Files
7d2dXG/Mods/zzz_REBIRTH__Utils/Scripts/Network/NetPackageAddPlayerItem.cs
Nathaniel Cosford e06f2bd282 Add All Mods
2025-05-29 23:33:28 +09:30

57 lines
1.6 KiB
C#

public class NetPackageAddPlayerItem : NetPackage
{
public NetPackageAddPlayerItem Setup(string itemName, int _ownerID, int _count, string _soundName)
{
this.itemName = itemName;
this.ownerID = _ownerID;
this.count = _count;
this.soundName = _soundName;
return this;
}
public override void read(PooledBinaryReader _reader)
{
this.itemName = _reader.ReadString();
this.ownerID = _reader.ReadInt32();
this.count = _reader.ReadInt32();
this.soundName = _reader.ReadString();
}
public override void write(PooledBinaryWriter _writer)
{
base.write(_writer);
_writer.Write(this.itemName);
_writer.Write(this.ownerID);
_writer.Write(this.count);
_writer.Write(this.soundName);
}
public override void ProcessPackage(World _world, GameManager _callbacks)
{
//Log.Out("NetPackageAddPlayerItem-ProcessPackage 1");
if (_world == null || !_world.IsRemote())
{
//Log.Out("NetPackageAddPlayerItem-ProcessPackage 2");
return;
}
EntityPlayerLocal playerLocal = _world.GetEntity(this.ownerID) as EntityPlayerLocal;
if (playerLocal != null)
{
RebirthUtilities.addToPlayerInventory(ItemClass.GetItem(this.itemName, false), playerLocal, this.count, this.soundName);
}
}
public override int GetLength()
{
return 8;
}
private string itemName;
private int ownerID;
private int count;
private string soundName;
}