Files
7d2dXG/Mods/zzz_REBIRTH__Core/Config/sounds.xml
Nathaniel Cosford e06f2bd282 Add All Mods
2025-05-29 23:33:28 +09:30

3713 lines
211 KiB
XML

<Config>
<setattribute xpath="/Sounds/SoundDataNode[@name='explosion_grenade']/AudioClip[@ClipName='Sounds/Explosions/explosion_grenade1']" name="ClipName">#@modfolder:Resources/Sounds.unity3d?explosion_grenade1</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='explosion_grenade']/AudioClip[@ClipName='Sounds/Explosions/explosion_grenade2']" name="ClipName">#@modfolder:Resources/Sounds.unity3d?explosion_grenade2</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='explosion_grenade']/AudioClip[@ClipName='Sounds/Explosions/explosion_grenade3']" name="ClipName">#@modfolder:Resources/Sounds.unity3d?explosion_grenade3</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='explosion_grenade']/AudioClip[@ClipName='Sounds/Explosions/explosion_grenade4']" name="ClipName">#@modfolder:Resources/Sounds.unity3d?explosion_grenade4</setattribute>
<append xpath="/Sounds">
<SoundDataNode name="explosion_grenade_aura" muffled_when_crouched="1">
<AudioSource name="Sounds/AudioSource_Explosion" />
<Noise ID="5" noise="120" time="4" heat_map_strength="0" heat_map_time="0" />
<AudioClip ClipName="#@modfolder(zz_REBIRTH__Core):Resources/Sounds.unity3d?explosion_grenade1" />
<AudioClip ClipName="#@modfolder(zz_REBIRTH__Core):Resources/Sounds.unity3d?explosion_grenade2" />
<AudioClip ClipName="#@modfolder(zz_REBIRTH__Core):Resources/Sounds.unity3d?explosion_grenade3" />
<AudioClip ClipName="#@modfolder(zz_REBIRTH__Core):Resources/Sounds.unity3d?explosion_grenade4" />
<AudioClip ClipName="Sounds/Twitch/Silly/explosion_silly" AltSound="true" />
<LowestPitch name="0.95" />
<HighestPitch name="1.05" />
<LocalCrouchVolumeScale value="1" />
<CrouchNoiseScale value="1" />
<NoiseScale value="1" />
<MaxVoices value="3" />
<MaxRepeatRate value="0.01" />
</SoundDataNode>
<SoundDataNode name="purge_discovered">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?PurgeCleared"/>
<Noise ID="5" noise="10" time="4" />
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="0.01"/>
</SoundDataNode>
<SoundDataNode name="purge_cleared">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?PurgeDiscovered"/>
<Noise ID="5" noise="10" time="4" />
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="0.01"/>
</SoundDataNode>
<SoundDataNode name="purge_airdrop">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?PurgeAirDropCalled"/>
<Noise ID="5" noise="10" time="4" />
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="0.01"/>
</SoundDataNode>
<SoundDataNode name="purge_unlock">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?PurgeUnlock"/>
<Noise ID="5" noise="10" time="4" />
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="0.01"/>
</SoundDataNode>
<SoundDataNode name="NPCHelp">
<AudioSource name="Sounds/AudioSource_VO" />
<Channel name="Mouth"/>
<Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" heat_map_strength="0.1" heat_map_time="60" />
<AudioClip ClipName="#@modfolder:Resources/NPCControlSounds.unity3d?NPCHelp_whistle" />
<LocalCrouchVolumeScale name="1.0" />
<CrouchNoiseScale name="0.5" />
<NoiseScale name="1" />
<MaxVoices name="10" />
<maxVoicesPerEntity name="1" />
<MaxRepeatRate name="3.0" />
</SoundDataNode>
<SoundDataNode name="NPCHalt">
<AudioSource name="Sounds/AudioSource_VO" />
<Channel name="Mouth"/>
<Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" heat_map_strength="0.1" heat_map_time="60" />
<AudioClip ClipName="#@modfolder:Resources/NPCControlSounds.unity3d?Halt" />
<LocalCrouchVolumeScale name="1.0" />
<CrouchNoiseScale name="0.5" />
<NoiseScale name="1" />
<MaxVoices name="10" />
<maxVoicesPerEntity name="1" />
<MaxRepeatRate name="3.0" />
</SoundDataNode>
<SoundDataNode name="NPCResume">
<AudioSource name="Sounds/AudioSource_VO" />
<Channel name="Mouth"/>
<Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" heat_map_strength="0.1" heat_map_time="60" />
<AudioClip ClipName="#@modfolder:Resources/NPCControlSounds.unity3d?Resume" />
<LocalCrouchVolumeScale name="1.0" />
<CrouchNoiseScale name="0.5" />
<NoiseScale name="1" />
<MaxVoices name="10" />
<maxVoicesPerEntity name="1" />
<MaxRepeatRate name="3.0" />
</SoundDataNode>
<SoundDataNode name="NPCHuntingMode">
<AudioSource name="Sounds/AudioSource_VO" />
<Channel name="Mouth"/>
<Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" heat_map_strength="0.1" heat_map_time="60" />
<AudioClip ClipName="#@modfolder:Resources/NPCControlSounds.unity3d?Hunting" />
<LocalCrouchVolumeScale name="1.0" />
<CrouchNoiseScale name="0.5" />
<NoiseScale name="1" />
<MaxVoices name="10" />
<maxVoicesPerEntity name="1" />
<MaxRepeatRate name="3.0" />
</SoundDataNode>
<SoundDataNode name="NPCTheatControlMode">
<AudioSource name="Sounds/AudioSource_VO" />
<Channel name="Mouth"/>
<Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" heat_map_strength="0.1" heat_map_time="60" />
<AudioClip ClipName="#@modfolder:Resources/NPCControlSounds.unity3d?ThreatControl" />
<LocalCrouchVolumeScale name="1.0" />
<CrouchNoiseScale name="0.5" />
<NoiseScale name="1" />
<MaxVoices name="10" />
<maxVoicesPerEntity name="1" />
<MaxRepeatRate name="3.0" />
</SoundDataNode>
<SoundDataNode name="NPCFullControlMode">
<AudioSource name="Sounds/AudioSource_VO" />
<Channel name="Mouth"/>
<Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" heat_map_strength="0.1" heat_map_time="60" />
<AudioClip ClipName="#@modfolder:Resources/NPCControlSounds.unity3d?FullControl" />
<LocalCrouchVolumeScale name="1.0" />
<CrouchNoiseScale name="0.5" />
<NoiseScale name="1" />
<MaxVoices name="10" />
<maxVoicesPerEntity name="1" />
<MaxRepeatRate name="3.0" />
</SoundDataNode>
</append>
<setattribute xpath="//SoundDataNode[@name='spawnInStinger']/AudioClip" name="ClipName">#@modfolder:Resources/Audio.unity3d?blank0</setattribute>
<remove xpath="//SoundDataNode[@name='vwheel_slide']"/>
<!--<remove xpath="//SoundDataNode[@name='vwheel_bounce']"/>-->
<remove xpath="//SoundDataNode[@name='vehicle_turbo']"/>
<remove xpath="//SoundDataNode[@name='player1powerattack']"/>
<remove xpath="//SoundDataNode[@name='player2powerattack']"/>
<remove xpath="//SoundDataNode[@name='trader_jenlikequestcomplete']/AudioClip[@ClipName='Sounds/VO/Trader/Jen/trader_jen_quest_complete_02']"/>
<remove xpath="//SoundDataNode[@name='trader_jenlikequestdeclined']/AudioClip[@ClipName='Sounds/VO/Trader/Jen/trader_jen_quest_declined_05']"/>
<remove xpath="//SoundDataNode[@name='trader_jenlikequestdeclined']/AudioClip[@ClipName='Sounds/VO/Trader/Jen/trader_jen_quest_declined_06']"/>
<!--<setattribute xpath="//SoundDataNode[contains(@name, 'destroy')]/Noise" name="heat_map_strength">0</setattribute>-->
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'chainsaw_fire_start')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?chainsaw_fire_start</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'chainsaw_fire_lp')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?chainsaw_fire_lp</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'chainsaw_fire_end')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?chainsaw_fire_end</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'Auger_Fire_Start')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?Auger_Fire_Start</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'auger_fire_lp')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?auger_fire_lp</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'auger_fire_end')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?auger_fire_end</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'metaldestroy1')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?metaldestroy1</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'metaldestroy2')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?metaldestroy2</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'metaldestroy3')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?metaldestroy3</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'bullethitmetal1')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?bullethitmetal1</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'bullethitmetal2')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?bullethitmetal2</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'bullethitmetal3')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?bullethitmetal3</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'earthDestroy1')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?earthDestroy1</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'earthDestroy2')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?earthDestroy2</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'earthDestroy3')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?earthDestroy3</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'stonedestroy1')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?stonedestroy1</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'stonedestroy2')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?stonedestroy2</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'stonedestroy3')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?stonedestroy3</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'wooddestroy1')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?wooddestroy1</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'wooddestroy2')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?wooddestroy2</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'wooddestroy3')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?wooddestroy3</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'metalhitstone1')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?metalhitstone1</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'metalhitstone2')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?metalhitstone2</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'metalhitstone3')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?metalhitstone3</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'metalhitwood1')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?metalhitwood1</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'metalhitwood2')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?metalhitwood2</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'metalhitwood3')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?metalhitwood3</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'metalhitmetal1')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?metalhitmetal1</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'metalhitmetal2')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?metalhitmetal2</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'metalhitmetal3')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?metalhitmetal3</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'metalhitearth1')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?metalhitearth1</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'metalhitearth2')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?metalhitearth2</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'metalhitearth3')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?metalhitearth3</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'organichitwood1')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?organichitwood1</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'organichitwood2')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?organichitwood2</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'organichitwood3')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?organichitwood3</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'organichitstone1')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?organichitstone1</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'organichitstone2')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?organichitstone2</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'organichitstone3')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?organichitstone3</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'organichitmetal1')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?organichitmetal1</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'organichitmetal2')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?organichitmetal2</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'organichitmetal3')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?organichitmetal3</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'stonehitwood1')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?stonehitwood1</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'stonehitstone1')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?stonehitstone1</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'stonehitmetal1')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?stonehitmetal1</setattribute>
<setattribute xpath="//SoundDataNode/AudioClip[contains(@ClipName, 'stonehitearth1')]" name="ClipName">#@modfolder:Resources/Sounds.unity3d?stonehitearth1</setattribute>
<append xpath="/Sounds">
<SoundDataNode name="FuriousRamsayKnifeSlashes">
<AudioSource name="Sounds/AudioSource_VO" />
<Channel name="Mouth"/>
<Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayKnifeSlashes" />
<LocalCrouchVolumeScale name="1.0" />
<CrouchNoiseScale name="0.5" />
<NoiseScale name="1" />
<MaxVoices name="10" />
<maxVoicesPerEntity name="1" />
<MaxRepeatRate name="3.0" />
</SoundDataNode>
<SoundDataNode name="FuriousRamsayArrowVolley">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayArrowVolley"/>
<Noise ID="5" noise="10" time="4" />
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="0.01"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayDogSense">
<AudioSource name="Sounds/AudioSource_VO" />
<Channel name="Mouth"/>
<Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" />
<!--<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?wolfsense5_fr"/>-->
<AudioClip ClipName="Sounds/Animals/Wolf/wolfsense5"/>
<LocalCrouchVolumeScale name="1.0" />
<CrouchNoiseScale name="0.5" />
<NoiseScale name="1" />
<MaxVoices name="10" />
<maxVoicesPerEntity name="1" />
<MaxRepeatRate name="3.0" />
</SoundDataNode>
<SoundDataNode name="FuriousRamsayBristonStart">
<AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
<AudioClip ClipName="#@modfolder:Resources/Audio.unity3d?briston_idle_2"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="0.5"/>
<NoiseScale value="1"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayDoubleDamage">
<AudioSource name="Sounds/AudioSource_VO" />
<Channel name="Mouth"/>
<Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayDoubleDamage" />
<LocalCrouchVolumeScale name="1.0" />
<CrouchNoiseScale name="0.5" />
<NoiseScale name="1" />
<MaxVoices name="10" />
<maxVoicesPerEntity name="1" />
<MaxRepeatRate name="3.0" />
</SoundDataNode>
<SoundDataNode name="FuriousRamsaySilent">
<AudioSource name="Sounds/AudioSource_VO" />
<Channel name="Mouth"/>
<Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" />
<AudioClip ClipName="#@modfolder:Resources/Audio.unity3d?blank0"/>
<LocalCrouchVolumeScale name="1.0" />
<CrouchNoiseScale name="0.5" />
<NoiseScale name="1" />
<MaxVoices name="10" />
<maxVoicesPerEntity name="1" />
<MaxRepeatRate name="3.0" />
</SoundDataNode>
<SoundDataNode name="FuriousRamsayWhistle">
<AudioSource name="Sounds/AudioSource_VO" />
<Channel name="Mouth"/>
<Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayWhistle" />
<LocalCrouchVolumeScale name="1.0" />
<CrouchNoiseScale name="0.5" />
<NoiseScale name="1" />
<MaxVoices name="10" />
<maxVoicesPerEntity name="1" />
<MaxRepeatRate name="3.0" />
</SoundDataNode>
<SoundDataNode name="FuriousRamsayNaturalSelection">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<AudioClip ClipName="#@modfolder:Resources/Environment.unity3d?FuriousRamsay_NaturalSelection_sound"/>
<Noise ID="5" noise="10" time="4" />
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="0.01"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayDownfall">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<AudioClip ClipName="#@modfolder:Resources/Environment.unity3d?FuriousRamsay_DeathHorror_sound"/>
<Noise ID="5" noise="10" time="4" />
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="0.01"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayDeath">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<AudioClip ClipName="#@modfolder:Resources/Environment.unity3d?FuriousRamsay_Death_sound"/>
<Noise ID="5" noise="10" time="4" />
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="0.01"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayAscension">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<AudioClip ClipName="#@modfolder:Resources/Environment.unity3d?FuriousRamsay_Ascension_sound"/>
<Noise ID="5" noise="10" time="4" />
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="0.01"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayMagicCircle">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<Noise ID="5" noise="10" time="4" />
<AudioClip ClipName="#@modfolder:Resources/FR_DemonSounds.unity3d?FuriousRamsayMagicCircle"/>
<Channel name="Mouth"/>
<Priority name="1"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayLightRay">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<Noise ID="5" noise="10" time="4" />
<AudioClip ClipName="#@modfolder:Resources/FR_DemonSounds.unity3d?FuriousRamsayLightRay"/>
<Channel name="Mouth"/>
<Priority name="1"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="DemonWitchDoctorIntro">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<Noise ID="5" noise="10" time="4" />
<AudioClip ClipName="#@modfolder:Resources/FR_DemonSounds.unity3d?DemonWitchDoctorIntro"/>
<Channel name="Mouth"/>
<Priority name="1"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="DemonWitchDoctorOuttro">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<Noise ID="5" noise="10" time="4" />
<AudioClip ClipName="#@modfolder:Resources/FR_DemonSounds.unity3d?DemonWitchDoctorOuttro"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name="1"/>
<HighestPitch name="1"/>
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<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?DismemberedHeadRanged7" /><LocalCrouchVolumeScale name="1.0" /><CrouchNoiseScale name="0.5" /><NoiseScale name="1" /><MaxVoices name="10" /><maxVoicesPerEntity name="1" /><MaxRepeatRate name="3.0" /></SoundDataNode>
<SoundDataNode name="DismemberedHeadRanged8"><AudioSource name="Sounds/AudioSource_VO" /><Channel name="Mouth"/><Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" heat_map_strength="0.1" heat_map_time="60" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?DismemberedHeadRanged8" /><LocalCrouchVolumeScale name="1.0" /><CrouchNoiseScale name="0.5" /><NoiseScale name="1" /><MaxVoices name="10" /><maxVoicesPerEntity name="1" /><MaxRepeatRate name="3.0" /></SoundDataNode>
<SoundDataNode name="DismemberedHeadRanged9"><AudioSource name="Sounds/AudioSource_VO" /><Channel name="Mouth"/><Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" heat_map_strength="0.1" heat_map_time="60" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?DismemberedHeadRanged9" /><LocalCrouchVolumeScale name="1.0" /><CrouchNoiseScale name="0.5" /><NoiseScale name="1" /><MaxVoices name="10" /><maxVoicesPerEntity name="1" /><MaxRepeatRate name="3.0" /></SoundDataNode>
<SoundDataNode name="DismemberedHeadRanged10"><AudioSource name="Sounds/AudioSource_VO" /><Channel name="Mouth"/><Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" heat_map_strength="0.1" heat_map_time="60" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?DismemberedHeadRanged10" /><LocalCrouchVolumeScale name="1.0" /><CrouchNoiseScale name="0.5" /><NoiseScale name="1" /><MaxVoices name="10" /><maxVoicesPerEntity name="1" /><MaxRepeatRate name="3.0" /></SoundDataNode>
<SoundDataNode name="DismemberedHeadRanged11"><AudioSource name="Sounds/AudioSource_VO" /><Channel name="Mouth"/><Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" heat_map_strength="0.1" heat_map_time="60" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?DismemberedHeadRanged11" /><LocalCrouchVolumeScale name="1.0" /><CrouchNoiseScale name="0.5" /><NoiseScale name="1" /><MaxVoices name="10" /><maxVoicesPerEntity name="1" /><MaxRepeatRate name="3.0" /></SoundDataNode>
<SoundDataNode name="DismemberedHeadRanged12"><AudioSource name="Sounds/AudioSource_VO" /><Channel name="Mouth"/><Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" heat_map_strength="0.1" heat_map_time="60" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?DismemberedHeadRanged12" /><LocalCrouchVolumeScale name="1.0" /><CrouchNoiseScale name="0.5" /><NoiseScale name="1" /><MaxVoices name="10" /><maxVoicesPerEntity name="1" /><MaxRepeatRate name="3.0" /></SoundDataNode>
<SoundDataNode name="DismemberedHeadRanged13"><AudioSource name="Sounds/AudioSource_VO" /><Channel name="Mouth"/><Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" heat_map_strength="0.1" heat_map_time="60" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?DismemberedHeadRanged13" /><LocalCrouchVolumeScale name="1.0" /><CrouchNoiseScale name="0.5" /><NoiseScale name="1" /><MaxVoices name="10" /><maxVoicesPerEntity name="1" /><MaxRepeatRate name="3.0" /></SoundDataNode>
<SoundDataNode name="DismemberedHeadRanged14"><AudioSource name="Sounds/AudioSource_VO" /><Channel name="Mouth"/><Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" heat_map_strength="0.1" heat_map_time="60" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?DismemberedHeadRanged14" /><LocalCrouchVolumeScale name="1.0" /><CrouchNoiseScale name="0.5" /><NoiseScale name="1" /><MaxVoices name="10" /><maxVoicesPerEntity name="1" /><MaxRepeatRate name="3.0" /></SoundDataNode>
<SoundDataNode name="DismemberedHeadRanged15"><AudioSource name="Sounds/AudioSource_VO" /><Channel name="Mouth"/><Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" heat_map_strength="0.1" heat_map_time="60" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?DismemberedHeadRanged15" /><LocalCrouchVolumeScale name="1.0" /><CrouchNoiseScale name="0.5" /><NoiseScale name="1" /><MaxVoices name="10" /><maxVoicesPerEntity name="1" /><MaxRepeatRate name="3.0" /></SoundDataNode>
<SoundDataNode name="FuriousRamsayGong">
<AudioSource name="Sounds/AudioSource_VO" />
<Channel name="Mouth"/>
<Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" heat_map_strength="0" heat_map_time="60" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayGong" />
<LocalCrouchVolumeScale name="1.0" />
<CrouchNoiseScale name="0.5" />
<NoiseScale name="1" />
<MaxVoices name="10" />
<maxVoicesPerEntity name="1" />
<MaxRepeatRate name="3.0" />
</SoundDataNode>
<SoundDataNode name="FuriousRamsayOhYeah">
<AudioSource name="Sounds/AudioSource_VO" />
<Channel name="Mouth"/>
<Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" heat_map_strength="0" heat_map_time="60" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayOhYeah" />
<LocalCrouchVolumeScale name="1.0" />
<CrouchNoiseScale name="0.5" />
<NoiseScale name="1" />
<MaxVoices name="10" />
<maxVoicesPerEntity name="1" />
<MaxRepeatRate name="3.0" />
</SoundDataNode>
<SoundDataNode name="FuriousRamsayHalt">
<AudioSource name="Sounds/AudioSource_VO" />
<Channel name="Mouth"/>
<Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" heat_map_strength="0" heat_map_time="60" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayHalt" />
<LocalCrouchVolumeScale name="1.0" />
<CrouchNoiseScale name="0.5" />
<NoiseScale name="1" />
<MaxVoices name="10" />
<maxVoicesPerEntity name="1" />
<MaxRepeatRate name="3.0" />
</SoundDataNode>
<SoundDataNode name="FuriousRamsayProceed">
<AudioSource name="Sounds/AudioSource_VO" />
<Channel name="Mouth"/>
<Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" heat_map_strength="0" heat_map_time="60" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayProceed" />
<LocalCrouchVolumeScale name="1.0" />
<CrouchNoiseScale name="0.5" />
<NoiseScale name="1" />
<MaxVoices name="10" />
<maxVoicesPerEntity name="1" />
<MaxRepeatRate name="3.0" />
</SoundDataNode>
<SoundDataNode name="FuriousRamsayHunting">
<AudioSource name="Sounds/AudioSource_VO" />
<Channel name="Mouth"/>
<Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" heat_map_strength="0" heat_map_time="60" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayHunting" />
<LocalCrouchVolumeScale name="1.0" />
<CrouchNoiseScale name="0.5" />
<NoiseScale name="1" />
<MaxVoices name="10" />
<maxVoicesPerEntity name="1" />
<MaxRepeatRate name="3.0" />
</SoundDataNode>
<SoundDataNode name="FuriousRamsayFullControl">
<AudioSource name="Sounds/AudioSource_VO" />
<Channel name="Mouth"/>
<Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" heat_map_strength="0" heat_map_time="60" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayFullControl" />
<LocalCrouchVolumeScale name="1.0" />
<CrouchNoiseScale name="0.5" />
<NoiseScale name="1" />
<MaxVoices name="10" />
<maxVoicesPerEntity name="1" />
<MaxRepeatRate name="3.0" />
</SoundDataNode>
<SoundDataNode name="FuriousRamsayTraderAttacksPaused">
<AudioSource name="Sounds/AudioSource_VO" />
<Channel name="Mouth"/>
<Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" heat_map_strength="0" heat_map_time="60" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayTraderAttacksPaused" />
<LocalCrouchVolumeScale name="1.0" />
<CrouchNoiseScale name="0.5" />
<NoiseScale name="1" />
<MaxVoices name="10" />
<maxVoicesPerEntity name="1" />
<MaxRepeatRate name="3.0" />
</SoundDataNode>
<SoundDataNode name="FuriousRamsayTraderAttacksResumed">
<AudioSource name="Sounds/AudioSource_VO" />
<Channel name="Mouth"/>
<Noise ID="3" range="100" volume="15" time="10" muffled_when_crouched="0.65" heat_map_strength="0" heat_map_time="60" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayTraderAttacksResumed" />
<LocalCrouchVolumeScale name="1.0" />
<CrouchNoiseScale name="0.5" />
<NoiseScale name="1" />
<MaxVoices name="10" />
<maxVoicesPerEntity name="1" />
<MaxRepeatRate name="3.0" />
</SoundDataNode>
<SoundDataNode name="FuriousRamsayGrudge">
<AudioSource name="Sounds/AudioSource_Screamer"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayGrudge"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name=".95"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="0.9"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayDuplicate">
<AudioSource name="Sounds/AudioSource_Screamer"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayDuplicate"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name=".95"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="0.9"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayZombieLeaderHit">
<AudioSource name="Sounds/AudioSource_Screamer"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayZombieLeaderHit1"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayZombieLeaderHit2"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayZombieLeaderHit3"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name=".95"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="0.9"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayZombieLeaderDeath">
<AudioSource name="Sounds/AudioSource_Screamer"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayZombieLeaderDeath"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name=".95"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="0.9"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayZombieLeaderSpawn">
<AudioSource name="Sounds/AudioSource_Screamer"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayZombieLeaderSpawn"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name=".95"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="0.9"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayZombieLeaderAttack">
<AudioSource name="Sounds/AudioSource_Screamer"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayZombieLeaderAttack1"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayZombieLeaderAttack2"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayZombieLeaderAttack3"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayZombieLeaderAttack4"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name=".95"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="0.9"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayZombieLeaderAlert">
<AudioSource name="Sounds/AudioSource_Screamer"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayZombieLeaderHelp"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name=".95"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="0.9"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayZombieLeaderScream">
<AudioSource name="Sounds/AudioSource_Screamer"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayZombieLeaderScream"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name=".95"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="0.9"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayZombieGiantSpawn">
<AudioSource name="Sounds/AudioSource_Screamer"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayZombieGiantSpawn"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name=".95"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="0.9"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayZombieLaugh">
<AudioSource name="Sounds/AudioSource_Screamer"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayZombieLaugh"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name=".95"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="0.9"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayThump">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayThump"/>
<Noise ID="5" noise="2" time="4" />
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="0.01"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayThump2">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayThump2"/>
<Noise ID="5" noise="2" time="4" />
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="0.01"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayNanoSpawn">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayNanoSpawn"/>
<Noise ID="5" noise="2" time="4" />
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="0.01"/>
</SoundDataNode>
<SoundDataNode name="RevolverFire">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?RevolverFire"/>
<Noise ID="5" noise="10" time="4" />
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="0.01"/>
</SoundDataNode>
<!-- LONG RANGE RIFLE -->
<SoundDataNode name="msg_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="108" time="2" muffled_when_crouched="0.8" heat_map_strength="0.8" heat_map_time="180" />
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?MSG90A1_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="awp_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="108" time="2" muffled_when_crouched="0.8" heat_map_strength="0.8" heat_map_time="180" />
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?awp_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<!-- SHOTGUN -->
<SoundDataNode name="super90_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="81" time="2" muffled_when_crouched="0.8" heat_map_strength="0.8" heat_map_time="180" />
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?super90_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="ShotgunFire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/>
<Noise ID="0" noise="81" time="2" muffled_when_crouched="0.8" heat_map_strength="0.8" heat_map_time="180" />
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?shotgun-firing-4-6746"/>
<LocalCrouchVolumeScale value="1"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="20"/>
<MaxVoicesPerEntity value="6"/>
<MaxRepeatRate value="0.001"/>
</SoundDataNode>
<!-- ASSAULT RIFLE -->
<SoundDataNode name="scarH_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="108" time="2" muffled_when_crouched="0.8" heat_map_strength="0.65" heat_map_time="180" />
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?scarH_fire_s"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/></SoundDataNode>
<SoundDataNode name="scarH_fire_end"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="2" noise="11" time="3" muffled_when_crouched="1"/>
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?scarH_fire_end"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/></SoundDataNode>
<SoundDataNode name="scarL_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="108" time="2" muffled_when_crouched="0.8" heat_map_strength="0.65" heat_map_time="180" />
<distantfadestart name="10"/>
<distantfadeend name="20"/>
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?scarL_fire_s"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/></SoundDataNode>
<SoundDataNode name="scarL_fire_end"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="2" noise="11" time="3" muffled_when_crouched="1"/>
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?scarL_fire_end"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/></SoundDataNode>
<!-- MACHINE GUN -->
<SoundDataNode name="gatling_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="70" time="2" muffled_when_crouched="1" heat_map_strength="0.65" heat_map_time="180"/>
<Sequence/>
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?gatstart" />
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?gatlp" Loop="true"/>
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?gatend"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/></SoundDataNode>
<SoundDataNode name="m249_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="54" time="2" muffled_when_crouched="0.8" heat_map_strength="0.65" heat_map_time="180" />
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?M249_fire_start"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/></SoundDataNode>
<SoundDataNode name="m249_fire_end"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?M249_fire_end"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/></SoundDataNode>
<!-- REVOLVER -->
<SoundDataNode name="trb_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="62" time="2" muffled_when_crouched="0.8" heat_map_strength="0.75" heat_map_time="180" />
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?trb_shoot"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="1873_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="62" time="2" muffled_when_crouched="0.8" heat_map_strength="0.75" heat_map_time="180" />
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?1873_fire1" />
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?1873_fire2" />
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?1873_fire3" />
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<!-- SUBMACHINE GUN -->
<SoundDataNode name="mp5n_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="54" time="2" muffled_when_crouched="0.8" heat_map_strength="0.65" heat_map_time="180" />
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?mp5n_fire_s"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/></SoundDataNode>
<SoundDataNode name="mp5n_fire_end"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="2" noise="11" time="3" muffled_when_crouched="1"/>
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?mp5n_fire_end"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/></SoundDataNode>
<SoundDataNode name="ump_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="54" time="2" muffled_when_crouched="0.8" heat_map_strength="0.65" heat_map_time="180" />
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?ump_fire_s"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/></SoundDataNode>
<SoundDataNode name="ump_fire_end"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="2" noise="11" time="3" muffled_when_crouched="1"/>
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?ump_fire_end"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/></SoundDataNode>
<!-- PISTOL -->
<SoundDataNode name="1911_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="62" time="2" muffled_when_crouched="0.8" heat_map_strength="0.65" heat_map_time="180" />
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?1911_fire1"/>
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?1911_fire2"/>
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?1911_fire3"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="b93r_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="62" time="2" muffled_when_crouched="0.8" heat_map_strength="0.65" heat_map_time="180" />
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?b93r_fire"/>
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?b93r_fire"/>
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?b93r_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/></SoundDataNode>
<SoundDataNode name="b93r_fire_end"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="2" noise="11" time="3" muffled_when_crouched="1"/>
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?b93r_fire_end"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/></SoundDataNode>
<SoundDataNode name="usp_reload"> <AudioSource name="Sounds/AudioSource_Reloads"/>
<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?usp_reload"/>
<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<!-- HEAVY PISTOL -->
<SoundDataNode name="mk23_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="52" time="2" muffled_when_crouched="0.8" heat_map_strength="0.75" heat_map_time="180" />
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?mk23_fire1"/>
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?mk23_fire2"/>
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?mk23_fire3"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="deagle_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="52" time="2" muffled_when_crouched="0.8" heat_map_strength="0.75" heat_map_time="180" />
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?deagle_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<!-- TACTICAL ASSAULT RIFLE -->
<SoundDataNode name="hk416_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="108" time="2" muffled_when_crouched="0.8" heat_map_strength="0.65" heat_map_time="180" />
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?hk416_fire_s"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/></SoundDataNode>
<SoundDataNode name="hk416_fire_end"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="2" noise="11" time="3" muffled_when_crouched="1"/>
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?hk416_fire_end"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/></SoundDataNode>
<SoundDataNode name="aug_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="55" time="2" muffled_when_crouched="1" heat_map_strength="0.65" heat_map_time="45"/>
<distantfadestart name="10"/>
<distantfadeend name="20"/>
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?AUGA3_fire_start"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/></SoundDataNode>
<SoundDataNode name="aug_fire_end"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="2" noise="11" time="3" muffled_when_crouched="1"/>
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?AUGA3_fire_end"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/></SoundDataNode>
<!-- GRENADE LAUNCHER -->
<SoundDataNode name="mgl140_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="4" noise="20" time="2" heat_map_strength="1" heat_map_time="180"/>
<AudioClip ClipName="#@modfolder:Resources/FR_GunSounds.unity3d?MGL140_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="FuriousRamsayRobotTargetAcquired">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<Noise ID="5" noise="10" time="4" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayRobotTargetAcquired"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayCyborgHostileInSight">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<Noise ID="5" noise="10" time="4" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayCyborgHostileInSight"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayRobotFootstep"> <AudioSource name="Sounds/AudioSource_Footsteps"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayRobotFootstep1"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayRobotFootstep2"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayRobotFootstep3"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayRobotFootstep4"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayRobotFootstep5"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayRobotFootstep6"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayRobotFootstep7"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayRobotFootstep8"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayRobotFootstep9"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayRobotFootstep10"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name="0.95"/>
<HighestPitch name="1.05"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="0.5"/>
<NoiseScale value="1"/>
<MaxVoices value="2"/>
<MaxRepeatRate value="0.01"/>
<runningvolumescale value="2"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayProtectionShield">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<Noise ID="5" noise="10" time="4" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayProtectionShield"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayWraithProjectileCast1">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<Noise ID="5" noise="10" time="4" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayWraithProjectileCast1"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayWraithProjectileCast2">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<Noise ID="5" noise="10" time="4" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayWraithProjectileCast2"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayWraithProjectileImpact">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<Noise ID="5" noise="10" time="4" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayWraithProjectileImpact"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayWraithAttack">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<Noise ID="5" noise="10" time="4" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayWraithAttack1"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayWraithAttack2"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayWraithHit">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<Noise ID="5" noise="10" time="4" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayWraithAttack1"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayWraithAttack2"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayWraithHit1"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayWraithDeath">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<Noise ID="5" noise="10" time="4" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayWraithDeath1"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayWraithDeath2"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayWraithDeath3"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayWraithAlert">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<Noise ID="5" noise="10" time="4" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayWraithAlert1"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayWraithWarning">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<Noise ID="5" noise="10" time="4" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayWraithWarning1"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayWraithRandom">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<Noise ID="5" noise="10" time="4" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayWraithRandom1"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayFireball">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<Noise ID="5" noise="10" time="4" />
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayFireball"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name="1"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayMutantAttack">
<AudioSource name="Sounds/AudioSource_Screamer"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayMutant_Attack1"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayMutant_Attack2"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayMutant_Attack3"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayMutant_Attack4"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name=".95"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="0.9"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayMutantHit">
<AudioSource name="Sounds/AudioSource_Screamer"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayMutant_Hit1"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayMutant_Hit2"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayMutant_Hit3"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayMutant_Hit4"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayMutant_Hit5"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name=".95"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="0.9"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayMutantAlert">
<AudioSource name="Sounds/AudioSource_Screamer"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayMutant_Alert1"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name=".95"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="0.9"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayMutantDeath">
<AudioSource name="Sounds/AudioSource_Screamer"/>
<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FuriousRamsayMutant_Death"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name=".95"/>
<HighestPitch name="1"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="0.9"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="1.111"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayBeep">
<AudioSource name="Sounds/AudioSource_PainLG"/>
<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
<AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionz_beep"/>
<LocalCrouchVolumeScale value="1"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="0.01"/>
<LowestPitch name="0.2"/>
<HighestPitch name="0.2"/>
<Channel name="Mouth"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayImpact">
<AudioSource name="Sounds/AudioSource_Impact"/>
<Noise ID="4" noise="10" time="1" heat_map_strength="0" heat_map_time="10"/>
<AudioClip ClipName="Sounds/DestroyBlock/avalanche1"/>
<LocalCrouchVolumeScale value="0.5"/>
<CrouchNoiseScale value="0.5"/>
<NoiseScale value="1"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="0.01"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayExplosion">
<AudioSource name="Sounds/AudioSource_Explosion"/>
<Noise ID="5" noise="10" time="4" />
<AudioClip ClipName="Sounds/Explosions/explosion3"/>
<LowestPitch name="0.9"/>
<HighestPitch name="1.0"/>
<LocalCrouchVolumeScale value="0.5"/>
<CrouchNoiseScale value="0.5"/>
<NoiseScale value="1"/>
<MaxVoices value="3"/>
<MaxRepeatRate value="0.01"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayAlarm">
<AudioSource name="Sounds/AudioSource_VO_Announce"/>
<AudioClip ClipName="Sounds/Electricity/Alarms/alarm1_lp"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="0.5"/>
<NoiseScale value="1"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="0"/>
</SoundDataNode>
<SoundDataNode name="FuriousRamsayAttributeLevelUp">
<AudioSource name="Sounds/AudioSource_Notifications"/>
<AudioClip ClipName="Sounds/Misc/read_skillbook_final"/>
<LowestPitch name="1.3"/>
<HighestPitch name="1.3"/>
<LocalCrouchVolumeScale value="1"/>
<CrouchNoiseScale value="1"/>
<NoiseScale value="1"/>
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<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_pain_08"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehatepain09"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_pain_09"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehatepain10"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_pain_10"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehatepain11"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_pain_11"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehatepain12"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_pain_12"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehateroam01"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_01"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehateroam02"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_02"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehateroam03"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_03"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehateroam04"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_04"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehateroam05"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_05"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehateroam06"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_06"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehateroam07"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_07"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehateroam08"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_08"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehateroam09"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_09"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehateroam10"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_10"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehateroam11"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_11"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehateroam12"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_12"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehateroam13"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_13"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehateroam14"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_14"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehateroam15"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_15"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehateroam16"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_16"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehatesense01"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_sense_01"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehatesense02"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_sense_02"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehatesense03"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_sense_03"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehatesense04"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_sense_04"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehatesense05"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_sense_05"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehatesense06"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_sense_06"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehatesense07"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_sense_07"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehatesense08"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_sense_08"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehatesense09"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_sense_09"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehatesense10"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_sense_10"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
<SoundDataNode name="malehatesense11"> <AudioSource name="Sounds/AudioSource_VO"/>
<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_sense_11"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
</append>
<setattribute xpath="/Sounds/SoundDataNode[@name='turret_fire']/Noise" name="heat_map_strength">0</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='turret_fire']/Noise" name="heat_map_time">0</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='junkturret_fire']/Noise" name="heat_map_strength">0</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='junkturret_fire']/Noise" name="heat_map_time">0</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='junksledge_fire']/Noise" name="heat_map_strength">0</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='junksledge_fire']/Noise" name="heat_map_time">0</setattribute>
<setattribute xpath="//SoundDataNode" name="muffled_when_crouched">1</setattribute>
<setattribute xpath="//SoundDataNode[contains(@name, 'step') and not (contains(@name, 'creak'))]/CrouchNoiseScale" name="value">0.5</setattribute>
<setattribute xpath="//SoundDataNode[contains(@name, '_swing')]/CrouchNoiseScale" name="value">0.1</setattribute>
<setattribute xpath="//SoundDataNode[@name='spear_throw']/CrouchNoiseScale" name="value">0.1</setattribute>
<setattribute xpath="//SoundDataNode[@name='swoosh']/CrouchNoiseScale" name="value">0.1</setattribute>
<setattribute xpath="//SoundDataNode[@name='SlowSwoosh']/CrouchNoiseScale" name="value">0.1</setattribute>
<setattribute xpath="//SoundDataNode[@name='torch_lp']/CrouchNoiseScale" name="value">0.25</setattribute>
<setattribute xpath="//SoundDataNode[@name='vomit_projectile_lp']/CrouchNoiseScale" name="value">0.25</setattribute>
<setattribute xpath="//SoundDataNode[@name='vomit_projectile']/CrouchNoiseScale" name="value">0.25</setattribute>
<setattribute xpath="//SoundDataNode[@name='levelupplayer']/CrouchNoiseScale" name="value">0</setattribute>
<setattribute xpath="//SoundDataNode[@name='quest_subtask_complete']/CrouchNoiseScale" name="value">0</setattribute>
<setattribute xpath="//SoundDataNode[@name='NeonSignLP']/CrouchNoiseScale" name="value">0</setattribute>
<setattribute xpath="//SoundDataNode[@name='Flag_Oneshots']/CrouchNoiseScale" name="value">0</setattribute>
<setattribute xpath="//SoundDataNode[@name='FlagLP']/CrouchNoiseScale" name="value">0</setattribute>
<setattribute xpath="//SoundDataNode[@name='flies_lp']/CrouchNoiseScale" name="value">0</setattribute>
<!-- REMOVE FOUL LANGUAGE -->
<remove xpath="//SoundDataNode[@name='malehatealert']/AudioClip[@ClipName='Sounds/VO/Male_Hate/male_hate_alert_03']"/>
<remove xpath="//SoundDataNode[@name='malehatealert']/AudioClip[@ClipName='Sounds/VO/Male_Hate/male_hate_alert_04']"/>
<remove xpath="//SoundDataNode[@name='malehatealert']/AudioClip[@ClipName='Sounds/VO/Male_Hate/male_hate_alert_07']"/>
<remove xpath="//SoundDataNode[@name='malehateattack']/AudioClip[@ClipName='Sounds/VO/Male_Hate/male_hate_attack_02']"/>
<remove xpath="//SoundDataNode[@name='malehateattack']/AudioClip[@ClipName='Sounds/VO/Male_Hate/male_hate_attack_03']"/>
<remove xpath="//SoundDataNode[@name='malehatedeath']/AudioClip[@ClipName='Sounds/VO/Male_Hate/male_hate_death_12']"/>
<remove xpath="//SoundDataNode[@name='malehatesense']/AudioClip[@ClipName='Sounds/VO/Male_Hate/male_hate_sense_09']"/>
<append xpath="/Sounds">
<SoundDataNode name="helicopter_max_speed_lp"> <AudioSource name="Sounds/AudioSource_Vehicle"/>
<AudioClip ClipName="#@modfolder:Resources/manux_HelicopterOH58.unity3d?HelicopterRotor" Loop="true"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/>
</SoundDataNode>
<SoundDataNode name="hind_start"> <AudioSource name="Sounds/AudioSource_Vehicle"/>
<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
<AudioClip ClipName="#@modfolder:Resources/HindSounds.unity3d?hind_start"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>
<SoundDataNode name="hind_stop"> <AudioSource name="Sounds/AudioSource_Vehicle"/>
<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
<AudioClip ClipName="#@modfolder:Resources/HindSounds.unity3d?hind_stop"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>
<SoundDataNode name="hind_flying"> <AudioSource name="Sounds/AudioSource_Vehicle"/>
<AudioClip ClipName="#@modfolder:Resources/HindSounds.unity3d?hind_flying" Loop="true"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>
</append>
<setattribute xpath="/Sounds/SoundDataNode[@name='Auger_Fire_Start']/Noise" name="heat_map_strength">0</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='Auger_Fire_Start']/Noise" name="heat_map_time">0</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='chainsaw_fire_start']/Noise" name="heat_map_strength">0</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='chainsaw_fire_start']/Noise" name="heat_map_time">0</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='pipe_pistol_fire']/Noise" name="heat_map_strength">0.75</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='pipe_pistol_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='pipe_smg_fire']/Noise" name="heat_map_strength">0.75</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='pipe_smg_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='pipe_shotgun_fire']/Noise" name="heat_map_strength">0.8</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='pipe_shotgun_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='pipe_rifle_fire']/Noise" name="heat_map_strength">0.8</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='pipe_rifle_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='lever_action_rifle_fire']/Noise" name="heat_map_strength">0.75</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='lever_action_rifle_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='Pistol_Fire']/Noise" name="heat_map_strength">0.65</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='Pistol_Fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='pistol_s_fire']/Noise" name="heat_map_strength">0.4</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='pistol_s_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='desertvulture_fire']/Noise" name="heat_map_strength">0.75</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='desertvulture_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='smg_fire']/Noise" name="heat_map_strength">0.65</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='smg_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='smg_s_fire']/Noise" name="heat_map_strength">0.4</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='smg_s_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='44magnum_fire']/Noise" name="heat_map_strength">0.75</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='44magnum_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='pump_shotgun_fire']/Noise" name="heat_map_strength">1.0</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='pump_shotgun_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='pump_shotgun_s_fire']/Noise" name="heat_map_strength">0.8</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='pump_shotgun_s_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='sawed_off_shotgun_fire']/Noise" name="heat_map_strength">0.8</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='sawed_off_shotgun_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='shotgundb_fire']/Noise" name="heat_map_strength">1.0</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='shotgundb_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='autoshotgun_fire']/Noise" name="heat_map_strength">1.0</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='autoshotgun_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='blunderbuss_fire']/Noise" name="heat_map_strength">0.8</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='blunderbuss_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='hunting_rifle_fire']/Noise" name="heat_map_strength">0.9</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='hunting_rifle_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='hunting_rifle_s_fire']/Noise" name="heat_map_strength">0.6</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='hunting_rifle_s_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='tacticalar_fire']/Noise" name="heat_map_strength">0.7</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='tacticalar_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='sniperrifle_fire']/Noise" name="heat_map_strength">0.9</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='sniperrifle_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='sniperrifle_s_fire']/Noise" name="heat_map_strength">0.5</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='sniperrifle_s_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='sharpshooter_fire']/Noise" name="heat_map_strength">0.9</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='sharpshooter_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='sharpshooter_s_fire']/Noise" name="heat_map_strength">0.5</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='sharpshooter_s_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='ak47_fire']/Noise" name="heat_map_strength">0.7</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='ak47_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='ak47_s_fire']/Noise" name="heat_map_strength">0.4</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='ak47_s_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='m60_fire']/Noise" name="heat_map_strength">0.7</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='m60_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='m60_s_fire']/Noise" name="heat_map_strength">0.4</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='m60_s_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='m136_fire']/Noise" name="heat_map_strength">1</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='m136_fire']/Noise" name="heat_map_time">180</setattribute>
<!--<setattribute xpath="/Sounds/SoundDataNode[@name='glassdestroy']/Noise" name="heat_map_time">0</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='glassdestroy1']/Noise" name="heat_map_time">0</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='glassdestroy2']/Noise" name="heat_map_time">0</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='glassdestroy3']/Noise" name="heat_map_time">0</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='metaldestroy']/Noise" name="heat_map_time">0</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='stonedestroy']/Noise" name="heat_map_time">0</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='wooddestroy']/Noise" name="heat_map_time">0</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='wooddestroy1']/Noise" name="heat_map_time">0</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='wooddestroy2']/Noise" name="heat_map_time">0</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='wooddestroy3']/Noise" name="heat_map_time">0</setattribute>-->
<setattribute xpath="/Sounds/SoundDataNode[@name='bullethitmetal']/Noise" name="heat_map_strength">0.1</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='bullethitmetal']/Noise" name="heat_map_time">60</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='metalhitmetal']/Noise" name="heat_map_strength">0.05</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='metalhitmetal']/Noise" name="heat_map_time">60</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='stonehitmetal']/Noise" name="heat_map_strength">0.04</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='stonehitmetal']/Noise" name="heat_map_time">60</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='woodhitmetal']/Noise" name="heat_map_strength">0.03</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='woodhitmetal']/Noise" name="heat_map_time">60</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='metalhitstone']/Noise" name="heat_map_strength">0.04</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='metalhitstone']/Noise" name="heat_map_time">60</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='stonehitstone']/Noise" name="heat_map_strength">0.03</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='stonehitstone']/Noise" name="heat_map_time">60</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='glassdestroy']/Noise" name="heat_map_strength">0.5</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='glassdestroy1']/Noise" name="heat_map_strength">0.5</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='glassdestroy2']/Noise" name="heat_map_strength">0.5</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='glassdestroy3']/Noise" name="heat_map_strength">0.5</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='metaldestroy']/Noise" name="heat_map_strength">0.1</setattribute>
<append xpath="/Sounds/SoundDataNode[@name='metaldestroy1']">
<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="0.1" heat_map_time="60" />
</append>
<append xpath="/Sounds/SoundDataNode[@name='metaldestroy2']">
<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="0.1" heat_map_time="60" />
</append>
<append xpath="/Sounds/SoundDataNode[@name='metaldestroy3']">
<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="0.1" heat_map_time="60" />
</append>
<setattribute xpath="/Sounds/SoundDataNode[@name='stonedestroy']/Noise" name="heat_map_strength">0.085</setattribute>
<append xpath="/Sounds/SoundDataNode[@name='stonedestroy1']">
<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="0.085" heat_map_time="60" />
</append>
<append xpath="/Sounds/SoundDataNode[@name='stonedestroy2']">
<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="0.085" heat_map_time="60" />
</append>
<append xpath="/Sounds/SoundDataNode[@name='stonedestroy3']">
<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="0.085" heat_map_time="60" />
</append>
<setattribute xpath="/Sounds/SoundDataNode[@name='wooddestroy']/Noise" name="heat_map_strength">0.07</setattribute>
<append xpath="/Sounds/SoundDataNode[@name='wooddestroy1']">
<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="0.07" heat_map_time="60" />
</append>
<append xpath="/Sounds/SoundDataNode[@name='wooddestroy2']">
<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="0.07" heat_map_time="60" />
</append>
<append xpath="/Sounds/SoundDataNode[@name='wooddestroy3']">
<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="0.07" heat_map_time="60" />
</append>
<setattribute xpath="/Sounds/SoundDataNode[@name='glassdestroy']/Noise" name="heat_map_time">60</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='glassdestroy1']/Noise" name="heat_map_time">60</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='glassdestroy2']/Noise" name="heat_map_time">60</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='glassdestroy3']/Noise" name="heat_map_time">60</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='metaldestroy']/Noise" name="heat_map_time">60</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='stonedestroy']/Noise" name="heat_map_time">60</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='wooddestroy']/Noise" name="heat_map_time">60</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='turret_fire']/Noise" name="heat_map_strength">0.65</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='turret_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='junkturret_fire']/Noise" name="heat_map_strength">0.25</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='junkturret_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='junksledge_fire']/Noise" name="heat_map_strength">0.25</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='junksledge_fire']/Noise" name="heat_map_time">180</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='bladetrap_fire_lp']/Noise" name="heat_map_strength">0.05</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='bladetrap_fire_lp']/Noise" name="heat_map_time">60</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='bladetrap_dm1_lp']/Noise" name="heat_map_strength">0.05</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='bladetrap_dm1_lp']/Noise" name="heat_map_time">60</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='bladetrap_dm2_lp']/Noise" name="heat_map_strength">0.05</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='bladetrap_dm2_lp']/Noise" name="heat_map_time">60</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='darttrap_fire_lp']/Noise" name="heat_map_strength">0.05</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='darttrap_fire_lp']/Noise" name="heat_map_time">60</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='darttrap_fire']/Noise" name="heat_map_strength">0.05</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='darttrap_fire']/Noise" name="heat_map_time">60</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='explosion1']/Noise" name="heat_map_strength">5</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='explosion1']/Noise" name="heat_map_time">300</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='explosion2']/Noise" name="heat_map_strength">5</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='explosion2']/Noise" name="heat_map_time">300</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='explosion3']/Noise" name="heat_map_strength">5</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='explosion3']/Noise" name="heat_map_time">300</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='explosion_grenade']/Noise" name="heat_map_strength">5</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='explosion_grenade']/Noise" name="heat_map_time">300</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='explosion_charge']/Noise" name="heat_map_strength">5</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='explosion_charge']/Noise" name="heat_map_time">300</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='molotov_explosion']/Noise" name="heat_map_strength">0.2</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='molotov_explosion']/Noise" name="heat_map_time">90</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='treefallimpact']/Noise" name="heat_map_strength">0.05</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='treefallimpact']/Noise" name="heat_map_time">60</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='treelogimpact']/Noise" name="heat_map_strength">0.05</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='treelogimpact']/Noise" name="heat_map_time">60</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='trunkbreak']/Noise" name="heat_map_strength">0.05</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='trunkbreak']/Noise" name="heat_map_time">60</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='throwmetalhitmetal']/Noise" name="heat_map_strength">0.05</setattribute>
<setattribute xpath="/Sounds/SoundDataNode[@name='throwmetalhitmetal']/Noise" name="heat_map_time">60</setattribute>
</Config>