Files
7d2dXG/Mods/zzz_REBIRTH__Utils/Scripts/XUIC/NPCs/XUiC_GoRepairRebirth.cs
Nathaniel Cosford 062dfab2cd Patched
2025-05-30 01:04:40 +09:30

78 lines
2.5 KiB
C#

internal class XUiC_GoRepairRebirth : XUiController
{
public XUiV_Label Label;
public XUiV_Panel Panel;
public float flSubLevels = 0.1f;
public bool bDifferentBiome = false;
public string strDuration = "25";
public override void Init()
{
base.Init();
Panel = (XUiV_Panel)GetChildById("Popup").ViewComponent;
((XUiC_SimpleButton)Panel.Controller.GetChildById("btnCancel")).OnPressed += BtnCancel_OnPressed;
((XUiC_SimpleButton)Panel.Controller.GetChildById("btnConfirm")).OnPressed += BtnConfirm_OnPressed;
Label = (XUiV_Label)Panel.Controller.GetChildById("Label").ViewComponent;
}
public override void OnOpen()
{
EntityPlayer player = xui.playerUI.entityPlayer;
var entityID = 0;
if (player.Buffs.HasCustomVar("CurrentNPC"))
entityID = (int)player.Buffs.GetCustomVar("CurrentNPC");
if (entityID == 0)
return;
var myEntity = player.world.GetEntity(entityID) as EntityNPCRebirth;
if (myEntity != null)
{
Label.Text = string.Format(Localization.Get("ttRepairBlocks"), myEntity.EntityName);
}
base.OnOpen();
}
private void BtnConfirm_OnPressed(XUiController _sender, int _mouseButton)
{
//Log.Out("XUiC_AddSecondClassPopupRebirth-BtnConfirm_OnPressed START");
EntityPlayer player = xui.playerUI.entityPlayer;
var entityID = 0;
if (player.Buffs.HasCustomVar("CurrentNPC"))
entityID = (int)player.Buffs.GetCustomVar("CurrentNPC");
if (entityID == 0)
{
//Log.Out("XUiC_AddSecondClassPopupRebirth-BtnConfirm_OnPressed 1");
return;
}
var myEntity = player.world.GetEntity(entityID) as EntityNPCRebirth;
if (myEntity == null)
{
//Log.Out("XUiC_AddSecondClassPopupRebirth-BtnConfirm_OnPressed 2");
return;
}
myEntity.Buffs.AddBuff("FuriousRamsayHelpRepair");
xui.playerUI.windowManager.Close(windowGroup.ID);
}
private void BtnCancel_OnPressed(XUiController _sender, int _mouseButton)
{
Panel.IsVisible = false;
xui.playerUI.windowManager.Close(windowGroup.ID);
}
public override void OnClose()
{
if (xui.playerUI.windowManager.HasWindow("dialog") && xui.playerUI.windowManager.IsWindowOpen("dialog"))
xui.playerUI.windowManager.Close("dialog");
base.OnClose();
}
}