36 lines
4.1 KiB
Plaintext
36 lines
4.1 KiB
Plaintext
Key,File,Type,UsedInMainMenu,english,schinese
|
|
inpActToggleWeaponModeName,UI,Controls Dialog,x,Toggle Weapon Mode,切换武器模式
|
|
inpActToggleWeaponModeDesc,UI,Controls Dialog,x,"For weapons with multiple modes, cycle between them with this key",使用有多种模式的武器时,在不同模式间循环切换
|
|
inpActToggleFireModeName,UI,Controls Dialog,x,Toggle Firing Mode,切换射击模式
|
|
inpActToggleFireModeDesc,UI,Controls Dialog,x,"For weapons with multiple firing modes, cycle between them with this key",使用有多种射击模式的武器时,在不同模式间循环切换
|
|
inpActToggleZoomLevelName,UI,Controls Dialog,x,Toggle Zoom Level,切换放大倍率
|
|
inpActToggleZoomLevelDesc,UI,Controls Dialog,x,"Toggle between min/max zoom level on supported scopes",使用支持该功能的瞄具时,在最小和最大倍率之间切换
|
|
inpActPerformAltMeleeName,UI,Controls Dialog,x,Use Alt Melee,使用次要近战攻击
|
|
inpActPerformAltMeleeDesc,UI,Controls Dialog,x,"Perform a special melee attack on supported weapons",使用支持该功能的武器时,触发一次特殊的近战攻击
|
|
ttCurrentFiringMode,UI,Controls Dialog,x,"Firing Mode: {0}","射击模式:{0}"
|
|
ttFiringModeSemiAuto,UI,Controls Dialog,x,Single,半自动
|
|
ttFiringModeBurst2,UI,Controls Dialog,x,2-round Burst,两连发
|
|
ttFiringModeBurst3,UI,Controls Dialog,x,3-round Burst,三连发
|
|
ttFiringModeFullAuto,UI,Controls Dialog,x,Full-Auto,全自动
|
|
ttFiringModePumpAction,UI,Controls Dialog,x,Pump Action,泵动
|
|
statRecoilForceUp,UI,Menu,x,Vertical Recoil,垂直后坐力
|
|
statRecoilForceBack,UI,Menu,x,Horizontal Recoil,水平后坐力
|
|
statRecoilForceModifier,UI,Menu,x,Current Recoil Modifier,当前后坐力减免
|
|
kflibTabRecoilSettingsName,UI,Menu,x,Recoil Settings,后坐力设置
|
|
kflibSettingRecoilCSMName,UI,Menu,x,Sensitivity Multiplier,灵敏度倍率
|
|
kflibSettingRecoilCSMDesc,UI,Menu,x,How much sensitivity compensation should be applied when dragging your mouse against the recoil while aiming. Easier recoil control for low zoom sensitivity users.,指示在瞄准状态下抵消后坐力时要应用多少灵敏度补正。帮助低瞄准灵敏度的用户更好地控制后坐力。
|
|
kflibSettingEnablePreRecoilCompensationName,UI,Menu,x,Enable Pre-Recoil Compensation,启用后坐力提前补偿
|
|
kflibSettingEnablePreRecoilCompensationDesc,UI,Menu,x,Allow mouse movement to negate incoming recoil before it takes effect.,允许在后坐力生效之前使用鼠标移动将其抵消。
|
|
kflibCategoryRecoilCappingName,UI,Menu,x,Recoil Cap Settings,后坐力上限设置
|
|
kflibSettingEnableCapName,UI,Menu,x,Enable Recoil Cap,启用后坐力上限
|
|
kflibSettingEnableCapDesc,UI,Menu,x,Allow capping vertical recoil at certain angle threshold.,允许使用垂直后坐力角度上限。
|
|
kflibSettingRecoilRemainName,UI,Menu,x,Recoil Multiplier,过量后坐力倍率
|
|
kflibSettingRecoilRemainDesc,UI,Menu,x,Recoil multiplier after reaching the cap.,达到后坐力上限后的后坐力倍率。
|
|
kflibSettingEnableSoftCapName,UI,Menu,x,Enable Soft Cap,启用平滑后坐力过渡
|
|
kflibSettingEnableSoftCapDesc,UI,Menu,x,"Lerp towards recoil multiplier before reaching cap, resulting in a much smoother recoil pattern.",在达到上限之前就开始逐步降低后坐力,使后坐力表现更加平滑。
|
|
kflibSettingMaxRecoilAngleName,UI,Menu,x,Max Recoil Angle,后坐力角度上限
|
|
kflibSettingMaxRecoilAngleDesc,UI,Menu,x,A fixed max angle to trigger recoil cap. Only works when dynamic recoil is off.,设置固定角度的上限。仅在动态上限禁用时生效。
|
|
kflibSettingEnableDynamicCapName,UI,Menu,x,Enable Dynamic Recoil Cap,启用动态上限
|
|
kflibSettingEnableDynamicCapDesc,UI,Menu,x,Trigger recoil cap after certain shots.,设置基于射击次数的上限。
|
|
kflibSettingMaxDynamicRecoilCapShotsName,UI,Menu,x,Max Shots Before Capping,最大射击次数
|
|
kflibSettingMaxDynamicRecoilCapShotsDesc,UI,Menu,x,"Trigger recoil cap after certain shots. This is a rough value, and the actual cap angle is calculated by the max random kick angle per shot.",在射击指定次数后触发后坐力上限。上限角度是根据最大随机角度计算的,所以实际射击次数不一定与设置完全一致。 |