Files
zzz_REBIRTH__Core/Config/materials.xml
2025-06-04 16:38:05 +09:30

1004 lines
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XML

<Config>
<setattribute xpath="/materials/material[@id='MmetalBladeTrap']/property[@name='MaxDamage']" name="value">4000</setattribute>
<setattribute xpath="/materials/material[@id='Msand']/property[@name='stability_glue']" name="value">15</setattribute>
<setattribute xpath="/materials/material[@id='MDesertGround']/property[@name='stability_glue']" name="value">15</setattribute>
<setattribute xpath="/materials/material[@id='Mgravel']/property[@name='stability_glue']" name="value">15</setattribute>
<append xpath="/materials//material[@id='Mfarmland']">
<property name="explosionresistance" value="10000" />
</append>
<append xpath="/materials//material[@id='Mdirt']">
<property name="explosionresistance" value="10000" />
</append>
<append xpath="/materials//material[@id='MforestGround']">
<property name="explosionresistance" value="10000" />
</append>
<append xpath="/materials//material[@id='MDesertGround']">
<property name="explosionresistance" value="10000" />
</append>
<append xpath="/materials//material[@id='Msnow']">
<property name="explosionresistance" value="10000" />
</append>
<append xpath="/materials//material[@id='Mgravel']">
<property name="explosionresistance" value="10000" />
</append>
<append xpath="/materials">
<material id="MResistantconcrete">
<property name="explosionresistance" value="10000" />
<property name="damage_category" value="stone"/>
<property name="surface_category" value="stone"/>
<property name="forge_category" value="stone"/>
<property name="Hardness" type="float" value="1"/>
<property name="stepsound" value="stone"/>
<property name="stability_glue" value="120"/>
<property name="Mass" type="int" value="10"/>
<property name="MaxDamage" value="2500"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayDrugPrussianBluePowderMaterial">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayDrugPrussianBluePowder"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="MRangedExpertiseBoost">
<property name="damage_category" value="metal" />
<property name="surface_category" value="metal" />
<property name="forge_category" value="RangedExpertiseBoostPaper" />
<property name="Hardness" type="float" value="1" />
<property name="Experience" value="4" />
</material>
<material id="MMeleeExpertiseBoost">
<property name="damage_category" value="metal" />
<property name="surface_category" value="metal" />
<property name="forge_category" value="MeleeExpertiseBoostPaper" />
<property name="Hardness" type="float" value="1" />
<property name="Experience" value="4" />
</material>
<material id="FuriousRamsayFireZombieBonePowderMaterial">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayFireZombieBonePowder"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayShockZombieBonePowderMaterial">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayShockZombieBonePowder"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayFireShockZombieBonePowderMaterial">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayFireShockZombieBonePowder"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsaySmokeZombieBonePowderMaterial">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsaySmokeZombieBonePowder"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayFireShockSmokeZombieBonePowderMaterial">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayFireShockSmokeZombieBonePowder"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="MAir_RB">
<property name="collidable" value="false"/>
<property name="lightopacity" value="0"/>
<property name="ground_cover" value="true"/>
</material>
<material id="Mconcrete_shapesResistant">
<property name="damage_category" value="stone"/>
<property name="surface_category" value="stone"/>
<property name="forge_category" value="stone"/>
<property name="Hardness" type="float" value="1"/>
<property name="stepsound" value="stone"/>
<property name="stability_glue" value="80"/>
<property name="Mass" type="int" value="10"/>
<property name="explosionresistance" value="7"/>
<property name="MaxDamage" value="7500"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayRubble">
<property name="damage_category" value="stone" />
<property name="surface_category" value="stone" />
<property name="explosionresistance" value="10000" />
<property name="forge_category" value="stone" />
<property name="Hardness" type="float" value="1" />
<property name="stepsound" value="stone" />
<property name="fertile_level" value="1" />
<property name="stability_glue" value="120" />
<property name="Mass" type="int" value="10" />
<property name="MaxDamage" value="500" />
<property name="Experience" value="2" />
</material>
<material id="FuriousRamsayMLootcloth">
<property name="damage_category" value="cloth"/>
<property name="surface_category" value="cloth"/>
<property name="forge_category" value="cloth"/>
<property name="Hardness" type="float" value="1"/>
<property name="explosionresistance" value="0.01"/>
<property name="stepsound" value="cloth"/>
<property name="lightopacity" value="4"/>
<property name="stability_glue" value="10"/>
<property name="Mass" type="int" value="5"/>
<property name="StabilitySupport" value="false"/>
<property name="MaxDamage" value="120"/>
<property name="Experience" value="2"/>
</material>
<material id="FuriousRamsayMLootpaper">
<property name="damage_category" value="cloth"/>
<property name="surface_category" value="cloth"/>
<property name="forge_category" value="paper"/>
<property name="Hardness" type="float" value="1"/>
<property name="explosionresistance" value="0.01"/>
<property name="stepsound" value="cloth"/>
<property name="lightopacity" value="4"/>
<property name="stability_glue" value="10"/>
<property name="Mass" type="int" value="5"/>
<property name="StabilitySupport" value="true"/>
<property name="MaxDamage" value="120"/>
<property name="Experience" value="2"/>
</material>
<material id="MNoScrap">
<property name="damage_category" value="cloth"/>
<property name="surface_category" value="cloth"/>
<property name="Hardness" type="float" value="1"/>
<property name="stepsound" value="wood"/>
<property name="stability_glue" value="20"/>
<property name="Mass" type="int" value="5"/>
<property name="MaxDamage" value="1"/>
<property name="Experience" value="2"/>
</material>
<material id="FuriousRamsayCoalMaterial">
<property name="damage_category" value="stone"/>
<property name="explosionresistance" value="100"/>
<property name="surface_category" value="stone"/>
<property name="forge_category" value="resourceCoal"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
</append>
<append xpath="/materials">
<material id="Mmetal_hardResistant">
<property name="damage_category" value="metal" />
<property name="surface_category" value="metal" />
<property name="forge_category" value="iron" />
<property name="Hardness" type="float" value="1" />
<property name="stepsound" value="metal" />
<property name="stability_glue" value="300" />
<property name="Mass" type="int" value="20" />
<property name="explosionresistance" value="2" />
<property name="MaxDamage" value="5000" />
<property name="Experience" value="2" />
</material>
<material id="MNoScrapPaper">
<property name="damage_category" value="cloth"/>
<property name="surface_category" value="cloth"/>
<property name="Hardness" type="float" value="1"/>
<property name="stepsound" value="wood"/>
<property name="stability_glue" value="20"/>
<property name="Mass" type="int" value="5"/>
<property name="MaxDamage" value="1"/>
<property name="Experience" value="2"/>
</material>
<!-- PICK UP BLOCKS -->
<material id="MpaperPickUp">
<property name="damage_category" value="pickup"/>
<property name="surface_category" value="cloth"/>
<property name="forge_category" value="paper"/>
<property name="Hardness" type="float" value="1"/>
<property name="stepsound" value="wood"/>
<property name="stability_glue" value="20"/>
<property name="Mass" type="int" value="5"/>
<property name="MaxDamage" value="1"/>
<property name="Experience" value="2"/>
</material>
<material id="MtrashPickUp">
<property name="damage_category" value="pickup"/>
<property name="surface_category" value="cloth"/>
<property name="Hardness" type="float" value="1"/>
<property name="stepsound" value="trash"/>
<property name="stability_glue" value="5"/>
<property name="Mass" type="int" value="5"/>
<property name="StabilitySupport" value="false"/>
<property name="MaxDamage" value="50"/>
<property name="Experience" value="0"/>
</material>
<material id="MCardboardLootPickUp">
<property name="surface_category" value="pickup"/>
<property name="damage_category" value="wood"/>
<property name="Hardness" type="float" value="1"/>
<property name="stepsound" value="wood"/>
<property name="stability_glue" value="4"/>
<property name="Mass" type="int" value="2"/>
<property name="MaxDamage" value="200"/>
<property name="Experience" value="2"/>
</material>
<material id="MplasticsPickUp">
<property name="damage_category" value="pickup"/>
<property name="surface_category" value="cloth"/>
<property name="forge_category" value="resourceScrapPolymers"/>
<property name="Hardness" type="float" value="1"/>
<property name="stepsound" value="wood"/>
<property name="lightopacity" value="4"/>
<property name="stability_glue" value="20"/>
<property name="Mass" type="int" value="5"/>
<property name="MaxDamage" value="100"/>
<property name="Experience" value="2"/>
</material>
<material id="MwoodPickUp">
<property name="damage_category" value="pickup"/>
<property name="surface_category" value="wood"/>
<property name="forge_category" value="wood"/>
<property name="Hardness" type="float" value="1"/>
<property name="stepsound" value="wood"/>
<property name="stability_glue" value="40"/>
<property name="Mass" type="int" value="5"/>
<property name="MaxDamage" value="200"/>
<property name="Experience" value="2"/>
</material>
<material id="MmetalPickUp">
<property name="damage_category" value="pickup"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="iron"/>
<property name="Hardness" type="float" value="1"/>
<property name="stepsound" value="metal"/>
<property name="stability_glue" value="300"/>
<property name="Mass" type="int" value="20"/>
<property name="MaxDamage" value="300"/>
<property name="Experience" value="2"/>
</material>
<material id="MstonePickUp">
<property name="damage_category" value="pickup"/>
<property name="surface_category" value="stone"/>
<property name="forge_category" value="stone"/>
<property name="Hardness" type="float" value="1"/>
<property name="stepsound" value="stone"/>
<property name="stability_glue" value="120"/>
<property name="Mass" type="int" value="10"/>
<property name="MaxDamage" value="500"/>
<property name="Experience" value="2"/>
</material>
<!-- TOOLS -->
<material id="FuriousRamsayMaterialStoneAxe">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsStoneAxe"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialIronPickAxe">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsIronPickAxe"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialSteelPickAxe">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsSteelPickAxe"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialStoneShovel">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsStoneShovel"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialIronShovel">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsIronShovel"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialSteelShovel">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsSteelShovel"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialSalvageWrench">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsSalvageWrench"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialIronHoe">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsIronHoe"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialIcePick001">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsIcePick001"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<!-- WEAPONS -->
<material id="FuriousRamsayMaterialIronFireaxe">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsIronFireaxe"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialSteelAxe">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsSteelAxe"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialBoneKnife">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsBoneKnife"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialHuntingKnife">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsHuntingKnife"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialMachete">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsMachete"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialWoodenClub">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsWoodenClub"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialBaseballBat">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsBaseballBat"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialSteelClub">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsSteelClub"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialStunBaton">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsStunBaton"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialStoneSpear">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsStoneSpear"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialIronSpear">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsIronSpear"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialSteelSpear">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsSteelSpear"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialStoneSledgeHammer">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsStoneSledgeHammer"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialIronSledgeHammer">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsIronSledgeHammer"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialSteelSledgeHammer">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsSteelSledgeHammer"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialLeatherKnuckles">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsLeatherKnuckles"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialIronKnuckles">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsIronKnuckles"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialSteelKnuckles">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsSteelKnuckles"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialJunkSledge">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsJunkSledge"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialSpikedClub001">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsSpikedClub001"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialMedievalHammer001">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsMedievalHammer001"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialSciFiSword001">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsSciFiSword001"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialCrowbar001">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsCrowbar001"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialCleaver001">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsCleaver001"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialSledgeHammer001">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsSledgeHammer001"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialAxe001">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsAxe001"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialAxe002">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsAxe002"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialPistol">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsPistol"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialSMG">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsSMG"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialMagnum">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsMagnum"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialDesertVulture">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsDesertVulture"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialShotgunDoubleBarrel">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsShotgunDoubleBarrel"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialShotgunPump">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsShotgunPump"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialShotgunAuto">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsShotgunAuto"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialRifleHunting">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsRifleHunting"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialRifleMarksman">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsRifleMarksman"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialRifleSniper">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsRifleSniper"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialAK47">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsAK47"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialTacticalAR">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsTacticalAR"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialM60">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsM60"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialRocketLauncher">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsRocketLauncher"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialBowPrimitive">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsBowPrimitive"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialBowWooden">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsBowWooden"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialBowCompound">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsBowCompound"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialCrossbowIron">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsCrossbowIron"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialCrossbowCompound">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsCrossbowCompound"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialJunkTurret">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsJunkTurret"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialCrossbow001">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsCrossbow001"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<!-- ARMOR -->
<material id="FuriousRamsayMaterialClothHat">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsClothHat"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialClothJacket">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsClothJacket"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialClothGloves">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsClothGloves"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialClothPants">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsClothPants"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialClothBoots">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsClothBoots"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialLeatherHood">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsLeatherHood"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialLeatherChest">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsLeatherChest"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialLeatherGloves">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsLeatherGloves"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialLeatherPants">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsLeatherPants"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialLeatherBoots">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsLeatherBoots"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialMilitaryHelmet">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsMilitaryHelmet"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialMilitaryVest">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsMilitaryVest"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialMilitaryGloves">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsMilitaryGloves"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialMilitaryLegs">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsMilitaryLegs"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialMilitaryBoots">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsMilitaryBoots"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialMilitaryStealthBoots">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsMilitaryStealthBoots"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialScrapHelmet">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsScrapHelmet"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialScrapChest">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsScrapChest"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialScrapGloves">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsScrapGloves"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialScrapLegs">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsScrapLegs"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialScrapBoots">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsScrapBoots"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialIronHelmet">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsIronHelmet"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialIronChest">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsIronChest"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialIronGloves">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsIronGloves"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialIronLegs">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsIronLegs"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialIronBoots">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsIronBoots"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialSteelHelmet">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsSteelHelmet"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialSteelChest">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsSteelChest"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialSteelGloves">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsSteelGloves"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialSteelLegs">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsSteelLegs"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsayMaterialSteelBoots">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="FuriousRamsayPartsSteelBoots"/>
<property name="Hardness" type="float" value="1"/>
<property name="Experience" value="4"/>
</material>
<material id="FuriousRamsaySpawnBlock">
<property name="collidable" value="false"/>
<property name="lightopacity" value="0"/>
<property name="ground_cover" value="true"/>
</material>
</append>
</Config>