Upload from upload_mods.ps1
BIN
Prefabs/POIs/GrafittiSamples_by_MPLogue.blocks.nim
Normal file
BIN
Prefabs/POIs/GrafittiSamples_by_MPLogue.ins
Normal file
BIN
Prefabs/POIs/GrafittiSamples_by_MPLogue.tts
Normal file
59
Prefabs/POIs/GrafittiSamples_by_MPLogue.xml
Normal file
@@ -0,0 +1,59 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<prefab>
|
||||
<property name="CopyAirBlocks" value="True" />
|
||||
<property name="ExcludeDistantPOIMesh" value="False" />
|
||||
<property name="ExcludePOICulling" value="False" />
|
||||
<property name="DistantPOIYOffset" value="0" />
|
||||
<property name="AllowTopSoilDecorations" value="False" />
|
||||
<property name="DifficultyTier" value="0" />
|
||||
<property name="ShowQuestClearCount" value="1" />
|
||||
<property name="TraderArea" value="False" />
|
||||
<property name="PrefabSize" value="53, 17, 80" />
|
||||
<property name="RotationToFaceNorth" value="2" />
|
||||
<property name="Zoning" value="none" />
|
||||
<property name="SleeperVolumeSize" value="15, 3, 8" />
|
||||
<property name="SleeperVolumeStart" value="25, 1, 3" />
|
||||
<property name="SleeperVolumeGroupId" value="0" />
|
||||
<property name="SleeperVolumeGroup" value="GroupGenericZombie,11,11" />
|
||||
<property name="SleeperIsLootVolume" value="False" />
|
||||
<property name="SleeperIsQuestExclude" value="False" />
|
||||
<property name="SleeperVolumeFlags" value="1" />
|
||||
<property name="SleeperVolumeTriggeredBy" value=" " />
|
||||
<property class="Stats">
|
||||
<property name="TotalVertices" value="125995" />
|
||||
<property name="TotalTriangles" value="80580" />
|
||||
<property class="BlockEntities">
|
||||
<property name="Vertices" value="39483" />
|
||||
<property name="Triangles" value="31220" />
|
||||
</property>
|
||||
<property class="ChunkMeshes0">
|
||||
<property name="Vertices" value="86512" />
|
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<property name="Triangles" value="49360" />
|
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</property>
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<property class="ChunkMeshes1">
|
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<property name="Vertices" value="0" />
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<property class="ChunkMeshes2">
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|
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<property class="ChunkMeshes3">
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<property name="Vertices" value="0" />
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</property>
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<property class="ChunkMeshes4">
|
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<property name="Vertices" value="0" />
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<property name="Triangles" value="0" />
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</property>
|
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<property class="ChunkMeshes5">
|
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<property name="Vertices" value="0" />
|
||||
<property name="Triangles" value="0" />
|
||||
</property>
|
||||
</property>
|
||||
<property class="IndexedBlockOffsets">
|
||||
<property class="challenge_sinks">
|
||||
<property name="0" value="28, 5, 36" />
|
||||
</property>
|
||||
</property>
|
||||
</prefab>
|
||||
BIN
Prefabs/POIs/UrbanDecayGrafitti_by_MPLogue.blocks.nim
Normal file
BIN
Prefabs/POIs/UrbanDecayGrafitti_by_MPLogue.ins
Normal file
BIN
Prefabs/POIs/UrbanDecayGrafitti_by_MPLogue.tts
Normal file
46
Prefabs/POIs/UrbanDecayGrafitti_by_MPLogue.xml
Normal file
@@ -0,0 +1,46 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<prefab>
|
||||
<property name="CopyAirBlocks" value="True" />
|
||||
<property name="ExcludeDistantPOIMesh" value="False" />
|
||||
<property name="ExcludePOICulling" value="False" />
|
||||
<property name="DistantPOIYOffset" value="0" />
|
||||
<property name="AllowTopSoilDecorations" value="False" />
|
||||
<property name="DifficultyTier" value="0" />
|
||||
<property name="ShowQuestClearCount" value="1" />
|
||||
<property name="TraderArea" value="False" />
|
||||
<property name="PrefabSize" value="106, 20, 67" />
|
||||
<property name="RotationToFaceNorth" value="2" />
|
||||
<property name="Zoning" value="none" />
|
||||
<property class="Stats">
|
||||
<property name="TotalVertices" value="115322" />
|
||||
<property name="TotalTriangles" value="78996" />
|
||||
<property class="BlockEntities">
|
||||
<property name="Vertices" value="41618" />
|
||||
<property name="Triangles" value="42144" />
|
||||
</property>
|
||||
<property class="ChunkMeshes0">
|
||||
<property name="Vertices" value="73704" />
|
||||
<property name="Triangles" value="36852" />
|
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</property>
|
||||
<property class="ChunkMeshes1">
|
||||
<property name="Vertices" value="0" />
|
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<property name="Triangles" value="0" />
|
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</property>
|
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<property class="ChunkMeshes2">
|
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<property name="Vertices" value="0" />
|
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<property name="Triangles" value="0" />
|
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</property>
|
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<property class="ChunkMeshes3">
|
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<property name="Vertices" value="0" />
|
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<property name="Triangles" value="0" />
|
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</property>
|
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<property class="ChunkMeshes4">
|
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<property name="Vertices" value="0" />
|
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<property name="Triangles" value="0" />
|
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</property>
|
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<property class="ChunkMeshes5">
|
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<property name="Vertices" value="0" />
|
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<property name="Triangles" value="0" />
|
||||
</property>
|
||||
</property>
|
||||
</prefab>
|
||||
BIN
Prefabs/POIs/remnant_burnt_05.blocks.nim
Normal file
BIN
Prefabs/POIs/remnant_burnt_05.ins
Normal file
BIN
Prefabs/POIs/remnant_burnt_05.jpg
Normal file
|
After Width: | Height: | Size: 9.8 KiB |
BIN
Prefabs/POIs/remnant_burnt_05.mesh
Normal file
BIN
Prefabs/POIs/remnant_burnt_05.tts
Normal file
89
Prefabs/POIs/remnant_burnt_05.xml
Normal file
@@ -0,0 +1,89 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<prefab>
|
||||
<property name="Zoning" value="Industrial" />
|
||||
<property name="EditorGroups" value="UrbanDecay" />
|
||||
<property name="AllowedTownships" value="city,town,rural,wilderness" />
|
||||
<property name="CopyAirBlocks" value="True" />
|
||||
<property name="ExcludeDistantPOIMesh" value="False" />
|
||||
<property name="ExcludePOICulling" value="False" />
|
||||
<property name="DistantPOIYOffset" value="0" />
|
||||
<property name="AllowTopSoilDecorations" value="False" />
|
||||
<property name="DifficultyTier" value="0" />
|
||||
<property name="TraderArea" value="False" />
|
||||
<property name="RotationToFaceNorth" value="2" />
|
||||
<property name="YOffset" value="-2" />
|
||||
<property name="EditorGroups" value="burnt, remnant" />
|
||||
<property name="SleeperVolumeSize" value="11, 22, 11" />
|
||||
<property name="SleeperVolumeStart" value="20, 3, 14" />
|
||||
<property name="SleeperVolumeGroupId" value="0" />
|
||||
<property name="SleeperVolumeGroup" value="S_Zom_Burnt,0,1" />
|
||||
<property name="SleeperIsLootVolume" value="False" />
|
||||
<property name="SleeperIsBossVolume" value="False" />
|
||||
<property name="SleeperVolumeFlags" value="0" />
|
||||
<property name="ShowQuestClearCount" value="1" />
|
||||
<property name="SleeperIsQuestExclude" value="False" />
|
||||
<property name="Tags" value="industrial" />
|
||||
<property name="POIMarkerSize" value="10, 13, 1" />
|
||||
<property name="POIMarkerStart" value="7, 1, -1" />
|
||||
<property name="POIMarkerGroup" value="driveway" />
|
||||
<property name="POIMarkerTags" value="industrial" />
|
||||
<property name="POIMarkerType" value="PartSpawn" />
|
||||
<property name="POIMarkerPartToSpawn" value="part_driveway_industrial_04" />
|
||||
<property name="POIMarkerPartRotations" value="2" />
|
||||
<property name="POIMarkerPartSpawnChance" value="1" />
|
||||
<property name="PrefabSize" value="42, 40, 42" />
|
||||
<property name="SleeperVolumeTriggeredBy" value=" " />
|
||||
<property class="Stats">
|
||||
<property name="TotalVertices" value="384102" />
|
||||
<property name="TotalTriangles" value="178371" />
|
||||
<property class="BlockEntities">
|
||||
<property name="Vertices" value="285686" />
|
||||
<property name="Triangles" value="112526" />
|
||||
</property>
|
||||
<property class="ChunkMeshes0">
|
||||
<property name="Vertices" value="92188" />
|
||||
<property name="Triangles" value="56749" />
|
||||
</property>
|
||||
<property class="ChunkMeshes1">
|
||||
<property name="Vertices" value="0" />
|
||||
<property name="Triangles" value="0" />
|
||||
</property>
|
||||
<property class="ChunkMeshes2">
|
||||
<property name="Vertices" value="0" />
|
||||
<property name="Triangles" value="0" />
|
||||
</property>
|
||||
<property class="ChunkMeshes3">
|
||||
<property name="Vertices" value="1066" />
|
||||
<property name="Triangles" value="884" />
|
||||
</property>
|
||||
<property class="ChunkMeshes4">
|
||||
<property name="Vertices" value="0" />
|
||||
<property name="Triangles" value="0" />
|
||||
</property>
|
||||
<property class="ChunkMeshes5">
|
||||
<property name="Vertices" value="0" />
|
||||
<property name="Triangles" value="0" />
|
||||
</property>
|
||||
<property class="ChunkMeshes6">
|
||||
<property name="Vertices" value="5162" />
|
||||
<property name="Triangles" value="8212" />
|
||||
</property>
|
||||
</property>
|
||||
<property class="IndexedBlockOffsets">
|
||||
<property class="quest_wood_trees">
|
||||
<property name="0" value="34, 2, 32" />
|
||||
</property>
|
||||
<property class="quest_feather">
|
||||
<property name="0" value="24, 25, 27" />
|
||||
<property name="1" value="21, 7, 30" />
|
||||
</property>
|
||||
<property class="TraderOnOff">
|
||||
<property name="0" value="25, 3, 13" />
|
||||
</property>
|
||||
<property class="POILight">
|
||||
<property name="0" value="25, 14, 22" />
|
||||
<property name="1" value="25, 20, 27" />
|
||||
<property name="2" value="21, 5, 28" />
|
||||
</property>
|
||||
</property>
|
||||
</prefab>
|
||||
BIN
Prefabs/POIs/remnant_burnt_06.blocks.nim
Normal file
BIN
Prefabs/POIs/remnant_burnt_06.ins
Normal file
BIN
Prefabs/POIs/remnant_burnt_06.jpg
Normal file
|
After Width: | Height: | Size: 8.2 KiB |
BIN
Prefabs/POIs/remnant_burnt_06.mesh
Normal file
BIN
Prefabs/POIs/remnant_burnt_06.tts
Normal file
82
Prefabs/POIs/remnant_burnt_06.xml
Normal file
@@ -0,0 +1,82 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<prefab>
|
||||
<property name="Zoning" value="Industrial" />
|
||||
<property name="EditorGroups" value="UrbanDecay" />
|
||||
<property name="AllowedTownships" value="city,town,rural,wilderness" />
|
||||
<property name="CopyAirBlocks" value="True" />
|
||||
<property name="ExcludeDistantPOIMesh" value="False" />
|
||||
<property name="ExcludePOICulling" value="False" />
|
||||
<property name="DistantPOIYOffset" value="0" />
|
||||
<property name="AllowTopSoilDecorations" value="False" />
|
||||
<property name="DifficultyTier" value="0" />
|
||||
<property name="TraderArea" value="False" />
|
||||
<property name="RotationToFaceNorth" value="2" />
|
||||
<property name="YOffset" value="-1" />
|
||||
<property name="SleeperVolumeSize" value="25, 9, 9#14, 9, 13" />
|
||||
<property name="SleeperVolumeStart" value="3, 1, 5#9, 1, 14" />
|
||||
<property name="SleeperVolumeGroupId" value="0,0" />
|
||||
<property name="SleeperVolumeGroup" value="ZomBurnt,0,1,ZomBurnt,0,1" />
|
||||
<property name="SleeperIsLootVolume" value="False,False" />
|
||||
<property name="SleeperIsBossVolume" value="False,False" />
|
||||
<property name="EditorGroups" value="burnt, remnant" />
|
||||
<property name="SleeperVolumeFlags" value="0,0" />
|
||||
<property name="ShowQuestClearCount" value="1" />
|
||||
<property name="SleeperIsQuestExclude" value="False,False" />
|
||||
<property name="Tags" value="industrial" />
|
||||
<property name="POIMarkerSize" value="40, 13, 1" />
|
||||
<property name="POIMarkerStart" value="1, 0, -1" />
|
||||
<property name="POIMarkerGroup" value="driveway" />
|
||||
<property name="POIMarkerTags" value="industrial" />
|
||||
<property name="POIMarkerType" value="PartSpawn" />
|
||||
<property name="POIMarkerPartToSpawn" value="part_driveway_industrial_07" />
|
||||
<property name="POIMarkerPartRotations" value="2" />
|
||||
<property name="POIMarkerPartSpawnChance" value="1" />
|
||||
<property name="PrefabSize" value="42, 28, 42" />
|
||||
<property name="SleeperVolumeTriggeredBy" value=" # " />
|
||||
<property class="Stats">
|
||||
<property name="TotalVertices" value="249165" />
|
||||
<property name="TotalTriangles" value="109407" />
|
||||
<property class="BlockEntities">
|
||||
<property name="Vertices" value="182001" />
|
||||
<property name="Triangles" value="64546" />
|
||||
</property>
|
||||
<property class="ChunkMeshes0">
|
||||
<property name="Vertices" value="61202" />
|
||||
<property name="Triangles" value="36789" />
|
||||
</property>
|
||||
<property class="ChunkMeshes1">
|
||||
<property name="Vertices" value="0" />
|
||||
<property name="Triangles" value="0" />
|
||||
</property>
|
||||
<property class="ChunkMeshes2">
|
||||
<property name="Vertices" value="1704" />
|
||||
<property name="Triangles" value="1300" />
|
||||
</property>
|
||||
<property class="ChunkMeshes3">
|
||||
<property name="Vertices" value="0" />
|
||||
<property name="Triangles" value="0" />
|
||||
</property>
|
||||
<property class="ChunkMeshes4">
|
||||
<property name="Vertices" value="0" />
|
||||
<property name="Triangles" value="0" />
|
||||
</property>
|
||||
<property class="ChunkMeshes5">
|
||||
<property name="Vertices" value="4258" />
|
||||
<property name="Triangles" value="6772" />
|
||||
</property>
|
||||
</property>
|
||||
<property class="IndexedBlockOffsets">
|
||||
<property class="POILight">
|
||||
<property name="0" value="39, 10, 39" />
|
||||
</property>
|
||||
<property class="TraderOnOff">
|
||||
<property name="0" value="26, 1, 3" />
|
||||
</property>
|
||||
<property class="challenge_pallet">
|
||||
<property name="0" value="35, 3, 23" />
|
||||
</property>
|
||||
<property class="challenge_vending">
|
||||
<property name="0" value="24, 1, 18" />
|
||||
</property>
|
||||
</property>
|
||||
</prefab>
|
||||
BIN
Prefabs/POIs/remnant_burnt_10.blocks.nim
Normal file
BIN
Prefabs/POIs/remnant_burnt_10.ins
Normal file
BIN
Prefabs/POIs/remnant_burnt_10.jpg
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
Prefabs/POIs/remnant_burnt_10.mesh
Normal file
BIN
Prefabs/POIs/remnant_burnt_10.tts
Normal file
96
Prefabs/POIs/remnant_burnt_10.xml
Normal file
@@ -0,0 +1,96 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<prefab>
|
||||
<property name="CopyAirBlocks" value="True" />
|
||||
<property name="EditorGroups" value="UrbanDecay" />
|
||||
<property name="ExcludeDistantPOIMesh" value="False" />
|
||||
<property name="ExcludePOICulling" value="False" />
|
||||
<property name="DistantPOIYOffset" value="0" />
|
||||
<property name="AllowTopSoilDecorations" value="False" />
|
||||
<property name="DifficultyTier" value="0" />
|
||||
<property name="ShowQuestClearCount" value="1" />
|
||||
<property name="TraderArea" value="False" />
|
||||
<property name="YOffset" value="-1" />
|
||||
<property name="PrefabSize" value="42, 21, 42" />
|
||||
<property name="RotationToFaceNorth" value="2" />
|
||||
<property name="Zoning" value="none" />
|
||||
<property name="SleeperVolumeSize" value="17, 3, 12#10, 3, 16#11, 3, 16#15, 4, 16" />
|
||||
<property name="SleeperVolumeStart" value="11, 1, 30#15, 2, 13#14, 7, 13#12, 11, 12" />
|
||||
<property name="SleeperVolumeGroupId" value="0,0,0,0" />
|
||||
<property name="SleeperVolumeGroup" value="animalSnake,0,1,GroupGenericZombie,1,1,ZomBurnt,1,1,zombieSoldier,1,1" />
|
||||
<property name="SleeperIsLootVolume" value="False,False,False,False" />
|
||||
<property name="SleeperIsQuestExclude" value="False,False,False,False" />
|
||||
<property name="SleeperVolumeFlags" value="0,0,0,0" />
|
||||
<property name="POIMarkerSize" value="5, 13, 1" />
|
||||
<property name="POIMarkerStart" value="5, 0, -1" />
|
||||
<property name="POIMarkerGroup" value="driveway" />
|
||||
<property name="POIMarkerTags" value="countryresidential" />
|
||||
<property name="POIMarkerType" value="PartSpawn" />
|
||||
<property name="POIMarkerPartToSpawn" value="part_driveway_countryresidential_07" />
|
||||
<property name="POIMarkerPartRotations" value="2" />
|
||||
<property name="POIMarkerPartSpawnChance" value="1" />
|
||||
<property name="Tags" value="countryresidential, residential" />
|
||||
<property name="SleeperVolumeTriggeredBy" value=" # # # " />
|
||||
<property class="IndexedBlockOffsets">
|
||||
<property class="quest_wood_trees">
|
||||
<property name="0" value="38, 1, 23" />
|
||||
</property>
|
||||
<property class="POILight">
|
||||
<property name="0" value="24, 8, 24" />
|
||||
<property name="1" value="21, 4, 28" />
|
||||
<property name="2" value="23, 4, 28" />
|
||||
</property>
|
||||
<property class="TraderOnOff">
|
||||
<property name="0" value="15, 2, 24" />
|
||||
</property>
|
||||
<property class="challenge_polymers">
|
||||
<property name="0" value="14, 7, 13" />
|
||||
</property>
|
||||
<property class="challenge_sinks">
|
||||
<property name="0" value="14, 2, 23" />
|
||||
<property name="1" value="14, 2, 24" />
|
||||
<property name="2" value="18, 7, 27" />
|
||||
<property name="3" value="16, 3, 28" />
|
||||
<property name="4" value="20, 7, 28" />
|
||||
</property>
|
||||
<property class="quest_feather">
|
||||
<property name="0" value="18, 12, 26" />
|
||||
</property>
|
||||
<property class="challenge_mech_parts">
|
||||
<property name="0" value="14, 2, 30" />
|
||||
<property name="1" value="16, 1, 30" />
|
||||
<property name="2" value="20, 3, 31" />
|
||||
</property>
|
||||
</property>
|
||||
<property class="Stats">
|
||||
<property name="TotalVertices" value="277212" />
|
||||
<property name="TotalTriangles" value="139869" />
|
||||
<property class="BlockEntities">
|
||||
<property name="Vertices" value="197354" />
|
||||
<property name="Triangles" value="89034" />
|
||||
</property>
|
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|
||||
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|
||||
</property>
|
||||
</prefab>
|
||||
BIN
Prefabs/POIs/remnant_business_01.blocks.nim
Normal file
BIN
Prefabs/POIs/remnant_business_01.ins
Normal file
BIN
Prefabs/POIs/remnant_business_01.jpg
Normal file
|
After Width: | Height: | Size: 10 KiB |
BIN
Prefabs/POIs/remnant_business_01.mesh
Normal file
BIN
Prefabs/POIs/remnant_business_01.tts
Normal file
89
Prefabs/POIs/remnant_business_01.xml
Normal file
@@ -0,0 +1,89 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<prefab>
|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
<property name="POIMarkerGroup" value="driveway,driveway2,driveway3" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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<property class="ChunkMeshes2">
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<property class="IndexedBlockOffsets">
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||||
<property class="TraderOnOff">
|
||||
<property name="0" value="30, 10, 35" />
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</property>
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||||
<property class="POILight">
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||||
<property name="0" value="57, 14, 57" />
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||||
</property>
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||||
<property class="challenge_pallet">
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||||
<property name="0" value="34, 5, 18" />
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</property>
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||||
<property class="challenge_vending">
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||||
<property name="0" value="37, 5, 10" />
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</property>
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||||
<property class="challenge_officechairs">
|
||||
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||||
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|
||||
</property>
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||||
<property class="challenge_sinks">
|
||||
<property name="0" value="35, 16, 22" />
|
||||
<property name="1" value="37, 16, 22" />
|
||||
</property>
|
||||
</property>
|
||||
</prefab>
|
||||
BIN
Prefabs/POIs/remnant_business_04.blocks.nim
Normal file
BIN
Prefabs/POIs/remnant_business_04.ins
Normal file
BIN
Prefabs/POIs/remnant_business_04.jpg
Normal file
|
After Width: | Height: | Size: 9.2 KiB |
BIN
Prefabs/POIs/remnant_business_04.mesh
Normal file
BIN
Prefabs/POIs/remnant_business_04.tts
Normal file
80
Prefabs/POIs/remnant_business_04.xml
Normal file
@@ -0,0 +1,80 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<prefab>
|
||||
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||||
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|
||||
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|
||||
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|
||||
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,0,1,S_Zom_Businessman,1,1,S_-Group_Generic_Zombie,2,2" />
|
||||
<property name="SleeperIsLootVolume" value="False,False,False,False" />
|
||||
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|
||||
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|
||||
<property name="EditorGroups" value="remnant, commercial, industrial" />
|
||||
<property name="AllowedTownships" value="rural,wilderness" />
|
||||
<property name="Zoning" value="Commercial" />
|
||||
<property name="ShowQuestClearCount" value="1" />
|
||||
<property name="SleeperIsQuestExclude" value="False,False,False,False" />
|
||||
<property name="Tags" value="downtown,countrytown,nodiagonal" />
|
||||
<property name="POIMarkerSize" value="15, 13, 2" />
|
||||
<property name="POIMarkerStart" value="0, 0, -2" />
|
||||
<property name="POIMarkerGroup" value="driveway" />
|
||||
<property name="POIMarkerTags" value="countrytown" />
|
||||
<property name="POIMarkerType" value="PartSpawn" />
|
||||
<property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_04" />
|
||||
<property name="POIMarkerPartRotations" value="2" />
|
||||
<property name="POIMarkerPartSpawnChance" value="1" />
|
||||
<property name="PrefabSize" value="42, 14, 42" />
|
||||
<property name="SleeperVolumeTriggeredBy" value=" # # # " />
|
||||
<property class="Stats">
|
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<property name="TotalVertices" value="383330" />
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<property name="TotalTriangles" value="150684" />
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<property class="BlockEntities">
|
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<property class="ChunkMeshes2">
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<property class="ChunkMeshes3">
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|
||||
<property class="IndexedBlockOffsets">
|
||||
<property class="POILight">
|
||||
<property name="0" value="37, 3, 11" />
|
||||
</property>
|
||||
<property class="TraderOnOff">
|
||||
<property name="0" value="38, 1, 11" />
|
||||
</property>
|
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</property>
|
||||
</prefab>
|
||||
BIN
Prefabs/POIs/remnant_downtown_filler_01.blocks.nim
Normal file
BIN
Prefabs/POIs/remnant_downtown_filler_01.ins
Normal file
BIN
Prefabs/POIs/remnant_downtown_filler_01.jpg
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
Prefabs/POIs/remnant_downtown_filler_01.mesh
Normal file
BIN
Prefabs/POIs/remnant_downtown_filler_01.tts
Normal file
95
Prefabs/POIs/remnant_downtown_filler_01.xml
Normal file
@@ -0,0 +1,95 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<prefab>
|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<property name="RotationToFaceNorth" value="2" />
|
||||
<property name="EditorGroups" value="downtown, remnant" />
|
||||
<property name="Zoning" value="none" />
|
||||
<property name="Tags" value="downtown" />
|
||||
<property name="YOffset" value="-2" />
|
||||
<property name="ShowQuestClearCount" value="1" />
|
||||
<property name="SleeperVolumeSize" value="19, 18, 8#10, 5, 6" />
|
||||
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|
||||
<property name="SleeperVolumeGroupId" value="0,0" />
|
||||
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|
||||
<property name="SleeperIsLootVolume" value="False,False" />
|
||||
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|
||||
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|
||||
<property name="PrefabSize" value="25, 26, 25" />
|
||||
<property name="SleeperVolumeTriggeredBy" value=" # " />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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<property class="ChunkMeshes0">
|
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|
||||
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<property class="ChunkMeshes1">
|
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<property class="ChunkMeshes2">
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|
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|
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<property class="IndexedBlockOffsets">
|
||||
<property class="quest_wood_trees">
|
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<property name="0" value="3, 2, 3" />
|
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|
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<property class="challenge_cars">
|
||||
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|
||||
</property>
|
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<property class="challenge_vending">
|
||||
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|
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|
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<property class="challenge_officechairs">
|
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|
||||
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|
||||
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|
||||
<property class="challenge_gore">
|
||||
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|
||||
</property>
|
||||
<property class="quest_feather">
|
||||
<property name="0" value="20, 20, 3" />
|
||||
</property>
|
||||
<property class="POILight">
|
||||
<property name="0" value="20, 8, 15" />
|
||||
<property name="1" value="17, 4, 18" />
|
||||
<property name="2" value="17, 10, 18" />
|
||||
<property name="3" value="17, 16, 18" />
|
||||
</property>
|
||||
<property class="TraderOnOff">
|
||||
<property name="0" value="17, 2, 16" />
|
||||
<property name="1" value="17, 8, 16" />
|
||||
<property name="2" value="17, 14, 16" />
|
||||
<property name="3" value="17, 20, 16" />
|
||||
</property>
|
||||
</property>
|
||||
</prefab>
|
||||
BIN
Prefabs/POIs/remnant_downtown_filler_02.blocks.nim
Normal file
BIN
Prefabs/POIs/remnant_downtown_filler_02.ins
Normal file
BIN
Prefabs/POIs/remnant_downtown_filler_02.jpg
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
Prefabs/POIs/remnant_downtown_filler_02.mesh
Normal file
BIN
Prefabs/POIs/remnant_downtown_filler_02.tts
Normal file
76
Prefabs/POIs/remnant_downtown_filler_02.xml
Normal file
@@ -0,0 +1,76 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<prefab>
|
||||
<property name="CopyAirBlocks" value="True" />
|
||||
<property name="EditorGroups" value="UrbanDecay" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<property name="ShowQuestClearCount" value="1" />
|
||||
<property name="TraderArea" value="False" />
|
||||
<property name="RotationToFaceNorth" value="2" />
|
||||
<property name="EditorGroups" value="downtown, remnant" />
|
||||
<property name="Zoning" value="none" />
|
||||
<property name="YOffset" value="-2" />
|
||||
<property name="Tags" value="downtown" />
|
||||
<property name="SleeperVolumeSize" value="23, 13, 8#17, 13, 8" />
|
||||
<property name="SleeperVolumeStart" value="1, 2, 16#1, 2, 1" />
|
||||
<property name="SleeperVolumeGroupId" value="0,0" />
|
||||
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1" />
|
||||
<property name="SleeperIsLootVolume" value="False,False" />
|
||||
<property name="SleeperIsQuestExclude" value="False,False" />
|
||||
<property name="SleeperVolumeFlags" value="0,0" />
|
||||
<property name="PrefabSize" value="25, 22, 25" />
|
||||
<property name="SleeperVolumeTriggeredBy" value=" # " />
|
||||
<property class="Stats">
|
||||
<property name="TotalVertices" value="289168" />
|
||||
<property name="TotalTriangles" value="137018" />
|
||||
<property class="BlockEntities">
|
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<property name="Vertices" value="205576" />
|
||||
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||||
</property>
|
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<property class="ChunkMeshes0">
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BIN
Prefabs/POIs/remnant_downtown_filler_08.blocks.nim
Normal file
BIN
Prefabs/POIs/remnant_downtown_filler_08.ins
Normal file
BIN
Prefabs/POIs/remnant_downtown_filler_08.jpg
Normal file
|
After Width: | Height: | Size: 10 KiB |
BIN
Prefabs/POIs/remnant_downtown_filler_08.mesh
Normal file
BIN
Prefabs/POIs/remnant_downtown_filler_08.tts
Normal file
84
Prefabs/POIs/remnant_downtown_filler_08.xml
Normal file
@@ -0,0 +1,84 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
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<prefab>
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<property name="CopyAirBlocks" value="True" />
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||||
<property name="DistantPOIYOffset" value="0" />
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||||
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|
||||
<property name="DifficultyTier" value="0" />
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||||
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||||
<property name="TraderArea" value="False" />
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<property name="SleeperIsQuestExclude" value="False,False,False" />
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<property name="Tags" value="downtown" />
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<property name="EditorGroups" value="downtown" />
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<property name="PrefabSize" value="25, 29, 25" />
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<property name="SleeperVolumeTriggeredBy" value=" # # " />
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<property name="8" value="12, 2, 14" />
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<property class="POILight">
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<property name="0" value="15, 16, 16" />
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||||
<property name="1" value="16, 16, 16" />
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||||
<property name="2" value="13, 2, 17" />
|
||||
<property name="3" value="16, 9, 19" />
|
||||
<property name="4" value="21, 7, 20" />
|
||||
<property name="5" value="21, 19, 20" />
|
||||
<property name="6" value="21, 25, 20" />
|
||||
<property name="7" value="21, 11, 21" />
|
||||
</property>
|
||||
<property class="quest_feather">
|
||||
<property name="0" value="5, 28, 17" />
|
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</property>
|
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|
||||
<property class="Stats">
|
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<property name="TotalVertices" value="268700" />
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<property name="TotalTriangles" value="117213" />
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<property class="BlockEntities">
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||||
<property name="Vertices" value="143618" />
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<property name="Triangles" value="43809" />
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<property class="ChunkMeshes0">
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<property name="Vertices" value="118670" />
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<property name="Triangles" value="69122" />
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<property class="ChunkMeshes2">
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<property class="ChunkMeshes4">
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<property class="ChunkMeshes5">
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BIN
Prefabs/POIs/remnant_downtown_filler_16.blocks.nim
Normal file
BIN
Prefabs/POIs/remnant_downtown_filler_16.ins
Normal file
BIN
Prefabs/POIs/remnant_downtown_filler_16.jpg
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
Prefabs/POIs/remnant_downtown_filler_16.mesh
Normal file
BIN
Prefabs/POIs/remnant_downtown_filler_16.tts
Normal file
104
Prefabs/POIs/remnant_downtown_filler_16.xml
Normal file
@@ -0,0 +1,104 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<prefab>
|
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<property name="Zoning" value="none" />
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<property name="YOffset" value="-2" />
|
||||
<property name="SleeperVolumeSize" value="6, 3, 4#3, 5, 3#17, 8, 20#4, 3, 9#12, 3, 4#13, 3, 3#5, 6, 7" />
|
||||
<property name="SleeperVolumeStart" value="15, 2, 11#15, 7, 11#6, 20, 2#2, 2, 14#10, 2, 3#9, 2, 7#2, 2, 7" />
|
||||
<property name="SleeperVolumeGroupId" value="0,0,0,0,3,3,0" />
|
||||
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,2,S_-_Group_Zom_Badass,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,0,0,S_-Group_Generic_Zombie,0,1" />
|
||||
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False" />
|
||||
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False" />
|
||||
<property name="SleeperVolumeFlags" value="2,2,2,2,2,2,2" />
|
||||
<property name="Tags" value="downtown" />
|
||||
<property name="EditorGroups" value="downtown" />
|
||||
<property name="PrefabSize" value="25, 26, 25" />
|
||||
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # " />
|
||||
<property class="Stats">
|
||||
<property name="TotalVertices" value="281705" />
|
||||
<property name="TotalTriangles" value="126429" />
|
||||
<property class="BlockEntities">
|
||||
<property name="Vertices" value="186411" />
|
||||
<property name="Triangles" value="65843" />
|
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|
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<property class="ChunkMeshes0">
|
||||
<property name="Vertices" value="91036" />
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<property name="Triangles" value="55120" />
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<property class="ChunkMeshes2">
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<property class="ChunkMeshes3">
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<property class="ChunkMeshes4">
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<property name="Vertices" value="0" />
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<property name="Triangles" value="0" />
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<property class="ChunkMeshes5">
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<property name="Vertices" value="0" />
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<property name="Triangles" value="0" />
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<property class="ChunkMeshes6">
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<property name="Vertices" value="0" />
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<property name="Triangles" value="0" />
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<property class="ChunkMeshes7">
|
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<property name="Vertices" value="2366" />
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<property class="ChunkMeshes8">
|
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<property name="Vertices" value="0" />
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<property class="ChunkMeshes9">
|
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<property name="Triangles" value="10" />
|
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|
||||
<property class="IndexedBlockOffsets">
|
||||
<property class="POILight">
|
||||
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|
||||
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|
||||
<property name="2" value="12, 20, 12" />
|
||||
<property name="3" value="13, 2, 12" />
|
||||
<property name="4" value="17, 19, 12" />
|
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|
||||
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|
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|
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|
||||
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|
||||
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|
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<property name="15" value="20, 10, 19" />
|
||||
<property name="16" value="21, 8, 20" />
|
||||
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|
||||
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|
||||
<property class="TraderOnOff">
|
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|
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|
||||
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|
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<property name="3" value="16, 17, 14" />
|
||||
<property name="4" value="20, 7, 14" />
|
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|
||||
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|
||||
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|
||||
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|
||||
BIN
Prefabs/POIs/remnant_downtown_strip_11.blocks.nim
Normal file
BIN
Prefabs/POIs/remnant_downtown_strip_11.ins
Normal file
BIN
Prefabs/POIs/remnant_downtown_strip_11.jpg
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
Prefabs/POIs/remnant_downtown_strip_11.mesh
Normal file
BIN
Prefabs/POIs/remnant_downtown_strip_11.tts
Normal file
80
Prefabs/POIs/remnant_downtown_strip_11.xml
Normal file
@@ -0,0 +1,80 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
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<prefab>
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||||
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||||
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||||
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|
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|
||||
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||||
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|
||||
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|
||||
<property name="PrefabSize" value="42, 21, 42" />
|
||||
<property name="RotationToFaceNorth" value="2" />
|
||||
<property name="Zoning" value="none" />
|
||||
<property name="YOffset" value="-3" />
|
||||
<property name="SleeperVolumeSize" value="39, 3, 18#31, 11, 10#19, 7, 17" />
|
||||
<property name="SleeperVolumeStart" value="2, 3, 16#7, 4, 6#0, 15, 3" />
|
||||
<property name="SleeperVolumeGroupId" value="0,0,0" />
|
||||
<property name="SleeperVolumeGroup" value="zombieUtilityWorker,2,2,zombieUtilityWorker,3,3,S_-Group_Generic_Zombie,1,2" />
|
||||
<property name="SleeperIsLootVolume" value="True,True,True" />
|
||||
<property name="SleeperIsQuestExclude" value="False,False,False" />
|
||||
<property name="SleeperVolumeFlags" value="2,2,2" />
|
||||
<property name="SleeperVolumeTriggeredBy" value=" # # " />
|
||||
<property name="Tags" value="downtown" />
|
||||
<property class="IndexedBlockOffsets">
|
||||
<property class="POILight">
|
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<property name="0" value="38, 3, 26" />
|
||||
<property name="1" value="38, 12, 34" />
|
||||
</property>
|
||||
<property class="quest_feather">
|
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<property name="0" value="17, 19, 6" />
|
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<property name="1" value="14, 20, 19" />
|
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</property>
|
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<property class="challenge_sinks">
|
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<property name="0" value="37, 10, 7" />
|
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</property>
|
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<property class="TraderOnOff">
|
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<property name="0" value="38, 3, 32" />
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|
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<property class="challenge_cars">
|
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|
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<property class="ChunkMeshes4">
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|
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|
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|
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BIN
Prefabs/POIs/remnant_waste_15.blocks.nim
Normal file
BIN
Prefabs/POIs/remnant_waste_15.ins
Normal file
BIN
Prefabs/POIs/remnant_waste_15.jpg
Normal file
|
After Width: | Height: | Size: 15 KiB |
BIN
Prefabs/POIs/remnant_waste_15.mesh
Normal file
BIN
Prefabs/POIs/remnant_waste_15.tts
Normal file
88
Prefabs/POIs/remnant_waste_15.xml
Normal file
@@ -0,0 +1,88 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<prefab>
|
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||||
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||||
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||||
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|
||||
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|
||||
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|
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|
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<property name="TraderArea" value="False" />
|
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<property name="RotationToFaceNorth" value="2" />
|
||||
<property name="Zoning" value="none, Commercial, Industrial" />
|
||||
<property name="YOffset" value="-1" />
|
||||
<property name="SleeperVolumeSize" value="10, 16, 19#20, 11, 11#12, 3, 3" />
|
||||
<property name="SleeperVolumeStart" value="36, 1, 13#16, 1, 25#21, 2, 39" />
|
||||
<property name="SleeperVolumeGroupId" value="0,0,0" />
|
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<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,0,1,S_-Group_Generic_Zombie,0,1,S_Zom_Utility_Worker,0,1" />
|
||||
<property name="SleeperIsLootVolume" value="False,False,False" />
|
||||
<property name="SleeperIsQuestExclude" value="False,False,False" />
|
||||
<property name="SleeperVolumeFlags" value="0,0,0" />
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<property name="EditorGroups" value="remnant, industrial, commercial" />
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<property name="Tags" value="industrial" />
|
||||
<property name="POIMarkerSize" value="7, 13, 1" />
|
||||
<property name="POIMarkerStart" value="8, 0, -1" />
|
||||
<property name="POIMarkerGroup" value="driveway" />
|
||||
<property name="POIMarkerTags" value="industrial" />
|
||||
<property name="POIMarkerType" value="PartSpawn" />
|
||||
<property name="POIMarkerPartToSpawn" value="part_driveway_industrial_01" />
|
||||
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|
||||
<property name="POIMarkerPartSpawnChance" value="1" />
|
||||
<property name="PrefabSize" value="60, 23, 60" />
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<property name="SleeperVolumeTriggeredBy" value=" # # " />
|
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<property class="Stats">
|
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<property name="TotalTriangles" value="229023" />
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<property class="BlockEntities">
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<property name="Triangles" value="159817" />
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|
||||
<property class="ChunkMeshes1">
|
||||
<property name="Vertices" value="0" />
|
||||
<property name="Triangles" value="0" />
|
||||
</property>
|
||||
<property class="ChunkMeshes2">
|
||||
<property name="Vertices" value="0" />
|
||||
<property name="Triangles" value="0" />
|
||||
</property>
|
||||
<property class="ChunkMeshes3">
|
||||
<property name="Vertices" value="4688" />
|
||||
<property name="Triangles" value="3868" />
|
||||
</property>
|
||||
<property class="ChunkMeshes4">
|
||||
<property name="Vertices" value="0" />
|
||||
<property name="Triangles" value="0" />
|
||||
</property>
|
||||
<property class="ChunkMeshes5">
|
||||
<property name="Vertices" value="0" />
|
||||
<property name="Triangles" value="0" />
|
||||
</property>
|
||||
<property class="ChunkMeshes6">
|
||||
<property name="Vertices" value="9090" />
|
||||
<property name="Triangles" value="15228" />
|
||||
</property>
|
||||
</property>
|
||||
<property class="IndexedBlockOffsets">
|
||||
<property class="quest_wood_trees">
|
||||
<property name="0" value="49, 1, 51" />
|
||||
</property>
|
||||
<property class="POILight">
|
||||
<property name="0" value="30, 4, 30" />
|
||||
<property name="1" value="30, 10, 30" />
|
||||
<property name="2" value="38, 5, 30" />
|
||||
<property name="3" value="38, 5, 32" />
|
||||
<property name="4" value="34, 4, 33" />
|
||||
</property>
|
||||
<property class="TraderOnOff">
|
||||
<property name="0" value="36, 2, 33" />
|
||||
</property>
|
||||
<property class="quest_feather">
|
||||
<property name="0" value="44, 17, 14" />
|
||||
</property>
|
||||
</property>
|
||||
</prefab>
|
||||