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36
Score/LockPicking/Scripts/LockDemoCommonControls.cs
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36
Score/LockPicking/Scripts/LockDemoCommonControls.cs
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//using UnityEngine;
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//using UnityEngine.UI;
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//public class LockDemoCommonControls : MonoBehaviour
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//{
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// public GameObject canvasUI;
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// public Button[] allTextureButtons;
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// void Update()
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// {
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// if (Input.GetKeyDown(KeyCode.C))
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// canvasUI.SetActive(!canvasUI.activeSelf);
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// if (Input.GetKeyDown(KeyCode.Alpha1))
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// allTextureButtons[0].onClick.Invoke();
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// if (Input.GetKeyDown(KeyCode.Alpha2))
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// allTextureButtons[1].onClick.Invoke();
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// if (Input.GetKeyDown(KeyCode.Alpha3))
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// allTextureButtons[2].onClick.Invoke();
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// if (Input.GetKeyDown(KeyCode.Alpha4))
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// allTextureButtons[3].onClick.Invoke();
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// if (Input.GetKeyDown(KeyCode.Alpha5))
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// allTextureButtons[4].onClick.Invoke();
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// if (Input.GetKeyDown(KeyCode.Alpha6))
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// allTextureButtons[5].onClick.Invoke();
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// if (Input.GetKeyDown(KeyCode.Alpha7))
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// allTextureButtons[6].onClick.Invoke();
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// }
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//}
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