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Config/worldglobal.xml
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32
Config/worldglobal.xml
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<xml>
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<append xpath="//environment">
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<!-- ##################### -->
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<!-- PathSmoothing Options -->
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<!-- ##################### -->
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<!-- Use command "ps reload" in-game to reload worldglobal.xml and cause
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these values to be reloaded and take immediate effect in-game. -->
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<!-- This determines at what proportion of an attacker's melee range they
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should stop trying to move toward their target. The primary purpose of this
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is to stop attackers from trying to move directly onto the target's
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position regardless of their target's presence. When they do this, they
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typically "push" their target and also appear to be constantly running
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into the target despite being in range.
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By using a proportion of their melee range as a distance at which the
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attacker should stop moving, the attacker will simply stop when in range,
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which looks much better and prevents pushing. -->
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<property name="PathSmoothing_StopRange" value=".8"/> <!-- Default: .8 -->
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<!-- This determines how much of a target's movement (per tick) is added
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to the destination of an entity's path. For example, if the target is
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moving directly away from the attacking entity, the attacking entity will
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actually be trying to move slightly in front of their target (although
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still respecting the Stop Range), making it more likely for them to be in
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range for a melee attack. -->
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<property name="PathSmoothing_MotionOffset" value=".04"/> <!-- Default: .05 -->
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</append>
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</xml>
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10
ModInfo.xml
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ModInfo.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE xml>
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<xml>
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<Name value="PathSmoothing" />
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<DisplayName value="Path Smoothing"/>
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<Description value="It makes pathing smooooooooooooooooooooth." />
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<Author value="redbeardt" />
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<Version value="1.8.11.0" />
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<Website value="https://www.nexusmods.com/users/102102433" />
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</xml>
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BIN
PathSmoothing.dll
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BIN
PathSmoothing.dll
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