Files
zzz_REBIRTH__Core/Config/XUi/controls.xml
2025-06-04 16:38:05 +09:30

325 lines
28 KiB
XML

<Config>
<setattribute xpath="/controls/map_popup_sub_line/rect" name="width">42</setattribute>
<setattribute xpath="/controls/map_popup_sub_line/rect/sprite[@name='Icon']" name="pos">4,-5</setattribute>
<setattribute xpath="/controls/item_part_slot/rect/sprite[@width='380']" name="width">350</setattribute>
<setattribute xpath="/controls/item_part_slot/rect/sprite[@name='background']" name="width">345</setattribute>
<setattribute xpath="/controls/item_part_slot/rect/sprite[@name='itemIcon']" name="pos">315,-28</setattribute>
<append xpath="/controls">
<item_stack_mod_slot_preview_10 controller="ItemStack" on_scroll="false" allow_dropping="true" prefix_id="false" show_favorites="false">
<rect controller="${controller}" style="itemStack, hover" collider_scale="1.0" on_scroll="${on_scroll}" allow_dropping="${allow_dropping}" prefix_id="${prefix_id}" show_favorites="${show_favorites}" tooltip="{tooltip}" >
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="47" height="47" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="3" name="background" sprite="menu_empty3px" width="44" height="44" color="{selectionbordercolor}" type="sliced" globalopacity="true" fillcenter="false"/>
<sprite depth="2" name="highlightOverlay" width="43" height="43" color="{backgroundcolor}" pos="0,0" type="sliced" globalopacity="true"/>
<texture depth="3" name="backgroundTexture" material="Materials/Transparent Colored" size="44,44" globalopacity="true"/>
<sprite depth="8" name="favoriteIcon" width="14" height="14" sprite="server_favorite" pos="2,-2" foregroundlayer="true" visible="{isfavorite}"/>
<sprite depth="6" name="itemIcon" width="39" height="39" atlas="ItemIconAtlas" sprite="{itemicon}" pos="21,-21" pivot="center" foregroundlayer="true" color="{iconcolor}" />
<sprite depth="8" name="bonustypeicon" width="13" height="13" sprite="{bonustypeicon}" pos="3,-3" foregroundlayer="true" />
<sprite depth="8" name="lockTypeIcon" width="13" height="13" sprite="{locktypeicon}" pos="31,-2" foregroundlayer="true"/>
<sprite depth="8" name="itemtypeicon" width="13" height="13" sprite="ui_game_symbol_{itemtypeicon}" pos="31,-2" foregroundlayer="true" visible="{hasitemtypeicon}" color="{itemtypeicontint}" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<sprite depth="3" name="durabilityBackground" width="42" height="6" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="1, -32" foregroundlayer="true" visible="{hasdurability}" />
<filledsprite depth="4" name="durability" width="42" height="6" sprite="menu_empty2px" color="{durabilitycolor}" fill="{durabilityfill}" type="filled" pos="1, -32" foregroundlayer="true" visible="{hasdurability}" />
</if>
<if cond="rebirth_scenario('hive')">
<sprite depth="3" name="durabilityBackground" width="42" height="6" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="1, -32" foregroundlayer="true" visible="{isDurabilityVisible}" />
<filledsprite depth="4" name="durability" width="42" height="6" sprite="menu_empty2px" color="{durabilitycolor}" fill="{durabilityfill}" type="filled" pos="1, -32" foregroundlayer="true" visible="{isDurabilityVisible}" />
</if>
</conditional>
<label depth="7" name="stackValue" pos="-2,-27" width="42" height="17" text="{itemcount}" font_size="16" effect="outline" justify="{#hasdurability ? 'Center' : 'Right'}" />
<sprite depth="5" name="disabledOverlay" width="43" height="43" color="[darkGrey_half_alpha]" pos="1,-1" type="sliced" visible="false"/>
<label depth="7" name="timer" pos="21,-23" width="42" height="14" font_size="14" justify="center" pivot="center" color="[beige]" effect="outline" effect_distance="1,1" effect_color="0,0,0,255"/>
<sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="43" height="43" color="255,0,0,255" type="sliced" visible="false" foregroundlayer="true"/>
<sprite depth="13" name="assembleIcon" size="24,24" sprite="{stacklockicon}" color="{stacklockcolor}" visible="{isassemblelocked}" pos="8,-8" foregroundlayer="true" />
<sprite depth="14" name="quickswapIcon" size="18,18" sprite="server_refresh" pos="24,-2" foregroundlayer="true" />
</rect>
</item_stack_mod_slot_preview_10>
<repairable_vehicle_stack>
<rect depth="1" controller="RepairableVehicleStack, RebirthUtils" style="itemStack, hover" tooltip="test">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="73" height="73" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="3" name="background" sprite="menu_empty3px" width="68" height="68" color="{selectionbordercolor}" type="sliced" fillcenter="false"/>
<sprite depth="2" name="highlightOverlay" width="66" height="66" color="[mediumGrey]" pos="1,-1" type="sliced" globalopacity="true"/>
<sprite depth="6" name="itemIcon" width="64" height="64" atlas="ItemIconAtlas" sprite="campfire" pos="34,-34" pivot="center" foregroundlayer="true"/>
<sprite depth="8" name="lockTypeIcon" width="24" height="24" sprite="" pos="2,-2" foregroundlayer="true"/>
<sprite depth="3" name="durabilityBackground" width="61" height="16" color="[darkGrey]" type="sliced" pos="3, -49" foregroundlayer="true"/>
<filledsprite depth="4" name="durability" width="61" height="16" color="[transparent]" type="filled" pos="3, -49" foregroundlayer="true"/>
<label depth="7" name="stackValue" pos="0,-49" width="68" height="28" text="" font_size="18" justify="center"/>
</rect>
</repairable_vehicle_stack>
<item_stack_output controller="ItemStack" on_scroll="false" allow_dropping="true" prefix_id="false">
<rect controller="${controller}" style="FuriousRamsayItemStackBackpack, hover" collider_scale="1.0" on_scroll="${on_scroll}" allow_dropping="${allow_dropping}" prefix_id="${prefix_id}" tooltip="{tooltip}">
<sprite depth="3" name="background" sprite="menu_empty3px" width="56" height="56" color="{selectionbordercolor}" type="sliced" globalopacity="true" fillcenter="false"/>
<sprite depth="2" name="highlightOverlay" width="54" height="54" color="{backgroundcolor}" pos="1,-1" type="sliced" globalopacity="true"/>
<texture depth="3" name="backgroundTexture" material="Materials/Transparent Colored" size="55,55" globalopacity="true" />
<sprite depth="6" name="itemIcon" width="48" height="48" atlas="ItemIconAtlas" sprite="{itemicon}" pos="27,-25" pivot="center" foregroundlayer="true" color="{iconcolor}" />
<sprite depth="8" name="bonustypeicon" width="18" height="18" sprite="{bonustypeicon}" pos="3,-3" foregroundlayer="true" />
<sprite depth="8" name="lockTypeIcon" width="15" height="15" sprite="{locktypeicon}" pos="39,-2" foregroundlayer="true" />
<sprite depth="8" name="itemtypeicon" width="15" height="15" sprite="ui_game_symbol_{itemtypeicon}" pos="39,-2" foregroundlayer="true" visible="{hasitemtypeicon}" color="{itemtypeicontint}" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<sprite depth="3" name="durabilityBackground" width="50" height="14" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="3,-38" foregroundlayer="true" visible="{hasdurability}" />
<filledsprite depth="4" name="durability" width="50" height="14" sprite="menu_empty2px" color="{durabilitycolor}" fill="{durabilityfill}" type="filled" pos="3,-38" foregroundlayer="true" visible="{hasdurability}" />
</if>
<if cond="rebirth_scenario('hive')">
<sprite depth="3" name="durabilityBackground" width="50" height="14" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="3,-38" foregroundlayer="true" visible="{isDurabilityVisible}" />
<filledsprite depth="4" name="durability" width="50" height="14" sprite="menu_empty2px" color="{durabilitycolor}" fill="{durabilityfill}" type="filled" pos="3,-38" foregroundlayer="true" visible="{isDurabilityVisible}" />
</if>
</conditional>
<label depth="7" name="stackValueNew" pos="0,-39" width="53" height="26" text="{itemcount}" font_size="15" effect="outline" justify="{#hasdurability ? 'Center' : 'Right'}" />
<sprite depth="5" name="disabledOverlay" width="54" height="53" color="[darkGrey_half_alpha]" pos="1,-1" type="sliced" visible="false" />
<label depth="7" name="timer" pos="28,-24" width="54" height="24" font_size="14" justify="center" pivot="center" effect="outline" color="[beige]" />
<sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="52" height="52" color="255,0,0,255" type="sliced" visible="false" foregroundlayer="true" />
<sprite depth="13" name="assembleIcon" size="34,34" sprite="{stacklockicon}" color="{stacklockcolor}" visible="{isassemblelocked}" pos="7,-9" foregroundlayer="true" />
</rect>
</item_stack_output>
<REBIRTH_response_entry>
<rect width="550" height="40" style="press, hover, scroll" enabled_color="[iconColor]" disabled_color="[disabledLabelColor]" row_color="[white]" hover_color="[mediumGrey]" sound="[recipe_click]" controller="DialogResponseEntry" visible="{showresponse}">
<sprite depth="5" name="Icon" size="15,15" pos="16,-8" foregroundlayer="true" atlas="itemiconatlas" sprite="smx_bulletpoint_icon" color="{rowstatecolor}" />
<label depth="4" name="Text" pos="47,-3" width="550" height="40" text="{response}" font_size="24" effect="outline" color="{rowstatecolor}" />
</rect>
</REBIRTH_response_entry>
<item_stack_toolbar controller="ItemStack" on_scroll="false" allow_dropping="true" prefix_id="false" show_favorites="false">
<rect controller="${controller}" style="FuriousRamsayItemStackToolbar, hover" collider_scale="1.0" on_scroll="${on_scroll}" allow_dropping="${allow_dropping}" prefix_id="${prefix_id}" show_favorites="${show_favorites}" tooltip="{tooltip}" >
<sprite depth="3" name="background" sprite="menu_empty3px" pos="0,2" width="61" height="61" color="{selectionbordercolor}" type="sliced" globalopacity="true" fillcenter="false"/>
<sprite depth="2" name="highlightOverlay" width="59" height="59" color="{backgroundcolor}" pos="2,0" type="sliced" globalopacity="true"/>
<texture depth="3" name="backgroundTexture" material="Materials/Transparent Colored" size="60,60" globalopacity="true"/>
<sprite depth="8" name="favoriteIcon" width="21" height="21" sprite="server_favorite" pos="2,-2" foregroundlayer="true" visible="{isfavorite}"/>
<sprite depth="6" name="itemIcon" width="53" height="53" atlas="ItemIconAtlas" sprite="{itemicon}" pos="30,-30" pivot="center" foregroundlayer="true" color="{iconcolor}" />
<sprite depth="8" name="bonustypeicon" width="18" height="18" sprite="{bonustypeicon}" pos="3,-3" foregroundlayer="true" />
<sprite depth="8" name="lockTypeIcon" width="15" height="15" sprite="{locktypeicon}" pos="44,0" foregroundlayer="true"/>
<sprite depth="8" name="itemtypeicon" width="15" height="15" sprite="ui_game_symbol_{itemtypeicon}" pos="44,0" foregroundlayer="true" visible="{hasitemtypeicon}" color="{itemtypeicontint}" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<sprite depth="3" name="durabilityBackground" width="55" height="14" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="3,-42" foregroundlayer="true" visible="{hasdurability}" />
<filledsprite depth="4" name="durability" width="55" height="14" sprite="menu_empty2px" color="{durabilitycolor}" fill="{durabilityfill}" type="filled" pos="3,-42" foregroundlayer="true" visible="{hasdurability}" />
</if>
<if cond="rebirth_scenario('hive')">
<sprite depth="3" name="durabilityBackground" width="55" height="14" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="3,-42" foregroundlayer="true" visible="{isDurabilityVisible}" />
<filledsprite depth="4" name="durability" width="55" height="14" sprite="menu_empty2px" color="{durabilitycolor}" fill="{durabilityfill}" type="filled" pos="3,-42" foregroundlayer="true" visible="{isDurabilityVisible}" />
</if>
</conditional>
<label depth="7" name="stackValueNew" pos="-1,-43" width="59" height="24" text="{itemcount}" font_size="14" color="" justify="{#hasdurability ? 'Center' : 'Right'}"/>
<sprite depth="5" name="disabledOverlay" width="60" height="59" color="[darkGrey_half_alpha]" pos="1,-1" type="sliced" visible="false"/>
<label depth="7" name="timer" pos="28,-30" width="58" height="19" font_size="16" justify="center" pivot="center" effect="outline" color="[beige]"/>
<sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="58" height="58" color="255,0,0,255" type="sliced" visible="false" foregroundlayer="true"/>
<sprite depth="13" name="assembleIcon" size="35,35" sprite="{stacklockicon}" color="{stacklockcolor}" visible="{isassemblelocked}" pos="11,-11" foregroundlayer="true" />
<sprite depth="14" name="quickswapIcon" size="30,30" sprite="server_refresh" pos="40,-2" foregroundlayer="true" />
</rect>
</item_stack_toolbar>
</append>
<set xpath="/controls/category_icon/button/@size">25,25</set>
<!-- SKILLS CONTROLS -->
<set xpath="/controls/skill_perk_level/panel/@color_bg_bought">139,161,133,255</set>
<set xpath="/controls/skill_perk_level/panel/label[@text='{level}']/@font_size">30</set>
<set xpath="/controls/skill_perk_level/panel/label[@text='{text}']/@font_size">24</set>
<set xpath="/controls/skill_attribute_level/panel/@color_bg_bought">139,161,133,255</set>
<remove xpath="/controls/skill_entry/panel/label[@text='{grouppointcost}']"/>
<set xpath="/controls/skill_entry/panel/@hover_color">80,80,80,255</set>
<!-- OTHER -->
<!--<set xpath="/controls/item_stack/rect/sprite[@name='backgroundMain']/@color">80,80,80,255</set>
<set xpath="/controls/item_stack/rect/label[@name='stackValue']/@font_size">20</set>
<set xpath="/controls/item_stack/rect/label[@name='stackValue']/@pos">-2,-52</set>-->
<!-- CRAFTING QUEUE -->
<set xpath="/controls/recipe_stack/rect/@width">68</set>
<set xpath="/controls/recipe_stack/rect/@height">68</set>
<set xpath="/controls/recipe_stack/rect/sprite[@name='backgroundMain']/@pos">0,0</set>
<set xpath="/controls/recipe_stack/rect/sprite[@name='backgroundMain']/@width">68</set>
<set xpath="/controls/recipe_stack/rect/sprite[@name='backgroundMain']/@height">68</set>
<set xpath="/controls/recipe_stack/rect/sprite[@name='itemIcon']/@width">65</set>
<set xpath="/controls/recipe_stack/rect/sprite[@name='itemIcon']/@height">65</set>
<set xpath="/controls/recipe_stack/rect/sprite[@name='lockIcon']/@width">21</set>
<set xpath="/controls/recipe_stack/rect/sprite[@name='lockIcon']/@height">21</set>
<set xpath="/controls/recipe_stack/rect/sprite[@name='overlay']/@width">65</set>
<set xpath="/controls/recipe_stack/rect/sprite[@name='overlay']/@height">65</set>
<set xpath="/controls/recipe_stack/rect/sprite[@name='cancel']/@width">65</set>
<set xpath="/controls/recipe_stack/rect/sprite[@name='cancel']/@height">65</set>
<set xpath="/controls/recipe_stack/rect/label[@name='count']/@width">65</set>
<set xpath="/controls/recipe_stack/rect/label[@name='count']/@height">20</set>
<set xpath="/controls/recipe_stack/rect/label[@name='count']/@font_size">16</set>
<set xpath="/controls/recipe_stack/rect/label[@name='timer']/@width">65</set>
<set xpath="/controls/recipe_stack/rect/label[@name='timer']/@height">20</set>
<set xpath="/controls/recipe_stack/rect/label[@name='timer']/@font_size">16</set>
<!-- BACKPACK SLOTS -->
<remove xpath="/controls/backpack_item_stack"/>
<remove xpath="/controls/item_stack"/>
<conditional>
<if cond="rebirth_scenario('hive')">
<append xpath="/controls/equipment_stack_sdcs/rect">
<sprite depth="9" name="bonusTypeIcon" width="22" height="22" sprite="" pos="55,-5" foregroundlayer="true" />
</append>
</if>
</conditional>
<append xpath="/controls">
<item_stack controller="ItemStack" on_scroll="false" allow_dropping="true" prefix_id="false" show_favorites="false">
<rect controller="${controller}" style="itemStack, hover" collider_scale="1.0" on_scroll="${on_scroll}" allow_dropping="${allow_dropping}" prefix_id="${prefix_id}" show_favorites="${show_favorites}" tooltip="{tooltip}">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="78" height="78" color="80,80,80,255" type="sliced" fillcenter="false" />
<sprite depth="3" name="background" sprite="menu_empty3px" width="73" height="73" color="{selectionbordercolor}" type="sliced" globalopacity="true" fillcenter="false" />
<sprite depth="2" name="highlightOverlay" width="72" height="72" color="{backgroundcolor}" pos="0,0" type="sliced" globalopacity="true" />
<texture depth="3" name="backgroundTexture" material="Materials/Transparent Colored" size="73,73" globalopacity="true" />
<sprite depth="8" name="favoriteIcon" width="24" height="24" sprite="server_favorite" pos="2,-2" foregroundlayer="true" visible="{isfavorite}" />
<sprite depth="6" name="itemIcon" width="64" height="64" atlas="ItemIconAtlas" sprite="{itemicon}" pos="35,-35" pivot="center" foregroundlayer="true" color="{iconcolor}" />
<sprite depth="8" name="bonustypeicon" width="21" height="21" sprite="{bonustypeicon}" pos="3,-3" foregroundlayer="true" />
<sprite depth="8" name="lockTypeIcon" width="19" height="19" sprite="{locktypeicon}" pos="53,-2" foregroundlayer="true" />
<sprite depth="8" name="itemtypeicon" width="19" height="19" sprite="ui_game_symbol_{itemtypeicon}" pos="53,-2" foregroundlayer="true" visible="{hasitemtypeicon}" color="{itemtypeicontint}" />
<sprite depth="3" name="durabilityBackground" width="70" height="10" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="1, -60" foregroundlayer="true" visible="{isDurabilityVisible}" />
<filledsprite depth="4" name="durability" width="70" height="10" sprite="menu_empty2px" color="{durabilitycolor}" fill="{durabilityfill}" type="filled" pos="1, -60" foregroundlayer="true" visible="{isDurabilityVisible}" />
<sprite depth="5" name="disabledOverlay" width="72" height="72" color="[darkGrey_half_alpha]" pos="1,-1" type="sliced" visible="false" />
<label depth="7" name="stackValue" pos="-2,-52" width="70" height="28" text="{itemcount}" font_size="20" effect="outline" justify="{#hasdurability ? 'Center' : 'Right'}" />
<label depth="7" name="timer" pos="35,-38" width="70" height="24" font_size="24" justify="center" pivot="center" color="[beige]" effect="outline" effect_distance="1,1" effect_color="0,0,0,255" />
<sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="70" height="70" color="255,0,0,255" type="sliced" visible="false" foregroundlayer="true" />
<sprite depth="13" name="assembleIcon" size="40,40" sprite="{stacklockicon}" color="{stacklockcolor}" visible="{isassemblelocked}" pos="14,-14" foregroundlayer="true" />
<sprite depth="14" name="quickswapIcon" size="30,30" sprite="server_refresh" pos="40,-2" foregroundlayer="true" />
</rect>
</item_stack>
<backpack_item_stack controller="ItemStack" on_scroll="false" allow_dropping="true" prefix_id="false" show_favorites="false">
<rect controller="${controller}" style="FuriousRamsayItemStackToolbar, hover" collider_scale="1.0" on_scroll="${on_scroll}" allow_dropping="${allow_dropping}" prefix_id="${prefix_id}" show_favorites="${show_favorites}" tooltip="{tooltip}" enabled="{# !userlockmode}" >
<sprite depth="3" name="background" sprite="menu_empty3px" pos="0,2" width="58" height="58" color="{selectionbordercolor}" type="sliced" globalopacity="true" fillcenter="false"/>
<sprite depth="2" name="highlightOverlay" width="56" height="56" color="{backgroundcolor}" pos="2,0" type="sliced" globalopacity="true"/>
<texture depth="3" name="backgroundTexture" material="Materials/Transparent Colored" size="57,57" globalopacity="true"/>
<sprite depth="8" name="favoriteIcon" width="19" height="19" sprite="server_favorite" pos="2,-2" foregroundlayer="true" visible="{isfavorite}"/>
<sprite depth="6" name="itemIcon" width="50" height="50" atlas="ItemIconAtlas" sprite="{itemicon}" pos="29,-26" pivot="center" foregroundlayer="true" color="{iconcolor}" />
<sprite depth="8" name="bonustypeicon" width="18" height="18" sprite="{bonustypeicon}" pos="3,-2" foregroundlayer="true" />
<sprite depth="8" name="lockTypeIcon" width="15" height="15" sprite="{locktypeicon}" pos="42,0" foregroundlayer="true"/>
<sprite depth="8" name="itemtypeicon" width="15" height="15" sprite="ui_game_symbol_{itemtypeicon}" pos="42,0" foregroundlayer="true" visible="{hasitemtypeicon}" color="{itemtypeicontint}" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<sprite depth="3" name="durabilityBackground" width="54" height="14" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="2,-40" foregroundlayer="true" visible="{hasdurability}" />
<filledsprite depth="4" name="durability" width="54" height="14" sprite="menu_empty2px" color="{durabilitycolor}" fill="{durabilityfill}" type="filled" pos="2,-40" foregroundlayer="true" visible="{hasdurability}" />
</if>
<if cond="rebirth_scenario('hive')">
<sprite depth="3" name="durabilityBackground" width="54" height="14" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="2,-40" foregroundlayer="true" visible="{isDurabilityVisible}" />
<filledsprite depth="4" name="durability" width="54" height="14" sprite="menu_empty2px" color="{durabilitycolor}" fill="{durabilityfill}" type="filled" pos="2,-40" foregroundlayer="true" visible="{isDurabilityVisible}" />
</if>
</conditional>
<label depth="7" name="stackValueNew" pos="-1,-40" width="57" height="25" text="{itemcount}" font_size="15" color="" justify="{#hasdurability ? 'Center' : 'Right'}"/>
<sprite depth="5" name="disabledOverlay" width="57" height="57" color="[darkGrey_half_alpha]" pos="1,-1" type="sliced" visible="false"/>
<label depth="7" name="timer" pos="29,-31" width="56" height="16" font_size="13" justify="center" pivot="center" effect="outline" color="[beige]"/>
<sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="56" height="56" color="255,0,0,255" type="sliced" visible="false" foregroundlayer="true"/>
<sprite depth="13" name="assembleIcon" size="37,37" sprite="{stacklockicon}" color="{stacklockcolor}" visible="{isassemblelocked}" pos="11,-11" foregroundlayer="true" />
<button name="rectSlotLock" depth="15" style="press, hover" width="52" height="52" visible="{userlockmode}" sprite="" hoverscale="1" use_selection_box="true">
<sprite depth="16" name="button" width="19" height="19" sprite="{# userlockedslot ? 'ui_game_symbol_lock' : 'ui_game_symbol_unlock' }" pos="45, -14" style="icon32px" pivot="center" color="{# userlockedslot ? '222,206,163' : '255,255,255' }" />
</button>
<sprite depth="15" name="iconSlotLock" width="16" height="16" sprite="ui_game_symbol_lock" pos="45, -14" style="icon32px" pivot="center" visible="{# userlockedslot and !userlockmode}" color="[lightGrey]" />
</rect>
</backpack_item_stack>
</append>
<set xpath="/controls/drag_item_stack/rect/sprite[@name='durabilityBackground']/@pos">0,-57</set>
<set xpath="/controls/drag_item_stack/rect/sprite[@name='durabilityBackground']/@height">18</set>
<set xpath="/controls/drag_item_stack/rect/filledsprite[@name='durability']/@pos">0,-57</set>
<set xpath="/controls/drag_item_stack/rect/filledsprite[@name='durability']/@height">18</set>
<set xpath="/controls/drag_item_stack/rect/label[@name='stackValue']/@height">25</set>
<set xpath="/controls/drag_item_stack/rect/label[@name='stackValue']/@font_size">18</set>
<set xpath="/controls/drag_item_stack/rect/label[@name='stackValue']/@pos">6,-58</set>
<set xpath="/controls/equipment_stack/rect/sprite[@name='durabilityBackground']/@pos">2, -52</set>
<set xpath="/controls/equipment_stack/rect/sprite[@name='durabilityBackground']/@height">14</set>
<set xpath="/controls/equipment_stack/rect/filledsprite[@name='durability']/@pos">2, -52</set>
<set xpath="/controls/equipment_stack/rect/filledsprite[@name='durability']/@height">14</set>
<set xpath="/controls/equipment_stack/rect/label[@name='stackValue']/@height">25</set>
<set xpath="/controls/equipment_stack/rect/label[@name='stackValue']/@font_size">18</set>
<set xpath="/controls/equipment_stack/rect/label[@name='stackValue']/@pos">0,-52</set>
<remove xpath="/controls/skill_crafting_entry"/>
<append xpath="/controls">
<skill_crafting_entry>
<panel disableautobackground="true" controller="SkillCraftingInfoEntry" width="${width}" height="${height}" style="press, hover, scroll" color_bg_bought="140,130,100,255" color_bg_available="[lightGrey]" color_bg_locked="[darkGrey]" color_lbl_available="[white]" color_lbl_locked="[lightGrey]" color_lbl_nerfed="204,17,17" color_lbl_buffed="17,204,17" visible="{nothiddenbypager}" >
<sprite depth="2" name="backgroundMain" sprite="menu_empty2px" pos="0,${-height}" height="2" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="2" name="background" sprite="menu_empty3px" pos="2,1" width="${width-4}" height="${height}" color="[selectedColor]" type="sliced" globalopacity="true" fillcenter="false" visible="{show_selected}" />
<sprite depth="1" name="backgroundMainColor" sprite="menu_empty" pos="2,0" width="${width-4}" type="sliced" fillcenter="true" color="{color_bg}" visible="{hasentry}" />
<label depth="3" pos="77,-${Round(height/2,0)}" text="{text}" pivot="left" justify="center" width="423" font_size="28" color="{color_fg}" visible="{hasentry}" />
<sprite depth="6" name="itemIcon" width="32" height="32" atlas="{iconatlas}" sprite="{itemicon}" pos="35,-19" pivot="center" foregroundlayer="true" color="{itemcolor}" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<sprite depth="3" name="durabilityBackground" width="60" height="14" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="6, -22" foregroundlayer="true" visible="{showquality}" />
<filledsprite depth="4" name="durability" width="60" height="14" sprite="menu_empty2px" color="{currentqualitycolor}" fill="1" type="filled" pos="6, -22" foregroundlayer="true" visible="{showquality}" />
</if>
</conditional>
<label depth="7" name="stackValue" pos="-2,-23" width="70" height="20" text="{currentqualitytext}" font_size="14" effect="outline" justify="Center" visible="{showquality}" />
<sprite depth="12" pos="55,-30" width="15" height="15" sprite="ui_game_symbol_lock" pivot="center" visible="{showlock}" />
<label depth="3" pos="560,-${Round(height/2,0)}" text="{nextpoints}" pivot="right" justify="center" width="65" font_size="28" color="{color_fg}" visible="{notcomplete}" />
<sprite depth="12" pos="610,-22" width="15" height="15" sprite="ui_game_symbol_check" pivot="center" visible="{showcomplete}" />
<sprite depth="3" name="durabilityBackground" width="50" height="9" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="636,-32" pivot="right" foregroundlayer="true" visible="{notcompletequality}" />
<filledsprite depth="4" name="durability" width="50" height="9" sprite="menu_empty2px" color="{nextqualitycolor}" fill="1" type="filled" pos="636, -32" pivot="right" foregroundlayer="true" visible="{notcompletequality}" />
<label depth="7" name="stackValue" pos="645,-16" width="70" height="24" text="{nextqualitytext}" pivot="right" font_size="24" effect="outline" justify="Center" visible="{notcompletequality}" />
<sprite depth="12" pos="610,-20" width="15" height="15" sprite="ui_game_symbol_unlock" pivot="center" visible="{notcompletenoquality}" />
</panel>
</skill_crafting_entry>
</append>
<!-- CATEGORIES -->
<set xpath="/controls/category_icon/button/@size">25,25</set>
<!-- SKILLS CONTROLS -->
<set xpath="/controls/skill_perk_level/panel/@color_bg_bought">139,161,133,255</set>
<set xpath="/controls/skill_perk_level/panel/label[@text='{level}']/@font_size">30</set>
<set xpath="/controls/skill_perk_level/panel/label[@text='{text}']/@font_size">24</set>
<set xpath="/controls/skill_attribute_level/panel/@color_bg_bought">139,161,133,255</set>
<set xpath="/controls/skill_entry/panel/@hover_color">80,80,80,255</set>
<!-- OTHER -->
<set xpath="/controls/item_stack/rect/sprite[@name='backgroundMain']/@color">80,80,80,255</set>
</Config>