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26
Harmony/Harmony_XUiC_SpawnSelectionWindow.cs
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26
Harmony/Harmony_XUiC_SpawnSelectionWindow.cs
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namespace Harmony.XUiC_SpawnSelectionWindowPatches
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{
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[HarmonyPatch(typeof(XUiC_SpawnSelectionWindow))]
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[HarmonyPatch("Open")]
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public class OpenPatch
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{
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public static bool Prefix(XUiC_SpawnSelectionWindow __instance, LocalPlayerUI _playerUi, bool _chooseSpawnPosition, ref bool _enteringGame)
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{
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if (!_enteringGame || RebirthVariables.customSkipSpawnConfirmation)
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{
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return true;
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}
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_enteringGame = false;
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if (SingletonMonoBehaviour<ConnectionManager>.Instance.IsServer)
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{
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GameManager.Instance.canSpawnPlayer = true;
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return true;
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}
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GameManager.Instance.RequestToSpawn();
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return true;
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}
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}
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}
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