Files
7d2dXG/Mods/PathSmoothing/Config/worldglobal.xml
Nathaniel Cosford e06f2bd282 Add All Mods
2025-05-29 23:33:28 +09:30

33 lines
1.5 KiB
XML

<xml>
<append xpath="//environment">
<!-- ##################### -->
<!-- PathSmoothing Options -->
<!-- ##################### -->
<!-- Use command "ps reload" in-game to reload worldglobal.xml and cause
these values to be reloaded and take immediate effect in-game. -->
<!-- This determines at what proportion of an attacker's melee range they
should stop trying to move toward their target. The primary purpose of this
is to stop attackers from trying to move directly onto the target's
position regardless of their target's presence. When they do this, they
typically "push" their target and also appear to be constantly running
into the target despite being in range.
By using a proportion of their melee range as a distance at which the
attacker should stop moving, the attacker will simply stop when in range,
which looks much better and prevents pushing. -->
<property name="PathSmoothing_StopRange" value=".8"/> <!-- Default: .8 -->
<!-- This determines how much of a target's movement (per tick) is added
to the destination of an entity's path. For example, if the target is
moving directly away from the attacking entity, the attacking entity will
actually be trying to move slightly in front of their target (although
still respecting the Stop Range), making it more likely for them to be in
range for a melee attack. -->
<property name="PathSmoothing_MotionOffset" value=".04"/> <!-- Default: .05 -->
</append>
</xml>