Upload from upload_mods.ps1

This commit is contained in:
Nathaniel Cosford
2025-06-04 16:44:53 +09:30
commit f1fbbe67bb
1722 changed files with 165268 additions and 0 deletions

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Config/XUi/windows.xml Normal file
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<Config>
<append xpath="/windows">
<window name="windowRandomItem" depth="0" pos="-100,100" width="1000" height="80" controller="RandomItemRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true" disableautobackground="true">
<rect pos="-200,-200" width="600" height="200">
<panel pos="-20,20" width="670" height="240" clipping="softclip" clippingsoftness="20,20" disableautobackground="true">
<sprite depth="0" name="backgroundMain" sprite="menu_empty" color="0,0,0,100" type="sliced" fillcenter="true"/>
</panel>
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header" bordercolor="[black]" borderthickness="3">
<label style="header.name" name="panelheader" pos="6,-6" width="550" text_key="ttSpecial"/>
</panel>
<rect pos="0,-50" height="621">
<sprite depth="10" name="border" sprite="menu_empty2px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9"/>
<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" color="[mediumGrey]" type="sliced" fillcenter="true" globalopacitymod="2"/>
<label name="lblDescription" pos="10,-8" width="580" height="110" pivot="topleft" justify="left" depth="2" text_key="xuiItemsToPurchaseDescription" />
<label name="lblDescription2" pos="10,-138" width="580" height="110" pivot="topleft" justify="left" depth="2" text_key="xuiItemsToPurchaseDescription2" />
<label name="lblYouHave" pos="10,-183" width="580" height="110" pivot="topleft" justify="left" depth="2" text_key="xuiItemsToPurchase" />
<sprite depth="3" name="borderItem" sprite="menu_empty3px" pos="15,-228" width="150" height="150" color="35,35,35" type="sliced" globalopacity="true" fillcenter="false"/>
<sprite depth="2" name="backgroundItem" width="144" height="144" color="105,105,105" pos="17,-230" type="sliced" globalopacity="true"/>
<sprite depth="6" name="itemImage" width="135" height="135" sprite="" pos="89,-302" pivot="center" foregroundlayer="true" />
<sprite depth="7" name="bonusTypeIcon" width="37" height="37" sprite="" pos="20,-233" foregroundlayer="true" />
<combobox name="cbxItem" pos="15,-385" type="ComboBoxList`1[System.String]" localization_prefix="" width="150" height="30" />
<label name="lblNameLabel" color="150,150,150" pos="160,-230" width="150" height="110" justify="Right" depth="2" font_size="22" text_key="xuiSkillPerkName" />
<label name="lblName" pos="320,-230" width="455" height="110" justify="Left" depth="2" font_size="22" text="-" />
<label name="lblEntityDamageLabel" color="150,150,150" pos="160,-260" width="150" height="110" justify="Right" depth="2" font_size="22" text_key="statEntityDamage" />
<label name="lblEntityDamage" pos="320,-260" width="150" height="110" justify="Left" depth="2" font_size="22" text="-" />
<label name="lblBlockDamageLabel" color="150,150,150" pos="160,-290" width="150" height="110" justify="Right" depth="2" font_size="22" text_key="statBlockDamage" />
<label name="lblBlockDamage" pos="320,-290" width="150" height="110" justify="Left" depth="2" font_size="22" text="-" />
<label name="lblRoundsPerMinuteLabel" color="150,150,150" pos="160,-290" width="150" height="110" justify="Right" depth="2" font_size="22" text_key="statRoundsPerMinute" />
<label name="lblRoundsPerMinute" pos="320,-290" width="150" height="110" justify="Left" depth="2" font_size="22" text="-" />
<label name="lblAttacksPerMinuteLabel" color="150,150,150" pos="160,-320" width="150" height="110" justify="Right" depth="2" font_size="22" text_key="statAttacksPerMinute" />
<label name="lblAttacksPerMinute" pos="320,-320" width="150" height="110" justify="Left" depth="2" font_size="22" text="-" />
<label name="lblDamageFalloffRangeLabel" color="150,150,150" pos="160,-320" width="150" height="110" justify="Right" depth="2" font_size="22" text_key="statDamageFalloffRange" />
<label name="lblDamageFalloffRange" pos="320,-320" width="150" height="110" justify="Left" depth="2" font_size="22" text="-" />
<label name="lblStaminaLossLabel" color="150,150,150" pos="160,-350" width="150" height="110" justify="Right" depth="2" font_size="22" text_key="statStaminaLoss" />
<label name="lblStaminaLoss" pos="320,-350" width="150" height="110" justify="Left" depth="2" font_size="22" text="-" />
<label name="lblMagazineSizeLabel" color="150,150,150" pos="160,-350" width="150" height="110" justify="Right" depth="2" font_size="22" text_key="statMagazineSize" />
<label name="lblMagazineSize" pos="320,-350" width="150" height="110" justify="Left" depth="2" font_size="22" text="-" />
<label name="lblDegradationMaxLabel" color="150,150,150" pos="160,-380" width="150" height="110" justify="Right" depth="2" font_size="22" text_key="statDegradationMax" />
<label name="lblDegradationMax" pos="320,-380" width="150" height="110" justify="Left" depth="2" font_size="22" text="-" />
<label name="lblModSlotsLabel" color="150,150,150" pos="160,-410" width="150" height="110" justify="Right" depth="2" font_size="22" text_key="statModSlots" />
<label name="lblModSlots" pos="320,-410" width="150" height="110" justify="Left" depth="2" font_size="22" text="-" />
<label name="lblBonusLabel" color="150,150,150" pos="160,-440" width="150" height="110" justify="Right" depth="2" font_size="22" text_key="statBonus" />
<label name="lblBonus" pos="320,-440" width="300" height="110" justify="Left" depth="2" font_size="22" text="-" />
<label name="lblRefreshTime" pos="15,-477" width="150" height="110" justify="Left" depth="2" font_size="22" text="" />
<simplebutton name="btnPurchase" depth="2" pos="197, -470" width="150" height="36" font_size="26" caption_key="xuiPurchase"/>
<simplebutton name="btnRefresh" depth="2" pos="352, -470" width="150" height="36" font_size="26" caption_key="xuiRefresh"/>
<sprite depth="3" name="RefreshImage" width="35" height="35" sprite="ui_game_symbol_FR_BlueprintCharisma" pos="530,-488" pivot="center" foregroundlayer="true" />
<label name="lblRefreshCost" depth="2" pos="555,-475" width="100" text="15"/>
<label name="lblPurchaseCost" pos="10,-523" width="980" height="110" pivot="topleft" ustify="left" depth="2" />
<sprite depth="3" name="CashImage" width="50" height="50" sprite="" pos="35,-577" pivot="center" foregroundlayer="true" />
<label name="lblTotalCash" depth="2" pos="80,-560" width="100" text=""/>
<sprite depth="3" name="BlueprintImage" width="40" height="40" sprite="" pos="255,-579" pivot="center" foregroundlayer="true" />
<label name="lblTotalBlueprints" depth="2" pos="300,-560" width="100" text=""/>
</rect>
<rect pos="0, -679">
<simplebutton name="btnCancel" depth="3" pos="0, 0" width="180" height="36" font_size="32" caption_key="xuiClose"/>
</rect>
</rect>
</panel>
</window>
<window name="windowRepairItem" depth="0" pos="-100,100" width="1000" height="80" controller="RepairItemRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true" disableautobackground="true">
<rect pos="-200,-200" width="600" height="200">
<panel pos="-20,20" width="640" height="240" clipping="softclip" clippingsoftness="20,20" disableautobackground="true">
<sprite depth="0" name="backgroundMain" sprite="menu_empty" color="0,0,0,100" type="sliced" fillcenter="true"/>
</panel>
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header" bordercolor="[black]" borderthickness="3">
<label style="header.name" name="panelheader" pos="6,-6" width="550" text_key="ttTradeAmmo"/>
</panel>
<rect pos="0,-50" height="591">
<sprite depth="10" name="border" sprite="menu_empty2px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9"/>
<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" color="[mediumGrey]" type="sliced" fillcenter="true" globalopacitymod="2"/>
<label name="lblDescription" pos="10,-8" width="580" height="110" pivot="topleft" justify="left" depth="2" text_key="xuiItemsToRepairDescription" />
<label name="lblDescription2" pos="10,-138" width="580" height="110" pivot="topleft" justify="left" depth="2" text_key="xuiItemsToRepairDescription2" />
<label name="lblYouHave" pos="10,-213" width="580" height="110" pivot="topleft" justify="left" depth="2" text_key="xuiItemsToRepair" />
<sprite depth="3" name="borderItem" sprite="menu_empty3px" pos="15,-258" width="150" height="150" color="35,35,35" type="sliced" globalopacity="true" fillcenter="false"/>
<sprite depth="2" name="backgroundItem" width="144" height="144" color="105,105,105" pos="17,-260" type="sliced" globalopacity="true"/>
<sprite depth="6" name="itemImage" width="135" height="135" sprite="" pos="89,-332" pivot="center" foregroundlayer="true" />
<sprite depth="7" name="bonusTypeIcon" width="37" height="37" sprite="" pos="20,-263" foregroundlayer="true" />
<combobox name="cbxItem" pos="15,-415" type="ComboBoxList`1[System.String]" localization_prefix="" width="150" height="30" />
<label name="lblNameLabel" color="150,150,150" pos="160,-260" width="150" height="110" justify="Right" depth="2" font_size="22" text_key="ttNameLabel" />
<label name="lblName" pos="320,-260" width="455" height="110" justify="Left" depth="2" font_size="22" text="-" />
2
<label name="lblLocationLabel" color="150,150,150" pos="160,-290" width="150" height="110" justify="Right" depth="2" font_size="22" text_key="ttLocationLabel" />
<label name="lblLocation" pos="320,-290" width="150" height="110" justify="Left" depth="2" font_size="22" text="-" />
<label name="lblSlotLabel" color="150,150,150" pos="160,-320" width="150" height="110" justify="Right" depth="2" font_size="22" text_key="ttSlotLabel" />
<label name="lblSlot" pos="320,-320" width="150" height="110" justify="Left" depth="2" font_size="22" text="-" />
<label name="lblDurabilityLabel" color="150,150,150" pos="160,-350" width="150" height="110" justify="Right" depth="2" font_size="22" text_key="ttDurabilityLabel" />
<label name="lblDurability" pos="320,-350" width="150" height="110" justify="Left" depth="2" font_size="22" text="-" />
<label name="lblDurabilityPercLabel" color="150,150,150" pos="160,-380" width="150" height="110" justify="Right" depth="2" font_size="22" text_key="ttDurabilityPercLabel" />
<label name="lblDurabilityPerc" pos="320,-380" width="150" height="110" justify="Left" depth="2" font_size="22" text="-" />
<label name="lblBonusLabel" color="150,150,150" pos="160,-410" width="150" height="110" justify="Right" depth="2" font_size="22" text_key="statBonus" />
<label name="lblBonus" pos="320,-410" width="300" height="110" justify="Left" depth="2" font_size="22" text="-" />
<simplebutton name="btnRepair" depth="2" pos="197, -440" width="150" height="36" font_size="26" caption_key="xuiRepair"/>
<!--<simplebutton name="btnDamage" depth="2" pos="360, -440" width="150" height="36" font_size="26" caption="Damage"/>-->
<label name="lblRepairCost" pos="10,-485" width="980" height="110" pivot="topleft" ustify="left" depth="2" />
<sprite depth="3" name="CashImage" width="50" height="50" sprite="" pos="35,-547" pivot="center" foregroundlayer="true" />
<label name="lblTotalCash" depth="2" pos="80,-530" width="100" text=""/>
<sprite depth="3" name="BlueprintImage" width="40" height="40" sprite="" pos="255,-549" pivot="center" foregroundlayer="true" />
<label name="lblTotalBlueprints" depth="2" pos="300,-530" width="100" text=""/>
</rect>
<rect pos="0, -649">
<simplebutton name="btnCancel" depth="3" pos="0, 0" width="180" height="36" font_size="32" caption_key="xuiClose"/>
<!--<simplebutton name="btnConfirm" depth="3" pos="600, 0" pivot="right" width="180" height="36" font_size="32" caption_key="xuiAccept"/>-->
</rect>
</rect>
</panel>
</window>
<!--<window name="windowRepairItem" pos="-100,100" width="600" height="80" controller="RepairItemRebirth, RebirthUtils" panel="Left" anchor_side="topright">
<panel name="Popup" depth="0" createuipanel="true" on_hover="true" disableautobackground="true">
<rect pos="-200,-200" width="600" height="200">
<panel pos="-20,20" width="640" height="240" clipping="softclip" clippingsoftness="20,20"
disableautobackground="true">
<sprite depth="0" name="backgroundMain" sprite="menu_empty" color="0,0,0,100" type="sliced"
fillcenter="true"/>
</panel>
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header" bordercolor="[black]" borderthickness="3">
<label style="header.name" name="panelheader" pos="6,-6" width="550" text_key="ttTradeAmmo"/>
</panel>
<rect pos="0,-50" height="591">
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[mediumGrey]" type="sliced" fillcenter="true" globalopacitymod="2"/>
<sprite depth="10" name="border" sprite="menu_empty2px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9"/>
<label name="lblDescription" pos="10,-8" width="580" height="110" pivot="topleft" justify="left" depth="2" text_key="xuiTradeAmmoDescription" />
<panel name="repair" depth="10" pos="7,-161" width="77" height="250" disableautobackground="true" >
<grid name="slotGrid" rows="1" cols="1" cell_width="77" cell_height="77" repeat_content="false">
<repairable_vehicle_stack name="0"/>
</grid>
</panel>
</rect>
<rect pos="0, -649">
<simplebutton name="btnCancel" depth="3" pos="0, 0" width="180" height="36" font_size="32" caption_key="xuiCancel"/>
<simplebutton name="btnConfirm" depth="3" pos="600, 0" pivot="right" width="180" height="36" font_size="32" caption_key="xuiAccept"/>
</rect>
</rect>
</panel>
</window>-->
<window name="windowImmunityMods" depth="0" pos="-300,100" width="1000" height="80" controller="ImmunityModsRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true"
disableautobackground="true">
<rect pos="-200,-200" width="1000" height="200">
<panel pos="-20,20" width="1040" height="240" clipping="softclip" clippingsoftness="20,20"
disableautobackground="true">
<sprite depth="0" name="backgroundMain" sprite="menu_empty" color="0,0,0,100" type="sliced"
fillcenter="true"/>
</panel>
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header"
bordercolor="[black]" borderthickness="3">
<label style="header.name" name="panelheader" pos="6,-6" width="950" text_key="ttImmunityMods"/>
</panel>
<rect pos="0,-50" height="591">
<label name="lblDescription" pos="10,-8" width="980" height="370" pivot="topleft" justify="left" depth="2" text_key="xuiImmunityModsDescription" />
<sprite depth="10" name="border" sprite="menu_empty2px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9"/>
<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" color="[mediumGrey]" type="sliced" fillcenter="true" globalopacitymod="2"/>
<label name="lblPickAura" pos="10,-390" width="980" height="110" pivot="topleft" justify="left" depth="2" text_key="xuiPickImmunityMod" />
<combobox name="cbxAuraType" pos="15,-435" type="ComboBoxList`1[System.String]" localization_prefix="" width="400" height="30" />
<sprite depth="3" name="AuraImage" width="50" height="50" sprite="ui_game_symbol_FireResistAura" pos="445,-450" pivot="center" foregroundlayer="true" />
<label name="lblAuraCost" pos="10,-485" width="980" height="110" pivot="topleft" justify="left" depth="2" text_key="xuiImmunityModExchange" />
<sprite depth="3" name="CashImage" width="50" height="50" sprite="ui_game_symbol_oldCash" pos="35,-547" pivot="center" foregroundlayer="true" />
<label name="lblTotalCash" depth="2" pos="80,-530" width="100" text=""/>
<sprite depth="3" name="RemainsImage" width="50" height="50" sprite="ui_game_symbol_ZombieRemainsFire" pos="255,-545" pivot="center" foregroundlayer="true" />
<label name="lblTotalRemains" depth="2" pos="300,-530" width="100" text=""/>
</rect>
<rect pos="0, -649">
<simplebutton name="btnCancel" depth="3" pos="0, 0" width="180" height="36" font_size="32"
caption_key="xuiCancel"/>
<simplebutton name="btnConfirm" depth="3" pos="1000, 0" pivot="right" width="180" height="36"
font_size="32" caption_key="xuiAccept"/>
</rect>
</rect>
</panel>
</window>
<window name="windowTradeDNABlueprints" depth="0" pos="-100,100" width="1000" height="80" controller="TradeDNABlueprintsRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true"
disableautobackground="true">
<rect pos="-200,-200" width="740" height="200">
<panel pos="-20,20" width="780" height="240" clipping="softclip" clippingsoftness="20,20"
disableautobackground="true">
<sprite depth="0" name="backgroundMain" sprite="menu_empty" color="0,0,0,100" type="sliced"
fillcenter="true"/>
</panel>
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header"
bordercolor="[black]" borderthickness="3">
<label style="header.name" name="panelheader" pos="6,-6" width="690" text_key="ttTradeDNABlueprints"/>
</panel>
<rect pos="0,-50" height="591">
<label name="lblDescription" pos="10,-8" width="720" height="110" pivot="topleft" justify="left" depth="2" text_key="xuiTradeDNABlueprintsDescription" />
<label name="lblDescription2" pos="10,-138" width="720" height="110" pivot="topleft" justify="left" depth="2" text_key="xuiTradeDNABlueprintsDescription2" />
<label name="lblYouHave" pos="10,-213" width="720" height="110" pivot="topleft" justify="left" depth="2" text_key="xuiTradeDNABlueprintsYouHave" />
<sprite depth="10" name="border" sprite="menu_empty2px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9"/>
<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" color="[mediumGrey]" type="sliced" fillcenter="true" globalopacitymod="2"/>
<sprite depth="3" name="borderStrength" sprite="menu_empty3px" pos="40,-258" width="100" height="100" color="35,35,35" type="sliced" globalopacity="true" fillcenter="false"/>
<sprite depth="2" name="backgroundStrength" width="96" height="96" color="55,55,55" pos="42,-260" type="sliced" globalopacity="true"/>
<sprite depth="6" name="iconStrength" width="90" height="90" sprite="ui_game_symbol_FR_BlueprintStrength" pos="90,-308" pivot="center" foregroundlayer="true" />
<combobox depth="3" name="cbxStrength" pos="40,-363" width="100" height="30" type="ComboBoxInt" value_min="0" value_max="1" value_wrap="true" value_increment="1"/>
<sprite depth="3" name="borderDexterity" sprite="menu_empty3px" pos="180,-258" width="100" height="100" color="35,35,35" type="sliced" globalopacity="true" fillcenter="false"/>
<sprite depth="2" name="backgroundDexterity" width="96" height="96" color="55,55,55" pos="182,-260" type="sliced" globalopacity="true"/>
<sprite depth="6" name="iconDexterity" width="90" height="90" sprite="ui_game_symbol_FR_BlueprintDexterity" pos="230,-308" pivot="center" foregroundlayer="true" />
<combobox depth="3" name="cbxDexterity" pos="180,-363" width="100" height="30" type="ComboBoxInt" value_min="0" value_max="1" value_wrap="true" value_increment="1"/>
<sprite depth="3" name="borderConstitution" sprite="menu_empty3px" pos="320,-258" width="100" height="100" color="35,35,35" type="sliced" globalopacity="true" fillcenter="false"/>
<sprite depth="2" name="backgroundConstitution" width="96" height="96" color="55,55,55" pos="322,-260" type="sliced" globalopacity="true"/>
<sprite depth="6" name="iconConstitution" width="90" height="90" sprite="ui_game_symbol_FR_BlueprintConstitution" pos="370,-308" pivot="center" foregroundlayer="true" />
<combobox depth="3" name="cbxConstitution" pos="320,-363" width="100" height="30" type="ComboBoxInt" value_min="0" value_max="1" value_wrap="true" value_increment="1"/>
<sprite depth="3" name="borderIntelligence" sprite="menu_empty3px" pos="460,-258" width="100" height="100" color="35,35,35" type="sliced" globalopacity="true" fillcenter="false"/>
<sprite depth="2" name="backgroundIntelligence" width="96" height="96" color="55,55,55" pos="462,-260" type="sliced" globalopacity="true"/>
<sprite depth="6" name="iconIntelligence" width="90" height="90" sprite="ui_game_symbol_FR_BlueprintIntelligence" pos="510,-308" pivot="center" foregroundlayer="true" />
<combobox depth="3" name="cbxIntelligence" pos="460,-363" width="100" height="30" type="ComboBoxInt" value_min="0" value_max="1" value_wrap="true" value_increment="1"/>
<sprite depth="3" name="borderCharisma" sprite="menu_empty3px" pos="600,-258" width="100" height="100" color="35,35,35" type="sliced" globalopacity="true" fillcenter="false"/>
<sprite depth="2" name="backgroundCharisma" width="96" height="96" color="55,55,55" pos="602,-260" type="sliced" globalopacity="true"/>
<sprite depth="6" name="iconCharisma" width="90" height="90" sprite="ui_game_symbol_FR_BlueprintCharisma" pos="650,-308" pivot="center" foregroundlayer="true" />
<combobox depth="3" name="cbxCharisma" pos="600,-363" width="100" height="30" type="ComboBoxInt" value_min="0" value_max="1" value_wrap="true" value_increment="1"/>
<label name="lblPickDNABlueprints" pos="10,-420" width="720" height="110" pivot="topleft" justify="left" depth="2" text_key="xuiTradeDNABlueprintsPick" />
<combobox name="cbxDNABlueprintsType" pos="15,-465" type="ComboBoxList`1[System.String]" localization_prefix="" width="200" height="30" />
<sprite depth="3" name="DNABlueprintsImage" width="45" height="45" sprite="ui_game_symbol_FR_BlueprintStrength" pos="250,-479" pivot="center" foregroundlayer="true" />
<label name="lblYouGet" pos="10,-520" width="720" height="110" pivot="topleft" justify="left" depth="2" text_key="xuiTradeDNABlueprintsYouGet" />
<label name="lblTotal" depth="2" pos="10,-555" width="100" text=""/>
</rect>
<rect pos="0, -649">
<simplebutton name="btnCancel" depth="3" pos="0, 0" width="180" height="36" font_size="32"
caption_key="xuiCancel"/>
<simplebutton name="btnConfirm" depth="3" pos="740, 0" pivot="right" width="180" height="36"
font_size="32" caption_key="xuiAccept"/>
</rect>
</rect>
</panel>
</window>
<window name="windowTradeDNABlueprintsForBoosts" depth="0" pos="-100,100" width="1000" height="80" controller="TradeDNABlueprintsForBoostsRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true"
disableautobackground="true">
<rect pos="-200,-200" width="740" height="200">
<panel pos="-20,20" width="780" height="240" clipping="softclip" clippingsoftness="20,20"
disableautobackground="true">
<sprite depth="0" name="backgroundMain" sprite="menu_empty" color="0,0,0,100" type="sliced"
fillcenter="true"/>
</panel>
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header"
bordercolor="[black]" borderthickness="3">
<label style="header.name" name="panelheader" pos="6,-6" width="690" text_key="ttTradeDNABlueprintsForBoosts"/>
</panel>
<rect pos="0,-50" height="591">
<label name="lblDescription" pos="10,-8" width="720" height="110" pivot="topleft" justify="left" depth="2" text_key="xuiTradeDNABlueprintsForBoostsDescription" />
<label name="lblDescription2" pos="10,-138" width="720" height="110" pivot="topleft" justify="left" depth="2" text_key="xuiTradeDNABlueprintsForBoostsDescription2" />
<label name="lblYouHave" pos="10,-213" width="720" height="110" pivot="topleft" justify="left" depth="2" text_key="xuiTradeDNABlueprintsForBoostsYouHave" />
<sprite depth="10" name="border" sprite="menu_empty2px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9"/>
<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" color="[mediumGrey]" type="sliced" fillcenter="true" globalopacitymod="2"/>
<sprite depth="3" name="borderStrength" sprite="menu_empty3px" pos="40,-258" width="100" height="100" color="35,35,35" type="sliced" globalopacity="true" fillcenter="false"/>
<sprite depth="2" name="backgroundStrength" width="96" height="96" color="55,55,55" pos="42,-260" type="sliced" globalopacity="true"/>
<sprite depth="6" name="iconStrength" width="90" height="90" sprite="ui_game_symbol_FR_BlueprintStrength" pos="90,-308" pivot="center" foregroundlayer="true" />
<combobox depth="3" name="cbxStrength" pos="40,-363" width="100" height="30" type="ComboBoxInt" value_min="0" value_max="1" value_wrap="true" value_increment="1"/>
<sprite depth="3" name="borderDexterity" sprite="menu_empty3px" pos="180,-258" width="100" height="100" color="35,35,35" type="sliced" globalopacity="true" fillcenter="false"/>
<sprite depth="2" name="backgroundDexterity" width="96" height="96" color="55,55,55" pos="182,-260" type="sliced" globalopacity="true"/>
<sprite depth="6" name="iconDexterity" width="90" height="90" sprite="ui_game_symbol_FR_BlueprintDexterity" pos="230,-308" pivot="center" foregroundlayer="true" />
<combobox depth="3" name="cbxDexterity" pos="180,-363" width="100" height="30" type="ComboBoxInt" value_min="0" value_max="1" value_wrap="true" value_increment="1"/>
<sprite depth="3" name="borderConstitution" sprite="menu_empty3px" pos="320,-258" width="100" height="100" color="35,35,35" type="sliced" globalopacity="true" fillcenter="false"/>
<sprite depth="2" name="backgroundConstitution" width="96" height="96" color="55,55,55" pos="322,-260" type="sliced" globalopacity="true"/>
<sprite depth="6" name="iconConstitution" width="90" height="90" sprite="ui_game_symbol_FR_BlueprintConstitution" pos="370,-308" pivot="center" foregroundlayer="true" />
<combobox depth="3" name="cbxConstitution" pos="320,-363" width="100" height="30" type="ComboBoxInt" value_min="0" value_max="1" value_wrap="true" value_increment="1"/>
<sprite depth="3" name="borderIntelligence" sprite="menu_empty3px" pos="460,-258" width="100" height="100" color="35,35,35" type="sliced" globalopacity="true" fillcenter="false"/>
<sprite depth="2" name="backgroundIntelligence" width="96" height="96" color="55,55,55" pos="462,-260" type="sliced" globalopacity="true"/>
<sprite depth="6" name="iconIntelligence" width="90" height="90" sprite="ui_game_symbol_FR_BlueprintIntelligence" pos="510,-308" pivot="center" foregroundlayer="true" />
<combobox depth="3" name="cbxIntelligence" pos="460,-363" width="100" height="30" type="ComboBoxInt" value_min="0" value_max="1" value_wrap="true" value_increment="1"/>
<sprite depth="3" name="borderCharisma" sprite="menu_empty3px" pos="600,-258" width="100" height="100" color="35,35,35" type="sliced" globalopacity="true" fillcenter="false"/>
<sprite depth="2" name="backgroundCharisma" width="96" height="96" color="55,55,55" pos="602,-260" type="sliced" globalopacity="true"/>
<sprite depth="6" name="iconCharisma" width="90" height="90" sprite="ui_game_symbol_FR_BlueprintCharisma" pos="650,-308" pivot="center" foregroundlayer="true" />
<combobox depth="3" name="cbxCharisma" pos="600,-363" width="100" height="30" type="ComboBoxInt" value_min="0" value_max="1" value_wrap="true" value_increment="1"/>
<label name="lblPickDNABlueprintsForBoosts" pos="10,-420" width="720" height="110" pivot="topleft" justify="left" depth="2" text_key="xuiTradeDNABlueprintsForBoostsPick" />
<combobox name="cbxDNABoostType" pos="15,-460" type="ComboBoxList`1[System.String]" localization_prefix="" width="200" height="30" />
<sprite depth="3" name="DNABoostImage" width="50" height="50" sprite="ui_game_symbol_FR_DNAStrength_icon" pos="250,-473" pivot="center" foregroundlayer="true" />
<label name="lblYouGet" pos="10,-520" width="720" height="110" pivot="topleft" justify="left" depth="2" text_key="xuiTradeDNABoostsYouGet" />
<label name="lblTotal" depth="2" pos="10,-555" width="100" text=""/>
</rect>
<rect pos="0, -649">
<simplebutton name="btnCancel" depth="3" pos="0, 0" width="180" height="36" font_size="32"
caption_key="xuiCancel"/>
<simplebutton name="btnConfirm" depth="3" pos="740, 0" pivot="right" width="180" height="36"
font_size="32" caption_key="xuiAccept"/>
</rect>
</rect>
</panel>
</window>
<window name="windowChangeSurvivorNamePopup" depth="0" pos="-100,0" width="1000" height="80" controller="ChangeSurvivorNameRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true"
disableautobackground="true">
<rect pos="-200,-200" width="600" height="200">
<panel pos="-20,20" width="640" height="240" clipping="softclip" clippingsoftness="20,20"
disableautobackground="true">
<sprite depth="0" name="backgroundMain" sprite="menu_empty" color="0,0,0,100" type="sliced"
fillcenter="true"/>
</panel>
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header"
bordercolor="[black]" borderthickness="3">
<label style="header.name" name="panelheader" pos="6,-6" width="550" text="Name Change"/>
</panel>
<rect pos="0,-50" height="106">
<sprite depth="10" name="border" sprite="menu_empty2px" color="[black]" type="sliced"
fillcenter="false" globalopacity="true" globalopacitymod="0.9"/>
<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" color="[mediumGrey]"
type="sliced" fillcenter="true" globalopacitymod="2"/>
<label name="Label" pos="10,-8" width="580" height="100" pivot="topleft" justify="left" depth="2"/>
<textfield name="txtInput" focus_on_open="true" character_limit="30" depth="2" pos="10,-82" width="580" height="30" pivot="left" justify="left" overflow="ClampContent" max_line_count="1" crispness="Never" open_vk_on_open="true" />
</rect>
<rect pos="0, -164">
<simplebutton name="btnCancel" depth="3" pos="0, 0" width="180" height="36" font_size="32"
caption_key="xuiCancel"/>
<simplebutton name="btnConfirm" depth="3" pos="600, 0" pivot="right" width="180" height="36"
font_size="32" caption_key="xuiAccept"/>
</rect>
</rect>
</panel>
</window>
<window name="windowRemoveSilencerPopup" depth="0" pos="0,0" width="1000" height="80" controller="RemoveSilencerPopupRebirth, RebirthUtils">
<panel name="SilencerPopup" depth="10000" createuipanel="true" on_hover="true"
disableautobackground="true">
<rect pos="-200,-200" width="400" height="200">
<panel pos="-20,20" width="440" height="240" clipping="softclip" clippingsoftness="20,20"
disableautobackground="true">
<sprite depth="0" name="backgroundMain" sprite="menu_empty" color="0,0,0,100" type="sliced"
fillcenter="true"/>
</panel>
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header"
bordercolor="[black]" borderthickness="3">
<label style="header.name" name="panelheader" pos="6,-6" width="550"
text="Remove Silencer?"/>
</panel>
<rect pos="0,-50" height="106">
<sprite depth="10" name="border" sprite="menu_empty2px" color="[black]" type="sliced"
fillcenter="false" globalopacity="true" globalopacitymod="0.9"/>
<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" color="[mediumGrey]"
type="sliced" fillcenter="true" globalopacitymod="2"/>
<label name="SilencerLabel" pos="10,-8" width="380" height="100" pivot="topleft"
justify="left" depth="2"/>
</rect>
<rect pos="0, -164">
<simplebutton name="btnCancel" depth="3" pos="0, 0" width="180" height="36" font_size="32"
caption_key="xuiCancel"/>
<simplebutton name="btnConfirm" depth="3" pos="400, 0" pivot="right" width="180" height="36"
font_size="32" caption_key="xuiAccept"/>
</rect>
</rect>
</panel>
</window>
<window name="windowAddSilencerPopup" depth="0" pos="0,0" width="1000" height="80" controller="AddSilencerPopupRebirth, RebirthUtils">
<panel name="SilencerPopup" depth="10000" createuipanel="true" on_hover="true"
disableautobackground="true">
<rect pos="-200,-200" width="400" height="200">
<panel pos="-20,20" width="440" height="240" clipping="softclip" clippingsoftness="20,20"
disableautobackground="true">
<sprite depth="0" name="backgroundMain" sprite="menu_empty" color="0,0,0,100" type="sliced"
fillcenter="true"/>
</panel>
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header"
bordercolor="[black]" borderthickness="3">
<label style="header.name" name="panelheader" pos="6,-6" width="550"
text="Give Silencer?"/>
</panel>
<rect pos="0,-50" height="106">
<sprite depth="10" name="border" sprite="menu_empty2px" color="[black]" type="sliced"
fillcenter="false" globalopacity="true" globalopacitymod="0.9"/>
<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" color="[mediumGrey]"
type="sliced" fillcenter="true" globalopacitymod="2"/>
<label name="SilencerLabel" pos="10,-8" width="380" height="100" pivot="topleft"
justify="left" depth="2"/>
</rect>
<rect pos="0, -164">
<simplebutton name="btnCancel" depth="3" pos="0, 0" width="180" height="36" font_size="32"
caption_key="xuiCancel"/>
<simplebutton name="btnConfirm" depth="3" pos="400, 0" pivot="right" width="180" height="36"
font_size="32" caption_key="xuiAccept"/>
</rect>
</rect>
</panel>
</window>
<window name="windowPickUpNPCPopup" depth="0" pos="0,0" width="1000" height="80" controller="PickUpNPCPopupRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true"
disableautobackground="true">
<rect pos="-200,-200" width="400" height="200">
<panel pos="-20,20" width="440" height="240" clipping="softclip" clippingsoftness="20,20"
disableautobackground="true">
<sprite depth="0" name="backgroundMain" sprite="menu_empty" color="0,0,0,100" type="sliced"
fillcenter="true"/>
</panel>
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header"
bordercolor="[black]" borderthickness="3">
<label style="header.name" name="panelheader" pos="6,-6" width="550"
text="Ask Briston to come with you?"/>
</panel>
<rect pos="0,-50" height="106">
<sprite depth="10" name="border" sprite="menu_empty2px" color="[black]" type="sliced"
fillcenter="false" globalopacity="true" globalopacitymod="0.9"/>
<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" color="[mediumGrey]"
type="sliced" fillcenter="true" globalopacitymod="2"/>
<label name="Label" pos="10,-8" width="380" height="100" pivot="topleft"
justify="left" depth="2"/>
</rect>
<rect pos="0, -164">
<simplebutton name="btnCancel" depth="3" pos="0, 0" width="180" height="36" font_size="32"
caption_key="xuiCancel"/>
<simplebutton name="btnConfirm" depth="3" pos="400, 0" pivot="right" width="180" height="36"
font_size="32" caption_key="xuiAccept"/>
</rect>
</rect>
</panel>
</window>
<window name="windowDismissEntityPopup" depth="0" pos="-100,0" width="1000" height="80" controller="DismissEntityRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true"
disableautobackground="true">
<rect pos="-200,-200" width="600" height="200">
<panel pos="-20,20" width="640" height="240" clipping="softclip" clippingsoftness="20,20"
disableautobackground="true">
<sprite depth="0" name="backgroundMain" sprite="menu_empty" color="0,0,0,100" type="sliced"
fillcenter="true"/>
</panel>
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header"
bordercolor="[black]" borderthickness="3">
<label style="header.name" name="panelheader" pos="6,-6" width="550" text="Dismiss your Hire"/>
</panel>
<rect pos="0,-50" height="106">
<sprite depth="10" name="border" sprite="menu_empty2px" color="[black]" type="sliced"
fillcenter="false" globalopacity="true" globalopacitymod="0.9"/>
<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" color="[mediumGrey]"
type="sliced" fillcenter="true" globalopacitymod="2"/>
<label name="Label" pos="10,-8" width="580" height="100" pivot="topleft" justify="left" depth="2"/>
</rect>
<rect pos="0, -164">
<simplebutton name="btnCancel" depth="3" pos="0, 0" width="180" height="36" font_size="32"
caption_key="xuiCancel"/>
<simplebutton name="btnUnload" depth="3" pos="600, 0" pivot="right" width="180" height="36"
font_size="32" caption_key="xuiDismiss"/>
</rect>
</rect>
</panel>
</window>
<window name="windowHirePopup" depth="0" pos="0,0" width="1000" height="80" controller="HireNPCPopupRebirth, RebirthUtils">
<panel name="HireInformationPopup" depth="10000" createuipanel="true" on_hover="true" disableautobackground="true">
<rect pos="-200,-200" width="400" height="200">
<panel pos="-20,20" width="440" height="240" clipping="softclip" clippingsoftness="20,20" disableautobackground="true">
<sprite depth="0" name="backgroundMain" sprite="menu_empty" color="0,0,0,100" type="sliced" fillcenter="true"/>
</panel>
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header" bordercolor="[black]" borderthickness="3">
<label style="header.name" name="panelheader" pos="6,-6" width="550" text="Would you like to hire me?"/>
</panel>
<rect pos="0,-50" height="106">
<sprite depth="10" name="border" sprite="menu_empty2px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9"/>
<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" color="[mediumGrey]" type="sliced" fillcenter="true" globalopacitymod="2"/>
<label name="HireInformationLabel" pos="10,-8" width="380" height="100" pivot="topleft" justify="left" depth="2"/>
</rect>
<rect pos="0, -164">
<simplebutton name="btnCancel" depth="3" pos="0, 0" width="180" height="36" font_size="32" caption_key="xuiCancel"/>
<simplebutton name="btnConfirm" depth="3" pos="400, 0" pivot="right" width="180" height="36" font_size="32" caption_key="xuiAccept"/>
</rect>
</rect>
</panel>
</window>
<window name="windowHireAnimalPopup" depth="0" pos="0,0" width="1000" height="80" controller="HireAnimalPopupRebirth, RebirthUtils">
<panel name="HireInformationPopup" depth="10000" createuipanel="true" on_hover="true" disableautobackground="true">
<rect pos="-200,-200" width="400" height="200">
<panel pos="-20,20" width="440" height="240" clipping="softclip" clippingsoftness="20,20" disableautobackground="true">
<sprite depth="0" name="backgroundMain" sprite="menu_empty" color="0,0,0,100" type="sliced" fillcenter="true"/>
</panel>
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header" bordercolor="[black]" borderthickness="3">
<label style="header.name" name="panelheader" pos="6,-6" width="550" text="Would you like to take care of me?"/>
</panel>
<rect pos="0,-50" height="106">
<sprite depth="10" name="border" sprite="menu_empty2px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9"/>
<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" color="[mediumGrey]" type="sliced" fillcenter="true" globalopacitymod="2"/>
<label name="HireInformationLabel" pos="10,-8" width="380" height="100" pivot="topleft" justify="left" depth="2"/>
</rect>
<rect pos="0, -164">
<simplebutton name="btnCancel" depth="3" pos="0, 0" width="180" height="36" font_size="32" caption_key="xuiCancel"/>
<simplebutton name="btnConfirm" depth="3" pos="400, 0" pivot="right" width="180" height="36" font_size="32" caption_key="xuiAccept"/>
</rect>
</rect>
</panel>
</window>
<window name="windowGoHomePopup" depth="0" pos="-100,0" width="1000" height="80" controller="GoHomeRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true"
disableautobackground="true">
<rect pos="-200,-200" width="600" height="200">
<panel pos="-20,20" width="640" height="240" clipping="softclip" clippingsoftness="20,20"
disableautobackground="true">
<sprite depth="0" name="backgroundMain" sprite="menu_empty" color="0,0,0,100" type="sliced"
fillcenter="true"/>
</panel>
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header"
bordercolor="[black]" borderthickness="3">
<label style="header.name" name="panelheader" pos="6,-6" width="550" text="Go Home"/>
</panel>
<rect pos="0,-50" height="106">
<sprite depth="10" name="border" sprite="menu_empty2px" color="[black]" type="sliced"
fillcenter="false" globalopacity="true" globalopacitymod="0.9"/>
<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" color="[mediumGrey]"
type="sliced" fillcenter="true" globalopacitymod="2"/>
<label name="Label" pos="10,-8" width="580" height="100" pivot="topleft" justify="left" depth="2"/>
</rect>
<rect pos="0, -164">
<simplebutton name="btnCancel" depth="3" pos="0, 0" width="180" height="36" font_size="32"
caption_key="xuiCancel"/>
<simplebutton name="btnConfirm" depth="3" pos="600, 0" pivot="right" width="180" height="36"
font_size="32" caption_key="xuiAccept"/>
</rect>
</rect>
</panel>
</window>
<window name="windowShowStatsCompanionPopup" width="1003" height="803" pos="-500, -75" anchor="CenterCenter" pivot="center" depth="15" cursor_area="true" controller="ShowStatsCompanionPopupRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true"
disableautobackground="true">
<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header" >
<label name="characterSheet" style="header.name" text_key="ttCharacterSheetTitle" width="550" />
</panel>
<rect name="content" pos="0,-46" height="369" depth="1" pivot="center">
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="1003" color="[black]" type="sliced" fillcenter="false" />
<sprite color="[darkGrey]" type="sliced" />
<label depth="3" name="NPCNameLabel" justify="right" pos="8,-28" text_key="ttCharacterSheetName" width="200" height="40" font_size="24" />
<label depth="3" name="NPCName" pos="220,-28" width="990" height="40" font_size="24" />
<label depth="3" name="NPCLevelLabel" justify="right" pos="8,-68" text_key="ttCharacterSheetLevel" width="200" height="40" font_size="24" />
<label depth="3" name="NPCLevel" pos="220,-68" width="990" height="40" font_size="24" />
<label depth="3" name="NPCRespawnCostLabel" justify="right" pos="8,-108" text_key="ttCharacterSheetRespawnCost" width="200" height="40" font_size="24" />
<label depth="3" name="NPCRespawnCost" pos="220,-108" width="990" height="40" font_size="24" />
<label depth="3" name="NPCHealthLabel" justify="right" pos="8,-148" text_key="ttCharacterSheetHealth" width="200" height="40" font_size="24" />
<label depth="3" name="NPCHealth" pos="220,-148" width="990" height="40" font_size="24" />
<label depth="3" name="NPCInventoryCapacityLabel" justify="right" pos="8,-188" text_key="ttCharacterSheetCarryingCapacity" width="200" height="40" font_size="24" />
<label depth="3" name="NPCInventoryCapacity" pos="220,-188" width="990" height="40" font_size="24" />
<label depth="3" name="NPCArmorLabel" justify="right" pos="8,-228" text_key="ttCharacterSheetArmoreClass" width="200" height="40" font_size="24" />
<label depth="3" name="NPCArmor" pos="220,-228" width="990" height="40" font_size="24" />
<label depth="3" name="NPCKillsLabel" justify="right" pos="8,-268" text_key="ttCharacterSheetKills" width="200" height="40" font_size="24" />
<label depth="3" name="NPCKills" pos="220,-268" width="990" height="40" font_size="24" />
<rect name="btnContinue" depth="3" pos="0, -327" height="42" >
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="2" name="background" pos="0,0" sprite="menu_empty" width="1003" height="42" color="[darkGrey]" type="sliced" />
<rect depth="3" pos="0,0" height="42">
<simplebutton name="btnCancel" depth="3" pos="813, -3" width="180" height="36" font_size="32" caption_key="xuiClose"/>
</rect>
</rect>
</rect>
</panel>
</window>
<window name="windowShowStatsPopup" width="1003" height="803" pos="-500, -75" anchor="CenterCenter" pivot="center" depth="15" cursor_area="true" controller="ShowStatsPopupRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true"
disableautobackground="true">
<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header" >
<label name="characterSheet" style="header.name" text_key="ttCharacterSheetTitle" width="550" />
</panel>
<rect name="content" pos="0,-46" height="719" depth="1" pivot="center">
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="1003" color="[black]" type="sliced" fillcenter="false" />
<sprite color="[darkGrey]" type="sliced" />
<label depth="3" name="NPCNameLabel" justify="right" pos="8,-8" text_key="ttCharacterSheetName" width="200" height="40" font_size="24" />
<label depth="3" name="NPCName" pos="220,-8" width="990" height="40" font_size="24" />
<label depth="3" name="NPCPlayerHireLevelLabel" justify="right" pos="8,-48" text_key="ttCharacterSheetRequiredPlayerLevel" width="200" height="40" font_size="24" />
<label depth="3" name="NPCPlayerHireLevel" pos="220,-48" width="990" height="40" font_size="24" />
<label depth="3" name="NPCLevelLabel" justify="right" pos="8,-88" text_key="ttCharacterSheetLevel" width="200" height="40" font_size="24" />
<label depth="3" name="NPCLevel" pos="220,-88" width="990" height="40" font_size="24" />
<label depth="3" name="NPCMiningLevelLabel" justify="right" pos="8,-128" text_key="ttCharacterSheetMiningLevel" width="200" height="40" font_size="24" />
<label depth="3" name="NPCMiningLevel" pos="220,-128" width="990" height="40" font_size="24" />
<label depth="3" name="NPCFactionLabel" justify="right" pos="8,-168" text_key="ttCharacterSheetFaction" width="200" height="40" font_size="24" />
<label depth="3" name="NPCFaction" pos="220,-168" width="990" height="40" font_size="24" />
<label depth="3" name="NPCHireCostLabel" justify="right" pos="8,-208" text_key="ttCharacterSheetHireCost" width="200" height="40" font_size="24" />
<label depth="3" name="NPCHireCost" pos="220,-208" width="990" height="40" font_size="24" />
<label depth="3" name="NPCRespawnCostLabel" justify="right" pos="8,-248" text_key="ttCharacterSheetRespawnCost" width="200" height="40" font_size="24" />
<label depth="3" name="NPCRespawnCost" pos="220,-248" width="990" height="40" font_size="24" />
<label depth="3" name="NPCHealthLabel" justify="right" pos="8,-288" text_key="ttCharacterSheetHealth" width="200" height="40" font_size="24" />
<label depth="3" name="NPCHealth" pos="220,-288" width="990" height="40" font_size="24" />
<label depth="3" name="NPCInventoryCapacityLabel" justify="right" pos="8,-328" text_key="ttCharacterSheetCarryingCapacity" width="200" height="40" font_size="24" />
<label depth="3" name="NPCInventoryCapacity" pos="220,-328" width="990" height="40" font_size="24" />
<label depth="3" name="NPCArmorLabel" justify="right" pos="8,-368" text_key="ttCharacterSheetArmoreClass" width="200" height="40" font_size="24" />
<label depth="3" name="NPCArmor" pos="220,-368" width="990" height="40" font_size="24" />
<label depth="3" name="NPCKillsLabel" justify="right" pos="8,-408" text_key="ttCharacterSheetKills" width="200" height="40" font_size="24" />
<label depth="3" name="NPCKills" pos="220,-408" width="990" height="40" font_size="24" />
<label depth="3" name="NPCWeaponLabel" justify="right" pos="8,-448" text_key="ttCharacterSheetWeapon" width="200" height="40" font_size="24" />
<label depth="3" name="NPCWeapon" pos="220,-448" width="990" height="40" font_size="24" />
<label depth="3" name="NPCAmmoLabel" justify="right" pos="8,-488" text_key="ttCharacterSheetAmmunition" width="200" height="40" font_size="24" />
<label depth="3" name="NPCAmmo" pos="220,-488" width="990" height="40" font_size="24" />
<label depth="3" name="NPCMagazineSizeLabel" justify="right" pos="8,-528" text_key="ttCharacterSheetMagazineSize" width="200" height="40" font_size="24" />
<label depth="3" name="NPCMagazineSize" pos="220,-528" width="990" height="40" font_size="24" />
<label depth="3" name="NPCShotsPerRoundLabel" justify="right" pos="8,-568" text_key="ttCharacterSheetShotsPerRound" width="200" height="40" font_size="24" />
<label depth="3" name="NPCShotsPerRound" pos="220,-568" width="990" height="40" font_size="24" />
<rect name="btnContinue" depth="3" pos="0, -677" height="42" >
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="2" name="background" pos="0,0" sprite="menu_empty" width="1003" height="42" color="[darkGrey]" type="sliced" />
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<simplebutton name="btnCancel" depth="3" pos="813, -3" width="180" height="36" font_size="32" caption_key="xuiClose"/>
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</rect>
</panel>
</window>
<window name="windowRespawnEntityPopup" depth="0" pos="-100,0" width="1000" height="80" controller="RespawnEntityRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true"
disableautobackground="true">
<rect pos="-200,-200" width="600" height="200">
<panel pos="-20,20" width="640" height="240" clipping="softclip" clippingsoftness="20,20"
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<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header"
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<label style="header.name" name="panelheader" pos="6,-6" width="550" text="Report for Duty"/>
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<rect pos="0,-50" height="106">
<sprite depth="10" name="border" sprite="menu_empty2px" color="[black]" type="sliced"
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<label name="Label" pos="10,-8" width="580" height="100" pivot="topleft" justify="left" depth="2"/>
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<simplebutton name="btnCancel" depth="3" pos="0, 0" width="180" height="36" font_size="32"
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</rect>
</panel>
</window>
<window name="windowRepairReportPopup" depth="0" pos="-100,0" width="1000" height="80" controller="RepairReportRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true"
disableautobackground="true">
<rect pos="-200,-200" width="600" height="200">
<panel pos="-20,20" width="640" height="240" clipping="softclip" clippingsoftness="20,20"
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<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header"
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<label style="header.name" name="panelheader" pos="6,-6" width="550" text="Missing Block Repair Resources"/>
</panel>
<rect pos="0,-50" height="456">
<sprite depth="10" name="border" sprite="menu_empty2px" color="[black]" type="sliced"
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<simplebutton name="btnConfirm" depth="3" pos="600, 0" pivot="right" width="180" height="36"
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</rect>
</panel>
</window>
<window name="windowGoRepairPopup" depth="0" pos="-100,0" width="1000" height="80" controller="GoRepairRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true"
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<rect pos="-200,-200" width="600" height="200">
<panel pos="-20,20" width="640" height="240" clipping="softclip" clippingsoftness="20,20"
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</panel>
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header"
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<label style="header.name" name="panelheader" pos="6,-6" width="550" text="Help Repair"/>
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<rect pos="0,-50" height="156">
<sprite depth="10" name="border" sprite="menu_empty2px" color="[black]" type="sliced"
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<label name="Label" pos="10,-8" width="580" height="150" pivot="topleft" justify="left" depth="2"/>
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</rect>
</panel>
</window>
<window name="windowGoGatherLogPopup" depth="0" pos="-100,0" width="1000" height="80" controller="GoMineRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true"
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<rect pos="-200,-200" width="600" height="200">
<panel pos="-20,20" width="640" height="240" clipping="softclip" clippingsoftness="20,20"
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<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header"
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<label style="header.name" name="panelheader" pos="6,-6" width="550" text="Go Gather"/>
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<label name="Label" pos="10,-8" width="580" height="150" pivot="topleft" justify="left" depth="2"/>
<label name="Resource" pos="-10000,-10000" width="0" height="0" text="Logs"/>
<label name="ResourceMultiplier" pos="-10000,-10000" width="0" height="0" text="1.3"/>
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</panel>
</window>
<window name="windowGoGatherNailScrewPopup" depth="0" pos="-100,0" width="1000" height="80" controller="GoMineRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true"
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<panel pos="-20,20" width="640" height="240" clipping="softclip" clippingsoftness="20,20"
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<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header"
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<label style="header.name" name="panelheader" pos="6,-6" width="550" text="Go Gather"/>
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<label name="Label" pos="10,-8" width="580" height="150" pivot="topleft" justify="left" depth="2"/>
<label name="Resource" pos="-10000,-10000" width="0" height="0" text="Nail and Screws"/>
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</rect>
</panel>
</window>
<window name="windowGoMineClayPopup" depth="0" pos="-100,0" width="1000" height="80" controller="GoMineRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true"
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<rect pos="-200,-200" width="600" height="200">
<panel pos="-20,20" width="640" height="240" clipping="softclip" clippingsoftness="20,20"
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<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header"
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<label style="header.name" name="panelheader" pos="6,-6" width="550" text="Go Mine"/>
</panel>
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<label name="Label" pos="10,-8" width="580" height="150" pivot="topleft" justify="left" depth="2"/>
<label name="Resource" pos="-10000,-10000" width="0" height="0" text="Clay"/>
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</rect>
</panel>
</window>
<window name="windowGoMineScrapIronPopup" depth="0" pos="-100,0" width="1000" height="80" controller="GoMineRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true"
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<rect pos="-200,-200" width="600" height="200">
<panel pos="-20,20" width="640" height="240" clipping="softclip" clippingsoftness="20,20"
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<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header"
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<label style="header.name" name="panelheader" pos="6,-6" width="550" text="Go Mine"/>
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<label name="Label" pos="10,-8" width="580" height="150" pivot="topleft" justify="left" depth="2"/>
<label name="Resource" pos="-10000,-10000" width="0" height="0" text="Scrap Iron"/>
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</rect>
</panel>
</window>
<window name="windowGoMineCoalPopup" depth="0" pos="-100,0" width="1000" height="80" controller="GoMineRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true"
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<rect pos="-200,-200" width="600" height="200">
<panel pos="-20,20" width="640" height="240" clipping="softclip" clippingsoftness="20,20"
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<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header"
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<label style="header.name" name="panelheader" pos="6,-6" width="550" text="Go Mine"/>
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<label name="Label" pos="10,-8" width="580" height="150" pivot="topleft" justify="left" depth="2"/>
<label name="Resource" pos="-10000,-10000" width="0" height="0" text="Coal"/>
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</rect>
</panel>
</window>
<window name="windowGoMineNitratePopup" depth="0" pos="-100,0" width="1000" height="80" controller="GoMineRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true"
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<rect pos="-200,-200" width="600" height="200">
<panel pos="-20,20" width="640" height="240" clipping="softclip" clippingsoftness="20,20"
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<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header"
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<label style="header.name" name="panelheader" pos="6,-6" width="550" text="Go Mine"/>
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<label name="Label" pos="10,-8" width="580" height="150" pivot="topleft" justify="left" depth="2"/>
<label name="Resource" pos="-10000,-10000" width="0" height="0" text="Nitrate"/>
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</rect>
</panel>
</window>
<window name="windowGoMineLeadPopup" depth="0" pos="-100,0" width="1000" height="80" controller="GoMineRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true"
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<rect pos="-200,-200" width="600" height="200">
<panel pos="-20,20" width="640" height="240" clipping="softclip" clippingsoftness="20,20"
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<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header"
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<label name="Label" pos="10,-8" width="580" height="150" pivot="topleft" justify="left" depth="2"/>
<label name="Resource" pos="-10000,-10000" width="0" height="0" text="Lead"/>
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</rect>
</panel>
</window>
<window name="windowGoMineSandPopup" depth="0" pos="-100,0" width="1000" height="80" controller="GoMineRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true"
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<rect pos="-200,-200" width="600" height="200">
<panel pos="-20,20" width="640" height="240" clipping="softclip" clippingsoftness="20,20"
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<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header"
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<label style="header.name" name="panelheader" pos="6,-6" width="550" text="Go Mine"/>
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<label name="Label" pos="10,-8" width="580" height="220" pivot="topleft" justify="left" depth="2"/>
<label name="Resource" pos="-10000,-10000" width="0" height="0" text="Sand"/>
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</panel>
</window>
<window name="windowGoMineShalePopup" depth="0" pos="-100,0" width="1000" height="80" controller="GoMineRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true"
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<rect pos="-200,-200" width="600" height="200">
<panel pos="-20,20" width="640" height="240" clipping="softclip" clippingsoftness="20,20"
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<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header"
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<label style="header.name" name="panelheader" pos="6,-6" width="550" text="Go Mine"/>
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<label name="Resource" pos="-10000,-10000" width="0" height="0" text="Shale"/>
<label name="ResourceMultiplier" pos="-10000,-10000" width="0" height="0" text="2.25"/>
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</window>
<window name="PermadeathRebirthPopup" width="1003" height="763" pos="-500, -75" controller="PermadeathRebirth, RebirthUtils" anchor="CenterCenter" pivot="center" depth="15" cursor_area="true">
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</window>
<window name="windowSelectClass" width="1003" height="663" pos="-500,-100" controller="SelectClassRebirth, RebirthUtils" anchor="CenterCenter" pivot="center" depth="15" cursor_area="true" >
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<label name="title" style="header.name" text_key="xuiSelectClassTitle" width="300" />
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</panel>
<grid name="HiredNPCList" rows="10" cols="1" pos="-3,-200" width="1800" height="724" cell_width="1800" cell_height="46" repeat_content="true" arrangement="vertical">
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</window>
<window name="windowTradeAmmo" depth="0" pos="-100,100" width="1000" height="80" controller="TradeAmmoRebirth, RebirthUtils">
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</window>
<window name="windowPurgeIntroPopup" width="1003" height="763" pos="-500, -75" controller="TipWindow" anchor="CenterCenter" pivot="center" depth="15" cursor_area="true">
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<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
<label style="header.name" text="FIND YOUR TRAINER" width="550" />
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</window>
<window name="windowBristonFindTrainerPopup" width="1003" height="763" pos="-500, -75" controller="TipWindow" anchor="CenterCenter" pivot="center" depth="15" cursor_area="true">
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</window>
<window name="windowNPCHomeTellMePopup" width="1003" height="763" pos="-500, -75" controller="TipWindow" anchor="CenterCenter" pivot="center" depth="15" cursor_area="true">
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<window name="windowNPCHomeFindBristonPopup" width="1003" height="763" pos="-500, -75" controller="TipWindow" anchor="CenterCenter" pivot="center" depth="15" cursor_area="true">
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<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
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</rect>
</rect>
</window>
<window name="windowResetQuestsRebirthPopup" depth="0" pos="0,0" width="1000" height="80" controller="ResetQuestsPopupRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true" disableautobackground="true">
<rect pos="-200,-200" width="400" height="200">
<panel pos="-20,20" width="440" height="240" clipping="softclip" clippingsoftness="20,20" disableautobackground="true">
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</rect>
</panel>
</window>
<window name="windowOfferQuestRebirthPopup" width="1003" height="763" pos="-500, -75" anchor="CenterCenter" pivot="center" depth="15" cursor_area="true" controller="OfferQuestPopupRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true"
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<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header" >
<label name="questName" style="header.name" text="{questname}" width="550" />
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<label depth="3" name="questOffer" pos="8,-8" text="{questoffer}" width="990" height="665" font_size="30" />
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</window>
<window name="windowBristonInformation1" width="1003" height="763" pos="-500, -75" controller="TipWindow" anchor="CenterCenter" pivot="center" depth="15" cursor_area="true">
<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header" >
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<label style="header.name" text="USEFUL INFORMATION - PART 1" width="550" />
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<sprite color="[darkGrey]" type="sliced" />
<label depth="3" name="descriptionText" pos="8,-8" text_key="infoFuriousRamsayBriston1" width="990" height="665" font_size="30" />
<rect name="btnContinue" depth="3" pos="0, -677" height="42" >
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
<rect depth="3" pos="0,0" height="42">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="CONTINUE" text_key="btnContinue" font_size="36" />
</rect>
</rect>
</rect>
</window>
<window name="windowBristonInformation2" width="1003" height="763" pos="-500, -75" controller="TipWindow" anchor="CenterCenter" pivot="center" depth="15" cursor_area="true">
<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header" >
<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
<label style="header.name" text="USEFUL INFORMATION - PART 2" width="550" />
</panel>
<rect name="content" pos="0,-46" height="719" depth="1" pivot="center">
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="1003" color="[black]" type="sliced" fillcenter="false" />
<sprite color="[darkGrey]" type="sliced" />
<label depth="3" name="descriptionText" pos="8,-8" text_key="infoFuriousRamsayBriston2" width="990" height="665" font_size="30" />
<rect name="btnContinue" depth="3" pos="0, -677" height="42" >
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
<rect depth="3" pos="0,0" height="42">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="CONTINUE" text_key="btnContinue" font_size="36" />
</rect>
</rect>
</rect>
</window>
<window name="windowBristonInformation3" width="1003" height="763" pos="-500, -75" controller="TipWindow" anchor="CenterCenter" pivot="center" depth="15" cursor_area="true">
<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header" >
<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
<label style="header.name" text="EXPERIENCE WITH PIPE WEAPONS" width="550" />
</panel>
<rect name="content" pos="0,-46" height="719" depth="1" pivot="center">
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="1003" color="[black]" type="sliced" fillcenter="false" />
<sprite color="[darkGrey]" type="sliced" />
<label depth="3" name="descriptionText" pos="8,-8" text_key="infoFuriousRamsayBriston3" width="990" height="665" font_size="30" />
<rect name="btnContinue" depth="3" pos="0, -677" height="42" >
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
<rect depth="3" pos="0,0" height="42">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="CONTINUE" text_key="btnContinue" font_size="36" />
</rect>
</rect>
</rect>
</window>
<window name="windowBristonInformationShortcuts" width="1003" height="763" pos="-500, -75" controller="TipWindow" anchor="CenterCenter" pivot="center" depth="15" cursor_area="true">
<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header" >
<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
<label style="header.name" text_key="xuiShortcutKeysTitle" width="550" />
</panel>
<rect name="content" pos="0,-46" height="719" depth="1" pivot="center">
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="1003" color="[black]" type="sliced" fillcenter="false" />
<sprite color="[darkGrey]" type="sliced" />
<label depth="3" name="descriptionText" pos="8,-8" text_key="xuiShortcutKeysDescription" width="990" height="665" font_size="30" />
<rect name="btnContinue" depth="3" pos="0, -677" height="42" >
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
<rect depth="3" pos="0,0" height="42">
<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
<label depth="2" name="windowName" pos="0,-1" justify="center" text="CONTINUE" text_key="btnContinue" font_size="36" />
</rect>
</rect>
</rect>
</window>
<window name="windowConfirm" depth="0" pos="0,0" width="1000" height="80" controller="ConfirmRebirth, RebirthUtils">
<panel name="Popup" depth="10000" createuipanel="true" on_hover="true"
disableautobackground="true">
<rect pos="-200,-200" width="400" height="200">
<panel pos="-20,20" width="440" height="240" clipping="softclip" clippingsoftness="20,20"
disableautobackground="true">
<sprite depth="0" name="backgroundMain" sprite="menu_empty" color="0,0,0,100" type="sliced"
fillcenter="true"/>
</panel>
<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header"
bordercolor="[black]" borderthickness="3">
<label style="header.name" name="panelheader" pos="6,-6" width="550"
text="Remove this vehicle?"/>
</panel>
<rect pos="0,-50" height="106">
<sprite depth="10" name="border" sprite="menu_empty2px" color="[black]" type="sliced"
fillcenter="false" globalopacity="true" globalopacitymod="0.9"/>
<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" color="[mediumGrey]"
type="sliced" fillcenter="true" globalopacitymod="2"/>
<label name="Label" pos="10,-8" width="380" height="100" pivot="topleft"
justify="left" depth="2"/>
</rect>
<rect pos="0, -164">
<simplebutton name="btnCancel" depth="3" pos="0, 0" width="180" height="36" font_size="32"
caption_key="xuiCancel"/>
<simplebutton name="btnConfirm" depth="3" pos="400, 0" pivot="right" width="180" height="36"
font_size="32" caption_key="xuiAccept"/>
</rect>
</rect>
</panel>
</window>
</append>
</Config>