Files
zzz_REBIRTH__Core/Config/gameevents.xml
2025-06-04 16:38:05 +09:30

3020 lines
135 KiB
XML

<Config>
<remove xpath="//action_sequence[@name='reward_tourist_zombie_slayer']/action[@class='AddQuest']"/>
<remove xpath="//action_sequence[@name='reward_mutated_zombie_slayer']/action[@class='AddQuest']"/>
<append xpath="/gameevents">
<action_sequence name="challenge_group_reward_basics_fr">
<property name="allow_user_trigger" value="false" />
<property name="action_type" value="Game" />
<!--<action class="AddItems">
<property name="added_items" value="medicalFirstAidBandage" />
<property name="added_item_counts" value="1" />
</action>-->
<action class="AddQuest">
<property name="phase" value="1" />
<property name="quest" value="quest_whiteRiverCitizen_jumpstart_fr" />
<requirement class="IsOptionValid, RebirthUtils">
<property name="option_type" value="string" />
<property name="option_name" value="CustomBiomeSpawn" />
<property name="option_value" value="random" />
</requirement>
<requirement class="IsOptionValid, RebirthUtils">
<property name="invert" value="true" />
<property name="option_type" value="string" />
<property name="option_name" value="CustomJumpstart" />
<property name="option_value" value="none" />
</requirement>
</action>
<action class="AddQuest">
<property name="phase" value="1" />
<property name="quest" value="quest_whiteRiverCitizen_fr" />
<requirement class="IsOptionValid, RebirthUtils">
<property name="option_type" value="string" />
<property name="option_name" value="CustomScenario" />
<property name="option_value" value="none" />
</requirement>
<requirement class="IsOptionValid, RebirthUtils">
<property name="option_type" value="string" />
<property name="option_name" value="CustomBiomeSpawn" />
<property name="option_value" value="random" />
</requirement>
<requirement class="IsOptionValid, RebirthUtils">
<property name="option_type" value="string" />
<property name="option_name" value="CustomJumpstart" />
<property name="option_value" value="none" />
</requirement>
</action>
<action class="AddQuest">
<property name="phase" value="1" />
<property name="quest" value="quest_whiteRiverCitizen_hive_fr" />
<requirement class="IsOptionValid, RebirthUtils">
<property name="option_type" value="string" />
<property name="option_name" value="CustomScenario" />
<property name="option_value" value="hive" />
</requirement>
<requirement class="IsOptionValid, RebirthUtils">
<property name="option_type" value="string" />
<property name="option_name" value="CustomBiomeSpawn" />
<property name="option_value" value="random" />
</requirement>
</action>
<action class="AddQuest">
<property name="phase" value="1" />
<property name="quest" value="quest_PurgeIntro" />
<requirement class="IsOptionValid, RebirthUtils">
<property name="option_type" value="string" />
<property name="option_name" value="CustomScenario" />
<property name="option_value" value="purge" />
</requirement>
</action>
<action class="AddQuest">
<property name="phase" value="1" />
<property name="quest" value="quest_HiveIntro" />
<requirement class="IsOptionValid, RebirthUtils">
<property name="option_type" value="string" />
<property name="option_name" value="CustomScenario" />
<property name="option_value" value="hive" />
</requirement>
</action>
<!--<action class="AddQuest">
<property name="phase" value="1" />
<property name="quest" value="quest_BasicSurvival1" />
<requirement class="IsOptionValid, RebirthUtils">
<property name="option_type" value="string" />
<property name="option_name" value="CustomBiomeSpawn" />
<property name="option_value" value="random" />
<property name="invert" value="true" />
</requirement>
</action>-->
</action_sequence>
<action_sequence name="game_first_spawn_scenario_fr">
<property name="allow_user_trigger" value="false" />
<property name="action_type" value="Game" />
<!--<action class="AddQuest">
<property name="quest" value="quest_BasicSurvival0" />
<property name="phase" value="3" />
</action>-->
</action_sequence>
<action_sequence name="game_first_spawn_fr">
<property name="allow_user_trigger" value="false" />
<property name="action_type" value="Game" />
<action class="AddQuest">
<property name="quest" value="quest_BasicSurvival1" />
<property name="phase" value="3" />
</action>
</action_sequence>
<action_sequence name="game_first_spawn_jumpstart">
<property name="allow_user_trigger" value="false" />
<property name="action_type" value="Game" />
<action class="AddQuest">
<property name="quest" value="quest_BasicSurvival_jumpstart" />
<property name="phase" value="3" />
</action>
</action_sequence>
<action_sequence name="select_class">
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="SelectClass" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="intro_hive">
<property name="allow_user_trigger" value="false" />
<property name="action_type" value="Game" />
<action class="Delay">
<property name="time" value="5" />
<property name="phase" value="1" />
</action>
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="the_hive_title" />
<property name="image" value="TheHiveTitle" />
<property name="description" value="the_hive_description" />
<property name="description_font_size" value="30" />
<property name="posX" value="10" />
<property name="posY" value="-260" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="248" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="999" />
<property name="phase" value="2" />
</action>
</action_sequence>
<action_sequence name="intro_purge">
<property name="allow_user_trigger" value="false" />
<property name="action_type" value="Game" />
<action class="Delay">
<property name="time" value="5" />
<property name="phase" value="1" />
</action>
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="the_purge_title" />
<property name="image" value="ThePurgeTitle" />
<property name="description" value="the_purge_description" />
<property name="description_font_size" value="30" />
<property name="posX" value="10" />
<property name="posY" value="-260" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="248" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="999" />
<property name="phase" value="2" />
</action>
</action_sequence>
<action_sequence name="info_purge_supplies">
<property name="allow_user_trigger" value="true" />
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="the_purge_supplydrop_title" />
<property name="image" value="SupplyDrop" />
<property name="description" value="the_purge_supplydrop_description" />
<property name="description_font_size" value="30" />
<property name="posX" value="10" />
<property name="posY" value="-260" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="248" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="999" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="info_purge_threat_scanner">
<property name="allow_user_trigger" value="true" />
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="the_purge_threatscanner_title" />
<property name="image" value="ThreatScanner" />
<property name="description" value="the_purge_threatscanner_description" />
<property name="description_font_size" value="30" />
<property name="posX" value="10" />
<property name="posY" value="-260" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="248" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="999" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="info_purge_suppliesupdate">
<property name="allow_user_trigger" value="true" />
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="the_purge_supplydropupdate_title" />
<property name="image" value="SupplyDropUpdate" />
<property name="description" value="the_purge_supplydropupdate_description" />
<property name="description_font_size" value="30" />
<property name="posX" value="10" />
<property name="posY" value="-260" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="248" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="999" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="info_purge_autodiscovery0">
<property name="allow_user_trigger" value="true" />
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="the_purge_autodiscovery_title" />
<property name="image" value="AutoDiscovery" />
<property name="description" value="the_purge_autodiscovery_description" />
<property name="description_font_size" value="30" />
<property name="posX" value="10" />
<property name="posY" value="-240" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="232" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="999" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="info_purge_autodiscovery5_pine_forest">
<property name="allow_user_trigger" value="true" />
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="the_purge_biomeunlock_desert_title" />
<property name="image" value="purge_desert" />
<property name="description" value="the_purge_biomeunlock_desert_description" />
<property name="description_font_size" value="30" />
<property name="posX" value="10" />
<property name="posY" value="-260" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="248" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="999" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="info_purge_autodiscovery5_desert">
<property name="allow_user_trigger" value="true" />
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="the_purge_biomeunlock_snow_title" />
<property name="image" value="purge_snow" />
<property name="description" value="the_purge_biomeunlock_snow_description" />
<property name="description_font_size" value="30" />
<property name="posX" value="10" />
<property name="posY" value="-260" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="248" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="999" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="info_purge_autodiscovery5_snow">
<property name="allow_user_trigger" value="true" />
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="the_purge_biomeunlock_wasteland_title" />
<property name="image" value="purge_wasteland" />
<property name="description" value="the_purge_biomeunlock_wasteland_description" />
<property name="description_font_size" value="30" />
<property name="posX" value="10" />
<property name="posY" value="-260" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="248" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="999" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="info_purge_autodiscovery5_wasteland">
<property name="allow_user_trigger" value="true" />
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="the_purge_biomeunlock_burnt_forest_title" />
<property name="image" value="purge_burnt_forest" />
<property name="description" value="the_purge_biomeunlock_burnt_forest_description" />
<property name="description_font_size" value="30" />
<property name="posX" value="10" />
<property name="posY" value="-260" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="248" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="999" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="meet_jen">
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="meet_jen_title" />
<property name="image" value="meet_jen" />
<property name="description" value="meet_jen_description" />
<property name="description_font_size" value="30" />
<property name="posX" value="10" />
<property name="posY" value="-200" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="180" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="-1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="meet_bob">
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="meet_bob_title" />
<property name="image" value="meet_bob" />
<property name="description" value="meet_bob_description" />
<property name="description_font_size" value="30" />
<property name="posX" value="10" />
<property name="posY" value="-200" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="180" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="-1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="meet_joel">
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="meet_joel_title" />
<property name="image" value="meet_joel" />
<property name="description" value="meet_joel_description" />
<property name="description_font_size" value="27" />
<property name="posX" value="10" />
<property name="posY" value="-200" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="180" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="-1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="meet_hugh">
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="meet_hugh_title" />
<property name="image" value="meet_hugh" />
<property name="description" value="meet_hugh_description" />
<property name="description_font_size" value="30" />
<property name="posX" value="10" />
<property name="posY" value="-200" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="180" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="-1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="meet_rekt">
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="meet_rekt_title" />
<property name="image" value="meet_rekt" />
<property name="description" value="meet_rekt_description" />
<property name="description_font_size" value="27" />
<property name="posX" value="10" />
<property name="posY" value="-200" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="180" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="-1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="meet_briston">
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="meet_briston_title" />
<property name="image" value="Briston" />
<property name="description" value="meet_briston_description" />
<property name="description_font_size" value="30" />
<property name="posX" value="10" />
<property name="posY" value="-300" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="280" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="4" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="meet_poppy">
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="meet_poppy_title" />
<property name="image" value="Poppy" />
<property name="description" value="meet_poppy_description" />
<property name="description_font_size" value="30" />
<property name="posX" value="10" />
<property name="posY" value="-300" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="280" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="4" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="meet_briston_jumpstart">
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="meet_briston_jumpstart_title" />
<property name="image" value="Briston" />
<property name="description" value="meet_briston_jumpstart_description" />
<property name="description_font_size" value="30" />
<property name="posX" value="10" />
<property name="posY" value="-300" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="280" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="0" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="poppy">
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="poppy_title" />
<property name="image" value="hive_moon" />
<property name="description" value="poppy_description" />
<property name="description_font_size" value="30" />
<property name="posX" value="10" />
<property name="posY" value="-300" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="280" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="gunHandgunT0PipePistol,1,1~ammo9mmBulletBall,100,1" />
<property name="previewIndex" value="-1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="briston">
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="meet_trainer_title" />
<property name="image" value="" />
<property name="description" value="meet_trainer_description" />
<property name="description_font_size" value="30" />
<property name="posX" value="10" />
<property name="posY" value="-300" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="280" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="FuriousRamsayPillGeneric,1,1" />
<property name="previewIndex" value="1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="briston_jumpstart">
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="meet_trainer_jumpstart_title" />
<property name="image" value="" />
<property name="description" value="meet_trainer_jumpstart_description" />
<property name="description_font_size" value="30" />
<property name="posX" value="10" />
<property name="posY" value="-300" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="280" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="FuriousRamsayPillGeneric,1,1" />
<property name="previewIndex" value="1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="trainer">
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="combat_training_title" />
<property name="image" value="combat_training" />
<property name="description" value="combat_training_description" />
<property name="description_font_size" value="30" />
<property name="posX" value="10" />
<property name="posY" value="-300" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="280" />
<property name="quest" value="quest_BasicSurvival_5" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="2" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="trainer_jumpstart">
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="combat_training_jumpstart_title" />
<property name="image" value="combat_training" />
<property name="description" value="combat_training_jumpstart_description" />
<property name="description_font_size" value="30" />
<property name="posX" value="10" />
<property name="posY" value="-300" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="280" />
<property name="quest" value="quest_trainer_missions" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="3" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="starter_weapon_hunter">
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="starter_weapon_hunter_title" />
<property name="image" value="StarterWeaponsHunter" />
<property name="description" value="starter_weapon_hunter_description" />
<property name="description_font_size" value="27" />
<property name="posX" value="10" />
<property name="posY" value="-270" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="250" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="-1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="starter_weapon_thug">
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="starter_weapon_thug_title" />
<property name="image" value="StarterWeaponsThug" />
<property name="description" value="starter_weapon_thug_description" />
<property name="description_font_size" value="27" />
<property name="posX" value="10" />
<property name="posY" value="-270" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="250" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="-1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="starter_weapon_butcher">
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="starter_weapon_butcher_title" />
<property name="image" value="StarterWeaponsButcher" />
<property name="description" value="starter_weapon_butcher_description" />
<property name="description_font_size" value="27" />
<property name="posX" value="10" />
<property name="posY" value="-270" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="250" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="-1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="starter_weapon_soldier">
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="starter_weapon_soldier_title" />
<property name="image" value="StarterWeaponsSoldier" />
<property name="description" value="starter_weapon_soldier_description" />
<property name="description_font_size" value="27" />
<property name="posX" value="10" />
<property name="posY" value="-270" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="250" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="-1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="starter_weapon_technogeek">
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="starter_weapon_technogeek_title" />
<property name="image" value="StarterWeaponsTechnogeek" />
<property name="description" value="starter_weapon_technogeek_description" />
<property name="description_font_size" value="27" />
<property name="posX" value="10" />
<property name="posY" value="-270" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="250" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="-1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="starter_weapon_madman">
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="starter_weapon_madman_title" />
<property name="image" value="StarterWeaponsMadman" />
<property name="description" value="starter_weapon_madman_description" />
<property name="description_font_size" value="27" />
<property name="posX" value="10" />
<property name="posY" value="-270" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="250" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="-1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="starter_weapon_builder">
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="starter_weapon_builder_title" />
<property name="image" value="StarterWeaponsBuilder" />
<property name="description" value="starter_weapon_builder_description" />
<property name="description_font_size" value="27" />
<property name="posX" value="10" />
<property name="posY" value="-270" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="250" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="-1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="starter_weapon_chef">
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="starter_weapon_chef_title" />
<property name="image" value="StarterWeaponsChef" />
<property name="description" value="starter_weapon_chef_description" />
<property name="description_font_size" value="27" />
<property name="posX" value="10" />
<property name="posY" value="-270" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="250" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="-1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="starter_weapon_witchdoctor">
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="starter_weapon_witchdoctor_title" />
<property name="image" value="StarterWeaponsWitchDoctor" />
<property name="description" value="starter_weapon_witchdoctor_description" />
<property name="description_font_size" value="27" />
<property name="posX" value="10" />
<property name="posY" value="-270" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="250" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="-1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="starter_weapon_berserker">
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="starter_weapon_berserker_title" />
<property name="image" value="StarterWeaponsBerserker" />
<property name="description" value="starter_weapon_berserker_description" />
<property name="description_font_size" value="27" />
<property name="posX" value="10" />
<property name="posY" value="-270" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="250" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="-1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="trainer_missions">
<action class="OpenWindowRebirth, RebirthUtils">
<property name="window_name" value="InformationPreview" />
<property name="title" value="trainer_missions_title" />
<property name="image" value="trainer_missions" />
<property name="description" value="trainer_missions_description" />
<property name="description_font_size" value="30" />
<property name="posX" value="10" />
<property name="posY" value="-320" />
<property name="imageWidth" value="996" />
<property name="imageHeight" value="300" />
<property name="quest" value="" />
<property name="gameevent" value="" />
<property name="items" value="" />
<property name="previewIndex" value="-1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsaySpawnSkeletonTier1">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkeleton1NoHire"/>
<property name="min_distance" value="2" />
<property name="max_distance" value="2" />
<property name="spawn_count" value="1" />
</action>
<action class="PlaySound">
<property name="sound" value="FuriousRamsayWitchDoctorSummonSkeletonTier1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsaySpawnSkeletonTier2">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkeleton2NoHire"/>
<property name="min_distance" value="2" />
<property name="max_distance" value="2" />
<property name="spawn_count" value="1" />
</action>
<action class="PlaySound">
<property name="sound" value="FuriousRamsayWitchDoctorSummonSkeletonTier1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsaySpawnSkeletonTier3">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkeleton3NoHire"/>
<property name="min_distance" value="2" />
<property name="max_distance" value="2" />
<property name="spawn_count" value="1" />
</action>
<action class="PlaySound">
<property name="sound" value="FuriousRamsayWitchDoctorSummonSkeletonTier1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsaySpawnSkeletonTier4">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkeleton4NoHire"/>
<property name="min_distance" value="2" />
<property name="max_distance" value="2" />
<property name="spawn_count" value="1" />
</action>
<action class="PlaySound">
<property name="sound" value="FuriousRamsayWitchDoctorSummonSkeletonTier1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsaySpawnSkeletonTier5">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkeleton5NoHire"/>
<property name="min_distance" value="2" />
<property name="max_distance" value="2" />
<property name="spawn_count" value="1" />
</action>
<action class="PlaySound">
<property name="sound" value="FuriousRamsayWitchDoctorSummonSkeletonTier1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsaySpawnSkeletonArmy">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkeleton1NoHire"/>
<property name="min_distance" value="2" />
<property name="max_distance" value="2" />
<property name="spawn_count" value="1" />
</action>
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkeleton2NoHire"/>
<property name="min_distance" value="2" />
<property name="max_distance" value="2" />
<property name="spawn_count" value="1" />
</action>
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkeleton3NoHire"/>
<property name="min_distance" value="2" />
<property name="max_distance" value="2" />
<property name="spawn_count" value="1" />
</action>
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkeleton4NoHire"/>
<property name="min_distance" value="2" />
<property name="max_distance" value="2" />
<property name="spawn_count" value="1" />
</action>
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkeleton5NoHire"/>
<property name="min_distance" value="2" />
<property name="max_distance" value="2" />
<property name="spawn_count" value="1" />
</action>
<action class="PlaySound">
<property name="sound" value="FuriousRamsayWitchDoctorSummonSkeletonTier1" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Start">
<action class="AddBuff">
<property name="buff_name" value="spawn_GameStart" param1="buffkey"/>
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsaySpawnChunkObserverEvent">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsayChunkObserverEntity"/>
<property name="min_distance" value="1" />
<property name="max_distance" value="1" />
<property name="spawn_count" value="1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayFarmerTrader">
<action class="PlaySound">
<property name="sound" value="FuriousRamsayPerkLevelUp" />
</action>
<!--<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayFarmerTraderTip" />
<property name="show_window" value="true" />
</action>-->
</action_sequence>
<action_sequence name="FuriousRamsayHandymanTrader">
<action class="PlaySound">
<property name="sound" value="FuriousRamsayPerkLevelUp" />
</action>
<!--<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayHandymanTraderTip" />
<property name="show_window" value="true" />
</action>-->
</action_sequence>
<action_sequence name="FuriousRamsayBlackShieldTrader">
<action class="PlaySound">
<property name="sound" value="FuriousRamsayPerkLevelUp" />
</action>
<!--<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayBlackShieldTraderTip" />
<property name="show_window" value="true" />
</action>-->
</action_sequence>
<action_sequence name="FuriousRamsaySpawnMercenariesTier1">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsayMercenaryTier1_FR"/>
<property name="min_distance" value="2" />
<property name="max_distance" value="2" />
<property name="spawn_count" value="2" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsaySpawnMercenariesTier2">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsayMercenaryTier2_FR"/>
<property name="min_distance" value="2" />
<property name="max_distance" value="2" />
<property name="spawn_count" value="2" />
</action>
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsayMercenaryTier2_FR,FuriousRamsayMercenaryTier1_FR"/>
<property name="min_distance" value="2" />
<property name="max_distance" value="2" />
<property name="spawn_count" value="1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsaySpawnMercenariesTier3">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsayMercenaryTier3_FR"/>
<property name="min_distance" value="2" />
<property name="max_distance" value="2" />
<property name="spawn_count" value="2" />
</action>
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsayMercenaryTier3_FR,FuriousRamsayMercenaryTier2_FR,FuriousRamsayMercenaryTier1_FR"/>
<property name="min_distance" value="2" />
<property name="max_distance" value="2" />
<property name="spawn_count" value="2" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsaySpawnMercenariesTier4">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsayMercenaryTier4_FR"/>
<property name="min_distance" value="2" />
<property name="max_distance" value="2" />
<property name="spawn_count" value="2" />
</action>
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsayMercenaryTier4_FR,FuriousRamsayMercenaryTier3_FR,FuriousRamsayMercenaryTier2_FR,FuriousRamsayMercenaryTier1_FR"/>
<property name="min_distance" value="2" />
<property name="max_distance" value="2" />
<property name="spawn_count" value="3" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsaySpawnMercenariesTier5">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsayMercenaryTier5_FR"/>
<property name="min_distance" value="2" />
<property name="max_distance" value="2" />
<property name="spawn_count" value="2" />
</action>
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsayMercenaryTier5_FR,FuriousRamsayMercenaryTier4_FR,FuriousRamsayMercenaryTier3_FR,FuriousRamsayMercenaryTier2_FR,FuriousRamsayMercenaryTier1_FR"/>
<property name="min_distance" value="2" />
<property name="max_distance" value="2" />
<property name="spawn_count" value="4" />
</action>
</action_sequence>
</append>
<setattribute xpath="/gameevents/action_sequence[@name='action_teleport_bedroll']/action[@class='TeleportToSpecial']" name="class">TeleportToSpecialRebirth, RebirthUtils</setattribute>
<setattribute xpath="/gameevents" name="max_entities">100</setattribute>
<remove xpath="//action_sequence[@name='game_first_spawn']/action[@class='Delay']"/>
<!--<remove xpath="//action_sequence[@name='game_first_spawn']/action[@class='AddJournalTip']"/>-->
<remove xpath="//action_sequence/action[@class='AddXPDeficit']"/>
<setattribute xpath="/gameevents/action_sequence[@name='spawn_wolf']/variable[@name='zombiename']" name="value">FuriousRamsayAnimalWolfMaleForest</setattribute>
<setattribute xpath="/gameevents/action_sequence[@name='vote_minor_wolves']/variable[@name='zombiename']" name="value">FuriousRamsayAnimalWolfMaleForest</setattribute>
<setattribute xpath="/gameevents/action_sequence[@name='spawn_double']/action[@class='SpawnEntity']/property[@value='animalCoyote']" name="value">FuriousRamsayAnimalFoxMale001</setattribute>
<setattribute xpath="/gameevents/action_sequence[@name='spawn_triple']/action[@class='SpawnEntity']/property[@value='animalCoyote']" name="value">FuriousRamsayAnimalFoxMale001</setattribute>
<setattribute xpath="/gameevents/action_sequence[@name='spawn_coyote']/variable[@name='zombiename']" name="value">FuriousRamsayAnimalFoxMale001</setattribute>
<setattribute xpath="/gameevents/action_sequence[@name='spawn_boar']/variable[@name='zombiename']" name="value">FuriousRamsayAnimalBoarMale001</setattribute>
<setattribute xpath="/gameevents/action_sequence[@name='vote_minor_boars']/variable[@name='zombiename']" name="value">FuriousRamsayAnimalBoarMale001</setattribute>
<setattribute xpath="/gameevents/action_sequence[@name='vote_minor_zoo1']/variable[@name='zombiename']" name="value">animalZombieVulture,animalZombieDog,FuriousRamsayAnimalWolfMaleForest,FuriousRamsayAnimalBoarMale001</setattribute>
<setattribute xpath="/gameevents/action_sequence[@name='spawn_bear']/variable[@name='zombiename']" name="value">FuriousRamsayAnimalBearMale</setattribute>
<setattribute xpath="/gameevents/action_sequence[@name='vote_minor_bears']/variable[@name='zombiename']" name="value">FuriousRamsayAnimalBearMale</setattribute>
<setattribute xpath="/gameevents/action_sequence[@name='vote_minor_zoo2']/variable[@name='zombiename']" name="value">animalZombieVulture,animalZombieDog,FuriousRamsayAnimalWolfMaleForest,FuriousRamsayAnimalBoarMale001,animalMountainLion,FuriousRamsayAnimalBearMale</setattribute>
<set xpath="/gameevents/action_sequence[@name='vote_horde_standard']">
<property name="allow_user_trigger" value="false" />
<property name="action_type" value="TwitchVote" />
<property name="refund_inactivity" value="false" />
<property name="category" value="twitch_votes" />
<action class="AddPartyToGroup">
<property name="phase" value="0" />
<property name="group_name" value="party" />
<property name="twitch_negative" value="false" />
</action>
<action class="SpawnEntity">
<property name="entity_names" value="zombieBurnt" param1="zombiename" />
<property name="spawn_count" value="5" param1="zombiecount" />
<property name="party_addition" value="2" />
<property name="phase" value="0" />
<property name="safe_spawn" value="true" />
<property name="add_to_group" value="zombies,minions" />
<property name="add_buffs" value="twitch_minion" param1="minionbuff" />
<property name="min_distance" value="15" />
<property name="max_distance" value="20" />
<property name="clear_position_on_complete" value="true" />
</action>
<action class="SpawnEntity">
<property name="entity_names" value="zombieBurnt" param1="bossname" />
<property name="spawn_count" value="1" />
<property name="phase" value="0" />
<property name="safe_spawn" value="true" />
<property name="add_to_group" value="zombies,boss" />
<property name="add_buffs" value="twitch_tough1,twitch_boss" param1="bossbuff" />
<property name="min_distance" value="20" />
<property name="max_distance" value="25" />
</action>
<action class="PlaySound">
<property name="sound" value="zombiemalealert" param1="alertsound" />
<property name="phase" value="1" />
</action>
<action class="Delay">
<property name="time" value="1" />
<property name="phase" value="2" />
</action>
<action class="SetupBossGroup">
<property name="minion_group_name" value="minions" />
<property name="boss_group_name" value="boss" />
<property name="boss_icon1" value="" param1="bossicon1" />
<property name="phase" value="3" />
</action>
<action class="RageZombies">
<property name="target_group" value="zombies" />
<property name="time" value="600" />
<property name="speed_percent" value="1.25" />
<property name="phase" value="3" />
</action>
<action class="WaitForDead">
<property name="target_group" value="zombies" />
<property name="phase_on_despawn" value="8" />
<property name="phase" value="4" />
</action>
<action class="Delay">
<property name="time" value="5" />
<property name="phase" value="5" />
</action>
<action class="PlaySound">
<property name="sound" value="open_supply_crate" />
<property name="phase" value="6" />
</action>
<action class="PlaySound">
<property name="sound" value="twitch_vote_horde_success" param1="successsound" />
<property name="phase" value="6" />
<property name="inside_head" value="true" />
<property name="target_group" value="party" />
</action>
<action class="AddQuest">
<property name="quest" value="challenge_FuriousRamsayQuestCompletion" param1="questkey" />
<property name="phase" value="7" />
</action>
<action class="AddBuff">
<property name="buff_name" value="FuriousRamsayNothing" param1="buffkey"/>
<property name="phase" value="7" />
</action>
<action class="SpawnContainer">
<property name="entity_names" value="TwitchAction_VoteRewardT1" param1="cratename" />
<property name="safe_spawn" value="true" />
<property name="phase" value="7" />
<property name="phase_on_complete" value="9" />
<property name="target_group" value="party" />
<property name="spawn_from_position" value="true" />
</action>
<action class="PlaySound">
<property name="sound" value="twitch_vote_horde_failed" param1="failedsound" />
<property name="phase" value="8" />
<property name="inside_head" value="true" />
<property name="target_group" value="party" />
</action>
<action class="BeltTooltip">
<property name="text_key" value="BossEventFailedDespawn" param1="failedkey" />
<property name="phase" value="8" />
</action>
<action class="RemoveEntities">
<property name="target_group" value="zombies" />
<property name="phase" value="8" />
</action>
</set>
<append xpath="/gameevents">
<action_sequence name="action_teleport_bedroll_trader">
<property name="category" value="admin" />
<action class="TeleportToSpecialRebirth, RebirthUtils">
<property name="special_type" value="Backpack" param1="special_type" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_NanosStart_Tier1">
</action_sequence>
<action_sequence name="event_horde_tier1">
<property name="allow_user_trigger" value="false" />
<property name="action_type" value="TwitchVote" />
<property name="refund_inactivity" value="false" />
<property name="category" value="twitch_votes" />
<action class="GetNearbyPoint">
<property name="phase" value="1" />
<property name="safe_spawn" value="false" />
<property name="min_distance" value="30" param1="minDistance" />
<property name="max_distance" value="40" param1="maxDistance" />
</action>
<action class="BeltTooltip">
<property name="text" value="[f2b3b6]You hear death's whisper[-]" param1="beltTooltip" />
<property name="phase" value="2" />
</action>
<action class="PlaySound">
<property name="sound" value="FuriousRamsayEventWarning" param1="warningSound" />
<property name="phase" value="3" />
</action>
<action class="SetScreenEffect">
<property name="screen_effect" value="Drunk" />
<property name="intensity" value="1" param1="intensity" />
<property name="fade_time" value="1" />
<property name="phase" value="4" />
</action>
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsayZombie001,FuriousRamsayZombie003,FuriousRamsayZombie004,FuriousRamsayZombie005,FuriousRamsayZombie006,FuriousRamsayZombie007" param1="zombiename" />
<property name="spawn_count" value="5" param1="zombiecount" />
<property name="party_addition" value="2" />
<property name="phase" value="5" />
<property name="safe_spawn" value="true" />
<property name="add_to_group" value="zombies,minions" />
<property name="add_buffs" value="twitch_minion" param1="minionbuff" />
<property name="spawn_from_position" value="true" />
<property name="clear_position_on_complete" value="true" />
</action>
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsayZombie002" param1="bossname" />
<property name="spawn_count" value="1" />
<property name="phase" value="5" />
<property name="safe_spawn" value="true" />
<property name="add_to_group" value="zombies,boss" />
<property name="add_buffs" value="twitch_tough1,twitch_boss" param1="bossbuff" />
<property name="spawn_from_position" value="true" />
</action>
<action class="Delay">
<property name="time" value="1" />
<property name="phase" value="6" />
</action>
<action class="SetScreenEffect">
<property name="screen_effect" value="Drunk" />
<property name="intensity" value="0" />
<property name="fade_time" value="1" />
<property name="phase" value="7" />
</action>
<action class="SetupBossGroup">
<property name="minion_group_name" value="minions" />
<property name="boss_group_name" value="boss" />
<property name="boss_icon1" value="" param1="bossicon1" />
<property name="phase" value="8" />
</action>
<action class="RageZombies">
<property name="target_group" value="zombies" />
<property name="time" value="600" />
<property name="speed_percent" value=".3" param1="speed_percent"/>
<property name="phase" value="8" />
</action>
<action class="WaitForDead">
<property name="target_group" value="zombies" />
<property name="phase_on_despawn" value="13" />
<property name="phase" value="9" />
</action>
<action class="Delay">
<property name="time" value="3" />
<property name="phase" value="10" />
</action>
<action class="PlaySound">
<property name="sound" value="open_supply_crate" />
<property name="phase" value="11" />
</action>
<action class="PlaySound">
<property name="sound" value="twitch_vote_horde_success" param1="successsound" />
<property name="phase" value="11" />
<property name="inside_head" value="true" />
</action>
<action class="SpawnContainer">
<property name="entity_names" value="FuriousRamsayEventLootContainerEntityTier1" param1="cratename" />
<property name="safe_spawn" value="true" />
<property name="phase" value="12" />
<property name="phase_on_complete" value="14" />
<property name="spawn_from_position" value="false" />
</action>
<action class="PlaySound">
<property name="sound" value="twitch_vote_horde_failed" param1="failedsound" />
<property name="phase" value="13" />
<property name="inside_head" value="true" />
</action>
<action class="BeltTooltip">
<property name="text_key" value="BossEventFailedDespawn" param1="failedkey" />
<property name="phase" value="13" />
</action>
<action class="RemoveEntities">
<property name="target_group" value="zombies" />
<property name="phase" value="13" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_NPCBriston">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsayNPCBriston"/>
<property name="min_distance" value="1" />
<property name="max_distance" value="1" />
<property name="spawn_count" value="1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="screenEffect_FuriousRamsay_MindControlBrew">
<action class="PlaySound">
<property name="sound" value="FuriousRamsayMindControlBrew" param1="warningSound"/>
<property name="phase" value="1" />
</action>
<action class="SetScreenEffect">
<property name="screen_effect" value="Blur"/>
<property name="intensity" value="5" param1="intensity"/>
<property name="fade_time" value="4"/>
<property name="phase" value="2" />
</action>
<action class="Delay">
<property name="time" value="2" />
<property name="phase" value="3" />
</action>
<action class="SetScreenEffect">
<property name="screen_effect" value="Blur"/>
<property name="intensity" value="0"/>
<property name="fade_time" value="4"/>
<property name="phase" value="4" />
</action>
</action_sequence>
<!--<action_sequence name="spawn_FuriousRamsay_Event_Horde">
<action class="AddPartyToGroup">
<property name="phase" value="0" />
<property name="group_name" value="party" />
<property name="twitch_negative" value="false" />
</action>
<action class="GetNearbyPoint">
<property name="phase" value="1" />
<property name="safe_spawn" value="true" />
<property name="min_distance" value="40" param1="minDistance"/>
<property name="max_distance" value="50" param1="maxDistance"/>
</action>
<action class="BeltTooltip">
<property name="text" value="" param1="beltTooltip"/>
<property name="phase" value="2" />
</action>
<action class="PlaySound">
<property name="sound" value="FuriousRamsayEventWarning" param1="warningSound"/>
<property name="phase" value="3" />
</action>
<action class="SetScreenEffect">
<property name="screen_effect" value="Drunk"/>
<property name="intensity" value="1" param1="intensity"/>
<property name="fade_time" value="1"/>
<property name="phase" value="4" />
</action>
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsayZombie001" param1="entityNames"/>
<property name="spawn_count" value="5" param1="entityCount"/>
<property name="phase" value="5" />
<property name="add_to_group" value="zombies" />
<property name="safe_spawn" value="true" />
<property name="spawn_from_position" value="true" />
</action>
<action class="Delay">
<property name="time" value="1" />
<property name="phase" value="6" />
</action>
<action class="SetScreenEffect">
<property name="screen_effect" value="Drunk"/>
<property name="intensity" value="0"/>
<property name="fade_time" value="1"/>
<property name="phase" value="7" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Event_Horde_Zombie_Tier1A">
<action class="AddBuff">
<property name="buff_name" value="spawn_FuriousRamsay_Event_Horde_Zombie_Tier1A" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Event_Horde_Zombie_Tier1A2">
<action class="AddBuff">
<property name="buff_name" value="spawn_FuriousRamsay_Event_Horde_Zombie_Tier1A2" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Event_Horde_Zombie_Tier1B">
<action class="AddBuff">
<property name="buff_name" value="spawn_FuriousRamsay_Event_Horde_Zombie_Tier1B" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Event_Horde_Zombie_Tier1Fire">
<action class="AddBuff">
<property name="buff_name" value="spawn_FuriousRamsay_Event_Horde_Zombie_Tier1Fire" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Event_Horde_Zombie_Tier1Shock">
<action class="AddBuff">
<property name="buff_name" value="spawn_FuriousRamsay_Event_Horde_Zombie_Tier1Shock" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Event_Horde_Zombie_Tier2Toxic">
<action class="AddBuff">
<property name="buff_name" value="spawn_FuriousRamsay_Event_Horde_Zombie_Tier2Toxic" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Event_Horde_Zombie_Tier2FireShock">
<action class="AddBuff">
<property name="buff_name" value="spawn_FuriousRamsay_Event_Horde_Zombie_Tier2FireShock" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Event_Werewolves">
<action class="AddBuff">
<property name="buff_name" value="spawn_FuriousRamsay_Event_Werewolves" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Event_Grudge">
<action class="AddBuff">
<property name="buff_name" value="spawn_FuriousRamsay_Event_Grudge" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Event_Corpulent">
<action class="AddBuff">
<property name="buff_name" value="spawn_FuriousRamsay_Event_Corpulent" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Event_Kamikaze">
<action class="AddBuff">
<property name="buff_name" value="spawn_FuriousRamsay_Event_Kamikaze" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Event_Horde_Zombie_Tier3FireShockSmoke">
<action class="AddBuff">
<property name="buff_name" value="spawn_FuriousRamsay_Event_Horde_Zombie_Tier3FireShockSmoke" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Event_Cybernetics">
<action class="AddBuff">
<property name="buff_name" value="spawn_FuriousRamsay_Event_Cybernetics" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Event_Bandits_Tier2">
<action class="AddBuff">
<property name="buff_name" value="spawn_FuriousRamsay_Event_Bandits_Tier2" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Event_Pandemic_Tier2">
<action class="AddBuff">
<property name="buff_name" value="spawn_FuriousRamsay_Event_Pandemic_Tier2" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Event_Tier2Vultures">
<action class="AddBuff">
<property name="buff_name" value="spawn_FuriousRamsay_Event_Tier2Vultures" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Event_Tier3Vultures">
<action class="AddBuff">
<property name="buff_name" value="spawn_FuriousRamsay_Event_Tier3Vultures" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_TheHunt_Tier1">
<action class="AddBuff">
<property name="buff_name" value="spawn_FuriousRamsay_TheHunt_Tier1" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_QuestAmmoMachine">
<action class="AddBuff">
<property name="buff_name" value="spawn_QuestAmmoMachine" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Ghosts_Tier1">
<action class="AddBuff">
<property name="buff_name" value="spawn_FuriousRamsay_Ghosts_Tier1" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_TheHunt_Tier1">
<action class="AddBuff">
<property name="buff_name" value="spawn_FuriousRamsay_TheHunt_Tier1" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_ToxicTier1">
<action class="AddBuff">
<property name="buff_name" value="spawn_FuriousRamsay_ToxicTier1" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Hazard_Tier1">
<action class="AddBuff">
<property name="buff_name" value="spawn_FuriousRamsay_Hazard_Tier1" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_MiniHordeBossTier1">
<action class="AddBuff">
<property name="buff_name" value="spawn_FuriousRamsay_MiniHordeBossTier1" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_QuestStarterDecoysWave1">
<action class="AddBuff">
<property name="buff_name" value="spawn_QuestStarterDecoysWave1" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_QuestStarterDecoysWave2">
<action class="AddBuff">
<property name="buff_name" value="spawn_QuestStarterDecoysWave2" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_QuestStarterDecoysWave3">
<action class="AddBuff">
<property name="buff_name" value="spawn_QuestStarterDecoysWave3" param1="buffkey"/>
</action>
</action_sequence>
<action_sequence name="spawn_QuestStarterDecoysEnd">
<action class="AddBuff">
<property name="buff_name" value="spawn_QuestStarterDecoysEnd" param1="buffkey"/>
</action>
</action_sequence>-->
<!--<action_sequence name="spawn_FuriousRamsayMercenaryTip">
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayMercenaryTraderTip" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>-->
<action_sequence name="mission_FuriousRamsayMissionBrownPaste_Complete">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayBrownPasteSchematic" />
<property name="added_item_counts" value="1" />
<property name="phase" value="1" />
</action>
<action class="AddBuff">
<property name="buff_name" value="FuriousRamsayBrownPasteSchematicUnlock" param1="buffkey"/>
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="mission_FuriousRamsayMissionChickenCoop_Complete">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayChickenCoopSchematic" />
<property name="added_item_counts" value="1" />
<property name="phase" value="1" />
</action>
<!--<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayImportantChickenCoopComplete" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>-->
<action class="AddBuff">
<property name="buff_name" value="FuriousRamsayChickenCoopSchematicUnlock" param1="buffkey"/>
<property name="phase" value="1" />
</action>
</action_sequence>
<!--<action_sequence name="mission_FuriousRamsayMissionChickenCoop_Journal">
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayImportantChickenCoopJournal" />
<property name="show_window" value="false" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_RangedAuraHunter">
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayImportantAuraHunterTip" />
<property name="show_window" value="false" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_RangedAuraThug">
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayImportantAuraThugTip" />
<property name="show_window" value="false" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_RangedAuraButcher">
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayImportantAuraButcherTip" />
<property name="show_window" value="false" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_RangedAuraSoldier">
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayImportantAuraSoldierTip" />
<property name="show_window" value="false" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_RangedAuraTechnogeek">
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayImportantAuraTechnogeekTip" />
<property name="show_window" value="false" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_RangedAuraMadman">
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayImportantAuraMadmanTip" />
<property name="show_window" value="false" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_RangedAuraBuilder">
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayImportantAuraBuilderTip" />
<property name="show_window" value="false" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_RangedAuraChef">
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayImportantAuraChefTip" />
<property name="show_window" value="false" />
<property name="phase" value="1" />
</action>
</action_sequence>-->
<action_sequence name="FuriousRamsayAddItemMindControlBoltStone">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantMindControlBoltStone,FuriousRamsayMindControlBoltStone" />
<property name="added_item_counts" value="1,5" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayAddItemMindControlBoltIron">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantMindControlBoltIron,FuriousRamsayMindControlBoltIron" />
<property name="added_item_counts" value="1,5" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayAddItemMindControlBoltSteel">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantMindControlBoltSteel,FuriousRamsayMindControlBoltSteel" />
<property name="added_item_counts" value="1,5" />
<property name="phase" value="1" />
</action>
</action_sequence>
<!--<action_sequence name="FuriousRamsayAddItemNoteGlobalAura">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantGlobalAura" />
<property name="added_item_counts" value="1" />
<property name="phase" value="1" />
</action>
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayImportantGlobalAuraTip" />
<property name="show_window" value="false" />
<property name="phase" value="1" />
</action>
</action_sequence>-->
<action_sequence name="FuriousRamsayAddItemSniperRifle">
<action class="AddItems">
<property name="added_items" value="gunRifleT1HuntingRifle,FuriousRamsayImportantSniperRifle" />
<property name="added_item_counts" value="1,1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayAddItemShotgun">
<action class="AddItems">
<property name="added_items" value="gunShotgunT1DoubleBarrel,FuriousRamsayImportantShotgun" />
<property name="added_item_counts" value="1,1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayAddItemAssaultRifle">
<action class="AddItems">
<property name="added_items" value="gunMGT1AK47,FuriousRamsayImportantAssaultRifle" />
<property name="added_item_counts" value="1,1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayAddItemMarksmanRifle">
<action class="AddItems">
<property name="added_items" value="gunRifleT2LeverActionRifle,FuriousRamsayImportantMarksmanRifle" />
<property name="added_item_counts" value="1,1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayAddItemMachineGun">
<action class="AddItems">
<property name="added_items" value="gunMGT3M60,FuriousRamsayImportantMachineGun" />
<property name="added_item_counts" value="1,1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayAddItemMagnum">
<action class="AddItems">
<property name="added_items" value="gunHandgunT2Magnum44,FuriousRamsayImportantMagnum" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayAddItemDeployableTurret">
<action class="AddItems">
<property name="added_items" value="gunBotT2JunkTurret,FuriousRamsayImportantDeployableTurret" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayAddItemSubmachineGun">
<action class="AddItems">
<property name="added_items" value="gunHandgunT3SMG5,FuriousRamsayImportantSubmachineGun" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayAddItemPistol">
<action class="AddItems">
<property name="added_items" value="gunHandgunT1Pistol,FuriousRamsayImportantPistol" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayAddItemElectricFencePost">
<action class="AddItems">
<property name="added_items" value="electricfencepost,FuriousRamsayImportantElectricFencePost" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantDartTrap">
<action class="AddItems">
<property name="added_items" value="dartTrap,FuriousRamsayImportantDartTrap" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantSMGTurret">
<action class="AddItems">
<property name="added_items" value="autoTurret,FuriousRamsayImportantSMGTurret" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantShotgunTurret">
<action class="AddItems">
<property name="added_items" value="shotgunTurret,FuriousRamsayImportantShotgunTurret" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayAddItemDesertVulture">
<action class="AddItems">
<property name="added_items" value="gunHandgunT3DesertVulture,FuriousRamsayImportantDesertVulture" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayAddItemTacticalAssaultRifle">
<action class="AddItems">
<property name="added_items" value="gunMGT2TacticalAR,FuriousRamsayImportantTacticalAssaultRifle" />
<property name="added_item_counts" value="1,1" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantHunterSpearsWeapon1">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantHunterSpearsWeapon1,meleeWpnSpearT3SteelSpear,ItemsWeaponsSpear003_FR" />
<property name="added_item_counts" value="1,1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantHunterSpearsWeapon2">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantHunterSpearsWeapon2,ItemsWeaponsSpear001_FR,ItemsWeaponsSpear002_FR" />
<property name="added_item_counts" value="1,1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantHunterSpearsWeapon3">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantHunterSpearsWeapon3,ItemsWeaponsSpear004_FR,ItemsWeaponsSpear005_FR" />
<property name="added_item_counts" value="1,1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantHunterSpearsWeapon4">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantHunterSpearsWeapon4,ItemsWeaponsSpear006_FR" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantThugClubsWeapon1">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantThugClubsWeapon1,meleeWpnClubT3SteelClub,ItemsWeaponsClub001_FR,ItemsWeaponsClub005_FR" />
<property name="added_item_counts" value="1,1,1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantThugClubsWeapon2">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantThugClubsWeapon2,ItemsWeaponsClub002_FR,ItemsWeaponsClub009_FR,ItemsWeaponsClub010_FR" />
<property name="added_item_counts" value="1,1,1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantThugClubsWeapon3">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantThugClubsWeapon3,ItemsWeaponsClub004_FR,ItemsWeaponsClub006_FR,ItemsWeaponsClub008_FR" />
<property name="added_item_counts" value="1,1,1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantThugClubsWeapon4">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantThugClubsWeapon4,ItemsWeaponsClub003_FR" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantButcherSwordsWeapon1">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantButcherSwordsWeapon1,ItemsWeaponsKatana001_FR,ItemsWeaponsKatana002_FR" />
<property name="added_item_counts" value="1,1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantButcherSwordsWeapon2">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantButcherSwordsWeapon2,ItemsWeaponsSciFiSword001_FR,ItemsWeaponsSciFiSword003_FR" />
<property name="added_item_counts" value="1,1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantButcherSwordsWeapon3">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantButcherSwordsWeapon3,ItemsWeaponsKatana003_FR" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantSoldierAxesWeapon1">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantSoldierAxesWeapon1,meleeToolAxeT2SteelAxe,ItemsWeaponsAxe005_FR" />
<property name="added_item_counts" value="1,1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantSoldierAxesWeapon2">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantSoldierAxesWeapon2,ItemsWeaponsAxe001_FR,ItemsWeaponsAxe002_FR,ItemsWeaponsAxe003_FR" />
<property name="added_item_counts" value="1,1,1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantSoldierAxesWeapon3">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantSoldierAxesWeapon3,ItemsWeaponsAxe004_FR" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantTechnogeekBatonsWeapon1">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantTechnogeekBatonsWeapon1,ItemsWeaponsJunkBaton001_FR" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantTechnogeekBatonsWeapon2">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantTechnogeekBatonsWeapon2,meleeWpnBatonT2StunBaton" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantTechnogeekBatonsWeapon3">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantTechnogeekBatonsWeapon3,ItemsWeaponsBaton001_FR" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantTechnogeekBatonsWeapon4">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantTechnogeekBatonsWeapon4,ItemsWeaponsBaton002_FR" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantMadmanKnucklesWeapon1">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantMadmanKnucklesWeapon1,meleeWpnKnucklesT3SteelKnuckles" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantMadmanKnucklesWeapon2">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantMadmanKnucklesWeapon2,ItemsWeaponsKnuckles002_FR" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantMadmanKnucklesWeapon3">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantMadmanKnucklesWeapon3,ItemsWeaponsKnuckles001_FR" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantMadmanKnucklesWeapon4">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantMadmanKnucklesWeapon4,ItemsWeaponsKnuckles003_FR" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantBuilderHammersWeapon1">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantBuilderHammersWeapon1,meleeWpnSledgeT3SteelSledgehammer,ItemsWeaponsSledgeHammer001_FR,ItemsWeaponsHammer003_FR" />
<property name="added_item_counts" value="1,1,1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantBuilderHammersWeapon2">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantBuilderHammersWeapon2,ItemsWeaponsSledgeHammer002_FR,ItemsWeaponsHammer001_FR,ItemsWeaponsHammer002_FR" />
<property name="added_item_counts" value="1,1,1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantBuilderHammersWeapon3">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantBuilderHammersWeapon3,ItemsWeaponsSledgeHammer003_FR" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantChefKnivesWeapon1">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantChefKnivesWeapon1,FuriousRamsayKnife002_FR,ItemsWeaponsCleaver001_FR" />
<property name="added_item_counts" value="1,1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantChefKnivesWeapon2">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantChefKnivesWeapon2,FuriousRamsayKnife001_FR,FuriousRamsayKnife003_FR" />
<property name="added_item_counts" value="1,1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantChefKnivesWeapon3">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantChefKnivesWeapon3,FuriousRamsayKnife005_FR" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantWitchDoctorScythesWeapon1">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantWitchDoctorScythesWeapon1,ItemsWeaponsScythe003_FR" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantWitchDoctorScythesWeapon2">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantWitchDoctorScythesWeapon2,ItemsWeaponsScythe002_FR" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="FuriousRamsayImportantWitchDoctorScythesWeapon3">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantWitchDoctorScythesWeapon3,ItemsWeaponsScythe001_FR" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_ClawHammer">
<action class="AddItems">
<property name="added_items" value="meleeToolRepairT1ClawHammer,resourceWood,resourceNail" />
<property name="added_item_counts" value="1,50,20" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_HammerPliers">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayPliers,meleeToolRepairT1ClawHammer,FuriousRamsayWoodPlank,resourceNail" />
<property name="added_item_counts" value="1,1,3,5" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_ImportantInfo">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayImportantGenetics,FuriousRamsayImportantGeneticsLevels,FuriousRamsayImportantShortcuts" />
<property name="added_item_counts" value="1,1,1,1,1" />
</action>
</action_sequence>
<!--<action_sequence name="event_FuriousRamsay_StartHunter">
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayBristonNote" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
<action class="AddItems">
<property name="added_items" value="FuriousRamsaySpawnBriston_FR,drinkJarRedTea,drinkJarCoffee" />
<property name="added_item_counts" value="1,1,1" />
<property name="phase" value="1" />
</action>
<action class="AddQuest">
<property name="quest" value="quest_FuriousRamsayPlaceSurvivalSpecialistHunter" param1="questkey" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsay_StartThug">
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayBristonNote" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
<action class="AddItems">
<property name="added_items" value="FuriousRamsaySpawnBriston_FR,drinkJarRedTea,drinkJarCoffee" />
<property name="added_item_counts" value="1,1,1" />
<property name="phase" value="1" />
</action>
<action class="AddQuest">
<property name="quest" value="quest_FuriousRamsayPlaceSurvivalSpecialistThug" param1="questkey" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsay_StartButcher">
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayBristonNote" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
<action class="AddItems">
<property name="added_items" value="FuriousRamsaySpawnBriston_FR,drinkJarRedTea,drinkJarCoffee" />
<property name="added_item_counts" value="1,1,1" />
<property name="phase" value="1" />
</action>
<action class="AddQuest">
<property name="quest" value="quest_FuriousRamsayPlaceSurvivalSpecialistButcher" param1="questkey" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsay_StartSoldier">
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayBristonNote" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
<action class="AddItems">
<property name="added_items" value="FuriousRamsaySpawnBriston_FR,drinkJarRedTea,drinkJarCoffee" />
<property name="added_item_counts" value="1,1,1" />
<property name="phase" value="1" />
</action>
<action class="AddQuest">
<property name="quest" value="quest_FuriousRamsayPlaceSurvivalSpecialistSoldier" param1="questkey" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsay_StartTechnogeek">
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayBristonNote" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
<action class="AddItems">
<property name="added_items" value="FuriousRamsaySpawnBriston_FR,drinkJarRedTea,drinkJarCoffee" />
<property name="added_item_counts" value="1,1,1" />
<property name="phase" value="1" />
</action>
<action class="AddQuest">
<property name="quest" value="quest_FuriousRamsayPlaceSurvivalSpecialistTechnogeek" param1="questkey" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsay_StartMadman">
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayBristonNote" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
<action class="AddItems">
<property name="added_items" value="FuriousRamsaySpawnBriston_FR,drinkJarRedTea,drinkJarCoffee" />
<property name="added_item_counts" value="1,1,1" />
<property name="phase" value="1" />
</action>
<action class="AddQuest">
<property name="quest" value="quest_FuriousRamsayPlaceSurvivalSpecialistMadman" param1="questkey" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsay_StartBuilder">
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayBristonNote" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
<action class="AddItems">
<property name="added_items" value="FuriousRamsaySpawnBriston_FR,drinkJarRedTea,drinkJarCoffee" />
<property name="added_item_counts" value="1,1,1" />
<property name="phase" value="1" />
</action>
<action class="AddQuest">
<property name="quest" value="quest_FuriousRamsayPlaceSurvivalSpecialistBuilder" param1="questkey" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsay_StartChef">
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayBristonNote" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
<action class="AddItems">
<property name="added_items" value="FuriousRamsaySpawnBriston_FR,drinkJarRedTea,drinkJarCoffee" />
<property name="added_item_counts" value="1,1,1" />
<property name="phase" value="1" />
</action>
<action class="AddQuest">
<property name="quest" value="quest_FuriousRamsayPlaceSurvivalSpecialistChef" param1="questkey" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsay_StartWitchDoctor">
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayBristonNote" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
<action class="AddItems">
<property name="added_items" value="FuriousRamsaySpawnBriston_FR,drinkJarRedTea,drinkJarCoffee" />
<property name="added_item_counts" value="1,1,1" />
<property name="phase" value="1" />
</action>
<action class="AddQuest">
<property name="quest" value="quest_FuriousRamsayPlaceSurvivalSpecialistWitchDoctor" param1="questkey" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsay_StartBerserker">
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayBristonNote" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
<action class="AddItems">
<property name="added_items" value="FuriousRamsaySpawnBriston_FR,drinkJarRedTea,drinkJarCoffee" />
<property name="added_item_counts" value="1,1,1" />
<property name="phase" value="1" />
</action>
<action class="AddQuest">
<property name="quest" value="quest_FuriousRamsayPlaceSurvivalSpecialistBerserker" param1="questkey" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_BristonJournal">
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayFoundSurvivalSpecialistNote2" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayNPCControl" />
<property name="show_window" value="false" />
<property name="phase" value="1" />
</action>
<action class="AddJournalTip">
<property name="tip_name" value="quest_FuriousRamsayGeneticsInfo" />
<property name="show_window" value="false" />
<property name="phase" value="2" />
</action>
<action class="AddJournalTip">
<property name="tip_name" value="quest_FuriousRamsayGeneticsLevels" />
<property name="show_window" value="false" />
<property name="phase" value="2" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Toolbox">
<action class="AddItems">
<property name="added_items" value="WorkbenchToolbox001_FR" />
<property name="added_item_counts" value="1" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_TrainerHunter">
<action class="AddItems">
<property name="added_items" value="FuriousRamsaySpawnTrainerHunter_FR,FuriousRamsayImportantComponents" />
<property name="added_item_counts" value="1,1" />
</action>
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayImportantComponentsTip" />
<property name="show_window" value="false" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_TrainerThug">
<action class="AddItems">
<property name="added_items" value="FuriousRamsaySpawnTrainerThug_FR,FuriousRamsayImportantComponents" />
<property name="added_item_counts" value="1,1" />
</action>
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayImportantComponentsTip" />
<property name="show_window" value="false" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_TrainerButcher">
<action class="AddItems">
<property name="added_items" value="FuriousRamsaySpawnTrainerButcher_FR,FuriousRamsayImportantComponents" />
<property name="added_item_counts" value="1,1" />
</action>
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayImportantComponentsTip" />
<property name="show_window" value="false" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_TrainerSoldier">
<action class="AddItems">
<property name="added_items" value="FuriousRamsaySpawnTrainerSoldier_FR,FuriousRamsayImportantComponents" />
<property name="added_item_counts" value="1,1" />
</action>
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayImportantComponentsTip" />
<property name="show_window" value="false" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_TrainerTechnogeek">
<action class="AddItems">
<property name="added_items" value="FuriousRamsaySpawnTrainerTechnogeek_FR,FuriousRamsayImportantComponents" />
<property name="added_item_counts" value="1,1" />
</action>
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayImportantComponentsTip" />
<property name="show_window" value="false" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_TrainerMadman">
<action class="AddItems">
<property name="added_items" value="FuriousRamsaySpawnTrainerMadman_FR,FuriousRamsayImportantComponents" />
<property name="added_item_counts" value="1,1" />
</action>
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayImportantComponentsTip" />
<property name="show_window" value="false" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_TrainerBuilder">
<action class="AddItems">
<property name="added_items" value="FuriousRamsaySpawnTrainerBuilder_FR,FuriousRamsayImportantComponents" />
<property name="added_item_counts" value="1,1" />
</action>
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayImportantComponentsTip" />
<property name="show_window" value="false" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_TrainerChef">
<action class="AddItems">
<property name="added_items" value="FuriousRamsaySpawnTrainerChef_FR,FuriousRamsayImportantComponents" />
<property name="added_item_counts" value="1,1" />
</action>
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayImportantComponentsTip" />
<property name="show_window" value="false" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_TrainerWitchDoctor">
<action class="AddItems">
<property name="added_items" value="FuriousRamsaySpawnTrainerWitchDoctor_FR,FuriousRamsayImportantComponents" />
<property name="added_item_counts" value="1,1" />
</action>
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayImportantComponentsTip" />
<property name="show_window" value="false" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_TrainerBerserker">
<action class="AddItems">
<property name="added_items" value="FuriousRamsaySpawnTrainerBerserker_FR,FuriousRamsayImportantComponents" />
<property name="added_item_counts" value="1,1" />
</action>
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayImportantComponentsTip" />
<property name="show_window" value="false" />
<property name="phase" value="1" />
</action>
</action_sequence> -->
<action_sequence name="spawn_QuestStarterGhostsStart">
<action class="AddItems">
<property name="added_items" value="AmmoBundleBaseFullTier1,meleeWpnSledgeT0StoneSledgehammer,medicalFirstAidBandage" />
<property name="added_item_counts" value="1,1,3" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestStarterHuntStart">
<action class="AddItems">
<property name="added_items" value="ammo9mmBulletBall,drinkJarRedTea" />
<property name="added_item_counts" value="20,1" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestStarterHoldFetchStart">
<action class="AddItems">
<property name="added_items" value="drinkJarCoffee,drinkJarGoldenRodTea" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestStarterToxicStart">
<action class="AddItems">
<property name="added_items" value="FuriousRamsayDrinkPrussianBlue" />
<property name="added_item_counts" value="1" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestStarterProtectStart">
<action class="AddItems">
<property name="added_items" value="drinkJarCoffee,drinkJarYuccaJuice" />
<property name="added_item_counts" value="1,1" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestStarterMiniHordeStart">
<action class="AddItems">
<property name="added_items" value="frameShapes:VariantHelper,FuriousRamsayWoodPlank,resourceCobblestones,FuriousRamsayScrews,ironHatchWhite,resourceScrapIron,trapSpikesWoodDmg0,resourceCloth,ammoGasCan,drinkJarEmpty" />
<property name="added_item_counts" value="60,200,300,10,2,80,8,16,120,8" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestSkullsClearFetchTier1Part1">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkullsClubTier1Quest,FuriousRamsaySkullsHammerTier1Quest,FuriousRamsaySkullsAxeTier1Quest"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="1" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestSkullsClearFetchTier1Part2">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkullsClubTier1Quest,FuriousRamsaySkullsHammerTier1Quest,FuriousRamsaySkullsAxeTier1Quest"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="1" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestSkullsClearFetchTier1Part3">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkullsClubTier1Quest,FuriousRamsaySkullsHammerTier1Quest,FuriousRamsaySkullsAxeTier1Quest"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="2" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestSkullsClearFetchTier1Part4">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkullsClubTier1Quest,FuriousRamsaySkullsHammerTier1Quest,FuriousRamsaySkullsAxeTier1Quest"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="4" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestSkullsClearFetchTier2Part1">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkullsClubTier2Quest,FuriousRamsaySkullsHammerTier2Quest,FuriousRamsaySkullsAxeTier2Quest"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="2" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestSkullsClearFetchTier2Part2">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkullsClubTier2Quest,FuriousRamsaySkullsHammerTier2Quest,FuriousRamsaySkullsAxeTier2Quest"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="2" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestSkullsClearFetchTier2Part3">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkullsClubTier2Quest,FuriousRamsaySkullsHammerTier2Quest,FuriousRamsaySkullsAxeTier2Quest"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="3" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestSkullsClearFetchTier2Part4">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkullsClubTier2Quest,FuriousRamsaySkullsHammerTier2Quest,FuriousRamsaySkullsAxeTier2Quest"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="5" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestSkullsClearFetchTier3Part1">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkullsClubTier3Quest,FuriousRamsaySkullsHammerTier3Quest,FuriousRamsaySkullsAxeTier3Quest"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="2" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestSkullsClearFetchTier3Part2">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkullsClubTier3Quest,FuriousRamsaySkullsHammerTier3Quest,FuriousRamsaySkullsAxeTier3Quest"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="3" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestSkullsClearFetchTier3Part3">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkullsClubTier3Quest,FuriousRamsaySkullsHammerTier3Quest,FuriousRamsaySkullsAxeTier3Quest"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="4" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestSkullsClearFetchTier3Part4">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkullsClubTier3Quest,FuriousRamsaySkullsHammerTier3Quest,FuriousRamsaySkullsAxeTier3Quest"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="5" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestSkullsClearFetchTier4Part1">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkullsClubTier4Quest,FuriousRamsaySkullsHammerTier4Quest,FuriousRamsaySkullsAxeTier4Quest"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="2" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestSkullsClearFetchTier4Part2">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkullsClubTier4Quest,FuriousRamsaySkullsHammerTier4Quest,FuriousRamsaySkullsAxeTier4Quest"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="3" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestSkullsClearFetchTier4Part3">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkullsClubTier4Quest,FuriousRamsaySkullsHammerTier4Quest,FuriousRamsaySkullsAxeTier4Quest"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="4" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestSkullsClearFetchTier4Part4">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkullsClubTier4Quest,FuriousRamsaySkullsHammerTier4Quest,FuriousRamsaySkullsAxeTier4Quest"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="5" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestSkullsClearFetchTier5Part1">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkullsClubTier5Quest,FuriousRamsaySkullsHammerTier5Quest,FuriousRamsaySkullsAxeTier5Quest"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="2" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestSkullsClearFetchTier5Part2">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkullsClubTier5Quest,FuriousRamsaySkullsHammerTier5Quest,FuriousRamsaySkullsAxeTier5Quest"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="3" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestSkullsClearFetchTier5Part3">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkullsClubTier5Quest,FuriousRamsaySkullsHammerTier5Quest,FuriousRamsaySkullsAxeTier5Quest"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="4" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestSkullsClearFetchTier5Part4">
<action class="SpawnEntity">
<property name="entity_names" value="FuriousRamsaySkullsClubTier5Quest,FuriousRamsaySkullsHammerTier5Quest,FuriousRamsaySkullsAxeTier5Quest"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="5" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestDefendAreaTier1Part1">
<action class="SpawnEntity">
<property name="entity_names" value="zombieBoe,zombieFemaleFat,zombieJoe,zombieJanitor,zombieMoe,zombieArlene,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="3" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestDefendAreaTier1Part2">
<action class="SpawnEntity">
<property name="entity_names" value="zombieBoe,zombieFemaleFat,zombieJoe,zombieJanitor,zombieMoe,zombieArlene,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="4" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestDefendAreaTier1Part3">
<action class="SpawnEntity">
<property name="entity_names" value="zombieBoe,zombieFemaleFat,zombieJoe,zombieJanitor,zombieMoe,zombieArlene,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="5" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestDefendAreaTier2Part1">
<action class="SpawnEntity">
<property name="entity_names" value="zombieBoe,zombieFemaleFat,zombieJoe,zombieJanitor,zombieMoe,zombieArlene,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="5" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestDefendAreaTier2Part2">
<action class="SpawnEntity">
<property name="entity_names" value="zombieBoe,zombieFemaleFat,zombieJoe,zombieJanitor,zombieMoe,zombieArlene,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="6" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestDefendAreaTier2Part3">
<action class="SpawnEntity">
<property name="entity_names" value="zombieBoe,zombieFemaleFat,zombieJoe,zombieJanitor,zombieMoe,zombieArlene,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="7" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestDefendAreaTier3Part1">
<action class="SpawnEntity">
<property name="entity_names" value="zombieFootballPlayer,zombieNurseFeral,zombieBusinessManFeral,zombieSteveFeral,zombieYoFeral,zombieMarleneFeral,zombieDarleneFeral,zombieLabFeral,zombieArleneFeral,zombieMoeFeral,zombieJanitorFeral,zombieJoeFeral,zombieFemaleFatFeral,zombieBoeFeral,zombieStripperFeral,zombieFarmerFeral,zombieBikerFeral,zombieOldTimerFeral,zombieCheerleaderFeral,zombieSkateboarderFeral,zombieSoldierFeral,zombieUtilityWorkerFeral,zombieFatCopFeral,zombieFatHawaiianFeral,zombieSpiderFeral,zombieSteveCrawlerFeral,zombieWightFeral,animalZombieVulture"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="4" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestDefendAreaTier3Part2">
<action class="SpawnEntity">
<property name="entity_names" value="zombieFootballPlayer,zombieNurseFeral,zombieBusinessManFeral,zombieSteveFeral,zombieYoFeral,zombieMarleneFeral,zombieDarleneFeral,zombieLabFeral,zombieArleneFeral,zombieMoeFeral,zombieJanitorFeral,zombieJoeFeral,zombieFemaleFatFeral,zombieBoeFeral,zombieStripperFeral,zombieFarmerFeral,zombieBikerFeral,zombieOldTimerFeral,zombieCheerleaderFeral,zombieSkateboarderFeral,zombieSoldierFeral,zombieUtilityWorkerFeral,zombieFatCopFeral,zombieFatHawaiianFeral,zombieSpiderFeral,zombieSteveCrawlerFeral,zombieWightFeral,animalZombieVulture"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="5" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestDefendAreaTier3Part3">
<action class="SpawnEntity">
<property name="entity_names" value="zombieFootballPlayer,zombieNurseFeral,zombieBusinessManFeral,zombieSteveFeral,zombieYoFeral,zombieMarleneFeral,zombieDarleneFeral,zombieLabFeral,zombieArleneFeral,zombieMoeFeral,zombieJanitorFeral,zombieJoeFeral,zombieFemaleFatFeral,zombieBoeFeral,zombieStripperFeral,zombieFarmerFeral,zombieBikerFeral,zombieOldTimerFeral,zombieCheerleaderFeral,zombieSkateboarderFeral,zombieSoldierFeral,zombieUtilityWorkerFeral,zombieFatCopFeral,zombieFatHawaiianFeral,zombieSpiderFeral,zombieSteveCrawlerFeral,zombieWightFeral,animalZombieVulture"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="6" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestDefendAreaTier4Part1">
<action class="SpawnEntity">
<property name="entity_names" value="zombieBikerRadiated,zombieOldTimerRadiated,zombieCheerleaderRadiated,zombieSkateboarderRadiated,zombieSoldierRadiated,zombieFatCopRadiated,zombieSpiderRadiated,zombieSteveRadiated,zombieYoRadiated,zombieMarleneRadiated,zombieDarleneRadiated,zombieLabRadiated,zombieArleneRadiated,zombieMoeRadiated,zombieJanitorRadiated,zombieJoeRadiated,zombieFemaleFatRadiated,zombieBoeRadiated,zombieWightRadiated,animalZombieDog"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="4" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestDefendAreaTier4Part2">
<action class="SpawnEntity">
<property name="entity_names" value="zombieBikerRadiated,zombieOldTimerRadiated,zombieCheerleaderRadiated,zombieSkateboarderRadiated,zombieSoldierRadiated,zombieFatCopRadiated,zombieSpiderRadiated,zombieSteveRadiated,zombieYoRadiated,zombieMarleneRadiated,zombieDarleneRadiated,zombieLabRadiated,zombieArleneRadiated,zombieMoeRadiated,zombieJanitorRadiated,zombieJoeRadiated,zombieFemaleFatRadiated,zombieBoeRadiated,zombieWightRadiated,animalZombieDog"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="5" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestDefendAreaTier4Part3">
<action class="SpawnEntity">
<property name="entity_names" value="zombieBikerRadiated,zombieOldTimerRadiated,zombieCheerleaderRadiated,zombieSkateboarderRadiated,zombieSoldierRadiated,zombieFatCopRadiated,zombieSpiderRadiated,zombieSteveRadiated,zombieYoRadiated,zombieMarleneRadiated,zombieDarleneRadiated,zombieLabRadiated,zombieArleneRadiated,zombieMoeRadiated,zombieJanitorRadiated,zombieJoeRadiated,zombieFemaleFatRadiated,zombieBoeRadiated,zombieWightRadiated,animalZombieDog"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="6" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestDefendAreaTier5Part1">
<action class="SpawnEntity">
<property name="entity_names" value="zombieLabRadiated,zombieBusinessManRadiated,zombieUtilityWorkerRadiated,zombieDemolition,zombieFatCopRadiated,zombieBikerRadiated,animalZombieVultureRadiated,animalZombieDog,zombieSnowFeral"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="6" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestDefendAreaTier5Part2">
<action class="SpawnEntity">
<property name="entity_names" value="zombieLabRadiated,zombieBusinessManRadiated,zombieUtilityWorkerRadiated,zombieDemolition,zombieFatCopRadiated,zombieBikerRadiated,animalZombieVultureRadiated,animalZombieDog,zombieSnowFeral"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="7" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestDefendAreaTier5Part3">
<action class="SpawnEntity">
<property name="entity_names" value="zombieLabRadiated,zombieBusinessManRadiated,zombieUtilityWorkerRadiated,zombieDemolition,zombieFatCopRadiated,zombieBikerRadiated,animalZombieVultureRadiated,animalZombieDog,zombieSnowFeral"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="25" />
<property name="spawn_count" value="8" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestStarterDecoysStart">
<action class="AddItems">
<property name="added_items" value="FuriousRamsaySpawnBlockDecoyTier1,FuriousRamsayZombieBodyBag" />
<property name="added_item_counts" value="10,5" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestTraderNetworkPart1">
<action class="SpawnEntity">
<property name="entity_names" value="zombieJoe"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="20" />
<property name="spawn_count" value="1" />
</action>
<action class="SpawnEntity">
<property name="entity_names" value="zombieJanitor"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="20" />
<property name="spawn_count" value="1" />
</action>
<action class="SpawnEntity">
<property name="entity_names" value="zombieLab"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="20" />
<property name="spawn_count" value="1" />
</action>
<action class="SpawnEntity">
<property name="entity_names" value="zombieYo"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="20" />
<property name="spawn_count" value="1" />
</action>
<action class="SpawnEntity">
<property name="entity_names" value="zombieFemaleFat"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="20" />
<property name="spawn_count" value="1" />
</action>
<action class="SpawnEntity">
<property name="entity_names" value="zombieBoe"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="20" />
<property name="spawn_count" value="1" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestTraderNetworkPart2">
<action class="SpawnEntity">
<property name="entity_names" value="zombieBoe,zombieFemaleFat,zombieJoe,zombieJanitor,zombieMoe,zombieArlene,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan"/>
<property name="min_distance" value="15" />
<property name="max_distance" value="20" />
<property name="spawn_count" value="12" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestCompletionGeneticsXPTier1">
<action class="AddBuff">
<property name="buff_name" value="FuriousRamsayIncreaseCharismaXPTier1" />
<property name="phase" value="2" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestCompletionGeneticsXPTier2">
<action class="AddBuff">
<property name="buff_name" value="FuriousRamsayIncreaseCharismaXPTier2" />
<property name="phase" value="2" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestCompletionGeneticsXPTier3">
<action class="AddBuff">
<property name="buff_name" value="FuriousRamsayIncreaseCharismaXPTier3" />
<property name="phase" value="2" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestCompletionGeneticsXPTier4">
<action class="AddBuff">
<property name="buff_name" value="FuriousRamsayIncreaseCharismaXPTier4" />
<property name="phase" value="2" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestCompletionGeneticsXPTier5">
<action class="AddBuff">
<property name="buff_name" value="FuriousRamsayIncreaseCharismaXPTier5" />
<property name="phase" value="2" />
</action>
</action_sequence>
<action_sequence name="spawn_QuestCompletionGeneticsXPTier6">
<action class="AddBuff">
<property name="buff_name" value="FuriousRamsayIncreaseCharismaXPTier6" />
<property name="phase" value="2" />
</action>
</action_sequence>
<!--<action_sequence name="spawn_FuriousRamsay_Briston">
<action class="AddBuff">
<property name="buff_name" value="FuriousRamsaySpawnBristonStart" />
<property name="phase" value="1" />
</action>
<action class="AddBuff">
<property name="buff_name" value="FuriousRamsayIncreaseCharismaXPTier6" />
<property name="phase" value="2" />
</action>
<action class="AddJournalTip">
<property name="tip_name" value="FuriousRamsayFoundSurvivalSpecialistNote" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsayPillsInfo">
<action class="AddJournalTip">
<property name="tip_name" value="quest_FuriousRamsayPillsInfo" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsayClawHammer">
<action class="AddJournalTip">
<property name="tip_name" value="quest_FuriousRamsayClawHammer" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsayToolbox">
<action class="AddJournalTip">
<property name="tip_name" value="quest_FuriousRamsayToolbox" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsayHammerPliers">
<action class="AddJournalTip">
<property name="tip_name" value="quest_FuriousRamsayHammerPliers" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsayHunterTrainer">
<action class="AddJournalTip">
<property name="tip_name" value="quest_FuriousRamsayHunterTrainer" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsayThugTrainer">
<action class="AddJournalTip">
<property name="tip_name" value="quest_FuriousRamsayThugTrainer" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsayButcherTrainer">
<action class="AddJournalTip">
<property name="tip_name" value="quest_FuriousRamsayButcherTrainer" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsaySoldierTrainer">
<action class="AddJournalTip">
<property name="tip_name" value="quest_FuriousRamsaySoldierTrainer" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsayMadmanTrainer">
<action class="AddJournalTip">
<property name="tip_name" value="quest_FuriousRamsayMadmanTrainer" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsayBuilderTrainer">
<action class="AddJournalTip">
<property name="tip_name" value="quest_FuriousRamsayBuilderTrainer" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsayChefTrainer">
<action class="AddJournalTip">
<property name="tip_name" value="quest_FuriousRamsayChefTrainer" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsayWitchDoctorTrainer">
<action class="AddJournalTip">
<property name="tip_name" value="quest_FuriousRamsayWitchDoctorTrainer" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsayBerserkerTrainer">
<action class="AddJournalTip">
<property name="tip_name" value="quest_FuriousRamsayBerserkerTrainer" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsayHunterTrainer">
<action class="AddJournalTip">
<property name="tip_name" value="quest_FuriousRamsayHunterTrainer" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsayFindWater">
<action class="AddJournalTip">
<property name="tip_name" value="quest_FuriousRamsayFindWater" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsayCooking">
<action class="AddJournalTip">
<property name="tip_name" value="quest_FuriousRamsayCooking" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsayWitchDoctorGather">
<action class="AddJournalTip">
<property name="tip_name" value="quest_FuriousRamsayWitchDoctorGather" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsayWitchDoctorBrew">
<action class="AddJournalTip">
<property name="tip_name" value="quest_FuriousRamsayWitchDoctorBrew" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsayBeserkerRage">
<action class="AddJournalTip">
<property name="tip_name" value="quest_FuriousRamsayBeserkerRage" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsayBaconEggs">
<action class="AddJournalTip">
<property name="tip_name" value="quest_FuriousRamsayBaconEggs" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsayBrownBoxes">
<action class="AddJournalTip">
<property name="tip_name" value="challenge_FuriousRamsayBrownBoxes" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsaySalvage">
<action class="AddJournalTip">
<property name="tip_name" value="quest_FuriousRamsaySalvage" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsayGroundCharcoal">
<action class="AddJournalTip">
<property name="tip_name" value="challenge_FuriousRamsayGroundCharcoal" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="event_FuriousRamsayStarterMiniHordeTip">
<action class="AddJournalTip">
<property name="tip_name" value="challenge_FuriousRamsayStarterMiniHordeTip" />
<property name="show_window" value="true" />
<property name="phase" value="1" />
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_BristonWeapon">
<action class="AddItems">
<property name="added_items" value="ammo9mmBulletBall" />
<property name="added_item_counts" value="30" />
<property name="phase" value="1" />
</action>
<action class="AddBuff">
<property name="buff_name" value="FuriousRamsayDespawnStartTrader" />
<property name="phase" value="1" />
</action>
</action_sequence>-->
<action_sequence name="spawn_FuriousRamsay_Zombies_Tier1_5">
<action class="SpawnEntity">
<property name="entity_names" value="zombieBoe,zombieJoe,zombieJanitor,zombieArlene,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan"/>
<property name="min_distance" value="60" />
<property name="max_distance" value="60" />
<property name="safe_spawn" value="false" />
<property name="spawn_count" value="5"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Zombies_Tier1_10">
<action class="SpawnEntity">
<property name="entity_names" value="zombieBoe,zombieJoe,zombieJanitor,zombieArlene,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan"/>
<property name="min_distance" value="60" />
<property name="max_distance" value="60" />
<property name="safe_spawn" value="false" />
<property name="spawn_count" value="10"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Zombies_Tier1_20">
<action class="SpawnEntity">
<property name="entity_names" value="zombieBoe,zombieJoe,zombieJanitor,zombieArlene,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan"/>
<property name="min_distance" value="60" />
<property name="max_distance" value="60" />
<property name="safe_spawn" value="false" />
<property name="spawn_count" value="20"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Zombies_Tier2_5">
<action class="SpawnEntity">
<property name="entity_names" value="zombieSkateboarder,zombieUtilityWorker,zombieNurse,zombiePartyGirl,zombieSteveCrawler,zombieSpider,zombieFatCop,zombieFatHawaiian,zombieBiker,zombieSoldier,zombieMaleHazmat,zombieMoe,zombieFemaleFat"/>
<property name="min_distance" value="60" />
<property name="max_distance" value="60" />
<property name="safe_spawn" value="false" />
<property name="spawn_count" value="5"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Zombies_Tier2_10">
<action class="SpawnEntity">
<property name="entity_names" value="zombieSkateboarder,zombieUtilityWorker,zombieNurse,zombiePartyGirl,zombieSteveCrawler,zombieSpider,zombieFatCop,zombieFatHawaiian,zombieBiker,zombieSoldier,zombieMaleHazmat,zombieMoe,zombieFemaleFat"/>
<property name="min_distance" value="60" />
<property name="max_distance" value="60" />
<property name="safe_spawn" value="false" />
<property name="spawn_count" value="10"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Zombies_Tier2_20">
<action class="SpawnEntity">
<property name="entity_names" value="zombieSkateboarder,zombieUtilityWorker,zombieNurse,zombiePartyGirl,zombieSteveCrawler,zombieSpider,zombieFatCop,zombieFatHawaiian,zombieBiker,zombieSoldier,zombieMaleHazmat,zombieMoe,zombieFemaleFat"/>
<property name="min_distance" value="60" />
<property name="max_distance" value="60" />
<property name="safe_spawn" value="false" />
<property name="spawn_count" value="20"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Zombies_Tier3_5">
<action class="SpawnEntity">
<property name="entity_names" value="zombieBoeFeral,zombieJoeFeral,zombieJanitorFeral,zombieArleneFeral,zombieLabFeral,zombieDarleneFeral,zombieMarleneFeral,zombieYoFeral,zombieSteveFeral,zombieBusinessManFeral,zombieSkateboarderFeral,zombieUtilityWorkerFeral,zombieNurseFeral,zombiePartyGirlFeral,zombieSteveCrawlerFeral,zombieSpiderFeral,zombieZombieFatCopFeral,zombieFatHawaiianFeral,zombieBikerFeral,zombieSoldierFeral,zombieMoeFeral,zombieFemaleFatFeral,zombieWightFeral"/>
<property name="min_distance" value="60" />
<property name="max_distance" value="60" />
<property name="safe_spawn" value="false" />
<property name="spawn_count" value="5"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Zombies_Tier3_10">
<action class="SpawnEntity">
<property name="entity_names" value="zombieBoeFeral,zombieJoeFeral,zombieJanitorFeral,zombieArleneFeral,zombieLabFeral,zombieDarleneFeral,zombieMarleneFeral,zombieYoFeral,zombieSteveFeral,zombieBusinessManFeral,zombieSkateboarderFeral,zombieUtilityWorkerFeral,zombieNurseFeral,zombiePartyGirlFeral,zombieSteveCrawlerFeral,zombieSpiderFeral,zombieZombieFatCopFeral,zombieFatHawaiianFeral,zombieBikerFeral,zombieSoldierFeral,zombieMoeFeral,zombieFemaleFatFeral,zombieWightFeral"/>
<property name="min_distance" value="60" />
<property name="max_distance" value="60" />
<property name="safe_spawn" value="false" />
<property name="spawn_count" value="10"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Zombies_Tier3_20">
<action class="SpawnEntity">
<property name="entity_names" value="zombieBoeFeral,zombieJoeFeral,zombieJanitorFeral,zombieArleneFeral,zombieLabFeral,zombieDarleneFeral,zombieMarleneFeral,zombieYoFeral,zombieSteveFeral,zombieBusinessManFeral,zombieSkateboarderFeral,zombieUtilityWorkerFeral,zombieNurseFeral,zombiePartyGirlFeral,zombieSteveCrawlerFeral,zombieSpiderFeral,zombieZombieFatCopFeral,zombieFatHawaiianFeral,zombieBikerFeral,zombieSoldierFeral,zombieMoeFeral,zombieFemaleFatFeral,zombieWightFeral"/>
<property name="min_distance" value="60" />
<property name="max_distance" value="60" />
<property name="safe_spawn" value="false" />
<property name="spawn_count" value="20"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Zombies_Tier4_5">
<action class="SpawnEntity">
<property name="entity_names" value="zombieBoeRadiated,zombieJoeRadiated,zombieJanitorRadiated,zombieArleneRadiated,zombieDarleneRadiated,zombieMarleneRadiated,zombieYoRadiated,zombieSteveRadiated"/>
<property name="min_distance" value="60" />
<property name="max_distance" value="60" />
<property name="safe_spawn" value="false" />
<property name="spawn_count" value="5"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Zombies_Tier4_10">
<action class="SpawnEntity">
<property name="entity_names" value="zombieBoeRadiated,zombieJoeRadiated,zombieJanitorRadiated,zombieArleneRadiated,zombieDarleneRadiated,zombieMarleneRadiated,zombieYoRadiated,zombieSteveRadiated"/>
<property name="min_distance" value="60" />
<property name="max_distance" value="60" />
<property name="safe_spawn" value="false" />
<property name="spawn_count" value="10"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Zombies_Tier4_20">
<action class="SpawnEntity">
<property name="entity_names" value="zombieBoeRadiated,zombieJoeRadiated,zombieJanitorRadiated,zombieArleneRadiated,zombieDarleneRadiated,zombieMarleneRadiated,zombieYoRadiated,zombieSteveRadiated"/>
<property name="min_distance" value="60" />
<property name="max_distance" value="60" />
<property name="safe_spawn" value="false" />
<property name="spawn_count" value="20"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Zombies_Tier5_5">
<action class="SpawnEntity">
<property name="entity_names" value="zombieDemolition,zombieSkateboarderRadiated,zombieSpiderRadiated,zombieFatCopRadiated,zombieBikerRadiated,zombieSoldierRadiated,zombieMoeRadiated,zombieFemaleFatRadiated,zombieWightRadiated"/>
<property name="min_distance" value="60" />
<property name="max_distance" value="60" />
<property name="safe_spawn" value="false" />
<property name="spawn_count" value="5"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Zombies_Tier5_10">
<action class="SpawnEntity">
<property name="entity_names" value="zombieDemolition,zombieSkateboarderRadiated,zombieSpiderRadiated,zombieFatCopRadiated,zombieBikerRadiated,zombieSoldierRadiated,zombieMoeRadiated,zombieFemaleFatRadiated,zombieWightRadiated"/>
<property name="min_distance" value="60" />
<property name="max_distance" value="60" />
<property name="safe_spawn" value="false" />
<property name="spawn_count" value="10"/>
</action>
</action_sequence>
<action_sequence name="spawn_FuriousRamsay_Zombies_Tier5_20">
<action class="SpawnEntity">
<property name="entity_names" value="zombieDemolition,zombieSkateboarderRadiated,zombieSpiderRadiated,zombieFatCopRadiated,zombieBikerRadiated,zombieSoldierRadiated,zombieMoeRadiated,zombieFemaleFatRadiated,zombieWightRadiated"/>
<property name="min_distance" value="60" />
<property name="max_distance" value="60" />
<property name="safe_spawn" value="false" />
<property name="spawn_count" value="20"/>
</action>
</action_sequence>
</append>
</Config>