroup name="groupFRBuriedSuppliesT1" count="6">
<item group="groupBuriedSuppliesT1_01" loot_prob_template="med"/>
<item group="groupBuriedSuppliesT1_02" loot_prob_template="med"/>
<!--<item group="groupBuriedSuppliesT1_03" />-->
<item group="FuriousRamsayArmorModsTier1" loot_prob_template="low" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<item group="FuriousRamsayGroupRebirthBooksDrinks" loot_prob_template="med"/>
</if>
</conditional>
<item group="groupDrinksRare" loot_prob_template="med" />
<item group="FuriousRamsayGroupRebirthBooksFoodLow" loot_prob_template="med" />
<item group="blueprintsFragments" count="10,15" loot_prob_template="med" />
<item group="booksAllTiers" loot_prob_template="veryLow" />
</lootgroup>
<lootgroup name="groupFRBuriedWeaponChest" count ="6">
<item group="groupArmorScaled" />
<item group="groupModAllScaled" />
<item group="FuriousRamsayGroupRebirthBooksFoodLow" loot_prob_template="med" />
<item group="FuriousRamsayGroupRebirthBooksFoodHigh" loot_prob_template="low" />
<item group="FuriousRamsayArmorModsTier2" loot_prob_template="low" />
<item name="modArmorCigar" loot_prob_template="veryLow" />
<item name="modArmorStealthBoots" loot_prob_template="veryLow" />
<item group="blueprintsFragments" count="15,20" loot_prob_template="med" />
<item group="booksT1" loot_prob_template="med" />
<item group="booksT2" loot_prob_template="low" />
<item group="booksT3" loot_prob_template="veryLow" />
</lootgroup>
<lootcontainer name="FRBuriedSupplies" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
<item group="groupFRBuriedSuppliesT1"/>
</lootcontainer>
<lootcontainer name="FRBuriedWeaponChest" size="8,9" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
<item group="groupFRBuriedWeaponChest"/>
</lootcontainer>
<lootcontainer name="quadWaterBarrel" count="1" size="6,4" sound_open="UseActions/open_cooler" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate_FR">
<item name="drinkJarRiverWater" count="2,4" />
</lootcontainer>
<lootcontainer name="shelvesMetal" count="1" size="9,7" sound_open="UseActions/chest_tier3_open" sound_close="UseActions/chest_tier3_close" loot_quality_template="qualBaseTemplate_FR" ignore_loot_abundance="true">
</lootcontainer>
</insertBefore>
</Config>