Files
7d2dXG/Mods/zzzzVoltralux's POI Pack 1.0 (1.2)/Prefabs/POIs/Crash_Site_Voltralux.xml
Nathaniel Cosford e06f2bd282 Add All Mods
2025-05-29 23:33:28 +09:30

86 lines
3.5 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="0" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="42, 27, 42" />
<property name="RotationToFaceNorth" value="2" />
<property name="SleeperVolumeSize" value="19, 5, 21#10, 3, 20#11, 3, 20#15, 6, 7" />
<property name="SleeperVolumeStart" value="11, 4, 0#0, 6, 0#31, 6, 1#14, 4, 21" />
<property name="SleeperVolumeGroupId" value="0,0,0,0" />
<property name="SleeperVolumeGroup" value="S_Zom_HazMat_Only,3,3,zombieLab,3,3,zombieSoldier,2,2,animalChicken,2,2" />
<property name="SleeperIsLootVolume" value="False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,True" />
<property name="SleeperVolumeFlags" value="0,0,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # " />
<property name="Zoning" value="none" />
<property name="YOffset" value="-6" />
<property name="Tags" value="wilderness" />
<property name="QuestTags" value="clear, fetch, infested" />
<property class="IndexedBlockOffsets">
<property class="quest_wood">
<property name="0" value="39, 6, 22" />
</property>
<property class="POILight">
<property name="0" value="21, 4, 22" />
<property name="1" value="22, 4, 22" />
<property name="2" value="21, 4, 23" />
<property name="3" value="22, 4, 23" />
<property name="4" value="36, 26, 23" />
<property name="5" value="21, 4, 24" />
<property name="6" value="22, 4, 24" />
<property name="7" value="21, 4, 25" />
<property name="8" value="22, 4, 25" />
</property>
<property class="FetchContainer">
<property name="0" value="38, 6, 17" />
</property>
<property class="quest_wood_trees">
<property name="0" value="11, 6, 29" />
</property>
<property class="Rally">
<property name="0" value="21, 6, 40" />
</property>
</property>
<property class="Stats">
<property name="TotalVertices" value="367139" />
<property name="TotalTriangles" value="154425" />
<property class="BlockEntities">
<property name="Vertices" value="344522" />
<property name="Triangles" value="133044" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="16355" />
<property name="Triangles" value="11417" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="16" />
<property name="Triangles" value="8" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="96" />
<property name="Triangles" value="48" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes6">
<property name="Vertices" value="6150" />
<property name="Triangles" value="9908" />
</property>
</property>
</prefab>