Files
7d2dXG/Mods/zzz_REBIRTH__Utils/Scripts/Network/NetPackageSetNavObjectRebirth.cs
Nathaniel Cosford 062dfab2cd Patched
2025-05-30 01:04:40 +09:30

48 lines
1.1 KiB
C#

using UnityEngine.Scripting;
[Preserve]
public class NetPackageSetNavObjectRebirth : NetPackage
{
public NetPackageSetNavObjectRebirth Setup(int targetId, string iconName)
{
this.m_targetId = targetId;
this.iconName = iconName;
return this;
}
public override void read(PooledBinaryReader _reader)
{
this.m_targetId = _reader.ReadInt32();
this.iconName = _reader.ReadString();
}
public override void write(PooledBinaryWriter _writer)
{
base.write(_writer);
_writer.Write(this.m_targetId);
_writer.Write(this.iconName);
}
public override void ProcessPackage(World _world, GameManager _callbacks)
{
if (_world == null || !_world.IsRemote())
{
return;
}
EntityAlive entityAlive = _world.GetEntity(this.m_targetId) as EntityAlive;
if (entityAlive == null)
{
return;
}
entityAlive.AddNavObject(this.iconName, "", "");
}
public override int GetLength()
{
return 8;
}
private int m_targetId;
private string iconName;
}