Files
7d2dXG/Mods/zzzzZZTong-Prefabs/Prefabs/POIs/zztong_storage_01.xml
Nathaniel Cosford 062dfab2cd Patched
2025-05-30 01:04:40 +09:30

117 lines
5.9 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="True" />
<property name="DifficultyTier" value="1" />
<property name="QuestTags" value="clear, fetch, infested" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="60, 23, 60" />
<property name="RotationToFaceNorth" value="2" />
<property name="Tags" value="rural, gateway" />
<property name="Zoning" value="none" />
<property name="SleeperVolumeSize" value="15, 6, 8#14, 4, 5#5, 8, 5#7, 9, 25#7, 6, 11#11, 6, 3" />
<property name="SleeperVolumeStart" value="22, 3, 4#21, 3, 46#31, 3, 24#23, 3, 14#30, 3, 13#39, 3, 38" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,3,3,GroupGenericZombie,2,3,GroupGenericZombie,2,2,GroupGenericZombie,1,2" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,3,0,0,0" />
<property name="YOffset" value="-3" />
<property name="POIMarkerSize" value="4, 2, 4#7, 13, 3#7, 13, 3#6, 2, 4#2, 3, 6#6, 3, 2#2, 3, 6#4, 4, 2#3, 3, 2#6, 4, 3#3, 4, 3#6, 1, 1#6, 1, 1#2, 2, 5#7, 13, 2#7, 13, 2" />
<property name="POIMarkerStart" value="8, 3, 14#15, 2, -3#37, 2, -3#46, 3, 10#57, 3, 27#23, 3, 57#1, 3, 35#10, 3, 39#26, 3, 13#45, 3, 30#47, 3, 45#38, 3, 1#15, 3, 1#50, 3, 17#15, 2, -2#37, 2, -2" />
<property name="POIMarkerGroup" value="carblocks,driveway1,driveway2,dumpster,fence1,fence2,fence3,sign,lab,lift,sculpture,barrier1,barrier2,targets,driveway1,driveway2" />
<property name="POIMarkerTags" value="#rural#rural############gateway#gateway" />
<property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_car_on_blocks_01,part_driveway_rural_12,part_driveway_rural_12,part_dumpster,part_fence_industrial_broken,part_fence_industrial_broken,part_fence_industrial_broken,part_kiosk_sign_01,part_lab_greeble_10,part_lift_03,part_sculpture_02,part_zztong_barrier6,part_zztong_barrier6,part_zztong_targets_02,part_zztong_driveway_gateway_07,part_zztong_driveway_gateway_07" />
<property name="POIMarkerPartRotations" value="1,2,2,1,1,0,3,0,0,0,0,0,0,1,2,2" />
<property name="POIMarkerPartSpawnChance" value="0.7,1,1,0.3,0.5,0.5,0.5,0.2,0.2,0.4,0.2,0.4,0.4,0.6,1,1" />
<property name="SleeperVolumeTriggeredBy" value=" # #1# # # " />
<property class="Stats">
<property name="TotalVertices" value="334159" />
<property name="TotalTriangles" value="187426" />
<property class="BlockEntities">
<property name="Vertices" value="239857" />
<property name="Triangles" value="119000" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="84868" />
<property name="Triangles" value="52558" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="9434" />
<property name="Triangles" value="15868" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="quest_wood">
<property name="0" value="56, 3, 53" />
<property name="1" value="49, 3, 55" />
<property name="2" value="48, 3, 56" />
<property name="3" value="49, 3, 56" />
</property>
<property class="challenge_cars">
<property name="0" value="50, 3, 35" />
</property>
<property class="challenge_polymers">
<property name="0" value="47, 3, 14" />
<property name="1" value="52, 3, 29" />
</property>
<property class="challenge_sinks">
<property name="0" value="27, 3, 30" />
<property name="1" value="28, 4, 30" />
</property>
<property class="quest_wood_trees">
<property name="0" value="55, 3, 49" />
</property>
<property class="Rally">
<property name="0" value="25, 4, 2" />
</property>
<property class="challenge_mech_parts">
<property name="0" value="25, 4, 7" />
</property>
<property class="TraderOnOff">
<property name="0" value="34, 3, 30" />
<property name="1" value="34, 3, 34" />
</property>
<property class="POILight">
<property name="0" value="35, 5, 30" />
<property name="1" value="35, 5, 34" />
</property>
<property class="FetchContainer">
<property name="0" value="28, 3, 22" />
</property>
<property class="challenge_leather">
<property name="0" value="33, 4, 7" />
<property name="1" value="34, 4, 7" />
<property name="2" value="33, 4, 9" />
<property name="3" value="34, 4, 9" />
</property>
<property class="challenge_steel">
<property name="0" value="31, 3, 17" />
<property name="1" value="32, 3, 17" />
<property name="2" value="33, 3, 17" />
<property name="3" value="31, 3, 19" />
<property name="4" value="33, 3, 19" />
</property>
</property>
</prefab>