Files
7d2dXG/Mods/zzz_REBIRTH__Utils/Scripts/Network/NetPackageSetScenarioDisplay.cs
Nathaniel Cosford 062dfab2cd Patched
2025-05-30 01:04:40 +09:30

49 lines
1.2 KiB
C#

public class NetPackageSetScenarioDisplay : NetPackage
{
private int displayToUpdate;
private bool value;
public NetPackageSetScenarioDisplay Setup(int _displayToUpdate, bool _value)
{
this.displayToUpdate = _displayToUpdate;
this.value = _value;
return this;
}
public override void read(PooledBinaryReader _br)
{
this.displayToUpdate = _br.ReadInt32();
this.value = _br.ReadBoolean();
}
public override void write(PooledBinaryWriter _bw)
{
base.write(_bw);
_bw.Write(this.displayToUpdate);
_bw.Write(this.value);
}
public override int GetLength()
{
return 4;
}
public override void ProcessPackage(World _world, GameManager _callbacks)
{
//Log.Out("NetPackageSetScenarioDisplay-ProcessPackage START");
if (_world == null)
{
//Log.Out("NetPackageSetScenarioDisplay-ProcessPackage 1");
return;
}
if (displayToUpdate == 1) // Purge
{
RebirthVariables.purgeDisplay = this.value;
RebirthVariables.purgePrefabName = "";
RebirthVariables.purgePrefabPosition = Vector3.zero;
}
}
}