Files
7d2dXG/Mods/zzz_REBIRTH__Utils/Scripts/Entities/EntityChunkObserver.cs
Nathaniel Cosford 062dfab2cd Patched
2025-05-30 01:04:40 +09:30

46 lines
1.1 KiB
C#

public class EntityChunkObserver : EntityAlive
{
public override void Awake()
{
base.Awake();
//this.MaxLedgeHeight = 4;
if (this.ModelTransform)
{
this.animator = this.ModelTransform.GetComponentInChildren<Animator>();
}
}
public override Color GetMapIconColor()
{
return new Color(1f, 0.8235294f, 0.34117648f);
}
public override void playStepSound(string stepSound)
{
}
public override bool isGameMessageOnDeath()
{
return false;
}
public override void OnUpdateLive()
{
base.OnUpdateLive();
}
public override void VisiblityCheck(float _distanceSqr, bool _masterIsZooming)
{
bool bVisible = _distanceSqr < (float)(_masterIsZooming ? 14400 : 8100);
this.emodel.SetVisible(bVisible, false);
}
public override bool CanDamageEntity(int _sourceEntityId)
{
Entity entity = this.world.GetEntity(_sourceEntityId);
return !entity || entity.entityClass != this.entityClass;
}
private Animator animator;
}