Files
7d2dXG/Mods/zzz_REBIRTH__Utils/Scripts/Network/NetPackageQuestPointGotoSDX.cs
Nathaniel Cosford e06f2bd282 Add All Mods
2025-05-29 23:33:28 +09:30

170 lines
8.6 KiB
C#

public class NetPackageQuestPointGotoSDX : NetPackage
{
public NetPackageQuestPointGotoSDX Setup(int _playerId, FastTags<TagGroup.Global> _questTags, int _questCode, NetPackageQuestPointGotoSDX.QuestGotoTypes _gotoType, byte _difficulty, int posX = 0, int posZ = -1, float sizeX = 0f, float sizeY = 0f, float sizeZ = 0f, float offset = -1f, BiomeFilterTypes _biomeFilterType = BiomeFilterTypes.AnyBiome, string _biomeFilter = "")
{
//Log.Out("NetPackageQuestPointGotoSDX-Setup");
this.playerId = _playerId;
this.questCode = _questCode;
this.GotoType = _gotoType;
this.questTags = _questTags;
this.position = new Vector2((float)posX, (float)posZ);
this.size = new Vector3(sizeX, sizeY, sizeZ);
this.difficulty = _difficulty;
this.biomeFilterType = _biomeFilterType;
this.biomeFilter = _biomeFilter;
return this;
}
public override void read(PooledBinaryReader _br)
{
//Log.Out("NetPackageQuestPointGotoSDX-read");
this.playerId = _br.ReadInt32();
this.questCode = _br.ReadInt32();
this.GotoType = (NetPackageQuestPointGotoSDX.QuestGotoTypes)_br.ReadByte();
this.questTags = FastTags<TagGroup.Global>.Parse(_br.ReadString());
this.position = new Vector2((float)_br.ReadInt32(), (float)_br.ReadInt32());
this.size = StreamUtils.ReadVector3(_br);
this.difficulty = _br.ReadByte();
this.biomeFilterType = (BiomeFilterTypes)_br.ReadByte();
this.biomeFilter = _br.ReadString();
}
public override void write(PooledBinaryWriter _bw)
{
//Log.Out("NetPackageQuestPointGotoSDX-write");
base.write(_bw);
_bw.Write(this.playerId);
_bw.Write(this.questCode);
_bw.Write((byte)this.GotoType);
_bw.Write(this.questTags.ToString());
_bw.Write((int)this.position.x);
_bw.Write((int)this.position.y);
StreamUtils.Write(_bw, this.size);
_bw.Write(this.difficulty);
_bw.Write((byte)this.biomeFilterType);
_bw.Write(this.biomeFilter);
}
public override void ProcessPackage(World _world, GameManager _callbacks)
{
//Log.Out("NetPackageQuestPointGotoSDX-ProcessPackage");
if (_world == null)
{
return;
}
if (SingletonMonoBehaviour<ConnectionManager>.Instance.IsServer)
{
//Log.Out("NetPackageQuestPointGotoSDX-ProcessPackage-Server");
for (int i = 0; i < 5; i++)
{
EntityPlayer entityPlayer = GameManager.Instance.World.GetEntity(this.playerId) as EntityPlayer;
PrefabInstance prefabInstance = null;
prefabInstance = GameManager.Instance.World.ChunkClusters[0].ChunkProvider.GetDynamicPrefabDecorator().GetRandomPOINearWorldPos(new Vector2(entityPlayer.position.x, entityPlayer.position.z), 100, 4000000, this.questTags, this.difficulty, null, -1, BiomeFilterTypes.AnyBiome, "");
new Vector2((float)prefabInstance.boundingBoxPosition.x + (float)prefabInstance.boundingBoxSize.x / 2f, (float)prefabInstance.boundingBoxPosition.z + (float)prefabInstance.boundingBoxSize.z / 2f);
float numPlayerX = entityPlayer.position.x;
float numPlayerZ = entityPlayer.position.z;
if (prefabInstance != null)
{
Vector2 vector3a = new Vector2((float)prefabInstance.boundingBoxPosition.x + (float)prefabInstance.boundingBoxSize.x / 2f, (float)prefabInstance.boundingBoxPosition.z + (float)prefabInstance.boundingBoxSize.z / 2f);
float numPreFabX = (float)vector3a.x;
float numPreFabZ = (float)vector3a.y;
float numDiffXa = Math.Abs(numPreFabX - numPlayerX);
float numDiffZa = Math.Abs(numPreFabZ - numPlayerZ);
float numDiffa = Math.Abs(numDiffXa + numDiffZa);
//Log.Out("ObjectiveRandomGotoPOISDX-GetPosition-Prefab Name:" + prefabInstance.name);
//Log.Out("ObjectiveRandomGotoPOISDX-GetPosition-Original Prefab diffXa:" + numDiffXa + ", diffZa: " + numDiffZa);
//Log.Out("ObjectiveRandomGotoPOISDX-GetPosition-Original Prefab diff:" + numDiffa);
int minDistance = 400;
int maxDistance = 900;
//Log.Out("ObjectiveRandomGotoPOISDX-GetPosition-minDistance: " + minDistance + ", maxDistance: " + maxDistance);
for (int j = 0; j < 15; j++)
{
PrefabInstance prefabInstance2;
prefabInstance2 = GameManager.Instance.World.ChunkClusters[0].ChunkProvider.GetDynamicPrefabDecorator().GetRandomPOINearWorldPos(new Vector2(entityPlayer.position.x, entityPlayer.position.z), 100, 4000000, this.questTags, this.difficulty, null, -1, BiomeFilterTypes.AnyBiome, "");
Vector2 vector3b = new Vector2((float)prefabInstance2.boundingBoxPosition.x + (float)prefabInstance2.boundingBoxSize.x / 2f, (float)prefabInstance2.boundingBoxPosition.z + (float)prefabInstance2.boundingBoxSize.z / 2f);
numPreFabX = (float)vector3b.x;
numPreFabZ = (float)vector3b.y;
float numDiffXb = Math.Abs(numPreFabX - numPlayerX);
float numDiffZb = Math.Abs(numPreFabZ - numPlayerZ);
float numDiffb = Math.Abs(numDiffXb + numDiffZb);
if (numDiffb < numDiffa)
{
if ((numDiffb > minDistance) && (numDiffb < maxDistance))
{
prefabInstance = prefabInstance2;
numDiffa = numDiffb;
//Log.Out("ObjectiveRandomGotoPOISDX-GetPosition-Prefab Name:" + prefabInstance.name);
}
}
//Log.Out("ObjectiveRandomGotoPOISDX-GetPosition-New Prefab diffXb:" + numDiffXb + ", diffZb: " + numDiffZb);
//Log.Out("ObjectiveRandomGotoPOISDX-GetPosition-New Prefab diff:" + numDiffb);
}
}
if (prefabInstance != null)
{
SingletonMonoBehaviour<ConnectionManager>.Instance.SendPackage(NetPackageManager.GetPackage<NetPackageQuestPointGotoSDX>().Setup(this.playerId, this.questTags, this.questCode, this.GotoType, this.difficulty, prefabInstance.boundingBoxPosition.x, prefabInstance.boundingBoxPosition.z, (float)prefabInstance.boundingBoxSize.x, (float)prefabInstance.boundingBoxSize.y, (float)prefabInstance.boundingBoxSize.z, -1f, BiomeFilterTypes.AnyBiome, ""), false, this.playerId, -1, -1, null, 192);
return;
}
}
return;
}
EntityPlayer primaryPlayer = GameManager.Instance.World.GetPrimaryPlayer();
Quest quest = primaryPlayer.QuestJournal.FindActiveQuest(this.questCode);
if (quest != null)
{
for (int j = 0; j < quest.Objectives.Count; j++)
{
if (quest.Objectives[j] is ObjectiveGoto && this.GotoType == NetPackageQuestPointGotoSDX.QuestGotoTypes.Trader)
{
((ObjectiveGoto)quest.Objectives[j]).FinalizePoint(new Vector3(this.position.x, primaryPlayer.position.y, this.position.y), this.size);
}
else if (quest.Objectives[j] is ObjectiveClosestPOIGoto && this.GotoType == NetPackageQuestPointGotoSDX.QuestGotoTypes.Closest)
{
((ObjectiveClosestPOIGoto)quest.Objectives[j]).FinalizePoint(new Vector3(this.position.x, primaryPlayer.position.y, this.position.y), this.size);
}
else if (quest.Objectives[j] is ObjectiveRandomGotoPOISDX && this.GotoType == NetPackageQuestPointGotoSDX.QuestGotoTypes.RandomPOI)
{
((ObjectiveRandomGotoPOISDX)quest.Objectives[j]).FinalizePoint(new Vector3(this.position.x, primaryPlayer.position.y, this.position.y), this.size);
}
}
}
}
public override int GetLength()
{
return 32 + (this.biomeFilter.Length * 2);
}
private int playerId;
private int questCode;
private FastTags<TagGroup.Global> questTags;
private Vector2 position;
private Vector3 size;
private byte difficulty;
public NetPackageQuestPointGotoSDX.QuestGotoTypes GotoType;
private BiomeFilterTypes biomeFilterType;
private string biomeFilter;
public enum QuestGotoTypes
{
Trader,
Closest,
RandomPOI
}
}