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138
Harmony/ReversePatches.cs
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138
Harmony/ReversePatches.cs
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using HarmonyLib;
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using InControl;
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using System;
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using System.Collections.Generic;
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using System.Reflection.Emit;
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internal static class ReversePatches
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{
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//[HarmonyPatch(typeof(XUiC_OptionsControls), nameof(XUiC_OptionsControls.createControlsEntries))]
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//[HarmonyReversePatch(HarmonyReversePatchType.Snapshot)]
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internal static void InitPlayerActionList(XUiC_OptionsControls __instance)
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{
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//IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
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//{
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// if (instructions == null)
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// {
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// yield break;
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// }
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// yield return CodeInstruction.Call(typeof(CustomPlayerActionManager), nameof(CustomPlayerActionManager.InitCustomControls));
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// foreach (var code in instructions)
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// {
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// if (code.opcode != OpCodes.Stloc_1)
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// {
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// yield return code;
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// }
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// else
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// {
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// yield return new CodeInstruction(OpCodes.Pop);
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// yield return new CodeInstruction(OpCodes.Ldloc_0);
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// yield return CodeInstruction.Call(typeof(CustomPlayerActionManager), nameof(CustomPlayerActionManager.ResizeGrid));
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// yield return new CodeInstruction(OpCodes.Ret);
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// break;
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// }
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// }
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//}
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//_ = Transpiler(null);
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SortedDictionary<PlayerActionData.ActionTab, SortedDictionary<PlayerActionData.ActionGroup, List<PlayerAction>>> sortedDictionary = new SortedDictionary<PlayerActionData.ActionTab, SortedDictionary<PlayerActionData.ActionGroup, List<PlayerAction>>>();
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PlayerActionsBase[] array = CustomPlayerActionManager.CreateActionArray(new PlayerActionsBase[5]
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{
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__instance.xui.playerUI.playerInput,
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__instance.xui.playerUI.playerInput.VehicleActions,
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__instance.xui.playerUI.playerInput.PermanentActions,
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__instance.xui.playerUI.playerInput.GUIActions,
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PlayerActionsGlobal.Instance
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});
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for (int i = 0; i < array.Length; i++)
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{
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foreach (PlayerAction action in array[i].Actions)
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{
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if (!(action.UserData is PlayerActionData.ActionUserData actionUserData))
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{
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continue;
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}
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switch (actionUserData.appliesToInputType)
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{
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default:
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throw new ArgumentOutOfRangeException();
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case PlayerActionData.EAppliesToInputType.KbdMouseOnly:
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case PlayerActionData.EAppliesToInputType.Both:
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if (!actionUserData.doNotDisplay)
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{
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SortedDictionary<PlayerActionData.ActionGroup, List<PlayerAction>> sortedDictionary2;
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if (sortedDictionary.ContainsKey(actionUserData.actionGroup.actionTab))
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{
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sortedDictionary2 = sortedDictionary[actionUserData.actionGroup.actionTab];
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}
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else
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{
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sortedDictionary2 = new SortedDictionary<PlayerActionData.ActionGroup, List<PlayerAction>>();
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sortedDictionary.Add(actionUserData.actionGroup.actionTab, sortedDictionary2);
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}
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List<PlayerAction> list;
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if (sortedDictionary2.ContainsKey(actionUserData.actionGroup))
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{
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list = sortedDictionary2[actionUserData.actionGroup];
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}
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else
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{
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list = new List<PlayerAction>();
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sortedDictionary2.Add(actionUserData.actionGroup, list);
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}
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list.Add(action);
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}
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break;
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case PlayerActionData.EAppliesToInputType.None:
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case PlayerActionData.EAppliesToInputType.ControllerOnly:
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break;
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}
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}
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}
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CustomPlayerActionManager.ResizeGrid(sortedDictionary);
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}
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internal static void InitControllerActionList(XUiC_OptionsController __instance)
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{
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PlayerActionsBase[] array = new PlayerActionsBase[]
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{
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__instance.xui.playerUI.playerInput,
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__instance.xui.playerUI.playerInput.VehicleActions
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};
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Dictionary<string, List<PlayerAction>> dictionary = new Dictionary<string, List<PlayerAction>>();
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dictionary.Add("inpTabPlayerOnFoot", new List<PlayerAction>());
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PlayerActionsBase[] array2 = array;
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for (int i = 0; i < array2.Length; i++)
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{
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foreach (PlayerAction playerAction in array2[i].ControllerRebindableActions)
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{
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PlayerActionData.ActionUserData actionUserData = playerAction.UserData as PlayerActionData.ActionUserData;
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if (actionUserData != null)
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{
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if (actionUserData.actionGroup.actionTab.tabNameKey == "inpTabPlayerControl" || actionUserData.actionGroup.actionTab.tabNameKey == "inpTabToolbelt")
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{
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dictionary["inpTabPlayerOnFoot"].Add(playerAction);
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}
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else if (dictionary.ContainsKey(actionUserData.actionGroup.actionTab.tabNameKey))
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{
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dictionary[actionUserData.actionGroup.actionTab.tabNameKey].Add(playerAction);
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}
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else
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{
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dictionary.Add(actionUserData.actionGroup.actionTab.tabNameKey, new List<PlayerAction>());
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dictionary[actionUserData.actionGroup.actionTab.tabNameKey].Add(playerAction);
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}
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}
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}
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}
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dictionary["inpTabPlayerOnFoot"].Add(__instance.xui.playerUI.playerInput.PermanentActions.PushToTalk);
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CustomPlayerActionManager.CreateControllerActions(dictionary);
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CustomPlayerActionManager.ResizeControllerGrid(dictionary);
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}
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}
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