Upload from upload_mods.ps1

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Nathaniel Cosford
2025-06-04 16:44:53 +09:30
commit f1fbbe67bb
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namespace Harmony.XUiC_CompanionEntryListPatches
{
[HarmonyPatch(typeof(XUiC_CompanionEntryList))]
[HarmonyPatch("RefreshPartyList")]
public class RefreshPartyListPatch
{
public static bool Prefix(XUiC_CompanionEntryList __instance)
{
int index1 = 0;
EntityPlayer entityPlayer = (EntityPlayer)__instance.xui.playerUI.entityPlayer;
int num = 0;
if (entityPlayer.Party != null)
{
num = (entityPlayer.Party.MemberList.Count - 1) * 40;
}
__instance.viewComponent.Position = new Vector2i(__instance.viewComponent.Position.x, (int)__instance.yOffset - num);
__instance.viewComponent.UiTransform.localPosition = new Vector3((float)__instance.viewComponent.Position.x, (float)__instance.viewComponent.Position.y);
if (entityPlayer.Companions != null)
{
for (int index2 = 0; index2 < entityPlayer.Companions.Count; ++index2)
{
EntityAlive companion = entityPlayer.Companions[index2];
if (index1 < __instance.entryList.Count)
__instance.entryList[index1++].SetCompanion(companion);
else
break;
}
for (; index1 < __instance.entryList.Count; ++index1)
__instance.entryList[index1].SetCompanion((EntityAlive)null);
}
else
{
for (int index3 = 0; index3 < __instance.entryList.Count; ++index3)
__instance.entryList[index3].SetCompanion((EntityAlive)null);
}
return false;
}
}
}