Files
7d2dXG/Mods/zzzzZZTong-Prefabs/Prefabs/POIs/zztong_oil_pump_jack_01.xml
Nathaniel Cosford e06f2bd282 Add All Mods
2025-05-29 23:33:28 +09:30

73 lines
3.0 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DifficultyTier" value="0" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="25, 14, 25" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
<property name="YOffset" value="-3" />
<property name="SleeperVolumeSize" value="21, 7, 21" />
<property name="SleeperVolumeStart" value="2, 3, 2" />
<property name="SleeperVolumeGroupId" value="0" />
<property name="SleeperVolumeGroup" value="ZomUtilityWorker,1,2" />
<property name="SleeperIsLootVolume" value="False" />
<property name="SleeperIsQuestExclude" value="False" />
<property name="SleeperVolumeFlags" value="0" />
<property name="Tags" value="wilderness, rural, gateway, zzbartertown" />
<property name="DuplicateRepeatDistance" value="2000" />
<property name="SleeperVolumeTriggeredBy" value=" " />
<property name="POIMarkerSize" value="3, 1, 5" />
<property name="POIMarkerStart" value="11, 2, -5" />
<property name="POIMarkerGroup" value="Road" />
<property name="POIMarkerTags" value="" />
<property name="POIMarkerType" value="RoadExit" />
<property name="POIMarkerPartToSpawn" value="" />
<property name="POIMarkerPartRotations" value="2" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property class="Stats">
<property name="TotalVertices" value="43982" />
<property name="TotalTriangles" value="20336" />
<property class="BlockEntities">
<property name="Vertices" value="35260" />
<property name="Triangles" value="12494" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="6950" />
<property name="Triangles" value="4746" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="1772" />
<property name="Triangles" value="3096" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="challenge_polymers">
<property name="0" value="20, 3, 3" />
</property>
<property class="TraderOnOff">
<property name="0" value="12, 3, 1" />
</property>
</property>
</prefab>