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26
Harmony/Harmony_XUiC_SkillPerkLevel.cs
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26
Harmony/Harmony_XUiC_SkillPerkLevel.cs
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namespace Harmony.XUiC_SkillPerkLevelPatches
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{
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[HarmonyPatch(typeof(XUiC_SkillPerkLevel))]
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[HarmonyPatch("GetBindingValue")]
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public class GetBindingValuePatch
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{
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public static void Postfix(XUiC_SkillPerkLevel __instance, ref string _value, string _bindingName)
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{
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bool flag1 = __instance.CurrentSkill != null && __instance.CurrentSkill.ProgressionClass.MaxLevel >= __instance.level;
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EntityPlayerLocal entityPlayer = __instance.xui.playerUI.entityPlayer;
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bool flag2 = false;
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bool flag3 = false;
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if (flag1)
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{
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flag3 = __instance.CurrentSkill.Level >= __instance.level;
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flag2 = __instance.CurrentSkill.Level + 1 == __instance.level && __instance.CurrentSkill.Level + 1 <= __instance.CurrentSkill.CalculatedMaxLevel((EntityAlive)entityPlayer);
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}
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if (_bindingName == "buyicon")
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{
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//_value = !flag3 ? (!flag2 ? "ui_game_symbol_lock" : "ui_game_symbol_shopping_cart") : "ui_game_symbol_check";
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_value = !flag3 ? (!flag2 ? "ui_game_symbol_lock" : "ui_game_symbol_lock") : "ui_game_symbol_check";
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}
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}
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}
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}
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