Files
7d2dXG/Mods/zzzzZZTong-Prefabs/Prefabs/POIs/zztong_scout_lodge_01.xml
Nathaniel Cosford 062dfab2cd Patched
2025-05-30 01:04:40 +09:30

104 lines
4.5 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DifficultyTier" value="1" />
<property name="QuestTags" value="clear, fetch, infested" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="42, 23, 42" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
<property name="SleeperVolumeSize" value="22, 4, 15#22, 5, 13#22, 4, 9#22, 5, 11" />
<property name="SleeperVolumeStart" value="10, 7, 9#10, 11, 9#10, 7, 24#10, 11, 22" />
<property name="SleeperVolumeGroupId" value="0,0,0,0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,3,3" />
<property name="SleeperIsLootVolume" value="False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0" />
<property name="YOffset" value="-3" />
<property name="Tags" value="rural" />
<property name="POIMarkerSize" value="7, 13, 3#1, 3, 1#1, 3, 1#1, 2, 5" />
<property name="POIMarkerStart" value="16, 2, -3#10, 7, 18#5, 3, 4#3, 3, 16" />
<property name="POIMarkerGroup" value="driveway,electric,beehive,firewood" />
<property name="POIMarkerTags" value="rural###" />
<property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_driveway_rural_12,part_large_fusebox_01,part_zztong_beehive_01,part_zztong_firewood_01" />
<property name="POIMarkerPartRotations" value="2,3,0,0" />
<property name="POIMarkerPartSpawnChance" value="1,0.4,0.8,1" />
<property name="SleeperVolumeTriggeredBy" value=" # # # " />
<property name="EditorGroups" value="rural" />
<property class="Stats">
<property name="TotalVertices" value="389511" />
<property name="TotalTriangles" value="181216" />
<property class="BlockEntities">
<property name="Vertices" value="336257" />
<property name="Triangles" value="146166" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="44822" />
<property name="Triangles" value="24306" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="2856" />
<property name="Triangles" value="1904" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="5576" />
<property name="Triangles" value="8840" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="quest_wood_trees">
<property name="0" value="37, 3, 37" />
</property>
<property class="quest_wood">
<property name="0" value="38, 3, 36" />
</property>
<property class="TraderOnOff">
<property name="0" value="26, 8, 25" />
<property name="1" value="22, 9, 29" />
</property>
<property class="POILight">
<property name="0" value="28, 9, 24" />
<property name="1" value="23, 10, 26" />
<property name="2" value="25, 11, 27" />
<property name="3" value="23, 10, 29" />
<property name="4" value="25, 11, 29" />
</property>
<property class="challenge_polymers">
<property name="0" value="26, 9, 21" />
</property>
<property class="challenge_sinks">
<property name="0" value="29, 8, 26" />
<property name="1" value="25, 9, 27" />
<property name="2" value="29, 8, 28" />
<property name="3" value="25, 9, 29" />
<property name="4" value="29, 8, 30" />
</property>
<property class="Rally">
<property name="0" value="21, 4, 3" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="26, 8, 14" />
</property>
<property class="FetchContainer">
<property name="0" value="23, 13, 17" />
</property>
</property>
</prefab>