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73
Score/LockPicking/Scripts/CipherControls.cs
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73
Score/LockPicking/Scripts/CipherControls.cs
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using Lockpicking;
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using UnityEngine.Serialization;
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public class CipherControls : MonoBehaviour
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{
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[FormerlySerializedAs("cypher")] public Cipher cipher;
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// Update is called once per frame
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private void Update()
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{
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if (cipher.gameObject.activeSelf)
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InputControls();
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}
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private void InputControls()
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{
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if (Input.GetKeyDown(KeyCode.Tab))
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{
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if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
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cipher.SelectWheel(cipher.PrevWheelIndex());
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else
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cipher.SelectWheel(cipher.NextWheelIndex());
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}
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if (Input.GetKeyDown(KeyCode.LeftArrow))
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cipher.SelectWheel(cipher.PrevWheelIndex());
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if (Input.GetKeyDown(KeyCode.RightArrow))
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cipher.SelectWheel(cipher.NextWheelIndex());
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if (Input.GetKey(KeyCode.UpArrow))
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cipher.MoveActiveWheel(-1);
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if (Input.GetKey(KeyCode.DownArrow))
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cipher.MoveActiveWheel(1);
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if (Input.GetKey(KeyCode.Q))
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cipher.MoveWheel(0, -1);
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if (Input.GetKey(KeyCode.A))
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cipher.MoveWheel(0, 1);
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if (Input.GetKey(KeyCode.W))
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cipher.MoveWheel(1, -1);
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if (Input.GetKey(KeyCode.S))
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cipher.MoveWheel(1, 1);
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if (Input.GetKey(KeyCode.E))
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cipher.MoveWheel(2, -1);
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if (Input.GetKey(KeyCode.D))
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cipher.MoveWheel(2, 1);
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if (Input.GetKey(KeyCode.R))
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cipher.MoveWheel(3, -1);
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if (Input.GetKey(KeyCode.F))
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cipher.MoveWheel(3, 1);
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if (Input.GetKey(KeyCode.T))
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cipher.MoveWheel(4, -1);
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if (Input.GetKey(KeyCode.G))
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cipher.MoveWheel(4, 1);
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if (Input.GetKey(KeyCode.Y))
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cipher.MoveWheel(5, -1);
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if (Input.GetKey(KeyCode.H))
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cipher.MoveWheel(5, 1);
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}
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}
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