Files
zzz_REBIRTH__Core/Config/_backup/rwgmixer.xml
2025-06-04 16:38:05 +09:30

687 lines
24 KiB
XML

<Config>
<!--<set xpath="/rwgmixer">
<world name="tiny">
<property name="world_size" value="0,5000" />
<property name="border_step_distance" value="128" />
<property class="plains">
<property name="scale" value=".5, 1.5" />
<property name="clusters" value="4, .6, .42" />
</property>
<property class="hills">
<property name="scale" value="1.1, 1.4" />
<property name="clusters" value="3, .3, 1" />
</property>
<property class="forest_mountains">
<property name="scale" value="1.15, 1.35" />
<property name="clusters" value="3, .4, .38" />
<property name="use_biome_mask" value="true" />
</property>
<property class="burntforest_mountains">
<property name="scale" value="1.2, 1.4" />
<property name="clusters" value="2, .4, .63" />
<property name="use_biome_mask" value="true" />
</property>
<property class="desert_mountains">
<property name="scale" value="1.2, 1.4" />
<property name="clusters" value="3, .4, .6" />
<property name="use_biome_mask" value="true" />
<property name="biome_mask_min" value=".1" />
</property>
<property class="mountains">
<property name="scale" value="1.3, 1.5" />
<property name="clusters" value="3, .5, .76" />
<property name="use_biome_mask" value="true" />
</property>
<property class="lakes">
<property name="scale" value=".5, .75" />
<property name="count" value="2, 4, 8" />
</property>
<property class="rivers">
<property name="scale" value=".5, .75" />
<property name="count" value="2, 4, 8" />
</property>
<property class="craters">
<property name="scale" value=".5, .75" />
<property name="count" value="2, 4, 8" />
</property>
<property class="canyons">
<property name="scale" value=".5, .75" />
<property name="count" value="2, 4, 8" />
</property>
<property class="border">
<property name="scale" value="0.5,0.75" />
</property>
<property class="oldwest">
<property name="count" value="0, 1, 2" />
<property name="tiles" value="1, 1" />
</property>
<property class="forest_countrytown">
<property name="count" value="2, 4, 6" />
<property name="tiles" value="4, 4" />
<property name="distance" value="4" />
</property>
<property class="bforest_countrytown">
<property name="count" value="2, 2, 4" />
<property name="tiles" value="4, 5" />
<property name="distance" value="4" />
</property>
<property class="bforest_town">
<property name="count" value="0, 1, 2" />
<property name="tiles" value="6, 7" />
</property>
<property class="countrytown">
<property name="count" value="2, 2, 3" />
<property name="tiles" value="5, 6" />
<property name="distance" value="4" />
</property>
<property class="town">
<property name="count" value="1, 1, 3" />
<property name="tiles" value="7, 8" />
</property>
<property class="city">
<property name="count" value="1, 2, 3" />
<property name="tiles" value="10, 15" />
</property>
<property class="wasteland_city">
<property name="count" value="1, 2, 3" />
<property name="tiles" value="7, 14" />
</property>
<property class="citybig">
<property name="count" value="0, 1, 1" />
<property name="tiles" value="28, 40" />
</property>
<property class="roadside">
<property name="count" value="3, 5, 7" />
</property>
<property class="wilderness">
<property name="count" value="40, 80, 120" />
</property>
</world>
<world name="small">
<property name="world_size" value="5000,7000" />
<property name="border_step_distance" value="256" />
<property class="plains">
<property name="scale" value=".5, 1.5" />
<property name="clusters" value="4, .6, .42" />
</property>
<property class="hills">
<property name="scale" value="1.1, 1.4" />
<property name="clusters" value="3, .3, 1" />
</property>
<property class="forest_mountains">
<property name="scale" value="1.15, 1.35" />
<property name="clusters" value="3, .4, .38" />
<property name="use_biome_mask" value="true" />
</property>
<property class="burntforest_mountains">
<property name="scale" value="1.2, 1.4" />
<property name="clusters" value="2, .4, .63" />
<property name="use_biome_mask" value="true" />
</property>
<property class="desert_mountains">
<property name="scale" value="1.2, 1.4" />
<property name="clusters" value="3, .4, .6" />
<property name="use_biome_mask" value="true" />
<property name="biome_mask_min" value=".1" />
</property>
<property class="mountains">
<property name="scale" value="1.3, 1.5" />
<property name="clusters" value="3, .5, .76" />
<property name="use_biome_mask" value="true" />
</property>
<property class="lakes">
<property name="scale" value=".8, 1.5" />
<property name="count" value="2, 4, 8" />
</property>
<property class="rivers">
<property name="scale" value=".8, 1.5" />
<property name="count" value="2, 4, 8" />
</property>
<property class="craters">
<property name="scale" value=".8, 1.5" />
<property name="count" value="2, 4, 8" />
</property>
<property class="canyons">
<property name="scale" value=".8, 1.5" />
<property name="count" value="2, 4, 8" />
</property>
<property class="border">
<property name="scale" value="1,2" />
</property>
<property class="oldwest">
<property name="count" value="0, 1, 2" />
<property name="tiles" value="1, 2" />
</property>
<property class="forest_countrytown">
<property name="count" value="2, 4, 6" />
<property name="tiles" value="4, 4" />
<property name="distance" value="4" />
</property>
<property class="bforest_countrytown">
<property name="count" value="2, 2, 4" />
<property name="tiles" value="4, 5" />
<property name="distance" value="4" />
</property>
<property class="bforest_town">
<property name="count" value="0, 1, 2" />
<property name="tiles" value="6, 7" />
</property>
<property class="countrytown">
<property name="count" value="2, 2, 3" />
<property name="tiles" value="5, 6" />
<property name="distance" value="4" />
</property>
<property class="town">
<property name="count" value="1, 1, 3" />
<property name="tiles" value="7, 8" />
</property>
<property class="city">
<property name="count" value="1, 2, 3" />
<property name="tiles" value="10, 15" />
</property>
<property class="wasteland_city">
<property name="count" value="1, 2, 3" />
<property name="tiles" value="7, 14" />
</property>
<property class="citybig">
<property name="count" value="0, 1, 1" />
<property name="tiles" value="28, 40" />
</property>
<property class="roadside">
<property name="count" value="5, 8, 12" />
</property>
<property class="wilderness">
<property name="count" value="90, 180, 270" />
</property>
</world>
<world name="medium">
<property name="world_size" value="7000,10000" />
<property name="border_step_distance" value="256" />
<property class="plains">
<property name="scale" value=".5, 1.5" />
<property name="clusters" value="4, .6, .42" />
</property>
<property class="hills">
<property name="scale" value="1.1, 1.4" />
<property name="clusters" value="3, .3, 1" />
</property>
<property class="forest_mountains">
<property name="scale" value="1.15, 1.35" />
<property name="clusters" value="3, .4, .38" />
<property name="use_biome_mask" value="true" />
</property>
<property class="burntforest_mountains">
<property name="scale" value="1.2, 1.4" />
<property name="clusters" value="2, .4, .63" />
<property name="use_biome_mask" value="true" />
</property>
<property class="desert_mountains">
<property name="scale" value="1.2, 1.4" />
<property name="clusters" value="3, .4, .6" />
<property name="use_biome_mask" value="true" />
<property name="biome_mask_min" value=".1" />
</property>
<property class="mountains">
<property name="scale" value="1.3, 1.5" />
<property name="clusters" value="3, .5, .76" />
<property name="use_biome_mask" value="true" />
</property>
<property class="lakes">
<property name="scale" value="1, 2" />
<property name="count" value="2, 4, 8" />
</property>
<property class="rivers">
<property name="scale" value="1, 2" />
<property name="count" value="2, 4, 8" />
</property>
<property class="craters">
<property name="scale" value="1, 2" />
<property name="count" value="2, 4, 8" />
</property>
<property class="canyons">
<property name="scale" value="1, 2" />
<property name="count" value="2, 4, 8" />
</property>
<property class="border">
<property name="scale" value="1.5,3.5" />
</property>
<property class="oldwest">
<property name="count" value="0, 1, 2" />
<property name="tiles" value="2, 2" />
</property>
<property class="forest_countrytown">
<property name="count" value="2, 4, 6" />
<property name="tiles" value="4, 5" />
<property name="distance" value="4" />
</property>
<property class="bforest_countrytown">
<property name="count" value="2, 3, 5" />
<property name="tiles" value="5, 6" />
<property name="distance" value="4" />
</property>
<property class="bforest_town">
<property name="count" value="0, 1, 2" />
<property name="tiles" value="6, 7" />
</property>
<property class="countrytown">
<property name="count" value="2, 3, 5" />
<property name="tiles" value="5, 6" />
<property name="distance" value="4" />
</property>
<property class="town">
<property name="count" value="1, 2, 4" />
<property name="tiles" value="7, 8" />
</property>
<property class="city">
<property name="count" value="1, 2, 4" />
<property name="tiles" value="10, 15" />
</property>
<property class="wasteland_city">
<property name="count" value="2, 3, 4" />
<property name="tiles" value="7, 14" />
</property>
<property class="citybig">
<property name="count" value="0, 1, 2" />
<property name="tiles" value="28, 40" />
</property>
<property class="roadside">
<property name="count" value="8, 13, 17" />
</property>
<property class="wilderness">
<property name="count" value="150, 300, 450" />
</property>
</world>
<world name="large">
<property name="world_size" value="10000,99000" />
<property name="border_step_distance" value="256" />
<property class="plains">
<property name="scale" value=".5, 1.5" />
<property name="clusters" value="4, .6, .42" />
</property>
<property class="hills">
<property name="scale" value="1.1, 1.4" />
<property name="clusters" value="3, .3, 1" />
</property>
<property class="forest_mountains">
<property name="scale" value="1.15, 1.35" />
<property name="clusters" value="3, .4, .38" />
<property name="use_biome_mask" value="true" />
</property>
<property class="burntforest_mountains">
<property name="scale" value="1.2, 1.4" />
<property name="clusters" value="2, .4, .63" />
<property name="use_biome_mask" value="true" />
</property>
<property class="desert_mountains">
<property name="scale" value="1.2, 1.4" />
<property name="clusters" value="3, .4, .6" />
<property name="use_biome_mask" value="true" />
<property name="biome_mask_min" value=".1" />
</property>
<property class="mountains">
<property name="scale" value="1.3, 1.5" />
<property name="clusters" value="3, .5, .76" />
<property name="use_biome_mask" value="true" />
</property>
<property class="lakes">
<property name="scale" value="1, 2.2" />
<property name="count" value="3, 6, 10" />
</property>
<property class="rivers">
<property name="scale" value="1, 2" />
<property name="count" value="3, 6, 10" />
</property>
<property class="craters">
<property name="scale" value="1, 2.5" />
<property name="count" value="3, 6, 10" />
</property>
<property class="canyons">
<property name="scale" value="1, 2.5" />
<property name="count" value="3, 6, 10" />
</property>
<property class="water_border">
<property name="scale" value="1.5,3.5" />
</property>
<property class="oldwest">
<property name="count" value="1, 2, 3" />
<property name="tiles" value="2, 3" />
</property>
<property class="forest_countrytown">
<property name="count" value="3, 5, 7" />
<property name="tiles" value="4, 5" />
</property>
<property class="bforest_countrytown">
<property name="count" value="2, 4, 6" />
<property name="tiles" value="5, 6" />
</property>
<property class="bforest_town">
<property name="count" value="0, 1, 2" />
<property name="tiles" value="7, 8" />
</property>
<property class="countrytown">
<property name="count" value="3, 4, 6" />
<property name="tiles" value="5, 6" />
</property>
<property class="town">
<property name="count" value="2, 3, 5" />
<property name="tiles" value="7, 8" />
</property>
<property class="city">
<property name="count" value="1, 2, 4" />
<property name="tiles" value="10, 15" />
</property>
<property class="wasteland_city">
<property name="count" value="2, 3, 4" />
<property name="tiles" value="7, 14" />
</property>
<property class="citybig">
<property name="count" value="1, 2, 3" />
<property name="tiles" value="28, 40" />
</property>
<property class="roadside">
<property name="count" value="9, 15, 19" />
</property>
<property class="wilderness">
<property name="count" value="250, 500, 750" />
</property>
</world>
<township name="oldwest">
<property name="spawn_trader" value="false" />
<property name="spawn_gateway" value="false" />
<property name="biomes" value="desert" />
</township>
<township name="forest_countrytown">
<property name="biomes" value="forest" />
<property name="outskirt_district" value="forest_rural, .35" />
</township>
<township name="bforest_countrytown">
<property name="biomes" value="burntforest" />
<property name="outskirt_district" value="rural, .4" />
</township>
<township name="bforest_town">
<property name="biomes" value="burntforest" />
<property name="outskirt_district" value="rural" />
</township>
<township name="countrytown">
<property name="biomes" value="desert,snow" />
<property name="outskirt_district" value="rural, .5" />
</township>
<township name="town">
<property name="biomes" value="desert,snow" />
<property name="outskirt_district" value="rural" />
</township>
<township name="city">
<property name="biomes" value="desert,snow" />
<property name="outskirt_district" value="rural" />
</township>
<township name="wasteland_city">
<property name="biomes" value="wasteland" />
<property name="outskirt_district" value="rural" />
</township>
<township name="citybig">
<property name="biomes" value="wasteland" />
<property name="outskirt_district" value="rural" />
</township>
<township name="roadside">
<property name="spawn_trader" value="false" />
</township>
<district name="wilderness">
<property name="required_township" value="wilderness" />
<property name="preview_color" value="0.25,0.25,0.25" />
</district>
<district name="countrytown">
<property name="spawn_weight" value="0.5" />
<property name="required_township" value="countrytown,forest_countrytown,bforest_countrytown" />
<property name="preview_color" value="0,0,1" />
</district>
<district name="countryresidential">
<property name="spawn_weight" value="1" />
<property name="required_township" value="countrytown,forest_countrytown,bforest_countrytown" />
<property name="preview_color" value="0,1,0" />
</district>
<district name="commercial">
<property name="spawn_weight" value="0.4" />
<property name="required_township" value="citybig,wasteland_city,city,town,bforest_town" />
<property name="preview_color" value="0,0,1" />
</district>
<district name="industrial">
<property name="spawn_weight" value="0.2" />
<property name="required_township" value="citybig,wasteland_city,city,town,bforest_town" />
<property name="preview_color" value="1,1,0" />
</district>
<district name="residential">
<property name="spawn_weight" value="0.5" />
<property name="required_township" value="citybig,wasteland_city,city,town,bforest_town" />
<property name="preview_color" value="0,1,0" />
</district>
<district name="rural">
<property name="spawn_weight" value="0" />
<property name="required_township" value="citybig,wasteland_city,city,town,bforest_town" />
<property name="preview_color" value="0,1,1" />
<property name="spawn_custom_size_prefabs" value="true" />
</district>
<district name="forest_rural">
<property name="tag" value="rural" />
<property name="prefab_name" value="rural" />
<property name="spawn_weight" value="0" />
<property name="required_township" value="forest_countrytown" />
<property name="preview_color" value="0,1,1" />
<property name="spawn_custom_size_prefabs" value="true" />
</district>
<district name="downtown">
<property name="spawn_weight" value="0.3" />
<property name="required_township" value="citybig,wasteland_city,city" />
<property name="preview_color" value="0.5,0.5,0.5" />
<property name="avoided_neighbor_districts" value="rural" />
</district>
<district name="oldwest">
<property name="spawn_weight" value="1" />
<property name="required_township" value="oldwest" />
<property name="preview_color" value="0.5,0.5,0.1" />
</district>
<district name="gateway">
<property name="spawn_weight" value="0" />
<property name="preview_color" value="0.75,0.75,0.75" />
</district>
<streettile name="rwg_tile_gateway_straight3">
<property name="mintiles" value="0" />
<property name="maxtiles" value="1" />
</streettile>
<streettile name="rwg_tile_gateway_straight3a">
<property name="mintiles" value="0" />
<property name="maxtiles" value="1" />
</streettile>
<streettile name="rwg_tile_gateway_straight3b">
<property name="mintiles" value="0" />
<property name="maxtiles" value="1" />
</streettile>
<prefab_spawn_adjust partial_name="trader_rekt" biomeTags="forest" bias="20" min_count="2" max_count="4" />
<prefab_spawn_adjust partial_name="trader_jen" biomeTags="burntforest" bias="20" min_count="2" max_count="4" />
<prefab_spawn_adjust partial_name="trader_bob" biomeTags="desert" bias="20" min_count="2" max_count="4" />
<prefab_spawn_adjust partial_name="trader_hugh" biomeTags="snow" bias="20" min_count="2" max_count="4" />
<prefab_spawn_adjust partial_name="trader_joel" biomeTags="wasteland" bias="20" min_count="2" max_count="4" />
<prefab_spawn_adjust partial_name="sawmill_01" biomeTags="forest,snow,burntforest" />
<prefab_spawn_adjust partial_name="rural_outdoor_wedding_01" biomeTags="forest,burntforest,snow" />
<prefab_spawn_adjust partial_name="lot_rural_filler" bias="5" />
<prefab_spawn_adjust partial_name="gas_station" min_count="5" />
<prefab_spawn_adjust partial_name="rural_outdoor_wedding_01" min_count="1" max_count="1" bias="10" />
</set>-->
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<set xpath="/rwgmixer/world[@name='large']/property[@class='city']/property[@name='count']/@value">0, 0, 0</set>
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<set xpath="/rwgmixer/world[@name='small']/property[@class='wasteland_city']/property[@name='count']/@value">0, 0, 0</set>
<set xpath="/rwgmixer/world[@name='medium']/property[@class='wasteland_city']/property[@name='count']/@value">0, 0, 0</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='wasteland_city']/property[@name='count']/@value">0, 0, 0</set>
<set xpath="/rwgmixer/world[@name='tiny']/property[@class='citybig']/property[@name='count']/@value">10, 10, 10</set>
<set xpath="/rwgmixer/world[@name='tiny']/property[@class='citybig']/property[@name='tiles']/@value">14, 100</set>
<set xpath="/rwgmixer/world[@name='small']/property[@class='citybig']/property[@name='count']/@value">10, 10, 10</set>
<set xpath="/rwgmixer/world[@name='small']/property[@class='citybig']/property[@name='tiles']/@value">14, 100</set>
<set xpath="/rwgmixer/world[@name='medium']/property[@class='citybig']/property[@name='count']/@value">10, 10, 10</set>
<set xpath="/rwgmixer/world[@name='medium']/property[@class='citybig']/property[@name='tiles']/@value">14, 200</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='citybig']/property[@name='count']/@value">20, 20, 20</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='citybig']/property[@name='tiles']/@value">28, 400</set>
<set xpath="/rwgmixer/township[@name='citybig']/property[@name='biomes']/@value">forest,burntforest,desert,snow,wasteland</set>
</Config>