Files
7d2dXG/Mods/zzzzZZTong-Prefabs/Prefabs/POIs/zztong_delos_oldwest_01.xml
Nathaniel Cosford e06f2bd282 Add All Mods
2025-05-29 23:33:28 +09:30

113 lines
5.6 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DifficultyTier" value="4" />
<property name="QuestTags" value="clear" />
<property name="ShowQuestClearCount" value="2" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="42, 33, 42" />
<property name="RotationToFaceNorth" value="2" />
<property name="DuplicateRepeatDistance" value="4000" />
<property name="Zoning" value="none" />
<property name="Tags" value="wilderness, oldwest" />
<property name="POIMarkerSize" value="7, 4, 7#3, 6, 3#1, 3, 1#2, 2, 8#3, 0, 5" />
<property name="POIMarkerStart" value="34, 13, 25#37, 14, 2#37, 14, 23#7, 14, 7#19, 14, -5" />
<property name="POIMarkerGroup" value="coop,clock,hive,wood,roadexit" />
<property name="POIMarkerTags" value="####" />
<property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn,RoadExit" />
<property name="POIMarkerPartToSpawn" value="part_chicken_coup_04,part_street_clock,part_zztong_beehive_01,part_zztong_firewood_03," />
<property name="POIMarkerPartRotations" value="3,0,0,0,2" />
<property name="POIMarkerPartSpawnChance" value="0.4,0.4,0.4,0.4,1" />
<property name="SleeperVolumeSize" value="22, 3, 14#24, 3, 10#24, 4, 9#7, 4, 9#7, 4, 7#8, 4, 17#13, 4, 17#14, 4, 16#12, 5, 14#19, 3, 15#11, 5, 6#9, 3, 11#13, 3, 10#12, 4, 15" />
<property name="SleeperVolumeStart" value="9, 20, 6#9, 20, 21#9, 20, 32#25, 15, 32#25, 15, 24#23, 15, 6#9, 15, 6#9, 15, 25#15, 8, 24#11, 8, 8#17, 2, 5#10, 2, 12#19, 2, 12#15, 2, 23" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,2,3,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,3,3,GroupGenericZombie,5,6,GroupGenericZombie,2,2,GroupGenericZombie,5,5,GroupLabWorker,7,8,GroupGenericZombie,3,3,GroupLabWorker,5,5,GroupLabWorker,4,4,GroupLabWorker,5,5" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="YOffset" value="-14" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # " />
<property name="EditorGroups" value="Wilderness, oldwest" />
<property class="Stats">
<property name="TotalVertices" value="1053641" />
<property name="TotalTriangles" value="435306" />
<property class="BlockEntities">
<property name="Vertices" value="904145" />
<property name="Triangles" value="343868" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="137444" />
<property name="Triangles" value="73490" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="1966" />
<property name="Triangles" value="1516" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="10086" />
<property name="Triangles" value="16432" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
<property name="0" value="36, 14, 36" />
</property>
<property class="challenge_polymers">
<property name="0" value="27, 21, 37" />
<property name="1" value="21, 27, 39" />
</property>
<property class="TraderOnOff">
<property name="0" value="37, 14, 14" />
<property name="1" value="37, 14, 16" />
</property>
<property class="challenge_leather">
<property name="0" value="30, 21, 27" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="28, 2, 22" />
<property name="1" value="26, 2, 24" />
<property name="2" value="26, 8, 25" />
<property name="3" value="25, 2, 28" />
<property name="4" value="26, 8, 28" />
</property>
<property class="POILight">
<property name="0" value="25, 5, 26" />
<property name="1" value="25, 11, 26" />
<property name="2" value="25, 5, 32" />
<property name="3" value="25, 11, 32" />
<property name="4" value="25, 5, 35" />
<property name="5" value="25, 11, 35" />
</property>
<property class="challenge_gore">
<property name="0" value="25, 21, 22" />
<property name="1" value="26, 21, 24" />
<property name="2" value="29, 21, 24" />
</property>
<property class="challenge_sinks">
<property name="0" value="27, 2, 37" />
<property name="1" value="27, 8, 37" />
</property>
<property class="Rally">
<property name="0" value="36, 15, 10" />
</property>
<property class="quest_feather">
<property name="0" value="22, 27, 32" />
</property>
</property>
</prefab>