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23
Dayuppy/Harmony/Harmony_VehicleSpeedPatch.cs
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23
Dayuppy/Harmony/Harmony_VehicleSpeedPatch.cs
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internal class Dayuppy_VehicleSpeedPatches
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{
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[HarmonyPatch(typeof(EntityVehicle))]
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[HarmonyPatch("PhysicsFixedUpdate")]
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public class EntityVehicleRigidBodyPhysicsFixedUpdate
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{
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public static void Postfix(EntityVehicle __instance)
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{
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__instance.ScalePhysicsMulConstant(0f);
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Rigidbody vehicleRB = __instance.PhysicsTransform.GetComponent<Rigidbody>();
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vehicleRB.maxAngularVelocity = 100f;
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vehicleRB.maxDepenetrationVelocity = 100f;
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vehicleRB.drag = 0f;
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vehicleRB.angularDrag = 0f;
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vehicleRB.interpolation = RigidbodyInterpolation.Extrapolate;
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/*if(__instance.HasDriver)
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{
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Log.Out($"CurrentForwardVelocity: {__instance.vehicle.CurrentForwardVelocity}");
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}*/
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}
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}
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}
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