1004 lines
42 KiB
XML
1004 lines
42 KiB
XML
<Config>
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<setattribute xpath="/materials/material[@id='MmetalBladeTrap']/property[@name='MaxDamage']" name="value">4000</setattribute>
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<setattribute xpath="/materials/material[@id='Msand']/property[@name='stability_glue']" name="value">15</setattribute>
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<setattribute xpath="/materials/material[@id='MDesertGround']/property[@name='stability_glue']" name="value">15</setattribute>
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<setattribute xpath="/materials/material[@id='Mgravel']/property[@name='stability_glue']" name="value">15</setattribute>
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<append xpath="/materials//material[@id='Mfarmland']">
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<property name="explosionresistance" value="10000" />
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</append>
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<append xpath="/materials//material[@id='Mdirt']">
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<property name="explosionresistance" value="10000" />
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</append>
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<append xpath="/materials//material[@id='MforestGround']">
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<property name="explosionresistance" value="10000" />
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</append>
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<append xpath="/materials//material[@id='MDesertGround']">
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<property name="explosionresistance" value="10000" />
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</append>
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<append xpath="/materials//material[@id='Msnow']">
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<property name="explosionresistance" value="10000" />
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</append>
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<append xpath="/materials//material[@id='Mgravel']">
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<property name="explosionresistance" value="10000" />
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</append>
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<append xpath="/materials">
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<material id="MResistantconcrete">
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<property name="explosionresistance" value="10000" />
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<property name="damage_category" value="stone"/>
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<property name="surface_category" value="stone"/>
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<property name="forge_category" value="stone"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="stepsound" value="stone"/>
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<property name="stability_glue" value="120"/>
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<property name="Mass" type="int" value="10"/>
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<property name="MaxDamage" value="2500"/>
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<property name="Experience" value="4"/>
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</material>
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<material id="FuriousRamsayDrugPrussianBluePowderMaterial">
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<property name="damage_category" value="metal"/>
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<property name="surface_category" value="metal"/>
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<property name="forge_category" value="FuriousRamsayDrugPrussianBluePowder"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="Experience" value="4"/>
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</material>
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<material id="MRangedExpertiseBoost">
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<property name="damage_category" value="metal" />
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<property name="surface_category" value="metal" />
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<property name="forge_category" value="RangedExpertiseBoostPaper" />
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<property name="Hardness" type="float" value="1" />
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<property name="Experience" value="4" />
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</material>
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<material id="MMeleeExpertiseBoost">
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<property name="damage_category" value="metal" />
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<property name="surface_category" value="metal" />
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<property name="forge_category" value="MeleeExpertiseBoostPaper" />
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<property name="Hardness" type="float" value="1" />
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<property name="Experience" value="4" />
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</material>
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<material id="FuriousRamsayFireZombieBonePowderMaterial">
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<property name="damage_category" value="metal"/>
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<property name="surface_category" value="metal"/>
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<property name="forge_category" value="FuriousRamsayFireZombieBonePowder"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="Experience" value="4"/>
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</material>
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<material id="FuriousRamsayShockZombieBonePowderMaterial">
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<property name="damage_category" value="metal"/>
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<property name="surface_category" value="metal"/>
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<property name="forge_category" value="FuriousRamsayShockZombieBonePowder"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="Experience" value="4"/>
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</material>
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<material id="FuriousRamsayFireShockZombieBonePowderMaterial">
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<property name="damage_category" value="metal"/>
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<property name="surface_category" value="metal"/>
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<property name="forge_category" value="FuriousRamsayFireShockZombieBonePowder"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="Experience" value="4"/>
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</material>
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<material id="FuriousRamsaySmokeZombieBonePowderMaterial">
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<property name="damage_category" value="metal"/>
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<property name="surface_category" value="metal"/>
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<property name="forge_category" value="FuriousRamsaySmokeZombieBonePowder"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="Experience" value="4"/>
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</material>
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<material id="FuriousRamsayFireShockSmokeZombieBonePowderMaterial">
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<property name="damage_category" value="metal"/>
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<property name="surface_category" value="metal"/>
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<property name="forge_category" value="FuriousRamsayFireShockSmokeZombieBonePowder"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="Experience" value="4"/>
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</material>
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<material id="MAir_RB">
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<property name="collidable" value="false"/>
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<property name="lightopacity" value="0"/>
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<property name="ground_cover" value="true"/>
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</material>
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<material id="Mconcrete_shapesResistant">
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<property name="damage_category" value="stone"/>
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<property name="surface_category" value="stone"/>
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<property name="forge_category" value="stone"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="stepsound" value="stone"/>
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<property name="stability_glue" value="80"/>
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<property name="Mass" type="int" value="10"/>
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<property name="explosionresistance" value="7"/>
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<property name="MaxDamage" value="7500"/>
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<property name="Experience" value="4"/>
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</material>
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<material id="FuriousRamsayRubble">
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<property name="damage_category" value="stone" />
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<property name="surface_category" value="stone" />
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<property name="explosionresistance" value="10000" />
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<property name="forge_category" value="stone" />
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<property name="Hardness" type="float" value="1" />
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<property name="stepsound" value="stone" />
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<property name="fertile_level" value="1" />
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<property name="stability_glue" value="120" />
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<property name="Mass" type="int" value="10" />
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<property name="MaxDamage" value="500" />
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<property name="Experience" value="2" />
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</material>
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<material id="FuriousRamsayMLootcloth">
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<property name="damage_category" value="cloth"/>
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<property name="surface_category" value="cloth"/>
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<property name="forge_category" value="cloth"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="explosionresistance" value="0.01"/>
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<property name="stepsound" value="cloth"/>
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<property name="lightopacity" value="4"/>
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<property name="stability_glue" value="10"/>
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<property name="Mass" type="int" value="5"/>
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<property name="StabilitySupport" value="false"/>
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<property name="MaxDamage" value="120"/>
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<property name="Experience" value="2"/>
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</material>
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<material id="FuriousRamsayMLootpaper">
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<property name="damage_category" value="cloth"/>
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<property name="surface_category" value="cloth"/>
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<property name="forge_category" value="paper"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="explosionresistance" value="0.01"/>
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<property name="stepsound" value="cloth"/>
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<property name="lightopacity" value="4"/>
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<property name="stability_glue" value="10"/>
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<property name="Mass" type="int" value="5"/>
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<property name="StabilitySupport" value="true"/>
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<property name="MaxDamage" value="120"/>
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<property name="Experience" value="2"/>
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</material>
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<material id="MNoScrap">
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<property name="damage_category" value="cloth"/>
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<property name="surface_category" value="cloth"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="stepsound" value="wood"/>
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<property name="stability_glue" value="20"/>
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<property name="Mass" type="int" value="5"/>
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<property name="MaxDamage" value="1"/>
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<property name="Experience" value="2"/>
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</material>
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<material id="FuriousRamsayCoalMaterial">
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<property name="damage_category" value="stone"/>
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<property name="explosionresistance" value="100"/>
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<property name="surface_category" value="stone"/>
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<property name="forge_category" value="resourceCoal"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="Experience" value="4"/>
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</material>
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</append>
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<append xpath="/materials">
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<material id="Mmetal_hardResistant">
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<property name="damage_category" value="metal" />
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<property name="surface_category" value="metal" />
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<property name="forge_category" value="iron" />
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<property name="Hardness" type="float" value="1" />
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<property name="stepsound" value="metal" />
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<property name="stability_glue" value="300" />
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<property name="Mass" type="int" value="20" />
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<property name="explosionresistance" value="2" />
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<property name="MaxDamage" value="5000" />
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<property name="Experience" value="2" />
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</material>
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<material id="MNoScrapPaper">
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<property name="damage_category" value="cloth"/>
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<property name="surface_category" value="cloth"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="stepsound" value="wood"/>
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<property name="stability_glue" value="20"/>
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<property name="Mass" type="int" value="5"/>
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<property name="MaxDamage" value="1"/>
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<property name="Experience" value="2"/>
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</material>
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<!-- PICK UP BLOCKS -->
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<material id="MpaperPickUp">
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<property name="damage_category" value="pickup"/>
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<property name="surface_category" value="cloth"/>
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<property name="forge_category" value="paper"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="stepsound" value="wood"/>
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<property name="stability_glue" value="20"/>
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<property name="Mass" type="int" value="5"/>
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<property name="MaxDamage" value="1"/>
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<property name="Experience" value="2"/>
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</material>
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<material id="MtrashPickUp">
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<property name="damage_category" value="pickup"/>
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<property name="surface_category" value="cloth"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="stepsound" value="trash"/>
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<property name="stability_glue" value="5"/>
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<property name="Mass" type="int" value="5"/>
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<property name="StabilitySupport" value="false"/>
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<property name="MaxDamage" value="50"/>
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<property name="Experience" value="0"/>
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</material>
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<material id="MCardboardLootPickUp">
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<property name="surface_category" value="pickup"/>
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<property name="damage_category" value="wood"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="stepsound" value="wood"/>
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<property name="stability_glue" value="4"/>
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<property name="Mass" type="int" value="2"/>
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<property name="MaxDamage" value="200"/>
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<property name="Experience" value="2"/>
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</material>
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<material id="MplasticsPickUp">
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<property name="damage_category" value="pickup"/>
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<property name="surface_category" value="cloth"/>
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<property name="forge_category" value="resourceScrapPolymers"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="stepsound" value="wood"/>
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<property name="lightopacity" value="4"/>
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<property name="stability_glue" value="20"/>
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<property name="Mass" type="int" value="5"/>
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<property name="MaxDamage" value="100"/>
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<property name="Experience" value="2"/>
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</material>
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<material id="MwoodPickUp">
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<property name="damage_category" value="pickup"/>
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<property name="surface_category" value="wood"/>
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<property name="forge_category" value="wood"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="stepsound" value="wood"/>
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<property name="stability_glue" value="40"/>
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<property name="Mass" type="int" value="5"/>
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<property name="MaxDamage" value="200"/>
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<property name="Experience" value="2"/>
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</material>
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<material id="MmetalPickUp">
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<property name="damage_category" value="pickup"/>
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<property name="surface_category" value="metal"/>
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<property name="forge_category" value="iron"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="stepsound" value="metal"/>
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<property name="stability_glue" value="300"/>
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<property name="Mass" type="int" value="20"/>
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<property name="MaxDamage" value="300"/>
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<property name="Experience" value="2"/>
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</material>
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<material id="MstonePickUp">
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<property name="damage_category" value="pickup"/>
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<property name="surface_category" value="stone"/>
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<property name="forge_category" value="stone"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="stepsound" value="stone"/>
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<property name="stability_glue" value="120"/>
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<property name="Mass" type="int" value="10"/>
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<property name="MaxDamage" value="500"/>
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<property name="Experience" value="2"/>
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</material>
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<!-- TOOLS -->
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<material id="FuriousRamsayMaterialStoneAxe">
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<property name="damage_category" value="metal"/>
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<property name="surface_category" value="metal"/>
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<property name="forge_category" value="FuriousRamsayPartsStoneAxe"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="Experience" value="4"/>
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</material>
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<material id="FuriousRamsayMaterialIronPickAxe">
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<property name="damage_category" value="metal"/>
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<property name="surface_category" value="metal"/>
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<property name="forge_category" value="FuriousRamsayPartsIronPickAxe"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="Experience" value="4"/>
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</material>
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<material id="FuriousRamsayMaterialSteelPickAxe">
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<property name="damage_category" value="metal"/>
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<property name="surface_category" value="metal"/>
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<property name="forge_category" value="FuriousRamsayPartsSteelPickAxe"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="Experience" value="4"/>
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</material>
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<material id="FuriousRamsayMaterialStoneShovel">
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<property name="damage_category" value="metal"/>
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<property name="surface_category" value="metal"/>
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<property name="forge_category" value="FuriousRamsayPartsStoneShovel"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="Experience" value="4"/>
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</material>
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<material id="FuriousRamsayMaterialIronShovel">
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<property name="damage_category" value="metal"/>
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<property name="surface_category" value="metal"/>
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<property name="forge_category" value="FuriousRamsayPartsIronShovel"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="Experience" value="4"/>
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</material>
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<material id="FuriousRamsayMaterialSteelShovel">
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<property name="damage_category" value="metal"/>
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<property name="surface_category" value="metal"/>
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<property name="forge_category" value="FuriousRamsayPartsSteelShovel"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="Experience" value="4"/>
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</material>
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<material id="FuriousRamsayMaterialSalvageWrench">
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<property name="damage_category" value="metal"/>
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<property name="surface_category" value="metal"/>
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<property name="forge_category" value="FuriousRamsayPartsSalvageWrench"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="Experience" value="4"/>
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</material>
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<material id="FuriousRamsayMaterialIronHoe">
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<property name="damage_category" value="metal"/>
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<property name="surface_category" value="metal"/>
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<property name="forge_category" value="FuriousRamsayPartsIronHoe"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="Experience" value="4"/>
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</material>
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<material id="FuriousRamsayMaterialIcePick001">
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<property name="damage_category" value="metal"/>
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<property name="surface_category" value="metal"/>
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<property name="forge_category" value="FuriousRamsayPartsIcePick001"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="Experience" value="4"/>
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</material>
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<!-- WEAPONS -->
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<material id="FuriousRamsayMaterialIronFireaxe">
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<property name="damage_category" value="metal"/>
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<property name="surface_category" value="metal"/>
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<property name="forge_category" value="FuriousRamsayPartsIronFireaxe"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="Experience" value="4"/>
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</material>
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<material id="FuriousRamsayMaterialSteelAxe">
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<property name="damage_category" value="metal"/>
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<property name="surface_category" value="metal"/>
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<property name="forge_category" value="FuriousRamsayPartsSteelAxe"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="Experience" value="4"/>
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</material>
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<material id="FuriousRamsayMaterialBoneKnife">
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<property name="damage_category" value="metal"/>
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<property name="surface_category" value="metal"/>
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<property name="forge_category" value="FuriousRamsayPartsBoneKnife"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="Experience" value="4"/>
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</material>
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<material id="FuriousRamsayMaterialHuntingKnife">
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<property name="damage_category" value="metal"/>
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<property name="surface_category" value="metal"/>
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<property name="forge_category" value="FuriousRamsayPartsHuntingKnife"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="Experience" value="4"/>
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</material>
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<material id="FuriousRamsayMaterialMachete">
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<property name="damage_category" value="metal"/>
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<property name="surface_category" value="metal"/>
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<property name="forge_category" value="FuriousRamsayPartsMachete"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="Experience" value="4"/>
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</material>
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<material id="FuriousRamsayMaterialWoodenClub">
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<property name="damage_category" value="metal"/>
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<property name="surface_category" value="metal"/>
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<property name="forge_category" value="FuriousRamsayPartsWoodenClub"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="Experience" value="4"/>
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</material>
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<material id="FuriousRamsayMaterialBaseballBat">
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<property name="damage_category" value="metal"/>
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<property name="surface_category" value="metal"/>
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<property name="forge_category" value="FuriousRamsayPartsBaseballBat"/>
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<property name="Hardness" type="float" value="1"/>
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<property name="Experience" value="4"/>
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</material>
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<material id="FuriousRamsayMaterialSteelClub">
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<property name="damage_category" value="metal"/>
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<property name="surface_category" value="metal"/>
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<property name="forge_category" value="FuriousRamsayPartsSteelClub"/>
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<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialStunBaton">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsStunBaton"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialStoneSpear">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsStoneSpear"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialIronSpear">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsIronSpear"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialSteelSpear">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsSteelSpear"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialStoneSledgeHammer">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsStoneSledgeHammer"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialIronSledgeHammer">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsIronSledgeHammer"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialSteelSledgeHammer">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsSteelSledgeHammer"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialLeatherKnuckles">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsLeatherKnuckles"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialIronKnuckles">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsIronKnuckles"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialSteelKnuckles">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsSteelKnuckles"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialJunkSledge">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsJunkSledge"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialSpikedClub001">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsSpikedClub001"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialMedievalHammer001">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsMedievalHammer001"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialSciFiSword001">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsSciFiSword001"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialCrowbar001">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsCrowbar001"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialCleaver001">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsCleaver001"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialSledgeHammer001">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsSledgeHammer001"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialAxe001">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsAxe001"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialAxe002">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsAxe002"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialPistol">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsPistol"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialSMG">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsSMG"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialMagnum">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsMagnum"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialDesertVulture">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsDesertVulture"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialShotgunDoubleBarrel">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsShotgunDoubleBarrel"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialShotgunPump">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsShotgunPump"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialShotgunAuto">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsShotgunAuto"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialRifleHunting">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsRifleHunting"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialRifleMarksman">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsRifleMarksman"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialRifleSniper">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsRifleSniper"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialAK47">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsAK47"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialTacticalAR">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsTacticalAR"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialM60">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsM60"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialRocketLauncher">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsRocketLauncher"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialBowPrimitive">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsBowPrimitive"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialBowWooden">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsBowWooden"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialBowCompound">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsBowCompound"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialCrossbowIron">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsCrossbowIron"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialCrossbowCompound">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsCrossbowCompound"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialJunkTurret">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsJunkTurret"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialCrossbow001">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsCrossbow001"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<!-- ARMOR -->
|
|
<material id="FuriousRamsayMaterialClothHat">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsClothHat"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialClothJacket">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsClothJacket"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialClothGloves">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsClothGloves"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialClothPants">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsClothPants"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialClothBoots">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsClothBoots"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialLeatherHood">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsLeatherHood"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialLeatherChest">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsLeatherChest"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialLeatherGloves">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsLeatherGloves"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialLeatherPants">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsLeatherPants"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialLeatherBoots">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsLeatherBoots"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialMilitaryHelmet">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsMilitaryHelmet"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialMilitaryVest">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsMilitaryVest"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialMilitaryGloves">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsMilitaryGloves"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialMilitaryLegs">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsMilitaryLegs"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialMilitaryBoots">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsMilitaryBoots"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialMilitaryStealthBoots">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsMilitaryStealthBoots"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialScrapHelmet">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsScrapHelmet"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialScrapChest">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsScrapChest"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialScrapGloves">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsScrapGloves"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialScrapLegs">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsScrapLegs"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialScrapBoots">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsScrapBoots"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialIronHelmet">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsIronHelmet"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialIronChest">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsIronChest"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialIronGloves">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsIronGloves"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialIronLegs">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsIronLegs"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialIronBoots">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsIronBoots"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialSteelHelmet">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsSteelHelmet"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialSteelChest">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsSteelChest"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialSteelGloves">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsSteelGloves"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialSteelLegs">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsSteelLegs"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsayMaterialSteelBoots">
|
|
<property name="damage_category" value="metal"/>
|
|
<property name="surface_category" value="metal"/>
|
|
<property name="forge_category" value="FuriousRamsayPartsSteelBoots"/>
|
|
<property name="Hardness" type="float" value="1"/>
|
|
<property name="Experience" value="4"/>
|
|
</material>
|
|
|
|
<material id="FuriousRamsaySpawnBlock">
|
|
<property name="collidable" value="false"/>
|
|
<property name="lightopacity" value="0"/>
|
|
<property name="ground_cover" value="true"/>
|
|
</material>
|
|
|
|
</append>
|
|
|
|
</Config> |