Files
zzz_REBIRTH__Core/Config/XUi/windows.xml
2025-06-04 16:38:05 +09:30

4676 lines
325 KiB
XML

<Config>
<setattribute xpath="/windows/window[@name='mapAreaChooseWaypoint']/panel/grid" name="controller">MapSubPopupListRebirth, RebirthUtils</setattribute>
<setattribute xpath="/windows/window[@name='mapAreaChooseWaypoint']/panel/grid" name="rows">9</setattribute>
<setattribute xpath="/windows/window[@name='mapAreaChooseWaypoint']/panel/grid" name="cols">7</setattribute>
<setattribute xpath="/windows/window[@name='mapAreaChooseWaypoint']/panel/grid" name="cell_width">42</setattribute>
<setattribute xpath="/windows/window[@name='mapAreaChooseWaypoint']/panel/grid" name="width">42</setattribute>
<!--<setattribute xpath="/windows/window[@name='mapAreaChooseWaypoint']/panel/sprite" name="width">90</setattribute>
<setattribute xpath="/windows/window[@name='mapAreaChooseWaypoint']/panel/sprite" name="height">262</setattribute>
<setattribute xpath="/windows/window[@name='mapAreaChooseWaypoint']/panel" name="width">86</setattribute>
<setattribute xpath="/windows/window[@name='mapAreaChooseWaypoint']/panel" name="height">258</setattribute>-->
<setattribute xpath="/windows/window[@name='mapAreaChooseWaypoint']/panel/sprite" name="width">0</setattribute>
<setattribute xpath="/windows/window[@name='mapAreaChooseWaypoint']/panel/sprite" name="height">0</setattribute>
<setattribute xpath="/windows/window[@name='mapAreaChooseWaypoint']/panel" name="width">0</setattribute>
<setattribute xpath="/windows/window[@name='mapAreaChooseWaypoint']/panel" name="height">0</setattribute>
<setattribute xpath="/windows/window[@name='mapAreaEnterWaypointName']" name="depth">200</setattribute>
<!--<window name="mapAreaEnterWaypointName" depth="7" pos="200,-200" width="160" height="50" cursor_area="true">
<panel name="content" depth="0" pos="0,0" height="46" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" controller="MapEnterWaypoint">
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<panel pos="13,-8" depth="1" width="160" disableautobackground="true">
<textfield depth="1" name="waypointInput" pos="0,0" width="140" height="30" character_limit="30" virtual_keyboard_prompt="vkPromptWaypointName" />
</panel>
</panel>
</window>-->
<!--<setattribute xpath="/windows/window[@name='mapAreaChooseWaypoint']/panel[@name='content']/grid[@name='list']" name="arrangement">horizontal</setattribute>-->
<remove xpath="/windows/window[@name='windowAssemble']/panel[@name='header']" />
<remove xpath="/windows/window[@name='windowAssemble']/panel/rect/sprite[@name='backgroundMain']" />
<remove xpath="/windows/window[@name='windowAssemble']/panel/rect/rect/rect[@name='stats']" />
<!--<setattribute xpath="/windows/window[@name='windowAssemble']/panel[@pos='3,0']" name="pos">-358,0</setattribute>-->
<setattribute xpath="/windows/window[@name='windowAssemble']/panel[@pos='0,-43']" name="pos">-361,-43</setattribute>
<setattribute xpath="/windows/window[@name='windowAssemble']" name="width">350</setattribute>
<!--<setattribute xpath="/windows/window[@name='windowAssemble']/panel/rect/sprite[@pos='3,-3']" name="width">350</setattribute>
<setattribute xpath="/windows/window[@name='windowAssemble']/panel/rect/rect[@pos='3,-3']" name="width">350</setattribute>-->
<!--<setattribute xpath="/windows/window[@name='windowAssemble']/panel/rect/sprite[@width='380']" name="width">350</setattribute>-->
<setattribute xpath="/windows/window[@name='windowAssemble']/panel/rect/rect[@width='380']" name="width">350</setattribute>
<!--<setattribute xpath="/windows/window[@name='windowAssemble']/panel/rect/rect/rect/rect/label[@width='350']" name="width">320</setattribute>-->
<!--<setattribute xpath="/windows/window[@name='windowAssemble']/panel/sprite[@width='112']" name="width">82</setattribute>
<setattribute xpath="/windows/window[@name='windowAssemble']/panel/sprite[@width='110']" name="width">80</setattribute>-->
<setattribute xpath="/windows/window[@name='windowAssemble']/panel/rect/rect/grid[@pos='3,-279']" name="cell_width">344</setattribute>
<setattribute xpath="/windows/window[@name='windowAssemble']/panel/rect/rect/panel[@pos='0,-355']" name="pos">358,-73</setattribute>
<setattribute xpath="/windows/window[@name='windowAssemble']/panel/rect/rect/grid[@pos='3,-404']" name="rows">10</setattribute>
<setattribute xpath="/windows/window[@name='windowAssemble']/panel/rect/rect/grid[@pos='3,-404']" name="cell_width">344</setattribute>
<setattribute xpath="/windows/window[@name='windowAssemble']/panel/rect/rect/grid[@pos='3,-404']" name="pos">361,-122</setattribute>
<setattribute xpath="/windows/window[@name='windowAssemble']/panel/rect/rect/panel[@pos='0,-230']" name="pos">358,46</setattribute>
<setattribute xpath="/windows/window[@name='windowAssemble']/panel/rect/rect/grid[@pos='3,-279']" name="pos">361,-3</setattribute>
<append xpath="/windows/window[@name='windowLooting']//rect[@controller='ContainerStandardControls']">
<button depth="3" name="btnBroadcast"
sprite="ui_game_symbol_bc"
tooltip_key="xuiPinGrab"
pos="154, -22" pivot="center"
style="icon32px, press, hover"
visible="{broadcastManager}"
defaultcolor="[white]"
selectedcolor="[disabledColor]"
sound="[paging_click]"
controller="BroadcastButton, RebirthUtils" />
</append>
<setattribute xpath="/windows/window[@name='windowQuestObjectives']/rect[@name='content']/rect/grid[@name='objectiveList']" name="rows">7</setattribute>
<setattribute xpath="/windows/window[@name='windowQuestTracker']/grid[@name='objectiveList']" name="rows">7</setattribute>
<remove xpath="/windows/window[@name='windowResponses']"/>
<remove xpath="/windows/window[@name='windowVehicle']"/>
<append xpath="/windows/window[@name='HUDRightStatBars']/rect[@name='hud' and @pos='-177,106']">
<rect width="168" height="46" pos="{autoRunPosition}" controller="VehicleHUD, RebirthUtils">
<sprite depth="1" name="border" color="0,0,0,128" type="sliced"/>
<sprite depth="2" name="background" color="0,0,0,140" type="sliced" />
<sprite depth="2" pos="3,-3" name="background" height="40" width="162" color="64,64,64,100" type="sliced" />
<filledsprite depth="5" name="BarContent" color="{autoRunColor}" width="169" type="filled" fill="1" flip="Horizontally" />
<label depth="6" name="TextContent" pos="10,-15" font_size="18" color="[white]" justify="left" text="{autoRunText}" width="120" height="35"/>
<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/>
</rect>
</append>
<setattribute xpath="/windows/window[@name='HUDRightStatBars']/grid[@pos='-194,55']/rect[@stat_type='ActiveItem']" name="pos">{activeItem}</setattribute>
<setattribute xpath="/windows/window[@name='HUDRightStatBars']/rect[@pos='-177,106']/rect[@stat_type='VehicleFuel']" name="pos">{vehicleFuel}</setattribute>
<setattribute xpath="/windows/window[@name='HUDRightStatBars']/rect[@pos='-177,106']/rect[@stat_type='VehicleHealth']" name="pos">{vehicleHealth}</setattribute>
<setattribute xpath="/windows/window[@name='HUDRightStatBars']/grid/rect[@controller='HUDStatBar']" name="controller">HUDStatBarRebirth, RebirthUtils</setattribute>
<setattribute xpath="/windows/window[@name='HUDRightStatBars']/rect/rect[@controller='HUDStatBar']" name="controller">HUDStatBarRebirth, RebirthUtils</setattribute>
<remove xpath="/windows/window[@name='mapArea']" />
<append xpath="/windows">
<window name="mapArea" width="718" height="770" panel="Center" controller="MapAreaRebirth, RebirthUtils" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_map"/>
<label style="header.name" text="MAP" text_key="xuiMap" />
<button depth="1" name="switchStaticMap" style="icon32px, press, hover" pivot="center" pos="690, -21" sprite="ui_game_symbol_electric_switch" tooltip_key="lblSwitchStaticMap" sound="[paging_click]" />
<combobox name="cbxStaticMapType" type="ComboBoxEnum`1[XUiC_MapArea+EStaticMapOverlay]" value_wrap="true" localization_prefix="xuiStaticMapType" pos="460,-6" width="210" height="30" />
</panel>
<panel name="content" depth="0" pos="0,-43" height="770" disableautobackground="true">
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="718" height="{heightY2}" color="[black]" type="sliced" fillcenter="false" />
<rect depth="1" name="toolbar" width="712" height="43" pos="6,-6">
<sprite color="[lightGrey]" type="sliced" />
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,2" width="718" height="47" color="[black]" type="sliced" fillcenter="false" />
<button depth="1" name="playerIcon" style="icon32px, press, hover" pivot="center" pos="20,-21" sprite="ui_game_symbol_map_player_arrow" tooltip="Center on Player" tooltip_key="lblCenterOnPlayer" sound="[paging_click]" />
<label depth="1" name="playerPos" pos="40,-12" width="150" height="28" text="110 S 769 W" font_size="26"/>
<button depth="1" name="bedrollIcon" style="icon32px, press, hover" pivot="center" pos="216,-21" sprite="ui_game_symbol_map_bed" tooltip="Center on Sleeping Bag" tooltip_key="lblCenterOnSleepingBag" sound="[paging_click]" />
<label depth="1" name="bedrollPos" pos="236,-12" width="150" height="28" text="300 N 832 W" font_size="26"/>
<sprite depth="1" name="cursorIcon" style="icon32px, press, hover" pos="390,-5" sprite="ui_game_symbol_map_cursor" tooltip="Cursor Position" tooltip_key="lblCursorPosition" sound="[paging_click]"/>
<label depth="1" name="cursorPos" pos="428,-12" width="130" height="28" text="300 N 832 W" font_size="26"/>
<button depth="1" name="waypointIcon" style="icon32px, hover" pivot="center" on_press="true" pos="578,-21" sprite="ui_game_symbol_map_waypoint_remove" tooltip="Remove Quick Waypoint" tooltip_key="lblRemoveQuickWaypoint" />
<label depth="1" name="waypointDistance" pos="586,-12" width="122" height="28" text="0.2 KILOMETERS" font_size="26"/>
</rect>
<rect depth="1" name="toolbar" width="712" height="42" pos="6,-49" visible="{purge}">
<sprite color="[mediumGrey]" type="sliced" />
<sprite depth="1" name="purgedIcon" style="icon32px, press, hover" pos="3,-5" sprite="ui_game_symbol_purged" tooltip_key=""/>
<label depth="1" name="purgedPos" pos="40,-11" width="130" height="28" text="Purged" font_size="22"/>
<sprite depth="1" name="tier0Icon" style="icon32px, press, hover" pos="106,-5" sprite="ui_game_symbol_Skull0" tooltip_key="lblPurgeTier0"/>
<label depth="1" name="tier0Pos" pos="143,-11" width="130" height="28" text="Tier 0" font_size="22"/>
<sprite depth="1" name="tier1Icon" style="icon32px, press, hover" pos="206,-5" sprite="ui_game_symbol_Skull1" tooltip_key=""/>
<label depth="1" name="tier1Pos" pos="243,-11" width="130" height="28" text="Tier 1" font_size="22"/>
<sprite depth="1" name="tier2Icon" style="icon32px, press, hover" pos="306,-5" sprite="ui_game_symbol_Skull2" tooltip_key=""/>
<label depth="1" name="tier2Pos" pos="343,-11" width="130" height="28" text="Tier 2" font_size="22"/>
<sprite depth="1" name="tier3Icon" style="icon32px, press, hover" pos="406,-5" sprite="ui_game_symbol_Skull3" tooltip_key=""/>
<label depth="1" name="tier3Pos" pos="443,-11" width="130" height="28" text="Tier 3" font_size="22"/>
<sprite depth="1" name="tier4Icon" style="icon32px, press, hover" pos="506,-5" sprite="ui_game_symbol_Skull4" tooltip_key=""/>
<label depth="1" name="tier4Pos" pos="543,-11" width="130" height="28" text="Tier 4" font_size="22"/>
<sprite depth="1" name="tier5Icon" style="icon32px, press, hover" pos="606,-5" sprite="ui_game_symbol_Skull5" tooltip_key=""/>
<label depth="1" name="tier5Pos" pos="643,-11" width="130" height="28" text="Tier 5" font_size="22"/>
</rect>
<!--<sprite depth="1" name="backgroundMain" sprite="menu_empty" color="[black]" type="sliced" fillcenter="true" globalopacity="false" />-->
<!--<panel name="mapView" depth="1" width="712" height="{heightY}" pos="6,{posY}" disableautobackground="true" on_drag="true" style="press, scroll, hover" snap="false">
<texture depth="2" name="mapViewTexture" width="712" height="{heightY}" pos="0,0" material="Materials/MaskableMainmap"/>
<sprite depth="3" width="64" height="64" pos="356,{clipY}" pivot="center" name="crosshair" sprite="ui_game_symbol_map_cursor" color="255,255,255,160" globalopacity="false" foregroundlayer="true" />
<panel name="clippingPanel" depth="4" width="712" height="{heightY}" pos="0,0" disableautobackground="true" createuipanel="true" clipping="SoftClip" clippingsoftness="4,4" clippingsize="712,{heightY}" clippingcenter="356,{clipY}" />
</panel>-->
<panel name="mapView" depth="1" width="712" height="{heightY}" pos="6,{posY}" disableautobackground="true" on_drag="true" style="press, scroll, hover" snap="false">
<texture depth="2" name="mapViewTexture" width="712" height="712" pos="0,0" material="Materials/MaskableMainmap"/>
<sprite depth="3" width="64" height="64" pos="356,{clipY}" pivot="center" name="crosshair" sprite="ui_game_symbol_map_cursor" color="255,255,255,160" globalopacity="false" foregroundlayer="true" />
<panel name="clippingPanel" depth="4" width="712" height="{heightY}" pos="0,0" disableautobackground="true" createuipanel="true" clipping="SoftClip" clippingsoftness="4,4" clippingsize="712,{heightY}" clippingcenter="356,{clipY}" />
</panel>
</panel>
</window>
<window name="windowResponses" depth="0" pos="-950,-290" width="1800" anchor="RightCenter" controller="CharacterFrameWindow" defaultcolor="[white]" hoveredcolor="[selectedColor]" cursor_area="true">
<texture name="SMXskillListBG" pos="90,-70" size="1750,400" style="SMX.conversation.player.background" pivot="center" />
<label name="characterName" pos="-10000,140" size="100,80" text="" color="[white]" pivot="center" />
<label depth="2" name="levelNumber" pos="99999,99999" width="80" height="28" text="" color="[lightGrey]" />
<panel name="previewFrameSDCS" depth="9" pos="-975,180" width="257" disableautobackground="true" snap="false">
<rect>
<texture depth="2" name="playerPreviewSDCS" material="Materials/Transparent Colored" size="255,702" globalopacity="false" />
</rect>
</panel>
<grid name="items" pos="-725,100" rows="8" cols="3" width="1800" height="150" cell_width="550" cell_height="40" repeat_content="true" arrangement="vertical" controller="DialogResponseList">
<REBIRTH_response_entry id="0" />
</grid>
</window>
<window name="windowBicycleRepairEntity" width="775" height="733" panel="Left" controller="VehicleFrameWindowRebirth, RebirthUtils" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclenamequality}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<rect depth="1" pos="398,-3" width="380" height="739">
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_paint_bucket"/>
<label style="header.name" text_key="xuiCosmetics" />
</panel>
<grid name="cosmeticparts" rows="1" cols="1" pos="3,-49" cell_width="374" cell_height="60" repeat_content="true" controller="ItemCosmeticStackGrid" sound_play_on_hover="[default_hover]">
<item_part_slot controller="ItemCosmeticStack" empty_slot_text_key="xuiEmptyCosmeticSlot" />
</grid>
<panel name="header" pos="0,-120" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
<label style="header.name" text_key="xuiModifiers" />
</panel>
<grid name="parts" rows="8" cols="1" pos="3,-169" cell_width="374" cell_height="60" repeat_content="true" controller="VehiclePartStackGrid">
<vehicle_part_slot />
</grid>
</rect>
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="218">
<rect name="stats">
<rect pos="-10000,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequalitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequality}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurabilitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurability}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="-10000,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noisetitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noise}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="-10000,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protectiontitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protection}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengerstitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengers}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="-10000,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="-10000,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="-15,-3" width="350" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-90" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnRefuel" depth="3" pos="-10000,-10000" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan" visible="{showfuel}"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="{refueltext}" font_size="28" />
</rect>
</rect>
<rect name="btnTopUpOil" depth="3" pos="-10000,-10000" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="115,-1" sprite="ui_game_symbol_resourceOil"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="TOP UP OIL" text_key="xuiTopUpOil" font_size="28" />
</rect>
</rect>
<rect name="btnRepair" depth="3" pos="0, -121" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_meleeToolSalvageT1Wrench"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="REPAIR" text_key="xuiRepair" font_size="28" />
</rect>
</rect>
<rect name="btnAutoLoot" depth="3" pos="0, -153" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="{autoLootColor}" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-15" pivot="center" sprite="ui_game_symbol_loot_sack"/>
<label depth="2" name="windowName" pos="252,-15" justify="center" pivot="right" text="AUTO-LOOT" text_key="xuiAutoLoot" font_size="28" width="120" />
</rect>
</rect>
</rect>
</panel>
</window>
<window name="windowMinibikeRepairEntity" width="775" height="733" panel="Left" controller="VehicleFrameWindowRebirth, RebirthUtils" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="452" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="448" width="385" type="sliced" />
<rect depth="1" pos="398,-3" width="380" height="739">
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_paint_bucket"/>
<label style="header.name" text_key="xuiCosmetics" />
</panel>
<grid name="cosmeticparts" rows="1" cols="1" pos="3,-49" cell_width="374" cell_height="60" repeat_content="true" controller="ItemCosmeticStackGrid" sound_play_on_hover="[default_hover]">
<item_part_slot controller="ItemCosmeticStack" empty_slot_text_key="xuiEmptyCosmeticSlot" />
</grid>
<panel name="header" pos="0,-120" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
<label style="header.name" text_key="xuiModifiers" />
</panel>
<grid name="parts" rows="8" cols="1" pos="3,-169" cell_width="374" cell_height="60" repeat_content="true" controller="VehiclePartStackGrid">
<vehicle_part_slot />
</grid>
</rect>
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="218">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequalitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequality}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurabilitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurability}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-90" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noisetitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noise}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-120" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protectiontitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protection}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-150" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengerstitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengers}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-180" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="-15,-3" width="350" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-210" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnRefuel" depth="3" pos="0,-241" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan" visible="{showfuel}"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="{refueltext}" font_size="28" />
</rect>
</rect>
<rect name="btnTopUpOil" depth="3" pos="0,-10000" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_resourceOil"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="TOP UP OIL" text_key="xuiTopUpOil" font_size="28" />
</rect>
</rect>
<rect name="btnRepair" depth="3" pos="0, -272" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_meleeToolSalvageT1Wrench"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="REPAIR" text_key="xuiRepair" font_size="28" />
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -304" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="SIPHON" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnAutoLoot" depth="3" pos="0, -336" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="{autoLootColor}" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-15" pivot="center" sprite="ui_game_symbol_loot_sack"/>
<label depth="2" name="windowName" pos="252,-15" justify="center" pivot="right" text="AUTO-LOOT" text_key="xuiAutoLoot" font_size="28" width="120" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-377" width="77" height="250" disableautobackground="true" >
<grid name="slotGrid" rows="1" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="windowMotorcycleRepairEntity" width="775" height="733" panel="Left" controller="VehicleFrameWindowRebirth, RebirthUtils" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="529" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="525" width="385" type="sliced" />
<rect depth="1" pos="398,-3" width="380" height="739">
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_paint_bucket"/>
<label style="header.name" text_key="xuiCosmetics" />
</panel>
<grid name="cosmeticparts" rows="1" cols="1" pos="3,-49" cell_width="374" cell_height="60" repeat_content="true" controller="ItemCosmeticStackGrid" sound_play_on_hover="[default_hover]">
<item_part_slot controller="ItemCosmeticStack" empty_slot_text_key="xuiEmptyCosmeticSlot" />
</grid>
<panel name="header" pos="0,-120" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
<label style="header.name" text_key="xuiModifiers" />
</panel>
<grid name="parts" rows="8" cols="1" pos="3,-169" cell_width="374" cell_height="60" repeat_content="true" controller="VehiclePartStackGrid">
<vehicle_part_slot />
</grid>
</rect>
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="218">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequalitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequality}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurabilitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurability}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-90" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noisetitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noise}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-120" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protectiontitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protection}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-150" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengerstitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengers}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-180" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="-15,-3" width="350" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-210" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnRefuel" depth="3" pos="0,-241" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan" visible="{showfuel}"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="{refueltext}" font_size="28" />
</rect>
</rect>
<rect name="btnTopUpOil" depth="3" pos="0,-10000" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="115,-1" sprite="ui_game_symbol_resourceOil"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="TOP UP OIL" text_key="xuiTopUpOil" font_size="28" />
</rect>
</rect>
<rect name="btnRepair" depth="3" pos="0, -272" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_meleeToolSalvageT1Wrench"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="REPAIR" text_key="xuiRepair" font_size="28" />
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -304" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="SIPHON" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnAutoLoot" depth="3" pos="0, -336" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="{autoLootColor}" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-15" pivot="center" sprite="ui_game_symbol_loot_sack"/>
<label depth="2" name="windowName" pos="252,-15" justify="center" pivot="right" text="AUTO-LOOT" text_key="xuiAutoLoot" font_size="28" width="120" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-377" width="77" height="327" disableautobackground="true" >
<grid name="slotGrid" rows="2" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="windowQuadRepairEntity" width="775" height="733" panel="Left" controller="VehicleFrameWindowRebirth, RebirthUtils" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="529" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="525" width="385" type="sliced" />
<rect depth="1" pos="398,-3" width="380" height="739">
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_paint_bucket"/>
<label style="header.name" text_key="xuiCosmetics" />
</panel>
<grid name="cosmeticparts" rows="1" cols="1" pos="3,-49" cell_width="374" cell_height="60" repeat_content="true" controller="ItemCosmeticStackGrid" sound_play_on_hover="[default_hover]">
<item_part_slot controller="ItemCosmeticStack" empty_slot_text_key="xuiEmptyCosmeticSlot" />
</grid>
<panel name="header" pos="0,-120" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
<label style="header.name" text_key="xuiModifiers" />
</panel>
<grid name="parts" rows="8" cols="1" pos="3,-169" cell_width="374" cell_height="60" repeat_content="true" controller="VehiclePartStackGrid">
<vehicle_part_slot />
</grid>
</rect>
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="218">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequalitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequality}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurabilitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurability}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-90" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noisetitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noise}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-120" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protectiontitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protection}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-150" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengerstitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengers}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-180" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="-15,-3" width="350" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-210" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnRefuel" depth="3" pos="0,-241" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan" visible="{showfuel}"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="{refueltext}" font_size="28" />
</rect>
</rect>
<rect name="btnTopUpOil" depth="3" pos="0,-10000" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="115,-1" sprite="ui_game_symbol_resourceOil"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="TOP UP OIL" text_key="xuiTopUpOil" font_size="28" />
</rect>
</rect>
<rect name="btnRepair" depth="3" pos="0, -272" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_meleeToolSalvageT1Wrench"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="REPAIR" text_key="xuiRepair" font_size="28" />
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -304" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="SIPHON" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnAutoLoot" depth="3" pos="0, -336" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="{autoLootColor}" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-15" pivot="center" sprite="ui_game_symbol_loot_sack"/>
<label depth="2" name="windowName" pos="252,-15" justify="center" pivot="right" text="AUTO-LOOT" text_key="xuiAutoLoot" font_size="28" width="120" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-377" width="77" height="327" disableautobackground="true" >
<grid name="slotGrid" rows="2" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="windowV6CarRepairEntity" width="775" height="733" panel="Left" controller="VehicleFrameWindowRebirth, RebirthUtils" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="606" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="602" width="385" type="sliced" />
<rect depth="1" pos="398,-3" width="380" height="739">
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_paint_bucket"/>
<label style="header.name" text_key="xuiCosmetics" />
</panel>
<grid name="cosmeticparts" rows="1" cols="1" pos="3,-49" cell_width="374" cell_height="60" repeat_content="true" controller="ItemCosmeticStackGrid" sound_play_on_hover="[default_hover]">
<item_part_slot controller="ItemCosmeticStack" empty_slot_text_key="xuiEmptyCosmeticSlot" />
</grid>
<panel name="header" pos="0,-120" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
<label style="header.name" text_key="xuiModifiers" />
</panel>
<grid name="parts" rows="8" cols="1" pos="3,-169" cell_width="374" cell_height="60" repeat_content="true" controller="VehiclePartStackGrid">
<vehicle_part_slot />
</grid>
</rect>
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="218">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequalitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequality}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurabilitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurability}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-90" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noisetitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noise}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-120" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protectiontitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protection}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-150" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengerstitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengers}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-180" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="-15,-3" width="350" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-210" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnRefuel" depth="3" pos="0,-241" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan" visible="{showfuel}"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="{refueltext}" font_size="28" />
</rect>
</rect>
<rect name="btnTopUpOil" depth="3" pos="0,-10000" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="115,-1" sprite="ui_game_symbol_resourceOil"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="TOP UP OIL" text_key="xuiTopUpOil" font_size="28" />
</rect>
</rect>
<rect name="btnRepair" depth="3" pos="0, -272" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_meleeToolSalvageT1Wrench"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="REPAIR" text_key="xuiRepair" font_size="28" />
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -304" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="SIPHON" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnAutoLoot" depth="3" pos="0, -336" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="{autoLootColor}" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-15" pivot="center" sprite="ui_game_symbol_loot_sack"/>
<label depth="2" name="windowName" pos="252,-15" justify="center" pivot="right" text="AUTO-LOOT" text_key="xuiAutoLoot" font_size="28" width="120" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-377" width="77" height="404" disableautobackground="true" >
<grid name="slotGrid" rows="3" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="windowV8CarRepairEntity" width="775" height="733" panel="Left" controller="VehicleFrameWindowRebirth, RebirthUtils" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="606" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="602" width="385" type="sliced" />
<rect depth="1" pos="398,-3" width="380" height="739">
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_paint_bucket"/>
<label style="header.name" text_key="xuiCosmetics" />
</panel>
<grid name="cosmeticparts" rows="1" cols="1" pos="3,-49" cell_width="374" cell_height="60" repeat_content="true" controller="ItemCosmeticStackGrid" sound_play_on_hover="[default_hover]">
<item_part_slot controller="ItemCosmeticStack" empty_slot_text_key="xuiEmptyCosmeticSlot" />
</grid>
<panel name="header" pos="0,-120" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
<label style="header.name" text_key="xuiModifiers" />
</panel>
<grid name="parts" rows="8" cols="1" pos="3,-169" cell_width="374" cell_height="60" repeat_content="true" controller="VehiclePartStackGrid">
<vehicle_part_slot />
</grid>
</rect>
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="218">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequalitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequality}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurabilitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurability}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-90" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noisetitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noise}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-120" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protectiontitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protection}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-150" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengerstitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengers}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-180" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="-15,-3" width="350" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-210" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnRefuel" depth="3" pos="0,-241" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan" visible="{showfuel}"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="{refueltext}" font_size="28" />
</rect>
</rect>
<rect name="btnTopUpOil" depth="3" pos="0,-10000" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="115,-1" sprite="ui_game_symbol_resourceOil"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="TOP UP OIL" text_key="xuiTopUpOil" font_size="28" />
</rect>
</rect>
<rect name="btnRepair" depth="3" pos="0, -272" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_meleeToolSalvageT1Wrench"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="REPAIR" text_key="xuiRepair" font_size="28" />
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -304" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="SIPHON" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnAutoLoot" depth="3" pos="0, -336" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="{autoLootColor}" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-15" pivot="center" sprite="ui_game_symbol_loot_sack"/>
<label depth="2" name="windowName" pos="252,-15" justify="center" pivot="right" text="AUTO-LOOT" text_key="xuiAutoLoot" font_size="28" width="120" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-377" width="77" height="404" disableautobackground="true" >
<grid name="slotGrid" rows="3" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="windowV6TruckRepairEntity" width="775" height="733" panel="Left" controller="VehicleFrameWindowRebirth, RebirthUtils" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="606" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="602" width="385" type="sliced" />
<rect depth="1" pos="398,-3" width="380" height="739">
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_paint_bucket"/>
<label style="header.name" text_key="xuiCosmetics" />
</panel>
<grid name="cosmeticparts" rows="1" cols="1" pos="3,-49" cell_width="374" cell_height="60" repeat_content="true" controller="ItemCosmeticStackGrid" sound_play_on_hover="[default_hover]">
<item_part_slot controller="ItemCosmeticStack" empty_slot_text_key="xuiEmptyCosmeticSlot" />
</grid>
<panel name="header" pos="0,-120" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
<label style="header.name" text_key="xuiModifiers" />
</panel>
<grid name="parts" rows="8" cols="1" pos="3,-169" cell_width="374" cell_height="60" repeat_content="true" controller="VehiclePartStackGrid">
<vehicle_part_slot />
</grid>
</rect>
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="218">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequalitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequality}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurabilitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurability}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-90" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noisetitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noise}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-120" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protectiontitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protection}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-150" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengerstitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengers}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-180" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="-15,-3" width="350" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-210" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnRefuel" depth="3" pos="0,-241" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan" visible="{showfuel}"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="{refueltext}" font_size="28" />
</rect>
</rect>
<rect name="btnTopUpOil" depth="3" pos="0,-10000" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="115,-1" sprite="ui_game_symbol_resourceOil"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="TOP UP OIL" text_key="xuiTopUpOil" font_size="28" />
</rect>
</rect>
<rect name="btnRepair" depth="3" pos="0, -272" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_meleeToolSalvageT1Wrench"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="REPAIR" text_key="xuiRepair" font_size="28" />
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -304" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="SIPHON" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnAutoLoot" depth="3" pos="0, -336" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="{autoLootColor}" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-15" pivot="center" sprite="ui_game_symbol_loot_sack"/>
<label depth="2" name="windowName" pos="252,-15" justify="center" pivot="right" text="AUTO-LOOT" text_key="xuiAutoLoot" font_size="28" width="120" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-377" width="77" height="404" disableautobackground="true" >
<grid name="slotGrid" rows="3" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="windowV8TruckRepairEntity" width="775" height="733" panel="Left" controller="VehicleFrameWindowRebirth, RebirthUtils" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="606" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="602" width="385" type="sliced" />
<rect depth="1" pos="398,-3" width="380" height="739">
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_paint_bucket"/>
<label style="header.name" text_key="xuiCosmetics" />
</panel>
<grid name="cosmeticparts" rows="1" cols="1" pos="3,-49" cell_width="374" cell_height="60" repeat_content="true" controller="ItemCosmeticStackGrid" sound_play_on_hover="[default_hover]">
<item_part_slot controller="ItemCosmeticStack" empty_slot_text_key="xuiEmptyCosmeticSlot" />
</grid>
<panel name="header" pos="0,-120" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
<label style="header.name" text_key="xuiModifiers" />
</panel>
<grid name="parts" rows="8" cols="1" pos="3,-169" cell_width="374" cell_height="60" repeat_content="true" controller="VehiclePartStackGrid">
<vehicle_part_slot />
</grid>
</rect>
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="218">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequalitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequality}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurabilitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurability}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-90" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noisetitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noise}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-120" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protectiontitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protection}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-150" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengerstitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengers}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-180" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="-15,-3" width="350" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-210" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnRefuel" depth="3" pos="0,-241" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan" visible="{showfuel}"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="{refueltext}" font_size="28" />
</rect>
</rect>
<rect name="btnTopUpOil" depth="3" pos="0,-10000" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="115,-1" sprite="ui_game_symbol_resourceOil"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="TOP UP OIL" text_key="xuiTopUpOil" font_size="28" />
</rect>
</rect>
<rect name="btnRepair" depth="3" pos="0, -272" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_meleeToolSalvageT1Wrench"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="REPAIR" text_key="xuiRepair" font_size="28" />
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -304" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="SIPHON" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnAutoLoot" depth="3" pos="0, -336" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="{autoLootColor}" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-15" pivot="center" sprite="ui_game_symbol_loot_sack"/>
<label depth="2" name="windowName" pos="252,-15" justify="center" pivot="right" text="AUTO-LOOT" text_key="xuiAutoLoot" font_size="28" width="120" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-377" width="77" height="404" disableautobackground="true" >
<grid name="slotGrid" rows="3" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="windowV8MilitaryTruckRepairEntity" width="775" height="733" panel="Left" controller="VehicleFrameWindowRebirth, RebirthUtils" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="606" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="602" width="385" type="sliced" />
<rect depth="1" pos="398,-3" width="380" height="739">
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_paint_bucket"/>
<label style="header.name" text_key="xuiCosmetics" />
</panel>
<grid name="cosmeticparts" rows="1" cols="1" pos="3,-49" cell_width="374" cell_height="60" repeat_content="true" controller="ItemCosmeticStackGrid" sound_play_on_hover="[default_hover]">
<item_part_slot controller="ItemCosmeticStack" empty_slot_text_key="xuiEmptyCosmeticSlot" />
</grid>
<panel name="header" pos="0,-120" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
<label style="header.name" text_key="xuiModifiers" />
</panel>
<grid name="parts" rows="8" cols="1" pos="3,-169" cell_width="374" cell_height="60" repeat_content="true" controller="VehiclePartStackGrid">
<vehicle_part_slot />
</grid>
</rect>
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="218">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequalitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequality}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurabilitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurability}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-90" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noisetitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noise}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-120" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protectiontitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protection}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-150" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengerstitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengers}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-180" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="-15,-3" width="350" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-210" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnRefuel" depth="3" pos="0,-241" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan" visible="{showfuel}"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="{refueltext}" font_size="28" />
</rect>
</rect>
<rect name="btnTopUpOil" depth="3" pos="0,-10000" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="115,-1" sprite="ui_game_symbol_resourceOil"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="TOP UP OIL" text_key="xuiTopUpOil" font_size="28" />
</rect>
</rect>
<rect name="btnRepair" depth="3" pos="0, -272" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_meleeToolSalvageT1Wrench"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="REPAIR" text_key="xuiRepair" font_size="28" />
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -304" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="SIPHON" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnAutoLoot" depth="3" pos="0, -336" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="{autoLootColor}" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-15" pivot="center" sprite="ui_game_symbol_loot_sack"/>
<label depth="2" name="windowName" pos="252,-15" justify="center" pivot="right" text="AUTO-LOOT" text_key="xuiAutoLoot" font_size="28" width="120" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-377" width="77" height="404" disableautobackground="true" >
<grid name="slotGrid" rows="3" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="window6WheelerMilitaryRepairEntity" width="775" height="733" panel="Left" controller="VehicleFrameWindowRebirth, RebirthUtils" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="683" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="679" width="385" type="sliced" />
<rect depth="1" pos="398,-3" width="380" height="739">
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_paint_bucket"/>
<label style="header.name" text_key="xuiCosmetics" />
</panel>
<grid name="cosmeticparts" rows="1" cols="1" pos="3,-49" cell_width="374" cell_height="60" repeat_content="true" controller="ItemCosmeticStackGrid" sound_play_on_hover="[default_hover]">
<item_part_slot controller="ItemCosmeticStack" empty_slot_text_key="xuiEmptyCosmeticSlot" />
</grid>
<panel name="header" pos="0,-120" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
<label style="header.name" text_key="xuiModifiers" />
</panel>
<grid name="parts" rows="8" cols="1" pos="3,-169" cell_width="374" cell_height="60" repeat_content="true" controller="VehiclePartStackGrid">
<vehicle_part_slot />
</grid>
</rect>
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="218">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequalitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequality}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurabilitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurability}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-90" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noisetitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noise}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-120" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protectiontitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protection}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-150" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengerstitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengers}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-180" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="-15,-3" width="350" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-210" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnRefuel" depth="3" pos="0,-241" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan" visible="{showfuel}"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="{refueltext}" font_size="28" />
</rect>
</rect>
<rect name="btnTopUpOil" depth="3" pos="0,-10000" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="115,-1" sprite="ui_game_symbol_resourceOil"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="TOP UP OIL" text_key="xuiTopUpOil" font_size="28" />
</rect>
</rect>
<rect name="btnRepair" depth="3" pos="0, -272" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_meleeToolSalvageT1Wrench"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="REPAIR" text_key="xuiRepair" font_size="28" />
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -304" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="SIPHON" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnAutoLoot" depth="3" pos="0, -336" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="{autoLootColor}" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-15" pivot="center" sprite="ui_game_symbol_loot_sack"/>
<label depth="2" name="windowName" pos="252,-15" justify="center" pivot="right" text="AUTO-LOOT" text_key="xuiAutoLoot" font_size="28" width="120" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-377" width="77" height="481" disableautobackground="true" >
<grid name="slotGrid" rows="4" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="window6WheelerRepairEntity" width="775" height="733" panel="Left" controller="VehicleFrameWindowRebirth, RebirthUtils" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="683" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="679" width="385" type="sliced" />
<rect depth="1" pos="398,-3" width="380" height="739">
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_paint_bucket"/>
<label style="header.name" text_key="xuiCosmetics" />
</panel>
<grid name="cosmeticparts" rows="1" cols="1" pos="3,-49" cell_width="374" cell_height="60" repeat_content="true" controller="ItemCosmeticStackGrid" sound_play_on_hover="[default_hover]">
<item_part_slot controller="ItemCosmeticStack" empty_slot_text_key="xuiEmptyCosmeticSlot" />
</grid>
<panel name="header" pos="0,-120" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
<label style="header.name" text_key="xuiModifiers" />
</panel>
<grid name="parts" rows="8" cols="1" pos="3,-169" cell_width="374" cell_height="60" repeat_content="true" controller="VehiclePartStackGrid">
<vehicle_part_slot />
</grid>
</rect>
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="218">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequalitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequality}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurabilitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurability}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-90" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noisetitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noise}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-120" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protectiontitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protection}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-150" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengerstitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengers}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-180" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="-15,-3" width="350" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-210" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnRefuel" depth="3" pos="0,-241" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan" visible="{showfuel}"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="{refueltext}" font_size="28" />
</rect>
</rect>
<rect name="btnTopUpOil" depth="3" pos="0,-10000" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="115,-1" sprite="ui_game_symbol_resourceOil"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="TOP UP OIL" text_key="xuiTopUpOil" font_size="28" />
</rect>
</rect>
<rect name="btnRepair" depth="3" pos="0, -272" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_meleeToolSalvageT1Wrench"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="REPAIR" text_key="xuiRepair" font_size="28" />
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -304" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="SIPHON" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnAutoLoot" depth="3" pos="0, -336" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="{autoLootColor}" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-15" pivot="center" sprite="ui_game_symbol_loot_sack"/>
<label depth="2" name="windowName" pos="252,-15" justify="center" pivot="right" text="AUTO-LOOT" text_key="xuiAutoLoot" font_size="28" width="120" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-377" width="77" height="481" disableautobackground="true" >
<grid name="slotGrid" rows="4" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="window8WheelerRepairEntity" width="775" height="733" panel="Left" controller="VehicleFrameWindowRebirth, RebirthUtils" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="683" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="679" width="385" type="sliced" />
<rect depth="1" pos="398,-3" width="380" height="739">
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_paint_bucket"/>
<label style="header.name" text_key="xuiCosmetics" />
</panel>
<grid name="cosmeticparts" rows="1" cols="1" pos="3,-49" cell_width="374" cell_height="60" repeat_content="true" controller="ItemCosmeticStackGrid" sound_play_on_hover="[default_hover]">
<item_part_slot controller="ItemCosmeticStack" empty_slot_text_key="xuiEmptyCosmeticSlot" />
</grid>
<panel name="header" pos="0,-120" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
<label style="header.name" text_key="xuiModifiers" />
</panel>
<grid name="parts" rows="8" cols="1" pos="3,-169" cell_width="374" cell_height="60" repeat_content="true" controller="VehiclePartStackGrid">
<vehicle_part_slot />
</grid>
</rect>
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="218">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequalitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequality}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurabilitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurability}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-90" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noisetitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noise}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-120" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protectiontitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protection}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-150" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengerstitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengers}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-180" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="-15,-3" width="350" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-210" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnRefuel" depth="3" pos="0,-241" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan" visible="{showfuel}"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="{refueltext}" font_size="28" />
</rect>
</rect>
<rect name="btnTopUpOil" depth="3" pos="0,-10000" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="115,-1" sprite="ui_game_symbol_resourceOil"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="TOP UP OIL" text_key="xuiTopUpOil" font_size="28" />
</rect>
</rect>
<rect name="btnRepair" depth="3" pos="0, -272" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_meleeToolSalvageT1Wrench"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="REPAIR" text_key="xuiRepair" font_size="28" />
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -304" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="SIPHON" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnAutoLoot" depth="3" pos="0, -336" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="{autoLootColor}" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-15" pivot="center" sprite="ui_game_symbol_loot_sack"/>
<label depth="2" name="windowName" pos="252,-15" justify="center" pivot="right" text="AUTO-LOOT" text_key="xuiAutoLoot" font_size="28" width="120" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-377" width="77" height="481" disableautobackground="true" >
<grid name="slotGrid" rows="4" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="window8WheelerMilitaryRepairEntity" width="775" height="733" panel="Left" controller="VehicleFrameWindowRebirth, RebirthUtils" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="683" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="679" width="385" type="sliced" />
<rect depth="1" pos="398,-3" width="380" height="739">
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_paint_bucket"/>
<label style="header.name" text_key="xuiCosmetics" />
</panel>
<grid name="cosmeticparts" rows="1" cols="1" pos="3,-49" cell_width="374" cell_height="60" repeat_content="true" controller="ItemCosmeticStackGrid" sound_play_on_hover="[default_hover]">
<item_part_slot controller="ItemCosmeticStack" empty_slot_text_key="xuiEmptyCosmeticSlot" />
</grid>
<panel name="header" pos="0,-120" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
<label style="header.name" text_key="xuiModifiers" />
</panel>
<grid name="parts" rows="8" cols="1" pos="3,-169" cell_width="374" cell_height="60" repeat_content="true" controller="VehiclePartStackGrid">
<vehicle_part_slot />
</grid>
</rect>
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="218">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequalitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequality}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurabilitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurability}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-90" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noisetitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noise}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-120" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protectiontitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protection}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-150" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengerstitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengers}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-180" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="-15,-3" width="350" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-210" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnRefuel" depth="3" pos="0,-241" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan" visible="{showfuel}"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="{refueltext}" font_size="28" />
</rect>
</rect>
<rect name="btnTopUpOil" depth="3" pos="0,-10000" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="115,-1" sprite="ui_game_symbol_resourceOil"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="TOP UP OIL" text_key="xuiTopUpOil" font_size="28" />
</rect>
</rect>
<rect name="btnRepair" depth="3" pos="0, -272" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_meleeToolSalvageT1Wrench"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="REPAIR" text_key="xuiRepair" font_size="28" />
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -304" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="SIPHON" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnAutoLoot" depth="3" pos="0, -336" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="{autoLootColor}" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-15" pivot="center" sprite="ui_game_symbol_loot_sack"/>
<label depth="2" name="windowName" pos="252,-15" justify="center" pivot="right" text="AUTO-LOOT" text_key="xuiAutoLoot" font_size="28" width="120" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-377" width="77" height="481" disableautobackground="true" >
<grid name="slotGrid" rows="4" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="windowGyroRepairEntity" width="775" height="733" panel="Left" controller="VehicleFrameWindowRebirth, RebirthUtils" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="469" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="465" width="385" type="sliced" />
<rect depth="1" pos="398,-3" width="380" height="739">
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_paint_bucket"/>
<label style="header.name" text_key="xuiCosmetics" />
</panel>
<grid name="cosmeticparts" rows="1" cols="1" pos="3,-49" cell_width="374" cell_height="60" repeat_content="true" controller="ItemCosmeticStackGrid" sound_play_on_hover="[default_hover]">
<item_part_slot controller="ItemCosmeticStack" empty_slot_text_key="xuiEmptyCosmeticSlot" />
</grid>
<panel name="header" pos="0,-120" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
<label style="header.name" text_key="xuiModifiers" />
</panel>
<grid name="parts" rows="8" cols="1" pos="3,-169" cell_width="374" cell_height="60" repeat_content="true" controller="VehiclePartStackGrid">
<vehicle_part_slot />
</grid>
</rect>
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="218">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequalitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequality}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurabilitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurability}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-90" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noisetitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noise}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-120" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protectiontitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protection}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-150" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengerstitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengers}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-180" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="-15,-3" width="350" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-210" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnRefuel" depth="3" pos="0,-241" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan" visible="{showfuel}"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="{refueltext}" font_size="28" />
</rect>
</rect>
<rect name="btnTopUpOil" depth="3" pos="0,-10000" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="115,-1" sprite="ui_game_symbol_resourceOil"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="TOP UP OIL" text_key="xuiTopUpOil" font_size="28" />
</rect>
</rect>
<rect name="btnRepair" depth="3" pos="0, -272" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_meleeToolSalvageT1Wrench"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="REPAIR" text_key="xuiRepair" font_size="28" />
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -304" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="SIPHON" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnAutoLoot" depth="3" pos="0, -336" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="{autoLootColor}" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-15" pivot="center" sprite="ui_game_symbol_loot_sack"/>
<label depth="2" name="windowName" pos="252,-15" justify="center" pivot="right" text="AUTO-LOOT" text_key="xuiAutoLoot" font_size="28" width="120" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-377" width="77" height="327" disableautobackground="true" >
<grid name="slotGrid" rows="2" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="windowRVRepairEntity" width="775" height="733" panel="Left" controller="VehicleFrameWindowRebirth, RebirthUtils" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="606" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="602" width="385" type="sliced" />
<rect depth="1" pos="398,-3" width="380" height="739">
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_paint_bucket"/>
<label style="header.name" text_key="xuiCosmetics" />
</panel>
<grid name="cosmeticparts" rows="1" cols="1" pos="3,-49" cell_width="374" cell_height="60" repeat_content="true" controller="ItemCosmeticStackGrid" sound_play_on_hover="[default_hover]">
<item_part_slot controller="ItemCosmeticStack" empty_slot_text_key="xuiEmptyCosmeticSlot" />
</grid>
<panel name="header" pos="0,-120" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
<label style="header.name" text_key="xuiModifiers" />
</panel>
<grid name="parts" rows="8" cols="1" pos="3,-169" cell_width="374" cell_height="60" repeat_content="true" controller="VehiclePartStackGrid">
<vehicle_part_slot />
</grid>
</rect>
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="218">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequalitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequality}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurabilitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurability}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-90" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noisetitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noise}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-120" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protectiontitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protection}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-150" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengerstitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengers}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-180" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="-15,-3" width="350" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-210" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnRefuel" depth="3" pos="0,-241" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan" visible="{showfuel}"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="{refueltext}" font_size="28" />
</rect>
</rect>
<rect name="btnTopUpOil" depth="3" pos="0,-10000" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="115,-1" sprite="ui_game_symbol_resourceOil"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="TOP UP OIL" text_key="xuiTopUpOil" font_size="28" />
</rect>
</rect>
<rect name="btnRepair" depth="3" pos="0, -272" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_meleeToolSalvageT1Wrench"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="REPAIR" text_key="xuiRepair" font_size="28" />
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -304" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="SIPHON" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnAutoLoot" depth="3" pos="0, -336" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="{autoLootColor}" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-15" pivot="center" sprite="ui_game_symbol_loot_sack"/>
<label depth="2" name="windowName" pos="252,-15" justify="center" pivot="right" text="AUTO-LOOT" text_key="xuiAutoLoot" font_size="28" width="120" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-377" width="77" height="404" disableautobackground="true" >
<grid name="slotGrid" rows="3" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="windowHeliRepairEntity" width="775" height="733" panel="Left" controller="VehicleFrameWindowRebirth, RebirthUtils" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="529" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="525" width="385" type="sliced" />
<rect depth="1" pos="398,-3" width="380" height="739">
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_paint_bucket"/>
<label style="header.name" text_key="xuiCosmetics" />
</panel>
<grid name="cosmeticparts" rows="1" cols="1" pos="3,-49" cell_width="374" cell_height="60" repeat_content="true" controller="ItemCosmeticStackGrid" sound_play_on_hover="[default_hover]">
<item_part_slot controller="ItemCosmeticStack" empty_slot_text_key="xuiEmptyCosmeticSlot" />
</grid>
<panel name="header" pos="0,-120" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
<label style="header.name" text_key="xuiModifiers" />
</panel>
<grid name="parts" rows="8" cols="1" pos="3,-169" cell_width="374" cell_height="60" repeat_content="true" controller="VehiclePartStackGrid">
<vehicle_part_slot />
</grid>
</rect>
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="218">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequalitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequality}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurabilitytitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurability}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-90" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noisetitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{noise}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-120" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protectiontitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{protection}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-150" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengerstitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengers}" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-180" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="350" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="-15,-3" width="350" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-210" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnRefuel" depth="3" pos="0,-241" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan" visible="{showfuel}"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="{refueltext}" font_size="28" />
</rect>
</rect>
<rect name="btnTopUpOil" depth="3" pos="0,-10000" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="115,-1" sprite="ui_game_symbol_resourceOil"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="TOP UP OIL" text_key="xuiTopUpOil" font_size="28" />
</rect>
</rect>
<rect name="btnRepair" depth="3" pos="0, -272" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_meleeToolSalvageT1Wrench"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="REPAIR" text_key="xuiRepair" font_size="28" />
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -304" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="SIPHON" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnAutoLoot" depth="3" pos="0, -336" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="{autoLootColor}" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-15" pivot="center" sprite="ui_game_symbol_loot_sack"/>
<label depth="2" name="windowName" pos="252,-15" justify="center" pivot="right" text="AUTO-LOOT" text_key="xuiAutoLoot" font_size="28" width="120" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-377" width="77" height="404" disableautobackground="true" >
<grid name="slotGrid" rows="2" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
</append>
<setattribute xpath="/windows/window[@name='windowStatement']" name="pos">0,385</setattribute>
<remove xpath="/windows/window[@name='windowStatement']/rect/sprite" />
<setattribute xpath="/windows/window[@name='windowSkillCraftingInfo']/rect/rect[@name='tableBox']/grid" name="rows">10</setattribute>
<setattribute xpath="/windows/window[@name='windowSkillCraftingInfo']/rect/rect[@name='tableBox']/grid" name="cell_height">40</setattribute>
<setattribute xpath="/windows/window[@name='windowSkillCraftingInfo']/rect/rect[@name='tableBox']/grid/skill_crafting_entry" name="height">40</setattribute>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<setattribute xpath="/windows/window[@name='itemInfoPanel']/rect/rect[@name='preview']/sprite[@name='durabilityBackground']" name="height">29</setattribute>
<setattribute xpath="/windows/window[@name='itemInfoPanel']/rect/rect[@name='preview']/sprite[@name='durabilityBackground']" name="pos">1, -100</setattribute>
<setattribute xpath="/windows/window[@name='itemInfoPanel']/rect/rect[@name='preview']/filledsprite[@name='durabilityBar']" name="height">29</setattribute>
<setattribute xpath="/windows/window[@name='itemInfoPanel']/rect/rect[@name='preview']/filledsprite[@name='durabilityBar']" name="pos">1, -100</setattribute>
<setattribute xpath="/windows/window[@name='itemInfoPanel']/rect/rect[@name='preview']/label[@name='durabilityValue']" name="font_size">29</setattribute>
<setattribute xpath="/windows/window[@name='itemInfoPanel']/rect/rect[@name='preview']/label[@name='durabilityValue']" name="pos">1, -100</setattribute>
</if>
</conditional>
<conditional>
<if cond="rebirth_scenario('hive')">
<remove xpath="/windows/window[@name='itemInfoPanel']/rect/rect/sprite[@name='durabilityBackground']" />
<remove xpath="/windows/window[@name='itemInfoPanel']/rect/rect/filledsprite[@name='durabilityBar']" />
<remove xpath="/windows/window[@name='itemInfoPanel']/rect/rect/label[@name='durabilityValue']" />
<remove xpath="/windows/window[@name='craftingInfoPanel']/rect/rect/sprite[@name='durabilityBackground']" />
<remove xpath="/windows/window[@name='craftingInfoPanel']/rect/rect/filledsprite[@name='durabilityBar']" />
<remove xpath="/windows/window[@name='craftingInfoPanel']/rect/rect/label[@name='durabilityValue']" />
</if>
</conditional>
<setattribute xpath="/windows/window[@name='itemInfoPanel']/rect/grid[@name='parts']" name="pos">153,-285</setattribute>
<setattribute xpath="/windows/window[@name='itemInfoPanel']/rect/grid[@name='parts']" name="rows">1</setattribute>
<setattribute xpath="/windows/window[@name='itemInfoPanel']/rect/grid[@name='parts']" name="cols">10</setattribute>
<setattribute xpath="/windows/window[@name='itemInfoPanel']/rect/grid[@name='parts']" name="cell_width">45</setattribute>
<setattribute xpath="/windows/window[@name='itemInfoPanel']/rect/grid[@name='parts']" name="cell_height">45</setattribute>
<remove xpath="/windows/window[@name='itemInfoPanel']/rect/grid[@name='parts']/item_stack" />
<append xpath="/windows/window[@name='itemInfoPanel']/rect/grid[@name='parts']">
<item_stack_mod_slot_preview_10 name="0"/>
</append>
<append xpath="/windows/window[@name='itemInfoPanel']/rect">
<rect visible="{isnotcomparing}" pos="153,-271" width="450" height="75">
<sprite depth="1" color="[black]" type="sliced" globalopacity="false" />
</rect>
</append>
<remove xpath="/windows/window[@name='HUDLeftStatBars']/rect" />
<append xpath="/windows/window[@name='HUDLeftStatBars']">
<rect name="hud" pos="90,210" side="left" controller="BuffPopoutList" pivot="BottomLeft">
<panel width="168" height="26" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" style="press" sound="[recipe_click]" on_hover="true" >
<sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" height="26" width="162" pivot="center" flip="Horizontally" color="[transparent]" />
<sprite depth="4" name="Icon" size="25,25" pos="-54,0" pivot="center" color="[transparent]"/>
<label depth="6" name="TextContent" pos="0,0" font_size="20" color="[white]" justify="center" height="20" pivot="center"/>
</panel>
</rect>
</append>
<!-- SKILLS LIST -->
<set xpath="/windows/window[@name='windowSkillList']/panel[@name='content']/rect[@name='categoryHeader']/panel/grid[@name='categories' and @cols='8']/@cell_width">29</set>
<set xpath="/windows/window[@name='windowSkillList']/panel[@name='content']/rect[@name='categoryHeader']/panel/grid[@name='categories' and @cols='8']/@cell_height">29</set>
<set xpath="/windows/window[@name='windowSkillList']/panel[@name='content']/rect[@name='categoryHeader']/panel/grid[@name='categories' and @cols='8']/@cols">14</set>
<set xpath="/windows/window[@name='windowSkillList']/panel[@name='content']/rect[@name='categoryHeader']/panel[@width='200']/@pos">404,0</set>
<remove xpath="/windows/window[@name='windowSkillList']/panel[@name='content']/rect[@name='categoryHeader']/panel[@width='200']/sprite"/>
<!-- SKILLS WINDOWS -->
<remove xpath="/windows/window[@name='windowSkillAttributeInfo']/rect[@name='content']/rect[@name='tableBox']/rect[@name='tableHeader']/rect[@pos='572,0']/label[@text_key='xuiSkillBuy']"/>
<remove xpath="/windows/window[@name='windowSkillAttributeInfo']/panel[@name='header']/label[@pivot='topright']"/>
<remove xpath="/windows/window[@name='windowSkillPerkInfo']/panel[@name='header']/label[@pivot='topright']"/>
<remove xpath="/windows/window[@name='windowSkillPerkInfo']/rect[@name='content']/sprite[@name='backgroundMain']"/>
<set xpath="/windows/window[@name='windowSkillPerkInfo']/rect[@name='content']/rect[@name='tableBox']/grid/@rows">10</set>
<set xpath="/windows/window[@name='windowSkillPerkInfo']/rect[@name='content']/rect[@name='tableBox']/grid/@cell_height">40</set>
<set xpath="/windows/window[@name='windowSkillPerkInfo']/rect[@name='content']/rect[@name='tableBox']/grid/skill_perk_level/@height">40</set>
<remove xpath="/windows/window[@name='windowSkillPerkInfo']/rect[@name='content']/rect[@name='tableBox']/rect[@name='tableHeader']/rect[@pos='572,0']/label[@text_key='xuiSkillBuy']"/>
<remove xpath="/windows/window[@name='windowSkillList']/panel[@name='content']/rect/rect[@name='tableHeader']/rect/label[@text='Cost']"/>
<remove xpath="/windows/window[@name='windowSkillList']/panel[@name='content']/rect/rect[@name='tableHeader']/rect/label[@text='Read']"/>
<remove xpath="/windows/window[@name='windowSkillList']/panel[@name='header']/label[@text='{skillpointsavailable}']"/>
<set xpath="/windows/window[@name='windowLooting']/rect[@name='content']/grid[@name='queue']/@rows">11</set>
<set xpath="/windows/window[@name='windowLooting']/rect[@name='content']/grid[@name='queue']/@cols">15</set>
<!-- ADJUST CRAFTING QUEUE WINDOW SIZE -->
<set xpath="/windows/window[@name='windowCraftingQueue']/rect/grid[@name='queue']/@cell_width">65</set>
<set xpath="/windows/window[@name='windowCraftingQueue']/rect/grid[@name='queue']/@cell_height">65</set>
<set xpath="/windows/window[@name='windowCraftingQueue']/rect/grid[@name='queue']/@cols">6</set>
<set xpath="/windows/window[@name='windowCraftingQueue']/rect/grid[@name='queue']/@pos">-95,3</set>
<!-- ADJUST BACKPACK WINDOW SIZE -->
<remove xpath="/windows/window[@name='windowBackpack']"/>
<append xpath="/windows">
<window name="windowBicycleRepair" controller="RepairableVehicleWindow, RebirthUtils" width="390" height="643" panel="Left" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="177" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="172" width="385" type="sliced" />
<rect depth="1" pos="3,-3" width="390" height="639">
<rect width="390" height="72">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnRepair" depth="3" pos="0, -61" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_BikeRepairKit_icon"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="REPAIR" text_key="xuiRepair" font_size="28" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-101" width="77" height="173" disableautobackground="true" >
<grid name="slotGrid" rows="1" cols="2" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="windowMinibikeRepair" controller="RepairableVehicleWindow, RebirthUtils" width="390" height="733" panel="Left" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="236" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="232" width="385" type="sliced" />
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="132">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -91" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="Siphon" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnHotwire" depth="3" pos="0, -122" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_Hotwirekit"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="HOTWIRE" text_key="xuiHotwire" font_size="28" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-161" width="77" height="250" disableautobackground="true" >
<grid name="slotGrid" rows="1" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="windowMotorcycleRepair" controller="RepairableVehicleWindow, RebirthUtils" width="390" height="733" panel="Left" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="313" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="309" width="385" type="sliced" />
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="132">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -91" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="Siphon" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnHotwire" depth="3" pos="0, -122" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_Hotwirekit"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="HOTWIRE" text_key="xuiHotwire" font_size="28" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-161" width="77" height="250" disableautobackground="true" >
<grid name="slotGrid" rows="2" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="windowQuadRepair" controller="RepairableVehicleWindow, RebirthUtils" width="390" height="733" panel="Left" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="313" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="309" width="385" type="sliced" />
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="132">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -91" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="Siphon" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnHotwire" depth="3" pos="0, -122" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_Hotwirekit"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="HOTWIRE" text_key="xuiHotwire" font_size="28" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-161" width="77" height="256" disableautobackground="true" >
<grid name="slotGrid" rows="2" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="windowV6CarRepair" controller="RepairableVehicleWindow, RebirthUtils" width="390" height="733" panel="Left" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="390" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="386" width="385" type="sliced" />
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="132">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -91" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="Siphon" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnHotwire" depth="3" pos="0, -122" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_Hotwirekit"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="HOTWIRE" text_key="xuiHotwire" font_size="28" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-161" width="77" height="256" disableautobackground="true" >
<grid name="slotGrid" rows="3" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="windowV8CarRepair" controller="RepairableVehicleWindow, RebirthUtils" width="390" height="733" panel="Left" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="390" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="386" width="385" type="sliced" />
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="132">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -91" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="Siphon" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnHotwire" depth="3" pos="0, -122" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_Hotwirekit"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="HOTWIRE" text_key="xuiHotwire" font_size="28" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-161" width="77" height="256" disableautobackground="true" >
<grid name="slotGrid" rows="3" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="windowV6TruckRepair" controller="RepairableVehicleWindow, RebirthUtils" width="390" height="733" panel="Left" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="390" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="386" width="385" type="sliced" />
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="132">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -91" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="Siphon" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnHotwire" depth="3" pos="0, -122" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_Hotwirekit"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="HOTWIRE" text_key="xuiHotwire" font_size="28" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-161" width="77" height="256" disableautobackground="true" >
<grid name="slotGrid" rows="3" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="windowV8TruckRepair" controller="RepairableVehicleWindow, RebirthUtils" width="390" height="733" panel="Left" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="390" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="386" width="385" type="sliced" />
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="132">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -91" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="Siphon" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnHotwire" depth="3" pos="0, -122" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_Hotwirekit"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="HOTWIRE" text_key="xuiHotwire" font_size="28" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-161" width="77" height="256" disableautobackground="true" >
<grid name="slotGrid" rows="3" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="windowV8MilitaryTruckRepair" controller="RepairableVehicleWindow, RebirthUtils" width="390" height="733" panel="Left" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="390" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="386" width="385" type="sliced" />
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="132">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -91" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="Siphon" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnHotwire" depth="3" pos="0, -122" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_Hotwirekit"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="HOTWIRE" text_key="xuiHotwire" font_size="28" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-161" width="77" height="256" disableautobackground="true" >
<grid name="slotGrid" rows="3" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="window6WheelerMilitaryRepair" controller="RepairableVehicleWindow, RebirthUtils" width="390" height="733" panel="Left" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="467" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="463" width="385" type="sliced" />
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="132">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -91" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="Siphon" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnHotwire" depth="3" pos="0, -122" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_Hotwirekit"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="HOTWIRE" text_key="xuiHotwire" font_size="28" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-161" width="77" height="256" disableautobackground="true" >
<grid name="slotGrid" rows="4" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="window6WheelerRepair" controller="RepairableVehicleWindow, RebirthUtils" width="390" height="733" panel="Left" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="467" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="463" width="385" type="sliced" />
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="132">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -91" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="Siphon" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnHotwire" depth="3" pos="0, -122" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_Hotwirekit"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="HOTWIRE" text_key="xuiHotwire" font_size="28" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-161" width="77" height="256" disableautobackground="true" >
<grid name="slotGrid" rows="4" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="window8WheelerMilitaryRepair" controller="RepairableVehicleWindow, RebirthUtils" width="390" height="733" panel="Left" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="467" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="463" width="385" type="sliced" />
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="132">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -91" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="Siphon" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnHotwire" depth="3" pos="0, -122" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_Hotwirekit"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="HOTWIRE" text_key="xuiHotwire" font_size="28" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-161" width="77" height="256" disableautobackground="true" >
<grid name="slotGrid" rows="4" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="window8WheelerRepair" controller="RepairableVehicleWindow, RebirthUtils" width="390" height="733" panel="Left" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="467" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="463" width="385" type="sliced" />
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="132">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -91" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="Siphon" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnHotwire" depth="3" pos="0, -122" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_Hotwirekit"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="HOTWIRE" text_key="xuiHotwire" font_size="28" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-161" width="77" height="256" disableautobackground="true" >
<grid name="slotGrid" rows="4" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="windowGyroRepair" controller="RepairableVehicleWindow, RebirthUtils" width="390" height="733" panel="Left" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="313" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="309" width="385" type="sliced" />
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="132">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -91" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="Siphon" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnHotwire" depth="3" pos="0, -122" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_Hotwirekit"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="HOTWIRE" text_key="xuiHotwire" font_size="28" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-161" width="77" height="256" disableautobackground="true" >
<grid name="slotGrid" rows="2" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="windowRVRepair" controller="RepairableVehicleWindow, RebirthUtils" width="390" height="733" panel="Left" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="390" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="386" width="385" type="sliced" />
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="132">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -91" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="Siphon" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnHotwire" depth="3" pos="0, -122" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_Hotwirekit"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="HOTWIRE" text_key="xuiHotwire" font_size="28" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-161" width="77" height="256" disableautobackground="true" >
<grid name="slotGrid" rows="3" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="windowHeliRepair" controller="RepairableVehicleWindow, RebirthUtils" width="390" height="733" panel="Left" cursor_area="true" >
<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
<label style="header.name" text="{vehiclename}" />
</panel>
<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="390" height="390" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="5,-5" height="386" width="385" type="sliced" />
<rect depth="1" pos="3,-3" width="390" height="678">
<rect width="390" height="132">
<rect name="stats">
<rect pos="0,0" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-30" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-10000" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oiltitle}" justify="left" color="[white]" />
<label depth="3" pos="15,-3" width="370" font_size="26" text="{oil}%" justify="right" color="[selectedColor]" />
</rect>
<rect pos="0,-60" height="33">
<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="30" type="sliced" />
</rect>
</rect>
</rect>
<rect name="btnSiphon" depth="3" pos="0, -91" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_ammoGasCan"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="Siphon" text_key="xuiSiphon" font_size="28" />
</rect>
</rect>
<rect name="btnHotwire" depth="3" pos="0, -122" height="34">
<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="3" name="background" pos="3,-3" width="385" height="28">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_Hotwirekit"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="HOTWIRE" text_key="xuiHotwire" font_size="28" />
</rect>
</rect>
<panel name="vehicle" depth="10" pos="7,-161" width="77" height="256" disableautobackground="true" >
<grid name="slotGrid" rows="2" cols="5" cell_width="77" cell_height="77" controller="RepairableVehicleStackGrid, RebirthUtils" repeat_content="true">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
</panel>
</window>
<window name="windowBackpack" width="605" height="378" panel="Center" controller="BackpackWindow" cursor_area="true">
<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header" width="100%" pos="0,8">
<rect pos="24,0" width="300" controller="ContainerStandardControls" move_start_bottom_left="true" is_backpack="true">
<button depth="3" name="btnClearInventory" sprite="ui_game_symbol_trash" tooltip_key="lblClearInventory" pos="380, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" visible="{creativewindowopen}" />
<button depth="3" name="btnSort" sprite="ui_game_symbol_backpack" tooltip_key="lblSortContainer" pos="0, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]"></button>
<rect pos="0, 0" visible="{lootingorvehiclestorage}">
<button depth="3" name="btnMoveAll" sprite="ui_game_symbol_store_all_down" tooltip_key="lblStashAll" pos="80, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" />
<button depth="3" name="btnMoveFillAndSmart" sprite="ui_game_symbol_store_similar_down" tooltip_key="lblStashFillAndSmart" pos="40, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" />
</rect>
<rect pos="0, 0" visible="{quickstack}">
<button depth="3" name="btnMoveQuickStack" sprite="ui_game_symbol_quickstack" tooltip_key="lblStashQuickStack" pos="120, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]"/>
<button depth="3" name="btnMoveQuickStackMine" sprite="ui_game_symbol_quickstack_mine" tooltip_key="lblStashQuickStackMine" pos="160, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]"/>
</rect>
<rect pos="0, 0" visible="{moveFollower}">
<button depth="3" name="btnMoveFollowerDown" sprite="ui_game_symbol_DumpFollowerDown" tooltip_key="lblDumpFollowerDown" pos="200, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]"/>
<button depth="3" name="btnMoveFollowerUp" sprite="ui_game_symbol_DumpFollowerUp" tooltip_key="lblDumpFollowerUp" pos="240, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]"/>
</rect>
<button depth="3" name="btnToggleLockMode" sprite="ui_game_symbol_lock" tooltip_key="xuiStashLockModeToggle" pos="280, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" selected="{userlockmode}" />
<rect pos="0, 0" visible="{moveVehicle}">
<button depth="3" name="btnMoveVehicleDown" sprite="ui_game_symbol_DumpVehicleDown" tooltip_key="lblDumpVehicleDown" pos="320, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]"/>
<button depth="3" name="btnMoveVehicleUp" sprite="ui_game_symbol_DumpVehicleUp" tooltip_key="lblDumpVehicleUp" pos="360, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]"/>
</rect>
</rect>
<label depth="2" pos="465,-6" width="100" height="28" text="{currencyamount}" justify="right"/>
<sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="570,-10" color="[white]" foregroundlayer="true"/>
</panel>
<panel name="content" width="615" height="335" depth="0" pos="-2,-39" disableautobackground="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="2,3" width="601" height="334" color="0,0,0" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="130,130,130" pos="5,0" height="328" width="595" type="sliced" />
<scrollbar name="scrollbar"
depth="6"
pos="608,-163"
width="14"
height="331"
padding="4"
foregroundname="handler"
foregroundcolor="136,0,27"
backgroundname="background"
backgroundcolor="0,0,0"
pivot="center"
globalopacitymod="0">
<button name="handler" pivot="center" hovercolor="128,128,128" color="136,0,27" defaultcolor="136,0,27" hoverscale="1" />
<button name="background" pivot="center" hovercolor="7,7,7" color="0,0,0" defaultcolor="0,0,0" hoverscale="1" sound_play_on_press_down="[paging_click]" />
</scrollbar>
<scrollview name="scrollview" depth="5" pos="0,-4" width="100%" height="324" scrollbar="scrollbar" reset_position="true" over_scroll="false" scroll_speed="1">
<grid depth="10" name="inventory" rows="10" cols="10" pos="8,-3" cell_width="59" cell_height="59" controller="Backpack" repeat_content="true">
<backpack_item_stack name="0" />
</grid>
</scrollview>
</panel>
</window>
</append>
<remove xpath="/windows/window[@name='windowToolbelt']"/>
<remove xpath="/windows/window[@name='windowCompass']"/>
<append xpath="/windows">
<window name="windowToolbelt" width="753" height="78" depth="5" anchor="CenterBottom" pos="-376, 95" backgroundcolor="[black]" controller="ToolbeltWindow" cursor_area="true" xp_fill_speed="2.5" >
<rect>
<rect pos="-187,11" >
<rect width="254" height="20" pos="-1,21" controller="HUDStatBarRebirth, RebirthUtils" visible="{heatMapVisible}">
<sprite depth="6" name="Icon" sprite="ui_game_symbol_HeatMap" size="30,30" pos="20,-7" pivot="center" foregroundlayer="true"/>
<!--<label depth="7" name="TextLabel" pos="42,-8" font_size="16" color="[white]" justify="left" pivot="left" text="Generated Heat:" width="100" height="20"/>-->
<!--<label depth="7" name="TextContent" pos="140,-8" font_size="16" color="[white]" justify="left" pivot="left" text="{heatMap}" width="100" height="20"/>-->
<label depth="7" name="TextContent" pos="42,-8" font_size="16" color="[white]" justify="left" pivot="left" text="{heatMap}" width="200" height="20"/>
<filledsprite depth="2" name="fullbackground" color="[black]" width="254" type="filled" fill="1" height="23" pos="0,5"/>
<sprite depth="6" name="Icon" sprite="{volume1Completed}" size="15,15" pos="255,-7" pivot="center" foregroundlayer="true"/>
<sprite depth="6" name="Icon" sprite="{volume2Completed}" size="15,15" pos="277,-7" pivot="center" foregroundlayer="true" />
<sprite depth="6" name="Icon" sprite="{volume3Completed}" size="15,15" pos="299,-7" pivot="center" foregroundlayer="true"/>
</rect>
</rect>
<rect pos="687,11" >
<rect width="314" height="20" pos="-1,21" controller="HUDStatBarRebirth, RebirthUtils" visible="{musicVisible}">
<sprite depth="6" name="Icon" sprite="ui_game_symbol_Cassette-1" size="30,30" pos="17,-7" pivot="center" foregroundlayer="true"/>
<label depth="7" name="TextContent" pos="40,-8" font_size="16" color="[white]" justify="left" pivot="left" text="{songName}" width="314" height="20"/>
<filledsprite depth="2" name="fullbackground" color="[black]" width="314" type="filled" fill="1" height="23" pos="0,5"/>
<sprite depth="6" name="Icon" sprite="{volume1Completed}" size="15,15" pos="255,-7" pivot="center" foregroundlayer="true"/>
<sprite depth="6" name="Icon" sprite="{volume2Completed}" size="15,15" pos="277,-7" pivot="center" foregroundlayer="true" />
<sprite depth="6" name="Icon" sprite="{volume3Completed}" size="15,15" pos="299,-7" pivot="center" foregroundlayer="true"/>
</rect>
</rect>
<rect pos="-243,-13" >
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-4,28" width="1247" height="24" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="140,140,140" pos="-1,25" height="20" width="1241" type="sliced" />
</rect>
<!-- HEALTH -->
<rect pos="-243,-13" >
<rect width="311" height="20" pos="-1,21" controller="HUDStatBarRebirth, RebirthUtils" stat_type="Health" visible="{statvisible}">
<sprite depth="6" name="Icon" sprite="ui_game_symbol_FuriousRamsayHealth" size="13,13" pos="13,-6" pivot="center" foregroundlayer="true"/>
<label depth="7" name="TextContent" pos="0,-7" font_size="16" color="[white]" justify="center" pivot="left" text="{statcurrentwithmax}" width="311" height="20"/>
<filledsprite depth="2" name="fullbackground" color="[black]" width="311" type="filled" fill="1" height="21" pos="0,5"/>
<filledsprite depth="3" name="deltabackground" color="110,110,110,128" width="311" type="filled" fill="{statmodifiedmax}" height="21" pos="0,5"/>
<filledsprite depth="5" name="BarContent" color="255, 124, 87,128" width="311" type="filled" fill="0" height="21" pos="0,5"/>
</rect>
</rect>
<!-- STAMINA -->
<rect pos="67,-13" >
<rect width="311" height="20" pos="-1,21" controller="HUDStatBarRebirth, RebirthUtils" stat_type="Stamina" visible="{statvisible}">
<sprite depth="6" name="Icon" sprite="ui_game_symbol_FuriousRamsayStamina" size="13,13" pos="13,-6" pivot="center" foregroundlayer="true"/>
<label depth="7" name="TextContent" pos="0,-7" font_size="16" color="[white]" justify="center" pivot="left" text="{statcurrentwithmax}" width="311" height="20"/>
<filledsprite depth="2" name="fullbackground" color="[black]" width="311" type="filled" fill="1" height="21" pos="0,5"/>
<filledsprite depth="3" name="deltabackground" color="110,110,110,128" width="311" type="filled" fill="{statmodifiedmax}" height="21" pos="0,5"/>
<filledsprite depth="5" name="BarContent" color="237, 227, 171,128" width="311" type="filled" fill="0" height="21" pos="0,5"/>
</rect>
</rect>
<!-- WATER -->
<rect pos="377,-13" >
<rect width="311" height="20" pos="-1,21" controller="HUDStatBarRebirth, RebirthUtils" stat_type="Water" visible="{statvisible}">
<sprite depth="6" name="Icon" sprite="ui_game_symbol_FuriousRamsayWater" size="13,13" pos="13,-6" pivot="center" foregroundlayer="true"/>
<label depth="7" name="TextContent" pos="0,-7" font_size="16" color="[white]" justify="center" pivot="left" text="{statcurrentwithmax}" width="311" height="20"/>
<filledsprite depth="2" name="fullbackground" color="[black]" width="311" type="filled" fill="1" height="21" pos="0,5"/>
<filledsprite depth="3" name="deltabackground" color="110,110,110,128" width="311" type="filled" fill="{statmodifiedmax}" height="21" pos="0,5"/>
<filledsprite depth="5" name="BarContent" color="137, 208, 228,128" width="311" type="filled" fill="0" height="21" pos="0,5"/>
</rect>
</rect>
<!-- FOOD -->
<rect pos="687,-13" >
<rect width="311" height="20" pos="-1,21" controller="HUDStatBarRebirth, RebirthUtils" stat_type="Food" visible="{statvisible}">
<sprite depth="6" name="Icon" sprite="ui_game_symbol_FuriousRamsayFood" size="13,13" pos="13,-6" pivot="center" foregroundlayer="true"/>
<label depth="7" name="TextContent" pos="0,-7" font_size="16" color="[white]" justify="center" pivot="left" text="{statcurrentwithmax}" width="311" height="20"/>
<filledsprite depth="2" name="fullbackground" color="[black]" width="311" type="filled" fill="1" height="21" pos="0,5"/>
<filledsprite depth="3" name="deltabackground" color="110,110,110,128" width="311" type="filled" fill="{statmodifiedmax}" height="21" pos="0,5"/>
<filledsprite depth="5" name="BarContent" color="173, 224, 180,128" width="311" type="filled" fill="0" height="21" pos="0,5"/>
</rect>
</rect>
<!-- TOOLBELT -->
<rect pos="-243,-13" name="toolbelt" controller="Toolbelt">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-4,6" width="1247" height="69" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="140,140,140" pos="-1,3" height="63" width="1241" type="sliced" />
<grid depth="10" name="inventory" rows="1" cols="20" pos="0,0" cell_width="62" cell_height="62" repeat_content="true">
<item_stack_toolbar name="0"/>
</grid>
</rect>
</rect>
</window>
<window name="windowCompass" anchor="CenterTop" pos="-240,-9" width="480" height="43" controller="CompassWindowRebirth, RebirthUtils">
<sprite depth="0" sprite="ui_game_header_fill" pos="47,0" width="386" height="43" type="sliced" color="150,150,150,150" />
<sprite depth="1" sprite="ui_game_header_fill" pos="50,-3" width="380" height="37" type="sliced" color="50,50,50,220" />
<texture depth="8" texture="Textures/UI/Compass/overlay-{gamelanguage}" pos="50, -12" width="380" height="27" color="[iconColor]" name="compassTexture3" rect_size="0.25,1" rect_offset="{#compass_rotation / 360 + 0.0625 - 0.125},0" />
<!--<sprite depth="2" name="windowIconLevel" height="20" width="20" color="213, 214, 165,180" pos="436,-2" sprite="ui_game_symbol_character"/>
<label depth="2" name="playerLevelLabel" pos="460,-8" width="80" height="28" color="204, 204, 204" font_size="14" text="{playerlevel}" />
<sprite depth="2" name="windowIconLoot" height="20" width="20" color="170, 209, 159,180" pos="436,-24" sprite="ui_game_symbol_loot_sack"/>
<label depth="2" name="lootStageLabel" pos="460,-30" width="80" height="28" color="179, 179, 179" font_size="14" text="{lootstage}" />-->
<sprite depth="2" name="elevIcon" width="28" height="28" pos="436,-7" sprite="ui_game_symbol_climb" color="225, 225, 225" foregroundlayer="true" />
<label depth="2" name="elevLabel" pos="464,-12" width="80" height="28" text="{mapelevation}" font_size="20" color="245, 245, 245" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<sprite pos="240,-60" sprite="" color="255,255,255,255" globalopacitymod="1.8" visible="{isNotHordeNight}">
<label depth="2" width="300" height="30" text="{daytitle}: [{daycolor}]{day}[-] {timetitle}: {time}" font_size="28" pivot="center" effect="outline" upper_case="true" justify="center"/>
</sprite>
<rect name="content" width="400" depth="10" pos="50,{isPastHordeNight}" height="50" visible="{isHordeNightLonger}">
<sprite depth="11" sprite="ui_game_header_fill" pos="-26,10" width="436" height="43" type="sliced" color="50,50,50" />
<sprite depth="12" sprite="ui_game_header_fill" pos="-23,7" width="430" height="37" type="sliced" color="10,10,10" />
<label depth="13" name="HordeNightLabel" pos="0,0" width="200" height="50" text="[e09b9b]H[de8a8a]O[de7a7a]R[de6666]D[e05555]E [e09b9b]N[de8a8a]I[de7a7a]G[de6666]H[e05555]T" font_size="24" color="" justify="left"/>
<label depth="13" name="HeadShotsLabel" pos="155,-3" width="150" height="50" text="[b3b3b3]Head Shots:" font_size="20" color="" justify="left"/>
<label depth="13" name="HeadShotsValue" pos="247,-3" width="100" height="50" text="[70c4bc]{hnHeadshots}" font_size="20" color="" justify="left"/>
<label depth="13" name="KillsLabel" pos="311,-3" width="150" height="50" text="[b3b3b3]Kills:" font_size="20" color="" justify="left"/>
<label depth="13" name="KillsValue" pos="357,-3" width="100" height="50" text="[d67a7a]{hnKills}" font_size="20" color="" justify="left"/>
</rect>
<rect name="content" width="410" depth="10" pos="45,-85" height="50" visible="{isPurge}">
<sprite depth="11" sprite="ui_game_header_fill" pos="-26,10" width="446" height="43" type="sliced" color="50,50,50" />
<sprite depth="12" sprite="ui_game_header_fill" pos="-23,7" width="440" height="37" type="sliced" color="10,10,10" />
<label depth="13" name="PurgeLabel" pos="0,0" width="200" height="50" text="[b397db]T[a884db]H[9b6edb]E [8c57d9]P[7f42d6]U[7732d9]R[6e21db]G[640fdb]E" font_size="24" color="" justify="left"/>
<label depth="13" name="TotalVolumesLabel" pos="35,-3" width="150" height="50" text="[b3b3b3]Areas Left:" font_size="20" color="" justify="right"/>
<label depth="13" name="TotalVolumesValue" pos="194,-3" width="100" height="50" text="[70c4bc]{purgeVolumes}" font_size="20" color="" justify="left"/>
<label depth="13" name="TotalEntitiesLabel" pos="214,-3" width="150" height="50" text="[b3b3b3]Estimated Entities:" font_size="20" color="" justify="right"/>
<label depth="13" name="TotalEntitiesValue" pos="370,-3" width="100" height="50" text="[d67a7a]{purgeEntities}" font_size="20" color="" justify="left"/>
</rect>
</if>
</conditional>
</window>
</append>
<append xpath="/windows/window[@name='windowToolbelt']/rect/rect[@name='toolbelt']">
<rect pos="603,-20">
<!-- SLOTS 1-10 -->
<sprite depth="19" pos="-582,-43" height="13" width="14" color="0,0,0,250" type="sliced" foregroundlayer="true" />
<label depth="20" name="slot#" pos="-582,-43" width="14" height="12" text="[FFFFFF]1" font_size="12" color="" justify="center"/>
<sprite depth="19" pos="-520,-43" height="13" width="14" color="0,0,0,250" type="sliced" foregroundlayer="true" />
<label depth="20" name="slot#" pos="-520,-43" width="14" height="12" text="[FFFFFF]2" font_size="12" color="" justify="center"/>
<sprite depth="19" pos="-458,-43" height="13" width="14" color="0,0,0,250" type="sliced" foregroundlayer="true" />
<label depth="20" name="slot#" pos="-458,-43" width="14" height="12" text="[FFFFFF]3" font_size="12" color="" justify="center"/>
<sprite depth="19" pos="-396,-43" height="13" width="14" color="0,0,0,250" type="sliced" foregroundlayer="true" />
<label depth="20" name="slot#" pos="-396,-43" width="14" height="12" text="[FFFFFF]4" font_size="12" color="" justify="center"/>
<sprite depth="19" pos="-334,-43" height="13" width="14" color="0,0,0,250" type="sliced" foregroundlayer="true" />
<label depth="20" name="slot#" pos="-334,-43" width="14" height="12" text="[FFFFFF]5" font_size="12" color="" justify="center"/>
<sprite depth="19" pos="-272,-43" height="13" width="14" color="0,0,0,250" type="sliced" foregroundlayer="true" />
<label depth="20" name="slot#" pos="-272,-43" width="14" height="12" text="[FFFFFF]6" font_size="12" color="" justify="center"/>
<sprite depth="19" pos="-210,-43" height="13" width="14" color="0,0,0,250" type="sliced" foregroundlayer="true" />
<label depth="20" name="slot#" pos="-210,-43" width="14" height="12" text="[FFFFFF]7" font_size="12" color="" justify="center"/>
<sprite depth="19" pos="-148,-43" height="13" width="14" color="0,0,0,250" type="sliced" foregroundlayer="true" />
<label depth="20" name="slot#" pos="-148,-43" width="14" height="12" text="[FFFFFF]8" font_size="12" color="" justify="center"/>
<sprite depth="19" pos="-86,-43" height="13" width="14" color="0,0,0,250" type="sliced" foregroundlayer="true" />
<label depth="20" name="slot#" pos="-86,-43" width="14" height="12" text="[FFFFFF]9" font_size="12" color="" justify="center"/>
<sprite depth="19" pos="-24,-43" height="13" width="14" color="0,0,0,250" type="sliced" foregroundlayer="true" />
<label depth="20" name="slot#" pos="-24,-43" width="14" height="12" text="[FFFFFF]0" font_size="12" color="" justify="center"/>
<!-- SLOTS 11-20 -->
<sprite depth="19" pos="38,-43" height="13" width="14" color="0,0,0,250" type="sliced" foregroundlayer="true" />
<label depth="20" name="slot#" pos="38,-43" width="14" height="12" text="[cb8adb]S[FFFFFF]1" font_size="12" color="" justify="center"/>
<sprite depth="19" pos="100,-43" height="13" width="14" color="0,0,0,250" type="sliced" foregroundlayer="true" />
<label depth="20" name="slot#" pos="100,-43" width="14" height="12" text="[cb8adb]S[FFFFFF]2" font_size="12" color="" justify="center"/>
<sprite depth="19" pos="162,-43" height="13" width="14" color="0,0,0,250" type="sliced" foregroundlayer="true" />
<label depth="20" name="slot#" pos="162,-43" width="14" height="12" text="[cb8adb]S[FFFFFF]3" font_size="12" color="" justify="center"/>
<sprite depth="19" pos="224,-43" height="13" width="14" color="0,0,0,250" type="sliced" foregroundlayer="true" />
<label depth="20" name="slot#" pos="224,-43" width="14" height="12" text="[cb8adb]S[FFFFFF]4" font_size="12" color="" justify="center"/>
<sprite depth="19" pos="286,-43" height="13" width="14" color="0,0,0,250" type="sliced" foregroundlayer="true" />
<label depth="20" name="slot#" pos="286,-43" width="14" height="12" text="[cb8adb]S[FFFFFF]5" font_size="12" color="" justify="center"/>
<sprite depth="19" pos="348,-43" height="13" width="14" color="0,0,0,250" type="sliced" foregroundlayer="true" />
<label depth="20" name="slot#" pos="348,-43" width="14" height="12" text="[cb8adb]S[FFFFFF]6" font_size="12" color="" justify="center"/>
<sprite depth="19" pos="410,-43" height="13" width="14" color="0,0,0,250" type="sliced" foregroundlayer="true" />
<label depth="20" name="slot#" pos="410,-43" width="14" height="12" text="[cb8adb]S[FFFFFF]7" font_size="12" color="" justify="center"/>
<sprite depth="19" pos="472,-43" height="13" width="14" color="0,0,0,250" type="sliced" foregroundlayer="true" />
<label depth="20" name="slot#" pos="472,-43" width="14" height="12" text="[cb8adb]S[FFFFFF]8" font_size="12" color="" justify="center"/>
<sprite depth="19" pos="534,-43" height="13" width="14" color="0,0,0,250" type="sliced" foregroundlayer="true" />
<label depth="20" name="slot#" pos="534,-43" width="14" height="12" text="[cb8adb]S[FFFFFF]9" font_size="12" color="" justify="center"/>
<sprite depth="19" pos="596,-43" height="13" width="14" color="0,0,0,250" type="sliced" foregroundlayer="true" />
<label depth="20" name="slot#" pos="596,-43" width="14" height="12" text="[cb8adb]S[FFFFFF]0" font_size="12" color="" justify="center"/>
</rect>
</append>
<!--<setattribute xpath="/windows/window[@name='windowQuestTurnInRewards']" name="controller">QuestTurnInRewardsWindowRebirth, RebirthUtils</setattribute>-->
<!--<setattribute xpath="/windows/window[@name='windowTargetBar']" name="controller">TargetBarRebirth, RebirthUtils</setattribute>
<setattribute xpath="/windows/window[@name='windowTargetBar']/rect[@pos='-200,-85']" name="pos">-196,{posY}</setattribute>
<setattribute xpath="/windows/window[@name='windowTargetBar']/rect[@pos='-267,-85']" name="pos">-267,-115</setattribute>-->
<remove xpath="/windows/window[@name='windowTargetBar']" />
<append xpath="/windows">
<window name="windowTargetBar" controller="TargetBarRebirth, RebirthUtils" visibility="godmode">
<rect pos="-200,{posY}" width="400" height="36" visible="{israndomnames}">
<label depth="3" name="TextContent" pos="9,-4" font_size="28" color="{randNamesColor}" justify="center" pivot="topleft" text="{name}" height="30" />
</rect>
<rect pos="-200,{posY}" width="400" height="36" visible="{isnotboss}">
<sprite depth="1" name="border" color="0,0,0,100" type="sliced" width="400" globalopacity="false" />
<filledsprite depth="2" name="BarContent" type="filled" color="200,0,0,180" width="400" fill="{fill}" globalopacity="false" />
<label depth="3" name="TextContent" pos="9,-4" font_size="28" color="{randNamesColor}" justify="left" pivot="topleft" text="{name}" height="30" /><label depth="3" name="TextContentHealth" pos="9,-4" width="382" font_size="28" color="[white]" justify="right" pivot="topleft" text="{currentwithmax}" height="30" />
</rect>
<rect pos="-267,-115" width="725" height="25" visible="{isboss}">
<sprite pos="60,-45" width="448" depth="1" name="border" color="0,0,0,255" type="sliced" globalopacity="false" />
<filledsprite pos="60,-45" width="448" depth="2" name="BarContent" type="filled" fill="{fill}" globalopacity="false" sprite="ui_game_symbol_twitch_boss_bar_HP" />
<sprite depth="3" name="Icon" size="84,84" pos="45,-42" pivot="center" sprite="{boss_sprite}" globalopacity="false" />
<sprite depth="4" name="overlay" width="517" height="84" type="sliced" globalopacity="false" sprite="ui_game_symbol_twitch_boss_bar" />
<label depth="5" name="TextContent" pos="100,-13" font_size="30" color="{randNamesColor}" justify="right" pivot="topleft" text="{name}" height="30" effect="Outline8" effect_color="0,0,0,255" effect_distance="2,2" />
<label depth="5" name="MinionCount" pos="482,-13" font_size="30" color="[white]" justify="left" pivot="topleft" text="x{minioncount}" height="30" effect="Outline8" effect_color="0,0,0,255" effect_distance="2,2" />
</rect>
</window>
</append>
<remove xpath="/windows/window[@name='toolTipPopups']" />
<append xpath="/windows">
<window name="toolTipPopups" depth="-100" pos="-5,155" width="1150" height="92" anchor="CenterBottom" controller="PopupToolTip">
<sprite name="smxhud_poptip_background" depth="1" pos="0,-18" width="1150" height="40" update_position="true" sprite="smxhud_unitframe_background_cut" pivot="center" color="7,7,7,{textalpha}" globalopacitymod="1.6" />
<label name="lblText" depth="3" pos="10,-18" width="1200" height="60" update_position="true" style="rebirth_label" text="{text}" color="255,255,255,{textalpha}" font_size="22" pivot="center" justify="center" upper_case="true" overflow="ShrinkContent" parse_actions="true" />
</window>
</append>
<setattribute xpath="/windows/window[@name='windowOutput']/rect/grid[@name='inventory']" name="rows">4</setattribute>
<setattribute xpath="/windows/window[@name='windowOutput']/rect/grid[@name='inventory']" name="cols">4</setattribute>
<setattribute xpath="/windows/window[@name='windowOutput']/rect/sprite[@name='backgroundMain']" name="height">224</setattribute>
<set xpath="/windows/window[@name='windowOutput']/rect/grid[@name='inventory']/@cell_width">56</set>
<set xpath="/windows/window[@name='windowOutput']/rect/grid[@name='inventory']/@cell_height">56</set>
<remove xpath="/windows/window[@name='windowOutput']/rect/grid/item_stack"/>
<remove xpath="/windows/window[@name='windowOutput']/rect/sprite"/>
<append xpath="/windows/window[@name='windowOutput']/rect/grid">
<item_stack_output name="0" />
</append>
<append xpath="/windows/window[@name='windowOutput']/rect">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="230" height="231" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<sprite depth="2" color="[lightGrey]" pos="2,-2" height="226" width="226" type="sliced" />
</append>
<remove xpath="/windows/window[@name='windowTip']"/>
<remove xpath="/windows/window[@name='windowQuestOffer']"/>
<append xpath="/windows">
<window name="FuriousRamsayDismemberHUD" pos="-205, -100" depth="-20" cursor_area="false" controller="ShowDismemberRebirth, RebirthUtils">
<rect pos="0,0" rotation="0" visible="{statDismemberVisible}">
<sprite depth="5" justify="center" style="FuriousRamsayHUDRadialDismember" flip="Horizontally" color="255,255,255,255" fill="{statDismemberFill}"/>
<label depth="10" name="dismemberCountLabel" pos="-15,8" justify="center" width="30" height="30" text="{dismemberCount}" font_size="18" />
</rect>
</window>
<window name="FuriousRamsayRampageHUD" pos="-205, -100" depth="-20" cursor_area="false" controller="ShowRampageRebirth, RebirthUtils">
<rect pos="0,0" rotation="0" visible="{statRampageVisible}">
<sprite depth="5" justify="center" style="FuriousRamsayHUDRadialRampage" flip="Horizontally" color="255,255,255,255" fill="{statRampageFill}"/>
<label depth="10" name="dismemberCountLabel" pos="-15,8" justify="center" width="30" height="30" text="{rampageCount}" font_size="18" />
</rect>
</window>
<window name="FuriousRamsayCrosshairHUD" depth="-20" cursor_area="false" controller="CrosshairHUDRebirth, RebirthUtils">
<rect pos="-200,0" rotation="130" visible="{statStaminaVisible}">
<sprite depth="1" style="FuriousRamsayHUDRadialBlankStamina" flip="Horizontally" color="140,140,140"/>
<sprite depth="5" style="FuriousRamsayHUDRadialStamina" flip="Horizontally" color="255,255,255,255" fill="{statStaminaFill}"/>
</rect>
<rect pos="-260,43" visible="{statStaminaVisible}">
<label depth="8" name="FuriousRamsayHUDRadialStaminaLabel" pos="70,-10" width="30" height="20" justify="right" color="237, 227, 171" text="{statStaminaPerc}" font_size="14"/>
</rect>
<rect pos="-196,0" rotation="130" visible="{statHealthVisible}">
<sprite depth="1" style="FuriousRamsayHUDRadialBlankHealth" flip="Horizontally" color="140,140,140"/>
<sprite depth="5" style="FuriousRamsayHUDRadialHealth" flip="Horizontally" color="255,255,255,255" fill="{statHealthFill}"/>
</rect>
<rect pos="-270,23" visible="{statHealthVisible}">
<label depth="8" name="FuriousRamsayHUDRadialHealthLabel" pos="70,-10" width="30" height="20" justify="right" color="255, 124, 87" text="{statHealthPerc}" font_size="14"/>
</rect>
<rect pos="-192,0" rotation="130" visible="{statWaterVisible}">
<sprite depth="1" style="FuriousRamsayHUDRadialBlankWater" flip="Horizontally" color="140,140,140"/>
<sprite depth="5" style="FuriousRamsayHUDRadialWater" flip="Horizontally" color="255,255,255,255" fill="{statWaterFill}"/>
</rect>
<rect pos="-270,3" visible="{statWaterVisible}">
<label depth="8" name="FuriousRamsayHUDRadialWaterLabel" pos="70,-10" width="30" height="20" justify="right" color="137, 208, 228" text="{statWaterPerc}" font_size="14"/>
</rect>
<rect pos="-188,0" rotation="130" visible="{statFoodVisible}">
<sprite depth="1" style="FuriousRamsayHUDRadialBlankFood" flip="Horizontally" color="140,140,140"/>
<sprite depth="5" style="FuriousRamsayHUDRadialFood" flip="Horizontally" color="255,255,255,255" fill="{statFoodFill}"/>
</rect>
<rect pos="-260,-17" visible="{statFoodVisible}">
<label depth="8" name="FuriousRamsayHUDRadialFoodLabel" pos="70,-10" width="30" height="20" justify="right" color="173, 224, 180" text="{statFoodPerc}" font_size="14"/>
</rect>
<rect pos="-595,-365" rotation="0" visible="{statStealthVisible}">
<sprite depth="1" style="FuriousRamsayHUDStealth" color="0,0,0"/>
<sprite depth="5" style="FuriousRamsayHUDStealth" color="191, 166, 138, 255" fill="{statStealthFill}"/>
<sprite name="background" depth="1" pos="0,-7" width="60" height="92" style="hover" sprite="smxhud_unitframe_buff_background" pivot="center" color="0,0,0" globalopacitymod="1.8" />
<rect pos="-21,-21">
<label depth="8" name="FuriousRamsayHUDStealthLabel" pos="0,0" width="45" height="35" justify="center" style="rebirth_label" color="200, 200, 200" text="{statStealthPerc}" font_size="14"/>
</rect>
</rect>
<rect pos="595,{statEncumbrancePos}" rotation="0" visible="{statEncumbranceVisible}">
<sprite depth="1" style="FuriousRamsayHUDEncumbrance" color="0,0,0"/>
<sprite depth="5" style="FuriousRamsayHUDEncumbrance" color="181, 119, 119" fill="1"/>
<sprite name="background" depth="1" pos="0,-7" width="60" height="92" style="hover" sprite="smxhud_unitframe_buff_background" pivot="center" color="0,0,0" globalopacitymod="1.8" />
<rect pos="-21,-21">
<label depth="8" name="FuriousRamsayHUDStealthLabel" pos="0,0" width="45" height="35" justify="center" style="rebirth_label" color="200, 200, 200" text="{cvar(_encumberedslots)}" font_size="14"/>
</rect>
</rect>
</window>
<window name="FuriousRamsayWindowClassInfo" controller="ClassHUDRebirth, RebirthUtils" visible="{toolbeltvisible}">
<rect name="FuriousRamsayClassInfo" pos="10,81" width="257">
<rect name="FuriousRamsayClassInfoContainer" width="257" depth="12" pos="0,45" height="122">
<filledsprite depth="13" name="FRbackground" pos="0,0" color="10,10,10" height="122" width="257" globalopacity="false" type="filled" fill="1" />
<sprite depth="14" sprite="menu_empty" name="border" color="255,255,255" globalopacity="false" type="sliced" fillcenter="false"/>
<rect name="FuriousRamsayPurge" width="257" depth="2" pos="0,67" height="25" globalopacity="false" visible="{isPurge}" >
<filledsprite depth="25" name="background" pos="0,0" color="10,10,10,255" height="25" width="257" globalopacity="false" type="filled" fill="1" />
<sprite depth="26" sprite="menu_empty" name="border" color="255,255,255" globalopacity="false" type="sliced" fillcenter="false"/>
<filledsprite depth="27" name="background" pos="1,-1" color="{purgeBackgroundColor}" height="23" width="255" globalopacity="false" type="filled" fill="{purgeBackgroundFill}" />
<label depth="28" name="FuriousRamsayBiomeNameLabel" pos="10,-5" width="257" height="25" justify="left" color="255,255,255" text="{biomeName}" font_size="18"/>
<label depth="28" name="FuriousRamsayPurgePercentageLabel" pos="11,-5" width="257" height="25" justify="center" color="220,220,220" text="{purgePerc}" font_size="18"/>
<label depth="28" name="FuriousRamsayPurgeCaptionLabel" pos="-10,-5" width="257" height="25" justify="right" color="255,255,255" text="{purgeLabel}" font_size="18"/>
</rect>
<rect name="FuriousRamsayQuestProgression" width="257" depth="2" pos="0,40" height="32" globalopacity="false">
<filledsprite depth="10" name="background" pos="0,0" color="10,10,10,255" height="32" width="257" globalopacity="false" type="filled" fill="1" />
<sprite depth="11" sprite="menu_empty" name="border" color="255,255,255" globalopacity="false" type="sliced" fillcenter="false"/>
<sprite depth="18" name="windowIcon" style="icon32px" width="20" height="20" pos="9,-4" sprite="{scenarioIcon}" color="150,150,150,255" />
<label depth="18" name="FuriousRamsayQuestProgressionNameLabel" pos="29,-7" width="237" height="25" justify="left" color="255,255,255" text="{questProgression}" font_size="14"/>
<sprite depth="18" name="windowIcon" style="icon32px" width="16" height="16" pos="114,-5" sprite="ui_game_symbol_player" color="150,150,150,255" />
<label depth="18" name="FuriousRamsayPlayerLevelLabel" pos="130,-7" width="237" height="25" justify="left" color="255,255,255" text="{playerLevel}" font_size="14"/>
<sprite depth="18" name="windowIcon" style="icon32px" width="16" height="16" pos="201,-5" sprite="ui_game_symbol_loot_sack" color="150,150,150,255" />
<label depth="18" name="FuriousRamsayPlayerLevelLabel" pos="216,-7" width="237" height="25" justify="left" color="255,255,255" text="{lootStage}" font_size="14"/>
</rect>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<rect name="FuriousRamsayClassNotSelected" width="237" depth="2" pos="10,15" height="25" globalopacity="false">
<filledsprite depth="15" name="background" pos="0,0" color="30,30,30,255" height="25" width="237" globalopacity="false" type="filled" fill="1" />
<sprite depth="16" sprite="menu_empty" name="border" color="255,255,255" globalopacity="false" type="sliced" fillcenter="false"/>
<filledsprite depth="17" name="background" pos="1,-1" color="{classBackgroundColor}" height="23" width="235" globalopacity="false" type="filled" fill="{classBackgroundFill}" />
<label depth="18" name="FuriousRamsayClassNameLabel" pos="5,-5" width="237" height="25" justify="left" color="255,255,255" text="{className}" font_size="18"/>
<label depth="18" name="FuriousRamsayClassPercentageLabel" pos="10,-6" width="237" height="25" justify="center" color="220,220,220" text="{classPerc}" font_size="15"/>
<label depth="18" name="FuriousRamsayClassLevelCaptionLabel" pos="-23,-5" width="237" height="25" justify="right" color="255,255,255" text_key="ttLevel" font_size="18" visible="{classSet}"/>
<label depth="18" name="FuriousRamsayClassLevelNumberLabel" pos="217,-5" width="237" height="25" justify="left" color="255,255,255" text="{classLevel}" font_size="18"/>
</rect>
<rect name="FuriousRamsayClassPerk1" height="15" width="134" depth="12" pos="115,-15" visible="{perk1Visible}">
<filledsprite depth="15" name="background" pos="0,0" color="0,0,0,255" height="15" width="134" globalopacity="false" type="filled" fill="1" />
<sprite depth="16" sprite="menu_empty" name="border" height="15" width="134" color="255,255,255" globalopacity="true" type="sliced" fillcenter="false"/>
<filledsprite depth="17" name="backgroundFilled" pos="1,-1" color="62,130,91" height="13" width="132" globalopacity="false" type="filled" fill="{perk1Perc}" />
<label depth="18" name="FuriousRamsayPerk1NameLabel" pos="3,-1" width="100" height="15" justify="left" color="[white]" text="{perk1Name}" font_size="12"/>
<label depth="18" name="FuriousRamsayPerk1LevelCaptionLabel" pos="73,-1" width="45" height="15" justify="right" color="255,255,255" text_key="ttLevel" font_size="12"/>
<label depth="18" name="FuriousRamsayPerk1LevelNumberLabel" pos="120,-1" width="10" height="15" justify="left" color="255,255,255" text="{perk1Level}" font_size="12"/>
</rect>
<rect name="FuriousRamsayClassPerk2" height="15" width="134" depth="12" pos="115,-35" visible="{perk2Visible}">
<filledsprite depth="15" name="background" pos="0,0" color="0,0,0,255" height="15" width="134" globalopacity="false" type="filled" fill="1" />
<sprite depth="16" sprite="menu_empty" name="border" height="15" width="134" color="255,255,255" globalopacity="true" type="sliced" fillcenter="false"/>
<filledsprite depth="17" name="backgroundFilled" pos="1,-1" color="55, 115, 80" height="13" width="132" globalopacity="false" type="filled" fill="{perk2Perc}" />
<label depth="18" name="FuriousRamsayPerk2NameLabel" pos="3,-1" width="100" height="15" justify="left" color="[white]" text="{perk2Name}" font_size="12"/>
<label depth="18" name="FuriousRamsayPerk2LevelCaptionLabel" pos="73,-1" width="45" height="15" justify="right" color="255,255,255" text_key="ttLevel" font_size="12"/>
<label depth="18" name="FuriousRamsayPerk2LevelNumberLabel" pos="120,-1" width="10" height="15" justify="left" color="255,255,255" text="{perk2Level}" font_size="12"/>
</rect>
<rect name="FuriousRamsayClassPerk3" height="15" width="134" depth="12" pos="115,-55" visible="{perk3Visible}">
<filledsprite depth="15" name="background" pos="0,0" color="0,0,0,255" height="15" width="134" globalopacity="false" type="filled" fill="1" />
<sprite depth="16" sprite="menu_empty" name="border" height="15" width="134" color="255,255,255" globalopacity="true" type="sliced" fillcenter="false"/>
<filledsprite depth="17" name="backgroundFilled" pos="1,-1" color="47, 97, 68" height="13" width="132" globalopacity="false" type="filled" fill="{perk3Perc}" />
<label depth="18" name="FuriousRamsayPerk3NameLabel" pos="3,-1" width="100" height="15" justify="left" color="[white]" text="{perk3Name}" font_size="12"/>
<label depth="18" name="FuriousRamsayPerk3LevelCaptionLabel" pos="73,-1" width="45" height="15" justify="right" color="255,255,255" text_key="ttLevel" font_size="12"/>
<label depth="18" name="FuriousRamsayPerk3LevelNumberLabel" pos="120,-1" width="10" height="15" justify="left" color="255,255,255" text="{perk3Level}" font_size="12"/>
</rect>
</if>
</conditional>
<rect name="FuriousRamsayAttributeStrength" width="100" depth="12" pos="8,-15" height="15">
<filledsprite depth="15" name="background" pos="0,0" color="0,0,0,255" height="15" width="100" globalopacity="false" type="filled" fill="1" />
<sprite depth="16" sprite="menu_empty" name="border" color="255,255,255" globalopacity="false" type="sliced" fillcenter="false"/>
<filledsprite depth="17" name="background" pos="1,-1" color="69, 143, 143,255" height="13" width="98" globalopacity="true" type="filled" fill="{strengthPerc}" />
<label depth="18" name="FuriousRamsayAttributeNameLabel" pos="5,-1" width="50" height="15" justify="left" color="[white]" text_key="ttStrength" font_size="12"/>
<label depth="18" name="FuriousRamsayAttributeLevelCaptionLabel" pos="38,-1" width="45" height="15" justify="right" color="[white]" text_key="ttLevel" font_size="12"/>
<label depth="18" name="FuriousRamsayAttributeLevelNumberLabel" pos="85,-1" width="20" height="15" justify="left" color="[white]" text="{strengthLvl}" font_size="12"/>
</rect>
<rect name="FuriousRamsayAttributeDexterity" width="100" depth="12" pos="8,-35" height="15">
<filledsprite depth="15" name="background" pos="0,0" color="0,0,0,255" height="15" width="100" globalopacity="false" type="filled" fill="1" />
<sprite depth="16" sprite="menu_empty" name="border" color="255,255,255" globalopacity="false" type="sliced" fillcenter="false"/>
<filledsprite depth="17" name="background" pos="1,-1" color="60, 125, 125,255" height="13" width="98" globalopacity="true" type="filled" fill="{dexterityPerc}" />
<label depth="18" name="FuriousRamsayAttributeNameLabel" pos="5,-1" width="50" height="15" justify="left" color="[white]" text_key="ttDexterity" font_size="12"/>
<label depth="18" name="FuriousRamsayAttributeLevelCaptionLabel" pos="38,-1" width="45" height="15" justify="right" color="[white]" text_key="ttLevel" font_size="12"/>
<label depth="18" name="FuriousRamsayAttributeLevelNumberLabel" pos="85,-1" width="20" height="15" justify="left" color="[white]" text="{dexterityLvl}" font_size="12"/>
</rect>
<rect name="FuriousRamsayAttributeConstitution" width="100" depth="12" pos="8,-55" height="15">
<filledsprite depth="15" name="background" pos="0,0" color="0,0,0,255" height="15" width="100" globalopacity="false" type="filled" fill="1" />
<sprite depth="16" sprite="menu_empty" name="border" color="255,255,255" globalopacity="false" type="sliced" fillcenter="false"/>
<filledsprite depth="17" name="background" pos="1,-1" color="51, 105, 105,255" height="13" width="98" globalopacity="true" type="filled" fill="{constitutionPerc}" />
<label depth="18" name="FuriousRamsayAttributeNameLabel" pos="5,-1" width="50" height="15" justify="left" color="[white]" text_key="ttConstitution" font_size="12"/>
<label depth="18" name="FuriousRamsayAttributeLevelCaptionLabel" pos="38,-1" width="45" height="15" justify="right" color="[white]" text_key="ttLevel" font_size="12"/>
<label depth="18" name="FuriousRamsayAttributeLevelNumberLabel" pos="85,-1" width="20" height="15" justify="left" color="[white]" text="{constitutionLvl}" font_size="12"/>
</rect>
<rect name="FuriousRamsayIntelligence" width="100" depth="12" pos="8,-75" height="15">
<filledsprite depth="15" name="background" pos="0,0" color="0,0,0,255" height="15" width="100" globalopacity="false" type="filled" fill="1" />
<sprite depth="16" sprite="menu_empty" name="border" color="255,255,255" globalopacity="false" type="sliced" fillcenter="false"/>
<filledsprite depth="17" name="background" pos="1,-1" color="43, 87, 87,255" height="13" width="98" globalopacity="true" type="filled" fill="{intelligencePerc}" />
<label depth="18" name="FuriousRamsayAttributeNameLabel" pos="5,-1" width="50" height="15" justify="left" color="[white]" text_key="ttIntelligence" font_size="12"/>
<label depth="18" name="FuriousRamsayAttributeLevelCaptionLabel" pos="38,-1" width="45" height="15" justify="right" color="[white]" text_key="ttLevel" font_size="12"/>
<label depth="18" name="FuriousRamsayAttributeLevelNumberLabel" pos="85,-1" width="20" height="15" justify="left" color="[white]" text="{intelligenceLvl}" font_size="12"/>
</rect>
<rect name="FuriousRamsayAttributeCharisma" width="100" depth="12" pos="8,-95" height="15">
<filledsprite depth="15" name="background" pos="0,0" color="0,0,0,255" height="15" width="100" globalopacity="false" type="filled" fill="1" />
<sprite depth="16" sprite="menu_empty" name="border" color="255,255,255" globalopacity="false" type="sliced" fillcenter="false"/>
<filledsprite depth="17" name="background" pos="1,-1" color="33, 66, 66,255" height="13" width="98" globalopacity="true" type="filled" fill="{charismaPerc}" />
<label depth="18" name="FuriousRamsayAttributeNameLabel" pos="5,-1" width="50" height="15" justify="left" color="[white]" text_key="ttCharisma" font_size="12"/>
<label depth="18" name="FuriousRamsayAttributeLevelCaptionLabel" pos="38,-1" width="45" height="15" justify="right" color="[white]" text_key="ttLevel" font_size="12"/>
<label depth="18" name="FuriousRamsayAttributeLevelNumberLabel" pos="85,-1" width="20" height="15" justify="left" color="[white]" text="{charismaLvl}" font_size="12"/>
</rect>
<conditional>
<if cond="not_rebirth_scenario('hive')">
<rect name="naturalSelectionRect" width="250" depth="12" pos="{naturalSelectionPos},-74" height="22">
<label depth="15" name="naturalSelection" pos="0,0" width="100" height="15" justify="right" color="182,88,196" text="{naturalSelectionLabel}: " font_size="12"/>
<label depth="15" name="naturalSelectionNum" pos="100,0" width="80" height="15" justify="left" color="[white]" text="{naturalSelectionNum}" font_size="12"/>
</rect>
<rect name="meleeBookRect" width="250" depth="12" pos="117,-90" height="22">
<sprite depth="15" name="meleeBookFragment" width="50" height="50" sprite="{meleeBookFragment}" pos="12,0" pivot="center" foregroundlayer="true" />
<label depth="15" name="meleeBookFragmentPerc" pos="36,-5" width="40" height="18" justify="left" color="[white]" text="{meleeBookFragmentPerc}" font_size="13"/>
</rect>
<rect name="rangedBookRect" width="250" depth="12" pos="188,-90" height="22">
<sprite depth="15" name="rangedBookFragment" width="50" height="50" sprite="{rangedBookFragment}" pos="13,-20" pivot="center" foregroundlayer="true" />
<label depth="15" name="rangedBookFragmentPerc" pos="36,-5" width="40" height="18" justify="left" color="[white]" text="{rangedBookFragmentPerc}" font_size="13"/>
</rect>
<rect name="craftingQualityRect" width="250" depth="12" pos="117,-90" height="22">
<sprite depth="15" name="craftingItem" width="30" height="30" sprite="{craftingItem}" pos="12,-12" pivot="center" foregroundlayer="true" />
<sprite depth="3" name="durabilityBackground" width="71" height="14" color="{craftingItemColorBackground}" type="sliced" pos="36, -5" foregroundlayer="true"/>
<filledsprite depth="4" name="durability" width="71" height="14" color="{craftingItemColor}" type="filled" fill="{craftingItemColorPerc}" pos="36, -5" foregroundlayer="true"/>
<label depth="7" name="stackValue" pos="33,-5" width="78" height="28" text="{craftingItemQuality}" font_size="14" justify="center"/>
<sprite depth="15" name="shouldCraftItem" width="15" height="15" sprite="{shouldCraft}" pos="106, -17" pivot="center" foregroundlayer="true" />
</rect>
</if>
</conditional>
</rect>
</rect>
</window>
<window name="FuriousRamsayStatsHUD" pos="-97,86" depth="20" cursor_area="false" controller="StatsHUDRebirth, RebirthUtils" visible="{toolbeltvisible}">
<rect pos="0,0">
<rect pos="145,-50" rotation="0">
<sprite depth="1" style="FuriousRamsayHUDHealthRadial" flip="Horizontally" color="0,0,0"/>
<sprite depth="4" style="FuriousRamsayHUDBlankRadial" flip="Horizontally" color="35,35,35" fill="{playerHealthModifiedMax}"/>
<sprite depth="5" style="FuriousRamsayHUDHealthRadial" flip="Horizontally" color="255,255,255,255" fill="{statHealthFill}"/>
</rect>
<rect pos="145,-50" rotation="0">
<sprite depth="1" style="FuriousRamsayHUDHealthVertical" color="0,0,0"/>
<sprite depth="4" style="FuriousRamsayHUDHealthVertical" color="35,35,35" fill="{playerHealthModifiedMax}"/>
<sprite depth="5" style="FuriousRamsayHUDHealthVertical" color="255, 124, 87, 255" fill="{statHealthFill}"/>
</rect>
<rect pos="205,-50" rotation="0">
<sprite depth="1" style="FuriousRamsayHUDStaminaRadial" flip="Horizontally" color="0,0,0"/>
<sprite depth="4" style="FuriousRamsayHUDBlankRadial" flip="Horizontally" color="35,35,35" fill="{playerStaminaModifiedMax}"/>
<sprite depth="5" style="FuriousRamsayHUDStaminaRadial" flip="Horizontally" color="255,255,255,255" fill="{statStaminaFill}"/>
</rect>
<rect pos="205,-52" rotation="0">
<sprite depth="1" style="FuriousRamsayHUDStaminaVertical" color="0,0,0"/>
<sprite depth="4" style="FuriousRamsayHUDStaminaVertical" color="35,35,35" fill="{playerStaminaModifiedMax}"/>
<sprite depth="5" style="FuriousRamsayHUDStaminaVertical" color="237, 227, 171, 255" fill="{statStaminaFill}"/>
</rect>
<rect pos="265,-50" rotation="0">
<sprite depth="1" style="FuriousRamsayHUDBlankRadial" flip="Horizontally" color="35,35,35"/>
<sprite depth="5" style="FuriousRamsayHUDWaterRadial" flip="Horizontally" color="255,255,255,255" fill="{statWaterFill}"/>
</rect>
<rect pos="265,-50" rotation="0">
<sprite depth="1" style="FuriousRamsayHUDWaterVertical" color="35,35,35"/>
<sprite depth="5" style="FuriousRamsayHUDWaterVertical" color="137, 208, 228, 255" fill="{statWaterFill}"/>
</rect>
<rect pos="325,-50" rotation="0">
<sprite depth="1" style="FuriousRamsayHUDBlankRadial" flip="Horizontally" color="35,35,35"/>
<sprite depth="5" style="FuriousRamsayHUDFoodRadial" flip="Horizontally" color="255,255,255,255" fill="{statFoodFill}"/>
</rect>
<rect pos="325,-50" rotation="0">
<sprite depth="1" style="FuriousRamsayHUDFoodVertical" color="35,35,35"/>
<sprite depth="5" style="FuriousRamsayHUDFoodVertical" color="173, 224, 180, 255" fill="{statFoodFill}"/>
</rect>
</rect>
</window>
<window name="windowTip" width="803" height="563" pos="-400, 350" controller="TipWindow" anchor="CenterCenter" pivot="center" depth="15" cursor_area="true">
<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header" >
<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
<label style="header.name" text="{tiptitle}" width="550" />
</panel>
<rect name="content" pos="0,-46" height="519" depth="1" pivot="center">
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="803" color="[black]" type="sliced" fillcenter="false" />
<sprite color="[darkGrey]" type="sliced" />
<label depth="3" name="descriptionText" pos="8,-8" text="{tiptext}" width="790" height="465" font_size="30" />
<rect name="btnContinue" depth="3" pos="0, -477" height="42" >
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
<rect depth="3" pos="0,0" height="42">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="CONTINUE" text_key="btnContinue" font_size="36" />
</rect>
</rect>
</rect>
</window>
<window name="windowQuestOffer" width="1003" height="863" pos="-500, 450" controller="QuestOfferWindowRebirth, RebirthUtils" anchor="CenterCenter" pivot="center" depth="15" cursor_area="true" >
<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header" >
<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="{questicon}"/>
<label style="header.name" text="{questname}" width="300" />
<label depth="2" pos="695,-10" width="300" height="28" name="numToGo" justify="right" upper_case="true" />
</panel>
<sprite depth="2" name="previewImage" width="996" height="339" sprite="ui_game_symbol_ChooseYourPath" pos="502,-218" pivot="center" foregroundlayer="true" />
<panel name="content" pos="0,-46" height="799" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" pivot="center">
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-0,0" width="1003" height="799" color="[black]" type="sliced" fillcenter="false" />
<label depth="3" name="descriptionText" pos="{windowX},{windowY}" text="{questoffer}" width="990" height="710" font_size="30" />
</panel>
<rect name="btnAccept" depth="3" pos="0, -809" height="36" disableautobackground="true">
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" width="501" />
<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
<rect depth="3" pos="0,-3" width="501" height="31">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
<sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_check"/>
<label depth="2" name="windowName" pos="0,-2" justify="center" text="ACCEPT" text_key="xuiAccept" effect="outline" />
</rect>
</rect>
<rect name="btnDecline" depth="3" pos="500, -809" height="36" disableautobackground="true">
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" width="501" />
<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
<rect depth="3" pos="0,-3" width="501" height="31">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
<sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_x"/>
<label depth="2" name="windowName" pos="0,-2" justify="center" text="DECLINE" text_key="xuiDecline" effect="outline" />
</rect>
</rect>
</window>
</append>
<append xpath="/windows">
<window name="AmmoMachine_FRFuel" width="228" height="166" panel="Right" cursor_area="true">
<panel style="header.panel">
<sprite style="header.icon" sprite="ui_game_symbol_gas"/>
<label style="header.name" text="FUEL" text_key="xuiFuel" />
<label style="header.timer"/>
</panel>
<rect name="content" depth="0" pos="0,-46" height="79" >
<rect disablefallthrough="true">
<grid rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationFuelGridRebirth, RebirthUtils" repeat_content="true" allow_sort_order="true" required_fuels="ammoGasCan,ammoGasCan,ammoGasCan" required_fuels_only="true">
<item_stack controller="RequiredItemStack" name="0"/>
</grid>
</rect>
<grid name="slot_preview" depth="1" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="SlotPreview">
<rect>
<sprite name="slot" depth="2" width="64" height="64" sprite="ammoGasCan" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
</rect>
<rect>
<sprite name="slot" depth="2" width="64" height="64" sprite="ammoGasCan" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
</rect>
<rect>
<sprite name="slot" depth="2" width="64" height="64" sprite="ammoGasCan" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
</rect>
</grid>
</rect>
<panel name="buttonContent" depth="5" pos="0, -121" height="40" backgroundcolor="[black]" bordercolor="[black]">
<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="1" pos="3,-3" width="225" height="34">
<button name="button" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" width="222" hoverscale="1.0" />
<sprite depth="2" name="flameIcon" style="icon32px" pos="5,0" sprite="ui_game_symbol_gas" />
<label depth="2" name="onoff" pos="0,-6" justify="center" text="TURN ON" text_key="xuiTurnOn" font_size="26" />
</rect>
</panel>
</window>
<window name="windowToolscampfire" width="228" height="121" panel="Right" cursor_area="true" >
<!--#$-IGS END.-$#-->
<panel style="header.panel">
<sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
<label style="header.name" text="TOOLS" text_key="xuiTools" />
</panel>
<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true">
<grid name="inventory" rows="1" cols="2" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true"
required_tools="toolCookingPot,toolCookingGrill" required_tools_only="true">
<item_stack controller="RequiredItemStack" name="0"/>
</grid>
</rect>
</window>
<window name="windowToolsfurnace" width="228" height="121" panel="Right" cursor_area="true" >
<!--#$-IGS END.-$#-->
<panel style="header.panel">
<sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
<label style="header.name" text="TOOLS" text_key="xuiTools" />
</panel>
<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true">
<grid name="inventory" rows="1" cols="2" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true"
required_tools="toolBellows,toolForgeCrucible" required_tools_only="true">
<item_stack controller="RequiredItemStack" name="0"/>
</grid>
</rect>
</window>
<window name="windowToolsworkbench" width="228" height="121" panel="Right" cursor_area="true" >
<!--#$-IGS END.-$#-->
<panel style="header.panel">
<sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
<label style="header.name" text="TOOLS" text_key="xuiTools" />
</panel>
<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true">
<grid name="inventory" rows="1" cols="2" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true"
required_tools="FuriousRamsayHammerPliers,FuriousRamsayScrewdriver" required_tools_only="true">
<item_stack controller="RequiredItemStack" name="0"/>
</grid>
</rect>
</window>
<window name="windowToolscementMixer" width="228" height="121" panel="Right" cursor_area="true" >
<!--#$-IGS END.-$#-->
<panel style="header.panel">
<sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
<label style="header.name" text="TOOLS" text_key="xuiTools" />
</panel>
<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true">
<grid name="inventory" rows="1" cols="1" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true"
required_tools="carBattery" required_tools_only="true">
<item_stack controller="RequiredItemStack" name="0"/>
</grid>
</rect>
</window>
<window name="windowToolschemistryStation" width="228" height="121" panel="Right" cursor_area="true" >
<panel style="header.panel">
<sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
<label style="header.name" text="TOOLS" text_key="xuiTools" />
</panel>
<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true">
<grid name="inventory" rows="1" cols="1" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true"
required_tools="toolBeaker" required_tools_only="true">
<item_stack controller="RequiredItemStack" name="0"/>
</grid>
</rect>
</window>
<window name="FuriousRamsayWindowWorkbenchWoodWorking001_FRTools" width="228" height="121" panel="Right" cursor_area="true" >
<panel style="header.panel">
<sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
<label style="header.name" text="Tools" text_key="xuiTools" />
</panel>
<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true">
<grid name="inventory" rows="1" cols="2" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false"
required_tools="FuriousRamsayHammerPliers,FuriousRamsayScrewdriver" required_tools_only="true">
<item_stack controller="RequiredItemStack" name="0"/>
</grid>
</rect>
</window>
<window name="FuriousRamsayWindowWorkbenchDistiller001_FRTools" width="228" height="121" panel="Right" cursor_area="true" >
<panel style="header.panel">
<sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
<label style="header.name" text="Tools" text_key="xuiTools" />
</panel>
<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true">
<grid name="inventory" rows="1" cols="1" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false"
required_tools="toolCookingPot" required_tools_only="true">
<item_stack controller="RequiredItemStack" name="0"/>
</grid>
</rect>
</window>
<window name="windowToolsworkbench" width="228" height="121" panel="Right" cursor_area="true" >
<panel style="header.panel">
<sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
<label style="header.name" text="TOOLS" text_key="xuiTools" />
</panel>
<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true">
<grid name="inventory" rows="1" cols="2" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false"
required_tools="FuriousRamsayHammerPliers,FuriousRamsayScrewdriver" required_tools_only="true">
<item_stack controller="RequiredItemStack" name="0"/>
</grid>
</rect>
</window>
<window name="FuriousRamsayWindowWorkbenchShredder001_FRTools" width="228" height="121" panel="Right" cursor_area="true" >
<panel style="header.panel">
<sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
<label style="header.name" text="Tools" text_key="xuiTools" />
</panel>
<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true">
<grid name="inventory" rows="1" cols="1" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true"
required_tools="FuriousRamsayPropaneTank" required_tools_only="true">
<item_stack controller="RequiredItemStack" name="0"/>
</grid>
</rect>
</window>
<window name="FuriousRamsayWindowWorkbenchCircularMachine001_FRTools" width="228" height="121" panel="Right" cursor_area="true" >
<panel style="header.panel">
<sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
<label style="header.name" text="Tools" text_key="xuiTools" />
</panel>
<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true">
<grid name="inventory" rows="1" cols="1" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true"
required_tools="FuriousRamsayCircularSawBlade" required_tools_only="true">
<item_stack controller="RequiredItemStack" name="0"/>
</grid>
</rect>
</window>
<window name="WorkbenchCircularMachine001_FRFuel" width="228" height="166" panel="Right" cursor_area="true">
<panel style="header.panel">
<sprite style="header.icon" sprite="ui_game_symbol_gas"/>
<label style="header.name" text="FUEL" text_key="xuiFuel" />
<label style="header.timer"/>
</panel>
<rect name="content" depth="0" pos="0,-46" height="79" >
<rect disablefallthrough="true">
<grid rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationFuelGridRebirth, RebirthUtils" repeat_content="true" allow_sort_order="true" required_fuels="ammoGasCan,ammoGasCan,ammoGasCan" required_fuels_only="true">
<item_stack controller="RequiredItemStack" name="0"/>
</grid>
</rect>
<grid name="slot_preview" depth="1" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="SlotPreview">
<rect>
<sprite name="slot" depth="2" width="64" height="64" sprite="ammoGasCan" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
</rect>
<rect>
<sprite name="slot" depth="2" width="64" height="64" sprite="ammoGasCan" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
</rect>
<rect>
<sprite name="slot" depth="2" width="64" height="64" sprite="ammoGasCan" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
</rect>
</grid>
</rect>
<panel name="buttonContent" depth="5" pos="0, -121" height="40" backgroundcolor="[black]" bordercolor="[black]">
<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="1" pos="3,-3" width="225" height="34">
<button name="button" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" width="222" hoverscale="1.0" />
<sprite depth="2" name="flameIcon" style="icon32px" pos="5,0" sprite="ui_game_symbol_gas" />
<label depth="2" name="onoff" pos="0,-6" justify="center" text="TURN ON" text_key="xuiTurnOn" font_size="26" />
</rect>
</panel>
</window>
<window name="FuriousRamsayWindowWorkbenchGasStove001_FRTools" width="228" height="121" panel="Right" cursor_area="true" >
<panel style="header.panel">
<sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
<label style="header.name" text="Tools" text_key="xuiTools" />
</panel>
<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true">
<grid name="inventory" rows="1" cols="2" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false"
required_tools="toolCookingPot,toolBeaker" required_tools_only="true">
<item_stack controller="RequiredItemStack" name="0"/>
</grid>
</rect>
</window>
<window name="FuriousRamsayWindowWorkbenchIronOven001_FRTools" width="228" height="121" panel="Right" cursor_area="true" >
<panel style="header.panel">
<sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
<label style="header.name" text="Tools" text_key="xuiTools" />
</panel>
<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true">
<grid name="inventory" rows="1" cols="1" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false"
required_tools="FuriousRamsayBakingPan" required_tools_only="true">
<item_stack controller="RequiredItemStack" name="0"/>
</grid>
</rect>
</window>
<window name="FuriousRamsayWindowWorkbenchResearchTable001_FRTools" width="228" height="121" panel="Right" cursor_area="true" >
<panel style="header.panel">
<sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
<label style="header.name" text="Tools" text_key="xuiTools" />
</panel>
<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true" >
<grid name="inventory" rows="1" cols="1" pos="1,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false"
required_tools="FuriousRamsayFountainPen" required_tools_only="true">
<item_stack controller="RequiredItemStack" name="0"/>
</grid>
</rect>
</window>
<window name="FuriousRamsayWindowWorkbenchAlchemyTable001_FRTools" width="228" height="121" panel="Right" cursor_area="true" >
<panel style="header.panel">
<sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
<label style="header.name" text="Tools" text_key="xuiTools" />
</panel>
<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true" >
<grid name="inventory" rows="1" cols="2" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false"
required_tools="FuriousRamsayHammerPliers,toolBeaker" required_tools_only="true">
<item_stack controller="RequiredItemStack" name="0"/>
</grid>
</rect>
</window>
<window name="craftingInfoPanelWorkbenchShredder001_FR" width="603" height="392" controller="CraftingInfoWindow" style="crafting.info.window" panel="Center" cursor_area="true" >
<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{itemgroupicon}"/>
<label style="header.name" text="{itemname}" />
<rect pos="350,0" name="requiredToolOverlay">
<sprite size="24,24" depth="2" name="requiredToolCheckmark" pos="0,-8" sprite="ui_game_symbol_check" color="[red]"/>
<label depth="2" pos="35,-8" name="requiredToolText" width="200" height="32" text="Required" text_key="xuiRequired" font_size="32" upper_case="true" justify="left"/>
</rect>
</panel>
<rect name="contentCraftingInfo" height="381" depth="1" pos="0,-46">
<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="603" height="345" color="[black]" type="sliced" fillcenter="false" />
<rect depth="1" pos="3,-3" name="preview" width="147" height="147">
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="153" height="153" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
<sprite depth="12" name="itemPreview" width="110" height="110" atlas="ItemIconAtlas" sprite="{itemicon}" color="{itemicontint}" pos="74,-58" pivot="center" foregroundlayer="true"/>
<sprite depth="8" name="itemtypeicon" width="32" height="32" sprite="ui_game_symbol_{itemtypeicon}" pos="2,-2" foregroundlayer="true" visible="{hasitemtypeicon}" color="{itemtypeicontint}" />
<conditional>
<if cond="not_rebirth_scenario('hive')">
<sprite depth="3" name="durabilityBackground" height="20" width="145" color="48,48,48,255" type="sliced" pos="1, -100" visible="{hasdurability}"/>
<filledsprite depth="4" name="durabilityBar" height="20" width="145" color="{durabilitycolor}" type="filled" pos="1, -100" fill="{durabilityfill}" visible="{hasdurability}" />
</if>
</conditional>
<label depth="7" name="durabilityValue" pos="0,-91" width="145" height="32" text="{durabilitytext}" font_size="30" justify="{durabilityjustify}" effect="outline" visible="false"/>
<sprite depth="3" name="clockIcon" size="24,24" sprite="ui_game_symbol_clock" pos="25, -121" type="sliced" color="[iconColor]" foregroundlayer="true" />
<label depth="3" name="craftingTime" width="100" height="32" pos="55, -120" text="{craftingtime}" font_size="26" color="[beige]"/>
</rect>
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-150" width="153" height="195" color="[black]" type="sliced" fillcenter="false" />
<grid name="itemActions" rows="4" cols="1" pos="3,-153" width="148" cell_width="147" cell_height="42" controller="ItemActionList">
<rect depth="1" name="actions" width="147" height="225">
<sprite color="[mediumGrey]" type="sliced" height="43" />
<rect name="recipeCraftCountControl" width="120" height="210" pos="27,0" controller="RecipeCraftCount">
<button depth="2" name="countDown" style="icon30px, press" pos="-10,-20" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
<count_control_input name="count_input" depth="2" pos="5,-5" />
<button depth="2" name="countUp" style="icon30px, press" pos="64,-20" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
<button depth="2" name="countMax" style="icon30px, press" pos="96,-20" sprite="ui_game_symbol_arrow_max" pivot="center" sound="[paging_click]"/>
</rect>
</rect>
<item_action_entry />
<item_action_entry />
<item_action_entry />
<sprite depth="3" name="fillerBackground" height="22" color="[mediumGrey]" type="sliced"/>
</grid>
<rect depth="2" name="searchControls" width="448" height="43" pos="152,0">
<sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
<button depth="4" name="ingredientsButton" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_resource" pivot="center" tooltip_key="ingredient" sound="[paging_click]" selected="true" />
<button depth="4" name="descriptionButton" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_book" pivot="center" tooltip_key="lblBookDesc" sound="[paging_click]" />
<button depth="4" name="showunlocksButton" style="icon30px, press" pos="108,-22" sprite="ui_game_symbol_unlock" pivot="center" tooltip_key="xuiSkillUnlocks" sound="[paging_click]" visible="{showunlockedbytab}" />
</rect>
<rect depth="1" pos="153,-43" name="description" width="447" height="328" visible="{showdescription}">
<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="453" height="303" color="[black]" type="sliced" fillcenter="false" />
<rect visible="true">
<sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" height="301" />
<label depth="3" name="descriptionText" pos="6,-5" text="{itemdescription}" width="440" height="294" />
</rect>
</rect>
<rect depth="1" pos="153,-45" name="ingredients" width="447" height="264" visible="{showingredients}">
<grid rows="6" width="447" height="231" cell_height="50" cell_width="447" controller="IngredientList" arrangement="vertical">
<ingredient_header name="0"/>
<ingredient_row name="1"/>
<ingredient_row name="2"/>
<ingredient_row name="3"/>
<ingredient_row name="4"/>
<ingredient_row name="5"/>
</grid>
</rect>
<rect depth="1" pos="153,-45" name="unlockedBy" width="447" height="264" visible="{showunlockedby}">
<grid rows="6" width="447" height="231" cell_height="50" cell_width="447" controller="UnlockByList" arrangement="vertical">
<unlocked_by_header name="0"/>
<unlocked_by_row name="1"/>
<unlocked_by_row name="2"/>
<unlocked_by_row name="3"/>
<unlocked_by_row name="4"/>
<unlocked_by_row name="5"/>
</grid>
</rect>
</rect>
</window>
<window name="windowInformationPreview" width="1003" height="763" pos="-500,-90" controller="PreviewInformationWindowRebirth, RebirthUtils" anchor="CenterCenter" pivot="center" depth="15" cursor_area="true" >
<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header" >
<label name="title" style="header.name" text="{title}" width="1003" />
</panel>
<panel name="previewImage" depth="2" pos="3,-48" width="998" height="440" disableautobackground="true" snap="false">
<sprite depth="2" name="imagePreview" width="{imageWidth}" height="{imageHeight}" />
</panel>
<panel name="content" pos="0,-46" height="699" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" pivot="center">
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-0,0" width="1003" height="699" color="[black]" type="sliced" fillcenter="false" />
<!--<label depth="3" name="descriptionText" pos="{windowX},{windowY}" text="{description}" width="990" height="610" font_size="30" />-->
<label depth="3" name="descriptionText" pos="{windowX},{windowY}" text="{description}" width="990" height="{descriptionHeight}" />
<rect width="350" height="36" pos="10, -638" visible="{traderinfovisible}">
<simplebutton name="btnTrader" depth="3" width="350" height="36" font_size="24" caption_key="xuiWhoIsTrader"/>
</rect>
<simplebutton name="btnOk" depth="3" pos="0, -709" width="1001" height="32" font_size="24" caption_key="xuiOk"/>
</panel>
</window>
</append>
</Config>