Upload from upload_mods.ps1

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Nathaniel Cosford
2025-06-04 16:29:28 +09:30
commit cdc8d7959f
38 changed files with 325 additions and 0 deletions

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Config/items.xml Normal file
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<configs>
<append xpath="/items">
<item name="guppyFireExtinguisherItem">
<property name="Tags" value="weapon,ranged"/>
<property name="CreativeMode" value="Player"/>
<property name="HoldType" value="37"/>
<property name="Meshfile" value="#@modfolder:Resources/guppyFireExtinguisher.unity3d?GupMumFireExtinguisher.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/guppyFireExtinguisher.unity3d?GupMumFireExtinguisher.Prefab"/>
<property name="Material" value="MMachineGunParts"/> <property name="Weight" value="6"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="RepairTools" value="resourcePotassiumBicarbonate"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="EconomicValue" value="600"/>
<property name="ShowQuality" value="true"/>
<property name="Stacknumber" value="1"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="DescriptionKey" value="guppyFireExtinguisherItemDesc"/>
<property name="CustomIcon" value="guppyFireExtinguisher"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/>
<property name="AutoReload" value="false"/>
<property name="Magazine_items" value="resourcePotassiumBicarbonate"/>
<property name="Sound_start" value=""/>
<property name="Sound_loop" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="pistol_reload"/>
<property name="Sound_repeat" value=""/>
<property name="Sound_end" value=""/>
<property name="Particles_muzzle_fire" value=""/>
<property name="Particles_muzzle_smoke" value=""/>
<property name="Particles_muzzle_fire_fpv" value=""/>
<property name="Particles_muzzle_smoke_fpv" value=""/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="Infinite_ammo" value="true"/>
</property>
<property class="Action1">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/>
<property name="AutoReload" value="false"/>
<property name="Magazine_items" value="resourcePotassiumBicarbonate"/>
<property name="Sound_start" value=""/>
<property name="Sound_loop" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="pistol_reload"/>
<property name="Sound_repeat" value=""/>
<property name="Sound_end" value=""/>
<property name="Particles_muzzle_fire" value=""/>
<property name="Particles_muzzle_smoke" value=""/>
<property name="Particles_muzzle_fire_fpv" value=""/>
<property name="Particles_muzzle_smoke_fpv" value=""/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="Infinite_ammo" value="true"/>
</property>
<effect_group name="Extinguisher" tiered="false">
<passive_effect name="MaxRange" operation="base_set" value="6"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="1"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="1"/>
<passive_effect name="EntityDamage" operation="base_add" value="0"/>
<passive_effect name="BlockDamage" operation="base_add" value="0"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="1"/>
<passive_effect name="MagazineSize" operation="perc_add" value="15"/>
<passive_effect name="WeaponHandling" operation="perc_add" value=".08,.08"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="500"/>
<passive_effect name="MagazineSize" operation="base_set" value="60"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="0"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="0"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="0"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="0"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="0"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="0"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".83"/>
<passive_effect name="ModSlots" operation="base_set" value="0" tier="0"/>
<triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="Fire" value="true"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="WeaponFire" value="false"/>
<triggered_effect trigger="onSelfItemActivate" action="AnimatorSetBool" target="self" property="WeaponFire" value="false"/>
<triggered_effect trigger="onSelfItemDeactivate" action="AnimatorSetBool" target="self" property="WeaponFire" value="false"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AnimatorSetBool" target="self" property="WeaponFire" value="false"/>
<passive_effect name="DegradationMax" operation="base_set" value="30" />
<passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
</effect_group>
</item>
<item name="resourcePotassiumBicarbonate">
<property name="Tags" value="fireretardent"/>
<property name="CreativeMode" value="Player"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mcloth"/>
<property name="Stacknumber" value="250"/>
<property name="FuelValue" value="0"/>
<property name="RepairTime" value="3"/>
<property name="RepairAmount" value="32000"/>
<property name="EconomicValue" value="275"/>
<property name="EconomicBundleSize" value="1"/>
<property name="Group" value="Resources,Chemicals,CFChemicals"/>
<property name="CraftingIngredientTime" value=".05"/>
<effect_group name="CO2 Proc" tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="other" buff="buffExtinguisher"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffExtinguisher"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguisher"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" buff="buffExtinguisher"/>
<passive_effect name="EntityDamage" operation="base_set" value="0"/>
<passive_effect name="BlockDamage" operation="base_set" value="0"/>
<passive_effect name="DamageModifier" operation="perc_add" value="0" tags="head"/>
<passive_effect name="DamageModifier" operation="perc_add" value="0" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="0" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value="0" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value="0" tags="stone"/>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="RemoveFire, RebirthUtils" target="positionAOE" range="5"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveFire, RebirthUtils" target="positionAOE" range="5"/>
</effect_group>
</item>
</append>
</configs>