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42
Harmony/Harmony_XUiC_CompanionEntryList.cs
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42
Harmony/Harmony_XUiC_CompanionEntryList.cs
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namespace Harmony.XUiC_CompanionEntryListPatches
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{
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[HarmonyPatch(typeof(XUiC_CompanionEntryList))]
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[HarmonyPatch("RefreshPartyList")]
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public class RefreshPartyListPatch
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{
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public static bool Prefix(XUiC_CompanionEntryList __instance)
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{
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int index1 = 0;
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EntityPlayer entityPlayer = (EntityPlayer)__instance.xui.playerUI.entityPlayer;
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int num = 0;
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if (entityPlayer.Party != null)
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{
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num = (entityPlayer.Party.MemberList.Count - 1) * 40;
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}
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__instance.viewComponent.Position = new Vector2i(__instance.viewComponent.Position.x, (int)__instance.yOffset - num);
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__instance.viewComponent.UiTransform.localPosition = new Vector3((float)__instance.viewComponent.Position.x, (float)__instance.viewComponent.Position.y);
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if (entityPlayer.Companions != null)
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{
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for (int index2 = 0; index2 < entityPlayer.Companions.Count; ++index2)
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{
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EntityAlive companion = entityPlayer.Companions[index2];
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if (index1 < __instance.entryList.Count)
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__instance.entryList[index1++].SetCompanion(companion);
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else
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break;
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}
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for (; index1 < __instance.entryList.Count; ++index1)
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__instance.entryList[index1].SetCompanion((EntityAlive)null);
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}
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else
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{
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for (int index3 = 0; index3 < __instance.entryList.Count; ++index3)
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__instance.entryList[index3].SetCompanion((EntityAlive)null);
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}
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return false;
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}
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}
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}
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