39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using InControl;
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public class PlayerActionToggleMode : CustomPlayerActionVersionBase
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{
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public static PlayerActionToggleMode Instance { get; private set; }
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public override ControllerActionType ControllerActionDisplay => ControllerActionType.OnFoot;
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public PlayerAction Toggle;
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public PlayerActionToggleMode()
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{
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Name = "WeaponMode";
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Version = 1;
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Instance = this;
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Enabled = true;
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var localActions = Platform.PlatformManager.NativePlatform.Input.PrimaryPlayer;
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var permaActions = localActions.PermanentActions;
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UserData = new PlayerActionData.ActionSetUserData(new PlayerActionsBase[] { localActions, permaActions });
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localActions.AddUniConflict(this);
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permaActions.AddUniConflict(this);
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}
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public override void CreateActions()
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{
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Toggle = CreatePlayerAction("ToggleMode");
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Toggle.UserData = new PlayerActionData.ActionUserData("inpActToggleWeaponModeName", "inpActToggleWeaponModeDesc", PlayerActionData.GroupPlayerControl);
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}
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public override void CreateDefaultJoystickBindings()
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{
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}
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public override void CreateDefaultKeyboardBindings()
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{
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Toggle.AddDefaultBinding(new Key[] { Key.X });
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}
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}
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