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187
Config/gameevents.xml
Normal file
187
Config/gameevents.xml
Normal file
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<gameevents>
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<append xpath="/gameevents">
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<action_sequence name="mpl_DumpsterSpawnRats">
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<property name="action_type" value="Game"/>
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<property name="allow_while_dead" value="false"/>
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<requirement class="RandomRoll">
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<property name="min_max" value="0,100"/>
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<property name="operation" value="LTE"/>
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<property name="value" value="100"/>
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</requirement>
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<action class="SpawnEntity">
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<property name="entity_names" value="mpl_animalRat"/>
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<property name="spawn_count" value="1"/>
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<property name="air_spawn" value="false"/>
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<property name="add_to_group" value="zombies"/>
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<property name="safe_spawn" value="true"/>
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<property name="min_distance" value="2"/>
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<property name="max_distance" value="3"/>
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</action>
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</action_sequence>
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<action_sequence name="mpl_DumpsterSpawnRoaches">
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<property name="allow_while_dead" value="false"/>
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<action class="BlockReplaceAttack">
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<property name="target_position" value="0, 0, 0" />
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<property name="offset_type" value="Relative" />
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<property name="min_offset" value="0,0,0" />
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<property name="max_offset" value="1,2,1" />
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<property name="spacing" value="1" />
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<property name="random_chance" value="1" />
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<property name="exclude_position" value="true" />
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<property name="block_to" value="MPL_RoachUnevenSingle" />
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<property name="empty_only" value="true" />
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</action>
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</action_sequence>
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<action_sequence name="mpl_DumpsterSpawnBats">
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<property name="action_type" value="Game"/>
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<property name="allow_while_dead" value="false"/>
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<requirement class="RandomRoll">
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<property name="min_max" value="0,100"/>
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<property name="operation" value="LTE"/>
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<property name="value" value="100"/>
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</requirement>
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<action class="SpawnEntity">
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<property name="entity_names" value="mpl_animalZombieBat"/>
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<property name="spawn_count" value="1"/>
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<property name="air_spawn" value="false"/>
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<property name="add_to_group" value="zombies"/>
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<property name="safe_spawn" value="true"/>
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<property name="min_distance" value="2"/>
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<property name="max_distance" value="3"/>
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</action>
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</action_sequence>
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<action_sequence name="action_shock_everyone">
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<property name="allow_user_trigger" value="false" />
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<property name="category" value="twitch_actions" />
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<requirement class="NearbyEntities" >
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<property name="max_distance" value="10" />
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</requirement>
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<action class="AddEntitiesToGroup">
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<property name="phase" value="1" />
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<property name="group_name" value="targets" />
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<property name="max_distance" value="10" />
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</action>
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<action class="PlaySound">
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<property name="phase" value="1" />
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<property name="sound" value="twitch_shock_near" />
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</action>
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<action class="AddBuff">
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<property name="phase" value="1" />
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<property name="target_group" value="targets" />
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<property name="buff_name" value="buffShocked" />
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</action>
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<action class="PlaySound">
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<property name="sound" value="" param1="twitchsound" />
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<property name="phase" value="1" />
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<property name="inside_head" value="true" />
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</action>
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<action class="PlaySound">
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<property name="phase" value="1" />
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<property name="sound" value="twitch_shock_near" param1="buffsound" />
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<property name="inside_head" value="true" />
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<property name="delay" value="0" param1="buffsounddelay" />
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</action>
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<action class="AddBuff">
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<property name="phase" value="1" />
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<property name="buff_name" value="buffShocked_Low" param1="addbuff" />
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</action>
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<action class="Delay">
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<property name="time" value="3" />
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<property name="phase" value="2" />
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</action>
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<action class="Delay">
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<property name="time" value="1" />
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<property name="phase" value="3" />
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</action>
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<action class="AddBuff">
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<property name="phase" value="3" />
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<property name="buff_name" value="buffInjuryKnockdown02" param1="addbuff" />
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</action>
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<action class="AddBuff">
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<property name="phase" value="4" />
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<property name="target_group" value="targets" />
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<property name="buff_name" value="buffInjuryUnconscious" param1="addbuff" />
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</action>
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</action_sequence>
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<action_sequence name="action_shock_player">
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<property name="allow_user_trigger" value="false" />
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<property name="category" value="twitch_actions" />
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<action class="PlaySound">
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<property name="sound" value="" param1="twitchsound" />
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<property name="phase" value="1" />
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<property name="inside_head" value="true" />
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</action>
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<action class="PlaySound">
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<property name="phase" value="1" />
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<property name="sound" value="twitch_shock_near" param1="buffsound" />
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<property name="inside_head" value="true" />
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<property name="delay" value="0" param1="buffsounddelay" />
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</action>
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<action class="AddBuff">
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<property name="phase" value="1" />
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<property name="buff_name" value="buffShocked_Low" param1="addbuff" />
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</action>
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<action class="Delay">
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<property name="time" value="3" />
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<property name="phase" value="2" />
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</action>
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<action class="AddBuff">
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<property name="phase" value="3" />
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<property name="buff_name" value="buffInjuryUnconscious" param1="addbuff" />
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</action>
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</action_sequence>
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</append>
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</gameevents>
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