Files
7d2dXG/Mods/zzz_REBIRTH__Utils/Scripts/Requirements/HasCurrentOrder.cs
Nathaniel Cosford e06f2bd282 Add All Mods
2025-05-29 23:33:28 +09:30

48 lines
1.1 KiB
C#

using System.Xml.Linq;
using UnityEngine.Scripting;
[Preserve]
public class HasCurrentOrder : TargetedCompareRequirementBase
{
public override bool IsValid(MinEventParams _params)
{
if (!base.IsValid(_params))
{
return false;
}
EntityAliveV2 entityAlive = this.target as EntityAliveV2;
if (entityAlive == null)
{
return false;
}
bool HasCurrentOrder = entityAlive.Buffs.GetCustomVar("CurrentOrder") == this.order;
if (!this.invert)
{
return HasCurrentOrder;
}
return !HasCurrentOrder;
}
public override bool ParseXAttribute(XAttribute _attribute)
{
bool flag = base.ParseXAttribute(_attribute);
if (!flag)
{
string name = _attribute.Name.LocalName;
if (name != null)
{
if (name == "order")
{
this.order = int.Parse(_attribute.Value);
return true;
}
}
}
return flag;
}
private int order;
}