Files
7d2dXG/Mods/zzz_REBIRTH__Utils/Scripts/Network/NetPackageChangeNPCName.cs
Nathaniel Cosford e06f2bd282 Add All Mods
2025-05-29 23:33:28 +09:30

52 lines
1.2 KiB
C#

using UnityEngine.Scripting;
[Preserve]
public class NetPackageChangeNPCName : NetPackage
{
public NetPackageChangeNPCName Setup(int _npcEntityID, string _newName)
{
this.npcEntityID = _npcEntityID;
this.newName = _newName;
return this;
}
public override void read(PooledBinaryReader _reader)
{
this.npcEntityID = _reader.ReadInt32();
this.newName = _reader.ReadString();
}
public override void write(PooledBinaryWriter _writer)
{
base.write(_writer);
_writer.Write(this.npcEntityID);
_writer.Write(this.newName);
}
public override void ProcessPackage(World _world, GameManager _callbacks)
{
//Log.Out("NetPackageChangeNPCName-ProcessPackage 1");
if (_world == null || !_world.IsRemote())
{
//Log.Out("NetPackageChangeNPCName-ProcessPackage 2");
return;
}
EntityNPCRebirth npc = _world.GetEntity(this.npcEntityID) as EntityNPCRebirth;
if (npc != null)
{
npc.SetEntityName(this.newName);
}
}
public override int GetLength()
{
return 4;
}
private int npcEntityID;
private string newName;
}