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265
Harmony/Harmony_Progression.cs
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265
Harmony/Harmony_Progression.cs
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namespace Harmony.ProgressionPatches
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{
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[HarmonyPatch(typeof(global::Progression))]
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[HarmonyPatch("AddLevelExp")]
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public class AddLevelExpPatches
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{
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static void Postfix(global::Progression __instance, int _exp, string _cvarXPName, global::Progression.XPTypes _xpType, bool useBonus,
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global::EntityAlive ___parent)
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{
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//Log.Out("AddLevelExpPatches-AddLevelExp POSTFIX START");
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bool isAscensionOn = RebirthVariables.customAscension;
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if (isAscensionOn && ___parent as EntityPlayerLocal != null)
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{
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EntityPlayerLocal entityPlayerLocal = ___parent as EntityPlayerLocal;
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float miseryPlayerLevel01 = RebirthVariables.localConstants["$varFuriousRamsayAscension01_Cst"];
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float miseryPlayerLevel02 = RebirthVariables.localConstants["$varFuriousRamsayAscension02_Cst"];
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float miseryPlayerLevel03 = RebirthVariables.localConstants["$varFuriousRamsayAscension03_Cst"];
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float miseryPlayerLevel04 = RebirthVariables.localConstants["$varFuriousRamsayAscension04_Cst"];
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float miseryPlayerLevel05 = RebirthVariables.localConstants["$varFuriousRamsayAscension05_Cst"];
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float miseryPlayerLevel06 = RebirthVariables.localConstants["$varFuriousRamsayAscension06_Cst"];
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float miseryPlayerLevel07 = RebirthVariables.localConstants["$varFuriousRamsayAscension07_Cst"];
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float miseryPlayerLevel08 = RebirthVariables.localConstants["$varFuriousRamsayAscension08_Cst"];
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float miseryPlayerLevel09 = RebirthVariables.localConstants["$varFuriousRamsayAscension09_Cst"];
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float miseryPlayerLevel10 = RebirthVariables.localConstants["$varFuriousRamsayAscension10_Cst"];
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int playerlevel = entityPlayerLocal.Progression.GetLevel();
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bool playSound = false;
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int progressionLevel = 0;
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ProgressionValue progressionValue = entityPlayerLocal.Progression.GetProgressionValue("FuriousRamsayAscension");
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if (progressionValue != null)
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{
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progressionLevel = progressionValue.Level;
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}
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else
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{
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return;
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}
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if (__instance.Level >= miseryPlayerLevel01 && __instance.Level < miseryPlayerLevel02)
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{
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if (progressionLevel < 1)
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{
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progressionLevel = 1;
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playSound = true;
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}
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}
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else if (__instance.Level >= miseryPlayerLevel02 && __instance.Level < miseryPlayerLevel03)
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{
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if (progressionLevel < 2)
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{
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progressionLevel = 2;
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playSound = true;
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}
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}
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else if (__instance.Level >= miseryPlayerLevel03 && __instance.Level < miseryPlayerLevel04)
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{
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if (progressionLevel < 3)
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{
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progressionLevel = 3;
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playSound = true;
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}
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}
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else if (__instance.Level >= miseryPlayerLevel04 && __instance.Level < miseryPlayerLevel05)
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{
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if (progressionLevel < 4)
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{
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progressionLevel = 4;
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playSound = true;
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}
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}
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else if (__instance.Level >= miseryPlayerLevel05 && __instance.Level < miseryPlayerLevel06)
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{
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if (progressionLevel < 5)
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{
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progressionLevel = 5;
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playSound = true;
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}
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}
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else if (__instance.Level >= miseryPlayerLevel06 && __instance.Level < miseryPlayerLevel07)
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{
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if (progressionLevel < 6)
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{
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progressionLevel = 6;
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playSound = true;
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}
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}
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else if (__instance.Level >= miseryPlayerLevel07 && __instance.Level < miseryPlayerLevel08)
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{
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if (progressionLevel < 7)
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{
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progressionLevel = 7;
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playSound = true;
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}
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}
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else if (__instance.Level >= miseryPlayerLevel08 && __instance.Level < miseryPlayerLevel09)
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{
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if (progressionLevel < 8)
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{
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progressionLevel = 8;
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playSound = true;
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}
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}
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else if (__instance.Level >= miseryPlayerLevel09 && __instance.Level < miseryPlayerLevel10)
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{
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if (progressionLevel < 9)
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{
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progressionLevel = 9;
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playSound = true;
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}
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}
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else if (__instance.Level >= miseryPlayerLevel10)
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{
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if (progressionLevel < 10)
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{
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progressionLevel = 10;
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playSound = true;
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}
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}
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//Log.Out("AddLevelExpPatches-AddLevelExp progressionLevel: " + progressionLevel);
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if (playSound)
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{
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//Log.Out("AddLevelExpPatches-AddLevelExp playSound: " + playSound);
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GameManager.Instance.StartCoroutine(RebirthUtilities.messageHUD(entityPlayerLocal as EntityPlayerLocal, 2f, "miseryPlayerLevel"));
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progressionValue.Level = progressionLevel;
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entityPlayerLocal.Progression.bProgressionStatsChanged = true;
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entityPlayerLocal.bPlayerStatsChanged = true;
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}
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}
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bool isRebirthOn = RebirthVariables.customRebirth;
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if (isRebirthOn && ___parent as EntityPlayerLocal != null)
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{
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EntityPlayerLocal entityPlayerLocal = ___parent as EntityPlayerLocal;
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float miseryPlayerLevel01 = RebirthVariables.localConstants["$varFuriousRamsayRebirth01_Cst"];
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float miseryPlayerLevel02 = RebirthVariables.localConstants["$varFuriousRamsayRebirth02_Cst"];
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float miseryPlayerLevel03 = RebirthVariables.localConstants["$varFuriousRamsayRebirth03_Cst"];
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float miseryPlayerLevel04 = RebirthVariables.localConstants["$varFuriousRamsayRebirth04_Cst"];
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float miseryPlayerLevel05 = RebirthVariables.localConstants["$varFuriousRamsayRebirth05_Cst"];
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float miseryPlayerLevel06 = RebirthVariables.localConstants["$varFuriousRamsayRebirth06_Cst"];
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float miseryPlayerLevel07 = RebirthVariables.localConstants["$varFuriousRamsayRebirth07_Cst"];
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float miseryPlayerLevel08 = RebirthVariables.localConstants["$varFuriousRamsayRebirth08_Cst"];
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float miseryPlayerLevel09 = RebirthVariables.localConstants["$varFuriousRamsayRebirth09_Cst"];
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float miseryPlayerLevel10 = RebirthVariables.localConstants["$varFuriousRamsayRebirth10_Cst"];
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int playerlevel = entityPlayerLocal.Progression.GetLevel();
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bool playSound = false;
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int progressionLevel = 0;
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ProgressionValue progressionValue = entityPlayerLocal.Progression.GetProgressionValue("FuriousRamsayRebirth");
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if (progressionValue != null)
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{
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progressionLevel = progressionValue.Level;
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}
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else
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{
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return;
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}
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if (__instance.Level >= miseryPlayerLevel01 && __instance.Level < miseryPlayerLevel02)
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{
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if (progressionLevel < 1)
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{
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progressionLevel = 1;
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playSound = true;
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}
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}
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else if (__instance.Level >= miseryPlayerLevel02 && __instance.Level < miseryPlayerLevel03)
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{
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if (progressionLevel < 2)
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{
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progressionLevel = 2;
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playSound = true;
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}
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}
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else if (__instance.Level >= miseryPlayerLevel03 && __instance.Level < miseryPlayerLevel04)
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{
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if (progressionLevel < 3)
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{
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progressionLevel = 3;
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playSound = true;
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}
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}
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else if (__instance.Level >= miseryPlayerLevel04 && __instance.Level < miseryPlayerLevel05)
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{
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if (progressionLevel < 4)
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{
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progressionLevel = 4;
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playSound = true;
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}
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}
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else if (__instance.Level >= miseryPlayerLevel05 && __instance.Level < miseryPlayerLevel06)
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{
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if (progressionLevel < 5)
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{
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progressionLevel = 5;
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playSound = true;
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}
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}
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else if (__instance.Level >= miseryPlayerLevel06 && __instance.Level < miseryPlayerLevel07)
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{
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if (progressionLevel < 6)
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{
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progressionLevel = 6;
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playSound = true;
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}
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}
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else if (__instance.Level >= miseryPlayerLevel07 && __instance.Level < miseryPlayerLevel08)
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{
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if (progressionLevel < 7)
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{
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progressionLevel = 7;
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playSound = true;
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}
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}
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else if (__instance.Level >= miseryPlayerLevel08 && __instance.Level < miseryPlayerLevel09)
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{
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if (progressionLevel < 8)
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{
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progressionLevel = 8;
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playSound = true;
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}
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}
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else if (__instance.Level >= miseryPlayerLevel09 && __instance.Level < miseryPlayerLevel10)
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{
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if (progressionLevel < 9)
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{
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progressionLevel = 9;
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playSound = true;
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}
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}
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else if (__instance.Level >= miseryPlayerLevel10)
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{
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if (progressionLevel < 10)
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{
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progressionLevel = 10;
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playSound = true;
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}
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}
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//Log.Out("AddLevelExpPatches-AddLevelExp progressionLevel: " + progressionLevel);
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if (playSound)
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{
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//Log.Out("AddLevelExpPatches-AddLevelExp playSound: " + playSound);
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GameManager.Instance.StartCoroutine(RebirthUtilities.messageHUD(entityPlayerLocal as EntityPlayerLocal, 2f, "miseryRebirth"));
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progressionValue.Level = progressionLevel;
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entityPlayerLocal.Progression.bProgressionStatsChanged = true;
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entityPlayerLocal.bPlayerStatsChanged = true;
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}
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}
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}
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}
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}
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